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Izzet Chemister
Creature — Goblin Wizard
Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
Blood Funnel
Enchantment
Noncreature spells you cast cost {2} less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
Sarkhan the Masterless
Legendary Planeswalker — Sarkhan
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. +1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. −3: Create a 4/4 red Dragon creature token with flying.
Anti-Magic Aura
Enchantment — Aura
Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Dusk Urchins
Creature — Ouphe
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
Mox Sapphire
Artifact
{T}: Add {U}.
Shapeshifter
Artifact Creature — Shapeshifter
As Shapeshifter enters the battlefield, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
Gryff Vanguard
Creature — Human Knight
Flying When Gryff Vanguard enters the battlefield, draw a card.
Serum Visions
Sorcery
Draw a card. Scry 2.
Rimescale Dragon
Snow Creature — Dragon
Flying {2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow permanent.) Creatures with ice counters on them don't untap during their controllers' untap steps.
Story Circle
Enchantment
As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Twilight Shepherd
Creature — Angel
Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Cho-Arrim Alchemist
Creature — Human Spellshaper
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Soulcatcher
Creature — Bird Soldier
Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
Verdant Haven
Enchantment — Aura
Enchant land When Verdant Haven enters the battlefield, you gain 2 life. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
Glass Asp
Creature — Snake
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.
Aether Flash
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
Vanguard's Shield
Artifact — Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Marrow Chomper
Creature — Zombie Lizard
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
Prismatic Vista
Land
{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle your library.
Dauthi Slayer
Creature — Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each combat if able.
Maelstrom Pulse
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Landbind Ritual
Sorcery
You gain 2 life for each Plains you control.
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
Kor Hookmaster
Creature — Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Ardent Militia
Creature — Human Soldier
Vigilance
Tangle Spider
Creature — Spider
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Immediate Action
Conspiracy
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have haste.
Sightless Ghoul
Creature — Zombie Soldier
Sightless Ghoul can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Updraft
Instant
Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hamletback Goliath
Creature — Giant Warrior
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Pharika's Chosen
Creature — Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Rapid Fire
Instant
Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Dense Canopy
Enchantment
Creatures with flying can block only creatures with flying.
Whitemane Lion
Creature — Cat
Flash (You may cast this spell any time you could cast an instant.) When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Dross Crocodile
Creature — Zombie Crocodile
nan
Ordeal of Erebos
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. When you sacrifice Ordeal of Erebos, target player discards two cards.
Port Inspector
Creature — Human
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
Suntail Hawk
Creature — Bird
Flying
Tundra
Land — Plains Island
({T}: Add {W} or {U}.)
Utter End
Instant
Exile target nonland permanent.
Fervent Denial
Instant
Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haze of Pollen
Instant
Prevent all combat damage that would be dealt this turn. Cycling {3} ({3}, Discard this card: Draw a card.)
Swamp
Basic Land — Swamp
({T}: Add {B}.)
Thought Nibbler
Creature — Beast
Flying Your maximum hand size is reduced by two.
Anointed Deacon
Creature — Vampire Cleric
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
Huatli, the Sun's Heart
Legendary Planeswalker — Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.
Essence Sliver
Creature — Sliver
Whenever a Sliver deals damage, its controller gains that much life.
Talons of Falkenrath
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
Moonlight Geist
Creature — Spirit
Flying {3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
Keymaster Rogue
Creature — Human Rogue
Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
Squee
Vanguard
Your opponents play with their hands revealed.
Field Creeper
Artifact Creature — Scarecrow
nan
Elvish House Party
Creature — Elf Rogue
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
Lowland Giant
Creature — Giant
nan
Phyrexian Furnace
Artifact
{T}: Exile the bottom card of target player's graveyard. {1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
Serra Bestiary
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
Harmonic Sliver
Creature — Sliver
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
Raging Kavu
Creature — Kavu
Flash Haste
Western Paladin
Creature — Zombie Knight
{B}{B}, {T}: Destroy target white creature.
Mind Unbound
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
Lady Sun
Legendary Creature — Human Advisor
{T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
Urborg Panther
Creature — Nightstalker Cat
{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.
Putrid Leech
Creature — Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.
Tornado Elemental
Creature — Elemental
When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked.
Swamp
Basic Land — Swamp
({T}: Add {B}.)
Khenra Eternal
Creature — Zombie Jackal Warrior
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
Flux
Sorcery
Each player discards any number of cards, then draws that many cards. Draw a card.
Circle of Protection: Art
Enchantment
As Circle of Protection: Art enters the battlefield, choose an artist. {1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. {1}{W}: Return Circle of Protection: Art to its owner's hand.
Walking Wall
Artifact Creature — Wall
Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
Beastmaster's Magemark
Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Spin into Myth
Instant
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Territorial Hellkite
Creature — Dragon
Flying, haste At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.
Earsplitting Rats
Creature — Rat
When Earsplitting Rats enters the battlefield, each player discards a card. Discard a card: Regenerate Earsplitting Rats.
Soldier
Token Creature — Soldier
nan
Tome of the Guildpact
Artifact
Whenever you cast a multicolored spell, draw a card. {T}: Add one mana of any color.
Word of Blasting
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
Vital Surge
Instant — Arcane
You gain 3 life. Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Island
Basic Land — Island
({T}: Add {U}.)
Malevolent Awakening
Enchantment
{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
Spike Soldier
Creature — Spike Soldier
Spike Soldier enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
Final Strike
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
Dry Spell
Sorcery
Dry Spell deals 1 damage to each creature and each player.
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Energy Tap
Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's converted mana cost.
Faithless Looting
Sorcery
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Eldrazi Aggressor
Creature — Eldrazi Drone
Devoid (This card has no color.) Eldrazi Aggressor has haste as long as you control another colorless creature.
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Copper-Leaf Angel
Artifact Creature — Angel
Flying {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
Zombie Mob
Creature — Zombie
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
Harbinger of Spring
Creature — Spirit
Protection from non-Spirit creatures Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Landfill
Sorcery
Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.
Nin, the Pain Artist
Legendary Creature — Vedalken Wizard
{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
Tel-Jilad Outrider
Creature — Elf Warrior
Protection from artifacts
Bloodcrazed Paladin
Creature — Vampire Knight
Flash Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.
Grip of the Roil
Instant
Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.