LUAR_RP_PC / Luar /data /ar_stats.dat
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# ar_stats.dat #
# stores the stats reaction variables #
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# note - numbers on left hand must align up!
# any new stats needed see DerekP, otherwise
# feel free to adjust values!
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# IMPORTANT: If you add/remove anything from this LIST make sure
# you update enum in STATS.H accordingly!
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#
# amount stats get incremented
#
0 STAT_INC_CYCLE_STAMINA 50
1 STAT_INC_SWIM_STAMINA 50
2 STAT_INC_SPRINT_STAMINA 10
3 STAT_INC_RUNNING 5
4 STAT_INC_DRIVING_SKILL 20
5 STAT_INC_FLYING_SKILL 50
6 STAT_INC_CYCLE_SKILL 50
7 STAT_INC_MOTORBIKE_SKILL 25
8 STAT_INC_BOAT_SKILL 50
9 STAT_INC_BODY_MUSCLE 10
10 STAT_INC_BREATH_UNDERWATER 50
11 STAT_INC_MAX_HEALTH 20
# for weapon skill this is how much the stat (float) gets
# incremented Per Shot Fired because we don't want to miss any
#
12 STAT_INC_PISTOL_SKILL 0.8
13 STAT_INC_PISTOL_SILENCED_SKILL 5.0
14 STAT_INC_DESERT_EAGLE_SKILL 3.0
# NOTE for shotguns it is incremented per pellet (hence the low multiplier)
15 STAT_INC_SHOTGUN_SKILL 0.6
16 STAT_INC_SAWNOFF_SHOTGUN_SKILL 0.45
17 STAT_INC_SPAS12_SHOTGUN_SKILL 0.6
18 STAT_INC_MICRO_UZI_SKILL 0.4
19 STAT_INC_MP5_SKILL 1.5
20 STAT_INC_AK47_SKILL 3.0
21 STAT_INC_M4_SKILL 2.0
22 STAT_INC_SNIPERRIFLE_SKILL 10.0
#
# amount stats get decremented
#
23 STAT_DEC_FAT 15
24 STAT_DEC_BODY_MUSCLE 15
25 STAT_DEC_MAX_HEALTH 10
#
# exercise rate of activities
# 10 = standard rate (1sec count for 1sec time)
26 STAT_EXERCISE_RATE_CYCLE 5
27 STAT_EXERCISE_RATE_CYCLE_SPRINT 15
28 STAT_EXERCISE_RATE_SWIM 10
29 STAT_EXERCISE_RATE_SWIM_SPRINT 15
30 STAT_EXERCISE_RATE_SPRINT 10
31 STAT_EXERCISE_RATE_RUN 5
32 STAT_EXERCISE_RATE_FIGHT 5
#
# the stats below are time limits (in SECONDS) for
# when other stats get adjusted
#
33 STAT_TIMELIMIT_CYCLE_STAMINA 300
34 STAT_TIMELIMIT_SWIM_STAMINA 180
35 STAT_TIMELIMIT_SPRINT_STAMINA 300
36 STAT_TIMELIMIT_RUNNING 300
37 STAT_TIMELIMIT_DRIVING_SKILL 300
38 STAT_TIMELIMIT_FLYING_SKILL 300
39 STAT_TIMELIMIT_CYCLE_SKILL 120
40 STAT_TIMELIMIT_MOTORBIKE_SKILL 180
41 STAT_TIMELIMIT_BOAT_SKILL 300
42 STAT_TIMELIMIT_FAT_ADJUST 150
43 STAT_TIMELIMIT_FAT_ADJUST_STRENUOUS 150
44 STAT_TIMELIMIT_BREATH_UNDERWATER 60
45 STAT_TIMELIMIT_MAX_HEALTH 600
#
# for weapon skill this denotes how many accurate shots must be fired
# with the same weapon, before your stat gauge increases and you get a stat-up message
# the stat itself increases with every shot because you sometimes have limited ammo or change
# weapons frequently and we don't want to rob the player of their stats
#
46 STAT_TIMELIMIT_PISTOL_SKILL 50
47 STAT_TIMELIMIT_PISTOL_SILENCED_SKILL 20
48 STAT_TIMELIMIT_DESERT_EAGLE_SKILL 50
# NOTE for shotguns it is incremented per pellet (hence the high number of hits)
49 STAT_TIMELIMIT_SHOTGUN_SKILL 100
50 STAT_TIMELIMIT_SAWNOFF_SHOTGUN_SKILL 100
51 STAT_TIMELIMIT_SPAS12_SHOTGUN_SKILL 100
52 STAT_TIMELIMIT_MICRO_UZI_SKILL 100
53 STAT_TIMELIMIT_MP5_SKILL 50
54 STAT_TIMELIMIT_AK47_SKILL 50
55 STAT_TIMELIMIT_M4_SKILL 50
56 STAT_TIMELIMIT_SNIPERRIFLE_SKILL 20
# when you die we want to decrease player's max health
57 STAT_TIMELIMIT_DEATH_HEALTH 5
58 STAT_TIMELIMIT_ADD_TO_HEALTH 1000
# -eof-