File size: 8,311 Bytes
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Project: SA Memory (Available from https://blast.hk/)
Developers: LUCHARE, FYP
Special thanks:
plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses.
Copyright (c) 2018 BlastHack.
]]
local shared = require 'SAMemory.shared'
shared.require 'RenderWare'
shared.require 'CPhysical'
shared.require 'CAEPedAudioEntity'
shared.require 'CAEPedSpeechAudioEntity'
shared.require 'CAEWeaponAudioEntity'
shared.require 'CPedIntelligence'
shared.require 'CPlayerData'
shared.require 'AnimBlendFrameData'
shared.require 'CPedAcquaintance'
shared.require 'CPedIK'
shared.require 'ePedState'
shared.require 'CEntity'
shared.require 'CVehicle'
shared.require 'CWeapon'
shared.require 'eWeaponType'
shared.require 'CObject'
shared.require 'CFire'
shared.require 'vector2d'
shared.require 'vector3d'
shared.ffi.cdef[[
typedef struct CVehicle CVehicle;
typedef struct CPed : CPhysical
{
CAEPedAudioEntity pedAudio;
CAEPedSpeechAudioEntity pedSpeech;
CAEWeaponAudioEntity weaponAudio;
char field_43C[36];
char field_460[8];
int field_468;
struct
{
unsigned int bIsStanding : 1;
unsigned int bWasStanding : 1;
unsigned int bIsLooking : 1;
unsigned int bIsRestoringLook : 1;
unsigned int bIsAimingGun : 1;
unsigned int bIsRestoringGun : 1;
unsigned int bCanPointGunAtTarget : 1;
unsigned int bIsTalking : 1;
unsigned int bInVehicle : 1;
unsigned int bIsInTheAir : 1;
unsigned int bIsLanding : 1;
unsigned int bHitSomethingLastFrame : 1;
unsigned int bIsNearCar : 1;
unsigned int bRenderPedInCar : 1;
unsigned int bUpdateAnimHeading : 1;
unsigned int bRemoveHead : 1;
unsigned int bFiringWeapon : 1;
unsigned int bHasACamera : 1;
unsigned int bPedIsBleeding : 1;
unsigned int bStopAndShoot : 1;
unsigned int bIsPedDieAnimPlaying : 1;
unsigned int bStayInSamePlace : 1;
unsigned int bKindaStayInSamePlace : 1;
unsigned int bBeingChasedByPolice : 1;
unsigned int bNotAllowedToDuck : 1;
unsigned int bCrouchWhenShooting : 1;
unsigned int bIsDucking : 1;
unsigned int bGetUpAnimStarted : 1;
unsigned int bDoBloodyFootprints : 1;
unsigned int bDontDragMeOutCar : 1;
unsigned int bStillOnValidPoly : 1;
unsigned int bAllowMedicsToReviveMe : 1;
unsigned int bResetWalkAnims : 1;
unsigned int bOnBoat : 1;
unsigned int bBusJacked : 1;
unsigned int bFadeOut : 1;
unsigned int bKnockedUpIntoAir : 1;
unsigned int bHitSteepSlope : 1;
unsigned int bCullExtraFarAway : 1;
unsigned int bTryingToReachDryLand : 1;
unsigned int bCollidedWithMyVehicle : 1;
unsigned int bRichFromMugging : 1;
unsigned int bChrisCriminal : 1;
unsigned int bShakeFist : 1;
unsigned int bNoCriticalHits : 1;
unsigned int bHasAlreadyBeenRecorded : 1;
unsigned int bUpdateMatricesRequired : 1;
unsigned int bFleeWhenStanding : 1; //
unsigned int bMiamiViceCop : 1; //
unsigned int bMoneyHasBeenGivenByScript : 1; //
unsigned int bHasBeenPhotographed : 1; //
unsigned int bIsDrowning : 1;
unsigned int bDrownsInWater : 1;
unsigned int bHeadStuckInCollision : 1;
unsigned int bDeadPedInFrontOfCar : 1;
unsigned int bStayInCarOnJack : 1;
unsigned int bDontFight : 1;
unsigned int bDoomAim : 1;
unsigned int bCanBeShotInVehicle : 1;
unsigned int bPushedAlongByCar : 1;
unsigned int bNeverEverTargetThisPed : 1;
unsigned int bThisPedIsATargetPriority : 1;
unsigned int bCrouchWhenScared : 1;
unsigned int bKnockedOffBike : 1;
unsigned int bDonePositionOutOfCollision : 1;
unsigned int bDontRender : 1;
unsigned int bHasBeenAddedToPopulation : 1;
unsigned int bHasJustLeftCar : 1;
unsigned int bIsInDisguise : 1;
unsigned int bDoesntListenToPlayerGroupCommands : 1;
unsigned int bIsBeingArrested : 1;
unsigned int bHasJustSoughtCover : 1;
unsigned int bKilledByStealth : 1;
unsigned int bDoesntDropWeaponsWhenDead : 1;
unsigned int bCalledPreRender : 1;
unsigned int bBloodPuddleCreated : 1;
unsigned int bPartOfAttackWave : 1;
unsigned int bClearRadarBlipOnDeath : 1;
unsigned int bNeverLeavesGroup : 1;
unsigned int bTestForBlockedPositions : 1;
unsigned int bRightArmBlocked : 1;
unsigned int bLeftArmBlocked : 1;
unsigned int bDuckRightArmBlocked : 1;
unsigned int bMidriffBlockedForJump : 1;
unsigned int bFallenDown : 1;
unsigned int bUseAttractorInstantly : 1;
unsigned int bDontAcceptIKLookAts : 1;
unsigned int bHasAScriptBrain : 1;
unsigned int bWaitingForScriptBrainToLoad : 1;
unsigned int bHasGroupDriveTask : 1;
unsigned int bCanExitCar : 1;
unsigned int CantBeKnockedOffBike : 2;
unsigned int bHasBeenRendered : 1;
unsigned int bIsCached : 1;
unsigned int bPushOtherPeds : 1;
unsigned int bHasBulletProofVest : 1;
unsigned int bUsingMobilePhone : 1;
unsigned int bUpperBodyDamageAnimsOnly : 1;
unsigned int bStuckUnderCar : 1;
unsigned int bKeepTasksAfterCleanUp : 1;
unsigned int bIsDyingStuck : 1;
unsigned int bIgnoreHeightCheckOnGotoPointTask : 1;
unsigned int bForceDieInCar : 1;
unsigned int bCheckColAboveHead : 1;
unsigned int bIgnoreWeaponRange : 1;
unsigned int bDruggedUp : 1;
unsigned int bWantedByPolice : 1;
unsigned int bSignalAfterKill : 1;
unsigned int bCanClimbOntoBoat : 1;
unsigned int bPedHitWallLastFrame : 1;
unsigned int bIgnoreHeightDifferenceFollowingNodes : 1;
unsigned int bMoveAnimSpeedHasBeenSetByTask : 1;
unsigned int bGetOutUpsideDownCar : 1;
unsigned int bJustGotOffTrain : 1;
unsigned int bDeathPickupsPersist : 1;
unsigned int bTestForShotInVehicle : 1;
unsigned int bUsedForReplay : 1;
} nPedFlags;
CPedIntelligence *pIntelligence;
CPlayerData *pPlayerData;
unsigned int nCreatedBy;
AnimBlendFrameData *apBones[19];
unsigned int nAnimGroup;
vector2d vecAnimMovingShiftLocal;
CPedAcquaintance acquaintance;
RwObject *pWeaponObject;
RwFrame *pGunflashObject;
RwObject *pGogglesObject;
unsigned char *pGogglesState;
short nWeaponGunflashAlphaMP1;
short field_506;
short nWeaponGunflashAlphaMP2;
short field_50A;
CPedIK pedIK;
int field_52C;
ePedState nPedState;
int nMoveState;
int field_538;
int field_53C;
float fHealth;
float fMaxHealth;
float fArmour;
int field_54C;
vector2d vecAnimMovingShift;
float fCurrentRotation;
float fAimingRotation;
float fHeadingChangeRate;
int field_564;
int field_568;
vector3d field_56C;
vector3d field_578;
CEntity *pContactEntity;
float field_588;
CVehicle *pVehicle;
int field_590;
int field_594;
int nPedType;
void *pStats;
CWeapon aWeapons[13];
eWeaponType nSavedWeapon;
eWeaponType nDelayedWeapon;
unsigned int nDelayedWeaponAmmo;
unsigned char nActiveWeaponSlot;
unsigned char nWeaponShootingRate;
unsigned char nWeaponAccuracy;
CObject *pTargetedObject;
int field_720;
int field_724;
int field_728;
char nWeaponSkill;
char nFightingStyle;
char nAllowedAttackMoves;
char field_72F;
CFire *pFire;
int field_734;
int field_738;
int field_73C;
int nWeaponModelId;
int field_744;
int field_748;
int field_74C;
int nDeathTime;
char nBodypartToRemove;
char field_755;
short nMoneyCount;
int field_758;
int field_75C;
char nLastWeaponDamage;
CEntity *pLastEntityDamage;
int field_768;
vector3d vecTurretOffset;
float fTurretAngleA;
float fTurretAngleB;
int nTurretPosnMode;
int nTurretAmmo;
void *pCoverPoint;
void *pEnex;
float fRemovalDistMultiplier;
short nSpecialModelIndex;
char field_796[2];
int field_798;
} CPed;
]]
shared.validate_size('CPed', 0x79C)
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