File size: 1,911 Bytes
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script_name'id_kill'
script_author'imring'
ffi = require 'ffi'
ffi.cdef[[
struct stKillEntry
{
char szKiller[25];
char szVictim[25];
uint32_t clKillerColor; // D3DCOLOR
uint32_t clVictimColor; // D3DCOLOR
uint8_t byteType;
} __attribute__ ((packed));
struct stKillInfo
{
int iEnabled;
struct stKillEntry killEntry[5];
int iLongestNickLength;
int iOffsetX;
int iOffsetY;
void *pD3DFont; // ID3DXFont
void *pWeaponFont1; // ID3DXFont
void *pWeaponFont2; // ID3DXFont
void *pSprite;
void *pD3DDevice;
int iAuxFontInited;
void *pAuxFont1; // ID3DXFont
void *pAuxFont2; // ID3DXFont
} __attribute__ ((packed));
]]
function main()
while not isSampAvailable() do wait(0) end
local kill = ffi.cast('struct stKillInfo*', sampGetKillInfoPtr())
while true do wait(0)
if sampGetGamestate() == 3 then _, myid = sampGetPlayerIdByCharHandle(playerPed) end
for i = 0, 4 do
local n_killer = ffi.string(kill.killEntry[i].szKiller)
local n_killed = ffi.string(kill.killEntry[i].szVictim)
if n_killer:sub(#n_killer) ~= ' ' then
local id_killer = sampGetPlayerIdByNickname(n_killer)
if id_killer then kill.killEntry[i].szKiller = ffi.new('char[25]', ( n_killer .. '[' .. id_killer .. ']' ):sub(1, 23) .. ' ' ) end
end
if n_killed:sub(#n_killed) ~= ' ' then
local id_killed = sampGetPlayerIdByNickname(n_killed)
if id_killed then kill.killEntry[i].szVictim = ffi.new('char[25]', ( n_killed .. '[' .. id_killed .. ']' ):sub(1, 23) .. ' ' ) end
end
end
end
end
function sampGetPlayerIdByNickname(nick)
if sampGetPlayerNickname(myid) == nick then return myid end
for id = 0, 1000 do if sampIsPlayerConnected(id) and nick == sampGetPlayerNickname(id) then return id end end
end |