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//
// SnappaUtil.h
// Snappa
//
// Created by Sam Edson on 7/13/15.
// Copyright (c) 2015 Sam Edson. All rights reserved.
//
#ifndef __Snappa__SnappaUtil__
#define __Snappa__SnappaUtil__
#include <stdio.h>
#include <string>
#include <vector>
class SnappaUtil {
public:
static std::vector<std::string> &split... |
#include "game.h"
#include <sdl.h>
int main(int argc, char* args[]) {
Game game(new Engine());
game.Startup();
while (!game.Quit()) {
game.Update();
}
game.Shutdown();
return 0;
} |
#include "naive_dictionary.hpp"
#include "tools.hpp"
naive_dictionary::naive_dictionary(const std::initializer_list<std::string>& init)
: m_set(init.begin(), init.end())
{
}
void naive_dictionary::init(const std::vector<std::string>& word_list)
{
m_set = std::set<std::string>(word_list.begin(), word_list.end()... |
#include <iostream>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
int main() {
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow* window = glfwCreateWindow(800, 800, "OpenG... |
#include "sx/ResFileHelper.h"
#include <boost/filesystem.hpp>
namespace sx
{
ResFileType ResFileHelper::Type(const std::string& filepath)
{
ResFileType type = RES_FILE_UNKNOWN;
auto ext = boost::filesystem::extension(filepath);
std::transform(ext.begin(), ext.end(), ext.begin(), tolower);
if (ext == ".png" || ex... |
/*
moveniu is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
moveniu is distributed in the hope that it will be useful,
but WITHOUT ANY ... |
#pragma once
#include <cstddef>
#include "parameter_is_shared.hpp"
#include "sum_template_parameters.hpp"
namespace detail
{
template<typename Function, typename Integers, typename... Args>
struct sizeof_shared_parameters_impl;
template<typename Function, unsigned int... Integers, typename... Args>
struct sizeo... |
#include "precompiled.h"
#include "component/poscomponent.h"
#include "component/jscomponent.h"
using namespace component;
REGISTER_COMPONENT_TYPE(PosComponent, 1);
#pragma warning(disable: 4355) // disable warning for using 'this' as an initializer
PosComponent::PosComponent(entity::Entity* entity, const... |
#include<bits/stdc++.h>
using namespace std;
using ll=long long;
unordered_map<ll,int> mp;
int main(){
int n;
scanf("%d",&n);
ll a;
for(int i=0;i<n;i++){
scanf("%I64d",&a);
mp[a]++;
}
ll ans=0;
for(int i=-10;i<0;i++){
if(mp.count(i)&&mp.count(-i)){
... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 2007 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
*/
#include "core/pch.h"
#ifdef SVG_SUPPORT
#include "modules/svg/src/sv... |
/** Copyright (c) 2016 Mozart Alexander Louis. All rights reserved. */
#ifndef __AUDIO_UTILS_HXX__
#define __AUDIO_UTILS_HXX__
#include "fmod_studio.hpp"
#include "globals.hxx"
/**
* Map of audio instance pointers that use a a string to reference them.
*/
using AudioMap = unordered_map<string, FMOD::Studio::EventI... |
#include "pch.h"
GameServer::GameServer()
{
}
GameServer::~GameServer()
{
}
BOOL GameServer::Begin()
{
m_ServerConnector = new CServerConnector();
return TRUE;
}
BOOL GameServer::End()
{
delete m_ServerConnector;
return TRUE;
} |
#include "clickablelabel.h"
ClickableLabel::ClickableLabel(QWidget* parent, Qt::WindowFlags f)
: QLabel(parent)
{
}
ClickableLabel::~ClickableLabel() { }
void ClickableLabel::mousePressEvent(QMouseEvent* e)
{
emit clicked(true);
}
|
#ifndef _QMC5883_HPP_
#define _QMC5883_HPP_
#include <Wire.h>
#define QMC_ADDRESS ((uint8_t)0x0D)
#define OSR_512 ((uint8_t)0b00000000)
#define OSR_256 ((uint8_t)0b01000000)
#define OSR_128 ((uint8_t)0b10000000)
#define OSR_64 ((uint8_t)0b11000000)
#define RNG_2G ((uint8... |
// #include <boost/multiprecision/cpp_int.hpp>
// using boost::multiprecision::cpp_int;
#include <bits/stdc++.h>
using namespace std;
// ¯\_(ツ)_/¯
#define f first
#define s second
#define mp make_pair
#define pb push_back
#define rep(i, begin, end) for (__typeof(end) i = (begin) - ((begin) > (end)); i != (end) - ((begi... |
#pragma once
#define _CRT_SECURE_NO_WARNINGS
#ifndef _STDAFX_H
#define _STDAFX_H
#include <WS2tcpip.h>
#include <Windows.h>
#pragma comment(lib,"ws2_32.lib")
#include <string>
#include <iostream>
#include <fstream>
#include <sstream>
#include <vector>
#include <stack>
#include <list>
#include <map>
#include <io.h>
#... |
#pragma once
#include "pch.h"
#include "VertexBuffer.h"
#include "ConstantBuffer.h"
#include "Shaders.h"
#include "Timer.h"
struct PS_FADE_BUFFER
{
XMFLOAT3 color;
float alpha;
};
class Transition
{
private:
// Device
ID3D11DeviceContext* m_dContext;
// Constant Buffers
ConstBuffer<PS_FADE_BUFFER> m_fadeCBu... |
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <unistd.h>
#include <iostream>
#include <vector>
#include <ostream>
#include <queue>
#include <set>
#include <algorithm>
#include <cmath>
using namespace std;
#include "common.h"
#include "marshal.h"
#include "update.h"
Mapa mapa;
Stav stav; // vzdy so... |
/*
* 2013+ Copyright (c) Ruslan Nigatullin <euroelessar@yandex.ru>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your ... |
// Created on: 2016-04-07
// Copyright (c) 2016 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as publi... |
// Fill out your copyright notice in the Description page of Project Settings.
#include "Hypoxia.h"
#include "Hammer.h"
#include "EngineUtils.h"
#include "PhysicsEngine/DestructibleActor.h"
#include "Components/DestructibleComponent.h"
void AHammer::BeginPlay() {
Super::BeginPlay();
//for (TActorIterator<ADestruct... |
/*
Programación Orientada a Objetos
PROYECTO 3
Ana Elisa Estrada Lugo
A01251091
05/06/2020
*/
#include <iostream>
#include <string>
#include <sstream>
#include <fstream>
#include "Reserva.h"
#include "Disco.h"
#include "Libro.h"
#include "Software.h"
using namespace std;
int main() {
//Declarac... |
class Solution
{
public:
int josephus(int n, int k)
{
if(n==1) return 1;
return (josephus(n-1,k)+k-1)%n+1;
}
};
|
#ifndef CORE_SRC_CONFIGURATION_H
#define CORE_SRC_CONFIGURATION_H
#include "ConfigurationReader.h"
namespace edlprovider
{
namespace core
{
/*!
* \brief The Configuration class provides the read values for the application to use.
*/
class Configuration
{
public:
/*!
* \brief Configuration constructor.
... |
#pragma once
#include <QString>
class ConstantStrings
{
public:
static const QString averageRatio;
static const QString brainCount;
static const QString neuronPerBrain;
static const QString loopPerCompute;
static const QString mutationFrequency;
static const QString mutationIntensity;
sta... |
#pragma once
#include <windows.h>
class Waitable {
public:
Waitable(HANDLE handle);
virtual ~Waitable();
bool beWaited();
bool isSignaled();
HANDLE handle;
};
class Semaphore: public Waitable {
public:
Semaphore(LONG initialCount, LONG maximumCount);
bool dissipate();
bool accumulate()... |
#pragma once
#include "FwdDecl.h"
#include "d3d11.h"
#include "WinWrappers/ComPtr.h"
#include "Keng/GPU/RenderTarget/ISwapChain.h"
namespace keng::graphics::gpu
{
class SwapChain :
public core::RefCountImpl<ISwapChain>
{
public:
SwapChain(Device& device, const SwapChainParameters& params, ... |
#include <iostream>
bool checkNumber(int number) {
if(1 == number || 2 == number || 3 == number) {
return true;
} else {
for(int i = 2; i <= number/2; ++i ) {
if(0 == number % i) {
return false;
}
}
}
}
int main() {
int number;
bool truefalse = true;
std::cout<<"Mutqagrel tiv@ ->";
std::cin>>nu... |
#pragma once
#include "../../Toolbox/Toolbox.h"
#include "Texture2D.h"
namespace ae
{
class FramebufferAttachement;
/// \ingroup graphics
/// <summary>
/// 2D multisample data that can be link to a shader to be rendered.
/// </summary>
class AERO_CORE_EXPORT TextureMultisample : public Texture2D
{
public:
... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 1995-1999 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
**
*/
#include "core/pch.h"
#include "modules/dom/src/domenvironmen... |
#include<iostream>
#include<vector>
#include<algorithm>
using namespace std;
class Solution {
public:
vector<vector<int>> generateMatrix(int n) {
//基本思想:模拟旋转过程,从外往内按层模拟旋转输出,每一层输出四条边。
//对于这种螺旋遍历的方法,重要的是要确定上下左右四条边的位置,上边界和左边界都为layer也是层数,右边界和下边界都为n-layer。
vector<vector<int>> res(n, vector<int>(n, 0));
//cnt为填入的数字从... |
#include "table.h"
#include "system.h"
/* Create a table to hold at most "size" entries. */
Table::Table(int size){
tableSize = size;
tableLock = new Lock("tableLock");
table = (void**) new int[size];
for(int i = 0; i < size;i++){
table[i] = NULL;
}
}
Table::~Table(){
for(int i = 0; i < tableSize; i++) {
d... |
//
// Created by Brady Bodily on 4/19/17.
//
#ifndef ITAK_USERIPLIST_HPP
#define ITAK_USERIPLIST_HPP
#include "UserIP.hpp"
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
class UserIPList {
private:
std::vector<UserIP> AllIPs;
public:
UserIPList(std::ifstream* fin);
void Print... |
#include <cassert>
#include <cmath>
using namespace std;
#include "gaussianbasisfunction.h"
#include "kmeans.h"
GaussianBasisFunction::GaussianBasisFunction(double _mean, double _variance)
: mean(_mean), variance(_variance)
{
}
QVector<double> GaussianBasisFunction::sample(QVector<double> xs) const
... |
//
// Created by OLD MAN on 2020/1/8.
//
//将一个数组中的值按逆序重新存放。例如,原来的顺序为 8,6,5,4,1。要求改为 1,4,5,6,8。
//
//输入格式\
//输入为两行:第一行数组中元素的个数 n(1<n<100),第二行是 n 个整数(整数范围为 [−100,100]),每两个整数之间用空格分隔。
//
//输出格式\
//输出为一行:输出逆序后数组的整数,每两个整数之间用空格分隔。
#include <iostream>
using namespace std;
int main(){
int n;
cin>>n;
int a[n];
f... |
#include<malloc.h>
#include<assert.h>
#include<stdio.h>
template<class T>
class Vector
{
typedef int ptrdiff_t;
//Vector的嵌套型别定义(参考vector源码)
typedef T value_type;//存储的数据类型
typedef value_type* pointer;//可以指向存储的数据的指针
typedef value_type* iterator;//迭代器(与指针相同)
typedef size_t size_type;//数据size的类型
typedef value_type& ... |
//////////////////////////////////////////////////////////////////////
// Interpolate.cpp
//
// 插值类 CInterpolate 的实现代码
//
// 周长发编制, 2002/8
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Interpolate.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FI... |
// Copyright Oliver Kowalke 2013.
// Distributed under the Boost Software License, Version 1.0.
// (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_TASKS_DETAIL_WORKER_OBJECT_H
#define BOOST_TASKS_DETAIL_WORKER_OBJECT_H
#include <boost/asse... |
#include "valid_tracker.h"
#include "utils.h"
#include <algorithm>
void ValidTracker::reset()
{
valid.clear();
std::vector<int> permutation(validNumbers.begin(), validNumbers.end());
std::random_shuffle(permutation.begin(), permutation.end());
std::copy(permutation.begin(), permutation.end(), std::inse... |
#include <iostream.h>
/*
* Á´±í½á¹¹
* */
struct Node
{
int data;
Node* next;
};
class LinkList
{
public:
LinkList()
{
Construct();
}
virtual bool Construct(void);
bool AddTo(int);
bool Display(void) const;
//bool Insert();
bool Delete(int);
bool Destroy(void);
const Node* GetHead(void) const;
virtu... |
vector<int> Solution::flip(string A) {
//1 based indexing
int n = A.size();
int start = 0, end = -1;
int sum = 0, maxSum = INT_MIN;
int ansStart = 0, ansEnd = INT_MAX;
for (int i = 0; i < n; i++)
{
if (A[i] == '1')
sum--;
else
sum++;
if (sum ... |
#pragma once
#cmakedefine HAS_EXPERIMENTAL_FILESYSTEM
#ifdef HAS_EXPERIMENTAL_FILESYSTEM
# include <experimental/filesystem>
namespace std_fs_impl = std::experimental::filesystem;
#else
# include <filesystem>
namespace std_fs_impl = std::filesystem;
#endif
#cmakedefine KG_PLATFORM_WIN
#cmakedefine KG_PLATFOR... |
#pragma once
#include <boost/core/demangle.hpp>
#include <iomanip>
#include <vector>
#include "basis.hpp"
namespace spacetime {
template <class DblTreeIn, class DblTreeOut>
auto GenerateSigma(const DblTreeIn &Lambda_in, const DblTreeOut &Lambda_out) {
using OutNodeVector = std::vector<typename DblTreeOut::T0 *>;
... |
//
// tertura.cpp
// opengl2
//
// Created by Tiago Rezende on 4/2/13.
//
//
#include "genTexture.h"
#include <fstream>
GenTexture::GenTexture() {
fbo.allocate(512, 512, GL_RGBA);
//camera.enableOrtho();
camera.setAspectRatio(1);
camera.setPosition(0, 0, -1);
camera.setFov(45.0);
camera.loo... |
//
// Created by gurumurt on 10/18/18.
//
#ifndef OPENCLDISPATCHER_KERNELGRAPHS_H
#define OPENCLDISPATCHER_KERNELGRAPHS_H
#endif //OPENCLDISPATCHER_KERNELGRAPHS_H
#include "headers.h"
#include "globals.h"
#include "../include/Importkernel.h"
#include <iostream> // std::cout
#include <utility> // std::pair
#include... |
template
<
class Executor,
bool Symmetric,
class BaseLhs,
class TypesLhs,
class BaseRhs = BaseLhs,
class TypesRhs = TypesLhs,
typename ResultType = void
>
class StaticDispatcher {
typedef typename TL::DerivedToFront<TypesLhs>::Result TList;
typedef typename TL::Head<TList>::Result He... |
/*
* @Author: shaoDong
* @Version: 1.0
* @DateTime: 2018-07-16 10:31:04
* @Description: 反转字符串中的元音字符,使用set 结构
*/
#include <iostream>
#include <set>
#include <string>
using namespace std;
// 编译使用g++ reverseVowel.cpp -o reverseVowel -std=c++11
set<char> vowels = {'a', 'e', 'i', 'o', 'u', 'A', 'E', 'I', 'O', 'U'... |
/*********************************************************\
* Copyright (c) 2012-2018 The Unrimp Team
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including wit... |
/*
* ============================================================================
* Name : DeviceInfoUtility.h
* Author : Vinod Kumar K V (mailto:vin2kalks@gmail.com)
* Version : 1.0.0b
* Date Createed : 23/02/2007
* Date Modified : 23/02/2007
* Copyright : Copyright (c) 1999 - 2007 vin2ktalks.
* (h... |
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
screen = new Screen(this);
connect(ui->pushButton_shot,SIGNAL(clicked()),this,SLOT(on_screenbtn_clicked()));
connect(ui->push... |
// class Solution {
// public:
// int lengthOfLongestSubstring(string s) {
// int n = s.size();
// if( n == 0) return 0;
// vector <int> cnt(400,0);
// int i(0), j(0);
// // cout << i << j;
// cnt[s[0]]++;
// int ans=1;
// while(j!=n-1) {
// ... |
#pragma once
#include "pch.h"
#include "Exceptions.h"
using namespace std;
struct OrderMsg {
OrderMsg(const string& symbol, int quantity)
: symbol_(symbol), quantity_ {quantity} {};
// TODO Rename or override with <<
const string& ToString() const {
return symbol_;
};
// TODO implement
static OrderMsg P... |
// KEGIESDoc.h : CKEGIESDoc
//
#pragma once
#include "resource.h"
#include "myDocument.h"
class CKEGIESDoc : public CDocument
{
public:
myDocumentPtr m_doc;
protected: // serialization
CKEGIESDoc();
DECLARE_DYNCREATE(CKEGIESDoc)
public:
virtual BOOL OnNewDocument();
virtual BOOL OnOpenDocument(LPCTSTR lpszP... |
/*
Linked List Reverse Printing Challenge
Using whatever programming techniques you know, write the cleanest possible function you can think of to print a singly linked list in reverse. The format for the node should be a struct containing an integer value, val, and a next pointer to the following node.
*/
#incl... |
#include <iostream>
#include <vector>
int gcd(int a, int b)
{
while (b)
{
a %= b;
std::swap(a, b);
}
return a;
}
int main()
{
std::ios_base::sync_with_stdio(false);
std::cin.tie(0);
int n;
std::cin >> n;
int data[100];
while (n--)
{
int nn;
... |
//
// Copyright (C) 1995-2008 Opera Software AS. All rights reserved.
//
// This file is part of the Opera web browser. It may not be distributed
// under any circumstances.
//
// @author Arjan van Leeuwen (arjanl)
//
#ifndef MAILBOX_COMMAND_H
#define MAILBOX_COMMAND_H
#include "adjunct/m2/src/backend/imap/commands... |
#include<bits/stdc++.h>
using namespace std;
main()
{
long long int l, h, i, limit, value, count = 0, g=0, c=0, temp;
while(scanf("%lld %lld",&l,&h)==2)
{
if(l==0 && h==0)break;
temp = 0, g=0, c=0;
if(l>h)
{
temp = l;
l = h;
h =temp;
... |
#include<iostream>
#include<vector>
#include<algorithm>
#include<set>
#include<map>
using namespace std;
class Solution {
public:
vector<int> intersect(vector<int>& nums1, vector<int>& nums2) {
//基本思想:双指针,与algo里面的set_intersection算法一致
vector<int> res;
multiset<int> s1,s2;
for(auto num... |
#include "grille.hpp"
#define WIDTH_BLOCKS 6
#define HEIGHT_BLOCKS 8
#define OFFSET_SCORE 180
#define SIZE_BLOCK 50
#define W_WIDTH ((WIDTH_BLOCKS) * (SIZE_BLOCK)) //20 * 6
#define W_HEIGHT ((HEIGHT_BLOCKS) * (SIZE_BLOCK) + (OFFSET_SCORE)) //20 * 8
struct retCheckGO {
enum rettyp... |
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
// Простой Калькулятор v 0.6. The Simply Calculator
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
#include<iostream>
using namespace std;
int main() {
char userSelection = 'y';
do {
cout << "Калькулятор. Введите первое число" << endl;
float firs... |
// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
// Copyright (C) 2009 Gael Guennebaud <gael.guennebaud@inria.fr>
//
// Eigen is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Soft... |
#include "AABB.h"
#include <Gizmos.h>
#include "PhysicsMaterial.h"
AABB::AABB(const vec2& pos, const vec2& vel, float width, float height, const vec4& colour, float mass, float friction, float elasticity, bool isKinematic) :
RigidBody(eShapeType::AABB, pos, vel, 0, isKinematic, new PhysicsMaterial(friction, elasticit... |
#include <bits/stdc++.h>
#define rep(i, n) for(int i = 0; i < (int)(n); i++)
#define all(x) (x).begin(),(x).end()
#define rall(x) (x).rbegin(),(x).rend()
#define UNIQUE(v) v.erase( unique(v.begin(), v.end()), v.end() );
template<class T> inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; }
templat... |
#pragma once
namespace Hourglass
{
class PrimitiveRenderer;
}
class Health : public hg::IComponent
{
public:
virtual int GetTypeID() const { return s_TypeID; }
void LoadFromXML(tinyxml2::XMLElement* data);
float GetValue() const { return m_Value; }
void SetValue(float val) { m_Value = val; }
void Init();
voi... |
// This file was generated based on /Users/r0xstation/18app/src/.uno/ux13/TextInputPrice.g.uno.
// WARNING: Changes might be lost if you edit this file directly.
#pragma once
#include <Fuse.Animations.IResize.h>
#include <Fuse.Binding.h>
#include <Fuse.Controls.Panel.h>
#include <Fuse.Drawing.ISurfaceDrawable.h>
#incl... |
#pragma once
#include <Tanker/Entry.hpp>
#include <Tanker/Trustchain/Actions/DeviceRevocation.hpp>
#include <Tanker/Trustchain/DeviceId.hpp>
#include <Tanker/Trustchain/UserId.hpp>
#include <Tanker/User.hpp>
#include <gsl-lite.hpp>
#include <tconcurrent/coroutine.hpp>
#include <cstdint>
#include <tuple>
#include <ve... |
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2010 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser.
* It may not be distributed under any circumstances.
*
* @author Arjan van Leeuwen (arjanl)
*/
group "desktop_util.mailto";
include "adjunc... |
#include "VnaCalStandard.h"
using namespace RsaToolbox;
#include <QTextStream>
/*!
* \class RsaToolbox::VnaCalStandard
* \ingroup VnaGroup
* \brief \c %CalStandard represents an RF calibration standard and its
* associated properties
*
* A \c %CalStandard can be one or two port, of different connector
... |
// Siva Sankar Kannan - 267605 - siva.kannan@student.tut.fi
#include <iostream>
#include <iomanip>
#include <vector>
#include <map>
#include <string>
#include "splitter.h"
#include "fileread.h"
#include "usercommands.h"
//#include "global.h"
using namespace std;
// define function pointers
/*-----------------------... |
#include "Logger.h"
#include "CoinConf.h"
#include "hiredis.h"
#include "Util.h"
#include "GameApp.h"
#include <vector>
#include "StrFunc.h"
using namespace std;
static CoinConf* instance = NULL;
CoinConf* CoinConf::getInstance()
{
if(instance==NULL)
{
instance = new CoinConf();
}
return instance;
}
CoinConf::... |
//
// Transform.cpp
// closedFrameworks
//
// Created by William Meaton on 12/05/2016.
// Copyright © 2016 WillMeaton.uk. All rights reserved.
//
#include "Transform.hpp"
Transform::Transform(){
}
Transform::Transform(const Math::Vector2D& pos): position(pos){
}
Math::Vector2D& Transform::getPos(){
... |
#include <bits/stdc++.h>
using namespace std;
#define MOD 1000000007
#define rep(i, n) for(int i = 0; i < (int)(n); i++)
#define rep1(i, n) for(int i = 1; i <= (int)(n); i++)
#define show(x) {for(auto i: x){cout << i << " ";} cout<<endl;}
#define showm(m) {for(auto i: m){cout << m.x << " ";} cout<<endl;}
typedef long l... |
#include "Model.h"
#include "Window.h"
// ベクトル
struct vec
{
float x, y, z;
};
bool Model::FileLoad(const char *name, GLuint &nv, GLfloat(*&pos)[3], GLfloat(*&norm)[3],
GLuint &nf, GLuint(*&face)[3], bool normalize){
//OBJファイル読み込み
std::ifstream file(name, std::ios::binary);
// ファイルが開けなかったら戻る
if (file.fail())
{... |
#ifndef STRING_HPP
#define STRING_HPP
class String: public Var {
public:
std::string str;
String(std::string str);
std::string toString(std::string str);
};
#endif
|
#include "Game.h"
#define stripeImageWidth 32
Game::Game()
{
Init();
}
void Game::Init()
{
ps = ParticleSystem(Point3(0, 0, 0), Point3(0, 0.001, 0),
0.1, 1000);
surrounding = Surrounding();
cueBall = CueBall();
cue = Cue();
quaffles.clear();
bludgers.clear();
for (int i = 0; i < 6; i++)
... |
#include <iostream>
#include "11_SeqList.h"
using namespace std;
template <typename T>
TSeqList<T>::TSeqList(int capacity) {
pArray = new T[capacity];
this->capacity = capacity;
this->len = 0;
}
template <typename T>
TSeqList<T>::~TSeqList() {
delete[] pArray;
pArray = NULL;
len = 0;
capacit... |
DoublyLinkedListNode* sortedInsert(DoublyLinkedListNode* head, int data)
{
DoublyLinkedListNode *temp=head, *temp2, *newNode=(DoublyLinkedListNode *)malloc (sizeof(DoublyLinkedListNode));
newNode->next=NULL;
newNode->prev=NULL;
newNode->data=data;
... |
// Copyright (c) 2018 Mozart Alexander Louis. All rights reserved.
// Includes
#include "app_delegate.hxx"
#include "engines/firebase/firebase_engine.hxx"
#include "engines/fmod/fmod_engine.hxx"
#include "engines/language/language_engine.hxx"
#include "scenes/intro/intro_scene.hxx"
#include "utils/data/data_utils.hxx"... |
#include "stdafx.h"
#include "Transform.h"
Transform::Transform()
:pParent(NULL), pFirstChild(NULL), pNextSibling(NULL)
{
bAutoUpdate = true;
this->Reset();
if (this->bAutoUpdate)
this->UpdateTransform();
}
Transform::~Transform()
{
}
void Transform::AddChild(Transform * pNewChild)
{
// 새로들어간 자식의 부모가 나면 리턴
... |
#include "CTransform.h"
using Mat4D::CMatrix4D;
using Mat4D::CVector4D;
CTransform::CTransform()
{
Position.Identity();
Scaling.Identity();
RotationX.Identity();
RotationY.Identity();
RotationZ.Identity();
FinalRotation.Identity();
}
CTransform::~CTransform()
{
}
void CTransform::SetRotationX(float angle)
{
... |
#ifndef TREEFACE_TEXTURE_POST_SURFACE_H
#define TREEFACE_TEXTURE_POST_SURFACE_H
#include "treeface/post/PostSurface.h"
#include "treeface/gl/Texture.h"
#include <treecore/RefCountHolder.h>
namespace treeface
{
///
/// \brief post process rendering surface on a texture
///
/// It holds a 2D texture, or one side of ... |
#include<stdio.h>
int a,b,c,s=0;
main()
{
scanf("%d",&c);
a=c;
while(a!=0)
{
b=a%10;
a=a/10;
s=s*10+b;
}
if(c==s)
{
printf("YES");
}
else
printf("NO");
}
|
#include <cstdint>
namespace rd
{
namespace ch1
{
/*
* converts a binary number (specified as a uint64_t number with
* only ones and zeros) to a nonnegative integer
* Example:
* binary_to_decimal<11010>::value is replaced by 26
*/
template <uint64_t input>
struct binary_to_d... |
#include "CCWebView.h"
#include "jni/Java_org_cocos2dx_lib_Cocos2dxWebView.h"
#include "CCEGLView.h"
#include "CCDirector.h"
#include "CCFileUtils.h"
namespace cocos2d { namespace webview_plugin {
CCWebViewDelegate *CCWebView::s_pWebViewDelegate = NULL;
CCWebView::CCWebView(void* obj){
mWebView = obj;
}
CCWebView... |
#pragma once
#include "jsvalue.h"
#include "../spatial/rect_size.h"
#include <boost/filesystem.hpp>
#include <cef/cef_app.h>
#include <cef/cef_client.h>
#include <functional>
#include <list>
namespace Browser
{
class Browser;
class Application : public CefApp, boost::noncopyable
{
public:
class IJSObjecti... |
#include "archiveextractor.h"
ArchiveExtractor::ArchiveExtractor(QFileInfo& fileDest,QString& dir,QObject* parent)
: QObject(parent), fileDest_(fileDest), dir_(dir)
{
}
void ArchiveExtractor::run()
{
std::ifstream ifs(fileDest_.filePath().toStdString(), std::ios_base::in | std::ios_base::binary);
boost::... |
class AK_107_kobra
{
weight = 3.8;
};
class AK_107_GL_kobra
{
weight = 5.3;
};
class AK_107_pso
{
weight = 4;
};
class AK_107_GL_pso
{
weight = 5.5;
};
class AK107_Kobra_DZ
{
weight = 3.8;
};
class AK107_GL_Kobra_DZ
{
weight = 5.3;
};
class AK107_PSO_DZ
{
weight = 4;
};
class AK107_GL_PSO_DZ
{
weight = 5.5;
};
... |
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2007 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser.
* It may not be distributed under any circumstances.
*/
#ifndef _WINDOWSOPAUINSTALLER_H_
#define _WINDOWSOPAUINSTALLER_H_
#ifdef AUTO_UPDATE_... |
//Chuong trinh an nut sang LED
void setup()
{
// put your setup code here, to run once:
//Cau hinh uart
Serial.begin(9600);
pinMode(31, INPUT_PULLUP); //Cau hinh chan 31 noi voi nut nhan,tro keo len
pinMode(40,OUTPUT); //Cau hinh LED xanh (tren kit) la output
}
void loop()
{
// put your main code here, to... |
#ifndef __DUSERDITOR_H
#define __DUSERDITOR_H
#include "BaseOkCancelDialog.h"
#include "MUser2.h"
#include "TPresenter.h"
#include "DUserGroupEditor.h"
#include "VUserPanel.h"
namespace wh{
namespace view{
//-----------------------------------------------------------------------------
/// Редактор для действия
clas... |
//
// Application0.cpp
// Odin.MacOSX
//
// Created by Daniel on 21/09/15.
// Copyright (c) 2015 DG. All rights reserved.
//
#include "Application0.h"
#include "Engine.h"
#include "Camera.h"
#include "Text.h"
#include "BoxShape.h"
#include "Math.h"
#include "Material.h"
#include "ResourceManager.h"
#include "Re... |
#include <vector>
#ifndef IMG_H_
#define IMG_H_
class img {
private:
std::size_t width;
std::size_t height;
std::vector<unsigned int> massiv;
unsigned int *GPU_img;
void copy_to_GPU();
public:
void filter();
img(const char *filename, std::size_t width, std::size_t height);
img(std::size_t width, std::size_t he... |
// Created on: 1993-06-23
// Created by: Jean Yves LEBEY
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GN... |
// Given 2 arrays of +ve integers, add their elements into new array using recursion
// Eg: A = [23,5,2,7,87] B = [4,67,2,8] --> [27,72,4,15,87]
#include<iostream>
using namespace std;
int c[10],k=0;
void sum(int a[],int b[],int n1,int n2,int i,int j)
{
if(i == n1 && j == n2)
return;
if(i =... |
#include <iostream>
#include <vector>
using namespace std;
typedef long long ll;
ll t, n, q, x, y, s[100001], diff[100001], ans;
vector<int> pos[100001];
int main()
{
ios_base::sync_with_stdio(false);
cin.tie(NULL);
cin >> t;
for (int i = 1; i <= t; i++)
{
cout << "Case " << i << ":" << end... |
#include "Game.h"
#include <iostream>
#include "Skills.h"
#include "ColorStrings.h"
#include <conio.h>
#include "Window.h"
#include "Texture.h"
#include "MapDisplay.h"
std::vector<Game::Object*> Game::objects;
BioMap::map_t Game::map;
void Game::main()
{
Window::init();
TextureManager::loadparts("b... |
#include<bits/stdc++.h>
#define fast ios_base::sync_with_stdio(false); cin.tie(0);
#define rep(i,a,n) for(int i=a;i<n;i++)
#define all(x) x.begin(),x.end()
#define watch(x) cout<<#x<<" = "<<x<<endl;
#define V(x) vector<x>
#define P(x,y) pair<x,y>
#define UMP(x,y) unordered_map<x,y>
#define MP(x,y) map<x,y>
#define pb ... |
/*
* PowerControllerMCB.cpp
* File implementing the MCB power controller
* Author: Alex St. Clair
* February 2018
*/
#include "PowerControllerMCB.h"
PowerControllerMCB::PowerControllerMCB()
{
// pin setup and disable level wind at startup
pinMode(MC2_ENABLE_PIN, OUTPUT);
pinMode(MTR2_ENABLE_P... |
using namespace std;
string to_hex(unsigned char s);
string sha256(string line);
|
#include "AIntervalService.hpp"
AIntervalService::AIntervalService(boost::asio::io_service &ioService, std::size_t seconds)
: _started(false), _timer(ioService), _interval(seconds)
{}
void AIntervalService::start() {
if (this->_started) {
return ;
}
this->_started = true;
this->run();
}
void AInt... |
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