File size: 6,306 Bytes
7e9dc27 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 | # AVAILABLE MELEE FLAGS (stored in hex):
# 1st digit 1:ATTACK_2 2:ATTACK_3 4:GROUND 8:RUNNING f:ALL
# 2nd digit 1:FALL_1 2:FALL_2 4:FALL_3 8:FALL_GROUND (don't set!!)
# 3rd digit 1:FALL_RUN 2:BLOCK 4:OWN_IDLE
# 4th digit 1:NOFALL_1 2:NOFALL_2 4:NOFALL_3
# HITLEVELS
# H:HIGH L:LOW G:GROUND B:BEHIND N:NONE
#
START_LEVELS
LEVEL_H 0.0 0.7 0.5
LEVEL_L 0.0 0.7 0.0
LEVEL_G 0.0 0.7 -1.0
LEVEL_B 0.0 0.7 0.4
LEVEL_HL 0.0 0.7 0.5
LEVEL_LL 0.0 0.7 0.0
LEVEL_GL 0.0 0.7 -1.0
END_COMBO
# standard fist combo
START_COMBO UNARMED_1
ANIMGROUP melee_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 5.0 10.0 0.4 H 6 5 6
ATTACK2 8.0 17.0 0.4 H 9 5 6
ATTACK3 10.0 20.0 0.4 H 15 1 2
AGROUND 10.5 20.0 0.4 G 25 4 4 8.5
AMOVING 7.0 10.0 0.4 HL 5 5 6
ABLOCK 6.0 11.0
#----------------
FLAGS 0x60f
END_COMBO
# boxing combo (LS gym)
START_COMBO UNARMED_2
ANIMGROUP melee_2
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 6.0 18.0 0.4 L 10 8 8
ATTACK2 8.0 27.0 0.4 H 7 8 8
ATTACK3 11.0 99.0 0.4 H 16 8 8
AGROUND 12.0 21.0 0.4 G 25 4 4 8.0
AMOVING 4.0 10.0 0.35 HL 5 8 8
ABLOCK 6.0 11.0
#----------------
FLAGS 0x64f
END_COMBO
# kung-fu combo (SF gym)
START_COMBO UNARMED_3
ANIMGROUP melee_3
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 9.0 15.0 0.4 H 6 8 8
ATTACK2 13.0 23.0 0.4 H 9 8 8
ATTACK3 15.0 99.0 0.4 H 15 8 8
AGROUND 8.0 17.0 0.4 G 25 4 4 4.0
AMOVING 7.0 10.0 0.4 HL 5 8 8
ABLOCK 6.0 100.0
#----------------
FLAGS 0x64f
END_COMBO
# toughguy combo (LV gym)
START_COMBO UNARMED_4
ANIMGROUP melee_4
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 13.0 25.0 0.4 L 12 8 8
ATTACK2 6.0 48.0 0.5 HL 15 8 8
ATTACK3 9.0 99.0 0.4 L 200 8 8
AGROUND 11.0 99.0 0.4 G 25 4 4 4.0
AMOVING 9.0 10.0 0.4 HL 5 8 8
ABLOCK 6.0 100.0
#----------------
FLAGS 0x264f
END_COMBO
START_COMBO BBALLBAT
ANIMGROUP bbbat_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 11.0 22.0 0.5 L 18 2 2
ATTACK2 14.0 28.0 0.5 L 18 2 2
ATTACK3 13.0 99.0 0.5 L 25 2 2
AGROUND 18.0 30.0 0.4 GL 25 3 3 7.0
AMOVING 11.0 13.0 0.5 LL 10 2 2
ABLOCK 6.0 100.0
#----------------
FLAGS 0x64f
END_COMBO
START_COMBO KNIFE
ANIMGROUP knife_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 8.0 20.0 0.4 H 10 1 2
ATTACK2 9.0 24.0 0.4 H 10 1 2
ATTACK3 10.0 99.0 0.4 H 25 1 2
AGROUND 11.0 21.0 0.4 G 25 3 3 10.0
AMOVING 6.0 10.0 0.4 HL 10 1 2
ABLOCK 6.0 100.0
#----------------
FLAGS 0x64f
END_COMBO
START_COMBO GOLFCLUB
ANIMGROUP bbbat_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 11.0 20.0 0.5 H 18 1 2
ATTACK2 11.0 21.0 0.5 H 15 1 2
ATTACK3 15.0 99.0 0.5 H 25 1 2
AGROUND 18.0 30.0 0.5 G 25 3 3 4.0
AMOVING 11.0 10.0 0.5 HL 10 1 2
ABLOCK 100.0 100.0
#----------------
FLAGS 0x00f
END_COMBO
START_COMBO SWORD
ANIMGROUP sword_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 11.0 20.0 0.5 H 10 1 2
ATTACK2 15.0 22.0 0.5 H 15 1 2
ATTACK3 12.0 99.0 0.5 H 25 1 2
AGROUND 18.0 30.0 0.4 G 25 3 3 4.0
AMOVING 8.0 10.0 0.5 HL 10 1 2
ABLOCK 6.0 100.0
#----------------
FLAGS 0x64f
END_COMBO
START_COMBO CHAINSAW
ANIMGROUP csaw_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 14.0 25.0 0.5 LL 50 2 2
ATTACK2 14.0 20.0 0.5 LL 60 2 2
ATTACK3 13.0 99.0 0.5 LL 100 2 2
AGROUND 10.0 11.0 0.4 G 25 3 3 9.0
AMOVING 1.0 1.1 0.4 LL 25 2 2
ABLOCK 6.0 100.0
#----------------
FLAGS 0x44f
END_COMBO
#START_COMBO SKATEBOARD
# ANIMGROUP sk8_1
# RANGES 1.6
# #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
# ATTACK1 11.0 20.0 0.5 H 10 1 2
# ATTACK2 11.0 21.0 0.5 H 15 1 2
# ATTACK3 15.0 99.0 0.5 H 25 1 2
# AGROUND 10.0 20.0 0.5 G 25 3 3 7.0
# AMOVING 6.0 10.0 1.0 HL 15 1 2
# ABLOCK 100.0 100.0
# #----------------
# FLAGS 0x007
#END_COMBO
START_COMBO DILDO
ANIMGROUP dildo_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 11.0 22.0 0.5 L 18 2 2
ATTACK2 15.0 28.0 0.5 L 18 2 2
ATTACK3 13.0 99.0 0.5 L 25 2 2
AGROUND 18.0 30.0 0.5 G 25 3 3 7.0
AMOVING 11.0 13.0 0.5 LL 10 2 2
ABLOCK 6.0 100.0
#----------------
FLAGS 0x607
END_COMBO
START_COMBO FLOWERS
ANIMGROUP flowers_1
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 6.0 21.0 0.5 H 18 1 2
ATTACK2 15.0 28.0 0.5 L 18 2 2
ATTACK3 13.0 99.0 0.5 L 25 2 2
AGROUND 18.0 30.0 0.5 G 25 4 4 7.0
AMOVING 11.0 13.0 0.5 HL 10 1 2
ABLOCK 6.0 100.0
#----------------
FLAGS 0x00
END_COMBO
# std extra combo (punch + kick)
START_COMBO KICK_STD
ANIMGROUP kick_std
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 6.0 16.0 0.5 L 8 8 8
ATTACK2 10.0 99.0 0.5 HL 20 8 8
ATTACK3 99.0 99.0 0.5 H 0 8 8
AGROUND 99.0 99.0 0.5 G 0 4 4 0.0
AMOVING 99.0 99.0 0.5 H 0 8 8
ABLOCK 100.0 100.0
#----------------
FLAGS 0x021
END_COMBO
START_COMBO PISTOL_WHIP
ANIMGROUP pistlwhp
RANGES 1.6
#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop
ATTACK1 7.0 99.0 0.5 L 10 2 2
ATTACK2 7.0 99.0 0.5 L 10 2 2
ATTACK3 99.0 99.0 0.5 H 0 1 2
AGROUND 99.0 99.0 0.5 G 0 4 4 0.0
AMOVING 99.0 99.0 0.5 H 0 1 2
ABLOCK 100.0 100.0
#----------------
FLAGS 0x001
END_COMBO
END_MELEE_DATA |