repo stringlengths 7 54 | path stringlengths 4 223 | func_name stringlengths 1 134 | original_string stringlengths 75 104k | language stringclasses 1
value | code stringlengths 75 104k | code_tokens listlengths 20 28.4k | docstring stringlengths 1 46.3k | docstring_tokens listlengths 1 1.66k | sha stringlengths 40 40 | url stringlengths 87 315 | partition stringclasses 1
value | summary stringlengths 4 350 | obf_code stringlengths 7.85k 764k |
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deepmind/pysc2 | pysc2/lib/remote_controller.py | decorate_check_error | def decorate_check_error(error_enum):
"""Decorator to call `check_error` on the return value."""
def decorator(func):
@functools.wraps(func)
def _check_error(*args, **kwargs):
return check_error(func(*args, **kwargs), error_enum)
return _check_error
return decorator | python | def decorate_check_error(error_enum):
"""Decorator to call `check_error` on the return value."""
def decorator(func):
@functools.wraps(func)
def _check_error(*args, **kwargs):
return check_error(func(*args, **kwargs), error_enum)
return _check_error
return decorator | [
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deepmind/pysc2 | pysc2/lib/remote_controller.py | skip_status | def skip_status(*skipped):
"""Decorator to skip this call if we're in one of the skipped states."""
def decorator(func):
@functools.wraps(func)
def _skip_status(self, *args, **kwargs):
if self.status not in skipped:
return func(self, *args, **kwargs)
return _skip_status
return decorator | python | def skip_status(*skipped):
"""Decorator to skip this call if we're in one of the skipped states."""
def decorator(func):
@functools.wraps(func)
def _skip_status(self, *args, **kwargs):
if self.status not in skipped:
return func(self, *args, **kwargs)
return _skip_status
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deepmind/pysc2 | pysc2/lib/remote_controller.py | valid_status | def valid_status(*valid):
"""Decorator to assert that we're in a valid state."""
def decorator(func):
@functools.wraps(func)
def _valid_status(self, *args, **kwargs):
if self.status not in valid:
raise protocol.ProtocolError(
"`%s` called while in state: %s, valid: (%s)" % (
... | python | def valid_status(*valid):
"""Decorator to assert that we're in a valid state."""
def decorator(func):
@functools.wraps(func)
def _valid_status(self, *args, **kwargs):
if self.status not in valid:
raise protocol.ProtocolError(
"`%s` called while in state: %s, valid: (%s)" % (
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deepmind/pysc2 | pysc2/lib/remote_controller.py | catch_game_end | def catch_game_end(func):
"""Decorator to handle 'Game has already ended' exceptions."""
@functools.wraps(func)
def _catch_game_end(self, *args, **kwargs):
"""Decorator to handle 'Game has already ended' exceptions."""
prev_status = self.status
try:
return func(self, *args, **kwargs)
except ... | python | def catch_game_end(func):
"""Decorator to handle 'Game has already ended' exceptions."""
@functools.wraps(func)
def _catch_game_end(self, *args, **kwargs):
"""Decorator to handle 'Game has already ended' exceptions."""
prev_status = self.status
try:
return func(self, *args, **kwargs)
except ... | [
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deepmind/pysc2 | pysc2/lib/remote_controller.py | RemoteController._connect | def _connect(self, host, port, proc, timeout_seconds):
"""Connect to the websocket, retrying as needed. Returns the socket."""
if ":" in host and not host.startswith("["): # Support ipv6 addresses.
host = "[%s]" % host
url = "ws://%s:%s/sc2api" % (host, port)
was_running = False
for i in ran... | python | def _connect(self, host, port, proc, timeout_seconds):
"""Connect to the websocket, retrying as needed. Returns the socket."""
if ":" in host and not host.startswith("["): # Support ipv6 addresses.
host = "[%s]" % host
url = "ws://%s:%s/sc2api" % (host, port)
was_running = False
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deepmind/pysc2 | pysc2/lib/remote_controller.py | RemoteController.save_map | def save_map(self, map_path, map_data):
"""Save a map into temp dir so create game can access it in multiplayer."""
return self._client.send(save_map=sc_pb.RequestSaveMap(
map_path=map_path, map_data=map_data)) | python | def save_map(self, map_path, map_data):
"""Save a map into temp dir so create game can access it in multiplayer."""
return self._client.send(save_map=sc_pb.RequestSaveMap(
map_path=map_path, map_data=map_data)) | [
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deepmind/pysc2 | pysc2/lib/remote_controller.py | RemoteController.data_raw | def data_raw(self):
"""Get the raw static data for the current game. Prefer `data` instead."""
return self._client.send(data=sc_pb.RequestData(
ability_id=True, unit_type_id=True)) | python | def data_raw(self):
"""Get the raw static data for the current game. Prefer `data` instead."""
return self._client.send(data=sc_pb.RequestData(
ability_id=True, unit_type_id=True)) | [
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deepmind/pysc2 | pysc2/lib/remote_controller.py | RemoteController.step | def step(self, count=1):
"""Step the engine forward by one (or more) step."""
return self._client.send(step=sc_pb.RequestStep(count=count)) | python | def step(self, count=1):
"""Step the engine forward by one (or more) step."""
return self._client.send(step=sc_pb.RequestStep(count=count)) | [
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deepmind/pysc2 | pysc2/lib/remote_controller.py | RemoteController.actions | def actions(self, req_action):
"""Send a `sc_pb.RequestAction`, which may include multiple actions."""
if FLAGS.sc2_log_actions:
for action in req_action.actions:
sys.stderr.write(str(action))
sys.stderr.flush()
return self._client.send(action=req_action) | python | def actions(self, req_action):
"""Send a `sc_pb.RequestAction`, which may include multiple actions."""
if FLAGS.sc2_log_actions:
for action in req_action.actions:
sys.stderr.write(str(action))
sys.stderr.flush()
return self._client.send(action=req_action) | [
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deepmind/pysc2 | pysc2/lib/remote_controller.py | RemoteController.act | def act(self, action):
"""Send a single action. This is a shortcut for `actions`."""
if action and action.ListFields(): # Skip no-ops.
return self.actions(sc_pb.RequestAction(actions=[action])) | python | def act(self, action):
"""Send a single action. This is a shortcut for `actions`."""
if action and action.ListFields(): # Skip no-ops.
return self.actions(sc_pb.RequestAction(actions=[action])) | [
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deepmind/pysc2 | pysc2/lib/remote_controller.py | RemoteController.chat | def chat(self, message):
"""Send chat message as a broadcast."""
if message:
action_chat = sc_pb.ActionChat(
channel=sc_pb.ActionChat.Broadcast, message=message)
action = sc_pb.Action(action_chat=action_chat)
return self.act(action) | python | def chat(self, message):
"""Send chat message as a broadcast."""
if message:
action_chat = sc_pb.ActionChat(
channel=sc_pb.ActionChat.Broadcast, message=message)
action = sc_pb.Action(action_chat=action_chat)
return self.act(action) | [
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deepmind/pysc2 | pysc2/lib/remote_controller.py | RemoteController.save_replay | def save_replay(self):
"""Save a replay, returning the data."""
res = self._client.send(save_replay=sc_pb.RequestSaveReplay())
return res.data | python | def save_replay(self):
"""Save a replay, returning the data."""
res = self._client.send(save_replay=sc_pb.RequestSaveReplay())
return res.data | [
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deepmind/pysc2 | pysc2/lib/remote_controller.py | RemoteController.debug | def debug(self, debug_commands):
"""Run a debug command."""
if isinstance(debug_commands, sc_debug.DebugCommand):
debug_commands = [debug_commands]
return self._client.send(debug=sc_pb.RequestDebug(debug=debug_commands)) | python | def debug(self, debug_commands):
"""Run a debug command."""
if isinstance(debug_commands, sc_debug.DebugCommand):
debug_commands = [debug_commands]
return self._client.send(debug=sc_pb.RequestDebug(debug=debug_commands)) | [
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deepmind/pysc2 | pysc2/lib/remote_controller.py | RemoteController.quit | def quit(self):
"""Shut down the SC2 process."""
try:
# Don't expect a response.
self._client.write(sc_pb.Request(quit=sc_pb.RequestQuit()))
except protocol.ConnectionError:
pass # It's likely already (shutting) down, so continue as if it worked.
finally:
self.close() | python | def quit(self):
"""Shut down the SC2 process."""
try:
# Don't expect a response.
self._client.write(sc_pb.Request(quit=sc_pb.RequestQuit()))
except protocol.ConnectionError:
pass # It's likely already (shutting) down, so continue as if it worked.
finally:
self.close() | [
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deepmind/pysc2 | pysc2/env/run_loop.py | run_loop | def run_loop(agents, env, max_frames=0, max_episodes=0):
"""A run loop to have agents and an environment interact."""
total_frames = 0
total_episodes = 0
start_time = time.time()
observation_spec = env.observation_spec()
action_spec = env.action_spec()
for agent, obs_spec, act_spec in zip(agents, observa... | python | def run_loop(agents, env, max_frames=0, max_episodes=0):
"""A run loop to have agents and an environment interact."""
total_frames = 0
total_episodes = 0
start_time = time.time()
observation_spec = env.observation_spec()
action_spec = env.action_spec()
for agent, obs_spec, act_spec in zip(agents, observa... | [
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deepmind/pysc2 | pysc2/run_configs/lib.py | RunConfig.map_data | def map_data(self, map_name):
"""Return the map data for a map by name or path."""
with gfile.Open(os.path.join(self.data_dir, "Maps", map_name), "rb") as f:
return f.read() | python | def map_data(self, map_name):
"""Return the map data for a map by name or path."""
with gfile.Open(os.path.join(self.data_dir, "Maps", map_name), "rb") as f:
return f.read() | [
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deepmind/pysc2 | pysc2/run_configs/lib.py | RunConfig.replay_data | def replay_data(self, replay_path):
"""Return the replay data given a path to the replay."""
with gfile.Open(self.abs_replay_path(replay_path), "rb") as f:
return f.read() | python | def replay_data(self, replay_path):
"""Return the replay data given a path to the replay."""
with gfile.Open(self.abs_replay_path(replay_path), "rb") as f:
return f.read() | [
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deepmind/pysc2 | pysc2/run_configs/lib.py | RunConfig.replay_paths | def replay_paths(self, replay_dir):
"""A generator yielding the full path to the replays under `replay_dir`."""
replay_dir = self.abs_replay_path(replay_dir)
if replay_dir.lower().endswith(".sc2replay"):
yield replay_dir
return
for f in gfile.ListDir(replay_dir):
if f.lower().endswith(... | python | def replay_paths(self, replay_dir):
"""A generator yielding the full path to the replays under `replay_dir`."""
replay_dir = self.abs_replay_path(replay_dir)
if replay_dir.lower().endswith(".sc2replay"):
yield replay_dir
return
for f in gfile.ListDir(replay_dir):
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deepmind/pysc2 | pysc2/run_configs/lib.py | RunConfig.save_replay | def save_replay(self, replay_data, replay_dir, prefix=None):
"""Save a replay to a directory, returning the path to the replay.
Args:
replay_data: The result of controller.save_replay(), ie the binary data.
replay_dir: Where to save the replay. This can be absolute or relative.
prefix: Option... | python | def save_replay(self, replay_data, replay_dir, prefix=None):
"""Save a replay to a directory, returning the path to the replay.
Args:
replay_data: The result of controller.save_replay(), ie the binary data.
replay_dir: Where to save the replay. This can be absolute or relative.
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deepmind/pysc2 | pysc2/run_configs/lib.py | RunConfig.all_subclasses | def all_subclasses(cls):
"""An iterator over all subclasses of `cls`."""
for s in cls.__subclasses__():
yield s
for c in s.all_subclasses():
yield c | python | def all_subclasses(cls):
"""An iterator over all subclasses of `cls`."""
for s in cls.__subclasses__():
yield s
for c in s.all_subclasses():
yield c | [
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deepmind/pysc2 | pysc2/lib/named_array.py | NamedNumpyArray._indices | def _indices(self, indices):
"""Turn all string indices into int indices, preserving ellipsis."""
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for i, index in enumerate(indices):
if index is Ellipsis:
out.append(index)
dim = len(self.shape) - len(indices) + i
... | python | def _indices(self, indices):
"""Turn all string indices into int indices, preserving ellipsis."""
if isinstance(indices, tuple):
out = []
dim = 0
for i, index in enumerate(indices):
if index is Ellipsis:
out.append(index)
dim = len(self.shape) - len(indices) + i
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deepmind/pysc2 | pysc2/lib/named_array.py | NamedNumpyArray._get_index | def _get_index(self, dim, index):
"""Turn a string into a real index, otherwise return the index."""
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return self._index_names[dim][index]
except KeyError:
raise KeyError("Name '%s' is invalid for axis %s." % (index, dim))
except Type... | python | def _get_index(self, dim, index):
"""Turn a string into a real index, otherwise return the index."""
if isinstance(index, six.string_types):
try:
return self._index_names[dim][index]
except KeyError:
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deepmind/pysc2 | pysc2/lib/point.py | Point.assign_to | def assign_to(self, obj):
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obj.y = self.y | python | def assign_to(self, obj):
"""Assign `x` and `y` to an object that has properties `x` and `y`."""
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deepmind/pysc2 | pysc2/lib/point.py | Point.dist | def dist(self, other):
"""Distance to some other point."""
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dy = self.y - other.y
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"""Distance to some other point."""
dx = self.x - other.x
dy = self.y - other.y
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"""Distance squared to some other point."""
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dy = self.y - other.y
return dx**2 + dy**2 | python | def dist_sq(self, other):
"""Distance squared to some other point."""
dx = self.x - other.x
dy = self.y - other.y
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deepmind/pysc2 | pysc2/lib/point.py | Point.round | def round(self):
"""Round `x` and `y` to integers."""
return Point(int(round(self.x)), int(round(self.y))) | python | def round(self):
"""Round `x` and `y` to integers."""
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deepmind/pysc2 | pysc2/lib/point.py | Point.floor | def floor(self):
"""Round `x` and `y` down to integers."""
return Point(int(math.floor(self.x)), int(math.floor(self.y))) | python | def floor(self):
"""Round `x` and `y` down to integers."""
return Point(int(math.floor(self.x)), int(math.floor(self.y))) | [
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deepmind/pysc2 | pysc2/lib/point.py | Point.ceil | def ceil(self):
"""Round `x` and `y` up to integers."""
return Point(int(math.ceil(self.x)), int(math.ceil(self.y))) | python | def ceil(self):
"""Round `x` and `y` up to integers."""
return Point(int(math.ceil(self.x)), int(math.ceil(self.y))) | [
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deepmind/pysc2 | pysc2/lib/point.py | Point.bound | def bound(self, p1, p2=None):
"""Bound this point within the rect defined by (`p1`, `p2`)."""
r = Rect(p1, p2)
return Point(min(max(self.x, r.l), r.r), min(max(self.y, r.t), r.b)) | python | def bound(self, p1, p2=None):
"""Bound this point within the rect defined by (`p1`, `p2`)."""
r = Rect(p1, p2)
return Point(min(max(self.x, r.l), r.r), min(max(self.y, r.t), r.b)) | [
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deepmind/pysc2 | pysc2/lib/point.py | Rect.contains_point | def contains_point(self, pt):
"""Is the point inside this rect?"""
return (self.l < pt.x and self.r > pt.x and
self.t < pt.y and self.b > pt.y) | python | def contains_point(self, pt):
"""Is the point inside this rect?"""
return (self.l < pt.x and self.r > pt.x and
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deepmind/pysc2 | pysc2/lib/point.py | Rect.contains_circle | def contains_circle(self, pt, radius):
"""Is the circle completely inside this rect?"""
return (self.l < pt.x - radius and self.r > pt.x + radius and
self.t < pt.y - radius and self.b > pt.y + radius) | python | def contains_circle(self, pt, radius):
"""Is the circle completely inside this rect?"""
return (self.l < pt.x - radius and self.r > pt.x + radius and
self.t < pt.y - radius and self.b > pt.y + radius) | [
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deepmind/pysc2 | pysc2/lib/point.py | Rect.intersects_circle | def intersects_circle(self, pt, radius):
"""Does the circle intersect with this rect?"""
# How this works: http://stackoverflow.com/a/402010
rect_corner = self.size / 2 # relative to the rect center
circle_center = (pt - self.center).abs() # relative to the rect center
# Is the circle far from th... | python | def intersects_circle(self, pt, radius):
"""Does the circle intersect with this rect?"""
# How this works: http://stackoverflow.com/a/402010
rect_corner = self.size / 2 # relative to the rect center
circle_center = (pt - self.center).abs() # relative to the rect center
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deepmind/pysc2 | pysc2/run_configs/platforms.py | _read_execute_info | def _read_execute_info(path, parents):
"""Read the ExecuteInfo.txt file and return the base directory."""
path = os.path.join(path, "StarCraft II/ExecuteInfo.txt")
if os.path.exists(path):
with open(path, "rb") as f: # Binary because the game appends a '\0' :(.
for line in f:
parts = [p.strip()... | python | def _read_execute_info(path, parents):
"""Read the ExecuteInfo.txt file and return the base directory."""
path = os.path.join(path, "StarCraft II/ExecuteInfo.txt")
if os.path.exists(path):
with open(path, "rb") as f: # Binary because the game appends a '\0' :(.
for line in f:
parts = [p.strip()... | [
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deepmind/pysc2 | pysc2/run_configs/platforms.py | LocalBase.start | def start(self, version=None, want_rgb=True, **kwargs):
"""Launch the game."""
del want_rgb # Unused
if not os.path.isdir(self.data_dir):
raise sc_process.SC2LaunchError(
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"""Launch the game."""
del want_rgb # Unused
if not os.path.isdir(self.data_dir):
raise sc_process.SC2LaunchError(
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deepmind/pysc2 | pysc2/env/host_remote_agent.py | VsAgent.create_game | def create_game(self, map_name):
"""Create a game for the agents to join.
Args:
map_name: The map to use.
"""
map_inst = maps.get(map_name)
map_data = map_inst.data(self._run_config)
if map_name not in self._saved_maps:
for controller in self._controllers:
controller.save_ma... | python | def create_game(self, map_name):
"""Create a game for the agents to join.
Args:
map_name: The map to use.
"""
map_inst = maps.get(map_name)
map_data = map_inst.data(self._run_config)
if map_name not in self._saved_maps:
for controller in self._controllers:
controller.save_ma... | [
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deepmind/pysc2 | pysc2/env/host_remote_agent.py | VsAgent.close | def close(self):
"""Shutdown and free all resources."""
for controller in self._controllers:
controller.quit()
self._controllers = []
for process in self._processes:
process.close()
self._processes = []
portspicker.return_ports(self._lan_ports)
self._lan_ports = [] | python | def close(self):
"""Shutdown and free all resources."""
for controller in self._controllers:
controller.quit()
self._controllers = []
for process in self._processes:
process.close()
self._processes = []
portspicker.return_ports(self._lan_ports)
self._lan_ports = [] | [
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deepmind/pysc2 | pysc2/env/host_remote_agent.py | VsBot.create_game | def create_game(
self,
map_name,
bot_difficulty=sc_pb.VeryEasy,
bot_race=sc_common.Random,
bot_first=False):
"""Create a game, one remote agent vs the specified bot.
Args:
map_name: The map to use.
bot_difficulty: The difficulty of the bot to play against.
bot_ra... | python | def create_game(
self,
map_name,
bot_difficulty=sc_pb.VeryEasy,
bot_race=sc_common.Random,
bot_first=False):
"""Create a game, one remote agent vs the specified bot.
Args:
map_name: The map to use.
bot_difficulty: The difficulty of the bot to play against.
bot_ra... | [
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deepmind/pysc2 | pysc2/env/host_remote_agent.py | VsBot.close | def close(self):
"""Shutdown and free all resources."""
if self._controller is not None:
self._controller.quit()
self._controller = None
if self._process is not None:
self._process.close()
self._process = None | python | def close(self):
"""Shutdown and free all resources."""
if self._controller is not None:
self._controller.quit()
self._controller = None
if self._process is not None:
self._process.close()
self._process = None | [
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deepmind/pysc2 | pysc2/bin/play_vs_agent.py | agent | def agent():
"""Run the agent, connecting to a (remote) host started independently."""
agent_module, agent_name = FLAGS.agent.rsplit(".", 1)
agent_cls = getattr(importlib.import_module(agent_module), agent_name)
logging.info("Starting agent:")
with lan_sc2_env.LanSC2Env(
host=FLAGS.host,
config_p... | python | def agent():
"""Run the agent, connecting to a (remote) host started independently."""
agent_module, agent_name = FLAGS.agent.rsplit(".", 1)
agent_cls = getattr(importlib.import_module(agent_module), agent_name)
logging.info("Starting agent:")
with lan_sc2_env.LanSC2Env(
host=FLAGS.host,
config_p... | [
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deepmind/pysc2 | pysc2/bin/play_vs_agent.py | human | def human():
"""Run a host which expects one player to connect remotely."""
run_config = run_configs.get()
map_inst = maps.get(FLAGS.map)
if not FLAGS.rgb_screen_size or not FLAGS.rgb_minimap_size:
logging.info("Use --rgb_screen_size and --rgb_minimap_size if you want rgb "
"observations.... | python | def human():
"""Run a host which expects one player to connect remotely."""
run_config = run_configs.get()
map_inst = maps.get(FLAGS.map)
if not FLAGS.rgb_screen_size or not FLAGS.rgb_minimap_size:
logging.info("Use --rgb_screen_size and --rgb_minimap_size if you want rgb "
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deepmind/pysc2 | pysc2/env/remote_sc2_env.py | RemoteSC2Env._connect_remote | def _connect_remote(self, host, host_port, lan_ports, race, name, map_inst,
save_map, interface):
"""Make sure this stays synced with bin/agent_remote.py."""
# Connect!
logging.info("Connecting...")
self._controllers = [remote_controller.RemoteController(host, host_port)]
loggi... | python | def _connect_remote(self, host, host_port, lan_ports, race, name, map_inst,
save_map, interface):
"""Make sure this stays synced with bin/agent_remote.py."""
# Connect!
logging.info("Connecting...")
self._controllers = [remote_controller.RemoteController(host, host_port)]
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deepmind/pysc2 | pysc2/run_configs/__init__.py | get | def get():
"""Get the config chosen by the flags."""
configs = {c.name(): c
for c in lib.RunConfig.all_subclasses() if c.priority()}
if not configs:
raise sc_process.SC2LaunchError("No valid run_configs found.")
if FLAGS.sc2_run_config is None: # Find the highest priority as default.
ret... | python | def get():
"""Get the config chosen by the flags."""
configs = {c.name(): c
for c in lib.RunConfig.all_subclasses() if c.priority()}
if not configs:
raise sc_process.SC2LaunchError("No valid run_configs found.")
if FLAGS.sc2_run_config is None: # Find the highest priority as default.
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deepmind/pysc2 | pysc2/env/sc2_env.py | SC2Env.reset | def reset(self):
"""Start a new episode."""
self._episode_steps = 0
if self._episode_count:
# No need to restart for the first episode.
self._restart()
self._episode_count += 1
logging.info("Starting episode: %s", self._episode_count)
self._metrics.increment_episode()
self._las... | python | def reset(self):
"""Start a new episode."""
self._episode_steps = 0
if self._episode_count:
# No need to restart for the first episode.
self._restart()
self._episode_count += 1
logging.info("Starting episode: %s", self._episode_count)
self._metrics.increment_episode()
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deepmind/pysc2 | pysc2/env/sc2_env.py | SC2Env.step | def step(self, actions, step_mul=None):
"""Apply actions, step the world forward, and return observations.
Args:
actions: A list of actions meeting the action spec, one per agent.
step_mul: If specified, use this rather than the environment's default.
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"""Apply actions, step the world forward, and return observations.
Args:
actions: A list of actions meeting the action spec, one per agent.
step_mul: If specified, use this rather than the environment's default.
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deepmind/pysc2 | pysc2/env/sc2_env.py | SC2Env.send_chat_messages | def send_chat_messages(self, messages):
"""Useful for logging messages into the replay."""
self._parallel.run(
(c.chat, message) for c, message in zip(self._controllers, messages)) | python | def send_chat_messages(self, messages):
"""Useful for logging messages into the replay."""
self._parallel.run(
(c.chat, message) for c, message in zip(self._controllers, messages)) | [
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deepmind/pysc2 | pysc2/bin/replay_actions.py | valid_replay | def valid_replay(info, ping):
"""Make sure the replay isn't corrupt, and is worth looking at."""
if (info.HasField("error") or
info.base_build != ping.base_build or # different game version
info.game_duration_loops < 1000 or
len(info.player_info) != 2):
# Probably corrupt, or just not interes... | python | def valid_replay(info, ping):
"""Make sure the replay isn't corrupt, and is worth looking at."""
if (info.HasField("error") or
info.base_build != ping.base_build or # different game version
info.game_duration_loops < 1000 or
len(info.player_info) != 2):
# Probably corrupt, or just not interes... | [
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deepmind/pysc2 | pysc2/bin/replay_actions.py | stats_printer | def stats_printer(stats_queue):
"""A thread that consumes stats_queue and prints them every 10 seconds."""
proc_stats = [ProcessStats(i) for i in range(FLAGS.parallel)]
print_time = start_time = time.time()
width = 107
running = True
while running:
print_time += 10
while time.time() < print_time:
... | python | def stats_printer(stats_queue):
"""A thread that consumes stats_queue and prints them every 10 seconds."""
proc_stats = [ProcessStats(i) for i in range(FLAGS.parallel)]
print_time = start_time = time.time()
width = 107
running = True
while running:
print_time += 10
while time.time() < print_time:
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deepmind/pysc2 | pysc2/bin/replay_actions.py | main | def main(unused_argv):
"""Dump stats about all the actions that are in use in a set of replays."""
run_config = run_configs.get()
if not gfile.Exists(FLAGS.replays):
sys.exit("{} doesn't exist.".format(FLAGS.replays))
stats_queue = multiprocessing.Queue()
stats_thread = threading.Thread(target=stats_pri... | python | def main(unused_argv):
"""Dump stats about all the actions that are in use in a set of replays."""
run_config = run_configs.get()
if not gfile.Exists(FLAGS.replays):
sys.exit("{} doesn't exist.".format(FLAGS.replays))
stats_queue = multiprocessing.Queue()
stats_thread = threading.Thread(target=stats_pri... | [
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deepmind/pysc2 | pysc2/bin/replay_actions.py | ReplayStats.merge | def merge(self, other):
"""Merge another ReplayStats into this one."""
def merge_dict(a, b):
for k, v in six.iteritems(b):
a[k] += v
self.replays += other.replays
self.steps += other.steps
self.camera_move += other.camera_move
self.select_pt += other.select_pt
self.select_rect... | python | def merge(self, other):
"""Merge another ReplayStats into this one."""
def merge_dict(a, b):
for k, v in six.iteritems(b):
a[k] += v
self.replays += other.replays
self.steps += other.steps
self.camera_move += other.camera_move
self.select_pt += other.select_pt
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deepmind/pysc2 | pysc2/bin/replay_actions.py | ReplayProcessor.process_replay | def process_replay(self, controller, replay_data, map_data, player_id):
"""Process a single replay, updating the stats."""
self._update_stage("start_replay")
controller.start_replay(sc_pb.RequestStartReplay(
replay_data=replay_data,
map_data=map_data,
options=interface,
obser... | python | def process_replay(self, controller, replay_data, map_data, player_id):
"""Process a single replay, updating the stats."""
self._update_stage("start_replay")
controller.start_replay(sc_pb.RequestStartReplay(
replay_data=replay_data,
map_data=map_data,
options=interface,
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deepmind/pysc2 | pysc2/env/lan_sc2_env.py | tcp_server | def tcp_server(tcp_addr, settings):
"""Start up the tcp server, send the settings."""
family = socket.AF_INET6 if ":" in tcp_addr.ip else socket.AF_INET
sock = socket.socket(family, socket.SOCK_STREAM, socket.IPPROTO_TCP)
sock.bind(tcp_addr)
sock.listen(1)
logging.info("Waiting for connection on %s", tcp_ad... | python | def tcp_server(tcp_addr, settings):
"""Start up the tcp server, send the settings."""
family = socket.AF_INET6 if ":" in tcp_addr.ip else socket.AF_INET
sock = socket.socket(family, socket.SOCK_STREAM, socket.IPPROTO_TCP)
sock.bind(tcp_addr)
sock.listen(1)
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deepmind/pysc2 | pysc2/env/lan_sc2_env.py | tcp_client | def tcp_client(tcp_addr):
"""Connect to the tcp server, and return the settings."""
family = socket.AF_INET6 if ":" in tcp_addr.ip else socket.AF_INET
sock = socket.socket(family, socket.SOCK_STREAM, socket.IPPROTO_TCP)
for i in range(300):
logging.info("Connecting to: %s, attempt %d", tcp_addr, i)
try:... | python | def tcp_client(tcp_addr):
"""Connect to the tcp server, and return the settings."""
family = socket.AF_INET6 if ":" in tcp_addr.ip else socket.AF_INET
sock = socket.socket(family, socket.SOCK_STREAM, socket.IPPROTO_TCP)
for i in range(300):
logging.info("Connecting to: %s, attempt %d", tcp_addr, i)
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deepmind/pysc2 | pysc2/env/lan_sc2_env.py | read_tcp_size | def read_tcp_size(conn, size):
"""Read `size` number of bytes from `conn`, retrying as needed."""
chunks = []
bytes_read = 0
while bytes_read < size:
chunk = conn.recv(size - bytes_read)
if not chunk:
if bytes_read > 0:
logging.warning("Incomplete read: %s of %s.", bytes_read, size)
... | python | def read_tcp_size(conn, size):
"""Read `size` number of bytes from `conn`, retrying as needed."""
chunks = []
bytes_read = 0
while bytes_read < size:
chunk = conn.recv(size - bytes_read)
if not chunk:
if bytes_read > 0:
logging.warning("Incomplete read: %s of %s.", bytes_read, size)
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deepmind/pysc2 | pysc2/env/lan_sc2_env.py | forward_ports | def forward_ports(remote_host, local_host, local_listen_ports,
remote_listen_ports):
"""Forwards ports such that multiplayer works between machines.
Args:
remote_host: Where to ssh to.
local_host: "127.0.0.1" or "::1".
local_listen_ports: Which ports to listen on locally to forward re... | python | def forward_ports(remote_host, local_host, local_listen_ports,
remote_listen_ports):
"""Forwards ports such that multiplayer works between machines.
Args:
remote_host: Where to ssh to.
local_host: "127.0.0.1" or "::1".
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deepmind/pysc2 | pysc2/env/lan_sc2_env.py | LanSC2Env._launch_remote | def _launch_remote(self, host, config_port, race, name, interface):
"""Make sure this stays synced with bin/play_vs_agent.py."""
self._tcp_conn, settings = tcp_client(Addr(host, config_port))
self._map_name = settings["map_name"]
if settings["remote"]:
self._udp_sock = udp_server(
Addr... | python | def _launch_remote(self, host, config_port, race, name, interface):
"""Make sure this stays synced with bin/play_vs_agent.py."""
self._tcp_conn, settings = tcp_client(Addr(host, config_port))
self._map_name = settings["map_name"]
if settings["remote"]:
self._udp_sock = udp_server(
Addr... | [
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deepmind/pysc2 | pysc2/bin/replay_info.py | _replay_index | def _replay_index(replay_dir):
"""Output information for a directory of replays."""
run_config = run_configs.get()
replay_dir = run_config.abs_replay_path(replay_dir)
print("Checking: ", replay_dir)
with run_config.start(want_rgb=False) as controller:
print("-" * 60)
print(",".join((
"filenam... | python | def _replay_index(replay_dir):
"""Output information for a directory of replays."""
run_config = run_configs.get()
replay_dir = run_config.abs_replay_path(replay_dir)
print("Checking: ", replay_dir)
with run_config.start(want_rgb=False) as controller:
print("-" * 60)
print(",".join((
"filenam... | [
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deepmind/pysc2 | pysc2/bin/replay_info.py | _replay_info | def _replay_info(replay_path):
"""Query a replay for information."""
if not replay_path.lower().endswith("sc2replay"):
print("Must be a replay.")
return
run_config = run_configs.get()
with run_config.start(want_rgb=False) as controller:
info = controller.replay_info(run_config.replay_data(replay_pa... | python | def _replay_info(replay_path):
"""Query a replay for information."""
if not replay_path.lower().endswith("sc2replay"):
print("Must be a replay.")
return
run_config = run_configs.get()
with run_config.start(want_rgb=False) as controller:
info = controller.replay_info(run_config.replay_data(replay_pa... | [
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deepmind/pysc2 | pysc2/lib/colors.py | smooth_hue_palette | def smooth_hue_palette(scale):
"""Takes an array of ints and returns a corresponding colored rgb array."""
# http://en.wikipedia.org/wiki/HSL_and_HSV#From_HSL
# Based on http://stackoverflow.com/a/17382854 , with simplifications and
# optimizations. Assumes S=1, L=0.5, meaning C=1 and m=0.
# 0 stays black, ev... | python | def smooth_hue_palette(scale):
"""Takes an array of ints and returns a corresponding colored rgb array."""
# http://en.wikipedia.org/wiki/HSL_and_HSV#From_HSL
# Based on http://stackoverflow.com/a/17382854 , with simplifications and
# optimizations. Assumes S=1, L=0.5, meaning C=1 and m=0.
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deepmind/pysc2 | pysc2/lib/colors.py | piece_wise_linear | def piece_wise_linear(scale, points):
"""Create a palette that is piece-wise linear given some colors at points."""
assert len(points) >= 2
assert points[0][0] == 0
assert points[-1][0] == 1
assert all(i < j for i, j in zip(points[:-1], points[1:]))
out = numpy.zeros((scale, 3))
p1, c1 = points[0]
p2, c... | python | def piece_wise_linear(scale, points):
"""Create a palette that is piece-wise linear given some colors at points."""
assert len(points) >= 2
assert points[0][0] == 0
assert points[-1][0] == 1
assert all(i < j for i, j in zip(points[:-1], points[1:]))
out = numpy.zeros((scale, 3))
p1, c1 = points[0]
p2, c... | [
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deepmind/pysc2 | pysc2/lib/colors.py | unit_type | def unit_type(scale=None):
"""Returns a palette that maps unit types to rgb colors."""
# Can specify a scale to match the api or to accept unknown unit types.
palette_size = scale or max(static_data.UNIT_TYPES) + 1
palette = shuffled_hue(palette_size)
assert len(static_data.UNIT_TYPES) <= len(distinct_colors)... | python | def unit_type(scale=None):
"""Returns a palette that maps unit types to rgb colors."""
# Can specify a scale to match the api or to accept unknown unit types.
palette_size = scale or max(static_data.UNIT_TYPES) + 1
palette = shuffled_hue(palette_size)
assert len(static_data.UNIT_TYPES) <= len(distinct_colors)... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | with_lock | def with_lock(lock):
"""Make sure the lock is held while in this function."""
def decorator(func):
@functools.wraps(func)
def _with_lock(*args, **kwargs):
with lock:
return func(*args, **kwargs)
return _with_lock
return decorator | python | def with_lock(lock):
"""Make sure the lock is held while in this function."""
def decorator(func):
@functools.wraps(func)
def _with_lock(*args, **kwargs):
with lock:
return func(*args, **kwargs)
return _with_lock
return decorator | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | _get_desktop_size | def _get_desktop_size():
"""Get the desktop size."""
if platform.system() == "Linux":
try:
xrandr_query = subprocess.check_output(["xrandr", "--query"])
sizes = re.findall(r"\bconnected primary (\d+)x(\d+)", str(xrandr_query))
if sizes[0]:
return point.Point(int(sizes[0][0]), int(sizes... | python | def _get_desktop_size():
"""Get the desktop size."""
if platform.system() == "Linux":
try:
xrandr_query = subprocess.check_output(["xrandr", "--query"])
sizes = re.findall(r"\bconnected primary (\d+)x(\d+)", str(xrandr_query))
if sizes[0]:
return point.Point(int(sizes[0][0]), int(sizes... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | _Surface.draw_arc | def draw_arc(self, color, world_loc, world_radius, start_angle, stop_angle,
thickness=1):
"""Draw an arc using world coordinates, radius, start and stop angles."""
center = self.world_to_surf.fwd_pt(world_loc).round()
radius = max(1, int(self.world_to_surf.fwd_dist(world_radius)))
rect = ... | python | def draw_arc(self, color, world_loc, world_radius, start_angle, stop_angle,
thickness=1):
"""Draw an arc using world coordinates, radius, start and stop angles."""
center = self.world_to_surf.fwd_pt(world_loc).round()
radius = max(1, int(self.world_to_surf.fwd_dist(world_radius)))
rect = ... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | _Surface.draw_circle | def draw_circle(self, color, world_loc, world_radius, thickness=0):
"""Draw a circle using world coordinates and radius."""
if world_radius > 0:
center = self.world_to_surf.fwd_pt(world_loc).round()
radius = max(1, int(self.world_to_surf.fwd_dist(world_radius)))
pygame.draw.circle(self.surf, c... | python | def draw_circle(self, color, world_loc, world_radius, thickness=0):
"""Draw a circle using world coordinates and radius."""
if world_radius > 0:
center = self.world_to_surf.fwd_pt(world_loc).round()
radius = max(1, int(self.world_to_surf.fwd_dist(world_radius)))
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deepmind/pysc2 | pysc2/lib/renderer_human.py | _Surface.draw_rect | def draw_rect(self, color, world_rect, thickness=0):
"""Draw a rectangle using world coordinates."""
tl = self.world_to_surf.fwd_pt(world_rect.tl).round()
br = self.world_to_surf.fwd_pt(world_rect.br).round()
rect = pygame.Rect(tl, br - tl)
pygame.draw.rect(self.surf, color, rect, thickness) | python | def draw_rect(self, color, world_rect, thickness=0):
"""Draw a rectangle using world coordinates."""
tl = self.world_to_surf.fwd_pt(world_rect.tl).round()
br = self.world_to_surf.fwd_pt(world_rect.br).round()
rect = pygame.Rect(tl, br - tl)
pygame.draw.rect(self.surf, color, rect, thickness) | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | _Surface.blit_np_array | def blit_np_array(self, array):
"""Fill this surface using the contents of a numpy array."""
with sw("make_surface"):
raw_surface = pygame.surfarray.make_surface(array.transpose([1, 0, 2]))
with sw("draw"):
pygame.transform.scale(raw_surface, self.surf.get_size(), self.surf) | python | def blit_np_array(self, array):
"""Fill this surface using the contents of a numpy array."""
with sw("make_surface"):
raw_surface = pygame.surfarray.make_surface(array.transpose([1, 0, 2]))
with sw("draw"):
pygame.transform.scale(raw_surface, self.surf.get_size(), self.surf) | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | _Surface.write_screen | def write_screen(self, font, color, screen_pos, text, align="left",
valign="top"):
"""Write to the screen in font.size relative coordinates."""
pos = point.Point(*screen_pos) * point.Point(0.75, 1) * font.get_linesize()
text_surf = font.render(str(text), True, color)
rect = text_surf.... | python | def write_screen(self, font, color, screen_pos, text, align="left",
valign="top"):
"""Write to the screen in font.size relative coordinates."""
pos = point.Point(*screen_pos) * point.Point(0.75, 1) * font.get_linesize()
text_surf = font.render(str(text), True, color)
rect = text_surf.... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | MousePos.action_spatial | def action_spatial(self, action):
"""Given an Action, return the right spatial action."""
if self.surf.surf_type & SurfType.FEATURE:
return action.action_feature_layer
elif self.surf.surf_type & SurfType.RGB:
return action.action_render
else:
assert self.surf.surf_type & (SurfType.RGB ... | python | def action_spatial(self, action):
"""Given an Action, return the right spatial action."""
if self.surf.surf_type & SurfType.FEATURE:
return action.action_feature_layer
elif self.surf.surf_type & SurfType.RGB:
return action.action_render
else:
assert self.surf.surf_type & (SurfType.RGB ... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.init | def init(self, game_info, static_data):
"""Take the game info and the static data needed to set up the game.
This must be called before render or get_actions for each game or restart.
Args:
game_info: A `sc_pb.ResponseGameInfo` object for this game.
static_data: A `StaticData` object for this ... | python | def init(self, game_info, static_data):
"""Take the game info and the static data needed to set up the game.
This must be called before render or get_actions for each game or restart.
Args:
game_info: A `sc_pb.ResponseGameInfo` object for this game.
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.init_window | def init_window(self):
"""Initialize the pygame window and lay out the surfaces."""
if platform.system() == "Windows":
# Enable DPI awareness on Windows to give the correct window size.
ctypes.windll.user32.SetProcessDPIAware() # pytype: disable=module-attr
pygame.init()
if self._desktop_... | python | def init_window(self):
"""Initialize the pygame window and lay out the surfaces."""
if platform.system() == "Windows":
# Enable DPI awareness on Windows to give the correct window size.
ctypes.windll.user32.SetProcessDPIAware() # pytype: disable=module-attr
pygame.init()
if self._desktop_... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman._update_camera | def _update_camera(self, camera_center):
"""Update the camera transform based on the new camera center."""
self._world_tl_to_world_camera_rel.offset = (
-self._world_to_world_tl.fwd_pt(camera_center) *
self._world_tl_to_world_camera_rel.scale)
if self._feature_screen_px:
camera_radius... | python | def _update_camera(self, camera_center):
"""Update the camera transform based on the new camera center."""
self._world_tl_to_world_camera_rel.offset = (
-self._world_to_world_tl.fwd_pt(camera_center) *
self._world_tl_to_world_camera_rel.scale)
if self._feature_screen_px:
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.get_mouse_pos | def get_mouse_pos(self, window_pos=None):
"""Return a MousePos filled with the world position and surf it hit."""
window_pos = window_pos or pygame.mouse.get_pos()
# +0.5 to center the point on the middle of the pixel.
window_pt = point.Point(*window_pos) + 0.5
for surf in reversed(self._surfaces):
... | python | def get_mouse_pos(self, window_pos=None):
"""Return a MousePos filled with the world position and surf it hit."""
window_pos = window_pos or pygame.mouse.get_pos()
# +0.5 to center the point on the middle of the pixel.
window_pt = point.Point(*window_pos) + 0.5
for surf in reversed(self._surfaces):
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.get_actions | def get_actions(self, run_config, controller):
"""Get actions from the UI, apply to controller, and return an ActionCmd."""
if not self._initialized:
return ActionCmd.STEP
for event in pygame.event.get():
ctrl = pygame.key.get_mods() & pygame.KMOD_CTRL
shift = pygame.key.get_mods() & pyga... | python | def get_actions(self, run_config, controller):
"""Get actions from the UI, apply to controller, and return an ActionCmd."""
if not self._initialized:
return ActionCmd.STEP
for event in pygame.event.get():
ctrl = pygame.key.get_mods() & pygame.KMOD_CTRL
shift = pygame.key.get_mods() & pyga... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.camera_action | def camera_action(self, mouse_pos):
"""Return a `sc_pb.Action` with the camera movement filled."""
action = sc_pb.Action()
action_spatial = mouse_pos.action_spatial(action)
mouse_pos.obs_pos.assign_to(action_spatial.camera_move.center_minimap)
return action | python | def camera_action(self, mouse_pos):
"""Return a `sc_pb.Action` with the camera movement filled."""
action = sc_pb.Action()
action_spatial = mouse_pos.action_spatial(action)
mouse_pos.obs_pos.assign_to(action_spatial.camera_move.center_minimap)
return action | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.camera_action_raw | def camera_action_raw(self, world_pos):
"""Return a `sc_pb.Action` with the camera movement filled."""
action = sc_pb.Action()
world_pos.assign_to(action.action_raw.camera_move.center_world_space)
return action | python | def camera_action_raw(self, world_pos):
"""Return a `sc_pb.Action` with the camera movement filled."""
action = sc_pb.Action()
world_pos.assign_to(action.action_raw.camera_move.center_world_space)
return action | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.select_action | def select_action(self, pos1, pos2, ctrl, shift):
"""Return a `sc_pb.Action` with the selection filled."""
assert pos1.surf.surf_type == pos2.surf.surf_type
assert pos1.surf.world_to_obs == pos2.surf.world_to_obs
action = sc_pb.Action()
action_spatial = pos1.action_spatial(action)
if pos1.worl... | python | def select_action(self, pos1, pos2, ctrl, shift):
"""Return a `sc_pb.Action` with the selection filled."""
assert pos1.surf.surf_type == pos2.surf.surf_type
assert pos1.surf.world_to_obs == pos2.surf.world_to_obs
action = sc_pb.Action()
action_spatial = pos1.action_spatial(action)
if pos1.worl... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.select_idle_worker | def select_idle_worker(self, ctrl, shift):
"""Select an idle worker."""
action = sc_pb.Action()
mod = sc_ui.ActionSelectIdleWorker
if ctrl:
select_worker = mod.AddAll if shift else mod.All
else:
select_worker = mod.Add if shift else mod.Set
action.action_ui.select_idle_worker.type = ... | python | def select_idle_worker(self, ctrl, shift):
"""Select an idle worker."""
action = sc_pb.Action()
mod = sc_ui.ActionSelectIdleWorker
if ctrl:
select_worker = mod.AddAll if shift else mod.All
else:
select_worker = mod.Add if shift else mod.Set
action.action_ui.select_idle_worker.type = ... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.select_army | def select_army(self, shift):
"""Select the entire army."""
action = sc_pb.Action()
action.action_ui.select_army.selection_add = shift
return action | python | def select_army(self, shift):
"""Select the entire army."""
action = sc_pb.Action()
action.action_ui.select_army.selection_add = shift
return action | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.select_warp_gates | def select_warp_gates(self, shift):
"""Select all warp gates."""
action = sc_pb.Action()
action.action_ui.select_warp_gates.selection_add = shift
return action | python | def select_warp_gates(self, shift):
"""Select all warp gates."""
action = sc_pb.Action()
action.action_ui.select_warp_gates.selection_add = shift
return action | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.select_larva | def select_larva(self):
"""Select all larva."""
action = sc_pb.Action()
action.action_ui.select_larva.SetInParent() # Adds the empty proto field.
return action | python | def select_larva(self):
"""Select all larva."""
action = sc_pb.Action()
action.action_ui.select_larva.SetInParent() # Adds the empty proto field.
return action | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.control_group | def control_group(self, control_group_id, ctrl, shift, alt):
"""Act on a control group, selecting, setting, etc."""
action = sc_pb.Action()
select = action.action_ui.control_group
mod = sc_ui.ActionControlGroup
if not ctrl and not shift and not alt:
select.action = mod.Recall
elif ctrl an... | python | def control_group(self, control_group_id, ctrl, shift, alt):
"""Act on a control group, selecting, setting, etc."""
action = sc_pb.Action()
select = action.action_ui.control_group
mod = sc_ui.ActionControlGroup
if not ctrl and not shift and not alt:
select.action = mod.Recall
elif ctrl an... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.unit_action | def unit_action(self, cmd, pos, shift):
"""Return a `sc_pb.Action` filled with the cmd and appropriate target."""
action = sc_pb.Action()
if pos:
action_spatial = pos.action_spatial(action)
unit_command = action_spatial.unit_command
unit_command.ability_id = cmd.ability_id
unit_comma... | python | def unit_action(self, cmd, pos, shift):
"""Return a `sc_pb.Action` filled with the cmd and appropriate target."""
action = sc_pb.Action()
if pos:
action_spatial = pos.action_spatial(action)
unit_command = action_spatial.unit_command
unit_command.ability_id = cmd.ability_id
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman._abilities | def _abilities(self, fn=None):
"""Return the list of abilities filtered by `fn`."""
out = {}
for cmd in self._obs.observation.abilities:
ability = _Ability(cmd, self._static_data.abilities)
if not fn or fn(ability):
out[ability.ability_id] = ability
return list(out.values()) | python | def _abilities(self, fn=None):
"""Return the list of abilities filtered by `fn`."""
out = {}
for cmd in self._obs.observation.abilities:
ability = _Ability(cmd, self._static_data.abilities)
if not fn or fn(ability):
out[ability.ability_id] = ability
return list(out.values()) | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman._visible_units | def _visible_units(self):
"""A generator of visible units and their positions as `Point`s, sorted."""
# Sort the units by elevation, then owned (eg refinery) above world (ie 16)
# (eg geiser), small above big, and otherwise arbitrary but stable.
for u in sorted(self._obs.observation.raw_data.units,
... | python | def _visible_units(self):
"""A generator of visible units and their positions as `Point`s, sorted."""
# Sort the units by elevation, then owned (eg refinery) above world (ie 16)
# (eg geiser), small above big, and otherwise arbitrary but stable.
for u in sorted(self._obs.observation.raw_data.units,
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman._units_in_area | def _units_in_area(self, rect):
"""Return the list of units that intersect the rect."""
player_id = self._obs.observation.player_common.player_id
return [u for u, p in self._visible_units()
if rect.intersects_circle(p, u.radius) and u.owner == player_id] | python | def _units_in_area(self, rect):
"""Return the list of units that intersect the rect."""
player_id = self._obs.observation.player_common.player_id
return [u for u, p in self._visible_units()
if rect.intersects_circle(p, u.radius) and u.owner == player_id] | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.get_unit_name | def get_unit_name(self, surf, name, radius):
"""Get a length limited unit name for drawing units."""
key = (name, radius)
if key not in self._name_lengths:
max_len = surf.world_to_surf.fwd_dist(radius * 1.6)
for i in range(len(name)):
if self._font_small.size(name[:i + 1])[0] > max_len:
... | python | def get_unit_name(self, surf, name, radius):
"""Get a length limited unit name for drawing units."""
key = (name, radius)
if key not in self._name_lengths:
max_len = surf.world_to_surf.fwd_dist(radius * 1.6)
for i in range(len(name)):
if self._font_small.size(name[:i + 1])[0] > max_len:
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.draw_units | def draw_units(self, surf):
"""Draw the units and buildings."""
for u, p in self._visible_units():
if self._camera.intersects_circle(p, u.radius):
fraction_damage = clamp((u.health_max - u.health) / (u.health_max or 1),
0, 1)
surf.draw_circle(colors.PLAYER_A... | python | def draw_units(self, surf):
"""Draw the units and buildings."""
for u, p in self._visible_units():
if self._camera.intersects_circle(p, u.radius):
fraction_damage = clamp((u.health_max - u.health) / (u.health_max or 1),
0, 1)
surf.draw_circle(colors.PLAYER_A... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.draw_selection | def draw_selection(self, surf):
"""Draw the selection rectange."""
select_start = self._select_start # Cache to avoid a race condition.
if select_start:
mouse_pos = self.get_mouse_pos()
if (mouse_pos and mouse_pos.surf.surf_type & SurfType.SCREEN and
mouse_pos.surf.surf_type == select... | python | def draw_selection(self, surf):
"""Draw the selection rectange."""
select_start = self._select_start # Cache to avoid a race condition.
if select_start:
mouse_pos = self.get_mouse_pos()
if (mouse_pos and mouse_pos.surf.surf_type & SurfType.SCREEN and
mouse_pos.surf.surf_type == select... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.draw_build_target | def draw_build_target(self, surf):
"""Draw the build target."""
round_half = lambda v, cond: round(v - 0.5) + 0.5 if cond else round(v)
queued_action = self._queued_action
if queued_action:
radius = queued_action.footprint_radius
if radius:
pos = self.get_mouse_pos()
if pos:... | python | def draw_build_target(self, surf):
"""Draw the build target."""
round_half = lambda v, cond: round(v - 0.5) + 0.5 if cond else round(v)
queued_action = self._queued_action
if queued_action:
radius = queued_action.footprint_radius
if radius:
pos = self.get_mouse_pos()
if pos:... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.draw_overlay | def draw_overlay(self, surf):
"""Draw the overlay describing resources."""
obs = self._obs.observation
player = obs.player_common
surf.write_screen(
self._font_large, colors.green, (0.2, 0.2),
"Minerals: %s, Vespene: %s, Food: %s / %s" % (
player.minerals, player.vespene, pla... | python | def draw_overlay(self, surf):
"""Draw the overlay describing resources."""
obs = self._obs.observation
player = obs.player_common
surf.write_screen(
self._font_large, colors.green, (0.2, 0.2),
"Minerals: %s, Vespene: %s, Food: %s / %s" % (
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.draw_help | def draw_help(self, surf):
"""Draw the help dialog."""
if not self._help:
return
def write(loc, text):
surf.write_screen(self._font_large, colors.black, loc, text)
surf.surf.fill(colors.white * 0.8)
write((1, 1), "Shortcuts:")
max_len = max(len(s) for s, _ in self.shortcuts)
f... | python | def draw_help(self, surf):
"""Draw the help dialog."""
if not self._help:
return
def write(loc, text):
surf.write_screen(self._font_large, colors.black, loc, text)
surf.surf.fill(colors.white * 0.8)
write((1, 1), "Shortcuts:")
max_len = max(len(s) for s, _ in self.shortcuts)
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.draw_commands | def draw_commands(self, surf):
"""Draw the list of available commands."""
past_abilities = {act.ability for act in self._past_actions if act.ability}
for y, cmd in enumerate(sorted(self._abilities(
lambda c: c.name != "Smart"), key=lambda c: c.name), start=2):
if self._queued_action and cmd ==... | python | def draw_commands(self, surf):
"""Draw the list of available commands."""
past_abilities = {act.ability for act in self._past_actions if act.ability}
for y, cmd in enumerate(sorted(self._abilities(
lambda c: c.name != "Smart"), key=lambda c: c.name), start=2):
if self._queued_action and cmd ==... | [
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] | df4cc4b00f07a2242be9ba153d4a7f4ad2017897 | https://github.com/deepmind/pysc2/blob/df4cc4b00f07a2242be9ba153d4a7f4ad2017897/pysc2/lib/renderer_human.py#L1079-L1094 | train | Draw the list of available commands. | Pu7Z6IJCgH3a,vcEHXBQXuDuh,sHOWSIAKtU58,ZVWAAMjVVHHl,qRin5pdYOdbB,IySsVMyKT3tF,FwEHNICjJCy0,yISIa0MMKKfB,GAtvbI59wr0o,OmNM6rT0Sgul,gu1MSKhYvigU,S2TTo9DhhiSh,aaLV7ZjAfkcR,ker4pIJmdvxf,WaQEaQCVMQ03,xV97BFGi0hY9,YnM1HtHE4j7G,X5FyJb4ToTo6,jLmadlzMdunT,GGFwFLsDF9Fv,prtR0Uw1GMh5,oNamnshN4dFG,QZzQeAYvsoum,VHAt7CcYKC2T,cKsTbNGL... |
deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.draw_panel | def draw_panel(self, surf):
"""Draw the unit selection or build queue."""
left = -12 # How far from the right border
def unit_name(unit_type):
return self._static_data.units.get(unit_type, "<unknown>")
def write(loc, text, color=colors.yellow):
surf.write_screen(self._font_large, color, ... | python | def draw_panel(self, surf):
"""Draw the unit selection or build queue."""
left = -12 # How far from the right border
def unit_name(unit_type):
return self._static_data.units.get(unit_type, "<unknown>")
def write(loc, text, color=colors.yellow):
surf.write_screen(self._font_large, color, ... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.draw_actions | def draw_actions(self):
"""Draw the actions so that they can be inspected for accuracy."""
now = time.time()
for act in self._past_actions:
if act.pos and now < act.deadline:
remain = (act.deadline - now) / (act.deadline - act.time)
if isinstance(act.pos, point.Point):
size =... | python | def draw_actions(self):
"""Draw the actions so that they can be inspected for accuracy."""
now = time.time()
for act in self._past_actions:
if act.pos and now < act.deadline:
remain = (act.deadline - now) / (act.deadline - act.time)
if isinstance(act.pos, point.Point):
size =... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.prepare_actions | def prepare_actions(self, obs):
"""Keep a list of the past actions so they can be drawn."""
now = time.time()
while self._past_actions and self._past_actions[0].deadline < now:
self._past_actions.pop(0)
def add_act(ability_id, color, pos, timeout=1):
if ability_id:
ability = self._s... | python | def prepare_actions(self, obs):
"""Keep a list of the past actions so they can be drawn."""
now = time.time()
while self._past_actions and self._past_actions[0].deadline < now:
self._past_actions.pop(0)
def add_act(ability_id, color, pos, timeout=1):
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.draw_base_map | def draw_base_map(self, surf):
"""Draw the base map."""
hmap_feature = features.SCREEN_FEATURES.height_map
hmap = hmap_feature.unpack(self._obs.observation)
if not hmap.any():
hmap = hmap + 100 # pylint: disable=g-no-augmented-assignment
hmap_color = hmap_feature.color(hmap)
creep_featur... | python | def draw_base_map(self, surf):
"""Draw the base map."""
hmap_feature = features.SCREEN_FEATURES.height_map
hmap = hmap_feature.unpack(self._obs.observation)
if not hmap.any():
hmap = hmap + 100 # pylint: disable=g-no-augmented-assignment
hmap_color = hmap_feature.color(hmap)
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.draw_mini_map | def draw_mini_map(self, surf):
"""Draw the minimap."""
if (self._render_rgb and self._obs.observation.HasField("render_data") and
self._obs.observation.render_data.HasField("minimap")):
# Draw the rendered version.
surf.blit_np_array(features.Feature.unpack_rgb_image(
self._obs.obs... | python | def draw_mini_map(self, surf):
"""Draw the minimap."""
if (self._render_rgb and self._obs.observation.HasField("render_data") and
self._obs.observation.render_data.HasField("minimap")):
# Draw the rendered version.
surf.blit_np_array(features.Feature.unpack_rgb_image(
self._obs.obs... | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.draw_rendered_map | def draw_rendered_map(self, surf):
"""Draw the rendered pixels."""
surf.blit_np_array(features.Feature.unpack_rgb_image(
self._obs.observation.render_data.map)) | python | def draw_rendered_map(self, surf):
"""Draw the rendered pixels."""
surf.blit_np_array(features.Feature.unpack_rgb_image(
self._obs.observation.render_data.map)) | [
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.draw_screen | def draw_screen(self, surf):
"""Draw the screen area."""
# surf.fill(colors.black)
if (self._render_rgb and self._obs.observation.HasField("render_data") and
self._obs.observation.render_data.HasField("map")):
self.draw_rendered_map(surf)
else:
self.draw_base_map(surf)
self.dra... | python | def draw_screen(self, surf):
"""Draw the screen area."""
# surf.fill(colors.black)
if (self._render_rgb and self._obs.observation.HasField("render_data") and
self._obs.observation.render_data.HasField("map")):
self.draw_rendered_map(surf)
else:
self.draw_base_map(surf)
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deepmind/pysc2 | pysc2/lib/renderer_human.py | RendererHuman.draw_feature_layer | def draw_feature_layer(self, surf, feature):
"""Draw a feature layer."""
layer = feature.unpack(self._obs.observation)
if layer is not None:
surf.blit_np_array(feature.color(layer))
else: # Ignore layers that aren't in this version of SC2.
surf.surf.fill(colors.black) | python | def draw_feature_layer(self, surf, feature):
"""Draw a feature layer."""
layer = feature.unpack(self._obs.observation)
if layer is not None:
surf.blit_np_array(feature.color(layer))
else: # Ignore layers that aren't in this version of SC2.
surf.surf.fill(colors.black) | [
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