text stringlengths 8 6.88M |
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#include "stdafx.h"
#include "level_tilemap.h"
#include "level_properties.h"
#include "level_style.h"
#include "rom_file.h"
#include "tile.h"
int RareDecompress(Buffer& dst, const Buffer& src);
bool LevelTilemap::Load(CartFile& cart, const LevelProperties& prop,
const LevelStyle& style)
{
CartFi... |
#ifndef PERMISSION_H_
#define PERMISSION_H_
#define NUMBER_PERMISSION_PROPERTIES 3
enum PermissionType
{
INSERT = 1,
UPDATE = 2,
DELETE = 3,
READ = 4
};
class Permission
{
protected:
int ID;
std::string name;
std::string description;
public:
Permission();
~Permission();
... |
#include "shaders.h"
#include "../__trash.h"
void readShaderFile(const char* file_path, const GLchar* pShaderCode)
{
std::ifstream input(file_path, std::ios::in | std::ios::binary);
char c;
char* ptr = pShaderCode;
while (input.get(c)) {
//printf("%c", c);
*ptr = c;
ptr++;
... |
/**
* image.cpp - Image representation.
*/
#include <cstring>
#include <cstdlib>
#include <fstream>
#include <sstream>
#include <iostream>
#include "image.h"
#include "neural_network.h"
using namespace std;
/**
* getPixelEncoding - Return a flattened and normalized pixel matrix.
*/
vector<double>
Image::getPixe... |
/****************************************************************************
* *
* Author : lukasz.iwaszkiewicz@gmail.com *
* ~~~~~~~~ *
* Lice... |
/****************************************************************************
** Meta object code from reading C++ file 'widget.h'
**
** Created by: The Qt Meta Object Compiler version 67 (Qt 5.7.1)
**
** WARNING! All changes made in this file will be lost!
**************************************************************... |
#include <bits/stdc++.h>
using namespace std;
#define TESTC ""
#define PROBLEM "102"
#define USE_CPPIO() ios_base::sync_with_stdio(0); cin.tie(0)
int main(int argc, char const *argv[])
{
#ifdef DBG
freopen("uva" PROBLEM TESTC ".in", "r", stdin);
freopen("uva" PROBLEM ".out", "w", stdout);
#endif
int BCG,BGC,C... |
../1099/E.cpp |
#ifndef TABLE_H
#define TABLE_H
#include<vector>
#include<string.h>
using namespace std;
class Attribute
{
public:
short type;//三种类型int 1, float 2, char 3
short length;//只有char才有意义, 长度为定义的大小
string attrname;
bool primary;//这个属性是否是primary
bool unique;//这个属性是否是unique
string indexname;//这个属性的index... |
#ifndef BLOCKCHAIN_TRANSACTION_H
#define BLOCKCHAIN_TRANSACTION_H
#include <cstdint>
#include <ctime>
#include <iostream>
using namespace std;
class Transaction {
public:
Transaction(string from, string to, double amount);
string from;
string to;
double amount;
time_t timeT;
};
#endif //BLOCKCHA... |
#include<iostream>
#include<stdio.h>
#include<stdlib.h>
#include<unistd.h>
#include<string.h>
using namespace std;
int lru_clock(int ibuf[BUFSIZ],int len,int frames) {
int queue[frames][2],pos=0,flag=0,pointer=0,pagerep=0;
for(int i=0;i<frames;i++) {
queue[i][0]=-1;
queue[i][1]=0;
}
for(int i=0;i<len;i++) {
... |
#pragma once
#include <iostream>
#include "sort.hpp"
namespace non_std {
template <typename K, typename V>
long binary_search(std::vector<Node<K, V>> vec, K key) {
long left{};
long right{vec.size()-1};
while (left <= right) {
std::cout << left << ' ' << right << std::end... |
#include <SDL_ttf.h>
#include "Entity.h"
class Score : public Entity
{
public:
Score();
~Score();
TTF_Font* Sans { nullptr };
SDL_Surface* surfaceMessage { nullptr };
int score { 0 }; // the score
int digits { ... |
/// Switch.cpp
#include "Switch.hpp"
#include <iostream>
#include <iomanip>
#include <stdio.h>
using namespace std;
#define NANO 1000000000
Switch::Switch()
{
clock_gettime(CLOCK_MONOTONIC, &m_lastActiveTime);
}
Switch::Switch(int debounceTime):m_switchValue(false),
m_debounceTime((double)debounceTime / 1000), m_... |
#ifndef SPRING_H
#define SPRING_H
#include "terrain.h"
// 弹簧
class Spring : public Terrain {
Q_OBJECT
public:
Spring(QObject *parent = nullptr);
Spring(int x,
int y,
int width,
int height,
QObject *parent = nullptr);
};
... |
/*
Delete Node at a given position in a linked list
Node is defined as
struct Node
{
int data;
struct Node *next;
}
*/
Node* Delete(Node *head, int position)
{
// Complete this method
Node *cur;
cur = head;
if(position == 0){
head = hea... |
/*====================================================================
Copyright(c) 2018 Adam Rankin
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files(the "Software"),
to deal in the Software without restriction, including without limitati... |
/**
* @file sensor_entity_type.h
*
* @copyright 2017 3081 Staff, All rights reserved.
*
* @author Zijing Mo <zijingmo888@gmail.com>
*/
#ifndef SRC_SENSOR_ENTITY_TYPE_H_
#define SRC_SENSOR_ENTITY_TYPE_H_
/*******************************************************************************
* Includes
****************... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
*
* Copyright (C) Opera Software ASA 1995 - 2004
*
* class ES_Runtime
*/
#ifndef ES_PROGRAM_CACHE_H
#define ES_PROGRAM_CACHE_H
#ifndef _STANDALONE
#include "modules/hardcore/mh/mh.h"
#endif // _STANDALONE
#include "modules/util/simset.h"... |
#include <iostream>
#include <cstdio>
#include <algorithm>
#include <vector>
#include <functional>
#include <queue>
#include <string>
#include <cstring>
#include <numeric>
#include <cstdlib>
#include <cmath>
using namespace std;
typedef long long ll;
#define INF 10e10
#define rep(i,n) for(int i=0; i<n; i++)
#define r... |
#include <cstdio>
int main(){
int h;
scanf("%d", &h);
float p = (h-100)*0.9*2;
printf("%.1f\n", p);
return 0;
} |
#ifndef PLAYER_HPP
#define PLAYER_HPP
#include "box2d/box2d.h"
#include "body.hpp"
#include <vector>
#include "agent.hpp"
// #include "olcPixelGameEngine.h"
class Player : public Agent {
public:
std::vector<void*> weapons;
Player();
Player(b2World& world, float posX = 0.f, float posY = 0.f, b2Shape* shape = nullpt... |
#pragma once
////////////////////////////////////////////////////////////////////////////////
#include "cellogram/State.h"
#include <Eigen/Dense>
#include <igl/colormap.h>
#include <igl/opengl/glfw/Viewer.h>
#include <igl/opengl/glfw/imgui/ImGuiMenu.h>
#include <imgui/imgui.h>
////////////////////////////////////////... |
#include "intersection.h"
intersection::intersection(const double distance, std::shared_ptr<intersectable> object) :
_distance(distance),
_object(object)
{}
auto intersection::distance() const -> double
{
return _distance;
}
auto intersection::object() const -> std::shared_ptr<intersectable>
{
return _object;
}
|
// Copyright (c) 2018 Mikael Simberg
//
// SPDX-License-Identifier: BSL-1.0
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
// This example benchmarks the time it takes to resume and suspend the pika
// runtime... |
#ifndef PRINT_MATRIX_H
#define PRINT_MATRIX_H
#include <vector>
using namespace std;
void printMatrixCore(const vector<vector<int> > &matrix, vector<int> &result, int row, int col, int rows, int cols) {
//小于等于零行/列
if (rows <= 0 || cols <= 0) return;
//一行/列
if (rows == 1) {
while (cols != 0) {
... |
# include <stdlib.h>
#include<iostream>
using namespace std;
int main ()
{
char *** p; // memory w
char ** q; // memory x
char * w; // memory y
char x; // memory z
q = ( char **) malloc ( sizeof ( char *)); // memory 1
w = ( char *) malloc ( sizeof ( char )); // memory 2
x = 'x';
p = &q;
// point 1
*p... |
#include <iostream>
#include "voting_machine.h"
using namespace std;
using namespace foobar;
int main()
{
voting_machine machine;
std::string voter;
std::string type;
std::string votee;
while (std::cin >> voter)
{
std::cin >> type;
std::cin >> votee;
if (type == "pick"... |
/*
* Copyright (c) 2011 Pierre-Etienne Bougué <pe.bougue(a)gmail.com>
* Copyright (c) 2011 Florian Colin <florian.colin28(a)gmail.com>
* Copyright (c) 2011 Kamal Fadlaoui <kamal.fadlaoui(a)gmail.com>
* Copyright (c) 2011 Quentin Lequy <quentin.lequy(a)gmail.com>
* Copyright (c) 2011 Guillaume Pinot <guillaume.pino... |
#include "stdafx.h"
#include "InstateLocation.h"
#include "Qso.h"
InstateLocation::InstateLocation(Qso *qso)
:
Location(qso)
{
}
InstateLocation::~InstateLocation()
{
}
|
#pragma once
class SyncLocker
{
CRITICAL_SECTION* cs;
public:
SyncLocker(CRITICAL_SECTION& cs)
{
this->cs = &cs;
EnterCriticalSection(this->cs);
}
~SyncLocker()
{
LeaveCriticalSection(this->cs);
}
operator bool()
{
return false;
}
};
#define synchronized(obj) if (SyncLocker __sy... |
#pragma once
#include "Renderer.h"
class Texture{
private:
unsigned int m_RendererID;
std::string m_FilePath;
unsigned char* m_LocalBuffer;
int m_Width, m_Height, m_BPP;
unsigned int unit;
const char* m_Type;
public:
Texture() {};
Texture(const std::string& path, unsigned int slot = 0,... |
#include <iostream>
#include <iterator>
#include <vector>
#include <string>
#include <algorithm>
using namespace std;
int main()
{
vector<string>mats;
string temp;
cout << "Enter Mat's guest list (empty line to quit):\n";
while (getline(cin, temp) && temp.size() > 0)
mats.push_back(temp);
ostream_iterator<stri... |
#include <SDL2/SDL.h>
#ifdef _WIN32
#include <Windows.h>
#include <gl/GL.h>
#else
#error Unsupported platform
#endif
#include "Math.hpp"
#include "Timer.hpp"
#include "Physics.hpp"
#include <vector>
using namespace PHYSICS_NAMESPACE;
struct Mouse
{
enum { LEFT = 1, MIDDLE, RIGHT };
bool buttons[4];
f32... |
#include "stdafx.h"
#include "K2TieredVector.cpp"
//#include "TieredVector.cpp"
#include <vector>
#define SIZE 10000
#define SEED1 1a
#define SEED2 2
void testInsertion(RankSequence& ds, int32_t* order) {
RESEED(SEED1);
for (int32_t i = 0; i < SIZE; i++) {
int32_t item = RAND_FUNC() % SIZE;
ds.insertElemAt(orde... |
#include "Game.h"
int Game::gameState = 1; |
class G18_DZ : glock17_EP1
{
displayName = $STR_DZ_WPN_G18_NAME;
descriptionShort = $STR_DZ_WPN_G18_DESC;
model = "\RH_de\RH_g18.p3d";
picture = "\RH_de\inv\g18.paa";
reloadMagazineSound[] = {"\RH_de\sound\glock_reload.wss",0.1,1,20};
modes[] = {"Single","Fullauto"};
class Single: Mode_SemiAuto
{
begin1[]... |
#pragma once
#include "UtH\UtHEngine.hpp"
#include "Util.h"
template<typename T>
class Stat
{
static_assert(std::is_arithmetic<T>::value, "error: type must be arithmetic");
T m_min, m_max, m_value;
public:
Stat() = delete;
Stat(const T& min, const T& max);
Stat(const T& min, const T& max, const T& value);
Sta... |
#pragma once
#include "Engine/graphics/Shader.h"
/*!
*@brief モデルエフェクト。
*/
class ModelEffect : public DirectX::IEffect {
protected:
std::wstring m_materialName;
Shader* m_pVSShader = nullptr;
Shader* m_pPSShader = nullptr;
Shader m_vsShader;
Shader m_psShader;
Shader m_vsShadowMap; //シャドウマップ生成用の頂点シェーダー。
Sha... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 1995-2007 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
**
*/
#include "core/pch_system_includes.h"
#ifdef VEGA_BACKENDS_US... |
/****************************************************************************
* *
* Author : lukasz.iwaszkiewicz@gmail.com *
* ~~~~~~~~ *
* Lice... |
#include <iostream>
int preDecr(int &arg) {
arg = arg - 1;
return arg;
}
int posDecr(int &num) {
int arg = num ;
num -= 1;
return arg;
}
int main() {
int par;
std::cout << "i = ";
std::cin >> par;
int num = par;
std::cout << "--i = " << preDecr(par) << std::endl;
std::cout... |
//处理自动站小时数据记录与数据库交互的操作
//最后修改 2010 8 6 18:15
#include "aws_hour_database.h"
void deal_all_proc()
{
std::vector<aws_hour_record> records;
CTime last_time,curtime;
bool insert_success=true;
GetLastReadTime(last_time);
curtime = last_time + CTimeSpan(0,1,0,0);
//从上次最后插入数据库时间后开始
while(curtime<=... |
#pragma once
#include "bricks/core/types.h"
#include "bricks/core/pointer.h"
#include "bricks/core/exception.h"
#if BRICKS_ENV_MINGW
#include <sys/param.h>
#endif
#ifdef __GLIBC__
#include <endian.h>
#endif
#if (defined(__BYTE_ORDER) && __BYTE_ORDER == __LITTLE_ENDIAN) || (defined(_BYTE_ORDER) && _BYTE_ORDER == _LI... |
#pragma once
#include <Windows.h>
#include <mfidl.h>
#include <mutex>
#include <future>
#include <vector>
#include <valarray>
#include "SafeQueue.h"
#include <d3d11.h>
#include <dxgi.h>
#include <wrl.h>
using namespace Microsoft::WRL;
extern "C" {
#include <libavutil\audio_fifo.h>
#include <libavcodec\avcodec.h>
#in... |
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
// Знаковые и беззнаковые
// V 1.0
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//
#include<iostream>
#include<limits.h>
using namespace std;
int main() {
int var = 255; // Знаковая переменная
unsign... |
#include<iostream>
#include<vector>
#include<algorithm>
using namespace std;
class Solution {
public:
string addBinary(string a, string b) {
//基本思想:逐位计算,从末位一直往前逐位相加,逢2进位
int i, carry = 0;
//长度不够的串在前面补0
if (a.size() < b.size())
a.insert(0, b.size() - a.size(), '0');
else
b.insert(0, a.size() - b.size(),... |
#ifndef COLOR_H
# define COLOR_H
# include "engine.h"
class Color
{
public:
unsigned char r;
unsigned char g;
unsigned char b;
static std::vector<Color*> table;
static std::vector<Color*> ntable;
static double max_mass;
static double min_mass;
Color();
Color(int index);
Color(double m... |
#include "Fire.h"
const float EXPIRY_DELAY = 1.0f;
Fire::Fire()
: Element()
{
}
void Fire::Init()
{
active = 0;
time = 0;
}
void Fire::Update(float dt)
{
if (active)
{
time += dt;
if (time >= EXPIRY_DELAY)
{
time = 0;
active = 0;
}
}
}... |
#pragma once
class CSteamID;
class CSharedObject;
enum ESOCacheEvent
{
eSOCacheEvent_None = 0,
eSOCacheEvent_Subscribed = 1,
eSOCacheEvent_Unsubscribed = 2,
eSOCacheEvent_Resubscribed = 3,
eSOCacheEvent_Incremental = 4,
eSOCacheEvent_ListenerAdded = 5,
eSOCacheEvent_ListenerRemoved = 6,
};
class ISharedObject... |
/*
* Game.cpp
*
* Created on: Apr 1, 2015
* Author: eddy
*/
#include "Game.h"
#include <algorithm>
#include "pair_compare.h"
#include <string>
Game::Game() : p1(), p2(), p3(), p4(), ui(){
initscr();
refresh();
player_count = 0;
play = true;
all_players_done = false;
}
Game::~Game(void){
endwin();
}
... |
#include <cstdio>
#include <ctime>
#include <cmath>
#include <cstring>
struct work {
int a;
int b;
double x;
double y;
char *date;
int group_index;
char surname[64];
char name[64];
char middle_name[64];
};
int main(int argc, char *argv[]) {
int a = 13;
int b = 19;
doub... |
#include "graph.hpp"
using namespace std;
int main(int, char**) {
cin.sync_with_stdio(false);
cin.tie(nullptr);
readGraph(cin, [&](auto graph) {
graph.toDot(cout);
});
return 0;
}
|
#include<iostream>
#include<vector>
using std::vector;
#include<algorithm>
#include<string>
using std::string;
/*
Write a function to find the longest common prefix string amongst an array of strings.
*/
class Solution {
public:
string longestCommonPrefix(vector<string>& strs) {
if (strs.size() == 0)return "";
... |
#include "utils/service_thread.hpp"
#include "utils/log.hpp"
#include "utils/assert.hpp"
#include "utils/game_def.hpp"
#include "db/connector.hpp"
#include "utils/process_utils.hpp"
#include "utils/time_utils.hpp"
#include "utils/string_utils.hpp"
#include "utils/json2pb.hpp"
#include "config/utils.hpp"
#include "confi... |
#pragma once
namespace texture
{
class DXTexture;
struct Material;
}
namespace render
{
struct LineVertex
{
D3DXVECTOR3 pos;
D3DCOLOR color;
LineVertex(float x, float y, float z, DWORD color)
: pos(x, y, z), color(color) {}
LineVertex() {}
};
void drawLine(const D3DXVECTOR3* vertices, int count, D3DC... |
// Tue May 3 16:49:07 EDT 2016
// Evan S Weinberg
// Include file for eigenvalue routines.
#ifndef ESW_EIGENVALUE
#define ESW_EIGENVALUE
// Uncomment to print warnings.
//#define VERBOSE_WARN
#include <complex>
using std::complex;
// Struct that contains information that
// all matrix functions return.
// Retu... |
#include "InetAddress.h"
#include <string.h> // ::memset
namespace chatty {
namespace net {
InetAddress::InetAddress() { ::memset(&addr_, 0, sizeof addr_); }
InetAddress::InetAddress(const struct sockaddr &addr) : addr_(addr) {}
} // namespace net
} // namespace chatty |
#ifndef RIVER_H
#define RIVER_H
#include <string>
#include <cstring>
const int SCENE_HEIGHT=24, SCENE_WIDTH=72;
const int BUFFER_SIZE = 100;
enum Status {VALID_GOAL_STATE=2, VALID_NONGOAL_STATE=1,ERROR_INVALID_CANNIBAL_COUNT=-1, ERROR_INVALID_MISSIONARY_COUNT=-2, ERROR_INVALID_MOVE=-3, ERROR_MISSIONARIES_EATE... |
/*
* File: Objeto3D.h
* Author: raul
*
* Created on 20 de enero de 2014, 23:49
*/
#ifndef OBJETO3D_H
#define OBJETO3D_H
#include "TAfin.h"
class Objeto3D {
public:
Objeto3D(){
marcoDeCoordenadas = new TAfin();
}
virtual void dibuja() = 0;
private:
TAfin* marcoDeCoordenadas;
};
#endif... |
#ifndef __MERCHANT_H_
#define __MERCHANT_H_
#include "BaseGameEntity.h"
#include "StateMachine.h"
class Event;
class Merchant : public BaseGameEntity
{
private:
StateMachine<Merchant>* _sm;
public:
Merchant(int id);
virtual ~Merchant();
public:
void Update();
virtual bool HandleEvent(const Event& src_event);
... |
/*
* byte_median.h
*
* Created on: 25 Feb 2016
* Author: dane
*/
#ifndef BYTE_MEDIAN_H_
#define BYTE_MEDIAN_H_
#include <type_traits>
#include "thread_pool.h"
namespace algo
{
template<class elem_type, int bitcount>
void count_elements(elem_type _arr[], size_t _start, size_t _finish, size_t _counts[], i... |
#ifndef EMPLOYEE_H
#define EMPLOYEE_H
#include<iostream>
#include<string>
#include"person.h"
class employee :public Person
{
private:
std::string post,Pass;
public:
employee(std::string Name, std::string Family, std::string Phone, std::string Code, std::string post , std::string Pass ) :Person(Name, Fam... |
#include <stdio.h>
#include <malloc.h>
#include <queue>
using namespace std;
typedef struct Node {
int data;
struct Node *left, *right;
} Node;
Node* new_Node(int data){
Node *node = (Node*)malloc(sizeof(Node));
node->data = data;
node->left = node->right = NULL;
return node;
}
int ... |
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#define MAX 100
#include <locale.h>
faltas ()
{
int horas_dadas,creditos,faltas;
int total_faltas,pode_faltar;
printf ("\nHoras de aulas dadas: ");
scanf ("%d",&horas_dadas);
printf ("\nQuantos creditos: ");
scanf ("%d",&creditos);
printf ("\nQ... |
#include <windows.h>
#include "namepipe.h"
#include "util.h"
HANDLE NamePipe::open()
{
bool fSuccess;
DWORD dwMode;
int count = 1000;
while (1)
{
printf("opening name pipe:%s\n", pipename_);
handle_ = CreateFileA(pipename_, // pipe name
GENERIC_READ | GENERIC_WRITE, // read ... |
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2010 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser.
* It may not be distributed under any circumstances.
*
* @author Alexey Feldgendler
*/
#include "core/pch.h"
// This file includes a number... |
//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration... |
#pragma once
#include "skse/NiRenderer.h"
#include "skse/NiTypes.h"
class NiD3DVertexShader
{
public:
UInt32 unk00; // 00
UInt32 unk04; // 04
UInt32 unk08; // 08
UInt32 unk0C; // 0C
UInt32 unk10; // 10
UInt32 unk14; // 14
UInt32 unk18; // 18
UInt32 unk1C; ... |
class Pickup_PK_GUE;
class Pickup_PK_GUE_DZ: Pickup_PK_GUE {
scope = 2;
displayName = "$STR_VEH_NAME_PICKUP_GUE_PKT";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
terrainCoef = 2.5;
class Turrets; // External class reference
c... |
#ifndef ATARIBREAKOUT_H
#define ATARIBREAKOUT_H
#include <QWidget>
#include <vector>
#include <random>
#include <cmath>
#include <QPainter>
#include <windows.h>
#include <QTimer>
#include <QKeyEvent>
class Ball {
public:
Ball(int X, int Y, int r, int v);
void move();
void setVel(int V);
void setDir(i... |
#pragma once
#include <iostream>
#include <map>
#include <vector>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <fstream>
#include <algorithm>
#include <sstream>
#include <cstring>
#include <cctype>
#include <math.h>
#include <ctime>
#include "Student.h"
#include "util.h"
// Set to fals... |
#include "battleTechniques.hpp"
#include <QDebug>
BattleTechniquesGUI::BattleTechniquesGUI()
: m_Table_WeaponGUIMelee(new QTableWidget)
, m_Table_WeaponGUIRanged(new QTableWidget)
, m_Layout_WeaponGUI(new QHBoxLayout)
, m_Frame_WeaponGUI(new QFrame)
{
initGUI();
}
BattleTechniquesGUI::Weapons::Weapons(QString weaponC... |
/* BEGIN LICENSE */
/*****************************************************************************
* SKCore : the SK core library
* Copyright (C) 1995-2005 IDM <skcontact @at@ idm .dot. fr>
* $Id: output.cpp,v 1.15.2.2 2005/02/17 15:29:21 krys Exp $
*
* Authors: W.P. Dauchy
* Mathieu Poumeyrol <poumeyrol... |
#ifndef SERVERNETWORKCONTROLLER
#define SERVERNETWORKCONTROLLER
#include <QObject>
#include <QtNetwork>
class NetworkController : public QObject
{
Q_OBJECT
public:
NetworkController(const QString& url = "http://192.168.155.11:8999/setting");
void request_server(QString cmd, QString type, int s... |
/*
===========================================================================
Copyright (C) 2017 waYne (CAM)
===========================================================================
*/
#pragma once
#ifndef ELYSIUM_CORE_DATA_OLEDB_OLEDBCONNECTION
#define ELYSIUM_CORE_DATA_OLEDB_OLEDBCONNECTION
#ifnde... |
#pragma once
#include "../../Toolbox/Toolbox.h"
#include <string>
struct aiMaterial;
namespace ae
{
class Texture;
class Material;
class BlinnPhongMaterial;
class CookTorranceMaterial;
class ToonMaterial;
namespace priv
{
/// <summary>Load the Blinn-Phong supported parameters from model file.</summary>
... |
// Created on: 1990-12-13
// Created by: Remi Lequette
// Copyright (c) 1990-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU ... |
#include <deplacement.h>
AccelStepper motor_G(1, step_G, dir_G);//declaration du moteur gauche
AccelStepper motor_D(1, step_D, dir_D);//declatation du moteur droit
Servo tour;
byte teste=0;
byte mouvement,recepetion_tram[5],tableau_dep[5],com=0,etat=0,etatp=0,avar=0,NBbyte=0;
int xp=750,yp=300,ap=0;
int go=0, turndep... |
#include <iostream>
#include <vector>
#include <set>
#include <map>
using namespace std;
class Solution {
private:
set<string> dict;
map< string, vector<string> > strToSentences;
vector<string> wordBreak(string s) {
if(s.empty())
return vector<string>(1, "");
if(strToSentences.find(s) != strT... |
#include <iostream>
using namespace std;
/* → → → → → → → → → → → → → → → → → → → → → → → → → → → →
→ → → → → → → → → → → → → → → → → → → → → → → → → → → → */
#define int long long int
#define ld long double
#define F first
#define S second
#define P pair<int,int>
#define pb push_back
#define endl '\n'
/* → → → → →... |
# include <iostream>
# include <conio.h>
struct direccion {
char calle [ 20 ];
int cp;
char ciudad [ 20 ];
};
struct persona {
char nombre [ 20 ];
int edad;
float estatura;
struct direccion dire;
};
int main ( int argc, char ** argv) {
struct persona p1 [ 5 ];
struct persona * apuntador;
cout<< " nom... |
/*
* Copyright (c) 2011 Pierre-Etienne Bougué <pe.bougue(a)gmail.com>
* Copyright (c) 2011 Florian Colin <florian.colin28(a)gmail.com>
* Copyright (c) 2011 Kamal Fadlaoui <kamal.fadlaoui(a)gmail.com>
* Copyright (c) 2011 Quentin Lequy <quentin.lequy(a)gmail.com>
* Copyright (c) 2011 Guillaume Pinot <guillaume.pino... |
#include <iostream>
#include <sstream>
#include <cstdlib>
#include <cstdio>
#include <vector>
#include <queue>
#include <deque>
#include <stack>
#include <list>
#include <map>
#include <set>
#include <ctime>
#include <cmath>
#include <string>
#include <cctype>
#include <cstring>
#include <algorithm>
#i... |
#include <iostream>
#include <cstdio>
using namespace std;
char *s, q;
int n;
void set(){
cin >> q >> n;
s = new char[n];
for(int i = 0; i < n; i++){
fflush(stdin);
cin >> s[i];
}
}
bool compare(int a, int b, int k){
switch(k){
case 1: return a < b;
case -1: return... |
#include <iostream>
#include <fstream>
#include "options.h"
#include "analytic_gas_disk.h"
#include "fargo_gas_disk.h"
#include "int_euler.h"
#include "int_rungekutta2.h"
#include "int_rungekutta4.h"
#include "int_rungekutta8.h"
#include "redutilcu.h"
#include "red_constants.h"
#include "red_macro.h"
#ifdef __GNUC__... |
/**
* Given a binary tree, flatten it to a linked list in-place.
*
* For example,
* Given
*
* 1
* / \
* 2 5
* / \ \
* 3 4 6
* The flattened tree should look like:
* 1
* \
* 2
* \
* 3
* \
* 4
* \
* 5
* \
* 6
*/
/*... |
//By SCJ
//#include<iostream>
#include<bits/stdc++.h>
using namespace std;
#define endl '\n'
#define maxn 5005
#define INF 0x3f3f3f3f
int n,m,T;
struct Edge{
int to,cost;
};
vector<Edge> G[maxn];
int dp[maxn][maxn];
int nx[maxn][maxn];
bool used[maxn];
void dfs(int v)
{
if(used[v]) return ;
used[v]=1;
for(Edge e:G[... |
#include <stdio.h>
#include <iostream>
#include <math.h>
#include <algorithm>
#include <memory.h>
#include <set>
#include <map>
#include <queue>
#include <deque>
#include <string>
#include <string.h>
#include <vector>
typedef long long LL;
typedef long double ld;
typedef unsigned long long ull;
const ld PI = acos(-1.)... |
#pragma once
#include "BottomUpParser.h"
#include<iostream>
#include"LR1State.h"
class LR1Parser :
public BottomUpParser
{
public:
LR1Parser(set<string>terminators, set<string> nonTerminators, vector<vector<string>> productions, string begin = "S1", string end = "$", string none = "none");
~LR1Parser();
unordered_... |
#pragma once
#include <maya/MPxDeformerNode.h>
class SwirlDeformer : public MPxDeformerNode
{
public:
static void *creator();
static MStatus initialize();
virtual MStatus deform(MDataBlock &block,
MItGeometry &iter,
const MMatrix &mat,
unsigned int multiIndex);
virtual MObject &accessoryAttribute() const;... |
#include<iostream>
using namespace std;
int main (){
int A , B , C , MAIORAB, MAIOR;
cin >> A >> B >> C;
MAIORAB = ( A + B + abs(A - B) )/ 2;
MAIOR = ( C + MAIORAB + abs( MAIORAB - C ) )/2;
cout << MAIOR << " eh o maior"<<endl;
return 0;
}
|
#include <iostream>
using namespace std;
//Função que recebe o vetor como ponteiro.
void Funcao(int *y, int*num){
//Criação de duas variaveis para maximo e minimo como ponteiro
int *max,*min;
//inicializando os valores das variaveis com o primeiro numero do vetor
max = &num[0];
min = &num[0];
for(int... |
// Copyright (c) 2011-2017 The Cryptonote developers
// Copyright (c) 2017-2018 The Circle Foundation & Conceal Devs
// Copyright (c) 2018-2023 Conceal Network & Conceal Devs
//
// Distributed under the MIT/X11 software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.... |
//
// Vertex.cpp
// PPBFS
//
// Created by Denis Sancov.
// Copyright © 2016 University of Crete. All rights reserved.
//
#include "Vertex.hpp"
using namespace std;
Vertex::Vertex(int value) {
this->_value = value;
this->neighbors = new vector<Vertex *>;
} |
#include "Json.h"
#include <iostream>
#include <vector>
#include <map>
#include <string>
#include <sstream>
#include <fstream>
#include <cstring>
#include <queue>
#include <future>
using namespace std;
string deserialize(const string& inputString)
{
string outputString = "";
for (size_t i = 0; i < inp... |
/****************************************************************************
* *
* Author : lukasz.iwaszkiewicz@gmail.com *
* ~~~~~~~~ *
* Lice... |
#define SDL_PLUSPLUS_INIT
#include <sdl/init>
#include <SDL2/SDL.h>
#define LOG(...) fprintf(stdout, __VA_ARGS__)
namespace sdl {
namespace detail {
extern _init init;
_init::_init() {
SDL_Init(SDL_INIT_EVERYTHING);
LOG("%s\n", "SDL init");
}
_init::~_in... |
#include "inserisci.h"
#include "dettagliovino.h"
#include "utils.h"
#include "vino.h"
#include <QLabel>
#include <QFormLayout>
#include <QString>
#include <QFileInfo>
#include <QFileDialog>
#include <QBuffer>
void DettaglioVino::setFoto(const QPixmap &p) {immagine->setPixmap(p);}
DettaglioVino::DettaglioVino(VinoL... |
/**
* Copyright (C) 2008 by The Regents of the University of California
* Redistribution of this file is permitted under the terms of the GNU
* Public License (GPL).
*
* @author Junghoo "John" Cho <cho AT cs.ucla.edu>
* @date 3/24/2008
*/
#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <iostrea... |
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