hackathon_id
int64
1.57k
23.4k
project_link
stringlengths
30
96
full_desc
stringlengths
1
547k
title
stringlengths
1
60
brief_desc
stringlengths
1
200
team_members
stringlengths
2
870
prize
stringlengths
2
792
tags
stringlengths
2
4.47k
__index_level_0__
int64
0
695
10,322
https://devpost.com/software/ar-portal-ios-app
Inspiration When the pandemic began, the lockdown started and everything got indoors then the urge to travel, to explore new worlds,the desire to feel free while travelling inspired us to come up with this idea of ANYWHERE DOOR and work towards it's development. We were all beginners at the moment but the will to create something interesting, to be able to live that moment of turning our imagination into reality kept us moving and motivated. When it finally could be made we called it the DREAM PORTAL which truly became a source of turning our dreams true, we were able to live that moment of joy and experience life once again! ## What it does The app which we have created lets the user enter a desired location and then creates a virtual door through which one can enter into the the location virtually and experience that place with a 360° view and also can see the room left behind himself on the other end of the door which makes this project all the way more charismatic. How We built it We first started gaining information as to how and what skills were required in our process which took a long time as we were all beginners but we finally came across unity engine and learned how to work on that within three days and also we worked on A-frame to finalize the project. The incorporation of the 360° view gave us a really hard time and we were not able to move forward but after watching a lot of tutorials, we finally made our DREAM PORTAL . Challenges We ran into When the whole code was prepared and finalized, the task of uploading it to GitHub became really difficult as GitHub would not accept the code as it is so we had to break it into chunks of code and then upload it and that took a lot of time and made us anxious as to what would happen if we were not able to upload the code in time, but in the end we were able to make it and proceed further. Accomplishments that We're proud of When we first started we were complete beginners but as we progressed with our work we learnt a lot and have grown as developers. The project that we were able to make, gives me the confidence that we will give a tough competition to others and not only do we strive to compete but also strive to win this hackathon! What we learned We learnt a quite a number of things like the Unity Engine, A-frame. Then we learnt never to give up and keep solving the problem until its resolved. This project not only increased our skills but also our confidence and motivation to keep growing and learning. What's next for AR-portal-Ios-App We Will Create an application in which we will integrate Google Maps with our Idea and whenever the user will search a location, they will be able to experience how it feels to be there! Not only that we will integrate the nearby hotels and stores along with the view of the location. And we will keep updating it further. Built With c c++ html objective-c objective-c++ shell Try it out github.com www.canva.com
DREAM PORTAL
where imagination meets reality.
['bruce waybe', 'Maninder Singh', 'Ruhee Jain']
['Certified Dank']
['c', 'c++', 'html', 'objective-c', 'objective-c++', 'shell']
29
10,322
https://devpost.com/software/simple-portfolio-html-website
This is the heading part of the website . This is the about section of the website . Inspiration This a really inspirational project for me this is the first project I've done with programming . It's really a great and simple project What it does It is actually a personal website . But soon i am going to convert it into a business one . How I built it This is my first html website . So, i learnt html,css and a little bit of js . I applied 3 of them and and made it . Challenges I ran into This was a very hard task to make it responsive all types of devices . Accomplishments that I'm proud of I am really proud . I think now i can call myself a font end developer . This is my first own earned identity . What I learned All the things i actually did was a part of my learning . Love to learn the unknown things . What's next for Simple Portfolio html website I am gonna make it better and make it more dynamic and it's gonna hit the market as i believe . Built With css3 html5 javascript links photos Try it out github.com www.msaevan.com
Simple Portfolio html website
Simple portfolio html website every beginner should have .
[]
[]
['css3', 'html5', 'javascript', 'links', 'photos']
30
10,322
https://devpost.com/software/fuge-analyzer-lket9o
Project first try I update more option inspiring When I wanted to continue the song I had made a long time ago and left half done, I saw that I needed more tools. It was a long time ago and my mood had changed. I needed to follow the original pattern and that was the problem. At the same time, I was working on a platform to build a program and I wanted to use machine learning on this platform That's why I created a new algorithm to both use my tutorials and help build and adjust my music. what is he doing? In fact, the software examines the music mode and learns a pattern from it, and then guesses the harmony and counterpoint of the piece. If it is correct, the pattern is amplified, otherwise it learns a new way of composing. In this way, the more the composer uses the software, the better the machine learns to recognize what suggestions to make and the easier it becomes. How I made it I used to work on a programming platform and I am still developing it In this platform, you can design the software and develop it from within Another part of this platform that needs to be designed and added is the tuning of machine learning algorithms With this mode, anyone can quickly connect their desired algorithm to their program It also makes it easier to add menus to the application database pages and connect them all together I designed an algorithm and created the database and put it on the platform Challenges I ran Of course, I have to admit that I did it alone, and because I was working on two things at the same time, both the platform and the algorithm, it was very difficult for me to do what a team actually had to do. It is also difficult for me to design the net section because I have to spend a lot of time designing that section Where am I now? It is currently taking the information and separating it and sending it to the database and you can see what is important is working on this data. And this is where machine learning begins Made with This platform is made with Python and WX graphics and SQL light database. In music, it opens XML files and uses the Python Music 21 module In the following Yes, this software can be expanded The music section should be added separately, which is very useful The algorithm can be changed according to the composer's taste and the parameters used can be increased or decreased And ... I hope that with your support, the platform will develop and help the composer become better and more advanced Thank you Built With chuck python sql sqlite wx
Composer Helper
With Machine learning Algorithm you can development your composed music that program proposal it to you
['pooya ghiami']
['SAAI Factory Award for Participation', '3rd Prize - White Mountain']
['chuck', 'python', 'sql', 'sqlite', 'wx']
31
10,322
https://devpost.com/software/castme-pdst1m
MainMenu Motion capture demo Female Avatar Professor teaching Male Professor teaching Presentation Screen Front view from the back front view from the middle Customize Chareacter castme.life website Try it out here: 1 Intro Demo (2 min): https://youtu.be/Xm6KWg1YS3k Complete Demo: https://youtu.be/1h1ERaDKn6o Download pipeline here: https://www.castme.life/wp-content/uploads/2020/04/castme-life%20Win64%20v-2.1beta.zip Documentation to use this pipeline: https://www.castme.life/forums/topic/how-to-install-castme-life-win64-v-2-1beta/ Complete source code (1.44 GB): https://drive.google.com/open?id=1GdTw9iONLywzPCoZbgekFFpZBLjJ3I1p castme.life website: https://castme.life Inspiration Video lectures are present in abundance but the mocap data of those video lectures is 10 times ahead in the form of precise data. High quality and a large amount of data are one of the requirements of best argmax predicting ML models, so we have used here the mocap data. Despite the availability of such promising data, the problem of generating bone transforms from audio is extremely difficult, due in part to the technical challenge of mapping from a 1D signal to a 3D transform (translation, rotation, scale) float values, but also since humans are extremely attuned to subtle details in expressing emotions; many previous attempts at simulating talking character have produced results that look uncanny( two company- neon, soul-machine). In addition to generating realistic results, this paper represents the first attempt to solve the audio speech to character bone transform prediction problem by analyzing a large corpus of mocap data of a single person. As such, it opens to the door to modeling other public figures, or any 3D character (through analyzing mocap data). Text to audio to bone transform, aside from being interesting purely from a scientific standpoint, has a range of important practical applications. The ability to generate high-quality textured 3D animated character from audio could significantly reduce the amount of bandwidth needed in video coding/transmission (which makes up a large percentage of current internet bandwidth). For hearing impaired people, animation synthesis from bone transform could enable lip-reading from over-the-phone audio. And digital humans are central to entertainment applications like movies special effects and games. What it does Some of the cutting edge technologies like ML and DL have solved many problems of our society with far better accuracy than an ideal human can ever do. We are using this tech to enhance our learning procedure in the education system. The problem with every university student is, they have to pay a big amount of money for continuing to study at any college, they have to interact with the lecturers and professors to keep getting better and better. We are solving the problem of money. Our solution to this problem is, we have created here an e-text data to human AR character sparse point mapping machine learning model to replace the professors and use our ai bots to teach the same thing in a far more intractable and intuitive way that can be ever dome with the professors. The students can learn even by themselves AR characters too. How we built it This project explores the opportunities of AI, deep learning for character animation, and control. Over the last 2 years, this project has become a modular and stable framework for data-driven character animation, including data processing, network training, and runtime control, developed in Unity3D / Unreal Engine-4/ Tensorflow / Pytorch. This project enables using neural networks for animating character locomotion, face sparse point movements, and character-scene interactions with objects and the environment. Further advances on this project will continue to be added to this pipeline. Challenges we ran into For Building, first of all, a studio kind of environment, we have to collect a bunch of equipment, software, and their requisites. Some of them have been listed following. Mocap suite- SmartSuite Pro from www.rokoko.com - single: $2,495 + Extra Textile- $395 GPU + CPU - $5,000 Office premise – $ 2,000 Data preprocessing Prerequisite software licenses- Unity3D, Unreal Engine-4.24, Maya, Motionbuilder Model Building AWS Sagemaker and AWS Lambda inferencing Database Management System Further, we started building. Accomplishments that we're proud of The thinking of joining a virtual class, hosting a class, having a realtime interaction with your colleagues, talking with him, asking questions, visualizing an augmented view of any equipment, and creating a solution is in itself is an accomplishment. Asking questions with your avatar professors, discussing with your colleagues, Learning at your own time with these avatars professors and many more. some of the detailed descriptions have been given in the submitted files. What we learned This section can be entirely technical. All of the C++ and Blueprint part of a Multiplayer Game Development. We have started developing some of the designs in MotionBuilder, previously we have been all using the Maya and Blender. What's next for castme We are looking for a tie-up with many colleges and universities. Some of the examples are Galgotiah University, Abdul Kalam Technical University (AKTU), IIT Roorkee, IIT Delhi. Recording an abundance amount of the lecture motion capture data, for better training our (question-answering-motion capture data) machine learning model. Built With blueprint c++ php python pytorch tensorflow unreal-engine wordpress Try it out castme.life github.com www.castme.life www.castme.life
castme
We are revolutionizing the way the human learns. We uses the Avatar Professors to teach you in a virtual class.Talk to your professors,ask questions,have a discussion with your colleagues in realtime.
['Md. Zeeshan', 'Rodrixx Studio', 'Google Inc', 'Rodrixx One']
[]
['blueprint', 'c++', 'php', 'python', 'pytorch', 'tensorflow', 'unreal-engine', 'wordpress']
32
10,322
https://devpost.com/software/cogate-7nmfor
Inspiration A smart AI-based gate which will open if the person will be wearing the mask with a sanitizing pathway based on liquid sanitizing for humans and UV sanitization for electronic gadgets. The problem CoGate solves There is widespread Corona Virus in the entire country and we have no solution rather have precautions and wearing masks is one of the essential. Since we found many people are entering without the mask to offices so we made this project. As per the problem, we have come with an excellent solution which will solve this problem. Introducing CoGate, a smart AI-based gate that will only allow those who will be wearing masks and not allow who are not having masks. How I built it The gate is based on realtime Computer Vision and Machine Learning. It is built with a camera that is connected with Google's Teachable Machine Image processing platform. The camera will detect whether the person is wearing a mask or not. If the person will be wearing the mask then it will send the signal to open the gate, to the microcontroller (here, Arduino) via Serial Port Interface (we are using p5 Serial Port). If the person will not be wearing a mask then the gate will not open. Not only this, but the pathway of CoGate will also have a sanitizing chamber, of liquid for humans and a UV sanitizing chamber for electronic gadgets, and at the last, there'll be another gate to let the person enter into the office/building. The last gate can be used as a counter (in malls especially) to enter a particular number of people to avoid crowds over that place. So, this is our project idea, we have thoroughly explained in the PPT (link) attached. In this way, we can make people to use masks more and more and make people aware of to wear masks. CoGate: How it works? The AI-based Gate: The gate is based on realtime Computer Vision and Machine Learning. It is built with a camera that is connected with Google's Teachable Machine Image processing platform. The camera will detect whether the person is wearing a mask or not. If the person will be wearing the mask then it will send the signal to open the gate, to the microcontroller (here, Arduino) via Serial Port Interface (we are using p5 Serial Port). If the person will not be wearing a mask then the gate will not open. The UV & Sanitizing Chambers: The pathway of CoGate will also have a sanitizing chamber, of liquid for humans and a UV sanitizing chamber for electronic gadgets, and at the last, there'll be another gate to let the person enter into the office/building. The crowd controller: The last gate can be used as a counter (in malls especially) to enter a particular number of people to avoid crowds over that place. Challenges I ran into We are very basic to Machine Learning, therefore we faced major problems but thanks to Teachable Machine from Google which solved our major problem as they provide the ML platform. Technologies we used -HTML -JavaScript -Machine Learning -Arduino Uno -AI Computer vision Complete Explanation Video Link: https://www.youtube.com/watch?v=7VTW0m-YJbI Built With arduino html5 javascript tensorflow Try it out piysocial-india.github.io github.com bit.ly
CoGate
A smart AI-based gate which will open if the person will be wearing the mask with a sanitizing pathway based on liquid sanitizing for humans and UV sanitization for electronic gadgets.
['Saswat Samal', 'Sanket Sanjeeb Pattanaik']
['First Overall']
['arduino', 'html5', 'javascript', 'tensorflow']
33
10,322
https://devpost.com/software/again-vui0w1
Inspiration Few days before the start of the quarantine in Morocco, we were walking down the street and we saw a homeless guy trying to find food. Going back home, we were wondering what can this guy do if the quarantine gets imposed on us, Moroccans. A few days later, that was exactly what happened: we were quarantined. Thinking about that guy we saw the other day, we started brainstorming solutions that we can build as computer science passionates to make him and many others in the same situation as he finds a shelter especially during this tough time when they can be easily infected by the virus, as likely as easily spreading it. After seeing Covidathon, we believed that this is our chance to make our solution reach more people and to take the first step in making an impact. What it does Again is a solution that aims at securing shelter for homeless people during the lockdown by matching associations and organizations that deal with homeless people and house donators. The solution also creates jobs for people who have lost their jobs by being applications' reviewers (more details about this below). To secure shelter for homeless people, the application allows users to create accounts as an association, a house owner, or an applications' reviewer. All of the different types of users enter useful information about themselves when registering (details about the registration information required from each type can be found on the demo site): As a house owner: anyone who possesses a house or multiple houses can donate them via the application by filling a house donating application. The application asks for information about the house/s that the user would like to donate. This information includes the location of the house, the area, but most importantly a document proving that the user owns that house. The purpose of this proof is to reduce the wasted time after matching an association with a user that does not really possess the house. This proof document will be processed by an AI system that will either validate it or not. If the document is validated, it will be available to applications' reviewers to match it with an association. If not, the donor’s application will be withdrawn. After the donated houses have been matched with an association or more associations (if there are many houses that a lot of associations can use), the contact of the donor is given to the associations so that they coordinate to finalize the donation process. As an association: after registering in the application, associations can submit applications asking for matching with a donor. An approximate number of homeless people who will benefit from the donation should be specified in the application. It is then the job of applications' reviewers to review the application and decide on a match with a donor. As an application reviewer: applications’ reviewers are people recruited through the application in order to review the associations’ applications and match them to house/s donors. To be an applications' reviewer, one must apply to the job through the website (applications are available in case of need when the amount of applications is too much). Applicants must provide their personal information, but most importantly, proof of losing their job because of the pandemic. This proof can be of any kind: a screenshot of an email of firing (the email should be forwarded later to make sure it comes from a recruiter, a document..). This proof of losing a job, plus the first-come, first-served basis, and the description of the need in the application are the factors that the admins are going to rely on when assessing applications. Each applications' reviewer will get associations’ applications on a weekly basis. Their job is to assess the need for associations and match them with house donors in the same locations. They also have to distribute the houses in an optimal way taking the need and the impact into consideration. Applications reviewers get paid from donations to the web application. These donations have nothing to do with the house/s donations, they are monetary donations that can be done through the web application to a specific bank account for this purpose. Anyone can donate including people not registered under any type in the application. More on how application reviewers get paid in the section below. Payment Policy Applications reviewers will get paid from donations. Since donations are uncontrollable, our team came up with an adequate solution. Applications reviewers will get a token for each application reviewed and thus an association matched with a donor. The value of a token changes on a weekly basis depending on the donations received. Here is a hypothetical scenario: we have 3 applications' reviewers who have reviewed 10 applications each, this means that each applicant has earned 10 tokens, making 30 tokens in total. The amount of donations received in this week is 300 $, implying that a token is worth 10 $. In this case, each reviewer will receive 100$ for this week. However, this method is not good if the amount of donations for a certain week is very high, let’s suppose that in the same previous scenario, the amount of donations is 30000 $, then a token will be worth 1000$. This also means that an applicant will earn 10000 $ for a single week. This might be not fair for other applicants who will join in the coming weeks, and when the donations will be very much lower. To solve this problem, we decided on having a maximum amount that a token cannot exceed so that if the amount of donations is high, we save it for later weeks. Going back to our scenario, if we set the maximum worth of a token to be 20$, and having 30 tokens to issue, we will spend 600 $ and save 29400$ for upcoming weeks. Important notes: Before associations submit their applications, they have to agree to some terms and conditions. An important condition is that the associations should engage the beneficiaries in society by making them help either by doing a job, volunteering or helping other homeless people. The goal of the application is not only to find shelter for these people but to try to engage them in society especially during these tough times when we all have to unite. Link to the document about using AI in Again: [ https://docs.google.com/document/d/1RNNpGf3MIhp-lksVtGzXkH7Tb91Ilw4gRw7AJmu27bA/edit?usp=sharing ] How we built it To build our web app again, we (team members) divided the work into three parts: The front-end part (Mohamed Moumou): This part consisted of designing each web page in the web app. The story of AGAIN and all the scripts in the web app. Also, building the actual web app front end using the react framework. The back-end part (Ouissal Moumou): This part consisted of designing the database and building the actual back-end of our web app using the express.js framework, MongoDB(for the database), and APIs. Deployment (Ouissal Moumou & Mohamed Moumou): We used Heroku to deploy either the back-end and the front-end app. Accomplishments that we're proud of The team of Again is very proud that he is thinking about homeless people when everyone is thinking about the problems of the homeful ones. It does not mean that homeful people’s problems are not urgent, but it means that there is a huge part of society that struggled and now struggling more because of the COVID-19 outbreak that needs urgent help and re-integration. Another accomplishment we are proud of is that our idea is providing jobs for people losing their jobs. What's next for Again 1- Implementing AI solutions in our App, 2- Adapting the services offered by the app to every country's laws, 3- Make our web app available in many languages (Arabic, French...). Helpful hints about running the application in our demo site: http://againproject.herokuapp.com/ If the page returns an error message from Heroku, just refresh the page and it will work. Here are some login credentials for quick testing of the application: For an association: ** email: tasnimelfallah@gmail.com password: Tasnim123 * For a house/s donator: * email: mohamedjalil@gmail.com password: yay yay * For an application reviewer: * email: badr@again.com password: Badr123 **The information and metrics shown on our app are fictional. Built With heroku javascript mongodb node.js react rest-apis uikits Try it out againproject.herokuapp.com againbackend.herokuapp.com github.com github.com docs.google.com
Again
Again is a solution that aims at securing a shelter for homeless people during the lockdown by matching associations and organizations that deal with homeless people and house donators.
['Mohamed MOUMOU', 'Ouissal Moumou']
['The Wolfram Award']
['heroku', 'javascript', 'mongodb', 'node.js', 'react', 'rest-apis', 'uikits']
34
10,322
https://devpost.com/software/sistema-de-historico-de-pacientes-publicacao
mapa de telas Desenvolvemos um projeto para área de saúde pública que visa atender a população mais carente. O projeto trata da gerência dos dados históricos de pacientes. A ideia é desenvolver um Data Lake (um repositório de dados estruturados, semi-estruturados e não-estruturados) que armazene os dados dos pacientes. A vantagem do Data Lake é que é possível associar a dados estruturados (um banco de dados existente), dados não estruturados como imagens de um exame, etc. Além de ser possível aplicar técnicas de aprendizado de máquina sobre esses dados. É um ambiente de integração de dados sem todo o custo de bancos de dados multidimensionais como Data Warehouses e Data Marts. A partir desse Data Lake, o plano é desenvolver um sistema que seja capaz de gerenciar/consultar os dados. Resumidamente um banco de dados atualizado, confiável, seguro e gerenciado com dados e informações pelos pacientes e seus médicos. O fato de usar a tecnologia de Data Lake faz com que esse projeto possa ser utilizado em qualquer lugar do mundo da mesma forma. Finalizando podemos usar a saúde pública nos controles de doenças de forma coordenada mundialmente e ajudar diretamente quem mais precisa nos momentos de pandemia além de poder projetar futuros surtos de doenças através de inteligência artificial e modelos de projeção matemáticos. Built With data flutter Try it out xd.adobe.com
Sistema de Historico de Pacientes
Leve sua vida consigo onde for!
['Jose Alexandro Acha Gomes']
[]
['data', 'flutter']
35
10,322
https://devpost.com/software/covid-g9ynwx
Trend and Analysis of COVID-19 in India An Exploratory Data Analysis of Covid-19 in India. Built With jupyter-notebook Try it out github.com
covid
An EDA of covid-19 in and around India.
['Garima Singh']
[]
['jupyter-notebook']
36
10,322
https://devpost.com/software/find-a-peaceful-protest-fi9ka2
Inspiration When I watched the news, I noticed how many protests around the world support different communities and movements. However, I also noticed many protests had violence, which often was not related to the movement itself. Violence is a reason many people who want to support their movement don’t attend these protests. For this hackathon, I decided to build something to help people connect and find peaceful protests. What it does Find a Peaceful Protest is an interactive map with user-generated content. It allows users to add new protests and find existing ones. It also has a review system where users can add their own account of the protest and images of the protest. To reduce the amount of fake protests and reviews, Find A Peaceful Protest has a smart system where it calculates your reliability. The more reliable you are, the greater the impact is of your new protest or review. Additionally, a color-coded map navigation system makes it easy to see which protests are right for you. Markers on the map are color-coded according to how peaceful the protest is rated, and the opacity of markers are set according to how reliable it is. How I built it For the map, I used Leaflet.js for the user interface, OpenStreetMap for the map content, and ESRI for geocoding and reverse geocoding. For the backend, I used Firebase Realtime Database to store data and Firebase Storage for image storage. For the general structure of the website, I used HTML/CSS and JavaScript, as well as W3.CSS. I used Firebase Hosting to host my site. Challenges I ran into I was not familiar with the Leaflet.js library when starting the project, so it took some time to understand and learn it. Additionally, I had some problems with getting an image URL from Firebase Storage, but eventually figured it out after reading the documentation. Accomplishments that I'm proud of I am proud of figuring out how to implement the Leaflet.js map without prior experience in using the library. What I learned I learned a lot about Leaflet.js, as well as Geocoding and accessing geolocation in the browser. What's next for Find A Peaceful Protest I plan to implement an account system for Find A Peaceful Protest to further increase reliability of data and repeated reviews from the same person. Built With esri firebase html5 leaflet.js openstreetmap Try it out github.com find-a-peaceful-protest.web.app
Find A Peaceful Protest
Not attending protests because of violence? Find a Peaceful Protest today.
['Benjamin Man']
[]
['esri', 'firebase', 'html5', 'leaflet.js', 'openstreetmap']
37
10,322
https://devpost.com/software/get-work-nsza80
logo user interface for service seekers Possibility to change your profile from service seeker to service offers user interface for service offers only app where you can see when your service is coming (other then driver like on uber) 6 members of team Inspiration Millions people uneployment all around globe. All service providers on one app! What it does It is the only app where one can find reviews, price, location, experience and contact of service provider in one place, focus is on C2C type of mediation and on traditional services where 2 people phisically meet like: • Home care and design (interior designing, pest control, cleaning, laundry, glasswork, woodwork, waterproofing, masonry, carpentry...) • Repair and maintenance (handyman, locksmith, plumber, electrician...) • Health, wellness, and beauty (manicure, pedicure, physiotherapy, massage, trainer...) • Others (nanny, tutor, cooking, walking pets, shooping...) How I built it MY TEAM USE ANDROID AND VISUAL STUDIO. This solution is disrupting the traditional business models, replacing them with a platform to connect the major stakeholders of a service exchange (Service provider and customer). Current MVP is a web page where one can offer or book services. The process is not automated yet so applications, bookings and all communication is first going to administrator. Furthermore, the implementation of Google maps is missing so locations are added manually on the map. There is no possibility to create and edit a profile or to leave reviews and comments. There is currently 14 service providers offering their services trough the web page. Challenges I ran into Financial means needed are for covering first year of operational expenses: Computers 3.150 USD Marketing 5.249 USD Office ownership 42.362 USD Bookkeeping 1.575 USD Sallary 35.302 USD Accomplishments that I'm proud of WE HAVE PATENT ! Name of patent: SUSTAV ZA POVEZIVANJE PONUDE I POTRAŽNJE USLUGA, reported at Croatian Herald of Intellectual Property (Hrvatskom glasniku intelektualnog vlasništva) No. 5/2019 (8th of March 2019) Patent No. P20171297A. Holder of intellectual property rights: Mario Marević, Podgorske skale 9, Makarska WE BUY A FIRM IN NORTH SIDE OF CROATIA THAT ALSO FIND SERVICES THROW WEB What I learned My team learned app functionalities: • service provider info (name, photo, education, professional experience, list of services) • service provider (and seeker) rating, reviews and comments • possibility for service seeker to determine suitable time and place where he wants the service to be provided — once provider agrees this way they both know particular time of delivery and a time duration • push notifications (when service is booked, when booking is accepted, when appointment time is changed, reminder to leave a review) • location of provider on map + real-time tracking • price of services provided (HRK/h) • browsing trough options with filters like service type, location, price and reviews • recommendations of service based on proximity, reviews, comments and price. • quick and easy payment mode (cash or card) • provider contact info — available once the service is booked which allows easy communication • overview of all available service options, while the most quality ones will appear on top What's next for Get Work® LETS PUT THIS WAY: Unemployment rate goes up. There was 8.995 unemployed people in Split, 16.548 in Zagreb, 3.700 in Rijeka and 5.049 in Osijek in March 2020. There was 8,3% (152.590) unemployed people in Croatia. Unemployment Rate in Croatia averaged 16.9% from 1996 -2020. According to Trading Economics unemployment Rate in Croatia is expected to be around 13.50% in 2021. By 2020, the number of freelancers is projected to outpace full time workers - 73% are looking for a job on dedicated internet platforms. Because of economic crisis more people will need an extra source of income —79% of existing users in on-demand economy are working as part-time. APP GET WORK IS TOLL THAT WORD NEED IN THE YEARS TO COME BECAUSE OF ECONOMY CRISES CAUSED BY CORONA-VIRUS Built With android-studio visual-studio Try it out drive.google.com
Get Work®
Get Work® - Mobile app between service providers and service seekers. Booking and offering services in accordance with 21st century.
['Mario Marevic']
[]
['android-studio', 'visual-studio']
38
10,326
https://devpost.com/software/enerethics-moulding-better-humans
Inspiration: While on a school visit last year, we were advised that 13 out of 105 Learners in first year (13 year olds) had manifest signs of Suicidal Ideation in the previous 12 months. Subsequent visits to Communal, Occupational, Recreational & Educational life-spaces (sports clubs, workplaces, colleges, etc.) told a similar story among people of all ages and social backgrounds. What it does: Provide a measurable PQ rating- that is a measure of ‘Personal Wellbeing Intelligence’. As with IQ (Intellectual) & EQ (Emotional) Intelligence, PQ enhances understanding and enables people to give expression to Wellbeing via responsible choices and wholesome lifestyles. These become manifest in a series of life-skills and humanistic capacities that propagate a lasting sense of meaning and purpose. How I built it: Still building it. Challenges I ran into: Trying to distill complex information and processes into a single page. Accomplishments that I'm proud of: This project has the potential to make a massive material difference to the lives of people throughout Ireland and the world. What I learned: In the absence of an underlying Conceptual Framework, creating a measurable common currency for sports would be impossible. What's next for EnerEthics - Moulding Better Humans: We're going to continue the building process, before policing a prototype from this October. We've already secured the necessary support for this Pilot, recruiting one of Ireland's County Councils as the initial host, and with the continued support of the GAA, hope to then expand throughout the country before launching into the international market. Built With python sentiment-analysis-online unity
EnerEthics - Moulding Better Humans
Developing a Measurable Rating for Personal and Community Wellbeing (PQ) based on the World Health Organisation's 5 Growth Promoting Energies, thereby validating investment in Sports.
['Niall Austin']
['Overall Winner']
['python', 'sentiment-analysis-online', 'unity']
0
10,326
https://devpost.com/software/playdate-xhy0qf
Page 01 Page 02 Page 03 Page 04 Page 05 Page 06 Page 07 Page 08 Page 09 Page 10 Inspiration Thinking about Sport and Physical Activity during and after Covid-19 pandemic led us to think about physical education first. Due to Covid-19 pandemic, one team member who has 2 daughters saw physical education to disappear from the daily teaching program while another team member who is married to a teacher, felt firsthand the impact of this pandemic in the education sector. So, our inspiration comes from our daily livings, family experiences and news around the globe in regards to Sport and Physical Activity during Covid-19, the consequent lack of activity, accountability, and interactivity experienced by students around the world. What it does Playdate is the concept solution we designed to attend pains and aspirations of students and teachers: Students and teachers can’t see one another during PE activities; Communicating is a big problem as it's not possible for teachers to coordinate and support students during PE activities as well students to support themselves; Students are isolated and lack social interaction as they are limited by the size of their own living spaces and outdoor activities that are only allowed to be done alone; Students’ assessment doesn't exist as most PE activities disappeared from the educational program or are executed out of teacher’s sight: It's difficult to motivate students to do physical activities as other alternatives play a bigger influence when they are alone (mostly online and video games or simply spending too much couch time on TV, surfing Social Networks, etc.). Our solution has 3 aims: 1. To stimulate organized physical activity during pandemic-like times, 2. Increase the amount of physical activity AFTER restrictions are lifted by removing the obstacle of physical distance as much as possible, 3. To empower students in the process so they feel considered in the design of their program, leading to a personalized set of activities, more satisfaction and interest in doing more physical activities out of educational context. Playdate allows to create and share remote physical activities by setting an environment where: Teachers and students can build events (Playdates) together to remotely meet and play together. Playdates are built by snapping blocks of activities to build a timeline that shows duration and intensity. Teachers can assign blocks of activities to students and sequence them in the timeline. Students (as well as any other individual) can co-create their own Playdates or choose a Playdate and share with friends they will play with later on. Invites are sent and participants play together in a Zoom-like virtual space. Students can give feedback to teachers and add reflections in regards to activities they just did. Participants can create funny clips to share to social, invite friends and family to join. Brands can share their own Playdates and participants can follow Kevin Doyle or Ciara Mageean training Playdate. At user/concept testing, the feedback was largely positive. Despite our process was designed having students and teachers in mind, during user/concept testing, testers offered many suggestions to improve the concept and extend it to other segments such as sports clubs, sports associations, professional players, personal trainers and the overall population as well. How we built it We applied a design sprint process with alignment, ideation, storyboarding, prototyping and user testing. We started with secondary research focusing on numbers about the impact of Covid-19 in sports and physical activity, news in the media and then we did a problem framing workshop to dive in and explore both the current situation our audience was experiencing and the underlying pain for those experiences. From there we reached a problem statement to align the team. Then we did primary research with students and teachers to outline the most critical insights and we reframed our insight statements as How Might We questions. With a clear view of our design opportunities and journey obstacles we sketched a couple solutions and we came with this concept Playdate to test with users and get their feedback. Challenges we ran into The most relevant challenge was time and availability of subject matter experts (students and teachers) to inform the process and get feedback from, so the process could keep the user centric approach. We also found that the concept has a couple challenges itself, mostly related with privacy when sharing videos of Playdates that show activities done in school context. A couple solutions were outlined by users, especially to limit the share of videos to private message. Nevertheless, this represent one of the challenges we found that would need to be addressed in specific on future iterations. Accomplishments that we're proud of We're proud of reaching a concept that answers to student’s aspirations for empowerment and personalization. Physical activities are often a pain for students due to excessive intensity or lack of interest in proposed activities that has no relationship with their preferences and biorhythm. Playdate would make learning physical education and practicing physical activities more practical and personalized so no one has to feel excluded or embarrassed for not being able to perform as well as the top one. What we learned During our discovery phase, we learned that many activities that are assigned at school are not enjoyed by all students, and many wished for a solution that allowed them to choose activities that matched their particular preferences and biorhythm. We also learned that many students dislike physical activity because they are reluctant to be visible to other students. Our solution addresses this by facilitating a fun and interactive approach to physical activity. What's next for Playdate What's next for Playdate is an iterative development process to refine the concept we reached considering feedback, suggestions and findings from concept test. Next, make it tangible with a prototype for user testing and move with market validation. If markets show interest in the solution, to productized it for the market and scale it by adapting the solution to the specifics of other markets. Built With facebookgraphapi firebase google-maps html5 java laravel python swift vue.js Try it out projects.invisionapp.com
PlayDate
building a culture of movement everyday
['Américo Alves', 'Ken Soto', 'Margarete Ousley', 'Ming Lee']
['Matchathon & Incubation']
['facebookgraphapi', 'firebase', 'google-maps', 'html5', 'java', 'laravel', 'python', 'swift', 'vue.js']
1
10,326
https://devpost.com/software/football-cooperative
Football Cooperative Logo Backdrop Sport delivers huge benefits that can accrue over a lifetime, from when we take our first steps through to older age. As people progress through adulthood, whether they participate in regular sporting activity is less related to attitudes about the benefits of sport than to other transitions that occur in their lives. The impact of not having access to regular exercise has been researched in-depth. The initial downward spiral in physical fitness can result in problems with obesity and inflammation of skeletal and muscular joints. The follow on affect from poor physical health can mean that mental health challenges can become more apparent and social activity can be impacted. Inspiration Our motivation for leading the change here has been ignited from our experience of founding the Football Cooperative pick-up-football movement. We have witnessed among the playing pool not only the need for people to have an outlet whereby they can get team based exercise and escape for a brief period of time the pressures and challenges that life can bring but also how football can bring people together to create a community of peers to support one another. What it does Through our site model we organise pick-up-football games that are inclusive to adults of all ages, fitness levels and abilities. Through this we open the door to people that would not usually have the network or time to access team sport. Pick-up sport is fast becoming the route people are using to get active. The principle of pick-up games is that there is no sense of obligation or commitment to play. How we built it Football Cooperative is structured like no other social-football-operation in that it would be formed as a cooperative-movement. This would provide transparency with regard structure and governance but also place considerable emphasis on the ethos of member benefit, member participation and enable stakeholder engagement. Challenges we ran into Growing evidence linking low levels of physical activity to poor health means that sports policy has become an important contributor to public health. However, this has not translated into a significant increase in participation rates. While awareness campaigns are critical to educating people on the importance of exercise there is an apparent need to follow this up with programmes to target all people within the community. Accomplishments that we are proud of The setting of clear objectives for Football Cooperative. The four key-objectives would be to: develop and promote our sustainable model for pick-up-football. use football to promote inclusion and enable community belonging for adults of all ages and abilities. enable football activities to improve physical and mental health and wellbeing. implement best practice in respect of financial governance, management of resources and stakeholder engagement. What we learned At the heart of the pick-up-football are site coordinators that will support the coordination of the games. To motivate and retain this voluntary effort recognition beyond the individual site is essential. What's next for Football Cooperative A multi-stakeholder-partnership approach would be the most effective way forward in ensuring the potential for change with this idea is realised. Built With partnerships people
Football Cooperative
Football Cooperative’s mission is to harness the potential of pick-up-football to promote social cohesion, mental and physical health and respect for diversity.
["Steven O'Connell"]
['Matchathon & Incubation']
['partnerships', 'people']
2
10,326
https://devpost.com/software/indoor-multi-sport-development-futsal-handball-hockey
Inspiration - World of sport. Focused on only a few sports in Ireland What it does - Better uses existing spaces and gives people more options which leads to more sport and physical activity. How I built it - Observing Challenges I ran into - I wasnt sure whether it was an IT project or not Accomplishments that I'm proud of - multi sport, What I learned - Design Thinking video What's next for Indoor Multi Sport Development - futsal, handball, hockey. Promote it in Ireland the EU and world wide but need resources Built With pdf
Indoor Multi Sport Development - futsal, handball, hockey
Better use existing spaces and also have multi sport development personnel. More sustainbale and more participation than single sport. Good use of resources. Many people enjoy different team sports
['Kenny Carroll']
['Matchathon & Incubation']
['pdf']
3
10,326
https://devpost.com/software/mental-health-in-sport
Inspiration I got the inspiration during Dr Ian Sherwin's lecture on 'Coaching behaviours and their impact on athlete performance'. I am currently doing a Masters in Sport, Exercise and Performance Psychology at University of Limerick and during the lecture I started thinking of the importance of a sports coach and the impact they have on their athletes and community in general. Coming from a background in coaching myself I never realised the importance of my role. During the lecture my mind was going 90 as I started to think how many people are in contact with coaches and should coaches be trained to recognise the signs of ill mental health and how to approach the subject then the potential impact that could have in reducing suicides is huge. Not only that but it also has the potential to decrease drop outs in sport and increase performance amongst athletes and teams. What it does The workshop will educate coaches and support staff how to recognise the signs or a change in mental health, how to approach the individual, who to refer them on to and how to support the individual through their journey. How I built it The workshop is built on a similar intervention which was carried out in Australia (Sebbens et al., 2016). It's a 4 hour workshop which can be delivered online (due to COVID19 restrictions) or in person. Using the Mental Health First Aid as a model, the workshop will be specific to sports coaches and support staff where they will be taught to recognise, reach out, refer and remain supportive through a series of presentations and applying this knowledge to sport specific videos, case studies and role-plays. Challenges I ran into The biggest challenge is having to move the live workshop to online and perhaps losing that connection/rapport building with coaches and the role plays which forms an essential part of this workshop. However having moved other live trainings to online during COVID19 and seeing how successful they have been, I am now confident the above will not be as big a challenge as originally thought. Another challenge perhaps will be to get coaches and support staff on board to do this workshop as they may feel 'it's not their job' or perhaps may feel we are trying to get them to take on more responsibility rather than give them the tools to help them with what they're dealing with already. Accomplishments that I'm proud of I'm proud to be working on this idea with my thesis supervisor Dr Ian Sherwin as I get to combine my passion for sport and mental health on a project that I am passionate about and that I truly believe could change sport and the stigma of mental health in Ireland What I learned I learned the importance of a coach and the coach/athlete relationship and how valuable coaches are within an individual/athletes life and within their community. I learned athletes deal with more mental health problems than the general population and are too often afraid to speak about these issues as they fear it's a sign of weakness and perhaps will be dropped from their team. What's next for Mental Health in Sport I would love to get this workshop rolled out across Ireland. The dream would be to have every coach in Ireland (and beyond!) wanting to do this workshop willingly and for there to come a time that doing this workshop is as necessary as doing your coaching qualifications. Built With case-studies presentations role-plays videos workshop
Mental Health in Sport Workshop
A mental health workshop for sports coaches and support staff to educate them on how to recognise a change in mental health, reach out, refer and remain supportive to their athletes
['Elaine Cahill']
['Matchathon & Incubation']
['case-studies', 'presentations', 'role-plays', 'videos', 'workshop']
4
10,326
https://devpost.com/software/ai-fitness-trainer
Solution UN SDG About me Contact me Inspiration With 8 years of personal fitness experience, I have learnt many things from watching videos and reading articles. However, every time when I am learning a new workout/diet. I will have the fear of doing it incorrectly causing injury and damage to my body. The only way to learn the proper method is to hire someone with experience to guide me. Being a student, hiring a personal trainer is costly and hence I take the risk of trying the workout without proper guidance, just the tutorial videos I watch online. It has caused me several injuries ranging from wrists, shoulder joints, tailbone and knees. What it does AI Fitness Trainer that corrects your form via audio while a user is executing their workouts. It automatically knows what workout the user is executing and alerts them if the workout is done wrongly. It also has a history log that logs the exercise and repetition throughout the whole workout. How I built it I built it with tf-pose-estimator to detect the joints and currently the baseline of the correct form for certain exercises is by myself. In the future, I hope to reach out to fitness experts that I can tune my baseline to the form based on body types and height. The front-end UI is coded in flutter for the users to see and interact with. Challenges I ran into The tf-pose-estimator will be inaccurate if there is more than 1 people in the frame, and also the live corrective feedback requires much processing power as it uses deep learning to accurately locate the joints Accomplishments that I'm proud of I always had this idea of a way to create a feedback/interactive system for myself because there is a limitation of just watching tutorial videos and reading articles. To get better at something, takes practice, to become a practitioner of the trade. With my technology, I believe I can help so much more people to workout and try different exercises at a lower cost and more an accurate/effective way using technology. What I learned AI, Machine Learning and Deep learning can help to increase accuracy of anything when the right data set is feed into the models and that the world is ever changing, it is up to technologist, tech enthusiast to come out with solutions to make the world a better place in line with UN Sustainable Development Goals. What's next for AI Fitness Trainer Building, gathering insights for experts in the fitness industry and testing with alpha, beta users before launching. Built With amazon-web-services dart flutter gridfs javascript matplotlib mongodb numpy pyqtgraph python react tensorflow
AI Fitness Trainer
Corrective, Convenient and Co-active. An AI Fitness Trainer that corrects your form at the connivence of your time with the knowledge shared by hundreds of fitness industry experts
['Bryan Phang']
['Matchathon & Incubation']
['amazon-web-services', 'dart', 'flutter', 'gridfs', 'javascript', 'matplotlib', 'mongodb', 'numpy', 'pyqtgraph', 'python', 'react', 'tensorflow']
5
10,326
https://devpost.com/software/city-active-a-centralised-platform-for-physical-activity
Resident Home Screen Activity Finder Dash City Active is a platform which aims to make sport and physical activity more accessible to all. It has 3 core elements aimed to more efficiently connect key stakeholders. For residents - an accessible website/app to discover and book facilities/classes/online content etc. For operators - system to manage and take bookings of their facilities and programming. For government - system to manage activity offering and access data about physical activity. Currently participation sport and physical activity is largely offline and therefore hard to access (Up to 70%). 34% of people (UK) state that this is a major barrier to participation. This idea aims to digitalise a region's sport and physical activity offering and help all ages and abilities find something suitable for them. Our research/pilots show that by making sport digitally accessible (searchable/bookable) this leads to an increase in participation from between 10-25%. Although this platform is aimed at all people - it is especially targeted at more vulnerable groups and the inactive part of the population as this is where the most value is created. For every search someone does within the system we want them to get results in which they find something which is suitable for them and we do this by showing a range of results which are varied in price, difficulty, time and in the way they can be consumed (in person, video, audio etc). In order for end users to be able to discover great local (and online) activities/facilities/coaches etc, these offerings need to be online and therefore the back-end of this system allows these providers to a) promote and manage their offerings on the consumer website and take online bookings. b) through open data promote themselves across a range of other platforms consuming outward facing API's. With all of the great data that is being tracked through the system. Govt organisations (who would be the customer) can understand a lot more about their regions physical activity levels and gain insights never before possible which increases efficiency and informs strategy. This technical solution is designed to complement a region's physical activity strategy and a key part of the success of this project is for the region we work with to apply open data standards. This means local providers and their systems are sharing data ‘openly’ (helping populate the platform with local opportunities). In turn, this platform will publish data ‘openly’ - allowing innovative solutions to be created. (such as medical applications, social prescribing tools and more). City Active addresses SDG’s 3 & 8 - this solution promotes better health and wellbeing as well as helping to drive innovation within the sector, acting as the digital infrastructure for sport and physical activity. As well as lowering the barriers to participation, it also lowers the barriers to delivery by helping operators reach more participants and therefore stimulates the related workforce. We are currently working on a project with The Commonwealth and Mauritius Sports Council which is directly related to addressing the SDG’s. In order to implement this idea and to make it more commercially viable, we would need to undertake a thorough R&D process (within a City) which would allow us to communicate with end users and other key stakeholders within a local context and run pilots across demographic groups before deployment. Built With analytics api node.js openapis opendata Try it out www.cityactive.org www.played.co
City Active
A centralised and open platform for physical activity within a region. This platform and approach helps providers to reach participants and govt organisations to gain better insights.
['Tom Marley']
['Matchathon & Incubation']
['analytics', 'api', 'node.js', 'openapis', 'opendata']
6
10,326
https://devpost.com/software/digital-innovation-to-practice-physical-activity-e-health
Physical Activity prescription in an integrated NCDs risk factors management at obese patients Cover_page Team leader: Vera Simovska-Yarevska Email: hepa.mk@yahoo.com "DIGITAL INNOVATION: TO PRACTICE PHYSICAL ACTIVITY, E-HEALTH" Inspiration and analysis: Physical inactivity is the fourth leading risk factor for NCDs worldwide as well as in the Republic of North Macedonia. URL< http://www.globalphysicalactivityobservatory.com/Country%20cards/Macedonia,%20FYR%20card.pdf . Primary health care (PHC) plays a critical role to engage individuals in physical activity (PA). Lack of clinical guidelines, protocols for education to practice PA at PHC level, and the absence of clear algorithms for high-risk individuals remain vague. OUR KEY IDEA is to provide support for the development and implementation of an electronic tool for health (e-Health) integrating a multidisciplinary team consisting of primary health care (PHC) physicians, sports medicine specialists, other medical, health, and sports professionals with engineers of information technology in creating the greater synergy between sport and health sector (Health-Enhancing Physical Activity, HEPA). “Engaging in sport is one of the ways of being physically active and the sport has a great influence on the level of health-enhancing physical activity in the general population”. INNOVATION SOLUTION: The COVID-19 pandemic has imposed significant restrictions on in-person elective medical care, shifting much of sports medicine practice to e-Health. 1 - Support for the development and evaluation of web-based interventions to enhance sports participation and to increase physical activity level (PAL) during and after the COVID-19 pandemic with respect to social distancing as digital innovation for health promotion, health risk reduction, and better quality of life, on the dependence on the local context; 2 - To improve general health, wellbeing, and psychological outcomes by the utility of person-centered data for sport and physical activity using digital tools. Collaboration between PHC and preventive sports medicine centers with the Federation of Sports Pedagogues, the National Sports Associations, and the Olympic Committee is an essential multidisciplinary collaboration for promoting the sport, physical activity, and contributing to the UN Sustainable Development Goals (SDGs). THE GOALS OF OUR IDEAS: I. AT THE HEALTHCARE SYSTEM: Our project is focused on individual and team sports which are recognized as a vital activity for health promotion, many chronic and infectious diseases prevention during and after the COVID-19 pandemic. Exercise-induced physiological stress has an influence on immune function. MVPA bouts of 30 min to 60 min stimulate the exchange of immune cells between lymphoid tissues and the circulation. In contrast, participating in unusually high exercise workloads with the associated physiological stress is linked to transient immune dysfunction. The COVID-19 crisis requires a flexible approach to sport and physical activity based on the need for social distancing combined with changes to personal demands and environments. Overcoming obstacles is key to optimizing overall physical, mental, and emotional wellbeing. The COVID-19 pandemic should be viewed as an opportunity to expand our approach to prescribing physical activity. Increasing the use of digital platforms has improved health care delivery and an individual’s engagement. PHC and sports medicine physicians can similarly use e-Health to connect with athletes, physically active and sedentary individuals, and patients on issues relating to wellbeing, sport, and physical activity during the COVID-19 pandemic. The inclusion of sport and physical activity in the PHC, and preventive sports medicine centers which are accessible for everybody; To create and evaluate the possibility of implementing an electronic tool for health (e-Health) for PHC physicians, sports medicine specialists from the preventive health centers, and other health professionals that will be a support for the promotion of sport and HEPA; To develop a software tool for objectively estimated cardiorespiratory capacity (VO2max), physical activity level (PAL) using a questionnaire, morphological status and health of athletes, and physically active and sedentary individuals; To develop an innovative digital platform for data collection to monitor the prevalence of physical activity and sports participation, cardiorespiratory fitness (VO2max), PAL, and mental health on population-level; Special attention on the role of football in strengthening multicultural tolerance and integration, youth education for their personal and societal skills development: multi-ethnic/multi-religious and social inclusion, through football as the most popular sport in the Republic of North Macedonia; To develop a new web-based planning intervention to enhance sports participation and physical activity by the PHC physicians and sports medicine specialists, other medical and health professionals. Using the visual model in form of "Pyramid for sport, physical activity, and health", as well as "Exergames" accessible at home-based environments via devices like smartphones, smart TV, and tablet, it could provide opportunities for the use of self-assessment games into more personalized monitoring tools. To create and use Artificial Intelligence (AI) for data integration, analyzing and health risk prediction; To create and implement a new web-based educational module (e-Learning) on how to enhance sports participation, and PAL for better health to support the medical and health professionals in Lifelong Learning (LLL); To develop a new web-based educational module (e-Learning) to educate citizens and all interested parties on population-level to empower their participation in sport and physical activity focused on the importance of following regular preventive sports medicine examination, prescription of PA, and counseling by specialists of sports medicine, PHC physicians, and other medical and health professionals during and after COVID-19 pandemic; To facilitate the transformation of health care services to more digitised with a person-centered care model, in which the citizens can be asked to fulfill questionnaires’ about their sports and physical activity, and nutrition needs related to their health, facilitating the communication and collaboration with physicians; To develop policy guidelines for regulatory decision and recommendations for physicians, health and sports professionals on a local and national level; Study on the efficacy of e-Health applicability in the health care system through multidisciplinary collaboration among physicians, other medical, health, and sports professionals. II. PUBLIC SPACES for exercise and sport during and after COVID-19 pandemic: The goals in front of cities are ensuring the safety and health of citizens by introducing new regulations for physical distance and providing places where people can be physically active. To support the free participation of citizens in their free time how to apply physical activity and sports in public places; To introduce the new regulations for physical distance and provide places where people can be physically active and safe; To collect data on high-quality public spaces for physical activity and sport (parks, sports fields, educational institutions, kindergartens, and others); To design of reopened spaces with social distance and to make a strategy with post-COVID 19 data; To involve the City Council as part of community development by creating multi-sector groups. TARGET GROUPS: Children, adolescents, adults, and the elderly (over 65 years), in addition to healthcare staff, and other health and sports professionals, who will be involved in promoting educational activities at the athletes, and the citizens on a population level. CONTRIBUTIONS to the United Nations Sustainable Development Goals (SDG 3, 4, 5, 10, 11, 16, and 17): The digital transformation of health and community-based care model should allow developing the digital health economy, better health, and adequate education during and after the COVID-19 pandemic contributing to the United Nations Sustainable Development Goals: SDG 3 - Ensure healthy lives and promote well-being for all at all ages, SDG 4 - Quality education and promote lifelong learning opportunities for all; SDG 5 - Achieve gender equality and empower all women and girls; SDG 11 - Make cities and human settlements inclusive, safe, resilient and sustainable and SDG 16 - Promote peaceful and inclusive societies for sustainable development, provide access to justice for all and build effective, accountable and inclusive institutions at all levels, and SDG 17 - Partnership for the goals. THE RESOURCE NEEDED: To evaluate and practical implement this idea for the inclusion of sport and physical activity monitoring, health promotion, and counseling into PHC and preventive sports medicine centers is a high priority in the national health development agenda (WHO). To evaluate and practical implement this idea in the health care system is needed multisectoral collaboration between the PHC physicians in private/public health care, sports medicine institutions, and the sports sector; At the national level, the Ministry of Health is a key responsible governmental institution in collaboration with Sports Agency; Relevant stakeholders: Management of PHC and preventive sports medicine facilities; Multidisciplinary partnerships: collaboration with engineers of information technology to introduce virtual patients (e-health), and to develop web-based planning interventions in PHC and preventive sports medicine; PILOT Study: Electronic health tool (e-Health), the prototype of digital software, and web-based educational tool (e-Learning) will be implemented in the “pilot” area: Central area of the city of Skopje, Republic of North Macedonia. Video: Introduction < https://www.youtube.com/watch?v=XEbFPBkcgDo Https://hepa.org.mk/videos/ How will build it? -To develop the web-based planning interventions related to PA in the PHC; -To analyse the technical challenges and solutions for offering health-related virtual patients and describe the models of virtual use by patients at high-risk individuals as well as at the population level; To examine the prevalence of physical activity and sport in post COVID-19 at the population level; To collect data on high-quality public spaces for PA (parks, sports fields, educational institutions, kindergartens, and others), to design of reopened spaces with social distance and to make a strategy with post-COVID 19 data; -To involve the City Councils as part of community development by creating multi-sector groups. The challenges to our entering are the introduction of PA indicators, PA associated determinants and to create algorithms as part of the performance and quality assessment in PHC. The inclusion of PA services into PHC is a high priority in the national health development agenda. The challenges in front of cities are ensuring the safety and health of citizens by introducing new regulations for physical distance and providing places where people can be physically active. In addition, the challenges to my entering are the consequences of a tennis International ADRIA Tours, held in June 2020 in Belgrade and Zadar after COVID-19 pandemic when the social distance was less important as a result of lowering the incidence of new cases on the Balkan. Accomplishments that I'm proud of the collaboration with the WHO HEPA European network and the project team of the European funded project: "European Union Physical Activity and Sports Monitoring System" as a partner ( www.eupasmos.com ). This project identifies the SDGs and ensure healthy lives and promote wellbeing for all at all ages. Especially it will contribute to reducing the NCD's morbidity and psychosocial stress through reducing biological determinants of PA. What's next for "Digital Innovation: To Practice Physical Activity (PA), e-Health": Study on the efficacy of e-Health applicability, and creating national/regional PA framework; Population-level examination of PA prevalence and sport in post COVID-19 pandemic; Design of reopened spaces with social distance; Recommendations for PA and sport in public areas for a short time (short guidelines), as well as long term. What I learned: Professional approach and strategy development as a specialist in “Sports Medicine”, with a subspecialty in "Hygiene of Nutrition for Healthy and Sick People", with PhD., University Professor for Nutrition, Sports Medicine and Health Management. Built With english hepamacednia macedonian researchgate scope who Try it out hepa.org.mk www.facebook.com
Digital Innovation: To Practice Physical Activity, e-Health
To provide support for the development of web-based interventions to enhance physical activity during and after the pandemic at primary health care level by changing behavioral, and social distancing
['https://www.longdom.org/open-access/monitoring-physical-activity-a-new-idea-and-integration-into-public-health-nutrition-2161-0509-1000e131.pdf', 'https://f1000research.com/posters/882', 'Marjan TRAJANOVSKI', 'Ana Dionisieva']
['Matchathon & Incubation']
['english', 'hepamacednia', 'macedonian', 'researchgate', 'scope', 'who']
7
10,326
https://devpost.com/software/signmesporty
Product description Sign Me Sporty A chance to try your new future Our Aim This application will enable people of all ages, gender and ethnicities to try new sports. Whether it’s trialling a new club or observing already established teams during a game. The goal is to help people come out of their shell after the epidemic and help with the insecurities of trying something new. The Purpose If multiple people sign up to these trial days at clubs near them then there will be others around them in the same position. If this is successful then people will try new sporting activities and become part of a team, boosting economic growth and participation in local and regional sporting events on an international scale. Schools will be able to implement this application and take students out during their Physical Education time to a local club to try out something new. Future Prospects This will be a great opportunity for both the local clubs and ‘trial students’ to exchange details or give out leaflets explaining what their club does and how they can benefit from it. Enabling more people to sign up. Application development It will be a simple process where clubs submit their trial days. The ‘trial students’ will submit their available days and the system will match them up to an open spot. You can include surveys, sign up links, collect data on attendance… This application does nothing but bring people together and starts ‘normality’ again. There will be language preferences (for non national speakers), gender (for seperate sporting teams)... The selection would be personalised and tailored to the individuals personal preferences.
SignMeSporty
A chance to try your new future
['Jessica Levett']
['Matchathon & Incubation']
[]
8
10,326
https://devpost.com/software/active-parents-active-kids
Research shows that children of active parents are three times more likely to do multi-sports and do recommended levels of physical activity The biggest influence over whether children do sport, is the activity level of their parents Dads do not regain pre-child activity levels until their child is at least five, while for mums it takes another ten years Team Members: Rachel Beacher, Communications and Events Manager, rachel@activeparentsactivekids.org Lausanne, Switzerland Single mum who skived off all school sports. Steve Marsden, Sports Club Director, steve@activeparentsactivekids.org Bex, Switzerland Has spent 5,000+ hours watching his kids compete in team sports. Falasha Zuend, Public Health Program Manager and Fundraiser, falasha@activeparentsactivekids.org Berne, Switzerland Played basketball and lacrosse at national level before starting a family. The name of your project: Active Parents Active Kids Categories: Education and Research Business and Innovation Sports Development Other: Grassroots sports Description of Project [500 words]: • What challenge does your project address? The Catch-22 that parents are less likely to be active than people without children, and children are more likely to be active if their parents are active (so to have active children, you need to be a non-parent…!) Covid-19 has removed many opportunities for children and families to be active in their daily lives - because they have less money to spend on sports, there is less funding for grassroots organisations, school and extracurricular sports are not taking place, and mass participation events have been cancelled. • What is the goal of your idea and the expected impact? To create free, regular opportunities for parents and children to try new sports together. Also to promote existing opportunities for parents and children to be active, and create a network of sports partners who offer free sessions and discounts on parent-child physical activity to our members. The expected impact is to engage 20-40 adults and children at each of our community events, working in an evidence-based way to ensure that many of them come from low income, non-active backgrounds. The project reach will depend on our resources. Who will benefit most from this idea? All families, including: Low income families who do not have the money to do sports or pay for childcare. Inactive families who are not looking to do sports, but are looking for free activities at the weekend. Inactive parents who will be willing to take part in sports in order to spend quality time with their children. Marginalised families, because of immigration / disability / culture – this is an activity for everyone, which will build a wider community and micro-communities around the grassroots events. Independent sports coaches, and sports clubs / practitioners, who will be able to reach potential new clients through our network. Local government and health authorities, who do not have the resources to run these events in-house but who could support the health and community benefits and see a greater return-on-investment for a relatively small grant. • How/where/by whom might this idea be implemented? We will launch a pilot in Lausanne, Switzerland in September 2020. We want to create a model that can be rolled out anywhere, and we are already in talks with potential partners in the UK and Guatemala. We will have a membership scheme which enables families to access discounts on sports and free taster sessions of location-specific activities such as climbing and horse riding. We are working with partners to collect second hand sports clothing and equipment from their existing clients, so our families can get kitted out to continue in sports such as skiing. We have a mixed funding model where families who can afford to pay for membership are asked to do so, and those who cannot afford to pay right now can join anyway. • What resources would be needed to evaluate and implement this idea? We are interested in support, advice, partners and inspiration. It would be lovely to have seed funding to pay our sports coaches and some of our costs, however we will launch even if we don’t find this. We are also looking to make links with universities to monitor the programme in an evidence-based way from the outset.
Active Parents Active Kids
Because active parents make active kids. Our vision is to ensure that all families have free, accessible opportunities to do sport, thereby contributing towards achieving SDGs 3, 5, 10 and 11.
['Steven James Marsden', 'Rachel Beacher']
['Matchathon & Incubation']
[]
9
10,326
https://devpost.com/software/fun-lifestyle-adventures-hpl8nr
na Built With n/a
Fun Lifestyle Adventures
N/a
['lara gerada']
['Matchathon & Incubation']
['n/a']
10
10,326
https://devpost.com/software/multiball-igames
Introduction Our project directly addresses the challenge to redesign sport and physical activity through the power of sportification, gamification, and learnification. Our project also addresses how to get the young and the not-so-young physically active, where participants, fans, and community groups will all want to be players and be part of the fun. Our solution is ideal for individuals, families, and schools while adhering to Covid-19 health and safety protocols. Our Goal The original goal was to create and validate a ‘Multiball in a box solution”, a private semi-automated sanitized iGames room where individuals and families could book time and play MultiBall. The expectation was that this MultiBall in a box solution would be self-financing, sustainable, and revenue-generating, while this is achievable based on our financial modeling, we also discovered that partnering with universities sports arenas, schools and clubs would be more inclusive, accessible and attainable and indeed offer revenue-generating capabilities for the stakeholders and offer more long term physical activity benefits. The MultiBall iGames Wall is an interactive sport, game, and learning platform that connects digital games with all ball sports to promote the fun of movement and motivation to practice sports. Applications have been developed for MultiBall, which offer a varied gaming experience thanks to visual and auditory elements, increasing levels of difficulty, and easy-to-understand gameplay. The games are designed to combine physical exercise and cognitive skills. The focus is on promoting motor skills, spatial perception, and improving hand-eye coordination. The MultiBall system consists of a sensor frame, a console with an integrated sound system, a computer, and a camera that records, analyzes, and converts the players' movements in front of the wall into action in the game. The game is played with all ball types and sizes from 5 cm, which can be thrown, kicked, or played with rackets. The sensor frame detects the ball hitting the wall in real-time and triggers an action in the game. Interactive educational games such as “Math Mission” and “Countries” impart knowledge in a playful way, while “Memory” trains memory and reaction speed. Games like “Darts”, “Targets” or “Goal” promote accuracy and anticipation. “Monster Match”, “Space Invaders” or “Ocean” are designed for fun to keep children moving with entertaining animations. Inspired by the Global Sports Challenge new games have been ideated for the education of the UN SDGs and Global Facts along with Geography and Biology. Our games will be designed to help with behavioral change for a kinder and more sustainable society. Resources and next steps to implement The resources required to evaluate and implement our idea are a safe and secure space along with adequate financial resources. A pilot project in a university sports arena or a soccer club/GAA club would be our recommended next steps. The MultiBall in a box solution would follow after the pilot for further testing and validation. Built With sdk
MultiBall iGames
Resigning sport and physical activity with iGames - an Interactive Gamified Activity and Movement Education System
['Niklas Böhl', 'Will Hogan', 'matthew hogan']
['Matchathon & Incubation']
['sdk']
11
10,326
https://devpost.com/software/get-a
Mooven App Title Screen Mooven App Login Page Mooven App Signup Page Mooven App Build-A-Profile Instructions Mooven App Build-A-Profile Sample Mooven App Sample Profile What challenge does your project address? Elite Paralympic athletes play a superhero role for kids with disabilities. Persons with disabilities have faced isolation and exclusion from physical activity and sports even before the COVID-19 pandemic. Quarantine restrictions have intensified the use of digital technology to mediate effective communication among family members and friends while the digital divide has been higher for persons with disabilities. Many online tools have been developed before and during COVID-19 to motivate people to be physically active in restricted environments or offer solutions to solve health and social problems. In most cases, these digital solutions are not evidence-based nor inclusive, or adapted to everyone’s needs, abilities, and wishes. What is the goal of your idea and the expected impact? The purpose of our project is to implement and develop an application aiming at motivating kids, teenagers, and adults with a disability to practice physical activities and sport. To do so, we elaborated on an application with paralympic athletes and coaches. The application could be used by elite Paralympic athletes, meeting their needs in terms of training and performance, especially during and after COVID-19. Paralympic athletes will be able to train through our application, guided by coaches. The elite Paralympic athletes could become coaches/mentors/advocates using the application with children with disabilities. Thanks to a gaming strategy included, their involvement would increase their visibility towards the society and sponsors. Who will benefit most from this idea? This application has been designed as an innovative transfer tool allowing connection between trainers and trainees. It consists of two separate interfaces for them. Both will create a profile and express their teaching/coaching interests from a set of various options. Coaches will be connected to trainees who expressed interests in their area of expertise. Trainees’s profiles will be based on their disabilities, level of physical activity, BMI, personal interests, etc. The coaches plan the physical activity / sport programs according to the trainee’s profiles. The sessions will be held in a synchronous/asynchronous individual or collective video format, in which trainees and coaches can collaborate with each other. This App is designed to assess the impact of the training programs. How/where/by whom might this idea be implemented? We are a team of paralympic athletes, coaches, researchers, developers, and scientists from around the world. We hope to bring in our diverse backgrounds and talents What resources would be needed to evaluate and implement this idea? Support from IFAPA, UNESCO, IPC, ICSSPE might be necessary to bring this idea to reality. A prototype of this application has already been built with Android Studio, using Java in the backend and XML in the front-end. We plan to implement this app so that it can be used anywhere with a flexible user interface that will be offered in multiple languages based on their geographical location. To launch our app, we will need a human centered design expert, a secure database that stores user information, as well as a video streaming server to hold synchronous/asynchronous video classes. We plan to offer our app on all versions of Android and will expand to iOS in the future. Padlet wall for KAP and SDGs link as well as workflow of the app link Jamboard of team from around the world link Built With android android-studio ios java mysql xml Try it out www.mooven.fr
STAY-Active Supportive technology for Accessible You -Active
Accessible inclusive physical activity with guidance and evaluation through new technology. ParaAthletes, coaches, trainers and fans can interact together to stay active
['Kwok Ng', 'Bruno Pinheiro Carra', 'Claire BOURSIER', 'Robin Salesse', 'Shirko Ahmadi', 'Cesar Valentim', 'Alexa Wang', 'Leela Yaddanapudi', 'Brenda Henriquez', 'SriPadmini Chennapragada', 'Bridget Meyer']
['Matchathon & Incubation']
['android', 'android-studio', 'ios', 'java', 'mysql', 'xml']
12
10,326
https://devpost.com/software/the-active-world-playbook-the-experience-design-collective
null
THE ACTIVE WORLD PLAYBOOK - The Experience Design Collective
Helping people and providers achieve their shared purpose. Creating a more active world, together.
["Andrew O'Loughlin"]
['Matchathon & Incubation']
[]
13
10,326
https://devpost.com/software/exerspace-i9sfro
What is the solution? Exerspace is a platform that suggests socially distant physical activities based on space constraints and helps users discover new, open spaces, and connect them to mentors. In the mobile or web app, a user inputs the dimensions or type of space (ex. bedroom, living room, front yard, etc.) of the confined space that they use for physical activity and the number of people they want to join the activity. The app will then suggest individual and group activities that require no equipment and that can be played in the confined space, as well as provide instructions to play and maintain social distancing. Users who have space constraints at home can also view activities that require more space to play and search for open spaces based on the activity. In the future iterations of the application, the app could partner with city governments to monitor the density of open spaces using mobile hotspot usage and/or people counting sensors at field gates, alert users of current densities, and allow them to book real-time appointments to use the open spaces. Users and city governments can also collaborate to designate less or not used city infrastructure meant for cars for physical activity. The participants in group activities can vote to designate a team leader to enforce social distancing and game rules. Individuals and teams on the platform can request a mentor / coach to discuss with them live about the game, provide advice, and suggest best practices, and overall provide mental support. The Problem As people must stay at home during quarantine, people struggle to maintain physical activity with space constraints and lack of equipment. According to the Sport England COVID19 Active Lives weekly surveys from April to May 2020, on average 24 percent of those without access to open space exercised at least 30 minutes a day, as opposed to on average 34 percent of those with access to open space. Women and immigrants were also more likely to be less active on average. 80 percent of university student athletes in the United States, who had to return home from university unexpectedly, cited closure of training facilities as barriers to maintain their training. Youth in China on average spent 7 hours less of exercise per week during the pandemic. In addition, as cities grow, there is a need to rethink physical activity in confined spaces and how open spaces are used. Exerspace aims to help meet the SDG Goals 3: Health and Well-being and 10: Reduce Inequality , as well as Kazan Action Plan policy areas: II 1. Improve health and well-being of all, at all ages, and II.3 Provide quality education, and promote lifelong learning for all and skills development through sport, and II.6 Advance gender equality and empower all women and girls. The app allows people without access to open spaces to still access exercise plans and bridges the inequality in physical activity among those who have less resources such as women, immigrants, and those of low-income. Exerspace aims to help meet the SDG Goal 11: Sustainable Cities and Communities , as well as Kazan Action Plan policy area: II.2 Make cities and settlements inclusive, safe, resilient and sustainable. Exerspace also provides users with the opportunity to discover new open spaces and suggest underutilized space as result of decline in traffic. More people suffer from mental health issues and lack understanding of where to seek help. More than 70% of respondents to the Sport England survey used physical activity maintain their mental health. Student athletes in the U.S. feel more positive with increased communication from their coaches. By matching individuals with live mentors / coaches / fitness experts, Exerspace allows those who are isolated to still communicate using sport. Exerspace aims to help meet Kazan Action Plan policy areas: I 6. Foster the inclusion of youth in decision-making processes and II.8 Build effective, accountable and inclusive institutions at all levels by allow teams to designate an activity leader and allow people to take control of their mental health. Try it out www.dropbox.com
Exerspace
Platform that breaks down space barriers to physical activity
['Jennifer Tran']
['Matchathon & Incubation']
[]
14
10,326
https://devpost.com/software/global-challenge-of-motor-action-circuit-on-line
window.fbAsyncInit = function() { FB.init({ appId : 115745995110194, xfbml : true, version : 'v3.3' }); // Get Embedded Video Player API Instance FB.Event.subscribe('xfbml.ready', function(msg) { if (msg.type === 'video') { // force a resize of the carousel setTimeout( function() { $('[data-slick]').slick("setPosition") }, 2500 ) } }); }; (function (d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "https://connect.facebook.net/en_US/sdk.js"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk')); Inspiration The MEXICAN SCHOOL SPORTS FEDERATION presents a project with a social impact, demonstrating its originality due to its theme, its focus, its presentation and its context, as it has no historical background; This activity proposes to reinforce their basic motor skills and the affective-social area in the family environment, in times of crisis; the proposal is taken from Physical Education teachers in Basic Education, sports trainers and specilaists from various areas of health, to test the creativity of their teachers and parents when proposing challenges from home, where the girl or boy must be accompanied by one or both parents, being motivated at all times to feel safe and complete their circuit; the materials to be used in the circuit will have to be looked for in the comfort of your home, taking care of the integrity of the girl or boy, for example: pillows, cushions, armchairs, stuffed animals, brooms, slang, rags, balls, mattress, boards, chairs, water, earth, etc; thus, with these proposals we reinforce that FEMEDEES is an innovative community, adapted to social change in response to the Covid-19 pandemic Built With spanish
GLOBAL CHALLENGE OF “MOTOR ACTION CIRCUIT ON LINE”
GLOBAL CHALLENGE OF “MOTOR ACTION CIRCUIT ON LINE” TO FAVOR PHYSICAL ACTIVITY AND THE DEVELOPMENT OF THE AFFECTIVE-SOCIAL AND INTEGRAL PART IN THE CHILDREN.
['MEXICAN FEDERATION OF SCHOOL SPORT']
['Matchathon & Incubation']
['spanish']
15
10,326
https://devpost.com/software/na-46kb7l
null
null
null
['Arjun Bharadwaj']
['Matchathon & Incubation']
[]
16
10,326
https://devpost.com/software/fundamental-covid-19-kit
Our team is made up of two Master students who are passionate about physical activity. Both students have spent their life involved with sports and believe that each individual should have the opportunity to be active. As well, both researchers are exploring the impacts of COVID-19 in relation to physical activity and sport for their Master's thesis. Together, they have a simple, inexpensive way to help keep children active during the pandemic by using the Fundamental COVID-19 Kit. Built With english
Covid-19 Kit
Teaching fundamental movement skills during COVID-19.
['Brittany Dillman']
['Matchathon & Incubation']
['english']
17
10,326
https://devpost.com/software/diy-traffic-gardens-4bsu9x
null
DIY Traffic Gardens
null
['Fionnuala Quinn']
['Matchathon & Incubation']
[]
18
10,326
https://devpost.com/software/freebay-addressing-affordability-and-access-to-sport-rec
FreeBay is a web application that helps families identify available subsidies and programs, source donated equipment, locate green spaces, and keep current on the most up to date return-to-sport requirements. Our project was most inspired by recent findings that point to the devastating effect that Covid-19 has had economically, particularly on families in need. Knowing that Covid-19 is likely to widen the gap in terms of income inequality, our project addresses the concern that the current crisis will perpetuate existing systemic inequalities and further limit sport participation opportunities for marginalized populations. The FreeBay web application will achieve this by facilitating the delivery of information on fee subsidy programs and how to access them. FreeBay will also create an online marketplace of used equipment available for donation and pickup within communities. Widening inequality means that there is a need to get children and families access to equipment that they typically only have access to through their club, facility, or or programming. With these opportunities suddenly unavailable, having equipment like tennis rackets, hockey sticks, and jump ropes available at home will become a necessity. FreeBay will also connect families to an inventory of green spaces and facilities available based on geo-location. Curating the most current guidelines related to return to sport, availability of parks and playgrounds, and opening of programs and making them easy to find and understand will be critical to the web application. FreeBay will directly benefit children and their families, with parents/guardians as the primary user of the web application. Take for example, this user perspective uncovered during our design thinking phase and stakeholder interview: Courtney, Kitchener, Ontario: “My son Eddy has neutropenia and is immunocompromised so during this uncertain time, my husband and I have decided not to send Eddy back to daycare or his regular swimming lessons and other activities. I’m constantly looking for new activities to keep him active but it has been difficult. There is so much out there but it is hard for me to keep track of the activities that might be safe and affordable for us to do.” Users like Courtney need access to current information, the ability to sort through relevant information easily, and affordable options in absence of typical childcare. To view more details on our design thinking process: https://www.dropbox.com/s/3a9z9059s29jvla/FreeBay%20Presentation%20-%20Global%20Design%20Challenge.pdf?dl=0 In addition to parents and families, sport programs and municipalities will also benefit from a single source of information that is easily accessible, consolidated, and current. The ORCanada team would seek resources to develop the web application with a team of development experts. Consultation with stakeholders to develop means for evaluation through Bingo Impact Management would also be resourced. For more on Bingo Impact Management and the potential integration with FreeBay: https://www.dropbox.com/s/je4588qlful6y8u/Bingo%20Impact%20Management%20Overview%20-%20FreeBay%20Integration.pdf?dl=0 To ensure the app meets the needs of families, a series of focus groups and one-on-one interviews will be conducted with local community members, families and local organizations in the prototype development phase. Built With amazon-ec2 amazon-rds-relational-database-service backpack laravel php
FreeBay
Addressing Affordability and Access to Sport and Recreation
['Caitlin Pentifallo Gadd']
['Matchathon & Incubation']
['amazon-ec2', 'amazon-rds-relational-database-service', 'backpack', 'laravel', 'php']
19
10,326
https://devpost.com/software/project-presful
Team and attribution of tasks Basic Human Rights Risk Assessment Sport Your business partners, future talents and clients may already be asking about your human rights management practices. Recent legislative developments (e.g. UK Modern Slavery Act) and benchmarking initiatives such as the Corporate Human Rights Benchmark illustrate that governments, consumers, investors and civil society expect companies to “know and show” how they respect human rights, manage their negative impacts and enhance positive ones. In this regard, also sporting organizations need to act now and adopt to the ethical standards of our time. Inspiration Human rights are not optional! COVID-19 shows that the most deprived people in the world were extremely harmed by the pandemic. In this regard, sporting organizations are accountable for actions and decisions concerning the production, sourcing, product design, or distribution. www.presful.org Check out our new online platform that matches human rights considerations with the sporting industry. Our mission is to embed human rights considerations into every decision of a sporting organization. Challenges The policy field is very diverse. We acquired research from five different countries in the team. To find a collaborative approach and to standardize our research was one of the challenges we faced. Accomplishments The project PRESFUL team communicated closely during the challenge. Through diverse online meetings and digital services, we managed to put together scalable solutions and intellectual outputs. Learnings Websites are normally not built in a day! What's next Extending the research in other countries and sports. Collect live data from cases in the sporting industry. Put human rights on top of the agenda! Matchathon Sounds like a fit? You want to know more about how you can contribute to our mission and vision? See http://presful.org/matchathon/ Try it out presful.org
Project PRESFUL
Our mission: to embed a human rights approach into every decision of a sporting organization.Our vision: become the go-to platform for sporting organizations to start their human rights due diligence.
['Anton Klischewski']
['Matchathon & Incubation']
[]
20
10,326
https://devpost.com/software/move-well
Bluearth is a 20 year old Not for Profit that has worked with over 400,000 students in Australia. The inactivity crisis is worsening and 9 out 10 children are not moving enough according to physical activity standards. We run our unique evidence based programs across the country to inspire our young to engage in Physical Literacy that can impact on the rest of their life. We are scratching the surface compared to the need but we are now ready to advocate strongly, bolder than ever before to highlight what is completely unacceptable. Our mission, Our Vision and Our Values Our mission, Our Vision and Our Values are all dependant on our approach to movement: MISSION: To improve the health and wellbeing of all Australians by making movement part of everyday life How do we achieve this? Teaching and encourage Australians how to Move Well VISION: For all Australians to develop their ability to move with confidence and competence in a wide variety of physical activities that benefit whole-person health and create personal motivation for lifelong active living. How do we achieve this? Help all Australians to Move Well in a wide range of activities and sports that will their benefit well-being and create personal motivation for lifelong active living. OUR VALUES: For all: We support all forms of health and adapt physical activity for everyone. We value and nurture the uniqueness of each person. Wellbeing: We believe that appropriate physical activity improves the wellbeing of everyone who participates. Connection: We value connection to others, the environment, and ourselves. Inspire: We inspire through our understanding and our passion for human movement as a cause. Respect: We believe in respect for self, respect for others, respect for community and respect for truth, learning and development. Joy: We believe in the joy created by mindful movement that nurtures individuals and strengthens social bonds with others. Bluearth’s Move Well approach underpins all these Values. We can point to all of the awesome outcomes of our program, participation, new skills, socialisation, improved esteem, endless ideas on how to move, increase movement etc... not to devalue these really are fantastic... What always seems MOST important about what we bring/share is that our program is not driven by these outcomes. It is truly intrinsic, self-driven, mindful movement which speaks to our very humanness. Our program is so enjoyable and joyous because it taps into what we are designed to do at the simplest level. And it’s done with no need to prove what level you’re at or meet a set of requirements. It’s sheer unapologetic exploration, play and experiencing of our true nature: To moving well. It is not about just moving for the sake of moving: • It is more than running or walking It is obvious that Bluearth will not be able to turn back the clock. Moreover, there are no quick fixes for a problem so deeply rooted in contemporary lifestyles. It is Bluearth’s contention that this is not fundamentally an information problem. People know that they should be more active. Nor can they effectively be coerced or shamed into being less sedentary. Imposing physical activity regimes are by and large counter-productive. Without having positive experiences to draw from, those who are disinclined to being active will not change their behaviour. It is pertinent here to mention the similarities and differences between the Bluearth’s Move Well and conventional sports. Bluearth firmly encourage all people to be involved and to play sport. Bluearth recognise that for many this is not the preferred option because of factors that are the very reason many of us love sport. The Bluearth’s Move Well approach is one that would underpin anyone’s involvement in sport, prepare anyone for that avenue and of course to support those who choose an alternative way to be physically active for a lifespan. Everyone has different preferences, so it is important that people can choose what form of activity they most enjoy. For many it is about being active in a natural environment, taking in nature whilst enjoying the activity. The Bluearth’s Move Well approach underpins all forms of movement. “According to recent research, physical activity levels for Australians are declining. This is partly due to the sedentary nature of many forms of work and leisure activities, such as watching television or using computers, as well as changes in transportation.” “Many of us find it difficult to stick to some form of exercise, others don’t know where to start.” – ref: healthchannel.vic.gov The lifestyle problem makes it difficult to build in a disciplined approach to being physical activity. The recommendations from Health experts is to: • “sustaining the motivation and discipline; to stick to your activity plan, what time you’re going to do it. It’s like making an “appointment” • “making fitness a non-negotiable priority. - Like eating, breathing and sleeping.” We know that for the vast majority this does not work, it needs a different approach, which we call intrinsic motivation. Statistics show that the number of people participating in yoga is slowly increasing. However, there does not appear to be any other initiatives that encourage people to move well are working. A Government sponsored Sporting Schools program in Australia resulted in a spend of $200m with no measurable impact in increase activity. What we are experiencing is unprecedented so traditional approaches may be of questionable value: o The past two decades have had a greater impact on human evolution than the past two thousand years o Social, economic and technological developments have engineered activity out of the normal lifestyle of most living in first world countries o For the first time, humans who were genetically designed to move have the option of being sedentary o Medical issues are arising because the body cannot cope with stasis (definition, the state of equilibrium or inactivity caused by opposing equal forces). Definition of stasis. a slowing or stoppage of the normal flow of a bodily fluid or semifluid. The Move Well concept is similar to Yoga and Pilates: The Move Well model is based on the similar concept to yoga, which operates on a worldwide basis. In using the yoga model, there is similarities between Bluearth and Yoga, that make the model relevant. Move Well is the name of the program, like: • I do Yoga, I take the Move Well approach • I teach Yoga, I teach Move Well • Yoga is for all ages, Move Well is for all ages • Yoga is about Body & Mind, Move Well is about Body & Mind • Yoga is about quality, Move Well is about quality of movement • Yoga has evolved over a long period, o Move Well has evolved over the last 20 years, it continues to explore and develop Move Well approach in layman’s terms: To Move Well in layman’s terms for the general public is: Is the ability to move with confidence and competence in a wide range / variety of physical activities that benefit the healthy development of the whole person. A learning experience that allows the child to understand and feel their body. When you understand and can connect to your body, then your movement patterns become very clear. The child becomes attune to their body and takes responsibility for the activity that they need to do. The child becomes more accountable for their own wellbeing and improvement. As the body becomes more “online”, so does the mind. The child becomes more aware of their surroundings and more aware of others. We encourage them to be the best they can be. It is a life long journey building your personal Move Well philosophy in the holistic sense, which is about building the skills, knowledge and behaviors to lead to an active live, (like Physical Literacy it is a lifelong development process). In the explanation above we have referred to a Child, the earlier a child starts to Move Well, all the better. However, it is relevant to every person, and it is never too late to start to Move Well. Accreditation Process & Coaches Training Bluearth has always had a very high standard of training available to all their coaches. The coach’s intention is to ensure the authenticity of the work and highest standard of coaching Australia wide. The approach allows coaches to continue their own personal development and to uphold their reputation. Coaches initially attend a 200hr Coach Training (can be undertaken in 4 one week modules separately or as a one month intensive). Move Well Module 1 – movement philosophy 1 Movement and meaning through a lifespan. Led by Mark Mcgrath Move well Module 2 – psychology of mindful movement, Understanding the body-mind continuum: From a motivation to intrinsic motivation. Led by Jeff Simons Move well Module 3 – Movement 2 Led by Mark Mcgrath Move Well Module 4 – Psychology of mindful movement 2 Led by Jeff Simons Advocacy: Bluearth Foundation will build its public reputation as the first point of call for movement in Australia with it’s Move Well initiative. Bluearth’s name becomes known as the leading authority in movement and associated importance regarding both physical and mental health and wellbeing. Bluearth continues to highlight the crisis, with every opportunity. Promoting the solution for Australia by encouraging the Move Well initiative. This will help the coach with identity. The Bluearth coach being associated to a worthwhile cause that is contributing towards the health of the nation. WHAT IS WHOLE HEALTH? From birth we are granted the opportunity of internal authority, and our nature as sentient beings is to express growth and wholeness throughout our lifespan. The challenge for the Government Systems that regulate and support this opportunity for the population is to realise that the answers to the complex problems of a postmodern informational age, lie in the recognition of the wisdom inherent in living systems, as a balance to the externalised process that measure and classify. Any comprehensive or integral approach to dealing with human beings in the informational age has to encompass an understanding of the staged development that humans move throughout a lifespan, are a microcosm of those that have shaped us from a much larger perspective. For any intervention to have a sustained effect in society, it must cater for; The inner needs of the individual; belonging, purpose, acceptance, responsibility The outer needs of the individual; nutrition, shelter, physical/psychological safety The inner needs of the culture; mutual understanding, interpersonal relationship The outer needs of the society; economic structure, education, health etc. What has Bluearth Developed? Bluearth has evolved a pathway that is comprehensive, inclusive, informed and validated by cross-discipline approaches. This explanation also relates to how we differ from sporting bodies, and explains briefly why we believe our approach, which unifies efforts and currently existing resources, needs government support. We have chosen to begin our mission by working with teachers and students, to shape their intentions and behaviour, using a movement and activity program that allows them to better understand who they are, in self, culture and society. The link between the activities undertaken by Bluearth Foundation and the control/prevention of diseases in human beings is multidimensional and interdependent with the systems that are currently in place. Bluearth’s Move Well development Bluearth employs a principle-based approach drawn from the sciences of Kinesiology, Psychology, and Philosophy of human behaviour, as well as time-honoured movement practices and contemporary physical training methods. Stages of locomotion follow the same basic order in our early motor development as in evolution. As each phase of movement emerges, the earlier stages serve as a foundation and support for more advanced actions. The fundamental principle of developmental movement is that the primary actions are integrated into and support the later actions. Because each previous stage underlies and supports each successive stage, any skipping, interrupting, or failing to complete a stage of development can lead to alignment/movement problems, imbalances within the body systems, and problems in perception, sequencing, organisation, memory, and creativity. A body-based view of the same conceptual sequence would be; deep stabilisers to large push/pull muscles; centre of mass to the periphery; exploration in movement and work on muscle balance as a contrast to sports specific patterns. An individual’s intention and physical expression develop in tandem with the stages of development, to grow our perceptual understanding, which comes out of our day to day experiences. The focus of authority, if there is to be a sustained shift in the causes and conditions around inactivity and obesity, needs to shift from an external perspective of do’s and don’ts, to include an inner knowing that is embodied and comes from sustained experience in an environment that encourages enquiry. The scenario that is common to the understanding of the inactivity/obesity issue is one of external dosage. If only the individual knew the correct dosage of the activity for them, their long-term physical activity profile will look after itself. Our experience has informed us, that this is far from the case. In order for a human being to choose activity throughout their lifespan, it has to have meaning for them. In the formative stages it needs to be guided by a skilful, creative mentor. The Bluearth Coach. Our Journey to this Point What our philanthropic funding has allowed is the independence and scope to develop an integrated approach to moving and activity, and a sustainable method of delivery for this program. Our view is an interdependent view, of the relationship of activity, to health and disease. Our journey has allowed us to be aware of the complex nature of what it is to live in a modern/informational setting, where information abounds, and instant gratification is the order of the day. The Crisis The disease manifestation of sedentary living is the major epidemic resulting from declining physical activity levels, Sedentary Death Syndrome (SeDS). Related disorders of SeDS include; obesity, type 2 diabetes, stroke and heart disease. Research indicates the children most likely to ignore the physical activity message in schools are those children with already poor movement skill. • Studies have identified trends showing that Australian adolescents with poor coordination are less physically active which is associated with lower levels of fitness. • Poorly coordinated children not only have lower self-esteem but also are less intrinsically motivated towards physical activity. • Children with Developmental Coordination Disorder tend to spend less time interacting socially with their peers. • The link between motor competence and physical and mental health needs to be examined further but children with poor coordination may be more at risk of developing obesity, juvenile diabetes and cardiovascular disease. It is important to note that exercise is not the antidote for SeDS as prescribed by many researchers. An antidote implies a passive single administering of a curative drug or intervention. The true solution to this epidemic is physical activity behavioural change within society. The key is physical activity behavioural choices that reflect the skills, opportunities and needs, particular to specific phases throughout a life span. These behavioural patterns are formed largely during infancy and childhood. The Bluearth Foundation believes the richness and variety in the Move Well program together with the mentor directed process of self-awareness provides the platform from which children can make informed choices regarding what activities are most suitable to them. The child can form a match between their intentions and the movement activities most suitable to those intentions. The key is to match the here and now needs and wants, to the what and where of activities. The traditional physical education model is highly structured around skill development and competition. In years past many children benefited and developed from this process due to the already existent, diverse embodied experiences from an active and physically challenging home/social environment. The children had already developed strong attitudes and beliefs about physical activity, movement and competition. It was not learnt from a book; it was a real lived experience. The traditional model emphasizes the outcomes message from exercise. That is, the sports directed doctrine focuses on winners and losers. This emphasis alienates many participants who equate physical activity with competition and for many, a feeling of failure and inadequacy. Children then reflect on the outcome as winners or losers, achievers or failures. The children, who appear to be most at risk of the preventable diseases termed SeDS (developmental delayed, behavioural disorders, poor parental role models, low socio-economic class, female), are also least likely to benefit and excel from the present traditional model of physical education in schools. The children most needing to become physically active are least likely to embrace the present model. Bluearth is Honouring the Spectrum of Development and Training Significant Others in this Approach When one truly considers what is being offered, it becomes paramount to support an organisation whose focus is the whole person. The whole person located in the environment in which they work and learn, with their teacher, who is responsible for their development, guided by the mentoring ability of the Bluearth Coach. Our professional practice has been to work with individuals in a collective setting using their own embodied awareness, in an environment that asks them to enquire into what, how and why they move. This allows them to develop the faculty to actively organise and understand their version of activity throughout a lifespan. Additionally it is important to recognise that young children lack the resilience and persistence required for successful voluntary action in a range of experiences. The Bluearth Coach provides the role modelling/mentoring dimension that society now recognises as so important for individuals to develop the capability to make informed choices. The Bluearth Move Well Program focuses on the understanding or meaning behind the importance of movement. “Organisms organise,” the developmental psychologist William Perry once said; “and human organisms organise meaning.” Move Well is just plain Common-sense It is so simple, it is common sense, it is a challenge like Florence Nightingale, forcing change on the system. Our Bluearth Move Well program has now gained enormous credibility as it aligns to the Physical Literacy model. The 2 models complement each other. A person that has been trained in Bluearth’s Move Well will readily understand “Physical Literacy”. It is my belief that the general public will more readily understand the Bluearth’s Move Well approach as we as teaching it in a common-sense way as per Nightingale’s Hygiene approach. We will be increasing using Physical Literacy material to assist us, as there is some excellent material available, as per that produced by SportAus. As I believe having the PL explanation below helps the explanation of Move Well. Physical Literacy: Definition:-A global definition of physical literacy (According to the International Physical Literacy Association - IPLA) is: The motivation, confidence, physical competence, knowledge and understanding to value and take responsibility for engagement in physical activities for life. Other definitions also include specific references to the individuality of physical literacy. Engagement in physical activities for life refers to an individual taking personal responsibility for physical literacy by freely choosing to be active on a regular basis. This involves prioritising and sustaining involvement in a range of meaningful and personally challenging activities, as an integral part of a person’s lifestyle. Although it has been formally defined, with slight variations around the world, the use of the term Physical Literacy (PL) has not been consistent or smooth. There has been some confusion around the term. This is partially because the concept has been questioned in comparison to Physical Education (PE). Physical Education is a required curriculum subject, while Physical Literacy is a lifelong journey. PL is not a replacement to PE, nor is PL a singular subject to be taught within an educational curriculum. Over time, PL has gained more traction internationally with a wider global audience recognising the holistic potential of PL to offer an opportunity for staying active and sustaining longevity through a healthy life. Domains: Following directly from the definition, there are four domains at play in which values that predispose an individual to engage in physically meaningful pursuits are developed. • Motivation • Confidence • Physical Competence • Knowledge and Understanding If any, or multiple domains, are missing, the process will not be wholistic and will not be developing full physical literacy. These domains, which are also defined slightly differently in different countries, incorporate a whole range of elements such as different skills and qualities that can be developed to produce important attributes. Attributes: If the appropriate conditions for each individual are created in the program, then the following attributes should emerge: Wanting to take part in physical activity Having confidence when taking part in different physical activities Moving efficiently and effectively in different physical activities Having an awareness of movement needs and possibilities in different physical activities Working independently and with others in different physical activities Knowing how to improve performance in different physical activities Knowing how physical activity can improve well-being Having the self-confidence to plan and effect a physically active lifestyle Meaningful Experiences: Physical Literacy program/session content should be • Purposeful (clear & worthwhile goal) • Engaging (requires full attention) • Relevant (builds on previous PL experiences) • Rewarding (adds to competence & self-esteem) The approach taken to Physical Literacy should create in participants behaviour that demonstrates a disposition to physical activity. Teachers and coaches should reflect on their impact on participants and how they can be role models demonstrating their own physical literacy in their daily interactions. Planning and Delivery: Each participant is on their own physical literacy journey. Knowing participants’ starting points is a key. It allows teachers to know what is needed to create (individual) progress and plan subsequent sessions with appropriate challenges and opportunities, at the right pace, for each individual. There is a wide range of teaching strategies that can be used successfully. Whatever methods are used, the key is to ensure initial engagement, appropriate challenges and pace, and time for participant reflection (charting PL journeys perhaps). This will lead to participant satisfaction and enjoyment leading to valuing physical activity for its own sake. “Work in the space between ‘I can’ and ‘I cannot’” (Kretchmar, 1975). Measurement: Assessment must not overshadow teaching. Get to know children – foster individual dispositions. Spend time with them. The more time spent with younger children the better (e.g. 1hr per day) The International Physical Literacy Association (IPLA) believes that there are fundamental principles regarding supporting work with individuals: • Physical activity should be valued, and it is ultimately the responsibility of each individual to choose physical activity for life. • Motivation, confidence, physical competence, knowledge and understanding should be fostered in all physical activity experiences through the promotion of holistic embodied health. • Everyone should be welcomed and appreciated as individuals on a unique physical literacy journey and that their progress on this journey should be celebrated. Thank you for allowing Bluearth to express its passion in writing and we hope it is taken in the spirit in which it is intended. We will continue to vigorously work to improve the wellbeing of humanity. Try it out www.bluearth.org
"Move Well', a Bluearth Foundation initiative
The workings of the modern world have forced the need for physical activity out of daily life. Investment in Physical literacy in our young should be compulsory and we are the providers to deliver.
['Jeff Simons', 'Pierre Comis', 'Peter Parker']
['Matchathon & Incubation']
[]
21
10,326
https://devpost.com/software/g-a-m-e-golf-adaptive-mobility-engineered-support
Inspiration Watching golfers with disability play on the EDGA circuit has been hugely inspirational and has motivated this project. The fact that only PWDs who can afford a paragolfer (circa €35,000) can fully engage in golf, highlights the double discrimination at play in accessing golf. The fact that young people in wheelchairs in lower socio-economic catchments will possibly never get to feel the impact of a drive down the fairway, a ball hitting the cup, and the satisfaction of a shot well taken, is a harsh reality, that needed to be challenged. Consulting with wheelchair users and building something bespoke for them, has been an eye opening, humbling and rewarding experience. Golf is for ALL. What it does G.A.M.E. support will enable people with lower limb disability to practise golf in a specialised supported seated innovation. Wheelchair users will be able to move in the G.A.M.E. support, to an elevated golfing position, whereby they can carry out full swing. It will enable golf to become more accessible to PWDs and also will support older golfers as they age and may become more infirm. Any disabled people with or without golf experience can benefit from this innovation, How did you build it We have developed 3 progressive concept simulations at the moment, following user/field research & will shortly progress to full prototype development Challenges we ran into No real challenges todate, thankfully, all fully inspired doing the work; Accomplishments that we're proud of Proud of our data gathering at EDGA golf event; very proud of our brainstorming, teamwork & stamina over the last 72 hours; proud to be representing para golfers and would be golfers and enabling new pathways to inclusive golf. What we learned As a multi-disciplinary team, we have learned lots from each other; we have been completely overwhelmed by the positivity of the para golfers we watched playing and whom we interviewed at the EDGA golf event in Portugal; the importance of sport, competition and social sporting bonds are an essential part of a 'good life', and nobody must be excluded from these experiences. What's next for G.A.M.E (Golf, Adaptive, Mobility, Engineered) Support We plan to show our concept simulations to end users, and then move to development of a prototype for further end user testing and feedback. Built With engineering production
G.A.M.E (Golf, Adaptive, Mobility, Engineered) Support
G.A.M.E. Support is a seated aid for golfers with physical disabilities to experience golf at early stages in a supportive environment. It will enable golf environments to become more inclusive to PWD
['Edel Randles', 'Daniel Ting', 'Bobby Woods', 'Chris O Donoghue']
['Matchathon & Incubation']
['engineering', 'production']
22
10,326
https://devpost.com/software/player-reflections-as-a-means-to-increase-efficiency
To get interaction with performance analysis Make players and coaches reflect on performance from a team and personal perspective Research and online services Identifying the most valuable questions Seeing coaches reaction to the information they received Still learning What's next for Player reflections as a means to increase efficiency, get more data and research once players get back Built With na Try it out www.dropbox.com
Player reflections as a means to increase efficiency
can management and players benefit from reflective practices in sports.In this post COVID-19 world can players and coaches make return to play and train in a more efficient and focused way
['Leonard Browne']
['Matchathon & Incubation']
['na']
23
10,326
https://devpost.com/software/tribal-sports-festivals
Inspiration Family and fun were the two words that gave me inspiration, they are also the reason why I play sports and why I live a healthy lifestyle. Family brings you into a healthy environment. If sport and physical activity are fun, it will keep you involved for life. What it does How I built it Challenges I ran into Accomplishments that I'm proud of What I learned What's next for Tribal Sports Festivals
Tribal Sports Festivals
Creating a festival of sporting cultural for every season and every interest through the generations
['Geraldine McTavish']
['Matchathon & Incubation']
[]
24
10,326
https://devpost.com/software/mixed-ability-sports
Argentinian players from Pumpas XV celebrating at IMART 2017 Sundays Well Rebels (IRL) v Bumble Bees (ENG) Flanders Barbarians (BEL) v Sundays Well Rebels (IRL) Flanders Barbarians (BEL) v Chivasso Rugby (ITA) Mixed Ability Boxing class (Bradford - ENG) Mixed Ability Rugby players form around the world coming together during Covid-19 as they look forward rugby returning Inspiration Mixed Ability (MA) sports come from the grassroots level, and specifically from the desire of disabled people to be included in community sport. Disabled people started to challenge the lack of provision of mainstream sport provision, asserting their right to be equal members (UNCRPD, art. 30) What it does MA enables people with and without disabilities to play sport together as teammates, without classifying, grading, or separating. It creates a safe, welcoming, and non-judgmental environment [ https://www.cogitatiopress.com/socialinclusion/article/view/908 ], where everyone is accepted and valued for who they are. MA teams are just another team in the club. In breaking down those physical and cultural barriers, MA benefits individuals, clubs, and the wider community! How I built it MA started from disabled people asserting their right to play, as well as from the appetite for people to return to sport, enter sport for the first time, or remain involved with their clubs when aging. In order to achieve that, we listen to aspirations and needs, across the world, understanding that a new idea of community sport was needed. A sport that is less result and performance-driven, less intense, and more social. MA uses the same rules and regulations of existing sports, with only minor adjustments when necessary [ http://www.mixedabilitysports.org/mixed-ability-manifesto/ ], and harnesses the experiences of participants to co-produce educational resources and raise awareness about our different model. The concept has successfully been proven with rugby, at a local, national, and international level [ http://www.mixedabilitysports.org/mixed-ability-rugby-shows-the-sport-at-its-purest-and-its-going-worldwide/ ]. Challenges I ran into The biggest challenges are cultural, linked to systemic prejudice and discrimination towards disabled people, and the ableism rooted in our society, which are well represented by the traditional model of disability sport, where participants/athletes are classified, graded, identified, or obliged to compete only with their peers using adapted rules. This perpetuates barriers and stereotypes not just towards disabled people, but towards diversity in general. The other challenge is the mainstream narrative of sport, which narrates it as something that belongs to elites, professional athletes, or 'those who are good enough'. Accomplishments that I'm proud of The biggest accomplishments are individual, and you can see their stories here [ https://youtu.be/_5yQmBxaeLA ]. In Ireland, for instance, a single grassroots rugby club (Sundays Well Rebels) have successfully changed the culture of their Union, leading to the creation of many more men's and women's MA rugby clubs. The potential has been trailed and implemented through an EU project [ http://www.mixedabilitysports.org/mixed-ability-rugby-for-all-mixar/ ], but our proudest achievement is the International Mixed Ability Rugby Tournament, a world cup for MA rugby clubs, and an extraordinary vehicle to promote social inclusion [ https://youtu.be/c-ymxqACojY ]. The next one is due in Cork, Ireland, in summer 2021, and can represent an opportunity to see MA in action and get stuck in! What I learned We learned that we are one another's best allies. That we all face barriers to participation, or disability, at some point in our lives, and that we can remove those barriers, for everyone, if we create really inclusive dynamics and environment, but that this requires time and education. We have learned that meaningful interaction between equals has a transformative power for the wider society, and reinforces the idea that a different model is possible, and can be adopted by all sports. We learned through participatory research { http://www.mixedabilitysports.org/evaluating-the-impacts-of-ma-sport/ ] that MA is a sustainable model, and can generate a wider cultural shift working at the individual, club and community level. But, more than anything, we learned through experience that it's the most enjoyable sport experience we've ever had, and it's great fun! What's next for Mixed Ability Sports MA is working in rugby but has the potential to change other sports. It's been growing in very different countries such as Canada, Argentina, Ecuador, Spain, Italy and we believe it can make a significant contribution to change the way we think of, join in, and enjoy community sports. Harnessing the experience of our movement, we want to become leaders in equality and inclusion, contributing to building a fairer and more equal society. In order to achieve this, we must transfer the lessons learned on the pitch not just to other sports, but to the corporate world, the job market and the health and educational sectors. We believe Ireland is in a strategic position to help grow the MA movement but we are lacking capacity. In order to achieve our vision, we need to build capacity and formalise a structure to capture this incredible potential!
Mixed Ability Sports
We believe another model of community sport is possible, where people of all abilities play together, as equal members of their clubs, and becoming change agents to transform society!
['Daniel Fernandez', 'Gastón Dussaillant', 'Martino Corazza', 'Alan Craughwell', 'Richard Philpott', 'Ciara A', 'ruby hardiebrown', 'Joseph McCarthy', 'mariehealy74', 'samprowse20', 'Marilena Giuliacci', 'Enrico Colzani', 'David Izquierdo', 'Kelly Kasper', 'Walter Villan', 'Jen Dyer', "Gary O' Sulliavn", 'sanny-786', 'Enrico Agnelli', 'Juan Marin']
['Matchathon & Incubation']
[]
25
10,326
https://devpost.com/software/activating-a-belonging-framework-in-spar
Inspiration The Sport, Physical Activity, and Recreation (SPAR) system has been built for "Systemic Elimination". The current SPAR system is focused on progressive skill development, competition and commitment with the expected outcome of elite athletes with a life-long desire for being active. However once a participant has been eliminated from the current focus at various stages, there are challenges to find opportunities focused on fun, social well being and health specifically as participants get older. Essentially, participants no longer feel like they belong and the system is not designed to help them navigate and/or facilitate the next step of the journey if it is not a progressive movement. Traditional SPAR marketing, programming, and engagement have reached their limits because SPAR Providers have traditionally focused on filling spaces (programs, rentals) & negotiating access (time, location, cost) rather than intentionally helping people feel like they belong in their programs and spaces. This leads to a silo approach to programming, marketing & engagement, staff development and revenue generation, which in turn leads to wasted resources, wasted time, and an untapped potential of new, sustainable participant flow. My 11 yo daughter is a victim of this system. She enjoys watching basketball with me because I have played my entire life. She enjoys it somewhat, and I have taken her to the playground to play and work on some skills. She has learned some skills from her physical education classes at school. When the call for try-outs for her middle school team arrived, she was interested to try out. She made the first round of cuts, but ultimate, due to being in competition with girls up to 3 years older than her, she did not make the team, and her basketball journey ended. There were no other opportunities for her to play with her peers in the community, and the only other opportunity was to sign her up for a club team or skills program that were expensive, far, and asked for a lot of commitment. She is no longer interested in playing basketball.because there isn't a place to play where she feels like she belongs. Unfortunately this is a story that I have heard too many times. What it does By focusing on BELONGING - where participants feel Invited, Welcome, and Included - SPAR can have stronger recruitment and retention of participants leading to: An Increase in memberships & program registrations Collaborations that build stronger connection to community and focuses on their needs Creation of sustainable budgets & resources to meet measured goals Creation of diverse programs and opportunities for all More Equity & Inclusion by embedding BELONGING as an intentional outcome of the system Activating a Belonging Framework teaches SPAR practitioners, organizations, and providers to take a humanistic approach and reflect on how their organization Invites, Welcomes and Includes their participants.The most important thing about the Belonging Framework is that the participant ultimately holds the power of whether they feel like they belong. Invite: How are people being invited into SPAR programs, spaces and opportunities that motivates, inspires and leads them to show up? How are we using language & imagery, creating facility spaces, storytelling, building staffing compliments, creating varied program options, utilizing word of mouth marketing, and creating invitations based on feelings rather than invitations outside of the traditional marketing approach of informing people of opportunities? Welcome: Once people arrive at SPAR programs, spaces and opportunities, how are they made to feel welcome by coaches, activity leaders, facilities, and fellow participants? Included: How are people being included in SPAR programs, spaces and opportunities that motivate and inspire them to be lifelong participants and/or co-creators of their experience? It is a systemic approach that helps organizations look at all they do through a Belonging Framework that helps them develop Mission, Vision and Values, Strategic Plans, Hiring Strategies, Program Development, marketing and storytelling where Belonging is an intentional outcomes How I built it As a SPAR practitioner for over 20 years, I have constantly challenged Systemic Elimination with much success by focusing on People over Structure. It wasn't until the last year, after having over 50 conversations with so many people in the SPAR sector (Sport organizations, community rec centres, grassroot programs, instructors, coaches, advocate organizations, professors) that I started to reflect on the concept and power of Belonging as a critical role in the recruitment and retention of participants. What I realized was that SPAR has created a sense of belonging for many, mainly those indoctrinated in the SPAR culture and those who thrived in the systemic elimination landscape. What would it looked like if we changed the system (or in this case ADDED to the system, since we do not want those already feeling like they belong to no longer feel this way) to focus on belonging as an integral outcome? I took my Belonging Framework and established the tenets of Inviting, Welcome & Included and started breaking down what that means for ALL identities such as: Skill Level - activity specific, physical literacy + knowledge Fitness Level - physical attributes (height, BMI, strength, speed, cardio,etc) Competitiveness - win, skill development, fun Participant Demographics - age, gender, race / culture, sexual orientation, veteran status, socio-economic Social Connectivity - experienced during / post activity: family, clubs, spiritual, community groups, enthusiasts Accessibility - facility, equipment, aides, environment, socio-economic and realized I could ask the 3 questions of Invitation, Welcoming and Included to participants (especially those with many intersecting identities) to help be co-designers of their experience of what Belonging meant to them and realized that SPAR was not doing a good enough job addressing these 3 tenets as a whole because they were addressing participant needs through a SPAR lens which focused largely on progressive skill development, competition and commitment with the expected outcome of elite athletes with a life-long desire for being active. Challenges I ran into The main challenge is that the current SPAR system is built on systemic elimination but hoping for an outcome of Inclusion for all. The system and the outcome do not align, yet there is very little desire for change, as with any systemic change as they do not wish to put resources to change without guarantee of success. There is also the challenge of overcoming the competitive nature of SPAR, which often feels they are in competition with each other for participants, spaces, and funding thereby leading to a less collaborative approach to solving the problem. A collaborative approach is sorely needed in order to create systemic change. Belonging is a simple concept met with much hesitation and skepticism from SPAR organizations. They appreciate and accept the concept, but it is challenging them to look at their current practices, systems, and outcomes completely differently. They agree with need for the change, but when asked about activating that change, they believe that a tweak to a program or opportunity is all that is needed rather than a systemic shift to be more inclusive. I also realize I need help in keeping my narrative succinct yet have immediate impact to start the conversation about systemic changes.I also understand the challenge will be there to activate this to prove as resources are sparse and are in high demand as SPAR organizations compete for dollars as well as recover financially from COVID-19 and therefore feel they do not have the financial resources to activate the Belonging Framework. Accomplishments that I'm proud of In one instance, I grew registered participation rates at a University Campus Recreation Department from 11,000 participants per year to over 30,000 participants per year without change in population size, demographics, or new facilities by using a people first approach (leading to the development of the Belonging Framewor). This also lead to substantial job creation in organization, more leadership and development opportunities and a sustainable revenue stream through a balanced multi-million dollar budget for over 10 years. What I learned I realized the talking points needed to be about current outcomes they use to measure success such as increased revenue, participant recruitment and retention, program registration and optimized facility space usage to get my foot in the door to discuss systemic change. I also learned that this will be a long journey, as with any systemic change and will require more successful pilot projects and supported research to help move the systemic change into being. What's next for Activating a Belonging Framework in SPAR Currently working on a project to utilize the Belonging Framework to help increase the recruitment and retention of girls in SPAR based off of a recent study from Canadian Women and Sport (The Rallying Report 2020) to address the systemic concerns and recommendations from the study using a belong lens.
Activating a Belonging Framework in SPAR
Fostering BELONGING in SPAR, where people feel Invited, Welcome and Included. Stop changing attitudes of people to fit the current SPAR system & start changing the system to fit the people.
['Marc Iturriaga']
['Matchathon & Incubation']
[]
26
10,326
https://devpost.com/software/made2move-hsbpr4
Inspiration Helping people become more active for their health and well-being What it does Encourage, motivates and guides inactive people to make behavioural change to become more active How I built it Pilot programmes over the last 3 years to research the practical application of the programme Challenges I ran into Raising awareness of the programme and recruiting volunteers to participate Accomplishments that I'm proud of Making a difference to people’s lives and seeing the difference physical activity can make to a persons physical and mental health What I learned Adapting to the circumstances of each community What's next for Made2Move Expand and outsource the programme to various community groups throughout the county and develop the programme nationally Built With design
Made2Move
Made2Move is a physical activity intervention aimed at helping physically inactive participants become more active for their health and wellbeing.
['Gillian O Sullivan']
['Matchathon & Incubation']
['design']
27
10,326
https://devpost.com/software/playbuilder-global-by-sport-for-life
COVID Impact on Sport Clubs PLAYBuilder Global Physical inactivity is the fourth leading cause of death globally and now layer on COVID. There is a need for a 21st century solution to ensure top quality activities, lesson plans and programs are accessible by all! Coaches, instructors, teachers and parents do not have access to the best programs in the World. This is especially needed in times of COVID - a tool is needed for access to programs with high standards. In Canada through research with 1300 clubs, we have learnt COVID is impacting 99% of them. One respondent said “There is a need for new competition formats and the gamification of sport into an online or virtual setting.” Our project is to get the World’s best activities, lesson plans and programs directly into the hands of people around the globe. Reducing the barriers to high quality programs, all tagged to address the level of activity allowed due to COVID. (Imagine a teacher can search activities by stage of lockdown in their jurisdiction to find activities that are individual, pairs, small groups or large groups with contact - at the tip of their fingers!) The proposal is to accelerate the existing innovation called ‘PLAYBuilder’ — an online platform for activities, lesson plans, which are sequenced in programs (content packs). This platform can be advanced; by gamification of skill development, by crowd sourced activities, by tagged activities based on COVID level of return to play, by adding programs for all abilities, and by addressing all environments. This platform is built to scale similar to platforms from other sectors: Udemy.com, Kickstarter, Skillshare. (Imagine an All-Blacks content pack or Special Olympics set of content packs available globally!) PLAYBuilder Global provides scalable lesson plans to improve the quality of education (SDG#4) which will contribute to good health and well-being (SDG#3). The content will promote gender equality (SDG#5) and reduce inequalities with programs that are female based as well as inclusive of all participants regardless of disability (SDG#10). PLAYBuilder Global is based on partnerships (SDG#11) to design and deliver programming to build better cities and communities (SDG#17). (Imagine a repository of International Federation’s best practices available to whomever has internet access!) PLAYBuilder is new but already 53 organizations are using it across seven nations, it is a cost effective way to scale knowledge. To move to PLAYBuilder Global, there is a need for partnerships, talented people and resources. Funds are always needed but as importantly partners to provide the best programming in the world, and provide the platform for local sport organizations around the world. (Imagine IOC TOP sponsors supporting IF programs to be accessible to coaches and teachers in 200 + countries. This is especially exciting to imagine programming for participants with a disability available for underfunded organizations in low GDP nations.) PLAYBuilder Global is a 21st century solution to ensure top quality activities, lesson plans and programs can be scaled to all corners of the world with World’s best programs. Equitable, diverse, inclusive and accessible to all! Link to video https://youtu.be/gY-u74nY4lg Built With apache lamp linux mysql php Try it out www.getplaybuilder.com
PLAYBuilder Global by Sport for Life
PLAYBuilder Global shares the World’s best activities, lesson plans and programs directly to people around the globe.
['Richard Way']
['Matchathon & Incubation']
['apache', 'lamp', 'linux', 'mysql', 'php']
28
10,326
https://devpost.com/software/post-covid-fitness-n-wellness-for-all-drsm7z
About us Project framework Aims and Objectives Outreach Description Implementation The programme Team The Fitness-n-Wellness for all is a programme designed to fuse fun and enjoyment, through Sports and recreational Physical activities for mindfulness and human conservation following the Covid-19 crisis. During the lockdown period, family members were able to spend more time together, but it also implied idleness, binge eating and overconsumption of TV or any redundant activities. At the same time, public access to sports and physical activities were either banned or reduced. This programme is set up with the intention to bring the family and community together as a response to the dire consequences this pandemic has on their physical and mental health. The programme also aims at the restoration of trust and optimism in communal life and social bonding through physical activities. Aim of the project: To restore the confidence of embracing sports and physical activity following the pandemic crisis faced worldwide. Key Objectives: Safely engage in Physical and recreational activities in a view of recreating a sense of community and active interaction Rebuild a sense of normalcy and social inclusion through group participation and synergy Offer opportunities for individuals (including those with Special needs) to restore themselves so as to maintain their mental, socio-emotional, and physical wellbeing. Mode of operation: Both live and virtual. The activities are communicated via various media such as Facebook, Zoom (if in some cases people need to registered themselves for the activities), WhatsApp’s, SMS, etc. all sessions are video recorded and streamline on YouTube or any other means.There will be a main participant that will lead the group to ensure coordination and smooth running of the activity. The project also aims at outreaching people from vulnerable communities where space needs to be re-appropriated for a safer neighbourhood as well as decreasing idleness and social ills. 2 Team: Bharutty RAMGUTTEE and Meda Charisma THONDEE Country: Mauritius Specialised in Education for All The setting: Ideally the project aims that people meet on their rooftops [given they are flat and squared surfaces with reasonable heights and sufficient protection from harm], for those whose physical mobility are restricted, they can still follow the sessions virtually. In this respect the programme also considers public spaces which are at the reach of people, the street, public beaches, balconies, courtyards, public parks, parking spaces found in the vicinity, and banks of river can be reconverted, among others. The aim is to create social bonding through physical exercises among a maximum of people within the community. Preparation for the activities: Cartoon boxes can be cut 3*3 meters and placed on the ground as an indication of movement boundaries per individual. Alternatively, a circle can be drawn with chalk or pebbles can be used to mark the boundaries. The aim is to maintain social distancing and ensure the individual is safe while performing the activity. Tools for the activities: 0.5/ 1lt Water bottles filled with water or sand or pebbles or salt or dry beans can be used as lifts; ropes; yoga mats or carton boxes, or any relevant household appliances as support equipment at the reach of the individual. Logistic support and resources: A coach (alternate coach according to ability and interest of people in the group/ community but the latter should choose people with some competencies and knowledge who can empower participants through a cascading effect). The idea is that the coach can lead the session smoothly for approximately 45 minutes. Assistants to video record and live stream the sessions. The programme can also be broadcasted on national TV to sensitize people that sports and physical activities can be fun, easy, accessible, cheap and community led. Event manager who will be responsible to communicate the sessions to participants 3 Team: Bharutty RAMGUTTEE and Meda Charisma THONDEE Country: Mauritius Specialised in Education for All Design of activities within the programme: Relaxing exercises: starts with some breathing exercises with background sweet music [2 minutes] Warming up: I) Static to dynamic stretches [10 -15 minutes] starting from slow to more rapid (for people with full mobility) II) ii) mobilization exercises (for those who are in a wheelchair or with restricted mobility) III) The main exercises will include Zumba, dance, aerobics and strengthening exercises using a support equipment IV) iii)mimicry and role playing (making the steps of a lion, cat walking, shaking my belly like the crawling snake, angry teddy stretching his arm, dancing like a swan, jumping like a kangaroo, etc. each time people have to make a new step the music can change to match the imitation they will make. This will help them relax themselves. Cooling down: i) Stretching exercises ii) visualization relaxing exercises with background music. 4 • The picture above some exemplars of Roof top views where individuals/ small groups [family/friends] can join for the activity • Everyone should be able to have enough space and boundaries must be set to protect individuals from harm and hazards • Everyone must be able to see each other from their roof top and actively engage in the exercises • Those with reduced mobility can still interact virtually through live streaming Built With language
POST-COVID FITNESS-n-WELLNESS FOR ALL
Bring the family and community together to improve their physical and mental health. It aims at the restoration of trust and optimism in communal life and social bonding through physical activitie
['Meda Charisma THONDEE', 'Bharutty Ramguttee']
['Matchathon & Incubation']
['language']
29
10,326
https://devpost.com/software/project-change
Chinese senior citizens square dancing Pokemon Go community Inspiration Chinese senior citizens square dancing normally happens in community level. Senior citizens gather around when they are free, dancing the same song together following the leading dancer. Not just for fun, it also serves as a way of workout, like zumba. It unites the community and provides a social networking platform that attracts many senior citizens. Pokemon Go game community Telegram group emerges alongside COVID-19 since Pokemon Go changed several parts of the game. It enables gamers travel further virtually which means they can connect with more gamers in different locations. In light of this, the gamers built an online system voluntarily to pair each other into teams within the community after a crowdfunding among the gamers. What it does This sporting E-community brings senior citizens together. It surpasses the barrier of distance and time, during or post COVID-19. It encourages senior citizens to participate in sports and physical activities by building the sporting platform that share and advertise sports designed for the elderly. It also creates a social platform facilitating networking among senior citizens and in turn promoting peer-encouraging when it comes to sports practising. Therefore, Senior citizens can either following the online tutorials at home where the pandemic is severe. Or they can join the sports activities organised through the platform within their community online or offline. It promotes tailored sports for seniors which have different scales based on the intensity ideally. It also promotes the presentation of senior citizen sports which help change the stereotype of ‘sports are only for the young’. How I built it Our team meet via zoom and whatsapp and we work through the creative thinking process: Challenges I ran into Hard to define the challenge since it’s really broad. Hard to change sports since it’s already a well-established institution Accomplishments that I'm proud of We draw inspirations from different cultures and domains. And they are all proved to be useful and helpful when it comes to achieving the goals by building a strong inclusive community. What I learned Teamwork requires sharing ideas and learning from each other. Diverse cultures and backgrounds contribute to a more valuable idea. What's next for PROJECT E-community Promoting and pitching Also refining the details of our idea
PROJECT E-community
Building sporting E-community for senior citizens in light of inspirations from Chinese senior citizens square dancing and Pokemon Go game community group.
['Chunguang Wang', 'Kateryna Lavryk', 'yunong -']
['Matchathon & Incubation']
[]
30
10,326
https://devpost.com/software/challenges-as-an-incentive-for-physical-activity-during-ncov
Inspiration The need of the young people for develop their bodies. What it does Encouraging kids to do sports and exercise even during quarantine in home. How I built it Mind and some skills that I have. Challenges I ran into I'm used to this kind of challenges. Accomplishments that I'm proud of The analysis, the considerations and the Mobile Design. ; ) What I learned What's next for Challenges as an incentive for Physical Activity during nCOV Choose the best approach to apply the idea. Built With figma markdown pdf
Challenges as an incentive for Physical Activity during nCOV
It’s an idea born from the desire to challenge young people to do physical activieties during the pandemics incentivized by their own friends in a sustainable dynamic of challenges between a community
['— — — — — — — — — — — — — > Robinson Chaplain < 3']
['Matchathon & Incubation']
['figma', 'markdown', 'pdf']
31
10,326
https://devpost.com/software/physiotherapy-aid-tjiage
Inspiration During Covid or in general working class specially IT professionals cant get time for exercise, sitting for long hours therefore they might get issues in body. So if we get them a virtual physiotherapist, so that sitting at home they can work out with proper guidance and do exercises will be beneficial. What it does Our application uses a tensorflow.js (browser-based) model to make predictions on the state of the current user's pose. It has been trained on a dataset of images created by us (~300 images per pose) to predict whether the position is correct, or incorrect - and what makes it so. I have used GCP Machine Learning Studio, a GCP Machine Learning tool, to train our models in the various physiotherapy poses. GCP Services Speech-to-Text API was also used to enable the application to be accessible by the visually impaired. The user can start their exercises via speech in various languages using GCPTranslator Speech API remotely and this is more convenient and easier to use for our target audience. The application utilizes GCP Services for text-to-speech. This is useful for the visually impaired as they can hear if they are in the right position as the application will tell them to adjust their posture if incorrect. We also use the webcam to track the user's movement which is fed as input to the posenet machine learning model and outputs posture image on the user's body. How I built it This is fully supported on Desktop/Android Google Chrome. What's next for Physiotherapy Aid Make it available for Gym enthusiasts About the project : AIDEN. Your physio assistant. By Sanskar Jethi, Ankit Maity, Shivay Lamba Access the live application at: https://https://aidenassistant.azurewebsites.net/ View our presentation slides at: https://docs.google.com/presentation/d/1wfyXXhWVZlDHjmuZIOpDDSzM61cEW7bwP6AOjpxJU_A/edit?usp=sharing Our demo video: https://youtu.be/9HOEje4E2i8 AIDEN is a web app utilising tensorflow.js , browser-based Machine Learning library, to enable accessible physiotherapy for the Visually Impaired and other people as well - talking through exercises by responding to users' postures in real-time. AIDEN makes it easier for users to not only complete but to improve their techniques independently. How to use AIDEN Allow browser access to microphone and camera Say “start exercises” or press “Start” or any particular language ( translation ) Try to do a “back bend stretch” approximately 8 foot away from the webcam with whole body in frame like in demo video. (only works in one orientation currently) Technology Machine Learning - tensorflow.js AIDEN uses a tensorflow.js (browser-based) model to make predictions on the state of the current user's pose. It has been trained on a dataset of images created by us (~300 images per pose) to predict whether the position is correct, or incorrect - and what makes it so. We have used Azure Machine Learning Studio, an Azure Machine Learning tool, to train our models in the various physiotherapy poses. Azure Cognitive Services Speech-to-Text API was also used to enable the application to be accessible by the visually impaired. The user can start their exercises via speech in various languages using Azure Translator Speech API remotely and this is more convenient and easier to use for our target audience. The application utilizes Azure Cognitive Services for text-to-speech. This is useful for the visually impaired as they can hear if they are in the right position as the application will tell them to adjust their posture if incorrect. We also use the webcam to track the user's movement which is fed as input to the posenet machine learning model and outputs posture image on the user's body. Key Azure Services that have been used in our product: Azure Storage Services - storing machine learning model ( TF) Azure Cognitive Services ( Inference ) Text-to-Speech Speech-to-Text Custom Vision ( to classify between correct and incorrect images) Translator Azure CDN ( three js and other libraries ) Azure Web App with Continuous Deployment Linux Virtual Machine ( for hosting the website ) Azure CLI ( for deployment) Azure Cloud Shell (for web app continuous deployment integration) Azure Pipelines (Continuous deployment feature) Visual Studio Code ( for all our life <3) Supportability This is fully supported on Desktop/Android Google Chrome. Client Folder The web application is located in the clients folder. The web application consists of two files: index.html and index.js. Index.html The index.html contains all the HTML that forms the backbone of the website. We have used the bootstrap open-source CSS framework for our front-end development. Index.js index.js contains the Javascript code for the web application. This works with HTML to add functionality to the site. Loads the model and metadata and handles image data. Built With gcp javascript machine-learning tensorflow Try it out github.com
Physiotherapy Aid
Your physio assistant.
['Sanskar Jethi', 'Shivay Lamba', 'QEDK .', 'Pulkit Midha', 'rahul garg']
['Matchathon & Incubation']
['gcp', 'javascript', 'machine-learning', 'tensorflow']
32
10,326
https://devpost.com/software/sports-spatialverse
Inspiration The COVID-19 outbreak has been particularly hard on the sports industry. In addition to the indignity of being deemed “non-essential”, the present model of revenue generation relies on large groups of people gathering together, which is antithetical to CDC guidelines to curb the virus. What it does Sports Spatialverse is an ecosystem that encompasses real and virtual interaction with sports and physical activity. The term “ spatialverse ” is a combination of virtual reality (VR), augmented reality (AR), and spatial computing. Sports Spatialverse is comprised of sports venue digital twins, an e-commerce marketplace, web sites, mobile apps, and VR/AR games. Digital twins of real and imagined sports arenas will allow fans that are unable to attend a real venue [due to distance or a fear of infection] to interact with and view games in real time or with delayed recorded access as though they were there. Spatial Bazaar is a marketplace to obtain digital assets and tickets to real physically-distanced sporting events as well as virtual access to these and other events. Digital assets would include: comprehensive and informative web sites mobile apps such as: Regimen , an exercise app that is tailored to various sport and fitness goals Back2Workout , a health club / gym appointment app sports oriented video games like BUFF , a bodybuilding training game a selection [based on real and imagined sports teams] of avatars, objects, and skins to be used in VR games an assortments of 3D objects (baseballs, bats, soccer balls, basketballs, hoops, footballs, etc.) to be used in AR games How I built it Challenges I ran into Accomplishments that I'm proud of What I learned What's next for Sports Spatialverse Built With javascript Try it out bitbucket.org
Sports Spatialverse
Sports Spatialverse is an ecosystem that encompasses real and virtual interaction with sports and physical activity.
['Warp Smith']
['Matchathon & Incubation']
['javascript']
33
10,326
https://devpost.com/software/notre-dame-leadership-mind-body-and-spirit-xjo0fn
Kylemore Abbey Inspiration The Kylemore Abbey Global Centre, located in the picturesque Connemara region in County Galway, has been challenged to keep its doors open due to restrictions imposed the will not allow U.S. students to study in Ireland, in addition to the cancellation of educational programs. Programs that provide the financial assistance to operate the Centre. "Every dark cloud has a silver lining" and the lockdown provided us with an opportunity to use design thinking to ideate our project "Notre Dame Leadership: Mind, Body, and Spirit" by helping us focus on our vision. Former Notre Dame President Father Theodore Hesburgh's statement that "the very essence of leadership is vision", has taught us that vision has no borders and that vision, combined with collaborative efforts and strategic partners, can become a reality if undertaken. And so we are. Notre Dame Leadership: Mind, Body, and Spirit has been created to challenge, inspire, and enlighten participants who will virtually walk, or cycle, the Wild Atlantic Way. The program is open to the Notre Dame affinity group, but also open to anyone. We encourage people form different backgrounds, geographical locations, and those physically challenged to participate. Along the way, meetups will educate participants on a variety of Irish topics that will range from religion to storytelling; literature to tourism, to leadership principles and practices. A fee to participate in the program will generate funds that will be used to support the Notre Dame Kylemore Abbley Global Centre. Our program's motto is based on the following leadership principle: "If you can't lead yourself, how can you lead others". Thus, the importance of physical activity being paramount. We anticipate walkers to complete the virtual Wild Atlantic Way in 11 months, while cyclists will take 4 months. Participants will follow a virtual Wild Atlantic Way, through our host - myvirtualmission.com. We create the route using the platform and will have special stops at the Father Peyton Centre in Attymass, County Mayo. Father Peyton was a Notre Dame graduate. Another special stop will be at Kylemore Abbey where a special virtual tour of the Abbey will be conducted to promote tourism and educational opportunities, once things are allowed to return to business as usual. Another objective is to promote Irish tourism to participants, who will have a better idea of where they would like to visit based on their virtual experience. We have also reached out to the Irish Camino Society to be a strategic partner, and to promote their organization an offerings. A Wild Atlantic Way Compostela, complete with a stamp from the Irish Camino Society, will be presented to those participants who complete the virtual journey. We believe this project is, indeed, one that can become a reality due to the strength of the strategic partners. Additional help, through this Global Design Challenge will help us to replicate potential experiences at Notre Dame Global Gateway locations around the world. Built With host Try it out www.youtube.com
Notre Dame Leadership: "Mind, Body, and Spirit"
Our project is designed to challenge, inspire, and enlighten participants who will walk, cycle, etc. the virtual Wild Atlantic Way. Along the journey participants will learn more about Irish culture.
['Len Clark']
['Matchathon & Incubation']
['host']
34
10,326
https://devpost.com/software/independence-ramp
Our devise image Inspiration What it does How we built it Challenges we ran into Accomplishments that we're proud of What we learned What's next for Independence Ramp Due to the increasing needs of persons with disabilities to participate in sports activities and also to reduce the needs of these people to healthy people and their families, our group decided to build a tool that the disabled persons suffering from severe failure in all four limbs (Cerebral Palsy) can exercise with minimal dependence on others and they can even participate in Paralympics and World Boccia games. The current common tool used by Boccia athletes is totally a non-automatic and simple tool and there is need a partner to adjust the tool. While our patent, Independence Ramp, has been made of about 200 pieces of mechanical and electrical devices working with 220 V of electrical power. Tilt and rotation angle changes of ramp are electrically done by CP athletes without a need to a partner conducting it. Tilt and rotation angle changes and ball (Boccia ball) shooting will be done by clicking buttons on the panel laying in the front of CP athlete`s nose. So there is not any need to a partner to adjust the tilt and the angle of ramp and to place the balls at the beginning of the ramp and the player is able to continue his game until ending the balls. This device has been approved by the Ministry of Science and Technology of Iran. Our future goal is that all Boccia athletes using traditional non-automatic ramp, can use our device for decreasing their dependency. Built With electrcalkit hardware independence-ramp
Independence Ramp
We decided to build a tool that the disabled persons suffering from severe failure in all four limbs can exercise with minimal dependence on others and they can even participate in Boccia games.
['Farzad Zehsaz', 'Prodigyfrontier lda']
['Matchathon & Incubation']
['electrcalkit', 'hardware', 'independence-ramp']
35
10,326
https://devpost.com/software/build-an-blockchain-app
Problems It Resolves Inspiration I.Fear of Missing Out’ Blockchain Solutions 2.Opportunistic Solutions 3.3. Trojan Horse Projects Evolutionary Blockchain Projects Blockchain-Native Solutions I built it Using Blockchain to build a blockchain app using Etherium smart contracts . I will learn how to create a todo app with Etherium smart contracts using the Solidity programming language. I will also learn to write tests, deploy to the blockchain, and create a client-side application. I will learn how to create a todo app with Etherium smart contracts using the Solidity programming language. I will also learn to write tests, deploy to the blockchain, and create a client-side application. Accomplishments that I will learn how to create a todo app with Etherium smart contracts using the Solidity programming language. I will also learn to write tests, deploy to the blockchain, and create a client-side application. I learned I will learn how to create a todo app with Etherium smart contracts using the Solidity programming language. Cryptocurrency Converter In JavaScript .This is my Next Goal Which I am Currently Working On, Built With blockchain django iot Try it out github.com
Build an Blockchain app
A Guide to the Types of Blockchain Projects Ruling the Decentralized Economy By Sudeep Srivastav
['Situ Dash']
[]
['blockchain', 'django', 'iot']
36
10,327
https://devpost.com/software/a-6yo4ga
IP-BOT Architecture Inspiration Every year more than 2 Million adverse events are recorded in the US alone. Adverse drug reactions(ADR) are the 4th largest cause of death for Americans (More than 126,000 people in 2016 alone) ahead of diabetes, pulmonary disease, and accidents. FDA estimates cost associated with ADR as USD 136 Billion/annually. It’s a complex and layered problem. Totally manual and time-consuming process, which follows complex reporting procedures and regulation (Faxes, Literature, Clinical Trails, Licensing Partners, Interviews, Social media mining).This makes it a perfect fit for automation. What it does The IP-BOT re-imagines the Adverse Event reporting process, making it simpler, more efficient, and automated. The solution augments human in helping him/her file adverse events on their behalf to pharmaceutical companies and health regulators. How I built it We have added new-age digital interfaces for reporting adverse events such as Kryon RPA, Computer Vision APIs, Amazon Alexa Voice Assistant,Google Dialog Flow Chatbot, and Python Scripts. Challenges we ran into As a team, we all agree our biggest challenge was to work remotely and stay connected to make sure that we develop this solution efficiently and in time. Our other challenge was to find and use the appropriate technologies to get the desired results. We tried multiple Computer Vision APIs by providers such as Microsoft, AWS, Google, Abbyy, etc. to arrive at a decision of using Google Vision API for this use-case. What we learned First, of all, we learned, working, and collaborating in this new normal. Probably, it was the first hackathon, that we participated in, remotely. It was difficult at times, but an enriching experience altogether. Secondly, we learned that the automation use cases are more obvious and evident than what we think them to be. At times, we are just stuck with point use cases that come from our client discussions and ignore the broader use cases that could have a much wider impact on society and business. Thirdly, RPA, along with other cutting-edge automation and digital transformation technologies, has great potential in improving business efficiency and also saving human lives. What's next for IP-BOT As new vaccines for Covid-19 are entering into the mass markets, there are high chances of people finding new side effects for these vaccines. We would like IP-Bot to help manage adverse event reporting for a few of the vaccines. Built With amazon-alexa google-dialogflow-chatbot google-vision-api kryon python
IP-BOT (Intelligent Pharma Bot)
Every year over 2 Million adverse events are recorded in the US alone. Adverse drug reactions are 4th largest cause of death in America. IP-Bot re-imagines Adverse Event reporting, making it simpler
['Ishi Saxena', 'Abhi Saxena']
['Gold- First Place']
['amazon-alexa', 'google-dialogflow-chatbot', 'google-vision-api', 'kryon', 'python']
0
10,327
https://devpost.com/software/customer-complaints-resolver-for-retail-business
BPMN Inspiration Retailers were already under pressure prior to the pandemic, struggling to adapt to a growing online world amid a plethora of competitors. The Covid-19 outbreak has accelerated some of these trends, with more people shopping online. Margin pressure has made automation a requirement, not a choice so organizational structures and ways of working must be transformed. Automated customer services give quick response to customer queries, increase speed and efficiency, can handle multiple queries in less time. This will allow customers to stay home and resolve order problems online, no need to visit offline service centers. What it does The process triggers on new customer complaint inserted to the database. Based on complaint type, the process performs actions to resolve the complaint and make the customer happy. The process calculates the complaint message sentiment score to identify customers' discontent level. For high discontent level, process compensates customer troubles with a discount coupon for the next purchase. As a result, the customer will receive an email with a solution to the submitted complaint. How I built it The process is built from modules (embedded wizards) that are doing specific process workflow. Those modules have their own namespace for variables to avoid variables overwriting, for example: Module name: Get Text Sentiment Score has GTSS_ namespace for variables: GTSS_TextToAnalyze. The process consists of main wizard which orchestrates 6 modules according to the workflow path. The modules have input and output variables (parameters) and a variable for handled exceptions. Exceptions will be passed to the main wizard and sent to the support team with tech details. Challenges I ran into Basic selectors were not working for autogenerated and complicated CRM HTML code. Hopefully, Kryon has provides selectors customization for such cases. Combined web automation, scripting (Python), and API automation in one process. Resolved web automation challenges with adding visual detection activities. Accomplishments that I'm proud of It is my first experience with retail customer service automation! Designed and implemented process architecture could be easily scaled. Exceptions elevating and handling help the support team with process maintenance. The embedded wizards could be reused for other processes since they have input and output parameters. What I learned From Kryon RPA academy training I have learned automation best practices and implemented them in my process. I have created a delivery services API on the Flask framework to demonstrate REST API requests handling in Kryon. What's next for Customer Complaints Resolver for Retail Business Adding new customer issue types, as broken order or wrong order received. The process could be used in attended mode as a helper for the customer support manager. Built With ai api azure emails flask gmail kryon kryonstudio python rest sql sqlalchemy sqlite sqlserver textanalytics
Customer Complaints Resolver for Retail Business
Automated customer service is helping people to stay home and resolve shopping problems online.
[]
['Silver- Second place']
['ai', 'api', 'azure', 'emails', 'flask', 'gmail', 'kryon', 'kryonstudio', 'python', 'rest', 'sql', 'sqlalchemy', 'sqlite', 'sqlserver', 'textanalytics']
1
10,327
https://devpost.com/software/sigverify_kbot
Signature Verification + Kryon First submission to the Hackathon, Bot with major Kryon activities and invoked vb and python code for faster execution How I built it: Individually by educating myself through Kryon's Academy Challenges : Invoking VB and integrating Kryon with Python Accomplishments that : I'm proud of all the AI activities which I have completed What I learned: Kryon's best usage What's next for Kryon+AI: Planning to enhance in Kryon's discovery tool. Built With kryon python vb
Signature Verification_Kbot
This bot can able to predict and match the signatures from multiple cheques and to save the log in an excel sheet.
['Sasidharan T']
['Bronze- Third place']
['kryon', 'python', 'vb']
2
10,327
https://devpost.com/software/get-hiring-with-the-best-matching-candidate
Inspiration Every business is driven by worker who working for a company. The right person will be helping their company to growing business fast and faster BUT recruitment has been disrupted by COVID-19. People avoiding close contact (Social Distancing). The way that applicants connect to the company is job finding website or company website. HR will spend time to parsing resume (estimate 100-200 file per day). To help HR to reduce time in resume parsing, Robotic are addressed to automate process on pre-selection candidate What it does Extract applicants resume from job finding website or company website or company email Use AI to matching candidate with opened-job position. List all best match to HR to review. If HR confirm candidate's list, Robotic will automatically send interview appointment to all of candidate with multiple time-slot. How I built it Using Kryon RPA and Tesseract Challenges I ran into Difference resume pattern Some case applicants attached resume with image format. It's quit challenging cause OCR in Thai language is not highly accurate. What's next for Get hiring with the best matching candidate Virtual interview
Hiring best match candidate
During COVID-19 pandemic, people avoiding close contact. Pre-selection criteria need to efficient and effective.
['Pongsakorn Riabroy', 'Piamnatda Guntawong']
[]
[]
3
10,327
https://devpost.com/software/chequeextraction_kbot
Handwritten Data Extraction First submission to the Hackathon, Bot with major Kryon activities and invoked vb and python code for faster execution How I built it: Individually by educating myself through Kryon's Academy Challenges : Invoking VB and integrating Kryon with Python Accomplishments that : I'm proud of all the AI activities which I have completed What I learned: Kryon's best usage What's next for Kryon+AI: Planning to enhance in Kryon's discovery tool. Built With apis kryon python
Handwritten Extraction_Kbot
This bot is capable enough to extract the Handwritten data including Arabic and to save the extracted information in an excel sheet.
[]
[]
['apis', 'kryon', 'python']
4
10,327
https://devpost.com/software/regex_pdf-to-excel_kbot
RegEx+Kryon First submission to the Hackathon, Bot with major Kryon activities and invoked vb and python code for faster execution How I built it: Individually by educating myself through Kryon's Academy Challenges : Invoking VB and integrating Kryon with Python Accomplishments that : I'm proud of all the AI activities which I have completed What I learned: Kryon's best usage What's next for Kryon+AI: Planning to enhance in Kryon's discovery tool. Built With kryon regex
RegEx_PDF to Excel_Kbot
This bot can able to extract data from a huge native PDF and to save the same in an excel (structured way).
[]
[]
['kryon', 'regex']
5
10,327
https://devpost.com/software/privacy-policy-handling-hr-process
Kryon for Policy Handling First submission to the Hackathon, Bot with major Kryon activities and invoked vb and python code for faster execution How I built it: Individually by educating myself through Kryon's Academy Challenges : Invoking VB and integrating Kryon with Python Accomplishments that : I'm proud of all the AI activities which I have completed What I learned: Kryon's best usage What's next for Kryon+AI: Planning to enhance in Kryon's discovery tool. Built With kryon rpa vb
Privacy Policy Handling - HR Process
The process selected for automation is ‘Privacy Policy Handling’ which is conducted within the Manufacturing Company-Human Resources department.
[]
[]
['kryon', 'rpa', 'vb']
6
10,327
https://devpost.com/software/news-edit-tf
Inspired Newspapers What it does Statistics, export excel file, send mail How we build it Record screen and write commands Challenges we encountered We do not understand advanced commands yet Achievements for which we are proud Create a new way of statistics What we learned Advanced command What's next for TF Editing News Automate software functions
News Edit TF
Optimization of the salary statistics process
['Nhat Linh Nguyen', 'Truyen Dinh', 'thuTruyen Dinh']
[]
[]
7
10,329
https://devpost.com/software/co-rogue
Game Cover Title Screen In-Game Inspiration Since everyone is facing some troubles in these confusing times because of the lockdown, and the theme can be combined with the current situation, I decided to make a game about survival in such world that I hope can help people see the pandemic in a different, better way, than they might think it is. What it does In Co-Rogue you are a survivor making your way through the land where the virus is lurking. No matter how dangerous it is, you keep on moving, looking for a better place. You start out healthy, but each time you move you risk of getting infected, so your health points drop down. You also want to avoid the virus cells, because even if they cannot kill you instantly since you are wearing a mask, they will damage your health. Think about your moves, even if the virus is slower than you, you are outnumbered. Along the way you will find medkits and vaccine prototypes, which cannot make you immune, but do make you healthier. Your goal is to reach the exit every day and survive as long as you can. How I built it The game was built in 2 days using the Unity engine, C#, and Gimp for pixel art. Challenges I ran into One of the biggest challenges was the time limitation, but it was also the reason i had fun making the game. Tho the most trouble was caused in the code. I am not experienced in game making or in programming, so i still rely on tutorials. I didn't understand the code I was writing for quite some time, which was a problem later on when i had to do things that weren't covered in the tutorial. Note to self and other beginners - Always take time to look at the code you wrote down and study it. If you still do not understand it, ask Google or a friend who knows more than you! Accomplishments that I'm proud of I am proud that i managed to submit a game to a game jam, since it is my first game jam to participate in and put a lot of effort into. I also made a new friend, who helped me out when i needed help the most, so thank you Zealith! What I learned I have learned a lot, especially new C# keywords, methods and such. After writing the code I didn't quite understand, I decided to spend a couple of hours just studying about that code, what do things do and how they interact with each other. I have also learned that i need to prioritize tasks even better under time restrictions. What's next for Co-Rogue Since I barely managed to submit the game before time ran out, there is still a lot of things to be added and fixed in the game, like music and sfx or improving the code. Tho i don't think I'll come back to the game any time soon, I want to get back to it after i think I have advanced quite a bit. Built With c# unity Try it out stevemcwin.itch.io
Co-Rogue
Make your way through the corona-infected wastelands and see how long you can survive
['Stevan Perunicic']
['1st Novice Prize']
['c#', 'unity']
0
10,329
https://devpost.com/software/outbreak-survivor
Try to survive the most amounts of days you can Escape from zombies using your limted resources Explore, and survive! Get the adrelaline feeling. A (future) wiki about our game. A (future) wiki about our game. To download go to the mega link provided: (Download the correspondent for WINdows or MAC here: https://mega.nz/folder/9W5HSDQC#qu7n3-uvv2X1_2jVw1KJSg (also below) You can play the online demo: https://youtu.be/BtKEpSAbdRE Here is a more compressed version for faster download (38 mb): https://nelsonwang.itch.io/outbreak-survivor (This is a version submitted after the deadline, please use the megaz link if you are a judge (same program, here it is just better compressed)). USE T TO SWITCH WEAPON R TO RECHARGE (Takes some reload time) Inspiration We always wanted to create a personal video game. This hackathon provided us the opportunity and context to try so. What it does This is Outbreak Survivor. A 3D Third-person shooter. You can move the character using the controls W, A, S, D shift to run, and T to switch weapons you can also aim and click to fire or use your equipment. In an outbreak survivor, you are trying to survive the most days possible. After the first introductory flight. you will have this menu asking what you would like to do for the day. In a day you can either explore or train. Training will increase your maximum health points and exploring will help your character recollect essential survival items, like weapons and food rations. Each day will consume one ration of food. Not having food rations will make your character take 50 of penalization damage per day. Take note that each day that passes will increase the amounts of zombies once encountered since the infected people increase exponentially. So make wise decisions and survive. How I built it How I built it: using Unity for the game engine, and React.js for the website Challenges I ran into Challenges I ran into: some computers are not meant for heavy game development Accomplishments that I'm proud of: I got to use Unity for this project. Accomplishments that I'm proud of To be our first Game Jam we are happy to see that at least is playable. Familiarizated a lot with the Unity engine. Learnt a lot of things. What I learned The game development process is very important, trying to squish it in 3 days seemed that its an impossible task. A lot of respect for people who are used to this kind of competition. What I learned: sometimes you can't rush the development process Give more time to the deployment. What's next for Outbreak Survivor We want to balance the game mechanics for better gameplay. Add more enemies kinds and also add maps and more weapons. In the "Training section" would be great if you could choose what to train. e.g movement speed, exploration search. Built With unity Try it out mega.nz github.com nelsonwang.itch.io
Outbreak Survivor
Train, explore and fight to survive the outbreak.
['Federico Liu Yang', 'Nelson Wang']
['1st Advanced Prize']
['unity']
1
10,329
https://devpost.com/software/covid-19-attack
Inspiration I was inspired by tower defense game and game such as Berserk where you have to defend a lot of enemies by yourself What it does This game is centered around the novel coronavirus, COVID-19 where the player acts as an immune cell fending off incoming germs. There are 2 ways to lose, by running out of player health or by running out of human health. The human's health is represented by the purple cells. Once they are gone, the game is over. The player health is lowered every time a germ directly touches the player. Also, every few seconds, the human will gain back a cell. Every few seconds, your sight will be blacked out temporarily (you will also lose your shield during that time). Use the arrow keys to move and space to attack germs in the nearby area. Remember that your attacks will also hurt the person you are protecting's lungs. How I built it I used the Scratch Game Engine to make this game. Essentially, I create a huge map and randomly place the purple cells around this map. Then I created the player who was restricted by the circle border using the "touching color" statement in Scratch. I then created a list for the coordinates of each purple cell, and I created the Virus enemy. The enemy would be located in a random spot around the circle, the arena Challenges I ran into The main challenge was getting the coordinates of the duplicated human cells into a list. I've really never worked with lists in Scratch and by making this project, I got a better understanding on how to use lists. What I learned I proud of this because I wanted to improve my artistic ability in Scratch, and by making this project, I was able to do that Built With scratch Try it out scratch.mit.edu
COVID-19 Attack!
Play as a imune cell fending off incoming COVID-19 germs to protect yourself, and the human body you're in
[]
['2nd Novice Prize']
['scratch']
2
10,329
https://devpost.com/software/melon-jam-submission
Level blueprint: School Level blueprint: Park Our messy sketch at puzzle solutions. Each arrow is one move Level blueprint: Tutorial Our 2 most challenging levels. All hell breaks goose! Synopsis Simply put, our game is about steering a disease from point A to point B. However, the unnamed disease must travel on humans across a large tile map, and bounce between people before they die and cannot transmit. You start by controlling a nameless, infected avatar, who chooses a direction to walk along a grid every turn. After 5 turns, the carrier will die, halting the spread of the disease. There are two ways to transmit the disease among humans: one can move towards another human on the last turn, or "sneeze", which allows transmission of anyone within 2 squares in front of the player. To add complexity to the environment, hazards like water and walls prevent movement. The core of the gameplay are the different people the virus infects along the way. Each person has different characteristics that help or hinder movement in the map. For example, the goose can cross water, the spitter has a further sneeze range, and the skateboarder … Well you are just going to have to play for yourself. Controls Move - all 4 directions (use arrow keys) Sneeze - only once, transmits two squares forward *** "Sneeze" is not visible on the UI display (press space) "s" to skip level "r" to reset level Hazards Walls: prevents movement Water: only geese can travel through this one Character Types: Germaphobe: wears mask, prevents virus from transmitting from ONE side Old: fewer amount of moves before dies Spitter: longer sneezing distance (4 tiles) Allergy: sneezes every round Doctor: has to avoid, dies instantly upon contact Procrastinator: moves every other round, 2 tiles at once Skateboarder: slides to next wall State of Project Unfortunately, we weren't able to get all of our art assets in the game, none of our sounds (including an original musical composition) and a complete UI. However, we intend on completing this project after the jam. Our main focus was making tricky puzzles that utilized different types of characters. We had many different character ideas, but narrowed it down to our favorites. Built With c# hlsl shaderlab Try it out github.com
Persona Pathogen
A video game where you play as a single germ trying to hop from host to host!
['Rishit Khare', 'Hisham Bhatti']
['2nd Advanced Prize']
['c#', 'hlsl', 'shaderlab']
3
10,329
https://devpost.com/software/jail-break-pc1dta
Inspiration Inspiration was the theme outbreak and so i decided to make a game based on prison outbreak.The Community of Criminals have decided to break the prison and get all their prisoners out of there. They make one of their members do a robbery so that he can enter the prison. In the prison, he manages to get out of his cell. Now he has to rescue prisoners from all the floors and cause a Prison Outbreak . What it does In this game you have have to do the parkour and avoid the obstacles and get out of the jail. Use the WAD or Arrow Keys to move the Player. How I built it I built this game using Unity and C#, Adobe illustrator for graphics and background. Fl Studio for music. Challenges I ran into Doing both good game feel and good animation of the player together. Also Me and my teammate are study in High School and we live in India. therefore it was difficult to manage time with classes and due to the zone difference we got less time as the Hackathon started Late Night and Ended late night. we could have changed sleeping timings but we also had classes. Accomplishments that I'm proud of That I made everything myself and took nothing from Asset store or Internet. What I learned I learned more things about animations and Graphics. What's next for Jail Break I also want to add a white light which moves randomly and police is using it to search for the criminal so that they could catch him and stop the Prison Outbreak. The quality of music,graphics and the game-play are not good in the video as I don't usually record videos and don't know how to make good ones but they are good in the game. Trust Me!!! Built With adobe-illustrator c# flstudio unity Try it out mera-naam-vihaan.itch.io
Jail Break
Are you capable enough to cause a Prison Outbreak?
['Vihaan Dhaka', 'Aarush Mithal']
['3rd Novice Prize']
['adobe-illustrator', 'c#', 'flstudio', 'unity']
4
10,329
https://devpost.com/software/viruclean
Our ViruClean Logo Hmm...why is the virus under the couch? Let's get rid of them! How to Play Screen Oh no! Our player has been infected! Hope they can get some meds or a vaccine before time runs out! All our screens, featuring our own graphics and UI! Inspiration When the theme of MelonJam was announced to be “Outbreak”, one thing popped straight into our (and I’m sure a lot of other people’s) minds; the pandemic. We took this idea and ran with it, but added in our own aesthetics to make it visually appealing and less scary than the reality of the world right now. What it does ViruClean is an interactive game that centers around the following story: In the year 2020, COVID-19 had risen to cause a global pandemic. The virus has the property to survive on surfaces from hours to days. Somehow, the virus has ended up in your home, and the best way to defeat it is to clean your house! When the user first opens the game, they will see a home/menu page. Their cursor will be indicated by a spray bottle. The instructions for how to play the game are found by clicking the “How to Play” button. There, users can get familiarized with the enemy (the virus), items (medicine and vaccine) and how to move around. One special feature of ViruClean is that users must pose for the camera to move around the house. To utilize this feature, users need to enable their camera, then pose using the 5 poses listed in the “How to Play.” Users can test this feature within the “How to Play” screen. To play the actual game, users select one of three levels (based on difficulty) and then are taken to the play screen. During gameplay, if a player sees a virus, they just have to click on the virus, then press the spacebar before the virus gets too large and stuck to the screen. If the virus does get too large, then the player’s health begins to decrease. To stop the health from decreasing, the player needs to find medicine (pill). However, this will not restore their health, so if they’re low, they need to find a vaccine(syringe), to restore it. If time runs out, the player’s health reaches 0, or all the viruses are cleaned, then the game is over. Players can then choose to return to the home/menu screen or replay the level. How we built it We started by making the basic framework using p5.js in Glitch. We also created all of the graphics you see on the screen by designing vector images. We then used this original framework, but trained a teachable machine and implemented it to make the game more interactive. (You’ll definitely stretch a lot while playing!) If you would like to learn more about Google’s teachable machine and how to implement it, we used the following links as guides! Google's Teachable Machine Daniel Schiffman's tutorial on how to implement Teachable Machine Challenges we ran into Moving seamlessly between the different screens of the game was a bit of a struggle. This issue came to a head with our biggest bug: buttons. Figuring out how to ensure that specific buttons are only active on specific screens proved to be a tedious task, but we were eventually able to solve it using just a few extra lines of code. Accomplishments that we're proud of Creating a game in just a few days is in accomplishment in itself! We are also proud of the overall UI of the game and being able to use Google’s teachable machine to make the game more enjoyable (and slightly more difficult). What we learned We learned how to implement Google’s Teachable Machine, which uses image recognition to classify and then, for our game, move the screen around based on the player’s poses. We also learned a lot about creating our own original graphics and navigating through the software. We used Vectornator and Clip Studio Paint to create them! What's next for ViruClean We’d like to keep improving on gameplay virus multiplication, should a player take too long to eradicate the virus, and adding more poses for more actions in our teachable machine. Additionally, we’re going to try to improve the accuracy of our teachable machine. Originally only one team member created the data for the machine, so the game works best with her as the player. However, by providing more variations of each pose with different people, we’re hoping we can make the game smoothly playable for everyone! Built With clip-studio-paint css glitch google-teachable-machine html html5 image-recognition javascript ml5 p5.js vectornator Try it out viruclean.glitch.me github.com
ViruClean
A game where you'll need to rid your house of the pesky Coronavirus, but act quick and effectively before they get too close to you!
['Arthi Krishna', 'Ayana Griffin', 'kara domushen']
['3rd Advanced Prize']
['clip-studio-paint', 'css', 'glitch', 'google-teachable-machine', 'html', 'html5', 'image-recognition', 'javascript', 'ml5', 'p5.js', 'vectornator']
5
10,329
https://devpost.com/software/alien-binmasters-outbreak-sanitation
Inspiration The outbreak has destroyed whole human civilization ,there is no happy ending and everyone's a zombie. The aliens are here but they are late. Now the most they can do is salvage human things(?). The Player plays as a UFO collecting human stuff like computers,sofas etc but they must avoid collecting the zombies. They surely don't want the outbreak on their planet or civilisation. What it does You play as a UFO whose task is to eat an entire room worth of human stuff but avoid the human turned zombies.Eating 4 zombies results in game over. How we built it We used Unity3d as our game engine and EchoAR for some cool alien models Challenges we ran into Wanted to export this for ARcore but ran out of time Accomplishments that we're proud of Made a cool looking game in a short amount of time What we learned A lot about meshes in unity and a new AR SDK: EchoAR What's next for Alien BinMasters: Outbreak Sanitation Exploring EchoAR more in this and implementing ARcore functionality Built With arcore c# echoar unity Try it out drive.google.com
Alien BinMasters: Outbreak Sanitation
Aliens are here to clean the mess of a zombie outbreak that no one survived
['Vaibhav Suri', 'Ashit Mehta']
['echoAR Sponsored Prize']
['arcore', 'c#', 'echoar', 'unity']
6
10,329
https://devpost.com/software/dr-turret
Turret defense Inspiration We wanted to create a game that makes the player think fast and take action under pressure while still enjoying the gameplay. What it does Turret defense game against untreated persons. How I built it Our team used the Unity game engine and coded it in c#. Challenges I ran into First game jam... Accomplishments that I'm proud of First game jam! What I learned How to collaborate with others online. What's next for Dr. Turret We are adding new features and items to the game every day and optimizing the game's performance to make it more enjoyable and smooth to play. Go PLAY IT HERE: https://itch.io/jam/melon-jam/rate/726682 Built With c# unity Try it out itch.io
Dr. Turret
There is an Outbreak! Vaccinate the sick on time!
['Sebastian Jimenez', 'Francis Maminski']
[]
['c#', 'unity']
7
10,329
https://devpost.com/software/melon-jam-zombies-big-fail
Inspiration Zombies and covid 19 What it does Its a game in which u run from 100 zombies How I built it I built my friend into game and then never used him and he help me with art Challenges I ran into Multiplayer i spent 2 whole days ona big fail never try first game top down multiplayer Accomplishments that I'm proud of making zombie kill human What I learned I need more time What's next for Melon jam Zombies! big fail Its ded but we will use characters to relive new game called Platformer Try it out drive.google.com
Melon jam Zombies! big fail
Zombies! kill human
['Jaspreet Johar', 'Shauriya Sharma', 'notadidas Khehra']
[]
[]
8
10,329
https://devpost.com/software/eliminatethevirus
Inspiration My inspiration was based on the current circumstances that we're in. Now we are facing the Covid-19 virus, but my project is based on a computer virus put far into the future. What it is My project is an FPS(first-person-shooter) game that is about destroying enemy virus-bots using blasters that you have or pickup. How I built it I built it using Unity and I ran my scripts in Unity using C#. Challenges I ran into For me, the hardest part was integrating the AI navigation for more bots in my edited world. Accomplishments that I'm proud of I'm proud that the colors and the world looks aesthetic and is a clean build. What I learned I have learned a lot about C# and I have also learned a lot about using Unity. What's next for EliminateTheVirus There are so many things I can do next with this project. I plan to add new blasters and levels, and I plan to add a soundtrack and better sound effects to make my game not only look good but sound good too. Built With c# python unity Try it out github.com
EliminateTheVirus
Eradicate the computer virus!
['Yougi J']
[]
['c#', 'python', 'unity']
9
10,329
https://devpost.com/software/typical-shopping-trip
Inspiration The world around me. What it does It's a game. How I built it I used Unity. Challenges I ran into Procrastination Accomplishments that I'm proud of Turning it in barely on time. What I learned More about Unity. What's next for Typical Shopping Trip Built With unity Try it out github.com
Typical Shopping Trip
You're doing a shopping trip in the trying times of 2020.
[]
[]
['unity']
10
10,329
https://devpost.com/software/outbreak-oups32
Main Menu Gameplay #1 Gameplay #2 Inspiration I was inspired to make this because I like the synthwave aesthetic, and wanted to incorporate into an Outbreak theme. So I thought that a computer virus fit in with the synthwave aesthetic nicely, so I decided to make it. What it does Using WASD, you drive around your car and try to avoid getting hit. Once you get hit enough times, you die, and restart. You also use a steering wheel in real life to steer, which I got working using computer vision detection with the opencv library. How I built it I used Unity to create it. Challenges I ran into Time management was definitely an issue. This is my first game jam, so it was slightly difficult to stay on track with time. Accomplishments that I'm proud of I'm very happy that I was able to produce a game that I had fun playing, even if other might not. It feels good to know that I can make something I enjoy. What I learned I learned how to use Unity to create a game, and also how to use computer vision detection to play a Unity game. What's next for Outbreak I hope to fix some bugs that I didn't have time to fix, and also add more gameplay mechanics. My project file size was too big to upload to github, so I zipped it and uploaded it to google drive instead. All you need to do is uncompress it to see the project files. Built With c# python unity Try it out drive.google.com bearseascape.itch.io
Outbreak
Race in a synthwave landscape and avoid being corrupted by the computer viruses
['Michael Li']
[]
['c#', 'python', 'unity']
11
10,329
https://devpost.com/software/3d-snake-oth61l
Inspiration The game snake is a classic, it's simple, easy to understand and runs on just about anything. I noticed that next to no one have ever made the game in 3d. And I don't mean it looks 3d, I mean the snake moves in 3d dimensions. What it does It's snake just like how you know it. Controls: W: forward A: left S: backward D: right E: up Q: down FAQ Q: "Won't it be too easy because there is so much room?" A: "Sure it's easy to stay alive, but good luck actually getting the fruit, it's really hard." How I built it It uses Three.js. Challenges I ran into I have never used three.js before, it was slightly confusing to pick up quickly. Accomplishments that I'm proud of It works! I can't belive it works! I ran in to many problems with three.js, and I solved them in the most jank way possible. Despite my noodle code, due to my first attempt at three.js, it works perfectly. What I learned I learned three.js What's next for 3D Snake Add ability to lose. Rewrite in Rust and Wasm for low level control. Built With javascript three.js Try it out jacobzwang.com github.com
3D Snake
Classic Snake Game In 3 Dimensions
[]
[]
['javascript', 'three.js']
12
10,329
https://devpost.com/software/cubebreak
I've never developed a game before so I followed a tutorial on how to get started. I then built upon this and developed a simple game that involves going through a level of blocks to get to the end. This was my first time using Unity. Going into this, I didn't really have anything planned but using the tutorial, I built on it and added some aspects of my own including the acceleration and movement. It was really hard for me to get the animation from the game finished to the game complete screen and took almost an hour. Learning In addition, learning the syntax of C# and the basics of Unity also took a while to get used to. Built With c# unity
Cubebreak
Get through the level without hitting any of the blocks!
[]
[]
['c#', 'unity']
13
10,329
https://devpost.com/software/outbreak-r9a60p
Entire Scene Evil Cube Nice cubes in Safe Zone Evil cube chasing player First split Smaller splits Inspiration When I first heard the theme "outbreak", I immediately thought of the COVID-19 pandemic, which is still deeply affecting many people's lives. I wanted to create a monster that was similar to the virus. Idea There are evil cubes and nice cubes, the goal of the game is for the nice cube (player) to defeat a big splitting evil cube. Thus, the splitting and multiplying evil is similar to how the virus keeps spreading. There are also safe zones protected by other nice cubes which the evil cube cannot enter. How I built it I used unity as a game engine, and designed my models using blender. I also used krita to draw the textures for the models. The trees/rocks/archway are from bitgem and music is from freesound. Challenges I ran into Since I'm completely new to making games, I had no idea how anything worked at first. I had to watch so so so many youtube videos :(. I kept getting errors on my codes, but because I'm also new to using C# (the only language I really know is python), it took me really long to figure out how to fix each one. I also had a bug where the player cube could "fly" because pressing space would allow it to keep jumping even in air. Finally, I tried using echoar originally for my models, however I was using the free version rather than the offered business version, and then I ran out of API calls. Accomplishments that I'm proud of Considering I never used unity, blender, EchoAR, or C# before this hackathon, I'm very proud of myself for learning all of them to a usable extent in just a couple days. I was also proud when my the face for my texture FINALLY faced the correct direction on the cube. What I learned I learned how to use unity, blender, EchoAR, and C# :). What's next for OutBreak I would like to make the other nice cubes in the safe zone npcs that the player cube can recruit to help in the battle. I also want to create a few different levels of difficulty, such as a paranoia version where everything is dark except a small area around the player. Built With blender c# freesound krita unity
OutBreak
Evil looking cubes duplicate when killed similar to the spreading COVID-19 pandemic
['Tiana Zhou']
[]
['blender', 'c#', 'freesound', 'krita', 'unity']
14
10,329
https://devpost.com/software/zombied-a-1p-shooter-game-made-with-unity3d-engine-and-c
GIF Shooting action created using C#. The target has a 100 float hitpoint and the gun has 30 hitpoints. So it takes 4 hits to kill the enemy. GIF added a spark shooting muzzle effect to the gun. Inspiration Over the weekend, I was planning to build intercative games with Javascript for the web. But I thought, why not learn something new and I explored the c# and Unity documentations and a couple of Youtube videos and decides to come up with my own game out of this inspiration. I love to play games like fortnite and PUBG and other FPS games, along with FIFA and other sports games. So I decided to build whatever possible iin the limited time frame and with a good sense of logic. What it does Check the video here GAME DESIGN Player Expereince Intense Core Mechanics Shoot Enemies Core game loop: Collect ammo, shoot enemies, and reach end of level ** Game Theme** Dark Forest and Bunkers Zombies MVP features - in order of priority First Person Camera Movement Raycasting to shoot Enemy move and attack AI Health and damge system Death/game over Weapon Switching Ammo and ammo pickups Flashlight and battery pickup Probuilder Geometry How I built it This game is built with Unity3d game engine and C#. The assets used have been imprted from Unity3D standard assets and the environment is customised by myself. The scripts have been written in C# in Microsoft Visual Studio. Animations have ben created in Unity 3D using the animators provided. The main camera focuses from the eyes of the first player. The player is equipped with a gun imported from a custom asset. The game design and sandbox have been prepared manually using Unity's assets. I have used Unity's NavMesh AI agent for giving artificial untelligence powers to the enemy zombie. All the default effects associated with Unity's 3D objects like sticking and jittering were gotten rid of in the scripts. A definite chase range of floating distamnce 3f has been set up for the enemy. If this threshold is cross and the enemy is provoked, it starts to chase the player shooter forever wherever the player goes. The player has a hitpoint strength(health) of 100 units, so does the zombie. The gun gives a damage of 30 hitpoints. So it takes four shots to kill a zombie in the game. All the scripts have been provided in my gihub repo here The player and enemy health scripts have been written. And we also make sure that if the player fires a bullet at the sky, it has a null effect. Whenever the player or the enemy is hit, the unity console gives a message about the damage incurred using debug.log in C#. I have exported the game using WebGL export and the index.html file is in the repository mentioned and also shown in the YouTube demo video. It was great weekend and I definitely got to learn something new and of great value. I devloped a good logic and understood the workflow involved in developing a gaming application with Unity! Challenges I ran into Creating the game design. Adding a first person controller Making a prototype sandbox Using Unity's Navmesh agent for AI Fixing the stick to and Jittering effects in-game setting a Chase range for enemy AI Making enemy attack if provoked Giving the FPS player a gun Raycasting and Muzzle effect after firing the gun setting hitpoints for gun and enemy. The gun has a hitpoint of 30 and the the zombi has 100 hitpoints. So it takes 4 killshots to leave the zombie dead shooting hit effect Hitting Animation in the zombie Enemy Attack Player Health Accomplishments that I'm proud of I am proud to have learnt something new over the weekend even though I am having exams at University and it has been a smotth rollercoaster ride. Unity is an incredible 3D package used for making video games, architectural and medical imaging and more. The challenge is that it's big and complicated to use, especially for complete beginners to coding and game development. We make learning to code easy and fun by leading you step-by-step through the process of creating exciting games. What I learned I am proud to explore the basics of C# and all the in game functionalities and inbuilt functions that it provides. I also learned about importing assets and creating a AI in game using the features of C# and applying logic through code. This is the first time that I have not only done learning dry programming concepts, but applyied them immediately to a real indie games and rally elated to see what it has come out to be. It is a long project yet incomplete, But I am really happy to have learnt so much from it.... A lot of more features, like life, health and other animations yet to be added. I had a limited time frame since the start of the hack and it had to be done in the midst of university exams. I would like to further add more animation, health count of the player and zombie, gun reload feature and oter sound effects to the game and interactions to make it a lot more interctive and fun to played with. What's next for Zombied - a 1P shooter game made with Unity3D engine and C Creating Player health class a game over user interface Death Handler Health Score Microinterractions Sound effects Complex animation Scores(kills, level) Add more assets like trees, jungle, forest and a dark theme to the game. Add zombie assets to the enemy Add movements in the environment Leveling up feature and lots more This is truly fun. Enjoyed every bit! Built With c# csharp unity unity-standard-assets Try it out github.com
Zombied - a 1P shooter game made with Unity3D engine and C#
A one person shooter game that I'm currently building using Unity3D and C#. This game is intended to work on PC ( Windows and Mac )
['Elio Jordan Lopes']
[]
['c#', 'csharp', 'unity', 'unity-standard-assets']
15
10,329
https://devpost.com/software/dragon-game
have fun Inspiration to develop a game What it does a dragon game How I built it with html5 css javascript Challenges I ran into Accomplishments that I'm proud of the output of the project What I learned developing a game with javascript What's next for dragon game Built With css html5 javascript Try it out github.com
dragon game
fun and joy
['Swetha Ramagiri']
[]
['css', 'html5', 'javascript']
16
10,329
https://devpost.com/software/covidtron
boss level maze level covidtron melon jam Built With 2d c# unity webgl Try it out github.com
covidtron
This is a 2D rougue-like dungeon game that brings out the classic feel of the gaming era combined with a flair of the theme outbreak
['Sankalp Jaitly']
[]
['2d', 'c#', 'unity', 'webgl']
17
10,329
https://devpost.com/software/getout-o8yhf2
Inspiration COVID-19 has transformed millions of peoples lives because of its rapid outbreak. Due to its significant role in all of our lives, we were inspired to make a game revolving around the virus as a theme. In order to put a smile on people's faces, we wanted to shed some light and humor to what has been an extremely difficult time for many people by creating this game. The year is 2030, just when everyone thought COVID-19 was getting better, it transformed and turned into an airborne virus that posses its host and turns them into a zombie. Most of the world has already been affected but not you. You somehow managed to survive by barricading yourself and have now heard of a haven that has not been effected. Now, it is your goal to drive over there no matter the cost. As you can see, we played around with this scary COVID situation and exaggerated it by turning it into a zombie apocalypse. How to Play First, the user will meet our start screen. Here they can select whether they would like to play with their arrow keys or their mouse. They can also use the space bar to gain a boost. But beware that this boost leads to less control over the car. Furthermore, they can click on the sun to change the time of day, press p to pause and resume and escape to quit. Their objective is to get to level 10 while avoiding the random virus and zombie obstacles that will popup. If they get to level 10, they win as they have successfully gotten out! How we built it In order to build this game, we used processing java, as well as Piskel in order to design the sprites, and Gimp to make the background design, and user interface. Challenges we ran into We ran into many challenges making such an advanced game in such a short amount of time. To begin, making the road lines in the middle was difficult because we weren't sure how to animate them. Secondly, designing and creating the car was also a difficult task, and took a lot of time. Without a doubt, creating the boost button was the hardest part because we didn't know how to speed up everything, especially in correlation with the other animations. Lastly, a great challenge was creating the hit detection between the car and the obstacles from scratch since none of us had experience with how to do that. Accomplishments that we're proud of Whether we win or lose this competition, we will surely be proud of ourselves for building such an extremely good-looking and interactive game from scratch. The feature of our project that we are most proud of is how beautiful and functional the game screen is. Having an animated background, working road, movable car and animated obstacles was a huge challenge that we are extremely proud to have overcome. It was all of our first times creating a good-looking game app and we are proud that we could have accomplished it. What we learned We learned a lot during this hackathon. Firstly, we learned how the new programming language, processing java. Two of our teammates had never used that before so they had to quickly learn it and start using it in this hackathon. It is a very cool and flexible language that will definitely come in useful in the future. This was also all of our first times developing a game app for a hackathon so we learned a lot about how their architectures work and what goes into making one. Lastly, we learned a lot about how to work together in a team because developing a big project in such a short time teaches you a lot about efficient project management and collaberation. What's next for GetOut Next, we hope to clean the game up a little bit by working on creating a more simple and interactive user interface. We will also work on implementing new features such as an online multiplayer option, new zombie obstacles and an instructions screen. After we have done all of that and are satisfied with the final results, we will push it out to the public for everyone to use and have fun with. Built With c++ gimp piskel unity Try it out github.com
Get Out
COVID-19 Apocalypse Car Game.
['Mihir Kachroo', 'Nand Vinchhi', 'Veer Gadodia']
[]
['c++', 'gimp', 'piskel', 'unity']
18
10,329
https://devpost.com/software/angry-birds-game
Inspiration Angry Birds game How I built it Challenges I ran into Accomplishments that I'm proud of What I learned What's next for Angry Birds Game Built With javascript Try it out vinayakdhingra19.github.io github.com
Angry Birds Game
I always played the game .
['Vinayak Dhingra']
[]
['javascript']
19
10,329
https://devpost.com/software/blockthem-gxb3qw
Inspiration It is inspired from Pacman and tetris. Built With unity
BlockThem
A portal will be releasing zombie bots. The player need to place blocks redirect them away from the containment field.
['Santhosh Laguduwa']
[]
['unity']
20
10,329
https://devpost.com/software/zombie-survival-fps-game
City In a hotel City Streets Forest Firing Inspiration This Game Was Inspired by World War Z.Its was really good game with really good graphics.So i decided to make one of my own using Unreal Engine 4. What it does Just the cool zombie game.Download the Files to try it on your Unreal Engine. How I built it I built it using Unreal Engine 4.Used Maya and Adobe Mixamo for models and animations.I haved some game assets from unreal engine marketplace so it maked my work to find 3D models and Foliages like tress and grasses really easy Challenges I ran into I have really low spec PC powered by AMD Ryzen 1200 and AMD Radeon RX570 with GB ram.Cause of it my PC Freezes a lot.During making of this my PC Freeze a lot of time.CPU,GPU and RAM usage was always on 100%.Due to low processing power of my PC I wasn't able to package it to .exe .So i barely managed to make it somewhat working and make something with good graphics. Accomplishments that I'm proud of I managed to make some good game with graphics somehow. What I learned To How to use Blueprints and make somewhat animation in Unreal Engine.I learned to unleash unreal engines power according to my PC's capability What's next for Zombie Survival FPS Game Game is still in development and more levels will be added soon.I worked a lot on it and still keep updating it.Zombie Hordes with Scary Zombie will be coming soon. Download Links of the source Files with Assets 1. https://drive.google.com/file/d/1A1sA2sh0hee83XuCwHZ9jZ_zHrCx_MD8/view?usp=sharing 2. https://drive.google.com/file/d/1WlaIcVm3Zls2o7qF1dG_DdA_bved-kLB/view?usp=sharing 3. https://drive.google.com/file/d/1LKbcSgLzR_l05ndKJIMBwGOTrSm_tIy5/view?usp=sharing 4. https://drive.google.com/file/d/19Uy21TG7EyRiFhP5-_NIjbIACI4k3oVX/view?usp=sharing Contact If any difficulties in using the source files or assets or wanna work on the development of this game together then let me know on my discord-cyrixninja#0157 Built With blender c++ maya unreal-engine Try it out drive.google.com drive.google.com drive.google.com drive.google.com
Zombie Survival FPS Game
Survive the Outbreak
['Harsh Kumar']
[]
['blender', 'c++', 'maya', 'unreal-engine']
21
10,329
https://devpost.com/software/yummy-yummy-rolls
Inspiration I am really fascinated with the Python Programming language and its enormous possibilities in both hardware and software. I have seen very few games made with Python Programming. I am learning python and when I saw "Roll for Hacking" and especially the game theme, I thought it is a great opportunity to show python capabilities as well as a great chance to learn new things. So, I decided to make a game using python and thought to control it using the hardware device which would be really fun to play and learn the python programming too. What it does When the game starts, there is an octocat character that can move around and catch the Chocolate rolls dropping from the top and the character has to avoid the vegetables falling from the top. There are 5 lives in the game and each Chocolate rolls give 100 points and catching vegetables results in loss of lives. And more exciting this is that, The game is controlled by a hardware device made with circuit playground express. How I built it I built the game using python programming langage and GUI programming toolkit Tkinter. Challenges I ran into I was trying hard to add capacitive touch but couldnt do it and when I was at my final youtube upload the lights gone and when it came I there was just 15 minutes left to upload and write all the things. Accomplishments that I'm proud of I am proud that I have made software + hardware game with python which is fun to play. What I learned I learn how to use the circuit playground express and using the buttons and sensors of Circuit Playground Express as well as I learned some complex things on Tkinter development What's next for Yummy Yummy Rolls I am planning to add sound effects on my game and also some lights and capacitive touch to my hardware device. Built With circuitplaygroundexpress circuitpython python tkinter Try it out github.com
Yummy Yummy Rolls
A delicious GUI based game made with Python and hardware device used as a controller for game.
['Naseeb Dangi']
[]
['circuitplaygroundexpress', 'circuitpython', 'python', 'tkinter']
22
10,329
https://devpost.com/software/bottle-shoot
UI of the game Marker snapshot1 snapshot2 Inspiration I show many shooting games and I working on AR from last 1 year so I thought why not shooting AR so that this game comes in mind What it does This game has levels in this you can show some moving bottle in augmented reality and you have to aim and shoot the bottle if you missed then the game will over How I built it I use unity 3D to build and vuforia for AR integration and C# for coding Challenges I ran into Challenges for me as a beginner that combines AR technology with the game Accomplishments that I'm proud of I Accomplish that I successfully do that and make a game with AR. What I learned I learned many things like a bigger like raycasting method and so on. What's next for Bottle shoot I make more levels and some more difficulties in this so that user can really enjoy Built With c# unity vuforia Try it out github.com
Bottle shoot
Bottle shoot is an AR based shooting game.You can shoot the moving bottle and break the bottle and make the score.
['Ruchi Kushwaha']
[]
['c#', 'unity', 'vuforia']
23
10,329
https://devpost.com/software/evirus
Inspiration This game was built to be a puzzle game with a twist, the original concept of the game was to have 4 hard puzzles that would result in you beating the computer virus, only to find out that you've been played and you actually released the virus and now a pseudo zombie apocalypse is spread What it does Right now, the game isn't fully ready in the final stage, I have built a row of buildings, and set up the gun controls and have added a scoring system but have yet to add death screens and a goal. The puzzle answers are: delude, AND NOT AND, 3, 72696 How I built it using the Unity game engine as well as inventor for all the CAD Challenges I ran into I couldn't finish because the city itself took over a day to design, as each building was made by me alone. The hardest part was actually getting the text to display on the screen Accomplishments that I'm proud of The CAD as well as the smooth typing onto the screen which was implemented into unity. What I learned How to design some sense of a model city and those buildings as well as how to implement puzzles and also I improved my Unity skills and saw how one can use the UI text system effectively. What's next for eVirus Well first I plan on hollisticly improving the design, then using an L system for modular generation. Game story You are a hacker trying to protect the world from a virus by solving these 4 puzzles, this will then cause the world to erupt into chaos as computers become killing machines and now you have to go into the streets and fight them. USE THE SHAREMYGAME LINK TO PLAY. Built With unity Try it out github.com sharemygame.com
eVirus
eVirusGame
['Vedaangh Rungta']
[]
['unity']
24
10,329
https://devpost.com/software/the-vaccine
Inspiration This being my very first game jam, I wanted to work on the basics of player movement. I was inspired by the works of indie developers like Brackeys, Randall, and Dani, whos videos helped me learn the mechanics that I implemented to this game. What it does It's a 2D shooter where you play as a vaccine that is on a mission to eradicate as many COVID-19 viruses as it can. How I built it I build the game using the Unity game engine. I followed the basics rules of rigidbody forces and motion. I also used photoshop to create the sprites. Challenges I ran into The biggest challenge was implementing the rope swing mechanic. This is only my 2nd game development project and I made the foolish attempt to implement this pretty complex mechanic in such little time. There were many intricacies that I had to accomplish, such as the system to detect the nearest platforms, and the physics that would be applied to every swing. Accomplishments that I'm proud of Definitely the rope swing and the animation. What I learned I learned that game development is pretty difficult if you are not organized. What's next for The Vaccine I'd probably add a system that would procedurally generate scenes Built With unity Try it out simmer.io
The Vaccine
A 2D shooter where you play as a vaccine to destroy the viruses
['Oditha Amarasinghe']
[]
['unity']
25
10,329
https://devpost.com/software/alien-virus-shooter-time
Outbreak Homescreen Main character Waddle Aliens Phantom Phantom that flies Shooter Shooter Big Bad Virus that spews aliens About You must escape the building filled with monsters created by the alien virus. You must also avoid becoming infected yourself What it does Users start the game and are put in the level surrounded by monsters. They have a gun and must shoot their way out to escape How I built it Unity was the game engine of choice. Csharp was used to program it and Adobe Illustrator was used to create all the images. Programmer: After setting up the project, I made a simple player movement script, then a simple enemy ai script to follow the player. Added collisions and walls, fail state on collision with enemy (you become infected). Added 2 different types of guns to kill the monsters with. The final part was building the level Designer: Meanwhile, I chose the color palette. Then made three different types of aliens (though we could only include of them), the user's avatar, walls (that weren't added), and doors (that also weren't added). My last creation was the virus that spawned the icky aliens. It's rather cute though that didn't get added either. Challenges I ran into Two teammates that we thought would be committed were not :( We had to create the game with only two people. Time constraints: didn't have time to implement all features we wanted Accomplishments that I'm proud of We're really proud that we created a finished prototype! What I learned Our designer learned how to create sprites and our programmer grew in his Unity and Csharp knowledge. What's next for Alien Virus Shooter Time The first steps is polishing what we have already. We have a working game, but we need to add animations, small particle effect on bullet collision, and sound. We also need to make a menu screen. After that, we'd like to include more levels, more shooters, more variety in the enemies, and more fun challenges! More is awesome! Built With adobe-illustrator csharp unity Try it out github.com
Alien Virus Shooter Time
Escape the Alien Virus Monsters
['Devonne Busoy', 'Kaileb Hermansen']
[]
['adobe-illustrator', 'csharp', 'unity']
26
10,329
https://devpost.com/software/how-many-cases
Can you remember them all Stage 1 This is an easy one Inspiration The pandemic has got us all really bored. The only parameter that is changing every day is the number of COVID-cases around the world, apart from which we are leading a monotonous life. How about challenging your memory power? Can you remember the statistics of COVID in my imaginary world? What it does There are 8 countries, each represented by a colored card, numbered from 1-8 starting top-left corner. The cards flip and reveal a number, those are the number of cases in each country. The cases increase as the game progresses. How many times can you guess right? How I built it I used Pygame to build the game. Challenges I ran into This was my first attempt at learning PyGame, It was challenging to understand the various commands and flow of the program. Accomplishments that I'm proud of It is a great feeling to have built a game after familiarising myself with the basics of PyGame What I learned I learned about events and how every action needs a trigger in order to be executed. What's next for How Many Cases? Built With pygame Try it out github.com
Count the CaSeS?
In an imaginary world there are 8 countries affected by COVID. Can you remember the statistics?
['Namya LG']
[]
['pygame']
27
10,330
https://devpost.com/software/raccoonaut-s-expedition
Inspiration We love raccoons and thought little astronaut raccoon would be cute. What it does Raccoonaut’s Expedition is a website designed to visualize our solar system in orbit. It is an accelerated simulation modelled to showcase the relative size of the planets, as well as the speed at which they rotate around the sun. Through the assistance of a raccoon-astronaut, our site mascot, we also provide some brief information relevant to the clicked-upon planet. How I built it The base of this mini-simulation is programmed in HTML, CSS, and JS. Animations are created with the help of external Javascript languages, GSAP and ANIME.JS. These stunning graphics are made through the DOM rather than the Canvas. All elements are created by the team from scratch; the solar system’s SVGs are hard-coded, with the exception of our little Raccoonaut. A solar system API is used to grab planet data. Challenges I ran into Tweaking Javascript animations to look just right! Accomplishments that I'm proud of Composing a cohesive site that looks aesthetically pleasing. What I learned Learning new libraries to assist our webdev and design skills! What's next for Raccoonaut's Expedition We'd love to implement more planets and animations to truly immerse users in an outer-space expedition. Built With css3 html5 javascript Try it out github.com still-mountain-85982.herokuapp.com
Raccoonaut's Expedition
Raccoonaut’s Expedition is a simulator that visualizes our solar system in orbit, showcasing the relative size of the planets and the speed at which they rotate around the sun.
['Daniela Valdes', 'Matthew Yang', 'kennethjuang', 'kqrsn']
['Gift Cards']
['css3', 'html5', 'javascript']
0
10,330
https://devpost.com/software/const-elation
Inspiration inspired https://github.com/alvindav/constellation Try it out 35.203.164.52
Const Elation :^)
A short tagline for your project
['Alvin David', 'Gabriele Dal Cengio']
['Gift Cards']
[]
1
10,330
https://devpost.com/software/alienplanets-a673lv
Mission brief planet select Home page Gliese 667Cc page Inspiration Inspired by kid's science websites used for education. What it does Teaches about habitable planets in our solar system for educational purposes. How I built it Javascript, CSS3, and HTML5 with a little bootstrap and Java processing. I used photoshop to do the planet cropping. Challenges I ran into I found at times that my javaScript and processing was a bit tricky to adjust to responsive screens. I also intended for the audio to autoplay but was unable to due to browser limitations. Accomplishments that I'm proud of I am proud of creating a website for educational purposes. What I learned I learned more about implementing javaScript bootstrap and animating with CSS3. What's next for AlienPlanets I plan to add more planets to the page and perhaps add more animations when entering a planet. Try it out www.sfu.ca
AlienPlanets
Learn about habitable planets in the universe
['Sorren Jao']
[]
[]
2
10,330
https://devpost.com/software/space-odyssey-tokgzl
GIF Covid got you down? Feelin' like leaving the Earth? Relatable. Take a trip with us to Space Odyssey! Learn about the solar system! and then go exploring into the unknown! Learn about the planets! Check out some interesting facts! and the space discovery timeline of course... Think you are ready? Test your knowledge with our space-themed quiz! Thank you for viewing our submission! Inspiration The competition theme is outer space and therefore we decided to base our project on space… Jokes aside, knowing that there is a substantial amount of research and information on space, we found that learning about the topic is really hard. This is because the topic of space encompasses many different ideas and concepts about celestial bodies, theory, and exploration etc. Thus we decided that we wanted to make an interactive website about space that helps people more easily immerse themselves in this truly fascinating topic! What it does A mobile-friendly educational website that provides information about outer space in a fun and interactive manner through an interactive solar system, fun facts, a discovery timeline and more! How we built it Through blood, sweat, and tears (hehe BTS reference) we managed to scramble together a functional site using html5, css3, javascript and the jquery library. Challenges we ran into Finding and debugging small errors that affect the formatting of the website (eg. weird margin appearing on the left side of the website). Generally it took 1 hr to find and delete the 1 line of code that was ruining the website. Also another thing was the problem with, ahem, “Time zones” (different sleep schedules go BRRR). Accomplishments that we're proud of 1) Actually finishing it. 2) Seeing the project come together after many hours of working on it. 3) Pulling through despite being coding newbies. What we learned 1) Html, css, javascript, jquery 2) The limits of our procrastination 3) The limits of our ability after procrastination 4) Team work through a virtual environment. 5) Syncing up with each other because we all had different schedules, priorities, etc. What's next for Space Odyssey 1) Extend slideshow 2) Add more easter eggs for the space exploration section 3) Add more quizzes to the site (also base them off rigor). Built With css3 html5 javascript jquery Try it out dina.mingwuchen.com
Space Odyssey
!Science Fiction Universe (SFU) presents Space Odyssey! An interactive and immersive space education platform designed to deliver a seamless, simple, and fun experience for people of all ages!
['Johnson Luong', 'Jerry Deng Zhu', 'Lynn Nguyen', 'Dina Zeng']
[]
['css3', 'html5', 'javascript', 'jquery']
3
10,330
https://devpost.com/software/hackademia2020
Inspiration Reusable rockets "An order of magnitude improvement" What it does Forces you to deal with Newton's 1st law How we built it HTML, CSS, Javascript Challenges we ran into Time constraints Fast 2D collision detection between circles and rectangles. It was decided to treat everything as a circle. The game source code is pretty ugly and violates almost all style and quality rules. Accomplishments that I'm proud of Using bootstrap What I learned How to use bootstrap What's next for NAS3x Mars Defence Defending Mars Built With css html javascript Try it out github.com
NAS≡✘ - Mission to Defend Mars
Defend Mars from Bezos and his non-fully reusable spacecraft
['Kyle Saburao', 'Jarod Forbes', 'Teresa Lau', 'Larren Canapi']
[]
['css', 'html', 'javascript']
4
10,330
https://devpost.com/software/hackademia
The homepage before adding your birthday The page after adding your birthday Use NASA API to get mars rover pictures The planets are buttons! When the planets are clicked, a popup will appear and show you information about the horoscope sign that relates to that planet Solar Sign Hello there. We are Ramneet Brar, Mahek Khan, Danielle Nix, and Alex Hoang. Welcome to our Hackamdemia project. Our website will take your birthday to show you what your horoscope is as well as some other fun features. Wireframe: https://drive.google.com/file/d/1qEnfIEf_yAH1OLN6PaY4CgS3yOMBWJj2/view?usp=sharing Features Calculate your horoscope and show your horoscope information Show you two mars rover pictures side-by-side: one was taken on your birthday last year, the other is taken today (or latest) using a NASA public API Show information of other horoscopes when you click on their corresponding planet buttons Technical features that we learned / executed Make a fullscreen popup to show information (for planet buttons) Make animation (for the button glow) Fetch things from an API endpoint Make a scrollup button to immediately go to the top of the page Make use of flex display to make responsive content (for the mars photos) Built With css html javascript Try it out github.com
Solar Sign
It's a horoscope website that looks kinda good
['Alex Hoang', 'Mahek Khan', 'Ramneet Brar', 'Danielle Nix']
[]
['css', 'html', 'javascript']
5
10,330
https://devpost.com/software/spacebook-12rodw
The Chat lobby Preface As humanity populates the Solar System, people communicating from planet to planet will probably want to send and recieve messages in real-time! Unfortunately, instantaneous communication is impossible given the limits of light travelling in a vaccuum... Spacebook is a messaging service that allows users to connect to chat lobbies from a specified planet and experience the delays brought on by interplanetary communication! Built with Spacebook is built with Django, Django Channels, Bootstrap, Vue, HTML, CSS, python, JavaScript Features Create account with username and home planet Login, logout Dynamically created lobbies Realistic time delays to send messages Chat UI made with Vue Contributors Keegan McGinnis Ryan Zacharias Built With bootstrap channels css django html javascript python vue Try it out github.com
Spacebook
Experience communicating "real-time" with your interplanetary buddies!
['Ryan Zacharias', 'KeeganMcGinnis2 McGinnis']
[]
['bootstrap', 'channels', 'css', 'django', 'html', 'javascript', 'python', 'vue']
6
10,330
https://devpost.com/software/spacetime-b4q6yo
Main Screen. (Users have 3 options.) Times have been changed for showcase convenience. (Normally, the time for the moon is 25mins etc) When pressed any options. (Get ready for the trip!) When pressed Moon. (Journey to the moon!) (Focus on your study!) When completed a journey. (Astronaut lands!) (Goal reached!) When pressed Mars. (Journey to Mars!) When pressed Alien Base. (Journey to the Exoplanet!) Inspiration Pandemic has made students study remotely. Many students who are not used to taking online courses are struggling to keep up with their school work. What it does Spacetime helps students to focus on their work by giving an achievement/motivation. Students choose the amount of time they want to focus on and then commence on a journey through outer space with the essential objective being to improve their productiveness. If they successfully complete their goal, they get rewarded by safely finishing the journey. How I built it We built it with HTML, CSS, React.js, and Javascript. Challenges I ran into Most of us had no experience of building a website so we had to learn it from the bottom in the limited time. Learning a completely new language in a short amount of time was a big challenge. Accomplishments that I'm proud of Searching through the internet and finding the required relevant information was tougher than we originally anticipated. However, at the end, we were able to implement most of the features we wanted on our website. What I learned We learned how to deal with HTML, CSS, React.js, and Javascript. The result that would be intrinsically achieved would be an apt display of animation that would keep students in an unwavering position while studying. What's next for Spacetime We have a lot more features that we want to add and improve our website. Built With css html javascript react.js Try it out github.com space-time.netlify.app
Spacetime
Spacetime is a productivity app that helps facilitate the productivity of users.
['Tomas Park', 'Jay Soe']
[]
['css', 'html', 'javascript', 'react.js']
7
10,331
https://devpost.com/software/tempest-awycgp
Home Page Storm Dashboard Predicted Damage Probability Map Predicted Monetary Damage Map Embedded Hurricane Map Hurricane Monetary and Severity Predictions Upload Before and After Image Predicted Damage Visualization Example Damage Visualizations Inspiration As millions of people suffer throughout the nation from the sweeping problems of Natural Disasters, our team has reflected on how we might assist the people who lose anything and everything. These storms are responsible for the losses of billions of dollars in and thousands of lives. Our team was determined to severely mitigate the losses generated from storms by predicting the costs and impacts of them. In order to have a civic impact, we wanted to help communities and governments adapt and more effectively respond to weather disasters. We wanted to become civically engaged in our government and community, and we realized providing software to solve massive problems was the best way to do so, especially during quarantine. We hope our solution will bring together the overarching national community of citizens affected by disasters and encourage government, crowd sourced planning to combat these detrimental effects. Thus, we took a unique approach from the common hackathon project. Instead of creating an application meant for general use, we developed an application specifically for state and city governments. We plan to implement our software as part of a nationwide government plan to promote smarter disaster response and efficient planning. Instead of having a grassroots approach to helping the community, we believe using the government’s platform is the best method of outsourcing our solution. Since governments often utilize outside developers to build applications, we believe our website fills a normally unoccupied niche, and projects like this should be encouraged in the hackathon community. Thus, we developed Tempest, an application that uses ML to allow governments to prepare for storms and disasters by providing visualizations and predicting important statistics. What it does Tempest is a unique progressive web application that lets users and governments predict the outcomes of natural disasters. Using web scraped data, we were able to predict where storms would end up causing most damage and create interactive visualizations to aid the process. We first developed a tornado model, which can predict the probability that a tornado does severe damage as well as the monetary value of the damage. We trained our model on data from NOAA, which contains tornado data such as wind speeds, duration, and azimuth values. Our model then outputs a magnitude probability from 0 to 1, with 0 being no impact and 1 being devastating. In addition, our model also predicted the monetary damage from each storm in dollars. We trained our model using AI-Fabric from UiPath , allowing us to train all our models at fast speeds. Our map includes completed tornadoes from Sept. 2019 to July 2020, and we also predicted tornadoes from the upcoming month of August since data exists for it. We exported all our map data by month from our python model, and from there we fed it into a map visualization we found through insightful documentation. This allows governments to adequately prepare for disasters and speed up recovery and minimize costs. Even more dangerous than tornadoes are hurricanes. We embedded a map of upcoming hurricanes from the website LivingAtlas.org. We then used our tornado model and retrained it on this hurricane data. More importantly, our model takes the information and outputs both the magnitude of the hurricane on the Saffir-Simpson Hurricane Wind Scale, which classifies hurricanes on a scale of 1-5, based on data such as wind speeds and temperatures. We displayed the three upcoming hurricanes in the US. Additionally, we also output how much monetary damage each of the upcoming hurricanes will cause along with a satellite image of the storm, allowing residents and local governments to allocate proper funds and shelter themselves as much as possible. Hurricanes can often produce floods that can ravage and destroy communities. Understanding how floods will cause damage allows communities to rebuild faster, reducing costs and time without a home. Thus, we developed a Style Transfer model that allows city planners to prepare for the aftermath of floods, which can visualize the damage in a location due to a flood. City planners will upload an image of the location before and during the flood, and our algorithm will predict the damage to the location and output a picture of what the damage will look like. The model finds commonalities in the images and keeps outstanding features from the flood image in order to properly display the damage. We deployed a portion of this model on our website to test, as the entire model couldn’t be deployed due to size. With this information at hand, city planners can swiftly respond to floods and prepare for the aftermath of disasters. How we built it After numerous hours of wireframing, conceptualizing key features, and outlining tasks, we divided the challenge amongst ourselves by assigning Ishaan to developing the UI/UX, Adithya to connecting the Google Cloud backend and working on implementing the interactive map features, Ayaan to developing our hurricane and flood models, and Viraaj to developing the tornado model and implementing and retraining the hurricane model. We coded the entire app in 6 languages/frameworks: HTML, CSS, Javascript , R , Python (Python3 /iPython), and Flask . We used UiPath for training our algorithm. We used Google Cloud and PythonAnywhere for our backend. We developed our interactive maps using HTML and R , and embedded weather websites using web scrapers. We deployed part of our PyTorch model on PythonAnywhere using Flask . We hosted our website through Netlify and Github . In order to collect data for these models, we developed web scrapers. We created a web scraper to scrape live-updating weather websites. For our home page, we got data from the NOAA. For our hurricane model, we collected previous data from Medium and webscraped for upcoming data using Arcgis . For our aftermath algorithm, we were able to deploy a version on PythonAnywhere which takes the two input images and creates an aftermath image. However, since we don’t have access to a cloud GPU, creating the image takes a while each time, so we didn’t completely deploy it. Challenges we ran into The primary challenge that we ran into was developing our geographic models. Since the data was very complex and requires cleaning, we weren’t sure how to start. Luckily, we were able to do enough EDA to understand how to develop the models and utilize the data. Training these models was also a huge challenge, and we saw that it was taking a long time to train. We luckily found AI-Fabric from UiPath , which allowed us to train our models easily in the cloud. While we were not able to deploy our models, as they are too large to deploy on free and available servers, as long as governments give us images and data, we can give them cost predictions. Accomplishments we are proud of We are incredibly proud of how our team found a distinctive yet viable solution to assisting governments in preparing and responding to disasters. We are proud that we were able to develop some of our most advanced models so far. We are extremely proud of developing a solution that has never been previously considered or implemented in this setting. What we learned Our team found it incredibly fulfilling to use our Machine Learning knowledge in a way that could effectively assist people who may lose their homes and livelihoods. We are glad that we were able to develop a wide range of predictive and generative models to help a vast range of people. Seeing how we could use our software engineering skills to impact people’s livelihoods was the highlight of our weekend. From a software perspective, developing geographic models was our main focus this weekend. We learned how to effectively combine web scrapers with machine learning models. We learned how to use great frameworks for ML such as UiPath and transfer learning. We grew our web development skills and polished our database skills. What is next for Tempest We believe that our application would be best implemented on a local and state government level. These governments are in charge of dealing with hurricanes, floods, and tornados, and we believe that with the information they acquire through our models, they can take steps to respond to disasters faster and more effectively. In terms of our application, we would love to deploy our models on the web for automatic integration. Given that our current situation prevents us from buying a web server capable of running the aftermath model frequently, we look forward to acquiring a web server that can process high-level computation, which would automate our services. Lastly, we would like to refine our algorithms to incorporate more factors from hurricanes to more accurately predict damages. Our Name Tempest is a creative synonym for wind related storms. Built With css google-cloud html javascript python r Try it out tempestai.tech github.com
Tempest
Using ML to prepare for storms and disasters
['Adithya Peruvemba', 'Ayaan Haque', 'Ishaan Bhandari', 'Viraaj Reddi']
['1st Place Overall', 'Third Place', '1st Place']
['css', 'google-cloud', 'html', 'javascript', 'python', 'r']
0
10,331
https://devpost.com/software/signtelligence
Inspiration Sign language is a set of predefined actions and movements used to convey a message. These languages are the only way for the over 70 million deaf and severely verbally challenged people worldwide to communicate. Sadly, few non-deaf people know sign language and over 80% of deaf people are from developing nations, meaning that they usually don't have the resources or support to learn sign language. Fortunately, with the drastically decreasing prices for smartphone and internet usage , technology could be used to break this barrier of communication, especially in these poorer nations. What It Does Our app, Sign Telegence, has features allowing users to learn sign language using VR and interactive quizzes, as well as a way to translate sign language to audio and audio to text for two-way communication between a deaf and normal person. Look at our video demo above for more details. How We Built It We used PyTorch and this dataset from Kaggle in order to train a neural network to accurately predict over 35 signs. We then created an iOS app using Swift and XCode and deployed the model so that it translates a hand gesture into text, which is articulated by a virtual assistant, all in real-time. This allows both deaf and non-deaf users to communicate with each other and even self-learn these complicated gestures easily and interactively with instant feedback. This was achieved in real-time by passing every frame of a live video as an image into our neural network. We created the quiz and speech recognition features of the app using Swift and XCode as well. We used echoAR to build the VR portion of our app, which provides yet another hands-on way to learn different gestures. Challenges We Ran Into Importing the PyTorch model into the format XCode requires was the most difficult and time-consuming part of the project, due to the poor documentation and lack of online resources. Accomplishments That We're Proud Of We're proud of finishing a complex project in such a short amount of time and hopefully making an impact on the verbally-challenged community. What We Learned We learned how to export PyTorch models to XCode and implement VR tools in iOS apps. What's Next For Sign Telegence Hopefully larger sign language datasets will be created, so we can retrain our model and classify a wider variety of gestures. We also plan on improving the user interface to make it more aesthetically pleasing for our users. Built With coreml echo-ar fastai python pytorch swift Try it out github.com
Sign Telligence
Teaching and Translating Sign Language using AI and VR
['Agnik Banerjee', 'Shreeniket Bendre']
['2nd Place Overall', 'Best Use of EchoAR', '2nd Place']
['coreml', 'echo-ar', 'fastai', 'python', 'pytorch', 'swift']
1
10,331
https://devpost.com/software/6ixify-03sypl
6ixified version of "Never Gonna Give You Up" Before 6ixify: a regular conversation between two friends After 6ixify: a regular conversation between two Toronto mandems Inspiration In light of the current pandemic, there have been many social and physical distancing measures put in place across the world. Because of this, many people have relied on communication via messaging apps such as Facebook messenger, texting, etc. Our team wanted to build a lighthearted hack that would be entertaining to its users. Since we’ve always been baffled by slang used in Toronto (also known as the 6ix), we decided take advantage of the vast vocabulary in Toronto slang and build 6ixify. What it does 6ixify is able to read text within Google Chrome, and “translate” it into Toronto Slang by replacing key words with their Toronto equivalents. It works especially well on Facebook Messenger as users tend to have more casual conversations, leading to funnier translations. It also works on news articles, Google search results, Stack Overflow posts, etc. How we built it We built the chrome extensions using the following various web development technologies, primarily JavaScript (but also HTML), in order to interact with the elements on the webpages. Using a Python script, we generated a JSON object that linked common English words to their respective Toronto slang. We then used JavaScript to parse the plain English text, convert English words to their Toronto equivalents, and replace the old text in the webpage. The entirety of the project was built during the hackathon. Challenges we ran into This was our first time developing a Chrome extension, and as a result, we needed to navigate some of the unique aspects that come with it. For example, two challenges we ran into included understanding the limitations of JavaScript in the context of a Chrome extension and realizing that certain DOM elements could/should not be tinkered with. Another challenge we faced was determining the best method to implement the translation aspects of the extension. We needed to find a solution that was feasible to develop in a day while still being functional and fast. Despite our initial debate over whether to translate specific highlighted text or the entire webpage, we managed to create a solution that quickly and accurately translates text on the entire page, which also best suited our vision for the extension. Accomplishments that we're proud of We made it work! Chrome extensions are pretty versatile (once you solve the problems that come along with them), thus building our first extension was really rewarding. This hackathon was our first time coding together as a team so we're proud of finishing it. Moreover, after testing it out ourselves and sharing it with a couple of our friends, we realized that 6ixify brought a lot of entertainment value - something that's important during the pandemic! For people who don’t know the mapping of the words, each time they send a message is an opportunity for a possible Toronto slang translation. We’re proud of making a fun Chrome extension that has the potential to make any website into something entertaining. What we learned There are many differences compared to NodeJS or React when developing a Chrome extension in plain JavaScript, namely the complications involved in reading a local file or calling an API. However, after building 6ixify, we learned that both of these were very doable, it just involved a couple extra steps. Aside from all this, one of our big takeaways is our increased knowledge of Toronto slang, which we learned from researching the phrases and testing out 6ixify. What's next for 6ixify First and foremost, we want to expand the translator’s vocabulary using natural language processing! By going through Tweets, for example, we can gather more interesting and accurate examples of Toronto speak. Increasing the amount of words and phrases 6ixify is able to detect will allow it to be more accurate and versatile. As well, we would like to work on implementing better grammar so that verb tenses can be maintained. Next, we would like to develop an “autocorrect” function that allows the user to alter their text to Toronto slang prior to sending a message on various messaging apps. Currently, the extension supports messages that have already been sent, however, expanding the scope to cover messages that have not been sent will allow for an improved user experience (and greater entertainment value). We will need to consider privacy issues with this, though. Lastly, we hope to implement different types of slang moving forward - while our initial focus is on the Toronto area, we hope to expand the extension such that it is able to translate text into slang from all around the world. Built With html javascript python Try it out github.com
6ixify
Slang translator: from English to Toronto slang. Bringing people together through language and entertainment during the pandemic.
['Grace Huang', 'Oustan Ding', 'Jonathan Cui', 'Varun Mokashi']
['3rd Place']
['html', 'javascript', 'python']
2
10,331
https://devpost.com/software/ice-in-case-of-community-emergency
Inspiration A recent Federal Emergency Management Agency (FEMA) survey found that nearly 60 percent of American adults have not practiced what to do in a disaster by participating in a disaster drill or preparedness exercise at work, school, or home in the past year. Further, only 39 percent of respondents have developed an emergency plan and discussed it with their household. This is despite the fact that 80 percent of Americans live in counties that have been hit with a weather-related disaster since 2007, as reported by the Washington Post. Additionally, 48% of Americans report having seen at least some news they thought was made up about the recent coronavirus virus. With dangerously large amounts of false information regarding how to prepare for the coronavirus (52%) in the general public, with nearly** 61% of _ Americans having not prepared a emergency plan in case of a widespread emergency in their local area and **no basic technologies present to sufficiently provide information to local authorities to provide help to one another, I felt the need to develop this app in order to build a tool for both, the average household and authorities , in order for local authorities to better plan, better make decisions and provide knowledgable information in order to save lives. _ Additionally, I have been personally affected by a similar situation, providing me better insight regarding the experience. What it does I have created a hybrid mobile application which has three different primary pages and intentions. On the home page, there are three different feeds that incorporate the main intentions of alerting the user end of Reliable information from reliable sources based on the subject criteria. These three information feeds include the recent COVID-19 pandemic, an information feed from the government /city and the National Weather Service/other informations in relation to extreme weather. **For the second page, the user must enable location features In order to have full access to the app. **The app utilizes the current location of the user and uploads to my Backend in real time, which is viewable to the local authorities with authentication to the backend. This can be used in many instances such as a fire, to see whether any people are inside the fire, other natural disasters, to help rescue people based on these given locations, and also to alert other surrounding you for help. Your location on the map will show up to people around you (in a certain radius). On the second page, there is a search option where the user can input a location and find the Est. amount of people at that location(using a self-created algorithm), the risk level (in terms of COVID), the amount of people who are in "help status" near that location and the amount of COVID cases **in your state. **These features are very helpful during the current pandemic as essentials need to be visited. This will help uses find the time which has the least people present and the least cases recorded. On the third page, there are verified resources to help inform you what to do when various kinds of emergencies occur and how to prepare for them in advance. Overall, these functions will help inform the user of the correct information of what to do, how to be prepared, stay informed with reliable information in these categories, help avoid contact and contraction of the novel coronavirus and help stay safe in natural disasters/other similar emergencies by being able to send data to users nearby for help and local authorities. How I built it I built this app using the hybrid application development platform called React Native. I used expo for faster testing and a better and managed workflow. I wrote this entire app in Javascript. Now to the construction of the main features of the app. For the Information feeds, I used a News API with several endpoints to gather information in relation to its respective topic by reliable sources. For the search page, I used react-native-maps in order to gather the accurate location (long, lat, geolocation) of the user and create the maps UI . Additionally, I used Google Firebase as my backend in order to store this data in a database where it would be accessible to the local authorities in real time. For the East people at a location and risk level , I used an algorithm I created using multiple data points such as the population of the residing city , the amount of users recorded in the database and density of the city. For the last page, I used individual reliable sources to provide Preparation resources to be ready for and prepared for emergency situations. Challenges I ran into Overall, there were many challenges I faced over the course of this entire project. One of the earlier issues I had was in relation to the tracking of geolocation and using that data, uploading it to the backend and then redisplaying it onto the map. Although this may have not been visible during the demonstration, I wanted to ensure full functionality. The reason some of the data was not showing was due to my incorrect way of passing the props and setting state and overall scope of the project, which I eventually resolved. One of the other Issues I had was in relation to the News API feed which had multiple failed requests and was not pulling through. The issue, I eventually figured out, was due to the incorrect formatting and mapping of data, which did not load the data properly. Additionally, I wasn't assigning keys properly. Accomplishments that I'm proud of Some of the accomplishments I am proud of is creating the algorithm to calculate risk level based on several data points such s population in the residing city, he amount of users recording in the database in that city and the density of the residing city. I was also proud of creating an interface that was able to use locations and map this data to a backend. I am also proud of implementing my first multi-endpoint api in a react native app. What I learned I learned a lot of new things during this entire project. I learned how to implement react-native-maps, how to implement some basic functionality's such as webview and deep linking, allowing me to access certain websites for resources in my prep resources tab and overall how to troubleshoot in low time constraints. Overall, this time constraint helped me work more efficiently and prioritize. What's next for In Case of an Emergency In the future, I hope to host this algorithm on an API endpoint rather than on the app itself. Additionally, I would like to my own api endpoint for the resources since I am using a website webview at the moment. I also would like to create more features in my backend such as alerting the app that you will be going somewhere to adjust the algorithm accordingly and have a lot more user input. I look forward to that in the future and hope this can help the overall community in such times. Built With algorithm api firebase google javascript native news node.js react react-native react-native-webview Try it out github.com
ICE (In case of Community Emergency)
The ICE App, helping you stay cool during times of emergency
['Om Joshi']
['1st Place Continuation Hack']
['algorithm', 'api', 'firebase', 'google', 'javascript', 'native', 'news', 'node.js', 'react', 'react-native', 'react-native-webview']
3
10,331
https://devpost.com/software/edfusion
Dashboard and History Room Code Display Current Classroom Mobile login Mobile Question Page Mobile Review Page edfusion Today, we present a profound project to stop all student confusion in academic lessons and lectures. At the same time we will be trying to improve the quality of the lessons and lectures given by educators. Especially, today, with coronavirus spreading, students are more afraid to reveal their questions, answers, and thoughts openly over virtual meetings such as Zoom. When was the last time you were too embarrassed to ask a question in class? Or if you are an educator, have you ever found students disliking your class or not participating enough? You're not alone. Never feel these fears or insecurities again. The answer is simple: edfusion Inspiration Our goal was to relieve the embarrassment that students have when asking questions. At the same time, this helps teachers make their lessons more effective real-time! We wanted to prevent students who are simply scared from reaching out to ask any questions; and with online education on the rise, this issue has become more urgent and relevant. We introduce the idea of anonymity in questions and feedback to help both teachers in their teaching and improve the participation of students in an educational environment. Our project structure idea was adapted from the intuition behind the popular educational game tool known as Kahoot. The idea was to use a simple code to connect to a classroom while maintaining anonymity from the eyes of the educator. Maintaining anonymity helps protect students privacy in cases where they do not want to reveal their positions to each other. We brought this same idea of anonymity to the idea of asking questions in both a physical and virtual classroom setting. Do you want to continue being hesitant from asking questions in your virtual or physical classrooms? Or do you want to help revolutionize the world's current education system? If you chose to help us revolutionize this system... Help us promote edfusion to make it widely accessible to empower students of all kinds and improve the quality of your teachers. How we built it We have 2 parts to this education system: Student Web App Educator Desktop App Student Web App NodeJS has frameworks for both mongodb and expressjs. ExpressJS takes the data from MongoDB Atlas and passes it to HTML, CSS, JS static files. The data in the form of JSON is passed with HTTP requests using POST, GET, PUT, etc making this a REST API. NodeJS is simply run with npm start which ran nodemon in our case for providing immediate updates to the server. The Express server runs on a local port of 8080 to serve the files and access the routes for the api, but it is set to dynamically update to the cloud's process.env.PORT . The student web app is hosted entirely on heroku. Educator Desktop App MongoDB has a stream reader that notifies the codebase when there is an update in the database. Upon listening for database updates, the code must update the desktop UI. To do this, data is sent to the built in NodeJS backend in main.js which then communicates via ipc (unlike REST or HTTP from our webapp's API) to the renderer.js . This allows for JS to update dynamically based on changes to the backend. The front end ElectronJS technology is changing its graphs and charts with Chart.js. We also have a notifications UI to update questions which educators can interact with on a computer or SMARTBoard for physical/virtual lessons. Challenges we ran into Limiting Database Calls One of the biggest problems we ran across was getting live updates while limiting the amount of database calls we make. To do this, we had to listen to the database for a general update and find the specific part that was updated. Closing Database Connections Another issue we ran across was the amount of unclosed database connections we had come across. We needed to close all the connections we had to MongoDB to avoid overloading it and crashing it several times. Handling Notifications We ran across an issue of having multiple notifications appear for each teacher that decides to run a classroom creating a decentralized network which was unintended. We had to check for notifications and their relation to the teacher in order to prevent unnecessary notifications to other users. Using Developmental Servers Another developmental struggle we had to overcome was running two node servers to test both the student app and the educator desktop app. One cannot work without the other, so both had to be running to navigate the entire application. Accomplishments that we're proud of 1. A working web app with animations We were able to construct a fully working web application that connects to and talks to the MongoDB Atlas. Within the landing page, we are most proud of the downward flow of the landing page. This brings more interactivity and attraction to our product. 2. A working desktop app with notifications Like the web app, we have various animations on the educators application. We also have working notifications so that teachers who teach with Zoom ScreenShare or a SMARTBoard can see questions live during a lesson. This can help clear confusion mid-lesson through a desktop notification. 3. Scalability The MongoDB Atlas allows for live usage of our webapp and desktop app. The student platform is able to communicate with the educators platform anywhere with a proper internet connection. Our education system can handle any amount of classrooms and students, allowing for widespread growth around the world. With paid expansion, we can grow the storage of the database to unimaginable limits allowing for more accessibility. What we learned Cloud Based HTTP We learned how to host and serve html files with an express server. JS files that work with html makes HTTP requests with the express.js to get data from the database. We had to put our files in a folder called public. We also had to setup our server start configuration in package.json. This would allow heroku to host our server. Heroku will not allow you to make calls to localhost, so you need to access its own port on the cloud with lines like process.env.PORT rather than an explicit local machine port. MongoDB Pool Overflows Another thing that we learned is the importance of closing our connections via mongodb. We need to call mongo.close() at the end of each JS Promise. Otherwise, the pool will overflow with requests. This would cause the entire database to crash. We also found out that we could allow any ip address to access the mongodb rather than a single ip one. Finally, I realized with MongoDB Atlas, the data is accessible by everyone so handling data can be difficult sometimes from multiple users. What's next for edfusion We believe this education system is nearly production ready. We have several things we want to do before deploying it to be used. There are several ideas for improvement as well. A New Database One of the things that we plan to do is to replace the MongoDB database with an SQL structure with a much more affordable and scalable DB such as Google Sheets API and Google Drive API. In this way, storage is in the hands of the educators themselves to keep track of their own histories rather than relying on us, the developers. More factors Additionally, we would like to add more factors to the webapp and desktop app such as a boring scale. In this way, teachers and educators will know how interesting their lectures actually are. Combined with knowing the questions, reviews, and confusion of their lectures, with a boring scale, lectures can be much more engaging. Ratings for teachers Similarly, inspired by Rate My Professors, we can also post teacher improvements or qualities and reviews on websites so other students can decide whether they want to take the class. This education system can create a marketplace styled platform for learning about teaching options while helping students understand content and helping teachers understand how they can improve. Clean Code edfusion also has lots of spaghetti code on the desktop side. We plan to clean all of it up to enable future developers to continue developing on this product. UI edfusion was created with an initiative on having a strong user interface. We intend to continue improving our user interface in the following ways: making elements more material like, possibly adding sound effects, and adding more animations. With better UI, we can encourage feasibility in the usage of this education system while also making the learning much more engaging. reCaptcha to Prevent Bots Although we initially planned to use reCaptcha to handle Selenium bots from trying to misuse the system to deploy numerous questions to the teacher, we found out that it takes time for Google to approve the reCaptcha security system for a site. Therefore, given the approval time, we could not implement it in our web app. How to Use It Students Three Simple Steps Students are able to log into a classroom generated by an educator. Log In Join Class Students are able to ask questions anonymously. Students are also able to update their confusion percentage, which notifies the teacher of the class' confusion statistics. When the class ends, students can rate the lesson and provide feedback. Educators Three Simple Steps Educators login to simply create a classroom for students to join. Educators receive notifications of anonymous questions and average class confusion real time to adjust their lecture real time . Educators may click on notifications to instantly resolve them or mute any disturbances. Educators can review student reviews and ratings and overall teaching/class improvement over time. Links: edfusion Student: visit here edfusion Educator: install here Educator Desktop App Login Credentials: username: abc@gmail.com password: abc123 Built With chart.js css electron express.js heroku javascript mongodb node.js Try it out edfusion.herokuapp.com drive.google.com github.com github.com
edfusion
An education system for the classrooms of tomorrow.
['Abinavraj Ganesh Sudhakar', 'Savvy Chezhian', 'V. M.', 'Mehul Murali']
['Best Education Hack']
['chart.js', 'css', 'electron', 'express.js', 'heroku', 'javascript', 'mongodb', 'node.js']
4
10,331
https://devpost.com/software/thyme
This is our initial UI design. As we went along our development process, the UI evolved to match both user and developoer friendliness. Inspiration Thyme was inspired by an issue that arises from all virtual learning platforms - the lack of directed peer to peer social interaction. While attending zoom lectures and turning in assignments on Canvas and Google Classroom, there is no time to chat with peers in your class and receive much needed assignment help or life advice, as well as the means of making new friends. We aimed at a simple, but impactful solution. By integrating a social-media messaging platform with Google Classroom and Canvas through a chrome extension, we were able to meet the needs of students who can benefit by studying and learning from peers by giving them the means to do so. While it is wise to learn from experience, it is wiser to learn from the experiences of others, and with a passion to create a more powerful learning environment in the light of this pandemic, we created this powerful platform. What it does Thyme serves to fulfill one task: make a powerful peer to peer learning environment. Biding by this mentality, Thyme brings the act of collaborating and chatting with peers into an intuitive interface. Users can use Thyme to talk through text channels, voice channels, and drawing rooms with all the peers in your class. Thyme is able to seamlessly add members to all of the servers for each class by integrating with Google Classroom. Users also have the ability to add and remove text channels and voice channels within a class for ease of use. Thyme takes the task of learning from peers in a time of need and transforms it into an enjoyable task as numerous features simplify the job at hand while providing an elegant UI. How we built it Thyme was built on a variety of technologies. Initially, front-end design was done on Figma, focusing on the major parts of the app. From there, our team split up front-end work and back-end work amongst ourselves. The Front-end was built primarily off React, using MaterialUI, Socket.io, and Express with data storage in Firebase. This front-end was then set to communicate with the backend, running multiple services such as Firestore and AWS. Communication was done through JQuery and XMLHttpRequest, both of which helped facilitate multiple HTTPS requests. Challenges we ran into Thyme ran into a few challenges working with the Socket.io and Heroku. Our team was mostly new to using these languages so we saw a steep learning curve that took some time away from functionality. The React development process was especially slow at first due to some issues with project setup in the beginning, however, as we progressed, we soon gained momentum. In addition to that, we struggled with making our React app conform to the dimensions we wanted, as we had to squeeze it on the side of Google Classroom. The documentation was clean and easy to read, but our lack of professional development experience made it a little difficult to understand the reasoning behind and the usage of certain important features. We lost a large amount of time in trying to explore some very new territory and argued about giving up that functionality, but ultimately decided that we would keep trying as exploring new territory is what a hackathon is all about! :) Eventually we were able to figure out how to use the APIs and it turned out even better than we expected. With cooperation and teamwork between all our members, we were able to turn difficult situations into memorable ones. Accomplishments that we are proud of Thyme was actually the first time a few of us encountered/actively used technologies like Socket.io and Express and that quickly became a fulfilling experience in itself. Furthermore, considering the time span, it was both stressful and exciting to learn these technologies to get to development as soon as possible while retaining the information for later use. The UI design aspect in particular shined in our project which was an equally pride-worthy moment. In addition to that, we were very, very happy to get the functionality down for voice chats and drawing boards within each class. It was a struggle, but the fun and worry in pulling something off at the very, very last second was an amazing experience for us all. What we learned As a team, we undeniably learned many new things about newer technologies that shaped the course of our project. Outside of our code, we learned more about the time constraint and the importance of planning/sticking to the plan. We saw ourselves drifting towards more ambitious goals, but learning to stick to the essentials and create something that simply works was a great learning. In essence, we learned the importance of making a product that is impressive, scalable, and dynamic in order to maximise effectiveness. In terms of technologies, we learned how to use Socket.io functions, Express, and Heroku alongside github pages in order to host our web application and store data in the back end. Alongside that, as we were starting to run out of time, our front-end developers worked with a lot of back-end and vice versa - so it served as a chance for everyone to explore something new and out of their comfort zones. What's next for Thyme Thyme definitely has the capacity to go much further than it is now in the form of extra features and integration. While we have made it as seamless as possible for Google Classroom, we could also integrate it into other platforms such as Canvas and Blackboard. We could also add more features and integrate other services into the Thyme app, making for a richer experience, such as notifications, mentions, and file sharing. With these features, we can allow for a much better user experience and stick with our core mission to make student communication easier.parts Built With amazon-web-services css firebase firestore html javascript react socket.io Try it out github.com
Thyme
Thyme is a dynamic web extension that simplifies the learning experience for users in google classroom.
['Henry Castillo', 'Mohit Sahoo', 'Kaushik Akula', 'Charanyan Sriram']
['2nd Place Education Hack']
['amazon-web-services', 'css', 'firebase', 'firestore', 'html', 'javascript', 'react', 'socket.io']
5
10,331
https://devpost.com/software/ar-pong-ua5n28
echoAR Metadata Inspiration We initially wanted to make an AR board game, like chess, but quickly realized that it was more fun to play around with the 3D models then actually play the game. This, combined with issues with the Unity Editor (as well as our passion for education), lead us to change our project to an education app with AR features. What it does Kids can point their device at an image in their classroom (for example, the planet, or human lungs), and the app will project a 3D visualization of that object. Students can then play around with the 3D model by stretching and rotating it. The model will be present even if the user moves away from the source image. Lastly, a short description is provided in a side panel of the object they are viewing. How we built it We used Unity3D, C#, and echoAR. Challenges we ran into One of our biggest problems during this hackathon was image tracking. We originally wanted to make a chess game in augmented reality as a way to have fun with friends in the midst of a pandemic situation. However, we quickly realized that Unity does not track multiple objects very well, and a chess game requires 16 objects. Accomplishments that we're proud of We learned a lot about echoAR and augmented reality in general. We're also proud to have made a project that could potentially help teachers in real world situations. What we learned We learned and really pushed the limits of our machines in order to test image tracking in augmented reality. We also learned the importance of documenting our code and formatting properly, for the sake of other collaborators in the project. What's next for Ed-AR-cation We want to add more 3D models to the library as well as add support for teachers to add their own models and descriptions. Note: Here are the worksheets we used for the demo https://docs.google.com/document/d/1ZrglLWk52cvyne2NChlAZoMgfCisHzaRhBGqwSwLNkA/edit# Built With c# echoar unity Try it out drive.google.com github.com
Ed-AR-cation
Augmented reality app that helps kids visualize their education by creating 3D models of what they are learning and providing a short description of the object.
['Karthik Sankar', 'Franklin Yin']
['Best AR/VR']
['c#', 'echoar', 'unity']
6
10,331
https://devpost.com/software/helpinghands-yjrwv4
Inspiration As a high school student, I was planning to start acquiring my volunteer hours. But then, the coronavirus came to Canada and I was unable to get any volunteer hours. My sister used to volunteer at a nursing home, and that's when I thought of the idea. Elderly people who can't get assistance will have to rely on others to get their everyday essentials, while high school students (or anyone who wants to volunteer) are unable to volunteer. So why not solve both of these problems? What it does HelpingHands has two main functions, publishing and applying. For people who need volunteers to help with their event, HelpingHands allows them to publish their job on the Job List, where volunteers can find them. For volunteers looking for opportunities to help, simply go to the Job List and choose a job near their location that suits their skills. Once they apply for the job, an email will be sent to the employer so they can accept or reject the application. How I built it The front-end of this project is built with html, css, and javascript. The back-end of this project is built with the Django framework and Firebase. Challenges I ran into Since we worked on different parts of the project, there was some trouble bringing everything together. For example, sometimes the html and css had conflicts, or the pages were not linked correctly. We are still quite new to Django/firebase/pyrebase(wrapper), so that slowed down our debugging process. Accomplishments that we're proud of The web app functions as it was intended. Users can publish jobs and/or look for volunteering opportunities easily. What I learned We learned a lot about front-end and back-end development, more specifically: authentication, HTTP methods, firebase database functions, userId/localId/sessionId and how to use them, sending email with python, retrieving context in html files with django template engine, and more. What's next for HelpingHands We are going to need to have people use HelpingHands, both the elderly and the volunteers. We can spread the word about HelpingHands, such as creating a social media account. For the project itself, we can add features such as keep track of a user's hours volunteered, chatting on the website between the volunteer and the employer, automatically filter the jobs that are outside of the volunteer's community, and search and sort functions for the Job List. Built With css3 django firebase html5 python Try it out repl.it github.com github.com
HelpingHands
Elderly people need assistance for everyday essentials. High school students need volunteer hours. HelpingHands presents opportunities to volunteers who are looking to help.
['Sai Charan Todupunoori', 'Evan Lu', 'Rayton Chen', 'Marco Kurepa']
[]
['css3', 'django', 'firebase', 'html5', 'python']
7
10,331
https://devpost.com/software/flarehack
Many kids I knew grew in weight during the pandemic. I have seen in my family how hard it was for them to lose weight, and my grandfather and dad had diabetes as a result. To prevent this from happening to another family, I created an app to help with losing weight, so they can stay healthier. I built it using Intellij IDEA python , and learnt GUI, and how to round numbers. Built With math python random Try it out github.com
Weight Reducer
My code outputs BMI, calories needed, waist to height ratio. It gives fitness plans to reduce weight, and has a "motivation generator", which gives motivational quotes to help keep exercising/dieting.
['Anvith Kakkera']
[]
['math', 'python', 'random']
8