text
stringlengths
8
6.88M
/***************************************************************************************************************** * File Name : mergesort.h * File Location : C:\Users\AVINASH\Desktop\CC++\Programming\src\tutorials\nptel\DSAndAlgo\lecture22\mergesort.h * Created on : Jan 15, 2014 :: 2:01:45 AM * Author ...
#include "Cannon.h" #include "Bullet.h" #include "GameLayer.h" USING_NS_CC; Cannon* Cannon::createWithCannonType(int cannonType, GameLayer *pGameLayer, cocos2d::SpriteBatchNode *pBatchNode){ Cannon* pCannon = new Cannon(cannonType,pGameLayer); if(pCannon && pCannon->initWithCannonType(pBatchNode)) ...
#include "_pch.h" #include "BaseOkCancelDialog.h" using namespace wh; using namespace wh::view; //--------------------------------------------------------------------------- void DlgBaseOkCancel::Create() { wxSizer* szrMain= new wxBoxSizer( wxVERTICAL ); m_sdbSizer = new wxStdDialogButtonSizer(); m_btnOK = new...
/** * Given a string S, find the longest palindromic substring in S. * You may assume that the maximum length of S is 1000, and there * exists one unique longest palindromic substring. */ // O(n^2) solution class Solution { public: string longestPalindrome(string s) { const int N = s.size(); ...
/* BEGIN LICENSE */ /***************************************************************************** * SKCore : the SK core library * Copyright (C) 1995-2005 IDM <skcontact @at@ idm .dot. fr> * $Id: log.cpp,v 1.1.2.5 2005/02/17 15:29:20 krys Exp $ * * Authors: Colin Delacroix <colin @at@ zoy .dot. org> * *...
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4 -*- * * Copyright (C) 1995-2009 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. * * @author Arjan van Leeuwen (arjanl) */ #ifndef UNIX_OPSKINELEMENT_H #define UNIX_OPS...
/* * BasicObs.cpp * * Created on: Aug 20, 2014 * Author: ushnish * Copyright (c) 2014 Ushnish Ray All rights reserved. */ #include "dmc.h" namespace measures { template <class T> void BasicObs<T>::measure() { Q.x += this->state.dQ.x; Q.y += this->state.dQ.y; Q.z += this->state.dQ.z; ltime = this->...
class TrieNode{ public: int path; int end; TrieNode *child[26]; TrieNode(){ path = 0; end = 0; for(int i=0; i<26; ++i){ child[i] = NULL; } } }; class TrieTree{ public: TrieNode *root; TrieTree(){ root = new TrieNode(); } void inser...
#include "product.h" QString Product::getId() const { return id; } void Product::setId(const QString &value) { id = value; } QString Product::getNameProduct() const { return nameProduct; } void Product::setNameProduct(const QString &value) { nameProduct = value; } double Product::getPriceProduct() ...
/* 문제 링크: https://www.acmicpc.net/problem/3190 문제 이름: 뱀 문제 풀이: 시뮬레이션 문제 풀이 참고 블로그 : https://na982.tistory.com/84?category=145346 */ #define APPLE 1 #include <iostream> using namespace std; int N, K, L; // 보드 게임 크기 int nMap[101][101]; int head_y, head_x, tail_index; int snake_y[10101], snake_x[10101]; char ...
#include <ros/ros.h> #include <geometry_msgs/PoseStamped.h> #include "/home/ubuntu/catkin_ws/src/A_simple_subpuber/include/A_simple_subpuber/mavlink/v1.0/autoquad/mavlink.h" #include "A_simple_subpuber/Mavlink.h" #include "SerialRDM.h" #define RADIUS_EARTH_METER (6378.137*1000.0) int j=0; SerialRDM serial; void Radia...
#ifndef _FMT_ITOA_HPP_ #define _FMT_ITOA_HPP_ #include <fmt/flag.hpp> namespace fmt { uint32_t itoa(int64_t n, uint32_t width, uint32_t flags, char *b); uint32_t itoa(uint64_t n, uint32_t width, uint32_t flags, char *b); uint32_t itoa(int32_t n, uint32_t width, uint32_t flags, char *b); uint32_t itoa(uint32_t n, uin...
#pragma once #include "../../UI/Dependencies/IncludeImGui.h" #include "../../Graphics/Color/Color.h" #include <string> namespace ae { namespace priv { namespace ui { inline bool ColorToEditor( const std::string& _Name, Color& _Color ) { float ColorRaw[4] = { _Color.R(), _Color.G(), _Color.B(), _Color...
//HelloWorld.cpp #include <iostream> using namespace std; int main() { char ch; cout << "Hello World!" << endl; cin >> ch; return 0; }
/* This file is part of SMonitor. Copyright 2015~2016 by: rayx email rayx.cn@gmail.com SMonitor is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later ver...
#pragma once #include "ClistCtrlEx.h" #include "afxcmn.h" // MyRelTabDlg 对话框 class MyRelTabDlg : public CDialogEx { DECLARE_DYNAMIC(MyRelTabDlg) public: MyRelTabDlg(CWnd* pParent = NULL); // 标准构造函数 virtual ~MyRelTabDlg(); // 对话框数据 #ifdef AFX_DESIGN_TIME enum { IDD = IDD_RELTAB_DIALOG }; #en...
#include <fstream> #include <iostream> #include <boost/variant/static_visitor.hpp> #include "http/parse_request.hpp" using namespace std; int main(int argc, char **argv) { if(argc < 2) { cerr << "Not enough arguments; call as" << endl; cerr << "\t" << argv[0] << ' ' << "<file-to-parse>" << endl; return 1; ...
#pragma once #include "entity/entity.h" namespace jsentity { JSObject* createEntityObject(entity::Entity* entity); void destroyEntityObject(entity::Entity* entity); JSBool RegisterCreateFunction(script::ScriptEngine* engine, char* name, JSNative create); };
// Author: Kirill Gavrilov // Copyright (c) 2016-2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free So...
#pragma once #include <iberbar/Base/Lua/LuaCModule.h> #include <iberbar/Base/Lua/LuaTypes.h> namespace iberbar { class CLuaCModuleClass : public CLuaCModuleAbstract { public: struct Reg { const char* clsname; lua_CFunction fn_constructor; lua_CFunction fn_gc; lua_CFunction fn_tostring; const...
#ifndef __TC_HTTP_ASYNC_H_ #define __TC_HTTP_ASYNC_H_ #include "util/tc_thread_pool.h" #include "util/tc_http.h" #include "util/tc_autoptr.h" #include "util/tc_socket.h" #include "util/tc_timeout_queue.h" namespace taf { ///////////////////////////////////////////////// // ˵��: http�첽������ // httpͬ������ʹ��TC...
template<class T>inline T gcd(T a,T b){ if(!a)return 1;if(!b)return a; if(a<0) a=-a; for(T t;b;t=a%b,a=b,b=t); return a; }
#include <iostream> #include <string.h> bool clearCin() { //Перевод cin в рабочее состояние и очистка буфера if (std::cin.fail()) { std::cin.clear(); std::cin.ignore(32767, '\n'); std::cout << "Oops, something went wrong. Please, try again.\n"; return false; } std::cin.ignore(32767, '\n'); return true;...
//hashmap class NumArray { public: NumArray(vector<int> &nums) { int sum = 0; for(int i = 0; i < nums.size(); ++i){ sum += nums[i]; sums[i] = sum; } sums[-1] = 0; } int sumRange(int i, int j) { return sums[j] - sums[i-1]; } unordered_m...
/* File: Vec.cc Function: Implements Vec.h Author(s): Andrew Willmott Copyright: Copyright (c) 1995-1996, Andrew Willmott Notes: */ #include "Vec.h" #ifndef __SVL__ #include "Array.h" // for the >> operator... #endif #include <iomanip> #include <string.h> #include <stdarg.h> // --- Vec Construct...
#ifndef MINISERVER_HTTP_CONNECTION_H #define MINISERVER_HTTP_CONNECTION_H #include <map> #include "connection.h" #include "http_message.h" #include "common_type.h" namespace miniserver { class HttpConnection : public Connection { public: // copy contorl constructor for prototype. HttpConnection(int dummy); ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 2011-2012 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #ifndef MODULES_OTL_REDBLACKTREEITERATOR_H #define MODULES_OTL_RE...
// attitude for spinning satelite #ifndef NONLINEAR_H #define NONLINEAR_H #include "Eigen/Core" #include "Eigen/Geometry" #include <cstdio> #include <string> class NonLinear { public: NonLinear(Eigen::Vector3d &I, double SD_Q, double SD_R, int SEED) { Ix_ = I[0]; Iy_ = I[1]; Iz_ = I[2]; SD_Q_ = SD_Q...
#ifndef __UTILS_H__ #define __UTILS_H__ #include "CmnHdr.h" #include <set> #include <ctime> #include <random> #include <tcpmib.h> #include <IPHlpApi.h> #pragma comment(lib, "Shlwapi.lib") #pragma comment(lib, "Iphlpapi.lib") #pragma comment(lib, "Ws2_32.lib") class Utils { public: static bool WritePortToMapping...
// Generated from D:/4IF/PLD-COMP/Compilateur01\fichierAntlr.g4 by ANTLR 4.7 #pragma once #include "antlr4-runtime.h" #include "fichierAntlrParser.h" /** * This class defines an abstract visitor for a parse tree * produced by fichierAntlrParser. */ class fichierAntlrVisitor : public antlr4::tree::AbstractPar...
#pragma once #include "windows.h" class Thread abstract { public: Thread(void); ~Thread(void); void Stop(); void Start(); private: static DWORD WINAPI MainThread(LPVOID pParam); int startMainThread(); int endMainThread(); HANDLE mainThread; volatile bool bMainThread; protected: virtual int ThreadFunction() =...
#include "GnMeshPCH.h" #include "GnDataStream.h" GnDataStream::GnDataStream(const GnDataStream::eFormat format, guint32 uiCount) : mFormat(format), mLocked(false), mUnshaped(true), mNumStream(0), mUsageIndex(0), mpLocalBuffer(NULL), mVertexCount(uiCount) { } GnDataStream::~GnDataStream() { // This assertion detects...
#include <iostream> #include <Windows.h> using namespace std; int cmmmc(int a, int b) { if (a < b) { int aux = a; a = b; b = aux; } int rez = a; while (rez % b != 0) { rez += a; } return rez; } void circuite(int n, int& c1, int& c2, int& c3) { int l1 = 4 * (n - 1); int l2 = 4 * (n - 3); int l3 = ...
#pragma once #include <QtWidgets/QMainWindow> #include "ui_numerical_analysis_lab_02.h" class Numerical_analysis_lab_02 : public QMainWindow { Q_OBJECT public: Numerical_analysis_lab_02(QWidget *parent = Q_NULLPTR); private slots: void plot_test_task(); void plot_main_task(); private: Ui::Numeric...
/* MonitorTab.h Header file for class MonitorTab @author: Martin Terneborg */ #ifndef MONITORTAB_H #define MONITORTAB_H #include <Windows.h> #include "Monitor.h" /* Class responsible for handling all the controls of the monitor tabs. */ class MonitorTab { private: enum m_CONTROL_ID { ENA...
#pragma once #include "Cell.h" class ShipCell : public Cell { public: ShipCell() : Cell('b') { this->isStricken = false; } virtual ~ShipCell() {} ShipCell(size_t Row, size_t Column) : Cell(Row, Column, 'b') { this->isStricken = false; } ShipCell(const ShipCell& other) : Cell(other) { this->isStricken = other.getIs...
#include <iostream> using namespace std; int primes[10001]; bool isPrime(int num, int numprimes) { for(int i = 0; i < numprimes; i++) { if (num % primes[i] == 0) { return false; } } /* for (int i = 2; i < num; i++) { if (num % i == 0) { return false; } } */ return true; } int main() { int numpri...
// Ceres Solver - A fast non-linear least squares minimizer // Copyright 2018 Google Inc. All rights reserved. // http://ceres-solver.org/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistribution...
/* * File: MunecoDeNieve.h * Author: raul * * Created on 21 de enero de 2014, 20:46 */ #ifndef MUNECODENIEVE_H #define MUNECODENIEVE_H #include "Disco.h" #include "ObjetoCompuesto.h" #include "freeglut.h" class MunecoDeNieve : public ObjetoCompuesto { public: MunecoDeNieve(); MunecoDeNieve(GLdouble ...
/* * Copyright 2016 Freeman Zhang <zhanggyb@gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applic...
#pragma once #include <vector> #include "Vec2.h" namespace Move { class PredictionFilter { int bufferSize; std::vector<Vec2> buffer; int position; bool initialized; float currentTime; /// slope of the prediction function float m; /// intercept of the prediction function float ...
/** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: TreeNode* buildTree(vector<int>& inorder, vector<int>& postorder) { return buildTree(in...
//===-- mess/db-client.hh - DBClient class definition -----------*- C++ -*-===// // // ODB Library // Author: Steven Lariau // //===----------------------------------------------------------------------===// /// /// \file /// The main class to communicate with a a debugguer /// //===------------------------------------...
#ifndef _CheckProcess_H_ #define _CheckProcess_H_ #include "BaseProcess.h" class CheckProcess :public BaseProcess { public: CheckProcess(); virtual ~CheckProcess(); virtual int doRequest(CDLSocketHandler* clientHandler, InputPacket* inputPacket,Context* pt) ; virtual int doResponse(CDLSocketHandler* clientH...
//#include "stdafx.h" #include <iostream> #include "cuda_runtime.h" #include "device_launch_parameters.h" #include"mat.h" #include <stdio.h> #include<stdlib.h> #include<cmath> #include "mclmcr.h" #include"matrix.h" #include <cuComplex.h> //#include <opencv2/core/core.hpp> //#include<opencv2/highgui/highgui.hpp> //#in...
#ifndef _XStringEx_h_ #define _XStringEx_h_ #include <string.h> #include <string> #include <stdio.h> #include <stdlib.h> #include <iostream> #include <iomanip> #include <list> #include <map> #include <unordered_map> #include <stdint.h> #include <string> #include <vector> #include <list> #include <...
/** @file ***************************************************************************** * @author This file is part of libsnark, developed by SCIPR Lab * and contributors (see AUTHORS). * @copyright MIT license (see LICENSE file) ********************************************************************...
#ifndef __mir_mobile__GameSocket__ #define __mir_mobile__GameSocket__ #include <iostream> #include "figure/Monomer.h" class GameSocket { public: static void attack(Monomer* one, Monomer* two, int skillNumber); static void attackGroup(Monomer* one, vector<Monomer*> two, int skillNumber); ...
#include "airport.h" vector<taxiway*> mainPath; taxiway *rwCommon; vector<taxiway*> toGate; vector<taxiway*> fromGate; // simQueue sq; void configure_taxiways_and_runways(){ int mainPathID = 0; // landing runway and right taxiway mainPath.push_back(new taxiway(RW1X1,RW1Y1,RW1X...
#include "stdafx.h" #include "renderer.h" #include "hgesprite.h" #include "hgeFont.h" #include "sprite.h" FontRenderMessage::FontRenderMessage() :myText("") ,myPosition( Vector2f(0.f,0.f) ) ,myAlignment( -1 ) {} FontRenderMessage::FontRenderMessage( std::string aText, Vector2f aPosition, int anAlignment ) :myText( aT...
// Copyright 2018 Benjamin Bader // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agree...
#include <iostream> #include <SFML/Graphics.hpp> #include "lib/mnist.h" #include "lib/NeuralNetwork.h" void to_arma(const cv::Mat &src, NeuralNetwork::TrainningSample *dst) { for (size_t i = 0; i < src.rows; i++) { for (size_t j = 0; j < src.cols; j++) { dst->input[i * src.cols + j...
// Created on: 1993-01-11 // Created by: CKY / Contract Toubro-Larsen ( Niraj RANGWALA ) // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify...
#include <stdio.h> #include <string.h> #include "NvRenderDebug.h" #include "NvPhysXFramework.h" #include "PhysicsDOMDef.h" #define USE_DEBUG 0 #define TEST_IMPORT_XML 0 #define TEST_PHYSICS_DOM 0 #define TEST_SOME_OF_EVERYTHING 0 #define BOX_SIZE 1 class SimpleHelloWorld : public NV_PHYSX_FRAMEWORK::PhysXFramework::...
#include"conio.h" #include"stdio.h" void main(void){ int A[5]; clrscr(); for(int i=0; i<=4; i++){ printf("Enter values: "); scanf("%d",&A[i]); } printf("\n\n"); /* for(int j=0; j<=4; j++) printf("%d\n",A[j]); */ for(int k=0; k<=4; k++){ if(A[k]==0) printf("Zero\n"); ...
#include "dtw.h" #include "DTWRecognizer.h" #include "GestureFile.h" #include <functional> #include "OgreVector3.h" #include "Debug.h" using namespace std; float ogreVectorLength(Ogre::Vector3 v) { return v.squaredLength(); } void DTWRecognizer::registerRecognition(Recognition *recog) { mRecognitionArray....
#include "GamePCH.h" #include "GSelectStageScene.h" #include "GSelectStageBGLayer.h" #include "GSelectStageUILayer.h" #include "GnIListPageCtrl.h" #include "GMainGameEnvironment.h" GSelectStageScene::GSelectStageScene() : mInputEvent( this, &GSelectStageScene::InputEvent ) { } GSelectStageScene::~GSelectSt...
#include "ConstantLengthPatternsOnTextHashMatcher.h" DefaultConstantLengthPatternsOnTextHashMatcher::DefaultConstantLengthPatternsOnTextHashMatcher(uint32_t patternLength) : patternLength(patternLength), hf(patternLength, 32) { } DefaultConstantLengthPatternsOnTextHashMatcher::~DefaultConstantLengthPatternsO...
#include <iostream> #include <iomanip> using namespace std; int n, m, c, i, j; const unsigned int nmax = 10; const unsigned int mmax = 10; int a[nmax][mmax]; int at[nmax][mmax]; int main() { cout<<"Input matrix n and m (<10)\n"; cin >> n; cin >> m; for (int i = 0; i < n; i++) { for (int j...
/* * Copyright [2017] <Bonn-Rhein-Sieg University> * * Author: Torsten Jandt * */ #pragma once #include <mir_planner_executor/actions/unstage/base_unstage_action.h> #include <actionlib/client/simple_action_client.h> #include <mir_yb_action_msgs/UnStageObjectAction.h> class UnstageAction : public Ba...
/**************************************************************************** ** Meta object code from reading C++ file 'coupleediteur.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.8.0) ** ** WARNING! All changes made in this file will be lost! *******************************************************...
#include "egl.h" int video_call_egl_eglSwapInterval(uint32_t cParms, VBOXHGCMSVCPARM paParms[]) { printf("Function called: eglSwapInterval\n"); fflush(stdout); ABORT("Aborted function called: eglSwapInterval"); HOST_WRITE_QUEUE(); } int video_call_egl_eglReleaseTexImage(uint32_t cParms, VBOXHGCMSVCPARM paParms[])...
#pragma once #include <complex> #include <execution> #include <filesystem> #include <fstream> namespace ugsdr { enum class FileType { Iq_8_plus_8 = 0 }; template <typename UnderlyingType> class SignalParametersBase { private: std::filesystem::path signal_file_path; FileType file_type = FileType::Iq_8_plus...
#include <cstdio> #include <algorithm> #include <iostream> const int N = 30000333; int n, m, k, a, b, c, A[N], B[N], C[N]; int main() { freopen("minima.in", "r", stdin); freopen("minima.out", "w", stdout); scanf("%d%d%d", &n, &m, &k); scanf("%d%d%d", &a, &b, &c); for (int i = 0; i < k; ++i) { scanf("%d", &A[...
#include <vector> #include <string> #include <iostream> #include <fstream> #include <sstream> #include <list> #include <algorithm> #include <sstream> #include <set> #include <cmath> #include <map> #include <stack> #include <queue> #include <cstdio> #include <cstdlib> #include <cstring> #include <numeric> #include <bits...
#include "huobi_futures/linear_swap/ws/WebSocketOp.hpp" #include "huobi_futures/linear_swap/ws/response/market/SubKLineResponse.hpp" typedef huobi_futures::linear_swap::ws::response_market::SubKLineResponse SubKLineResponse; #include "huobi_futures/linear_swap/ws/response/market/ReqKLineResponse.hpp" typedef huobi_f...
/* XMRig * Copyright 2010 Jeff Garzik <jgarzik@pobox.com> * Copyright 2012-2014 pooler <pooler@litecoinpool.org> * Copyright 2014 Lucas Jones <https://github.com/lucasjones> * Copyright 2014-2016 Wolf9466 <https://github.com/OhGodAPet> * Copyright 2016 Jay D Dee <jayddee246@gmail.com> * C...
/** * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you...
#ifndef QUEST_H #define QUEST_H #include <QDialog> #include <QFile> #include <QtWidgets> #include <QMessageBox> #include <QVector> #include "finalwindow.h" #define maxQuestion 3 namespace Ui { class Quest; } class Quest : public QDialog { Q_OBJECT public: explicit Quest(QWidget *parent = 0, QString dat...
#pragma once #include "persona.h" #include <string> using std::string; class Forense: public Persona{ string fechai, horario; public: //Forense(string, string); Forense(string, string, string, int, int, string, string, string); Forense(const Forense&); virtual string toString()const; string getFechai()const; s...
void blocked_reorder_naive( float* src, float* dst, uint32_t* src_block_starts, uint32_t* dst_block_starts, uint32_t* block_sizes, uint32_t num_blocks); void blocked_reorder_memcpy( float* src, float* dst, uint32_t* src_block_starts, uint32_t* dst_block_starts, uint32_t* b...
#ifndef SQLTEST_H #define SQLTEST_H #include <QSqlDriver> #include <QSqlDatabase> class MySqlTest : public QObject { Q_OBJECT public: MySqlTest(); ~MySqlTest() {} bool get_user(QString username); private: QSqlDatabase * db; }; #endif // SQLTEST_H
#pragma once #include "System/engine.h" #include "System/mainengine.h" #include "System/parallel_for.h" #include "System/material.h" #include "System/vector-all.h" #include "System/time.h" #include "System/Shape/nsphere.h" #include "System/Shape/polytope.h" #include "System/Shape/shapeinfo.h" #include "System/type_id....
#include <unistd.h> #include <stdlib.h> #include <stdio.h> #include <sys/stat.h> #include <sys/types.h> #include <dirent.h> #include <string.h> #include <string> #include <vector> #include <algorithm> #include <iostream> #include <pwd.h> #include <grp.h> #include <time.h> #define MAXLINE 1024 #define NONE ...
#ifndef __DIRECTED_EDGE_H #define __DIRECTED_EDGE_H #include <vector> using namespace std; class DirectedEdge { private: int v; // 边的起点 int w; // 边的终点 double weight; // 边的权重 public: DirectedEdge(int v, int w,double weight) { this->v= v; this->w = w; this->weight = weight; ...
#include "BasicShader.h" BasicShader::BasicShader() { addVertexShaderFromFile("basicVertex.glsl"); addFragmentShaderFromFile("basicFragment.glsl"); setAttributeLocation("position", 0); setAttributeLocation("texCoord", 1); compileShader(); addUniform("sampler"); addUniform("model"); addUniform("view"); addU...
#include <iberbar/RHI/StateBlock.h> iberbar::RHI::CStateBlock::CStateBlock() : IResource( UResourceType::StateBlock ) { }
/* * Copyright (C) 2011 Thomas Kemmer <tkemmer@computer.org> * * http://code.google.com/p/stlencoders/ * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, inclu...
#include "stdafx.h" #include "../GameData.h" #include "DungeonData.h" void DungeonData::SetGameData(PyFile files, PyFile eneFile, int monsterAI[6], MonsterID monids[6], int DunNumber) { m_files = files; m_enemyFiles = eneFile; for (int i = 0; i < 6; i++) { m_monai[i] = monsterAI[i]; m_ids[i] = monids[i]; } m_...
#include <iostream> #include <vector> using namespace std; int findKthMulti(size_t k){ vector<int> v(1, 1); size_t threeIndex = 0; size_t fiveIndex = 0; size_t sevenIndex = 0; while(v.size() < k){ int threeNext = v[threeIndex] * 3; int fiveNext = v[fiveIndex] * 5; int sevenN...
//==================================================================================== // @Title: CARTESIAN //------------------------------------------------------------------------------------ // @Location: /prolix/common/include/cCartesian.h // @Author: Kevin Chen // @Rights: Copyright(c) 2011 Vi...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 2012 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #include "core/pch.h" #if defined(VEGA_USE_ASM) && defined(ARCHITECTU...
#include <string> /******************************************************************** Constants ********************************************************************/ const int START_ASM_TABLE = 0x87CC; const int START_INIT_TABLE = 0x837D; const int START_1656_TABLE = 0x3F46C; const int START_1662_TABLE = 0x3F535;...
#include "cactus.h" #include "timerlist.h" #include "dino.h" #include "game.h" #include "gameover.h" #include <QTimer> #include <QObject> #include <QGraphicsScene> #include <QGraphicsPixmapItem> #include <QGraphicsItem> #include <QList> extern Game *game; Cactus::Cactus(double moveSpeed, QString path, int yPos, int ...
#ifndef _DX11_SHADER_H_ #define _DX11_SHADER_H_ #include "d3d11.h" #include "Shader.h" #include "DX11InputLayout.h" namespace HW{ class DX11InputLayout; class DX11Shader : public Shader{ public: DX11Shader(ShaderType type); DX11Shader(ShaderType type, const String& name); virtual ~DX11Shader(); virtual boo...
#pragma once #include "buffer.hpp" namespace leaves { namespace pipeline { template <> struct buffer_traits<index_buffer> { static constexpr object_type type() noexcept { return object_type::index_buffer; } }; class index_buffer : public buffer<index_buffer> { public: using base_type = buffer<ind...
#pragma GCC optimize("Ofast") #include <algorithm> #include <bitset> #include <deque> #include <iostream> #include <iterator> #include <string> #include <map> #include <queue> #include <set> #include <stack> #include <vector> #include <unordered_map> #include <unordered_set> using namespace std; void abhisheknaiidu()...
#ifndef SCENE_H #define SCENE_H #include "cpvs.h" #include "BoundingVolumes.h" struct Material { vec3 diffuseColor; int shininess; Material() : diffuseColor(0), shininess(0) { } inline bool operator==(const Material& rhs) const { return (diffuseColor == rhs.diffuseColor) && (shininess == rhs.shininess); } ...
#ifndef GAMEOBJECT_H #define GAMEOBJECT_H #include <vector> #include <SFML\System\Vector2.hpp> enum keyword; namespace sf { class Time; class Shape; } class GameObject { public: GameObject(keyword aType, sf::Vector2f position, sf::Vector2f size, float scale); ~GameObject(); void update(sf::Time& time); void ...
/* XMRig * Copyright (c) 2000-2002 Alan Cox <alan@redhat.com> * Copyright (c) 2005-2020 Jean Delvare <jdelvare@suse.de> * Copyright (c) 2018-2021 SChernykh <https://github.com/SChernykh> * Copyright (c) 2016-2021 XMRig <https://github.com/xmrig>, <support@xmrig.com> * * This program is free softwa...
#pragma once namespace oglml { class PostProcessor; } namespace breakout { class APostEffectState; class LinearAllocator; class PostEffectsFabric { using EnumStateName = int; public: static APostEffectState* GeneratePostEffect(LinearAllocator*, EnumStateName, oglml::PostProcessor*); }; }
#pragma once #include <wx/wx.h> class CMainFrame; class MyApp : public wxApp { public: MyApp(); virtual ~MyApp(); virtual bool OnInit(); private: CMainFrame * m_frame; };
#include <iostream> #include <vector> #include <sstream> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h> #include <stdlib.h> #include <string.h> #define PORT 8080 using namespace std; void welcomeMessage(); void postScreen(); void viewScreen(); // void clearC...
#include <iostream> #include <bitset> #include "huffman_tree.h" using namespace std; int main() { // ifstream ifs; // ifs.open("textinput"); // string source; // source.assign((istreambuf_iterator<char>(ifs.rdbuf())), istreambuf_iterator<char>()); HuffmanTree h("abacaba"); writeBinary(encodeTree(h), "tree"); ...
#include<stdio.h> //printf #include<string.h> //memset #include<stdlib.h> //exit(0); #include<arpa/inet.h> #include<sys/socket.h> #include <unistd.h> #include <iostream> #include <vector> #include<cmath> #include <algorithm> #include <unistd.h> using namespace std; #define PORT 32000 //The port on which to listen ...
// Copyright (c) 2018 Mozart Alexander Louis. All rights reserved. // Class #include "action_utils.hxx" Action* ActionUtils::fadeIn(const float delay, const float duration) { ValueMap props; props.emplace(__DELAY__, delay); props.emplace(__DURATION__, duration); return fadeInInternal(props); } Action* Action...
//算法:DP/排序/贪心 //先跑一遍01背包 //以题目得分为权值,剩余时间为容量. //跑完后, //循环找到能够使 分数到达k 所花费的最小时间 //再将刷题时间升序排列, //找到在 剩剩余时间 内能完成的个数即可 #include<cstdio> #include<algorithm> using namespace std; int n,m,k,r1; int r2,ans; int t1[15],t2[15],s[15]; int f[150]; int main() { scanf("%d%d%d%d",&n,&m,&k,&r1); for(int i=1;i<=n;i...
// ------------------------------------------------------------------------------- // // DXライブラリアーカイバ // // Creator : 山田 巧 // Creation Date : 2003/09/11 // Version : 1.02 // // ------------------------------------------------------------------------------- // 多重インクルード防止用定義 #ifndef __DXARCHIVE_VER6 #define __DX...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 2005-2010 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. ** It may not be distributed under any circumstances. ** ** Peter Krefting */ #include "core/pch.h" #include "modules/pref...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- * * Copyright (C) 2011 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #include "modules/...