aqm-repro / scripts /aqm.py
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"""
Independent reproduction of AQM (Adaptive Quasimetric Mapping), ICML 2026 #23758.
No official code / arXiv exists. Method reconstructed from the OpenReview abstract and
the authors' predecessor paper ProQ/PQP (arXiv:2506.18847): a time-to-reach quasimetric
(IQE + QRL-style loss) is learned from an offline dataset; AQM's novelties are
(1) a sparse keypoint cover built as a greedy approximation to a dominating-set problem,
(2) graph planning over those keypoints,
(3) zero-shot replanning by pruning edges whose observed traversal time exceeds a
time-to-reach budget derived from the quasimetric.
Env: 2D continuous point-mass mazes (OGBench pointmaze-style layouts). The low-level
controller is a shared oracle waypoint-follower for ALL methods, isolating the
graph-level claims from policy learning quality.
"""
import numpy as np
import torch
import torch.nn as nn
import time
import heapq
# ---------------------------------------------------------------- mazes
# Procedurally generated braided mazes: recursive backtracker (guaranteed
# connected) + removal of a fraction of walls to create loops, so that
# test-time blocking leaves alternative routes (needed for Claim 3).
def gen_maze(n_cells, seed, braid=0.35):
rng = np.random.default_rng(seed)
H = W = 2 * n_cells + 1
g = np.ones((H, W), dtype=int)
def carve(r, c):
g[r, c] = 0
dirs = [(0, 2), (0, -2), (2, 0), (-2, 0)]
rng.shuffle(dirs)
for dr, dc in dirs:
nr, nc = r + dr, c + dc
if 1 <= nr < H - 1 and 1 <= nc < W - 1 and g[nr, nc] == 1:
g[r + dr // 2, c + dc // 2] = 0
carve(nr, nc)
import sys as _s
_s.setrecursionlimit(10000)
carve(1, 1)
# braid: open some interior walls that separate two corridors
walls = [(r, c) for r in range(1, H - 1) for c in range(1, W - 1)
if g[r, c] == 1 and ((g[r - 1, c] == 0 and g[r + 1, c] == 0) or
(g[r, c - 1] == 0 and g[r, c + 1] == 0))]
rng.shuffle(walls)
for r, c in walls[:int(len(walls) * braid)]:
g[r, c] = 0
return ["".join(str(x) for x in row) for row in g]
MAZES = {
"medium": gen_maze(4, seed=7), # 9x9
"large": gen_maze(6, seed=11), # 13x13
"giant": gen_maze(8, seed=13), # 17x17
}
CELL = 1.0 # cell size
class Maze:
def __init__(self, name, extra_walls=()):
self.grid = np.array([[int(c) for c in row] for row in MAZES[name]])
self.name = name
self.extra = set(extra_walls) # set of (r, c) blocked at test time
def blocked_cell(self, r, c):
if r < 0 or c < 0 or r >= self.grid.shape[0] or c >= self.grid.shape[1]:
return True
return self.grid[r, c] == 1 or (r, c) in self.extra
def blocked(self, xy):
return self.blocked_cell(int(xy[1] // CELL), int(xy[0] // CELL))
def free_cells(self):
return [(r, c) for r in range(self.grid.shape[0])
for c in range(self.grid.shape[1]) if not self.blocked_cell(r, c)]
def cell_center(self, rc):
return np.array([rc[1] + 0.5, rc[0] + 0.5]) * CELL
def step(self, pos, vel, dt=1.0, max_speed=0.25):
"""Move with collision: sub-step and stop at walls."""
v = np.clip(vel, -max_speed, max_speed)
p = pos.copy()
for _ in range(4):
q = p + v * dt / 4
if not self.blocked(q):
p = q
else: # try axis-wise slide
qx = p + np.array([v[0], 0.0]) * dt / 4
qy = p + np.array([0.0, v[1]]) * dt / 4
if not self.blocked(qx):
p = qx
elif not self.blocked(qy):
p = qy
return p
# A* over cells (dataset generation + oracle waypoints)
def astar(self, start_rc, goal_rc):
def h(a, b):
return abs(a[0] - b[0]) + abs(a[1] - b[1])
openq = [(h(start_rc, goal_rc), 0, start_rc, None)]
came, costs = {}, {start_rc: 0}
while openq:
_, g, cur, par = heapq.heappop(openq)
if cur in came:
continue
came[cur] = par
if cur == goal_rc:
path = [cur]
while came[path[-1]] is not None:
path.append(came[path[-1]])
return path[::-1]
for dr, dc in ((0, 1), (0, -1), (1, 0), (-1, 0)):
nxt = (cur[0] + dr, cur[1] + dc)
if self.blocked_cell(*nxt) or nxt in came:
continue
ng = g + 1
if ng < costs.get(nxt, 1e9):
costs[nxt] = ng
heapq.heappush(openq, (ng + h(nxt, goal_rc), ng, nxt, cur))
return None
def traj_pairs(trajs, n_pairs, rng, max_gap=200):
"""Sample (s_i, s_{i+k}) within trajectories: d(s_i, s_{i+k}) <= k (time-to-reach upper bound)."""
A, B, K = [], [], []
for _ in range(n_pairs):
tr = trajs[rng.integers(len(trajs))]
if len(tr) < 3:
continue
i = rng.integers(0, len(tr) - 2)
j = rng.integers(i + 1, min(len(tr), i + max_gap))
A.append(tr[i]); B.append(tr[j]); K.append(j - i)
return (np.array(A, dtype=np.float32), np.array(B, dtype=np.float32),
np.array(K, dtype=np.float32))
def make_dataset(maze, n_traj=500, seed=0, noise=0.05):
"""Offline dataset: noisy waypoint-following trajectories between random cells."""
rng = np.random.default_rng(seed)
cells = maze.free_cells()
obs, nxt = [], []
trajs = []
for _ in range(n_traj):
a, b = rng.choice(len(cells), 2, replace=False)
path = maze.astar(cells[a], cells[b])
if path is None or len(path) < 2:
continue
wps = [maze.cell_center(rc) for rc in path]
pos = wps[0] + rng.uniform(-0.2, 0.2, 2)
traj = [pos.copy()]
wi = 0
for _ in range(60 * len(wps)):
tgt = wps[min(wi, len(wps) - 1)]
if np.linalg.norm(tgt - pos) < 0.3:
wi += 1
if wi >= len(wps):
break
continue
v = tgt - pos
v = v / (np.linalg.norm(v) + 1e-8) * 0.25 + rng.normal(0, noise, 2)
newp = maze.step(pos, v)
obs.append(pos.copy())
nxt.append(newp.copy())
pos = newp
traj.append(pos.copy())
trajs.append(np.array(traj))
return np.array(obs, dtype=np.float32), np.array(nxt, dtype=np.float32), trajs
# ---------------------------------------------------------------- IQE quasimetric
class IQE(nn.Module):
"""Interval Quasimetric Embedding (Wang & Isola 2022), maxmean reduction."""
def __init__(self, in_dim=2, latent=64, groups=8, hidden=256):
super().__init__()
assert latent % groups == 0
self.groups, self.k = groups, latent // groups
self.enc = nn.Sequential(
nn.Linear(in_dim, hidden), nn.ReLU(),
nn.Linear(hidden, hidden), nn.ReLU(),
nn.Linear(hidden, latent),
)
self.alpha = nn.Parameter(torch.zeros(())) # maxmean mix
self.scale = nn.Parameter(torch.zeros(()))
def dist(self, x, y):
zx, zy = self.enc(x), self.enc(y)
zx = zx.view(*zx.shape[:-1], self.groups, self.k)
zy = zy.view(*zy.shape[:-1], self.groups, self.k)
# interval length sum per group: components where zy > zx extend the interval
d = torch.relu(zy - zx).sum(-1) # (..., groups)
alpha = torch.sigmoid(self.alpha)
maxmean = alpha * d.max(-1).values + (1 - alpha) * d.mean(-1)
return maxmean * torch.exp(self.scale)
def train_quasimetric(obs, nxt, steps=4000, batch=1024, device="cpu", seed=0,
margin_target=1.0, verbose=True, trajs=None):
"""QRL-style loss: 1-step transitions have d<=1; within-trajectory pairs give
multi-step upper bounds d(s_i, s_{i+k}) <= k; random pairs are pushed apart
under a Lagrangian so distances are maximal subject to consistency."""
torch.manual_seed(seed)
rng = np.random.default_rng(seed)
model = IQE().to(device)
opt = torch.optim.Adam(model.parameters(), lr=3e-4)
lam = torch.zeros((), device=device, requires_grad=True)
opt_lam = torch.optim.Adam([lam], lr=1e-2)
O = torch.as_tensor(obs, device=device)
N = torch.as_tensor(nxt, device=device)
n = len(O)
if trajs is not None:
A, B, K = traj_pairs(trajs, 200000, rng)
A = torch.as_tensor(A, device=device); B = torch.as_tensor(B, device=device)
K = torch.as_tensor(K, device=device)
# saturation margin: push non-successor pairs apart only up to ~the
# longest observed time-to-reach (unbounded pushing inflates distances
# between rarely co-visited regions and breaks graph edges)
margin = float(np.quantile(K.cpu().numpy(), 0.95)) * 1.5
else:
margin = 200.0
for it in range(steps):
i = torch.randint(0, n, (batch,), device=device)
j = torch.randint(0, n, (batch,), device=device)
d_loc = model.dist(O[i], N[i]) # should be <= 1 (one step)
viol = (torch.relu(d_loc - margin_target) ** 2).mean()
if trajs is not None:
m = torch.randint(0, len(A), (batch,), device=device)
d_multi = model.dist(A[m], B[m])
viol = viol + (torch.relu((d_multi - K[m]) / K[m].clamp(min=1)) ** 2).mean()
d_glob = model.dist(O[i], O[j]) # push up, saturating at margin
glob = torch.relu(margin - d_glob).mean() / margin
loss = glob + torch.exp(lam.detach()) * viol
opt.zero_grad(); loss.backward(); opt.step()
lam_loss = -torch.exp(lam) * (viol.detach() - 0.05)
opt_lam.zero_grad(); lam_loss.backward(); opt_lam.step()
if verbose and (it + 1) % 1000 == 0:
print(f" [qm] step {it+1}: viol={viol.item():.4f} "
f"E[d_glob]={d_glob.mean().item():.2f} lam={lam.item():.2f}")
return model
@torch.no_grad()
def qdist(model, X, Y, device="cpu", bs=4096):
"""Pairwise quasimetric d(X_i, Y_j) -> (len(X), len(Y)) matrix."""
X = torch.as_tensor(X, dtype=torch.float32, device=device)
Y = torch.as_tensor(Y, dtype=torch.float32, device=device)
out = torch.empty(len(X), len(Y))
for a in range(0, len(X), 256):
xa = X[a:a + 256].unsqueeze(1).expand(-1, len(Y), -1)
out[a:a + 256] = model.dist(xa, Y.unsqueeze(0).expand(xa.shape[0], -1, -1)).cpu()
return out.numpy()
# ---------------------------------------------------------------- Claim 2: greedy dominating set
def greedy_dominating_set(D_sym, tau):
"""Greedy set-cover approximation of the dominating set of the tau-ball graph.
D_sym: (n, n) symmetrized quasimetric among candidate states.
Returns (keypoint indices, cover time, n_uncovered)."""
n = len(D_sym)
covered = np.zeros(n, dtype=bool)
cover_mask = D_sym <= tau # cover_mask[i, j]: i covers j
keypoints = []
t0 = time.time()
gain = cover_mask.sum(1).astype(np.int64)
while not covered.all():
i = int(np.argmax(gain))
if gain[i] <= 0:
break # disconnected leftovers
newly = cover_mask[i] & ~covered
keypoints.append(i)
covered |= cover_mask[i]
gain = (cover_mask & ~covered[None, :]).sum(1)
gain[keypoints] = -1
return keypoints, time.time() - t0, int((~covered).sum())
def ilp_dominating_set_lb(D_sym, tau, time_limit=10):
"""LP relaxation lower bound of dominating set size (for approximation-quality check)."""
try:
from scipy.optimize import linprog
except ImportError:
return None
n = len(D_sym)
A = -(D_sym <= tau).astype(float).T # each state j: sum_i x_i [i covers j] >= 1
res = linprog(c=np.ones(n), A_ub=A, b_ub=-np.ones(n), bounds=[(0, 1)] * n,
method="highs")
return res.fun if res.success else None
# ---------------------------------------------------------------- graph + planning
class AQMGraph:
def __init__(self, keypoints_xy, D_kk, edge_thresh, knn=4):
self.kp = keypoints_xy
self.D = D_kk
n = len(keypoints_xy)
keep = np.zeros((n, n), dtype=bool)
for i in range(n):
order = np.argsort(D_kk[i])
for j in order[1:knn + 1]:
keep[i, int(j)] = keep[int(j), i] = True
keep[i] |= D_kk[i] <= edge_thresh
# MST on symmetrized distances guarantees a connected skeleton; edge
# weights remain the learned quasimetric, so inflated links are used
# only when no shorter route exists.
Ds = np.maximum(D_kk, D_kk.T)
in_tree = [0]
best = Ds[0].copy(); best_from = np.zeros(n, dtype=int)
for _ in range(n - 1):
best[in_tree] = np.inf
j = int(np.argmin(best))
if not np.isfinite(best[j]):
break
keep[best_from[j], j] = keep[j, best_from[j]] = True
in_tree.append(j)
upd = Ds[j] < best
best[upd] = Ds[j][upd]; best_from[upd] = j
self.edges = {i: [(j, D_kk[i, j]) for j in range(n) if j != i and keep[i, j]]
for i in range(n)}
self.pruned = set()
def n_edges(self):
return sum(len(v) for v in self.edges.values())
def dijkstra(self, src, dst):
dist = {src: 0.0}
par = {}
pq = [(0.0, src)]
while pq:
d, u = heapq.heappop(pq)
if u == dst:
break
if d > dist.get(u, 1e18):
continue
for v, w in self.edges[u]:
if (u, v) in self.pruned:
continue
nd = d + w
if nd < dist.get(v, 1e18):
dist[v] = nd
par[v] = u
heapq.heappush(pq, (nd, v))
if dst not in par and dst != src:
return None
path = [dst]
while path[-1] != src:
path.append(par[path[-1]])
return path[::-1]
def navigate(maze, graph, model, start, goal, device="cpu", max_steps=2000,
replan=False, budget_beta=3.0, goal_radius=0.5, waypoint_radius=0.35):
"""Follow keypoint plan with oracle local controller.
replan=True: prune current edge if time-on-edge exceeds beta * d_q(edge) and replan."""
def nearest_kp(x, to=False):
d = qdist(model, graph.kp, x[None], device=device)[:, 0] if to else \
qdist(model, x[None], graph.kp, device=device)[0]
return int(np.argmin(d)), float(np.min(d))
def local_step(pos, tgt, horizon=6):
"""Bounded-horizon local policy emulator (shared by ALL methods): a competent
goal-conditioned policy can reach nearby targets around local geometry, but
has no global knowledge. If the target needs a detour longer than `horizon`
cells, the policy makes no progress (returns straight-push attempt)."""
cur_rc = (int(pos[1]), int(pos[0]))
tgt_rc = (int(tgt[1]), int(tgt[0]))
if cur_rc != tgt_rc:
p = maze.astar(cur_rc, tgt_rc)
if p is not None and len(p) - 1 <= horizon:
sub = maze.cell_center(p[1]) if len(p) > 1 else tgt
# steer to next cell center, or directly if same cell
aim = tgt if len(p) <= 2 else sub
v = aim - pos
return v / (np.linalg.norm(v) + 1e-8) * 0.25
# same cell, or unreachable within horizon: push straight (may stall at wall)
v = tgt - pos
return v / (np.linalg.norm(v) + 1e-8) * 0.25
pos = start.copy()
k_cur, _ = nearest_kp(pos) # nearest keypoint from current pos
k_goal, _ = nearest_kp(goal, to=True) # keypoint nearest to goal (directed)
path = graph.dijkstra(k_cur, k_goal)
if path is None:
return False, 0, 0
leg = 1 if len(path) > 1 else 0
t_edge, replans = 0, 0
for t in range(max_steps):
if np.linalg.norm(pos - goal) < goal_radius:
return True, t, replans
tgt = graph.kp[path[leg]] if leg < len(path) else goal
if np.linalg.norm(tgt - pos) < waypoint_radius and leg < len(path):
leg += 1
t_edge = 0
continue
pos = maze.step(pos, local_step(pos, tgt))
t_edge += 1
if replan and leg < len(path) and leg >= 1:
d_edge = graph.D[path[leg - 1], path[leg]]
if t_edge > budget_beta * max(d_edge, 4.0):
graph.pruned.add((path[leg - 1], path[leg]))
replans += 1
k_here, _ = nearest_kp(pos)
path = graph.dijkstra(k_here, k_goal)
if path is None:
return False, t, replans
leg = 1 if len(path) > 1 else 0
t_edge = 0
return False, max_steps, replans
# ---------------------------------------------------------------- dense baseline (SoRB-style)
class DenseGraph(AQMGraph):
"""One node per (subsampled) dataset state — prior graph-based approach scale."""
pass