File size: 4,313 Bytes
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Project: SA Memory (Available from https://blast.hk/)
Developers: LUCHARE, FYP
Special thanks:
plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses.
Copyright (c) 2018 BlastHack.
]]
local shared = require 'SAMemory.shared'
shared.require 'eCamMode'
shared.require 'CVehicle'
shared.require 'CPed'
shared.require 'vector3d'
shared.ffi.cdef[[
typedef struct CCam
{
bool bBelowMinDist;
bool bBehindPlayerDesired;
bool bCamLookingAtVector;
bool bCollisionChecksOn;
bool bFixingBeta;
bool bTheHeightFixerVehicleIsATrain;
bool bLookBehindCamWasInFront;
bool bLookingBehind;
bool bLookingLeft;
bool bLookingRight;
bool bResetStatics;
bool bRotating;
eCamMode nMode;
unsigned int nFinishTime;
unsigned int nDoCollisionChecksOnFrameNum;
unsigned int nDoCollisionCheckEveryNumOfFrames;
unsigned int nFrameNumWereAt;
unsigned int nRunningVectorArrayPos;
unsigned int nRunningVectorCounter;
unsigned int nDirectionWasLooking;
float fMaxRoleAngle;
float fRoll;
float fRollSpeed;
float fSyphonModeTargetZOffSet;
float fAmountFractionObscured;
float fAlphaSpeedOverOneFrame;
float fBetaSpeedOverOneFrame;
float fBufferedTargetBeta;
float fBufferedTargetOrientation;
float fBufferedTargetOrientationSpeed;
float fCamBufferedHeight;
float fCamBufferedHeightSpeed;
float fCloseInPedHeightOffset;
float fCloseInPedHeightOffsetSpeed;
float fCloseInCarHeightOffset;
float fCloseInCarHeightOffsetSpeed;
float fDimensionOfHighestNearCar;
float fDistanceBeforeChanges;
float fFovSpeedOverOneFrame;
float fMinDistAwayFromCamWhenInterPolating;
float fPedBetweenCameraHeightOffset;
float fPlayerInFrontSyphonAngleOffSet;
float fRadiusForDead;
float fRealGroundDist;
float fTargetBeta;
float fTimeElapsedFloat;
float fTilt;
float fTiltSpeed;
float fTransitionBeta;
float fTrueBeta;
float fTrueAlpha;
float fInitialPlayerOrientation;
float fVerticalAngle;
float fAlphaSpeed;
float fFOV;
float fFOVSpeed;
float fHorizontalAngle;
float fBetaSpeed;
float fDistance;
float fDistanceSpeed;
float fCaMinDistance;
float fCaMaxDistance;
float fSpeedVar;
float fCameraHeightMultiplier;
float fTargetZoomGroundOne;
float fTargetZoomGroundTwo;
float fTargetZoomGroundThree;
float fTargetZoomOneZExtra;
float fTargetZoomTwoZExtra;
float fTargetZoomTwoInteriorZExtra;
float fTargetZoomThreeZExtra;
float fTargetZoomZCloseIn;
float fMinRealGroundDist;
float fTargetCloseInDist;
float fBeta_Targeting;
float fX_Targetting;
float fY_Targetting;
CVehicle *pCarWeAreFocussingOn;
CVehicle *pCarWeAreFocussingOnI;
float fCamBumpedHorz;
float fCamBumpedVert;
unsigned int nCamBumpedTime;
vector3d vecSourceSpeedOverOneFrame;
vector3d vecTargetSpeedOverOneFrame;
vector3d vecUpOverOneFrame;
vector3d vecTargetCoorsForFudgeInter;
vector3d vecCamFixedModeVector;
vector3d vecCamFixedModeSource;
vector3d vecCamFixedModeUpOffSet;
vector3d vecLastAboveWaterCamPosition;
vector3d vecBufferedPlayerBodyOffset;
vector3d vecFront;
vector3d vecSource;
vector3d vecSourceBeforeLookBehind;
vector3d vecUp;
vector3d avecPreviousVectors[2];
vector3d avecTargetHistoryPos[4];
unsigned int anTargetHistoryTime[4];
unsigned int nCurrentHistoryPoints;
CEntity *pCamTargetEntity;
float fCameraDistance;
float fIdealAlpha;
float fPlayerVelocity;
CVehicle *pLastCarEntered;
CPed *pLastPedLookedAt;
bool bFirstPersonRunAboutActive;
} CCam;
]]
shared.validate_size('CCam', 0x238)
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