Dataset Viewer
Auto-converted to Parquet Duplicate
game
stringclasses
2 values
clip_id
stringlengths
8
8
rgb_path
stringlengths
30
34
depth_path
stringlengths
32
36
normal_path
stringlengths
33
37
albedo_path
stringlengths
33
37
metallic_path
stringlengths
35
39
roughness_path
stringlengths
36
40
cyberpunk2077
clip_000
cyberpunk2077/clip_000/rgb.mp4
cyberpunk2077/clip_000/depth.mp4
cyberpunk2077/clip_000/normal.mp4
cyberpunk2077/clip_000/albedo.mp4
cyberpunk2077/clip_000/metallic.mp4
cyberpunk2077/clip_000/roughness.mp4
cyberpunk2077
clip_001
cyberpunk2077/clip_001/rgb.mp4
cyberpunk2077/clip_001/depth.mp4
cyberpunk2077/clip_001/normal.mp4
cyberpunk2077/clip_001/albedo.mp4
cyberpunk2077/clip_001/metallic.mp4
cyberpunk2077/clip_001/roughness.mp4
cyberpunk2077
clip_002
cyberpunk2077/clip_002/rgb.mp4
cyberpunk2077/clip_002/depth.mp4
cyberpunk2077/clip_002/normal.mp4
cyberpunk2077/clip_002/albedo.mp4
cyberpunk2077/clip_002/metallic.mp4
cyberpunk2077/clip_002/roughness.mp4
cyberpunk2077
clip_003
cyberpunk2077/clip_003/rgb.mp4
cyberpunk2077/clip_003/depth.mp4
cyberpunk2077/clip_003/normal.mp4
cyberpunk2077/clip_003/albedo.mp4
cyberpunk2077/clip_003/metallic.mp4
cyberpunk2077/clip_003/roughness.mp4
cyberpunk2077
clip_004
cyberpunk2077/clip_004/rgb.mp4
cyberpunk2077/clip_004/depth.mp4
cyberpunk2077/clip_004/normal.mp4
cyberpunk2077/clip_004/albedo.mp4
cyberpunk2077/clip_004/metallic.mp4
cyberpunk2077/clip_004/roughness.mp4
cyberpunk2077
clip_005
cyberpunk2077/clip_005/rgb.mp4
cyberpunk2077/clip_005/depth.mp4
cyberpunk2077/clip_005/normal.mp4
cyberpunk2077/clip_005/albedo.mp4
cyberpunk2077/clip_005/metallic.mp4
cyberpunk2077/clip_005/roughness.mp4
cyberpunk2077
clip_006
cyberpunk2077/clip_006/rgb.mp4
cyberpunk2077/clip_006/depth.mp4
cyberpunk2077/clip_006/normal.mp4
cyberpunk2077/clip_006/albedo.mp4
cyberpunk2077/clip_006/metallic.mp4
cyberpunk2077/clip_006/roughness.mp4
cyberpunk2077
clip_007
cyberpunk2077/clip_007/rgb.mp4
cyberpunk2077/clip_007/depth.mp4
cyberpunk2077/clip_007/normal.mp4
cyberpunk2077/clip_007/albedo.mp4
cyberpunk2077/clip_007/metallic.mp4
cyberpunk2077/clip_007/roughness.mp4
cyberpunk2077
clip_008
cyberpunk2077/clip_008/rgb.mp4
cyberpunk2077/clip_008/depth.mp4
cyberpunk2077/clip_008/normal.mp4
cyberpunk2077/clip_008/albedo.mp4
cyberpunk2077/clip_008/metallic.mp4
cyberpunk2077/clip_008/roughness.mp4
cyberpunk2077
clip_009
cyberpunk2077/clip_009/rgb.mp4
cyberpunk2077/clip_009/depth.mp4
cyberpunk2077/clip_009/normal.mp4
cyberpunk2077/clip_009/albedo.mp4
cyberpunk2077/clip_009/metallic.mp4
cyberpunk2077/clip_009/roughness.mp4
cyberpunk2077
clip_010
cyberpunk2077/clip_010/rgb.mp4
cyberpunk2077/clip_010/depth.mp4
cyberpunk2077/clip_010/normal.mp4
cyberpunk2077/clip_010/albedo.mp4
cyberpunk2077/clip_010/metallic.mp4
cyberpunk2077/clip_010/roughness.mp4
cyberpunk2077
clip_011
cyberpunk2077/clip_011/rgb.mp4
cyberpunk2077/clip_011/depth.mp4
cyberpunk2077/clip_011/normal.mp4
cyberpunk2077/clip_011/albedo.mp4
cyberpunk2077/clip_011/metallic.mp4
cyberpunk2077/clip_011/roughness.mp4
cyberpunk2077
clip_012
cyberpunk2077/clip_012/rgb.mp4
cyberpunk2077/clip_012/depth.mp4
cyberpunk2077/clip_012/normal.mp4
cyberpunk2077/clip_012/albedo.mp4
cyberpunk2077/clip_012/metallic.mp4
cyberpunk2077/clip_012/roughness.mp4
cyberpunk2077
clip_013
cyberpunk2077/clip_013/rgb.mp4
cyberpunk2077/clip_013/depth.mp4
cyberpunk2077/clip_013/normal.mp4
cyberpunk2077/clip_013/albedo.mp4
cyberpunk2077/clip_013/metallic.mp4
cyberpunk2077/clip_013/roughness.mp4
cyberpunk2077
clip_014
cyberpunk2077/clip_014/rgb.mp4
cyberpunk2077/clip_014/depth.mp4
cyberpunk2077/clip_014/normal.mp4
cyberpunk2077/clip_014/albedo.mp4
cyberpunk2077/clip_014/metallic.mp4
cyberpunk2077/clip_014/roughness.mp4
cyberpunk2077
clip_015
cyberpunk2077/clip_015/rgb.mp4
cyberpunk2077/clip_015/depth.mp4
cyberpunk2077/clip_015/normal.mp4
cyberpunk2077/clip_015/albedo.mp4
cyberpunk2077/clip_015/metallic.mp4
cyberpunk2077/clip_015/roughness.mp4
cyberpunk2077
clip_016
cyberpunk2077/clip_016/rgb.mp4
cyberpunk2077/clip_016/depth.mp4
cyberpunk2077/clip_016/normal.mp4
cyberpunk2077/clip_016/albedo.mp4
cyberpunk2077/clip_016/metallic.mp4
cyberpunk2077/clip_016/roughness.mp4
cyberpunk2077
clip_017
cyberpunk2077/clip_017/rgb.mp4
cyberpunk2077/clip_017/depth.mp4
cyberpunk2077/clip_017/normal.mp4
cyberpunk2077/clip_017/albedo.mp4
cyberpunk2077/clip_017/metallic.mp4
cyberpunk2077/clip_017/roughness.mp4
cyberpunk2077
clip_018
cyberpunk2077/clip_018/rgb.mp4
cyberpunk2077/clip_018/depth.mp4
cyberpunk2077/clip_018/normal.mp4
cyberpunk2077/clip_018/albedo.mp4
cyberpunk2077/clip_018/metallic.mp4
cyberpunk2077/clip_018/roughness.mp4
cyberpunk2077
clip_019
cyberpunk2077/clip_019/rgb.mp4
cyberpunk2077/clip_019/depth.mp4
cyberpunk2077/clip_019/normal.mp4
cyberpunk2077/clip_019/albedo.mp4
cyberpunk2077/clip_019/metallic.mp4
cyberpunk2077/clip_019/roughness.mp4
black_myth_wukong
clip_000
black_myth_wukong/clip_000/rgb.mp4
black_myth_wukong/clip_000/depth.mp4
black_myth_wukong/clip_000/normal.mp4
black_myth_wukong/clip_000/albedo.mp4
black_myth_wukong/clip_000/metallic.mp4
black_myth_wukong/clip_000/roughness.mp4
black_myth_wukong
clip_001
black_myth_wukong/clip_001/rgb.mp4
black_myth_wukong/clip_001/depth.mp4
black_myth_wukong/clip_001/normal.mp4
black_myth_wukong/clip_001/albedo.mp4
black_myth_wukong/clip_001/metallic.mp4
black_myth_wukong/clip_001/roughness.mp4
black_myth_wukong
clip_002
black_myth_wukong/clip_002/rgb.mp4
black_myth_wukong/clip_002/depth.mp4
black_myth_wukong/clip_002/normal.mp4
black_myth_wukong/clip_002/albedo.mp4
black_myth_wukong/clip_002/metallic.mp4
black_myth_wukong/clip_002/roughness.mp4
black_myth_wukong
clip_003
black_myth_wukong/clip_003/rgb.mp4
black_myth_wukong/clip_003/depth.mp4
black_myth_wukong/clip_003/normal.mp4
black_myth_wukong/clip_003/albedo.mp4
black_myth_wukong/clip_003/metallic.mp4
black_myth_wukong/clip_003/roughness.mp4
black_myth_wukong
clip_004
black_myth_wukong/clip_004/rgb.mp4
black_myth_wukong/clip_004/depth.mp4
black_myth_wukong/clip_004/normal.mp4
black_myth_wukong/clip_004/albedo.mp4
black_myth_wukong/clip_004/metallic.mp4
black_myth_wukong/clip_004/roughness.mp4
black_myth_wukong
clip_005
black_myth_wukong/clip_005/rgb.mp4
black_myth_wukong/clip_005/depth.mp4
black_myth_wukong/clip_005/normal.mp4
black_myth_wukong/clip_005/albedo.mp4
black_myth_wukong/clip_005/metallic.mp4
black_myth_wukong/clip_005/roughness.mp4
black_myth_wukong
clip_006
black_myth_wukong/clip_006/rgb.mp4
black_myth_wukong/clip_006/depth.mp4
black_myth_wukong/clip_006/normal.mp4
black_myth_wukong/clip_006/albedo.mp4
black_myth_wukong/clip_006/metallic.mp4
black_myth_wukong/clip_006/roughness.mp4
black_myth_wukong
clip_007
black_myth_wukong/clip_007/rgb.mp4
black_myth_wukong/clip_007/depth.mp4
black_myth_wukong/clip_007/normal.mp4
black_myth_wukong/clip_007/albedo.mp4
black_myth_wukong/clip_007/metallic.mp4
black_myth_wukong/clip_007/roughness.mp4
black_myth_wukong
clip_008
black_myth_wukong/clip_008/rgb.mp4
black_myth_wukong/clip_008/depth.mp4
black_myth_wukong/clip_008/normal.mp4
black_myth_wukong/clip_008/albedo.mp4
black_myth_wukong/clip_008/metallic.mp4
black_myth_wukong/clip_008/roughness.mp4
black_myth_wukong
clip_009
black_myth_wukong/clip_009/rgb.mp4
black_myth_wukong/clip_009/depth.mp4
black_myth_wukong/clip_009/normal.mp4
black_myth_wukong/clip_009/albedo.mp4
black_myth_wukong/clip_009/metallic.mp4
black_myth_wukong/clip_009/roughness.mp4
black_myth_wukong
clip_010
black_myth_wukong/clip_010/rgb.mp4
black_myth_wukong/clip_010/depth.mp4
black_myth_wukong/clip_010/normal.mp4
black_myth_wukong/clip_010/albedo.mp4
black_myth_wukong/clip_010/metallic.mp4
black_myth_wukong/clip_010/roughness.mp4
black_myth_wukong
clip_011
black_myth_wukong/clip_011/rgb.mp4
black_myth_wukong/clip_011/depth.mp4
black_myth_wukong/clip_011/normal.mp4
black_myth_wukong/clip_011/albedo.mp4
black_myth_wukong/clip_011/metallic.mp4
black_myth_wukong/clip_011/roughness.mp4
black_myth_wukong
clip_012
black_myth_wukong/clip_012/rgb.mp4
black_myth_wukong/clip_012/depth.mp4
black_myth_wukong/clip_012/normal.mp4
black_myth_wukong/clip_012/albedo.mp4
black_myth_wukong/clip_012/metallic.mp4
black_myth_wukong/clip_012/roughness.mp4
black_myth_wukong
clip_013
black_myth_wukong/clip_013/rgb.mp4
black_myth_wukong/clip_013/depth.mp4
black_myth_wukong/clip_013/normal.mp4
black_myth_wukong/clip_013/albedo.mp4
black_myth_wukong/clip_013/metallic.mp4
black_myth_wukong/clip_013/roughness.mp4
black_myth_wukong
clip_014
black_myth_wukong/clip_014/rgb.mp4
black_myth_wukong/clip_014/depth.mp4
black_myth_wukong/clip_014/normal.mp4
black_myth_wukong/clip_014/albedo.mp4
black_myth_wukong/clip_014/metallic.mp4
black_myth_wukong/clip_014/roughness.mp4
black_myth_wukong
clip_015
black_myth_wukong/clip_015/rgb.mp4
black_myth_wukong/clip_015/depth.mp4
black_myth_wukong/clip_015/normal.mp4
black_myth_wukong/clip_015/albedo.mp4
black_myth_wukong/clip_015/metallic.mp4
black_myth_wukong/clip_015/roughness.mp4
black_myth_wukong
clip_016
black_myth_wukong/clip_016/rgb.mp4
black_myth_wukong/clip_016/depth.mp4
black_myth_wukong/clip_016/normal.mp4
black_myth_wukong/clip_016/albedo.mp4
black_myth_wukong/clip_016/metallic.mp4
black_myth_wukong/clip_016/roughness.mp4
black_myth_wukong
clip_017
black_myth_wukong/clip_017/rgb.mp4
black_myth_wukong/clip_017/depth.mp4
black_myth_wukong/clip_017/normal.mp4
black_myth_wukong/clip_017/albedo.mp4
black_myth_wukong/clip_017/metallic.mp4
black_myth_wukong/clip_017/roughness.mp4
black_myth_wukong
clip_018
black_myth_wukong/clip_018/rgb.mp4
black_myth_wukong/clip_018/depth.mp4
black_myth_wukong/clip_018/normal.mp4
black_myth_wukong/clip_018/albedo.mp4
black_myth_wukong/clip_018/metallic.mp4
black_myth_wukong/clip_018/roughness.mp4
black_myth_wukong
clip_019
black_myth_wukong/clip_019/rgb.mp4
black_myth_wukong/clip_019/depth.mp4
black_myth_wukong/clip_019/normal.mp4
black_myth_wukong/clip_019/albedo.mp4
black_myth_wukong/clip_019/metallic.mp4
black_myth_wukong/clip_019/roughness.mp4

A Scaling Recipe for Generative World Renderer

NeurIPS 2026 Evaluations & Datasets Track — anonymous submission.

Reviewer Sample — NeurIPS 2026 Submission. This repository currently hosts a 40-clip flattened reviewer sample (≈ 2.8 GB) so that NeurIPS 2026 reviewers can inspect data quality and format without per-request gated access. The full dataset described in the accompanying paper — approximately 4 M frames, 40 hours of playtime, 720p / 30 FPS, ~11 k sub-clips, with five synchronized G-buffer channels (depth, normals, albedo, metallic, roughness) and a parallel motion-blurred RGB variant — totals roughly 2 TB and therefore exceeds the 300 GB single-repository limit for public Hugging Face datasets. The complete release will be made publicly available via gated access by the NeurIPS 2026 camera-ready deadline, in compliance with the Datasets & Benchmarks public-release requirement. Anonymous access links to the full release will be provided in the supplementary material of the submission. The schema, license (CC BY-NC-SA 4.0), and Responsible-AI metadata (provided in the accompanying croissant.json at the repository root) apply identically to both the reviewer sample and the full release.

Schema (sample config)

# Column Type Description
1 game string Source title: cyberpunk2077 or black_myth_wukong.
2 clip_id string Stable identifier for the sub-clip.
3 rgb_path string Repo-relative path to the RGB video file.
4 depth_path string Repo-relative path to the depth G-buffer video file.
5 normal_path string Repo-relative path to the camera-space normals G-buffer video file.
6 albedo_path string Repo-relative path to the albedo / base-color G-buffer video file.
7 metallic_path string Repo-relative path to the metallic G-buffer video file.
8 roughness_path string Repo-relative path to the roughness G-buffer video file.

Intended Use Cases

  • Video inverse rendering (depth / normals / albedo / metallic / roughness from RGB).
  • G-buffer-conditioned forward generative rendering and neural relighting.
  • Controllable video editing of AAA-style game footage (style, lighting, weather, visual-effect transfer).
  • Material-decomposition and intrinsic-image benchmarks on long, dynamic, in-the-wild-style sequences.
  • Temporal-consistency research for video diffusion, video depth, and video normal estimators.
  • Synthetic-to-real transfer and motion-blur robustness studies (paired sharp / blurred RGB).
  • Development and benchmarking of VLM-as-judge protocols for material-channel quality assessment.

License

The dataset is released under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license (CC BY-NC-SA 4.0), in accordance with each source game developer's Fan Content Policy and EULA, which permit non-commercial derivative works and sharing.

The full release is gated: researchers will be required to sign a Terms-of-Use agreement acknowledging the source-game copyrights and committing to non-commercial research use before access is granted. The toolkit used to curate the dataset will be open-sourced separately to enable reproducible extension to additional games.

Limitations

  • Domain coverage is biased toward the two source titles' art directions; under-represents medical, microscopy, and aerial photometric phenomena.
  • G-buffer extraction relies on offline RenderDoc inspection and per-title ReShade hooks; porting to a new game requires non-trivial engineering effort.
  • Camera-space normals are reconstructed from the depth buffer via inverse projection and finite differences, which can introduce high-frequency noise on thin or aliased structures.
  • The released VLM-based evaluation protocol is a complementary, not a replacement, signal to ground-truth metrics; it inherits the judge model's failure modes on ambiguous coated / painted metals, wet surfaces, translucency, and compression artifacts.

Ethics, Safeguards, and Broader Impact

  • No personal data. All visual content is synthetic game-engine output. Any depicted humanoid figures are fictional in-game characters; no real-world faces, voices, geolocation, medical, demographic, political, religious, or socio-economic personal data are collected, derived, or distributed.
  • Misuse mitigation. Potential misuse — generating manipulated or stylized game footage without attribution — is mitigated by (i) gated access with a signed Terms-of-Use restricting use to non-commercial research, (ii) the CC BY-NC-SA 4.0 license that propagates non-commercial and share-alike obligations to derivative works, and (iii) preservation of the original games' watermarks / HUDs in every captured frame so downstream re-renders remain identifiable as game-derived content.
  • User study. A 25-expert pairwise preference user study was conducted as part of the accompanying paper. Participation was voluntary and uncompensated; no personally identifying information was collected.
Downloads last month
41