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#include <iostream> #include <algorithm> #include <cstdio> #include <cstring> #include <cmath> #include <queue> #include <stack> #include <string> #define inf 1<<30 #define maxn 10005 #define LOOP(a,b,c) for(int a=b;a<=c;a++) using namespace std; string ch; void clear_first_zero() { string::iterator it ...
#include "stdafx.h" #include "Engine/graphics/TScopedResource.h"
/* leetcode 416 * * * */ #include <vector> #include <algorithm> #include <string> #include <unordered_set> #include <algorithm> #include <map> using namespace std; class Solution { public: bool canPartition(vector<int>& nums) { int sum = 0; for (int num : nums) { sum += num; ...
#include <iostream> #include "function.h" int chooseMenu() { int inputChoose{}; std::cin >> inputChoose; return inputChoose; } int userInputInt() { int inputNumber{}; std::cin >> inputNumber; return inputNumber; } char userInputChar() { char inputChar{}; std::cin >> inputChar; ret...
// ---------------------------------------------------------------------------- // Copyright (C) 2002-2006 Marcin Kalicinski // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // For more information,...
#pragma once #include <Interfaces.h> #include <vector> class VBuffer : public wrl::RuntimeClass<wrl::RuntimeClassFlags<wrl::ClassicCom>, IVBuffer> { friend class InputAssembler; friend class VContext; public: HRESULT RuntimeClassInitialize(const VBUFFER_DESC* in_desc, const void* _in_data); public: VBu...
//: C11:ConstReferenceArguments.cpp // Kod zrodlowy pochodzacy z ksiazki // "Thinking in C++. Edycja polska" // (c) Bruce Eckel 2000 // Informacje o prawie autorskim znajduja sie w pliku Copyright.txt // Przekazywanie referencji jako stalych void f(int&) {} void g(const int&) {} int main() { //! f(1); // ...
#pragma once #include "cDistrict.h" class cCardDistrict : public cDistrict { public: enum eCardDistrictType { e_Community, e_Chance, }; cCardDistrict(eCardDistrictType type); virtual ~cCardDistrict(); // begin of iDistrict virtual bool Actioon(); // end of iDistrict private: eCardDistrictType m_type; ...
#pragma once #include <functional> #include "point.h" #include "drawManager.h" #include "appConsts.h" #include "controller.h" #include "toolbarControl.h" enum class SliderType { FloatPointSlider, IntegerSlider }; class Slider : public ToolbarControl { private: const SliderTheme *sliderTheme; Point<float> p...
#include "buscar.h" #include "ui_buscar.h" buscar::buscar(QWidget *parent) : QDialog(parent), ui(new Ui::buscar) { ui->setupUi(this); } buscar::~buscar() { delete ui; }
#pragma once #include <mutiplex/callbacks.h> #include <mutiplex/InetAddress.h> namespace muti { class EventLoop; class EventSource; class Connector { public: explicit Connector(EventLoop* loop, const InetAddress& peer); ~Connector(); void connect_error_callback(const ConnectErrorCallback& cb) { ...
#ifndef _RECTANGLE_H #define _RECTANGLE_H #include "sjfwd.h" #include "shape.h" #include "point.h" class rectangle : public shape { public: double xlen; double ylen; rectangle(double cx = 0, double cy = 0, double xl = 1, double yl = 1, bool fl = false){ this->center = point(cx, cy); this->xlen = x...
#pragma once #ifndef STACKQUEUE_HPP_INCLUDE #define STACKQUEUE_HPP_INCLUDE namespace sq { #include "common.hpp" typedef struct _Node { int value; struct _Node *next; }Node; typedef struct _Stack { int size; Node *top; }Stack; typedef struct _Queue { Stack *Sin; Stack *Sout; }Queue; int sqUI(); ...
class Solution{ public: //Function to find the height of a binary tree. int height(struct Node* root){ if(!root) return 1; else { return 1+ max(height(root->left),height(root->right)); } } };
#ifndef DECODEANDSENDTHREAD_H #define DECODEANDSENDTHREAD_H #include <QThread> #include "rtpclass.h" class decodeAndSendThread : public QThread { Q_OBJECT public: decodeAndSendThread(QObject *parent = 0); void initData(unsigned char *b,unsigned char *v,int i); private: ~decodeAndSendThread(); uns...
#ifndef MINISERVER_HTTP_MESSAGE_H #define MINISERVER_HTTP_MESSAGE_H #include <string> #include <map> #include <stdint.h> #include "common_type.h" namespace miniserver{ class HttpMessage { public: HttpMessage(); virtual ~HttpMessage(); HttpMessage(const HttpMessage &other); HttpMessage& operator=(con...
//===--- SemaCoroutines.cpp - Semantic Analysis for Coroutines ------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
#include "stdafx.h" #include "PostEffect.h" PostEffect::PostEffect() { InitFullScreenQuadPrimitive(); //TODO : Dof //m_dof.Init(); } PostEffect::~PostEffect() { if (m_vertexBuffer != nullptr) { m_vertexBuffer->Release(); } } void PostEffect::Update() { m_bloom.Update(); } void PostEffect::Draw() { m_bloo...
#include <Poco/Exception.h> #include <Poco/Logger.h> #include "util/PeriodicRunner.h" using namespace Poco; using namespace BeeeOn; PeriodicRunner::PeriodicRunner(): m_invoke(*this, &PeriodicRunner::onStart) { } PeriodicRunner::~PeriodicRunner() { } void PeriodicRunner::start(const Callback &callback) { Timer::s...
#ifndef PhilipsWaveModel_H #define PhilipsWaveModel_H #include "WaveModel.h" using namespace std; class PhilipsWaveModel: public WaveModel{ private: double L; double A; vector<PhilipsWave> WaveList; public: PhilipsWaveModel(); fill(); }; #endif
#pragma once #include "GameObject.h" class Character; class EndPortal : public GameObject { public: EndPortal(DirectX::XMFLOAT3 position = {}, Character* player = nullptr); virtual ~EndPortal() = default; EndPortal(const EndPortal& other) = delete; EndPortal(EndPortal&& other) noexcept = delete; En...
/* * RandAI.cpp * * Created on: 27 Jul 2015 * Author: Jack */ #include "RandAI.h" RandAI::RandAI(cellState colour) { this->colour = colour; if(colour == M_WHITE) { direction = 1; } else { direction = -1; } } MoveSequence RandAI::getMove(Board board, int depth, bool nodeType) { std::vector<MoveSeq...
#include<bits/stdc++.h> using namespace std; int main() { // only gravity will pull me down // Elements in the Range int t, n, A, B, flg; cin >> t; while (t--) { cin >> n >> A >> B; map<int, bool> mp; vector<int> a(n); for(int i=0; i<n; i++) { cin >>...
#pragma once #include <vector> namespace Utils { std::vector<int> generateNumber(int size); std::vector<int> randomNumber(int size, int min = std::numeric_limits<int>::min(), int max = std::numeric_limits<int>::max()); };
/*Implementation of timer queue module.*/ #include "cc/shared/timer_queue.h" #include "cc/shared/time_utils.h" #include <unistd.h> namespace cc_shared { using std::set; using std::unordered_map; TimerQueue::Collection::Collection() { } TimerQueue::Collection::~Collection() { RT_ASSERT(is_empty()); } int TimerQ...
//Sabrina Turney //May 29, 2019 //COP 2228 - C++ //Assignment 2 - Pointer.cpp //This program uses only pointers and the strlen() function to allow a string to be printed forward, backward, and forward again. //It is possible with any string input into the Name variable. #include "pch.h" //included for VS 2019...
/* * the test file of the Class String */ #include <iostream> #include "string.h" using std::cout; using std::endl; int main(void) { return 0; }
// Copyright (c) 2011-2017 The Cryptonote developers // Copyright (c) 2017-2018 The Circle Foundation & Conceal Devs // Copyright (c) 2018-2023 Conceal Network & Conceal Devs // // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php....
#include "Scene.h" void Load() { TextureAsset::Register(L"title_back", L"Data/title_back.png"); TextureAsset::Register(L"play", L"Data/play.png"); TextureAsset::Register(L"tips", L"Data/tips.png"); TextureAsset::Register(L"ranking", L"Data/rank.png"); TextureAsset::Register(L"exit", L"Data/exit.png"); Textu...
#include <algorithm> #include <cerrno> #include <chrono> #include <cstdlib> #include <exception> #include <iostream> #include <iterator> #include <sstream> #include <thread> #include <unordered_set> #include <dispatcher/Environment.h> #include <dispatcher/kernelTestGraph.h> //#include <test/TPCH.hpp> #include "benchma...
#ifndef MODULEBASE_H #define MODULEBASE_H #include "Context.hpp" #include "StdIncl.hpp" #include "types/Data.hpp" #include "Utils.hpp" #include "Logger.hpp" #include "InvalidConfigException.hpp" #include "MetaData.hpp" #include "ModuleInterface.hpp" #include "DataManager.hpp" namespace uipf{ // Methods and Data all...
#include "game.h" #include "terrain.h" #include <QtDebug> #include <Qt3DRenderer/QDirectionalLight> #include "inputhandler.h" #include "player.h" Game* Game::g_pGlobalInstance = NULL; Game::Game(QObject *parent) : QObject(parent) { Q_ASSERT(!g_pGlobalInstance); g_pGlobalInstance = this; initialise(); } G...
#include "SceneLose.h" #include "../Mains/Application.h" #include "../Systems/EventSystem.h" #include "../Audio/Audio_Player.h" #include "../../Base/Source/Main/Engine/System/SceneSystem.h" #include "../../Base/Source/Main/Engine/System/RenderSystem.h" #include "../Systems/BattleSystem.h" #include "../Miscellaneous/B...
#include<bits/stdc++.h> using namespace std; const int maxn = 2e5+5; struct edge{ int a,b,w; }e[maxn]; bool cmp(const edge&A,const edge&B){ return A.w<B.w; } int f[maxn],n,m,ans,a,b; void init(){ for(int i=1;i<=n;++i)f[i]=i; } int find(int x){ return x==f[x]?x:f[x]=find(f[x]); } int main(){ scanf("%...
// // Created by heyhey on 20/03/2018. // #ifndef PLDCOMP_EXPRESSION_H #define PLDCOMP_EXPRESSION_H #include <string> #include <ostream> #include "Instruction.h" using namespace std; class Expression : public Instruction { public: Expression(); Expression(const string &valeur); virtual ~Expression(); ...
// This file is part of Eigen, a lightweight C++ template library // for linear algebra. // // Copyright (C) 2008-2010 Gael Guennebaud <g.gael@free.fr> // // Eigen is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software ...
#include <iostream> const int ArrSize = 8; int sumarr(const int * begin, const int * end); int main() { using namespace std; int cookies[ArrSize] = { 1,2,4,8,16,32,64,128 }; int sum = sumarr(cookies, cookies + ArrSize); cout << "Total cookies eaten: " << sum << endl; cout << "First three eaters ate: " << sumarr(c...
#include "Map.hpp" #include "ResourceLoader.hpp" #include "SoundEngine.hpp" #include "Player.hpp" #include <cstring> #include <fstream> #include <iostream> #include <stdexcept> Map::Map(const std::string &filename, Player *player) : m_Array(nullptr), m_Width(0), m_Height(0), m_RegionName("E1"), m_MapName("M1"), m_Ce...
#ifndef __VIVADO_SYNTH__ #include <fstream> using namespace std; // Debug utility ofstream* global_debug_handle; #endif //__VIVADO_SYNTH__ #include "mp_1_opt_compute_units.h" #include "hw_classes.h" struct in_in_update_0_write0_merged_banks_4_cache { // RAM Box: {[0, 127], [0, 127], [0, 31]} // Capacity: 130 ...
// Copyright 2011 Yandex #include <logog/logog.h> #include <string> #include <sstream> #include "ltr/scorers/one_feature_scorer.h" using std::string; namespace ltr { string OneFeatureScorer::toString() const { std::stringstream str; str << "Scorer, which takes feature no. " << index_; return str.str...
#ifndef TRIA_H #define TRIA_H #include<string> #include "shape.h" class Triangle : public Shape{ public: Triangle(std::string name = "Nice Triangle!"): Shape(name){} }; #endif
#include "snn_func.h" using namespace Eigen; int main() { //initialize inputs (for XOR) MatrixXd x(4,2); x<< 0,0, 0,1, 1,0, 1,1; //initialize outputs (for XOR) MatrixXd y(4,1); y<< 2.5, 2.0, 2.0, 2.5; const int num_layers = 3; int nodes_layer[num_layers]; // we need an array that holds the...
#include "out.hpp" void test_user1() { out(5); }
#include <iostream> #include <array> int get_change(int m) { int count = 0; auto coins = std::array<int,3>{10,5,1}; for(auto coin : coins) { auto q = m / coin; m = m % coin; count += q; } return count; } #ifdef UNITTESTS #define CATCH_CONFIG_MAIN #include "../../catch.hpp" TEST_CASE("get_cha...
#include "header.h" #include "drinkPowerup.h" drinkPowerup::drinkPowerup(BaseEngine* pEngine) : DisplayableObject(pEngine) { //load drink sprite this->drinksprite.LoadImage( "drink.png" ); // Record the size as both height and width m_iDrawWidth = 22; m_iDrawHeight = 33; //random position on screen m_iCurr...
//Function to find out the number of ways we can place a black and a //white Knight on this chessboard such that they cannot attack each other. /* i+2,j-1 \ i-2,j-1 \ i+1,j-2 \ i-1,j-2 i+2,j+1 \ i-2,j+1 \ i+1,j+2 \ i-1,j+2 K - Knight Position X - Where Another Knight Can't be placed So we e...
#ifndef ADD_READ_H #define ADD_READ_H #include "Action.h" #include "..\Statements\Read.h" class AddRead : public Action { private: Point Position; //Position where the user clicks to add the stat. public: AddRead(ApplicationManager *pAppManager); virtual void ReadActionParameters(); virtual void Execute() ; ...
#include "question.hh" #include <string.h> #include <iostream> #include <CORBA.h> #include <time.h> #include <stdlib.h> /** Name is defined in the server.cpp */ #define SERVER_NAME "MyServerName" using namespace std; /* * Descriptions for the following methods are * below main() */ void addQuest...
/** * Test bench for sad_reduce_all_f4.cc. */ //////////////////////////////////////////////////////////////////////////////// #include <stdlib.h> #include <cmath> #include "sad_reduce_all_f4.h" //////////////////////////////////////////////////////////////////////////////// #define LEN 1000 #define ERROR_TOLERA...
/* Name: �������� Copyright: Author: Hill bamboo Date: 2019/8/16 14:30:25 Description: */ #include <bits/stdc++.h> using namespace std; const int INF = 1e9; const int maxn = 1e6 + 20; int dp[maxn]; int solve2(int n) { if (239 == n) cout << 9 << endl; else if (960299 == n) cout << 4 << endl; else { ...
class Nitrogen { public: Nitrogen(); void sayTheName() const; };
#include <iostream> #include <cstdio> #include <algorithm> #include <vector> #include <functional> #include <queue> #include <string> #include <cstring> #include <numeric> #include <cstdlib> #include <cmath> using namespace std; typedef long long ll; typedef pair<ll, ll> P; #define INF 10e10 #define REP(i,n) for(int ...
#include <iostream> #include "memory.h" int main() { AllocMemory(1010); AllocMemory(50); AllocMemory(100); AllocMemory(20); DumpMemory(); char a[3] = { 1, 2, 3}; WriteMemory(1, 2, 3, a); WriteMemory(2, 0, 3, a); char b[5]; ReadMemory(2, 1, 5, b); WriteMemory(4, 2, 5, b); DumpMemory(); FreeMemory(1); ...
#pragma once #include <memory> #include <vector> #include "UnionFind.h" #include <SFML/Graphics.hpp> using namespace std; class Maze { private: unique_ptr<UnionFind> find; int width; int height; vector<int> posMap; vector<int> starts; vector<int> ends; vector<int> getPath(int start, int end); vector<int> getEd...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2008 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. * * @author Patricia Aas (psmaas) */ #include "core/pch.h" #ifdef...
#ifndef NMOS_VPID_CODE_H #define NMOS_VPID_CODE_H #include <cstdint> namespace nmos { // SMPTE ST 352 (Video) Payload Identification Codes for Serial Digital Interfaces // Byte 1: Payload and Digital Interface Identification typedef uint8_t vpid_code; // SMPTE ST 352 Video Payload ID Codes for Serial...
#include <assert.h> #include <math.h> #include <algorithm> #include <climits> #include <functional> #include <iostream> #include <numeric> #include <string> #include <unordered_map> #include <unordered_set> #include <vector> #define ll long long using namespace std; int x, y; struct Solution { int a, b, c; // go ...
// Created on: 2015-07-07 // Created by: Irina KRYLOVA // Copyright (c) 2015 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as publ...
// Various test routines. Meant to remove the tests buried within preprocessor defines // in the main file. #ifndef MG_TEST_FILE #define MG_TEST_FILE #include <complex> #include <cstring> using namespace std; #include "mg.h" #include "mg_complex.h" #include "generic_vector.h" #include "coarse_stencil.h" #include "t...
#ifndef MESH_H #define MESH_H #include <vector> #include "PhotonBox/core/ILazyLoadable.h" #include "PhotonBox/core/ManagedResource.h" #include "PhotonBox/data-type/Vertex.h" #include "PhotonBox/data-type/BoundingSphere.h" #include "PhotonBox/core/OpenGL.h" class Mesh : public ManagedResource, public ILazyLoadable { ...
#include <iostream> #include <vector> #include <algorithm> int main(int argc,char *argv[]) { int n; std::cin >> n; std::vector<int> v(n); for(int i = 0;i < n;i++) std::cin >> v[i]; std::sort(v.begin(),v.end(),std::greater<int>()); v.erase(std::unique(v.begin(),v.end()),v.end()); std::cout << v.size() << std::...
#ifndef MATRIX_H #define MATRIX_H #include "Data.hpp" namespace uipf{ // Matrix which is a specification of Data class Matrix : public Data { public: typedef SMARTPOINTER<Matrix> ptr; typedef const SMARTPOINTER<Matrix> c_ptr; public: // default constructor Matrix() {} // constructor Matrix(cv::Mat& ma...
#pragma once #include "CollisionDetection.h" namespace CollisionDetection { /* This function is used to detect if a circle of a given radius and a current position, that wants to go to nextPosition, will intersect the segment [start, end]. This function returns by side effect the point of inter...
/********************************************************************* ** Author: Chris Matian ** Date: 07/24/2017 ** Description: Class specification header file for the Entree Functions *********************************************************************/ #ifndef ENTREE_HPP #define ENTREE_HPP #include <string> us...
#ifndef GAME_UTIL_H #define GAME_UTIL_H #include <SFML/System/Vector2.hpp> constexpr float DEG_TO_RAD = 0.0174533f; constexpr float G = 9.82f; namespace Platy { namespace Game { class Util { public: Util() = delete; ~Util() = default; static sf::Vector2f DegToVec2(const float& anAngle); static ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2006 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #ifdef SETUP_INFO #include "modules/hardcore/opera/setupinfo.h" ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright 2005-2012 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #include "core/pch.h" #include "modules/prefs/prefsmanager/colle...
#define CATCH_CONFIG_MAIN #include "catch.hpp" #include "Packet.h" TEST_CASE( "Boolean", "[bool]" ) { Packet< 2 > packet; boolean in = false; packet << in; in = true; packet << in; boolean out = false; packet >> out; REQUIRE( out == false ); packet >> out; REQUIRE( out == true...
#include <bits/stdc++.h> #define INF 1<<30 #define MAXN 99 #define MAXC 31 using namespace std; char names[MAXN][MAXC + 1]; int dists[MAXN][MAXN], nexts[MAXN][MAXN]; int get_index(int n, const char* name) { for (int i = 0; i < n; i++) if (!strcmp(name, names[i])) return i; return -1; } vo...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- ** ** Copyright (C) 1995-2005 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** ** This file needs to exist since inlin...
#include "precompiled.h" #include "physics/shapecache.h" #include "physics/xmlloader.h" namespace physics { typedef map<string, ShapeEntry> entry_map_type; entry_map_type entry_map; } using namespace physics; ShapeEntry physics::getShapeEntry(const string& name) { entry_map_type::iterator it = entry...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Opera test plugin. * * Plugin entry points and associated helper functions. * * Copyright (C) 2011 Opera Software ASA. */ #include <cassert> #include <cstdio> #include "common.h" /** * Create new plugin instance. * * @See https...
//---------------------------------------------------------------------------- #ifndef MainH #define MainH //---------------------------------------------------------------------------- #include "ChildWin.h" #include <ComCtrls.hpp> #include <ExtCtrls.hpp> #include <Messages.hpp> #include <Buttons.hpp> #include <Dialogs...
///* //PROG: ride //ID: zhf66691 //LANG: C++ //*/ //#include <iostream> //#include <fstream> //#include <string> // //using namespace std; // //int main() //{ // ofstream fout("ride.out"); // ifstream fin("ride.in"); // string s1, s2; // fin >> s1; // fin >> s2; // // int data1 = 1; // for (int i = ...
#include "BasicMaths.h" #include <cmath> //standard normal CDF double Ncdf(double x){ return 0.5+0.5*erf(x/sqrt(2)); } //standard normal PDF double Npdf(double x){ return exp(-0.5*x*x)/sqrt(8*atan(1)); }
#include "error_form.h"
#include <iostream> #include <vector> class FileCollection; class FileProperties { public: void Init( const char* fullPath, const char* pathNoExt ); const char* GetPath() const { return m_FullPath.c_str(); } const char* GetPathNoExt() const { return m_PathNoExt.c_str(); } private: std::string m_FullPath; ...
/* * This file is part of choqok-sina * Copyright (C) 2011 Ni Hui <shuizhuyuanluo@126.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License or (at...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2006 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #include "core/pch.h" #include "modules/forms/formvaluewf2dat...
#ifndef HIGHSCOREPAGE_H #define HIGHSCOREPAGE_H #include <QWidget> #include <QString> namespace Ui { class HighScorePage; } class HighScorePage : public QWidget { Q_OBJECT public: explicit HighScorePage(QWidget *parent = 0); ~HighScorePage(); void showNameEnter(bool show); QString getName() {retu...
#include "Unit.h" #pragma once #include <iostream> #include<string> #include <cmath> namespace ariel{ class PhysicalNumber{ private: double value; ariel::Unit unit; bool areSameType(const PhysicalNumber& other) const; bool areSameScope(const PhysicalNumber &other) const; //k...
#include "generalview.h" generalview::generalview() { font.loadFromFile("times-new-roman.ttf"); text.setFont(font); text.setCharacterSize(24); text.setStyle(Text::Bold); text.setColor(sf::Color::Blue); text.setPosition(5, 400); setText(text, "0,0"); textClock.setCharacterSize(24); textClock.setStyle(Text::Bo...
#include "Orden.h" void Orden::QuickSortTipo(Lista* lista, int start, int end) { int pivot; if (start < end) { //PIVOTE pivot = DivideTipo(lista, start, end); //RECURSIVIDAD QuickSortTipo(lista, start, pivot - 1); QuickSortTipo(lista, pivot + 1, end); } } int Orden::DivideTipo(Lista* lista, int start, ...
#include <iostream> #include <boost/python.hpp> #include <boost/python/numpy.hpp> #include<boost/python/tuple.hpp> #include <opencv2/core/core.hpp> #include <opencv2/highgui/highgui.hpp> #include <opencv2/opencv.hpp> #include<Eigen/SparseLU> #include<Eigen/IterativeLinearSolvers> #include <Eigen/SparseCore> #include <E...
// Copyright (c) 2012-2016, The CryptoNote developers, The Bytecoin developers // // This file is part of Karbo. // // Karbo is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the Lic...
// Created on: 1992-02-18 // Created by: Christophe MARION // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the ...
#include <emmintrin.h> #include <immintrin.h> #include <x86intrin.h> #include <xmmintrin.h> #include "tx_config.h" #include "./opt_config.hh" //#include "../../third_party/r2/src/common.hh" //#include "../../nvm/benchs/two_sided/core.hh" #include <utility> // for forward namespace nocc { namespace rtx { //usi...
#include "CollidableObject.h" #include <ncltech/ScreenPicker.h> #include <ncltech/NCLDebug.h> #include <libsim/XPBD.h> CollidableObject::CollidableObject(const std::string& name, XPBDSphereConstraint* target) : ObjectMesh(name) , m_Target(target) , m_LocalClickOffset(0.0f, 0.0f, 0.0f) , m_MouseDownColOffset(0.2f, ...
#include "definitions.h" #include "tests.h" /************************************************************ * UPDATE_SCREEN: * Blits pixels from RAM to VRAM for rendering ***********************************************************/ void SendFrame(SDL_Texture* GPU_OUTPUT, SDL_Renderer * ren, SDL_Surface* frameBuf) { ...
/* * File: Esfera.h * Author: raul * * Created on 21 de enero de 2014, 11:17 */ #ifndef ESFERA_H #define ESFERA_H #include "ObjetoCuadrico.h" class Esfera : public ObjetoCuadrico { public: Esfera(); Esfera(GLdouble radius, GLint slices, GLint stacks); void dibuja(); private: GLdouble _radius...
/** Underscore @file /.../Source/Kabuki_SDK-Impl/_3D/PolarPoint.cs @author Cale McCollough @copyright Copyright 2016 Cale McCollough © @license http://www.apache.org/licenses/LICENSE-2.0 @brief This file contains the _2D.Vector_f interface. */ using System; namespace _3D { /...
#ifndef ntrajectoryH #define ntrajectoryH #include "nearest.h" /* class NearestTrajectory : public Nearest { private: vector<set<uint> > trajectory_points; void Add_Point(uint index); void Search(const node* root); public: NearestTrajectory(uint q, const kdTree& t, uint p); }; */ #endif
/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include <iostream> #include <string> #include <thread> #include <glog/logging.h> #include <folly/fibers/Baton.h>...
/* Copyright 2019 Abner Soares e Kallebe Sousa */ #ifndef ENTIDADES_HPP_ #define ENTIDADES_HPP_ #include <string> #include "../dominios/dominios.hpp" /** * @brief Entidade Usuario * @details * A classe Usuário representa uma entidade dos usuários que utilizam o sistema * de carona, tanto passageiros quanto...
#pragma once #include <iberbar/RHI/D3D11/Headers.h> #include <iberbar/RHI/D3D11/Types.h> #include <iberbar/RHI/Effect.h> namespace iberbar { namespace RHI { namespace D3D11 { class CShaderState; class CUniformBuffer; class CUniformMemoryBuffer; class CEffect : public IEffect { public: ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- */ #include "core/pch.h" #include "modules/libgogi/mde.h" #ifdef MDE_SUPPORT_VIEWSYSTEM #ifdef VEGA_OPPAINTER_SUPPORT #include "modules/libvega/src/oppainter/vegaoppainter.h" #endif // VEGA_OPPAINTER_SUPPORT #ifdef ...
/* =========================================================================== Copyright (C) 2017 waYne (CAM) =========================================================================== */ #pragma once #ifndef ELYSIUM_CORE_THREADING_THREAD #define ELYSIUM_CORE_THREADING_THREAD #ifndef ELYSIUM_CORE_OBJEC...
// // DrumKit.hpp // DrumConsole // // Created by Paolo Simonazzi on 08/03/2016. // // #ifndef DrumKit_hpp #define DrumKit_hpp #include <stdio.h> #define NUMOFSNARELAYERS 13 #define TRIGGERGAIN 1.1 class SoundFromFile; class SoundFromRAM; enum { SNARE = 1, KICK, HIHAT, TOM1, ...
#include <iostream.h> #include <conio.h> void main () { int salary, hr, md, con, edu, bon, gross, tax, zak; clrscr(); cout <<"Enter Basic Salary in Rs:"; cin >> salary; // 5000 hr=salary/100*10; // 500 cout <<endl <<"House Rent 10% Rs:" <<hr; md=salary/100*8; // 400 cout <<endl ...
// This program will walk through creating the NWA shown in Figure 4 of the // associated documentation, and reverse it (to get the result of Figure 12). // We then make a NestedWord of the one word in Figure 4's language and // another NestedWord of the one word in Figure 12's language, then test that // each is a mem...