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#include "precompiled.h" #include "registeredfunctions.h" namespace registeredfunctions { typedef multiset<StartupFunction> startup_list_t; typedef multiset<ShutdownFunction> shutdown_list_t; typedef multiset<ScriptFunction> script_list_t; startup_list_t& getStartupList(); shutdown_list_t& getShutdownL...
#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> using namespace std; // Author: Tatparya Shankar void getSumOfFibonacci() { long long int sum = 0; long long int fib1 = 0; long long int fib2 = 1; long long int fibNext = fib1 + fib2; long long int number; int scan; ...
// Created on: 1993-06-15 // Created by: Jean Yves LEBEY // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GN...
#ifndef TRAJECTORYVIEW_H #define TRAJECTORYVIEW_H #include <QGraphicsScene> #include <QGraphicsTextItem> #include <QGraphicsView> #include <QMouseEvent> #include <QScrollBar> #include <QTimeLine> #include <QTextStream> #include <QToolTip> #include <QWheelEvent> #include <QDebug> #include "Editor.h" #include "MainWin...
#include <stdint.h> #include <stdlib.h> /** * @brief 进行转发时所需的 IP 头的更新: * 你需要先检查 IP 头校验和的正确性,如果不正确,直接返回 false ; * 如果正确,请更新 TTL 和 IP 头校验和,并返回 true 。 * 你可以从 checksum 题中复制代码到这里使用。 * @param packet 收到的 IP 包,既是输入也是输出,原地更改 * @param len 即 packet 的长度,单位为字节 * @return 校验和无误则返回 true ,有误则返回 false */ boo...
#include<bits/stdc++.h> using namespace std; int main(){ int n,a,b,c,ans,count; ans = 0; cin>>n; for (int i = 0; i < n; i++) { count = 0; cin>>a>>b>>c; if(a==1){ count += 1; } if(b==1){ count += 1; } ...
/* BEGIN LICENSE */ /***************************************************************************** * SKFind : the SK search engine * Copyright (C) 1995-2005 IDM <skcontact @at@ idm .dot. fr> * $Id: filters.cpp,v 1.13.2.3 2005/02/21 14:22:46 krys Exp $ * * Authors: Mathieu Poumeyrol <poumeyrol @at@ idm .dot. fr> *...
#ifndef DOCTOR_H #define DOCTOR_H #pragma once #include<iostream> #include"person.h" #include<iomanip> class doctor :public Person { private: std::string Expertise; public: static int count; doctor() {} doctor(std::string Name, std::string Family, std::string Phone, std::string Code, std::string ...
#include <iostream> #include <iomanip> using namespace std; //method declarations long long int factorial(int N); int main(){ int numberInput; long long int factorialAns; //ask the user for a number cout << "Enter a number to use to compute a factorial... or enter a negative number to quit: " << endl; cin ...
// // getParameters.cpp // PlaneMap // // Created by Yimeng Zhang on 5/25/14. // Copyright (c) 2014 Yimeng Zhang. All rights reserved. // #include "getParameters.h" #include <cstdlib> #include <cstdio> #include <stdint.h> #include <fstream> #include <sstream> #include <glm/gtc/matrix_transform.hpp> void getParame...
// Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published ...
#include "Object.h" #include "ObjectStatus.h" #include "Calculater.h" #include "Define.h" #include <math.h> #include <QFile> #include <QIODevice> #include <QByteArray> #include <QJsonDocument> #include <QJsonObject> #include <QJsonArray> #include <QJsonValue> Object::Object(const char* fileName) : velocity(Vector()),...
#ifndef SET_H #define SET_H template<typename T> class Set { public: virtual void add(T) = 0; virtual bool contains(T&) = 0; }; #endif
#ifndef TEXTURE_LOADER_H #define TEXTURE_LOADER_H #include <GL\glew.h> #include <string> typedef unsigned int U32; typedef unsigned char U8; class TextureLoader { public: enum TextureType { NONE, PNG, JPG, }; TextureLoader(); TextureLoader(const char* fileName, const char* extension); ~TextureLoader(); ...
#pragma once #include"Product.h" class ConcreteProductA:public Product{ public: ConcreteProductA(); virtual ~ConcreteProductA(); virtual void Use(); };
#include "consumer.h" #include <string> #include "bnlogif.h" #include "algo/aes_algo.h" //begin cipher by liulijin 20170606 add #include "config.h" //end cipher by liulijin 20170606 add static int POS_TYPE = 4; static string PRIX_BSDR_PRODUCER = "/yl/broadcast/bsdr/producer"; static string TYPE_GET_DATA = "getdata"...
/* * 思路:利用无序哈希表存储值到索引的映射 */ class Solution { public: vector<int> twoSum(vector<int>& nums, int target) { vector<int> ret; if(nums.empty()){ return ret; } unordered_map<int,int> M; for(int i=0; i<nums.size(); ++i){ M[nums[i]] = i; } f...
#include "projectionlight.h" ProjectionLight::ProjectionLight(const Transform &t, const std::shared_ptr<QImage> &projectionMap, const Point3f &pLight,const Color3f &I, Float fov ):Light(t...
#pragma once #include "ipc_medium.h" #include "message.h" #include <queue> #include <memory> namespace Petunia { class IPCInternalMedium; class IPCMediumDefault: public IPCMedium { public: IPCMediumDefault(std::string &channel, ConnectionRole connection_role = ConnectionRole::Auto); ~IPCMediumDefault(...
#include<iostream> #include<clocale> using namespace std; int** PereChislenie(int key); void Watch(int **M, int mM); void KonZap(); void menu(); int** InOne(int **A, int **B, int mA, int mB); // Объединение графиков int** Peresek(int **A, int **B, int mA, int mB); // Пересечение графиков int** Pa3HocTb(int **U, in...
#pragma once #include "utils.hpp" #include "utils/ptts.hpp" #include "proto/config_rank.pb.h" using namespace std; namespace pc = proto::config; namespace nora { namespace config { using rank_reward_ptts = ptts<pc::rank_reward>; rank_reward_ptts& rank_reward_ptts_instance(); ...
#ifndef DATABASE_H #define DATABASE_H #include <QString> class DataBase { public: DataBase(); void initDataBase(); //初始化数据库 int dealLand(QString id,QString password); }; #endif // DATABASE_H
#include <iostream> #include <sstream> #include <vector> #include <queue> #include <stack> #include <list> #include <iomanip> #include <set> #include <complex> #include <cstring> #include <cstdio> using namespace std; #define endl '\n' typedef pair<int, int> pii; typedef long double ld; typedef long long...
#include <opencv2/core/core.hpp> #include <opencv2/highgui/highgui.hpp> #include <iostream> #include <queue> #include <vector> using namespace cv; using namespace std; Vec3b empty(182,189,186); Vec3b hover(198,206,202); Vec3b full(220,222,222); Vec3b black(0,0,0); vector<int> search(Mat_<Vec3b> &img, int rows, int...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- * * Copyright (C) 1995-2011 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. * * Author: Petter Nilsen */ #include "c...
#include "../include/basic.h" User::User() { ; } std::list<User *> User::getAll() { std::string delimiter = DELIMITER; std::ifstream file("users.txt"); std::string line; std::string properties[NUMBER_USER_PROPERTIES]; std::list<User *> users; while (std::getline(file, line)) { ...
#include "OPENGL_Include.h" #include "OpenGLDrvPrivate.h" #include <iostream> #include <string> #include <algorithm> using namespace std; #include "OpenGLES31.h" static void printGLString(const char *name, GLenum s) { const char *v = (const char *)glGetString(s); #ifdef ANDROID LOGI("%s", v); #else cout <<endl<<name...
#include<iostream> #include<cstdio> #include<map> #include<set> #include<vector> #include<stack> #include<queue> #include<string> #include<cstring> #include<sstream> #include<algorithm> #include<cmath> using namespace std; int a[1100]; int main() { int t,turn = 0; scanf("%d",&t); while (tu...
// -*- LSST-C++ -*- /* * LSST Data Management System * Copyright 2014-2015 AURA/LSST. * * This product includes software developed by the * LSST Project (http://www.lsst.org/). * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as publ...
#include "TilesetWidget.hpp" #include "ui_TilesetWidget.h" #include "TileDefinitionDialog.hpp" #include <Tileset.hpp> using namespace Maint; TilesetWidget::TilesetWidget(QWidget *parent) : QWidget(parent), ui(new Ui::TilesetWidget), _levelManager(NULL), _textureManager(NULL) { ui->setupUi(this); ...
#include "file.h" file::file(/* args */) { } file::~file() { }
/**************************************************************************** * * * Author : lukasz.iwaszkiewicz@gmail.com * * ~~~~~~~~ * * Lice...
VehicleDocuments[] = { {Loot_MAGAZINE, 1, ItemORP}, {Loot_MAGAZINE, 1, ItemAVE}, {Loot_MAGAZINE, 1, ItemLRK}, {Loot_MAGAZINE, 1, ItemTNK}, {Loot_MAGAZINE, 1, ItemARM}, {Loot_MAGAZINE, 1, ItemTruckORP}, {Loot_MAGAZINE, 1, ItemTruckAVE}, {Loot_MAGAZINE, 1, ItemTruckLRK}, {Loot_MAGAZINE, 1, Item...
#include <cstring> #include <cstdio> #include <string> #include <map> /// Some documentation struct s{ std::string i; }; int main(int argc, char *argv[]){ int b = 1; b++; void* p; int* c = new int(2); char dir[1024]; std::strcpy(dir, argv[1]); std::sprintf(dir, argv[1]); }
// ********************************************************************** // This file was generated by a TAF parser! // TAF version 2.1.5.0 by WSRD Tencent. // Generated from `GMOnline.jce' // ********************************************************************** #include "GMOnline.h" #include "jce/wup.h" #include "s...
#pragma once #include "../../Toolbox/Toolbox.h" #include "Texture2D.h" #include "../../Maths/Primitives/TRect.h" namespace ae { class Image; class ImageHDR; /// \ingroup graphics /// <summary> /// 2D image that can be link to a shader to be rendered. /// </summary> /// <seealso cref="Image"/> class AERO_CORE...
#pragma once #include "ofMain.h" #include "grotesParticle.h" struct lastParticle { ofPoint pos; float speed; float radius; }; class lastParticles { public: void setup(); void update(); void draw(); void toggleGo(); void clear(); vector <lastParticle> particles; void fadeOut()...
class Path{ public: int start_x; int start_y; int dist; Path(int a, int b, int c): start_x(a), start_y(b), dist(c){} bool operator < (const Path& p) const{return dist > p.dist;} }; class Solution { private: vector<int> delta = {0,1,0,-1,0}; public: int shortestDistance(vector<vector<int>>& m...
#pragma once #include "Core/Core.h" #include "Common/GeomMath.h" #include "Scene/SceneCamera.h" #include "Render/DrawBasic/Texture.h" #include <string> namespace Rocket { struct TagComponent { std::string Tag; TagComponent() = default; TagComponent(const TagComponent&) = default; TagComponent(const std::...
#include<iostream> #include<cmath> using namespace std; int main() { int h,m; float hour,mins,ans; string input; while(1) { input.clear(); cin>>input; if(input=="0:00") break; if(input[2]==':') { h=(input.at(0)-'0')*10+(input.at(1)-'0'); m=(input.at(3)-'0')*10+(input.at(4)-'0');...
#pragma once #include "Vector3.h" class Bullet { public: Bullet(); ~Bullet(); void Update(double dt); void SetPosition(Vector3 pos,Vector3 dist); void SetTarget(Vector3 pos); Vector3 GetPosition(); Vector3 gravity; Vector3 pos; Vector3 vel; Vector3 target; private: float positiontill; Vector3 direction; ...
#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); brush = new QBrush; palette = new QPalette; brush->setTextureImage(QImage(":/textures/BackgroundMenu.jpg")); palette->setBrush(QPalet...
#include "mainwindow.h" #include "ui_mainwindow.h" #include <QDirModel> #include <QDebug> MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); //setup tree file view and bind to data model model = new QFileSystemModel(); model...
/* * @lc app=leetcode.cn id=5 lang=cpp * * [5] 最长回文子串 */ // @lc code=start #include<iostream> #include<string> #include<vector> #include<algorithm> using namespace std; class Solution { public: string palindrome(string& s, int l, int r){ while(l>=0 && r<s.size() && s[l]==s[r]){ l--; ...
#include<bits/stdc++.h> using namespace std; /* BFS-Breadth first search -> You start with a given/source node and then you will reach to its neighbours -> Its similar to level order traversal in trees NOTE: Distance travelled by the level order is the shortest distance. (if the graph is the unwaited graph that m...
#include <vector> #include <string> #include <iostream> #include <fstream> #include <sstream> #include <list> #include <algorithm> #include <sstream> #include <set> #include <cmath> #include <map> #include <stack> #include <queue> #include <stdio.h> #include <string.h> #include <time.h> #include <numeric> using namesp...
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4; c-file-style:"stroustrup" -*- * * Copyright (C) 1995-2012 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #ifdef M2_SUPPORT # include "adjun...
#ifndef ADDONS_DOMAINS_MATRIX_SEMELEM_FIXTURES_HPP #define ADDONS_DOMAINS_MATRIX_SEMELEM_FIXTURES_HPP #include "wali/ShortestPathSemiring.hpp" namespace testing { namespace semelem_matrix { using namespace boost::numeric::ublas; using namespace wali::domains; using wali::ShortestPathSemiring; const int inf = 1000; ...
#include "TestGTE.h" #include <iostream> #include <iomanip> int main(int argc, char **argv) { using namespace test; gte device; GTEtestbench tester(&device); tester.constructInstruction(0, DCPL); tester.storeData(gte::RGB, 0x0000000C); // red = 12 tester.storeData(gte::IR0, 0x0...
#include <locale> #include <cppunit/extensions/HelperMacros.h> #include "cppunit/BetterAssert.h" #include "l10n/LocaleImpl.h" using namespace std; using namespace Poco; namespace BeeeOn { class SystemLocaleImplTest : public CppUnit::TestFixture { CPPUNIT_TEST_SUITE(SystemLocaleImplTest); CPPUNIT_TEST(testLanguage...
#include<iostream> //#include<cstdio> #include<ctime> #include <windows.h> #include<time.h> #include<stdio.h> #define MAX 10001 #define MAX_RANGE 10001 #define MIN(a,b) a<b?a:b #define good 8 using namespace std; typedef int typee; typee a[MAX],b[MAX]; double random(double start,double end){ return star...
#pragma once class CD3DFont; namespace ui { class Console { public: Console(); ~Console(); void render(); void chooseFont(); void addMessage(const char* message); void addMessage(const string& message); void charpressed(const eXistenZ::KeyEventArgs& args); void keypressed(const eXistenZ::KeyEventA...
#ifndef VNASTANDARDMODEL_H #define VNASTANDARDMODEL_H // Rsa // // Qt #include <QMetaType> namespace RsaToolbox { class VnaStandardModel { public: enum /*class*/ Type { Open, Short, Match, R, Thru }; VnaStandardModel(); VnaStandardModel(const VnaStandardMode...
#define _CRT_SECURE_NO_WARNINGS //#define LOCAL_TEST #include <iostream> #include "parser.hpp" #include "bookingSystem.h" ticketBookingSystem S; string getToken(const string &str, int t) { int l = str.length(), cnt = 0, st = 0; for(int i=0;i<l;i++) if (str[i] == ' ') { cnt++; if (cnt == t) return str.subst...
#include <iostream> #include "Controller.hpp" #include "Briscola.hpp" #include "View.hpp" int main(){ // TEST Briscola Briscola* model = new Briscola(); Controller<Briscola>* cont = new Controller<Briscola>( model , new View<Briscola>() ); // REMPLACER LA LIGNE 32 PAR CELLES-CI POUR TESTER PLUS VITE (SANS E...
#include "TestCPU.h" #include <iostream> int main(int argc, char** argv) { using namespace test; memoryInterface *mem = new RAMImpl(10); cpu device(mem); CPUtestbench tester(&device); mem->writeWord(0x110, 0xFEDCBA09); tester.storeReg(1, 0x55); tester.storeReg(2, 0x77); ...
#include <NTL/GF2X.h> #include <stdint.h> #include <UnitTest++.h> #include <tr1/random> #include <sstream> #include "xsadd.h" #include "xsadd.c" // to check static functions using namespace NTL; using namespace std; void touz(uz *r, ZZ& x) { ZZ work = x; uz_clear(r); for (int i = 0; i < UZ_ARRAY_SIZE; i++...
// Sharna Hossain // CSC 111 // Lab 8 | grades_switch2.cpp #include <iostream> using namespace std; int main() { int grade; char letter_grade; cout << "Enter a grade (0-100): "; cin >> grade; if (grade >= 0 && grade <= 100) { // This solution works because grade is an int being d...
#include <bits/stdc++.h> using namespace std; #define USE_CPPIO() ios_base::sync_with_stdio(0); cin.tie(0) #define MAXN 20000000 #define INF 0x3f3f3f3f #define DEVIATION 0.00000005 typedef long long LL; bool sieve[MAXN+10]; vector <int> Prime; vector <pair<int,int>> TwinPrime; void build(){ memset(sieve, 0, size...
// Created on: 1994-10-13 // Created by: Jean Yves LEBEY // Copyright (c) 1994-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GN...
// // main.cpp // PlaneMapBatch // // Created by Yimeng Zhang on 5/25/14. // Copyright (c) 2014 Yimeng Zhang. All rights reserved. // // Include standard headers #include <iostream> #include <cstdio> #include <cstdlib> // Include GLEW #include <GL/glew.h> // Include GLFW #include <GLFW/glfw3.h> // Include GLM #inc...
#include "udpclient.h" // liste des commandes char scmd[] = "b<ps>nxi m-+v"; UdpClient::UdpClient( QObject *parent ) : QObject( parent ) { hostIp.setAddress( QString( LAROCOLA_IP )); #ifdef DEBUG if( udpSocket.bind( SERVER_PORT )) qDebug() << "Ready to read"; else qDeb...
#include<iostream> #include<cmath> using namespace std; int n; char gr; void putout(string s) { int space=s.find(' '),lth=s.length(); int n1=0,n2=0,n3; for(int i=0;i<space;i++) n1=n1*10+s[i]-'0'; for(int i=space+1;i<lth;i++) n2=n2*10+s[i]-'0'; if(gr=='a') { n3=n1+n2; while(n3) n3/=10,lth...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2009 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #ifndef DOM_JILUTILS_H #define DOM_JILUTILS_H #ifdef DOM_JIL_A...
#pragma once #include "WeaponInfo.h" class MeshBuilder; class Pistol : public CWeaponInfo { public: Pistol(GenericEntity::OBJECT_TYPE _bulletType); virtual ~Pistol(); // Initialise this instance to default values void Init(void); //render weapon void Render(); //Reolad gun void Reload(); // Discharge this ...
#ifndef _PLAYER_H #define _PLAYER_H #include <string> using namespace std; class PLAYER { private: //private data members unsigned short p_Level; unsigned int p_Xp; int p_HpMax; int p_Hp; short p_Armour; short p_Attack; string p_EquipedWeapon; string p_EquipedHeadArmour; string p_EquipedChestArm...
#ifndef CALLER_H #define CALLER_H // These classes were made to provide a unified way of using // pointers to functions as well as pointers to member functions // KEEP IN MIND THAT THE MEMBER FUNCTION POINTERS 'GO BAD' once // the object they point to is deleted! template<typename retType, typename... paramType> clas...
// This program converts a set of images to a lmdb/leveldb by storing them // as Datum proto buffers. // Usage: // convert_imageset [FLAGS] ROOTFOLDER/ LISTFILE DB_NAME // // where ROOTFOLDER is the root folder that holds all the images, and LISTFILE // should be a list of files as well as their labels, in the format...
// Lingor hangars class land_ibr_hangar : House { model = "\ibr\ibr_hangars\ibr_hangar"; scope = 2; vehicleClass = "ibr_hangars"; transportFuel = 0; transportRepair = 0; icon = "\ibr\ibr_hangars\icons\icon5.paa"; mapSize = 40; displayName = "House"; destrType = "DestructBuilding"; armor = 1200; };
#include <string> #include <iostream> #include <map> #include <math.h> #include <stdexcept> // std::invalid_argument #include <string> #include <sstream> #define SSTR( x ) dynamic_cast< std::ostringstream & >( \ (std::ostringstream() << std::dec << x)).str() std::pair<int,int> * ParElem(std::stri...
#include<bits/stdc++.h> using namespace std; int cnt1[10]; int cnt2[10]; int cnt[10]; int main() { memset(cnt1,0,sizeof(cnt1)); memset(cnt2,0,sizeof(cnt2)); memset(cnt,0,sizeof(cnt)); int n; cin>>n; for(int i=0; i<n; i++) { int x; cin>>x; cnt1[x]++; ...
/* Copyright 2018 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
#include <functional> #include <mutex> using namespace std; /* 本题固定有5个哲学家,多个线程共享一个实例对象,会抢着调用同一个实例对象的wantsToEat方法 大部分C++/Java解法都是使用Semaphore API,类似Mutex 我注意到Rust的Semaphore Deprecated since 1.7.0: easily confused with system sempahores and not used enough to pull its weight 而且Rust官方教程中的哲学家问题就是通过将Mutex去解决哲学家进餐问题的,所以...
#include <algorithm> #include <cstring> #include <climits> #include <functional> #include <iostream> #include <map> #include <queue> #include <set> #include <stack> #include <string> #include <vector> #include <sstream> #include <unordered_map> #include "../utils/VectorUtils.hpp" #include "../utils/PrintUtils.hpp" // ...
// // Created by manout on 18-4-9. // static int x, y; static unsigned long int dfs(int x_, int y_, int k) { if (x_ == x and y_ == y) return 1; if (x_ < 0 or x_ > 8 or y_ < 0 or y_ > 8 or k == 0) return 0; unsigned long int ans = 0; ans += dfs(x_ + 1, y_ + 2, k - 1); ans += dfs(x_ ...
#pragma once #include <vector> #include <string> #include <iostream> // tmp #include <llog/severity_type.hpp> #include <llog/argument.hpp> namespace llog { class Context { public: protected: Context * parent_; typedef std::vector<Context*> ChildListType; ChildListType childs_; std::string name_; std::s...
// Created on: 2000-02-05 // Created by: data exchange team // Copyright (c) 2000-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2...
/****************************************************************************** * * * Copyright 2018 Jan Henrik Weinstock * * * ...
#include <string> #include <vector> #include <filesystem> #include <boost/process.hpp> #include <deco/all.h>
#include <iostream> #include <iterator> #include "PuzzleArea.h" #include "Item.h" #include "SDLobsluga.h" #include <string> Item::Item(){ } void Item::ChangeImage(int id,bool OnOff) { switch (id) { case 1: SDL_RenderSetViewport(Obraz, &Slot1); break; case 2: SDL_RenderSetViewport(Obraz, &Slot2); break; ca...
// https://www.codechef.com/viewsolution/23658836 #include <bits/stdc++.h> #define FAST ios_base::sync_with_stdio(false);cin.tie(NULL);cout.tie(NULL); typedef long long ll; typedef long double ld; using namespace std; bool comp(vector<pair<ll,ll>> a,vector<pair<ll,ll>> b) { if(a.size()>b.size()) return 1;...
#include <iostream> using namespace std; int req[] = {6, 2, 5, 5, 4, 5, 6, 3, 7, 6}; int getSticks(int x) { int sticks = 0, rem; while (x) { rem = x % 10; x = x / 10; sticks += req[rem]; } return sticks; } int main() { int a, b, t; cin >> t; while (t--) { ...
/** \file Kick.hpp \author UnBeatables \date LARC2018 \name Kick */ #pragma once /* * Kick inherited from BehaviorBase. */ #include <BehaviorBase.hpp> /** \brief This class is responsable for robot`s kick behavior. */ class Kick : public BehaviorBase { private: static Kick *instance; ...
// Created on: 2006-05-26 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version ...
#ifndef __GAME_WORLDSPAWN_H__ #define __GAME_WORLDSPAWN_H__ /* =============================================================================== World entity. =============================================================================== */ class idWorldspawn : public idEntity { public: CLASS_PROTOTYPE( idWorlds...
/******************************************************************************** ** Form generated from reading UI file 'networkaccessviewer.ui' ** ** Created: Tue Mar 8 09:41:16 2011 ** by: Qt User Interface Compiler version 4.7.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file...
// Created on: 1995-03-06 // Created by: Laurent PAINNOT // Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GN...
// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "GeneticAI.h" #include "Components/ActorComponent.h" #include "NeuralInputComponent.generated.h" class ANeuralNetworkManager; UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) class GENETICAI_API UNeu...
/* ID: washirv1 PROG: PROGRAM LANG: C++ */ #include <iostream> #include <fstream> using namespace std; #define INFILE "PROGRAM.in" #define OUTFILE "PROGRAM.out" int main() { ifstream fin(INFILE); fin.close(); ofstream fout(OUTFILE); fout.close(); return 0; }
/* * File: main.cpp * Author: Daniel Canales * * Created on July 27, 2014, 11:09 AM */ #include <cstdlib> #include <iomanip> #include <iostream> #include <cmath> #include <fstream> using namespace std; /* * */ const int SIZE = 10; const int SIZE2 = 12; const int SIZE3 = 5; const int ROW = 3; const int COL ...
#include "SceneHandler.hpp" SceneHandler::SceneHandler() { } SceneHandler::~SceneHandler() { } Scene * SceneHandler::addScene(Scene * scene) { m_scenes[scene->getName()] = scene; return scene; } void SceneHandler::setScene(std::string name) { Scene* s = m_scenes[name]; if (s != NULL) {...
#include "implicitconstant.h" namespace anl { CImplicitConstant::CImplicitConstant() : m_constant(0){} CImplicitConstant::CImplicitConstant(double c) : m_constant(c){} CImplicitConstant::~CImplicitConstant(){} void CImplicitConstant::setConstant(double c){m_constant=c;} double CImplicitConsta...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2006 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #ifndef SVG_DOM_ANGLE_IMPL_H #define SVG_DOM_ANGLE_IMPL_H #in...
/*! \file */ //Copyright 2011-2016 Tyler Gilbert; All Rights Reserved #ifndef THREAD_HPP_ #define THREAD_HPP_ #ifndef __link #include <pthread.h> #include "Sched.hpp" namespace sys { /*! \brief Thread Class * \details This class creates and manages new threads using POSIX calls. * */ class Thread { public: en...
#pragma once #include <iostream> #include <vector> #include <map> #include <string> #include <sstream> #include <fstream> #include <cstring> #include <exception> struct BadParse : public std::exception { const char * what() const throw () { return "json parser Error!"; } }; enum JsonTyp...
#include <string> namespace ariel{std::string snowman(int x);};
// Sharna Hossain // CSC 111 // Lab 22 | exercise_2.cpp // Ask user to enter the size of the array and then ask him to enter // values for this array. Then by using pointer calculate the average // of all these numbers. // Hint: array name is the address of the first element of an array. // so by knowing the address ...
#pragma once #include <cassert> #include <functional> namespace breakout { class Allocator { public: Allocator(const size_t size); virtual ~Allocator() = 0; virtual void* allocate(const size_t size) = 0; virtual void deallocate(void* p) = 0; protected: size_t m_memorySize = 0; size_t m_allocatedMe...
#include <iostream> #include <deque> using namespace std; deque<int> q; deque<int>::iterator it; int csize; void implement(int x) { if (q.size() == csize) { if (std::find(q.begin(), q.end(), x) != q.end()) { for (it = q.begin(); it != q.end(); it++) { i...
// // Main menu for Blackjack // Project: A2BlackJack // Created by: Ryan Purse // Date: 23/11/2020 // #include <iostream> #include "../public/blackjack.h" #include "../public/input.h" #include "../public/settings.h" #include "../public/tutorial.h" void menuInfo() { system("CLS"); std::cout << "-_-_-_-_-_-_-...