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script_name("damage-indicator-samp-local")
script_version("1.1.4")
script_authors("Victor Trok", "plasma")

local sampev = require "lib.samp.events"
local configs = require "damage-indicator-samp.configs"
local core = require "damage-indicator-samp.core"

local dmg_font_size = configs.dmg_font_size
local dmg_font = renderCreateFont("Arial Black", dmg_font_size, 12)
local nick_font_size = configs.nick_font_size
local nickname_font = renderCreateFont("Arial Black", nick_font_size, 13)

local info_velocity = {
	x = 0.0,
	y = 0.07
}
local given_nick_pos = {
	x = 0.60,
	y = 0.42
}
local taken_nick_pos = {
	x = 0.30,
	y = 0.42
}
local given_dmg_pos = {
	x = 0.60,
	y = 0.40
}
local taken_dmg_pos = {
	x = 0.30,
	y = 0.40
}

local screen_size = {
	x = 1920,
	y = 1080,
	find_abs_positions = function(self, px, py)
		local x = px * self.x
		local y = py * self.y
		return x, y
	end
}

local given_dmg_pool = core.ObjectPool(1, core.GivenDamageInfo)
local taken_dmg_pool = core.ObjectPool(1, core.TakenDamageInfo)

local has_given_update_finished = true
local has_taken_update_finished = true
local function update_infos()
	while true do
		wait(0)
		has_given_update_finished = false
		for _, info in pairs(given_dmg_pool.infos) do
			info:update()
			info:render()
		end
		core.player_combos:update()
		has_given_update_finished = true

		has_taken_update_finished = false
		for _, info in pairs(taken_dmg_pool.infos) do
			info:update()
			info:render()
		end
		has_taken_update_finished = true
	end
end

function main()
	while not isSampAvailable() do wait(200) end
    repeat wait(200) until sampIsLocalPlayerSpawned()

	local sx, sy = getScreenResolution()
	screen_size.x = sx
	screen_size.y = sy
	print("Lua Version " .. tostring(_VERSION))
	print(string.format("Script Version %s | Core Version: %s | Configs Version: %s", tostring(thisScript().version),
			tostring(core._VERSION), tostring(configs._VERSION)))
	print(string.format("screen resolution: %d x %d", sx, sy))
	
	core.init(screen_size, dmg_font, nickname_font, configs, info_velocity)
	given_dmg_pool:init()
	taken_dmg_pool:init()
	print("Pools initialized successfully.")

    lua_thread.create(update_infos)
	print("Thread initialized successfully.")
end

local function recycle_taken_dmg_info(info, player_id, nick, nick_color, damage, dmg_color, initial_dmg_pos,

		initial_nick_pos, timestamp)
	info.player_id = player_id
	info.nick = nick
	info.nick_color = nick_color
	info.damage = damage
	info.dmg_color = dmg_color
	info.initial_dmg_pos = initial_dmg_pos
	info.initial_nick_pos = initial_nick_pos
	info.timestamp = timestamp
end

local function recycle_given_dmg_info(info, player_id, nick, nick_color, is_paused, damage, dmg_color, initial_dmg_pos,

		initial_nick_pos, combo_count, timestamp)
	recycle_taken_dmg_info(info, player_id, nick, nick_color, damage, dmg_color, initial_dmg_pos, initial_nick_pos,
			timestamp)
	info.is_paused = is_paused
	info.combo_count = combo_count
end

local function is_player_id_valid(player_id)
	return player_id ~= nil and player_id < 65535
end

local function get_player_properties(player_id)
	return sampGetPlayerNickname(player_id), sampGetPlayerColor(player_id), sampIsPlayerPaused(player_id)
end

function sampev.onSendGiveDamage(player_id, damage, weapon, bodypart)
	if not is_player_id_valid(player_id) then
		print("Invalid player_id received from onSendGiveDamage: " .. tostring(player_id))
		return
	end
	if not sampIsPlayerConnected(player_id) then return end

	local timestamp = os.clock()
	print(string.format("timestamp: %s onSendGiveDamage-> pid: %s %s %s", tostring(timestamp), tostring(player_id),
			tostring(damage), tostring(weapon)))

	local nick, nick_color, is_paused = get_player_properties(player_id)
	local info = given_dmg_pool:get()
	while not has_given_update_finished do wait(0) end

	core.player_combos:insert(player_id)
	local combo_count = core.player_combos:find_by_id(player_id).count
	local dmg_color = bodypart == core.body_parts.HEAD and configs.headshot_color or configs.given_dmg_color

	recycle_given_dmg_info(info, player_id, nick, nick_color, is_paused, damage, dmg_color, given_dmg_pos,
			given_nick_pos, combo_count, timestamp)
end

function sampev.onSendTakeDamage(player_id, damage, weapon, bodypart)
	if not is_player_id_valid(player_id) then
		print("Invalid player_id received from onSendTakeDamage: " .. tostring(player_id))
		return
	end
	if not sampIsPlayerConnected(player_id) then return end

	local timestamp = os.clock()
	local nick, nick_color = get_player_properties(player_id)

	print(string.format("timestamp: %s onSendTakeDamage-> pid: %s %s %s %s", tostring(timestamp), tostring(player_id),
			tostring(damage), tostring(weapon), tostring(nick)))

	local info = taken_dmg_pool:get()
	while not has_taken_update_finished do wait(0) end
	recycle_taken_dmg_info(info, player_id, nick, nick_color, damage, configs.taken_dmg_color, taken_dmg_pos,
			taken_nick_pos, timestamp)
end