| # RefGlitch Data |
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| This repository provides the RefGlitch data release in the paper https://arxiv.org/pdf/2604.11082. |
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| The data is organized around three pieces: |
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| 1. Original videos in `video_godot/` |
| 2. Released keyframes in `keyframes_godot_*` |
| 3. Test/reference image pairs in `godot_all_1000samples.jsonl` |
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| ## Repository Layout |
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| ```text |
| . |
| ├── video_godot/ |
| │ ├── clipping/ |
| │ ├── floating/ |
| │ ├── lighting/ |
| │ ├── missing_obj/ |
| │ └── texture/ |
| ├── keyframes_godot_clipping/ |
| ├── keyframes_godot_floating/ |
| ├── keyframes_godot_lighting/ |
| ├── keyframes_godot_missing_obj/ |
| ├── keyframes_godot_texture/ |
| └── godot_all_1000samples.jsonl |
| ``` |
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| All Godot videos are stored under `video_godot/`, split by bug category: |
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| - `video_godot/clipping/` |
| - `video_godot/floating/` |
| - `video_godot/lighting/` |
| - `video_godot/missing_obj/` |
| - `video_godot/texture/` |
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| Each category contains 100 `.mp4` videos. |
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| Released keyframes are stored in the `keyframes_godot_*` directories: |
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| - `keyframes_godot_clipping/` |
| - `keyframes_godot_floating/` |
| - `keyframes_godot_lighting/` |
| - `keyframes_godot_missing_obj/` |
| - `keyframes_godot_texture/` |
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| Inside each keyframe directory, each released keyframe set lives in a folder named after the corresponding video filename stem, and that folder contains `.jpg` keyframes for that video. |
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| Examples: |
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| - `video_godot/clipping/godot_clipping_029.mp4` -> `keyframes_godot_clipping/godot_clipping_029/` |
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| Note: we provide the released keyframes that form the test/reference pairs while considering the space constraints of a HuggingFace dataset repository. |
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| The test/reference pairs are stored in: |
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| - `godot_all_1000samples.jsonl` |
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| This file is a JSONL file with 1000 samples. Each line contains: |
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| - `ref_path`: path to the reference image |
| - `test_path`: path to the test image |
| - `label`: `0` for a normal pair, `1` for a glitch pair |
| - `class`: glitch type, or `normal` |
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| All paths in the JSONL are relative to the repository root, so you can load them directly after joining with the local dataset directory. |
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| ## Minimal Usage Example |
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| ```python |
| import json |
| from pathlib import Path |
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| root = Path(".") |
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| with open(root / "godot_all_1000samples.jsonl", "r") as f: |
| first = json.loads(next(f)) |
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| ref_image = root / first["ref_path"] |
| test_image = root / first["test_path"] |
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| print("Reference:", ref_image) |
| print("Test:", test_image) |
| print("Label:", first["label"]) |
| print("Class:", first["class"]) |
| ``` |
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| This will give you the image paths for one evaluation pair, which you can then load with your preferred VLMs. |
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