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  1. README.md +213 -0
  2. black_myth_wukong/clip_003/albedo.mp4 +3 -0
  3. black_myth_wukong/clip_003/depth.mp4 +3 -0
  4. black_myth_wukong/clip_003/metallic.mp4 +3 -0
  5. black_myth_wukong/clip_003/rgb.mp4 +3 -0
  6. black_myth_wukong/clip_003/roughness.mp4 +3 -0
  7. black_myth_wukong/clip_007/metallic.mp4 +3 -0
  8. black_myth_wukong/clip_011/depth.mp4 +3 -0
  9. black_myth_wukong/clip_011/metallic.mp4 +3 -0
  10. black_myth_wukong/clip_011/rgb.mp4 +3 -0
  11. black_myth_wukong/clip_012/depth.mp4 +3 -0
  12. black_myth_wukong/clip_012/metallic.mp4 +3 -0
  13. black_myth_wukong/clip_012/normal.mp4 +3 -0
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  18. black_myth_wukong/clip_014/albedo.mp4 +3 -0
  19. black_myth_wukong/clip_014/depth.mp4 +3 -0
  20. black_myth_wukong/clip_014/metallic.mp4 +3 -0
  21. black_myth_wukong/clip_014/normal.mp4 +3 -0
  22. black_myth_wukong/clip_014/rgb.mp4 +3 -0
  23. black_myth_wukong/clip_014/roughness.mp4 +3 -0
  24. croissant.json +320 -0
  25. cyberpunk2077/clip_001/albedo.mp4 +3 -0
  26. cyberpunk2077/clip_001/ambient_occlusion.mp4 +3 -0
  27. cyberpunk2077/clip_001/depth.mp4 +3 -0
  28. cyberpunk2077/clip_001/metallic.mp4 +3 -0
  29. cyberpunk2077/clip_001/normal.mp4 +3 -0
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  32. cyberpunk2077/clip_005/albedo.mp4 +3 -0
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  34. cyberpunk2077/clip_005/normal.mp4 +3 -0
  35. cyberpunk2077/clip_005/rgb.mp4 +3 -0
  36. cyberpunk2077/clip_005/roughness.mp4 +3 -0
  37. cyberpunk2077/clip_006/albedo.mp4 +3 -0
  38. cyberpunk2077/clip_006/ambient_occlusion.mp4 +3 -0
  39. cyberpunk2077/clip_006/depth.mp4 +3 -0
  40. cyberpunk2077/clip_006/metallic.mp4 +3 -0
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  44. cyberpunk2077/clip_008/albedo.mp4 +3 -0
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  46. cyberpunk2077/clip_008/roughness.mp4 +3 -0
  47. cyberpunk2077/clip_009/albedo.mp4 +3 -0
  48. cyberpunk2077/clip_009/ambient_occlusion.mp4 +3 -0
  49. cyberpunk2077/clip_009/roughness.mp4 +3 -0
  50. metadata.csv +41 -0
README.md ADDED
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1
+ ---
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+ license: cc-by-nc-4.0
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+ task_categories:
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+ - video-classification
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+ - image-to-image
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+ - text-to-video
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+ - other
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+ language:
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+ - en
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+ tags:
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+ - g-buffer
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+ - inverse-rendering
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+ - forward-rendering
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+ - intrinsic-decomposition
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+ - video
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+ - benchmark
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+ - synthetic
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+ - games
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+ - neurips-2026
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+ pretty_name: Generative World Renderer — Reviewer Sample (40 clips)
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+ size_categories:
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+ - n<1K
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+ configs:
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+ - config_name: default
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+ data_files:
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+ - split: sample
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+ path: metadata.csv
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+ ---
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+
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+ # Generative World Renderer — Reviewer Sample (40 clips)
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+
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+ > **NeurIPS 2026 Evaluations & Datasets Track — anonymous submission.**
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+ > This repository hosts a **40-clip sample** of the dataset described in our
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+ > submission *"A Scaling Recipe for Generative World Renderer"*. The full
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+ > dataset (≈ 4 M frames, 720p / 30 FPS) exceeds the 4 GB threshold and will be
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+ > released in full upon acceptance; this sample is provided so reviewers can
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+ > inspect the data without personal requests.
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+
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+ ## Summary
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+
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+ A continuous, multi-channel **G-buffer × RGB video dataset** captured from two
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+ visually rich AAA games via a non-intrusive, graphics-API-level interception
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+ pipeline. Each clip provides synchronized:
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+
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+ - **RGB** (the rendered frame)
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+ - **depth** (linearized depth buffer)
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+ - **normal** (camera-space surface normals, reconstructed from depth)
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+ - **albedo** (base color)
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+ - **metallic** (PBR metallic channel)
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+ - **roughness** (PBR roughness channel)
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+ - **ambient_occlusion** *(Cyberpunk 2077 only)*
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+
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+ All channels are encoded as MP4 (H.264, near-lossless) at 720p / 30 FPS.
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+
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+ ## Sample composition
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+
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+ | Subset | Clips | Per-clip channels | Source |
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+ |--------------------|------:|-------------------|-----------------------------------|
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+ | `cyberpunk2077` | 20 | 7 | Cyberpunk 2077 (CD Projekt Red) |
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+ | `black_myth_wukong`| 20 | 6 | Black Myth: Wukong (Game Science) |
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+
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+ Clips were **randomly sampled with session diversity**: each clip in the
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+ sample comes from a distinct capture session, covering different scenes,
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+ weathers, times of day, and camera/scene motion patterns. The full
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+ dataset additionally contains motion-blur variants and per-clip VLM-derived
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+ attribute labels (scene, weather, motion, dominant texture) that are not
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+ included in this reviewer sample for size reasons; they will accompany the
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+ full release.
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+
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+ ## Repository layout
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+
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+ ```
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+ .
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+ ├── README.md
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+ ├── metadata.csv # per-clip manifest (game, clip_id, channels)
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+ ├── croissant.json # machine-readable metadata (Croissant 1.0)
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+ ├── cyberpunk2077/
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+ │ ├── clip_000/
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+ │ │ ├── rgb.mp4
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+ │ │ ├── albedo.mp4
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+ │ │ ├── depth.mp4
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+ │ │ ├── normal.mp4
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+ │ │ ├── metallic.mp4
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+ │ │ ├── roughness.mp4
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+ │ │ └── ambient_occlusion.mp4
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+ │ ├── clip_001/ ...
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+ │ └── clip_019/
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+ └── black_myth_wukong/
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+ ├── clip_000/
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+ │ ├── rgb.mp4
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+ │ ├── albedo.mp4
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+ │ ├── depth.mp4
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+ │ ├── normal.mp4
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+ │ ├── metallic.mp4
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+ │ └── roughness.mp4
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+ ├── clip_001/ ...
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+ └── clip_019/
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+ ```
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+
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+ All channels within a clip are temporally aligned frame-by-frame.
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+
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+ ## How to load
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+
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+ ```python
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+ from huggingface_hub import snapshot_download
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+
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+ local = snapshot_download(
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+ repo_id="anonymous111111/generative-world-renderer-clips",
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+ repo_type="dataset",
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+ )
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+ # then iterate cyberpunk2077/clip_*/ and black_myth_wukong/clip_*/
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+ ```
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+
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+ You can decode the per-channel videos with any standard tool (e.g.
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+ `torchvision.io.read_video`, `decord`, `imageio`, or `ffmpeg`).
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+
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+ ## Intended evaluative role
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+
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+ In the spirit of the NeurIPS 2026 E&D track, we make explicit **what claims
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+ this contribution supports and under which assumptions**.
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+
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+ **Supports**:
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+
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+ 1. *Cross-dataset generalization of inverse renderers* — fine-tuning on this
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+ dataset improves geometry and material decomposition on real-world videos
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+ compared to training only on existing synthetic corpora. Tested by
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+ measuring AbsRel / RMSE / threshold-accuracy (depth), PSNR / LPIPS (albedo),
128
+ and angular error (normals) on a held-out Black Myth: Wukong split, plus a
129
+ VLM-based protocol on real captures without ground truth.
130
+ 2. *G-buffer-conditioned forward synthesis* — the long, dynamic G-buffer ↔
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+ RGB pairs enable training generative renderers that follow textual style
132
+ prompts while respecting geometry and materials.
133
+ 3. *VLM-as-judge for material evaluation* — we propose a VLM-based pairwise
134
+ protocol for metallic/roughness assessment in the absence of ground truth,
135
+ and report its correlation with human preference.
136
+
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+ **Assumptions / limitations**:
138
+
139
+ - **Synthetic-to-real gap remains.** The dataset is captured from game
140
+ engines; while AAA titles exhibit photoreal lighting and complex
141
+ geometry, residual stylization and engine-specific BRDF approximations are
142
+ not identical to real-world physics.
143
+ - **Camera-space normals are reconstructed from depth** (Eq. 1 in the paper)
144
+ rather than read directly from the engine, because we cannot reliably
145
+ obtain the view matrix at API level. This may smooth fine geometric
146
+ detail at depth discontinuities.
147
+ - **Material packing.** Metallic and roughness are decoupled from packed
148
+ G-buffer targets and rendered into spatially distinct screen regions before
149
+ recording, to avoid inter-channel bleeding under MP4 compression. The
150
+ decoupled crops are recombined at load time. Compression noise is therefore
151
+ intra-channel rather than cross-channel, but is not zero.
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+ - **Coverage.** Only two titles, two engines. Generalization claims should
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+ be read as: "fine-tuning on these two titles improves over training on
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+ prior-art synthetic data," not as proof of universal coverage.
155
+ - **No combat / no NPC-interaction sequences** in Wukong (deliberate, to
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+ avoid action-cinematic camera artifacts).
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+
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+ ## Croissant metadata
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+
160
+ A machine-readable Croissant 1.0 description is available at
161
+ [`croissant.json`](./croissant.json) at the root of the repository, including
162
+ core fields (license, citation, distribution, recordSet) and **Responsible AI
163
+ fields** (data collection, personal/sensitive information, social impact,
164
+ known biases, use cases, and limitations).
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+
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+ ## Responsible AI
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+
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+ - **Personal / sensitive information.** None. Video is captured from the
169
+ rendered output of single-player video games. No real persons, voices, or
170
+ personal data are recorded. NPC characters in Cyberpunk 2077 are fictional.
171
+ - **Offensive content.** Both titles are rated for adult audiences and may
172
+ contain stylized violence (Black Myth: Wukong) or mature themes
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+ (Cyberpunk 2077). Capture sessions deliberately avoid combat and explicit
174
+ content; sampled clips here focus on environmental traversal.
175
+ - **Bias.** Scene coverage reflects the artistic choices of two specific AAA
176
+ titles (a near-future cyberpunk metropolis and a Chinese-mythology dark
177
+ fantasy). The dataset is **not** a general-purpose, demographically
178
+ representative video corpus and should not be used as one.
179
+ - **Intended use.** Research on inverse and forward rendering, intrinsic
180
+ decomposition, G-buffer-conditioned generation, and evaluation methodology
181
+ for these tasks.
182
+ - **Out-of-scope use.** Training systems for surveillance, behavior
183
+ prediction, content moderation of real human imagery, or any task that
184
+ presumes the data depicts real-world events or persons.
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+
186
+ ## License & redistribution
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+
188
+ The captured pixels are derivative of copyrighted game engines and assets
189
+ owned by their respective publishers (CD Projekt Red for Cyberpunk 2077,
190
+ Game Science for Black Myth: Wukong). We release **only the captured
191
+ G-buffer / RGB recordings** under **CC BY-NC 4.0 for non-commercial research
192
+ use**. Users must comply with each publisher's End-User License Agreement
193
+ when re-using or redistributing. The dataset must not be used to train
194
+ models intended for commercial deployment that reproduce game-specific
195
+ visual identity.
196
+
197
+ ## Citation
198
+
199
+ ```
200
+ @inproceedings{anonymous2026gwr,
201
+ title = {A Scaling Recipe for Generative World Renderer},
202
+ author = {Anonymous},
203
+ booktitle = {Submitted to the NeurIPS 2026 Evaluations and Datasets Track},
204
+ year = {2026},
205
+ note = {Under double-blind review.}
206
+ }
207
+ ```
208
+
209
+ ## Contact
210
+
211
+ For the duration of the review period, please use the OpenReview discussion
212
+ on the corresponding submission. Author identity will be disclosed in the
213
+ camera-ready version.
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+ "recordSet": "cr:recordSet",
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+ "references": "cr:references",
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+ "regex": "cr:regex",
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+ "repeated": "cr:repeated",
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+ "replace": "cr:replace",
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+ "sc": "https://schema.org/",
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+ "separator": "cr:separator",
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+ "source": "cr:source",
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+ "subField": "cr:subField",
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+ "transform": "cr:transform",
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+ "wd": "https://www.wikidata.org/wiki/"
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+ },
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+ "@type": "sc:Dataset",
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+ "conformsTo": "http://mlcommons.org/croissant/1.0",
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+ "name": "generative-world-renderer-clips",
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+ "description": "A 40-clip reviewer sample of a large-scale G-buffer x RGB video dataset captured from two AAA games (Cyberpunk 2077 and Black Myth: Wukong) via graphics-API-level interception. Each clip provides temporally synchronized MP4 videos for RGB and five (or six) G-buffer channels at 720p / 30 FPS. Released anonymously for double-blind review at the NeurIPS 2026 Evaluations & Datasets Track.",
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+ "url": "https://huggingface.co/datasets/anonymous111111/generative-world-renderer-clips",
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+ "version": "1.0.0",
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+ "datePublished": "2026-05-06",
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+ "license": "https://creativecommons.org/licenses/by-nc/4.0/",
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+ "creator": {
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+ "@type": "Organization",
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+ "name": "Anonymous (NeurIPS 2026 E&D Track submission)"
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+ },
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+ "publisher": {
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+ "@type": "Organization",
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+ "name": "Anonymous (NeurIPS 2026 E&D Track submission)"
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+ },
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+ "keywords": [
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+ "g-buffer",
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+ "inverse rendering",
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+ "forward rendering",
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+ "intrinsic decomposition",
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+ "video",
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+ "synthetic dataset",
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+ "AAA games",
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+ "evaluation"
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+ ],
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+ "citeAs": "@inproceedings{anonymous2026gwr, title={A Scaling Recipe for Generative World Renderer}, author={Anonymous}, booktitle={Submitted to the NeurIPS 2026 Evaluations and Datasets Track}, year={2026}}",
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+ "isLiveDataset": false,
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+ "distribution": [
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+ {
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+ "@type": "cr:FileObject",
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+ "@id": "readme",
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+ "name": "README.md",
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+ "description": "Human-readable dataset card.",
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+ "contentUrl": "README.md",
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+ "encodingFormat": "text/markdown",
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+ "sha256": "149beaa2a298ac56e735f5dc813d6f007383966c9a4338a913978d1e742f50ff"
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+ },
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+ {
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+ "@type": "cr:FileObject",
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+ "@id": "metadata-csv",
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+ "name": "metadata.csv",
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+ "description": "Per-clip manifest (game, clip_id, source session, channels).",
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+ "contentUrl": "metadata.csv",
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+ "encodingFormat": "text/csv",
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+ "sha256": "694d2f52df780f8700dff44d9ff78a857dcb13fb853b053fc08d90e4986b718f"
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+ },
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+ {
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+ "@type": "cr:FileSet",
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+ "@id": "fileset-cyberpunk2077-rgb",
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+ "name": "cyberpunk2077_rgb_videos",
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+ "description": "Rgb channel MP4 videos for the Cyberpunk 2077 subset (one file per clip).",
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+ "encodingFormat": "video/mp4",
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+ "includes": "cyberpunk2077/clip_*/rgb.mp4"
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+ },
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+ {
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+ "@type": "cr:FileSet",
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+ "@id": "fileset-cyberpunk2077-albedo",
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+ "name": "cyberpunk2077_albedo_videos",
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+ "description": "Albedo channel MP4 videos for the Cyberpunk 2077 subset (one file per clip).",
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+ "encodingFormat": "video/mp4",
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+ "includes": "cyberpunk2077/clip_*/albedo.mp4"
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+ },
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+ {
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+ "@type": "cr:FileSet",
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+ "@id": "fileset-cyberpunk2077-depth",
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+ "name": "cyberpunk2077_depth_videos",
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+ "description": "Depth channel MP4 videos for the Cyberpunk 2077 subset (one file per clip).",
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+ "encodingFormat": "video/mp4",
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+ "includes": "cyberpunk2077/clip_*/depth.mp4"
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+ },
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+ {
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+ "@type": "cr:FileSet",
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+ "@id": "fileset-cyberpunk2077-normal",
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+ "name": "cyberpunk2077_normal_videos",
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+ "description": "Normal channel MP4 videos for the Cyberpunk 2077 subset (one file per clip).",
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+ "encodingFormat": "video/mp4",
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+ "includes": "cyberpunk2077/clip_*/normal.mp4"
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+ },
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+ {
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+ "@type": "cr:FileSet",
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+ "@id": "fileset-cyberpunk2077-metallic",
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+ "name": "cyberpunk2077_metallic_videos",
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+ "description": "Metallic channel MP4 videos for the Cyberpunk 2077 subset (one file per clip).",
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+ "encodingFormat": "video/mp4",
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+ "includes": "cyberpunk2077/clip_*/metallic.mp4"
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+ },
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+ {
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+ "@type": "cr:FileSet",
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+ "@id": "fileset-cyberpunk2077-roughness",
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+ "name": "cyberpunk2077_roughness_videos",
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+ "description": "Roughness channel MP4 videos for the Cyberpunk 2077 subset (one file per clip).",
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+ "encodingFormat": "video/mp4",
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+ "includes": "cyberpunk2077/clip_*/roughness.mp4"
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+ },
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+ {
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+ "@type": "cr:FileSet",
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+ "@id": "fileset-cyberpunk2077-ambient_occlusion",
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+ "name": "cyberpunk2077_ambient_occlusion_videos",
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+ "description": "Ambient Occlusion channel MP4 videos for the Cyberpunk 2077 subset (one file per clip).",
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+ "encodingFormat": "video/mp4",
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+ "includes": "cyberpunk2077/clip_*/ambient_occlusion.mp4"
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+ },
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+ {
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+ "@type": "cr:FileSet",
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+ "@id": "fileset-black_myth_wukong-rgb",
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+ "name": "black_myth_wukong_rgb_videos",
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+ "description": "Rgb channel MP4 videos for the Black Myth: Wukong subset (one file per clip).",
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+ "encodingFormat": "video/mp4",
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+ "includes": "black_myth_wukong/clip_*/rgb.mp4"
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+ },
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+ {
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+ "@type": "cr:FileSet",
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+ "@id": "fileset-black_myth_wukong-albedo",
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+ "name": "black_myth_wukong_albedo_videos",
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+ "description": "Albedo channel MP4 videos for the Black Myth: Wukong subset (one file per clip).",
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+ "encodingFormat": "video/mp4",
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+ "includes": "black_myth_wukong/clip_*/albedo.mp4"
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+ },
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+ {
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+ "@type": "cr:FileSet",
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+ "@id": "fileset-black_myth_wukong-depth",
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+ "name": "black_myth_wukong_depth_videos",
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+ "description": "Depth channel MP4 videos for the Black Myth: Wukong subset (one file per clip).",
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+ "encodingFormat": "video/mp4",
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+ "includes": "black_myth_wukong/clip_*/depth.mp4"
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+ },
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+ "@type": "cr:FileSet",
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+ "@id": "fileset-black_myth_wukong-normal",
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+ "name": "black_myth_wukong_normal_videos",
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+ "description": "Normal channel MP4 videos for the Black Myth: Wukong subset (one file per clip).",
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+ "encodingFormat": "video/mp4",
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+ "includes": "black_myth_wukong/clip_*/normal.mp4"
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+ },
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+ {
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+ "@type": "cr:FileSet",
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+ "@id": "fileset-black_myth_wukong-metallic",
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+ "name": "black_myth_wukong_metallic_videos",
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+ "description": "Metallic channel MP4 videos for the Black Myth: Wukong subset (one file per clip).",
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+ "encodingFormat": "video/mp4",
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+ "includes": "black_myth_wukong/clip_*/metallic.mp4"
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+ },
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+ {
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+ "@type": "cr:FileSet",
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+ "@id": "fileset-black_myth_wukong-roughness",
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+ "name": "black_myth_wukong_roughness_videos",
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+ "description": "Roughness channel MP4 videos for the Black Myth: Wukong subset (one file per clip).",
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+ "encodingFormat": "video/mp4",
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+ "includes": "black_myth_wukong/clip_*/roughness.mp4"
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+ }
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+ ],
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+ "recordSet": [
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+ {
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+ "@type": "cr:RecordSet",
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+ "@id": "clips",
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+ "name": "clips",
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+ "description": "One record per clip. Each clip provides several temporally synchronized MP4 videos at 720p / 30 FPS (one per G-buffer channel), enumerated as FileSets in the distribution.",
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+ "key": {
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+ "@id": "clips/clip_id"
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+ },
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+ "field": [
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+ {
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+ "@type": "cr:Field",
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+ "@id": "clips/game",
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+ "name": "game",
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+ "description": "Source game subset: cyberpunk2077 or black_myth_wukong.",
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+ "dataType": "sc:Text",
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+ "source": {
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+ "fileObject": {
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+ "@id": "metadata-csv"
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+ },
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+ "extract": {
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+ "column": "game"
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+ }
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+ }
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+ },
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+ {
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+ "@type": "cr:Field",
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+ "@id": "clips/clip_id",
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+ "name": "clip_id",
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+ "description": "Clip identifier within the subset (clip_000 .. clip_019).",
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+ "dataType": "sc:Text",
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+ "source": {
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+ "fileObject": {
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+ "@id": "metadata-csv"
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+ },
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+ "extract": {
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+ "column": "clip_id"
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+ }
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+ }
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+ },
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+ {
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+ "@type": "cr:Field",
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+ "@id": "clips/source_session",
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+ "name": "source_session",
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+ "description": "Capture-session timestamp from the original (full) dataset.",
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+ "dataType": "sc:Text",
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+ "source": {
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+ "fileObject": {
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+ "@id": "metadata-csv"
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+ },
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+ "extract": {
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+ "column": "source_session"
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+ }
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+ }
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+ },
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+ {
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+ "@type": "cr:Field",
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+ "@id": "clips/source_clip",
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+ "name": "source_clip",
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+ "description": "Clip identifier within its capture session in the original (full) dataset.",
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+ "dataType": "sc:Text",
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+ "source": {
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+ "fileObject": {
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+ "@id": "metadata-csv"
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+ },
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+ "extract": {
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+ }
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+ },
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+ {
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+ "@type": "cr:Field",
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+ "@id": "clips/channels",
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+ "name": "channels",
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+ "description": "Pipe-separated list of channel names available for this clip.",
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+ "dataType": "sc:Text",
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+ "source": {
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+ "fileObject": {
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+ "@id": "metadata-csv"
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+ }
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+ ],
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+ "rai:dataCollection": "Captured from the rendered output of two single-player video games (Cyberpunk 2077 and Black Myth: Wukong) using a non-intrusive ReShade-based pipeline that intercepts the graphics API at runtime, identifies the desired render-target attachments via offline RenderDoc inspection, and shades them to screen for hardware-accelerated capture via OBS at near-lossless bitrate. A dual-monitor 'mosaic' compositing strategy is used to record all six channels simultaneously at 720p, ensuring exact temporal synchronization. No game binaries, asset files, or memory contents are extracted.",
289
+ "rai:dataCollectionType": "Screen capture of in-engine rendered output via graphics API interception.",
290
+ "rai:dataCollectionRawData": "Raw recordings are MP4-encoded screen captures of the composed G-buffer mosaic. No game asset files, save files, or memory dumps are stored.",
291
+ "rai:dataCollectionTimeframe": "2025-11 to 2026-01.",
292
+ "rai:dataAnnotationProtocol": "For the full dataset, per-clip categorical attributes (scene type, weather, camera/scene motion class, dominant texture) are produced by Qwen3-VL-235B-A22B-Instruct over five uniformly sampled, timestamp-burned-in frames per clip, then audited by the authors. The full annotations are not included in this 40-clip reviewer sample.",
293
+ "rai:dataAnnotationPlatform": "vLLM-served Qwen3-VL-235B-A22B-Instruct.",
294
+ "rai:dataAnnotationAnalysis": "Annotation reliability is assessed via author spot-checks over a randomly drawn subset; the authors did not measure inter-annotator agreement because annotation is single-source (a VLM).",
295
+ "rai:dataPreprocessingProtocol": [
296
+ "Buffer identification via offline RenderDoc frame analysis followed by per-frame signature matching at runtime (format, extent, draw-call span).",
297
+ "Camera-space normals reconstructed from depth via inverse projection and finite differences.",
298
+ "Metallic and roughness decoupled into spatially distinct screen regions before recording to avoid inter-channel bleeding under MP4 compression; recombined at load time.",
299
+ "Center-cropping of source buffers prior to mosaic tiling to preserve aspect ratio.",
300
+ "Filtering of clips where both scene and camera are static, and frames with extremely low luminance.",
301
+ "Synthesis of motion-blur RGB variants by 8x RIFE interpolation and linear-domain temporal averaging (not included in the reviewer sample)."
302
+ ],
303
+ "rai:dataReleaseMaintenancePlan": "The reviewer sample (this repository, 40 clips, ~2.9 GB) will remain available on Hugging Face for the full NeurIPS 2026 review and post-publication period. Upon paper acceptance, the full ~4M-frame dataset will be released at the same anonymous repository (de-anonymized) under the same license. Any updates will be versioned via Hugging Face revisions.",
304
+ "rai:dataUseCases": [
305
+ "Training and evaluating video inverse renderers (depth, normal, albedo, metallic, roughness estimation).",
306
+ "Training G-buffer-conditioned generative forward renderers, including controllable relighting and style transfer.",
307
+ "Studying domain transfer from synthetic AAA-game data to in-the-wild real videos.",
308
+ "Benchmarking VLM-as-a-judge protocols for material-property evaluation in the absence of ground truth."
309
+ ],
310
+ "rai:dataLimitations": [
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+ "Coverage is limited to two game titles and two engines; generalization claims are bounded accordingly.",
312
+ "Camera-space normals are reconstructed from depth rather than read directly from the engine; fine geometric detail near depth discontinuities may be smoothed.",
313
+ "Material channels are subject to MP4 compression noise within each channel.",
314
+ "Intentional exclusion of combat sequences in Black Myth: Wukong; the dataset under-represents fast camera shake.",
315
+ "Game stylization (artistic post-processing, engine-specific BRDF approximations) is not identical to real-world physics."
316
+ ],
317
+ "rai:dataBiases": "Scene coverage reflects the artistic choices of the two source titles: a near-future cyberpunk metropolis (urban, metal-heavy, neon-lit) and a Chinese-mythology dark-fantasy world (natural and architectural, often diffuse and shadowed). The dataset is not demographically or geographically representative of real-world environments and should not be used as such.",
318
+ "rai:personalSensitiveInformation": "None. All depicted characters are fictional in-game entities; no real persons, voices, faces, biometric information, or other personal data are recorded. No user-identifying telemetry is captured during the recording sessions.",
319
+ "rai:dataSocialImpact": "Positive: enables more rigorous evaluation of inverse and forward rendering algorithms by providing temporally continuous, multi-channel ground-truth supervision that was previously scarce. Negative risks: the high realism of AAA-game footage could be misused to train generative systems that fabricate convincing scene imagery; the CC BY-NC license and explicit non-commercial / non-deceptive use clause are intended to mitigate this. Capture is non-intrusive and does not redistribute game assets, but downstream redistribution must comply with each publisher's End-User License Agreement."
320
+ }
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