occlusion recovery demo (Approach A single-object re-seed) + honest caveats
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occlusion_recovery_demo/README.md
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# Occlusion recovery demo (Approach A, single-object re-seed)
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`occlusion_recovery_demo.mp4` — pink + blue bowls tracked; the **pink** bowl is
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occluded (grey box) so its SAM2 mask vanishes, then reappears. The single-object
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recovery fires: re-detect (OWLv2) → `add_new_points_or_box` at the current frame
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for the pink bowl only → mask re-acquired. The **blue** bowl is never touched
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(that is the point of single-object recovery vs the old full reinit).
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## Honest caveats
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- This is a SYNTHETIC occlusion. SAM2 is very robust to clean synthetic occlusion:
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when the *pixel-identical* frame returns it re-locks by appearance on its own —
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even after 12 black frames — so a "without-recovery fails" contrast is NOT
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reproducible synthetically. The video shows the recovery MECHANISM firing, not a
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case where SAM2 would have failed.
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- The mechanism itself is verified numerically by a controlled black-out test:
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bowl area 3490 → black frames drive it to 0 → real frame back → recovery
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re-acquires to 3490 (and the reseed produces a valid mask).
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- The real failure the recovery targets (mask tracking lost during occlusion) is a
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REAL-robot phenomenon: the object's appearance/position drifts during occlusion
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(grasped + rotated, gripper alongside, lighting), which clean sim frames can't
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reproduce. Definitive validation is on the real robot with
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`mask_backend: groundingdino` + `detector: owlv2` (watch for `[occlusion-recovery/A]`).
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occlusion_recovery_demo/occlusion_recovery_demo.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:9bb2b087ec40958574bb0f46d8f759affe201e9b8387343cdea6cf01a2ace4cc
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size 44596
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