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--[[
Project: SF.lua <https://github.com/imring/SF.lua>
License: MIT License
Author: imring
]]
local sampapi = require 'sampapi'
local shared = require 'sampapi.shared'
local ffi = shared.ffi
local netgame = sampapi.require('CNetGame', true)
sampapi.require('CVehiclePool', true)
local function vehiclepool()
return netgame.RefNetGame().m_pPools.m_pVehicle
end
function sampGetVehiclePoolPtr()
return shared.get_pointer(vehiclepool())
end
jit.off(sampGetVehiclePoolPtr, true)
function sampGetCarHandleBySampVehicleId(id)
if sampIsVehicleDefined(id) then
return true, getVehiclePointerHandle(shared.get_pointer(vehiclepool().m_pGameObject[id]))
end
return false, -1
end
jit.off(sampGetCarHandleBySampVehicleId, true)
function sampGetVehicleIdByCarHandle(car)
for i = 0, ffi.C.MAX_VEHICLES - 1 do
local res, handle = sampGetCarHandleBySampVehicleId(i)
if res and handle == car then
return true, i
end
end
end
-- New functions
function sampIsVehicleDefined(id)
return vehiclepool().m_bNotEmpty[id] == 1 and vehiclepool().m_pObject[id] ~= nil and vehiclepool().m_pGameObject[id] ~= nil
end
jit.off(sampIsVehicleDefined, true) |