text stringlengths 8 6.88M |
|---|
int length_union(const vector<pii> &a){
int n = a.size();
vector<pair<int, bool>> x(n*2);
for(int i = 0; i < n; i++){
x[i*2] = {a[i].ff, false};
x[i*2+1] = {a[i].ss, true};
}
sort(x.begin(), x.end());
int result=0;
int c=0;
for(int i=0;i<2*n;i++){
if(i and c and... |
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "InteractiveCutBPLibrary.h"
#include "InteractiveCut.h"
#include <Core.h>
#include "Runtime/Engine/Classes/GameFramework/Actor.h"
#include "Runtime/Engine/Classes/GameFramework/PlayerInput.h"
#include "Runtime/Engine/Classes/GameFramework/InputSett... |
cout << solution({"frodo", "fradi", "crodo", "abc123", "frodoc"},
{"fr*d*", "*rodo", "******", "******"})
<< '\n'; |
/*
* Copyright [2016] <Bonn-Rhein-Sieg University>
*
* Author: Oscar Lima (olima_84@yahoo.com)
*
* Creates PDDL problem definition automatically from knowledge base snapshot
*
*/
#include <mcr_pddl_generator_node/pddl_problem_generator_node.h>
#include <string>
PDDLProblemGeneratorNode::PDDLProblem... |
#include <iostream>
#define C 8
#define N 200
int main()
{
int currency[] = {1,2,5,10,20,50,100,200}, ways[N+1] = {0};
ways[0] = 1;
for (int c = 0; c < C; c++)
for (int n = 0; n + currency[c] <= N; n++)
ways[n+currency[c]] += ways[n];
std::cout << ways[N] << "\n";
}
|
#include "GameObject.h"
GameObject::GameObject(int width, int height, Physics physics, SDL_Texture* texture)
{
this->width = width;
this->height = height;
this->physics = physics;
this->texture = texture;
}
double GameObject::i()
{
return physics.position[0];
}
double GameObject::j()
{
return ... |
#pragma once
class CD3DFont;
namespace ui
{
class FPS
{
public:
FPS();
~FPS();
void render();
void reset(); // hack
public:
int xpos;
int ypos;
int draw;
private:
CD3DFont* d3dfont;
unsigned int frames;
unsigned int last_ms;
float fps;
};
};
|
#include <iostream>
#include <bits/stdc++.h>
using namespace std;
class GraphInt{
int V;
list<int> *l;
public:
GraphInt(int V){
this->V = V;
l = new list<int>[V];
}
void addEdge(int x, int y){
l[x].push_back(y);
l[y].push_back(x);
}
void printAdjLis... |
#include <systemc.h>
#include <fstream>
#include <iostream>
SC_MODULE ( tester ){
sc_in <bool> clk ;
sc_in <sc_uint <8> > out3;
sc_out <sc_uint <8> > out1, out2 ;
sc_out <sc_bv <3> > ctrl;
ifstream infile;
void tester_func ();
SC_CTOR( tester ){
SC_THREAD( tester_func ) ;
sen... |
#include <FastLED.h>
#define LED_PIN 1
#define NUM_LEDS 14
#define BRIGHTNESS 100
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
CRGB leds[NUM_LEDS];
#define UPDATES_PER_SECOND 10
CRGBPalette16 currentPalette;
TBlendType currentBlending;
// Gradient palette "otis_gp", originally from
// http://solito... |
#include <iostream>
#include <cstdlib>
#include <Windows.h>
#include "Person.h"
#include "Student.h"
#include "GamingStudent.h"
#include "NonGamingStudent.h"
#include "Survey.h"
int main() {
srand(std::time(NULL));
bool proceed = false; // This will hold whether or not the user wants to process the data in the sur... |
#ifndef INVENTORYBAR_H
#define INVENTORYBAR_H
#include "ui.h"
#include "constant.h"
#include "world/block/blockid.h"
#include <array>
class InventoryBar : public Ui
{
public:
static InventoryBar &instance();
static void scrollCallback(GLFWwindow *, double, double yoffset);
BlockId getItem() const;
prot... |
// g++ -O3 -Wall -shared -o rgbtohex.so -fPIC rgbtohex.cc
#include <iostream>
#include <stdint.h>
#include <stdio.h>
extern "C" void rgbtohex(const uint8_t* rgb, size_t n_pix, char* hex)
{
for (size_t i = 0; i < n_pix; ++i) {
uint8_t red = rgb[i*4 + 0];
uint8_t green = rgb[i*4 + 1];
uint8_t... |
#pragma once
#include <Arduino.h>
#include "font.h"
namespace DRAW9486
{
#define LCD_RD A0
#define LCD_WR A1
#define LCD_RS A2
#define LCD_CS A3
#define LCD_REST A4
#define YP A3 // must be an analog pin, use "An" notation!
#define XM A2 // must be an analog pin, use "An" notation!
#define YM 9 // can be a digital ... |
#include "PuzzleRPC.h"
#include "publicDef/gameConfig.h"
#include "SaveDataManager.h"
#include "json/stringbuffer.h"
#include "json/writer.h"
static std::string serverUrl = "http://localhost:8099/";
PuzzleRPC* PuzzleRPC::getInstance()
{
static PuzzleRPC* _ins = NULL;
if (!_ins)
{
_ins = new PuzzleRPC();
}
re... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 1995-2011 Opera Software ASA. All rights reserved.
**
** This file is part of the Opera web browser.
** It may not be distributed under any circumstances.
*/
#include "core/pch.h"
#ifdef SEARCH_ENGINE // to remove compila... |
#include "colordisplay.h"
#include <QPainter>
#include <QPen>
#include <QBrush>
colorDisplay::colorDisplay(QWidget *parent) : QWidget(parent)
{
}
void colorDisplay::paintEvent(QPaintEvent *event)
{
QPainter p(this);
QPen pen;
QBrush brush;
// preparando a caneta
pen.setColor(QColor(150,150,150)... |
/*
* 基数排序
*/
#include <bits/stdc++.h>
using namespace std;
class Solution{
public:
void radix_sort(vector<int> &nums){
if(nums.empty() || nums.size() < 2){
return;
}
int bits = _get_bits(nums);
_radix_sort(nums,bits);
}
private:
void _radix_sort(vector<int> &n... |
#ifndef QUEUE_H
#define QUEUE_H
#include <iostream>
using namespace std;
template<class T>
class node{
private:
T _data;
node<T> *_next;
public :
node(){
_next = nullptr;
}
node(T data){
_data = data;
_next = nullptr;
}
node<T>* next(){
... |
#pragma once
#include "../../Toolbox/Toolbox.h"
#include "Material.h"
#include "../Shader/ShaderParameter/ShaderParameterTexture.h"
#include "../Shader/ShaderParameter/ShaderParameterBool.h"
namespace ae
{
/// \ingroup graphics
/// <summary>Framebuffer shading settings for rendering.</summary>
/// <seealso cref="M... |
// Include standard headers
#include <stdio.h>
#include <stdlib.h>
// Include GLEW
#include <GL/glew.h>
// Include GLFW
#include <GLFW/glfw3.h>
GLFWwindow* window;
// Include GLM
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <cmath>
#include "draw_single_frame.h"
using namespace glm;
#inclu... |
#include <iostream>
#include<algorithm>
#include<cstring>
using namespace std;
__int64 v[100000]; //n=50时int超限
//__int64 ar[100000]; //存放要输出的数
int k=2; //避免重复计算
void fib(int n,int k)
{
for(int i=k; i<=n; i++)//之前的都计算过所以不用更改
{
v[i] = v[i-1]+v[i-2];
// v[i-2] = v[i-1... |
// Dll-Machine-Learning.cpp : Defines the exported functions for the DLL application.
//
#include "stdafx.h"
#include "LinearPerceptron.h"
#include "MLP.h"
#include "RBF.h"
extern "C" {
class Toto {
private:
int titi;
public:
Toto() { titi = 42; }
int getTiti() {
return titi;
}
};
__declspec(dllexport) int r... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
**
** Copyright (C) 2000-2008 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
**
** Yngve Pettersen
**
*/
#include "core/pch.h"
#if defined(_NA... |
//
// ToppingList.hpp
// TEST
//
// Created by ruby on 2017. 10. 14..
// Copyright © 2017년 ruby. All rights reserved.
//
#ifndef ToppingList_hpp
#define ToppingList_hpp
#include <stdio.h>
#include <iostream>
#include <string>
using namespace std;
class Topping;
class ToppingList{
Topping * head;
int size... |
#include<iostream>
#include<vector>
#include<algorithm>
using namespace std;
class Solution {
public:
int hammingDistance(int x, int y) {
int z=x^y,res=0;
for(int i=0;i<32;i++)
{
if(z&1==1)
res+=1;
z=z>>1;
}
return res;
}
};
int ma... |
#include "TextFile.hpp"
TextFileChunk::TextFileChunk(/* args */)
{
}
TextFileChunk::~TextFileChunk()
{
} |
#ifndef OFFICERGUI_H
#define OFFICERGUI_H
#include <QDialog>
namespace Ui {
class OfficerGUI;
}
class OfficerGUI : public QDialog
{
Q_OBJECT
public:
explicit OfficerGUI(QWidget *parent = nullptr, QString _firstName="", QString _lastName="", QString _id="");
~OfficerGUI();
private slots:
void on_cmd... |
#include <esp_now.h>
#include <WiFi.h>
uint8_t broadcastAddress[] = {0xAC, 0x67, 0xB2, 0x38, 0x23, 0xF4};
float incomingSmoke;
float incomingFire;
float incomingVib;
int sFlag=0,fFlag=0,vFlag=0;
typedef struct struct_message
{
float smke;
float fir;
float vib;
} struct_message;
struct_message incomingRea... |
#ifndef TRIE_H
#define TRIE_H
#include<iostream>
using namespace std;
class Trie
{
private:
class Node
{
public:
char c;
bool isWord;
bool displayed;
int e = 0 ;
int count=0;
Node *children[26]={0};
Node(ch... |
#include "AnimationSystem.h"
#include "Player.h"
#include "Components/AnimationComponent.h"
#include "Components/TransformComponent.h"
#include "Renderer/Renderer.h"
#include "Animation/Spritesheet.h"
#include "Animation/Sprite.h"
const float pixel_ratio = 0.02f;
void update_animation_system(Player* player, float... |
class Solution {
public:
set<ListNode*> S;
ListNode *getIntersectionNode(ListNode *headA, ListNode *headB) {
while(headA!=NULL)
{
S.insert(headA);
headA=headA->next;
}
while(headB!=NULL)
{
if(S.find(headB)!=S.end())
{
... |
//-------程序说明----------------------
//照着抄的开发游戏的程序框架
//2016.8.6
//--------------------------------------
#include<Windows.h>
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define WINDOW_TITLE L"游戏程序开发框架"
LRESULT CALLBACK WndProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam);
int WINAPI WinMain(HINSTANCE h... |
#ifndef CONSTANTS_HPP
#define CONSTANTS_HPP
#include <algorithm>
#include <cmath>
#include <future>
#include <initializer_list>
#include <iostream>
#include <chrono>
#include <mutex>
#include <numeric>
#include <thread>
#include <vector>
constexpr int INF = 1'000'000;
using graph_t = std::vector<std::vector<int>>;
... |
//
// SharedLibrary_UNIX.cpp
//
// $Id: //poco/1.4/Foundation/src/SharedLibrary_UNIX.cpp#3 $
//
// Library: Foundation
// Package: SharedLibrary
// Module: SharedLibrary
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#inclu... |
/*
Asynchronous TCP library for Espressif MCUs
Copyright (c) 2016 Hristo Gochkov. All rights reserved.
This file is part of the esp8266 core for Arduino environment.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as publishe... |
/* -*-C++-*-
*/
/*
* Copyright 2016 EU Project ASAP 619706.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by appl... |
/*
* Copyright (C) 2007,2008 Alex Shulgin
*
* This file is part of png++ the C++ wrapper for libpng. PNG++ is free
* software; the exact copying conditions are as follows:
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions a... |
//
// Created by kevin yan on 2020-05-18.
//
#include "LRUcache.h"
int main()
{
LRUcache *lrc=new LRUcache(3);
lrc->Set("page1",7);
lrc->showcache();
lrc->Set("page2",0);
lrc->showcache();
lrc->Set("page3",1);
lrc->showcache();
lrc->Set("page4",2);
lrc->showcache();
... |
#include<cstdio>
#include<cstring>
#include<iostream>
#include<queue>
using namespace std;
struct cmp1 {
bool operator ()(long long &a,long long &b) {
return a>b;//最小值优先
}
};
int main() {
int n,k;
while(scanf("%d%d",&n,&k)!=EOF) {
priority_queue<long long,vector<long long>... |
#pragma once
#include <iberbar/Poster/Elements/XmlCommon.h>
namespace iberbar
{
namespace Poster
{
void __iberbarExports__ XmlReadProc_ElementBase( Xml::PTR_CNodeA node, CElementBase* pElement );
CResult __iberbarExports__ XmlReadProc_ElementLabel( UXmlReadProcContext& context );
CResult __iberbarExports__ Xm... |
/*
* @Description: 闭环检测算法
* @Author: Ren Qian
* @Date: 2020-02-04 18:53:06
*/
#include "lidar_localization/mapping/loop_closing/loop_closing.hpp"
#include <cmath>
#include <algorithm>
#include <pcl/common/transforms.h>
#include <pcl/io/pcd_io.h>
#include "glog/logging.h"
#include "lidar_localization/global_defina... |
//
// Parser.h
// Odin.MacOSX
//
// Created by Daniel on 31/05/15.
// Copyright (c) 2015 DG. All rights reserved.
//
#ifndef __Odin_MacOSX__Parser__
#define __Odin_MacOSX__Parser__
#include <string>
#include <vector>
#include <utility>
#include <boost/property_tree/ptree.hpp>
namespace core
{
class Parser
... |
/****************************************************************************
* AAMLibrary
* http://code.google.com/p/aam-library
* Copyright (c) 2008-2009 by GreatYao, all rights reserved.
****************************************************************************/
#ifndef AAM_MOVIEAVI_H
#define AAM_MO... |
#include <iostream>
using namespace std;
int main()
{
int i=-1;
int a[3]={0},b[3]={0};
for(i=0;i<6;i++)b[i]=i;
for(i=0;i<3;i++)
cout<<"a["<<i<<"]="<<a[i]<<' ';
cout<<endl;
i=8;
a[3]=-100;
cout<<"i="<<i<<endl;
return 0;
}
|
#ifdef DEBUG
#define _GLIBCXX_DEBUG
#endif
#include <iostream>
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <memory.h>
#include <cmath>
#include <string>
#include <cstring>
#include <queue>
#include <vector>
#include <set>
#include <deque>
#include <map>
#include <functional>
#inc... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
**
** Copyright (C) 1995-2011 Opera Software ASA. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
*/
#include <core/pch.h>
#ifdef EXTENSION_SUPPORT
#include "modules/... |
/**
* @file computeAlignments.hpp
* @brief logic for generating alignments when given mashmap
* mappings as input
* @author Chirag Jain <cjain7@gatech.edu>
*/
#ifndef COMPUTE_ALIGNMENTS_HPP
#define COMPUTE_ALIGNMENTS_HPP
#include <vector>
#include <algorithm>
#include <fstream>
#include <sstream... |
#ifndef APPLICATION_TEXTVIEW_H
#define APPLICATION_TEXTVIEW_H
#include <QTextEdit>
#include <QCompleter>
class TextView : public QTextEdit
{
Q_OBJECT
public:
TextView(QWidget *parent = nullptr);
~TextView();
void setCompleter(QCompleter *c);
QCompleter *completer() const;
protected:
void ke... |
/*In this program we will be seeing all the Relational Operators like equal , unequal, lesser than , lesser than or equal to , greater than , greater than or equal to etc.. avaliable in C++ Program*/
/*including preprocessor in the program*/
#include <iostream>
/*using namespace*/
using namespace std;
/*creating a... |
/*
Binary Bunch Conversions
*/
#include <iostream>
#include <fstream>
#include <string>
#include <sstream>
#include <algorithm>
#include <math.h>
#include <map>
using namespace std;
string base2To16Table(string num)
{
map<string, string> table;
string conversion;
table.insert(pair<string,string> ("0000", "0"));
... |
//
// Created by OLD MAN on 2020/1/7.
//
//蒜头君有两个正整数 m 和 k,其中 1<m<100000,1<k<5,判断 m 能否被 19 整除,且各位数字中恰好含有 k 个 3。如果满足条件,则输出"YES",否则,输出"NO"。
//
//输入格式
// m 和 k 的值,中间用单个空格间隔。
//
//输出格式
// 满足条件时输出"YES",不满足时输出"NO"。
#include <iostream>
using namespace std;
int main(){
int m, k;
cin>>m>>k;
if (!(m ... |
#include <iostream>
#include <cstdlib>
#include <fstream>
#include <iomanip>
#include <cmath>
#include <string>
#include <algorithm>
#include <conio.h>
using namespace std;
enum Error_code {
success,wrongPassword,notPresent
};
//prototypes:
void Title();
void getUser(string&,string&);
Error_code check... |
/* T. Horstmann
* AT-TRA
* DLR
* Berlin
* Germany
*/
#include <iostream>
#include <fstream>
#include <sstream>
#include <cstdlib>
#include <math.h>
using namespace std;
#include "ludwig.h"
#ifndef __cplusplus
#error C++ compiler is required
#endif
extern "C" void DumpMacroVTK(double **macro, int index){
int ... |
// Copyright (c) 2019 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special ... |
#include <bits/stdc++.h>
using namespace std;
#define TESTC ""
#define PROBLEM "10079"
#define USE_CPPIO() ios_base::sync_with_stdio(0); cin.tie(0)
int main(int argc, char const *argv[])
{
#ifdef DBG
freopen("uva" PROBLEM TESTC ".in", "r", stdin);
freopen("uva" PROBLEM ".out", "w", stdout);
#endif
long long n... |
/*
Copyright (c) Lim Rui An, Ryan 2016
Creator(s) : Lim Rui An, Ryan
Creation Date : 26 November 2016 18:52 PM
File Name : ObjectManager.h
Purpose : Defines the object manager
*/
#ifndef EVENT_SYSTEM_H
#define EVENT_SYSTEM_H
#include "../../Engine/Internal/System.h"
#include "../../Engine/Internal/Singl... |
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/epoll.h>
#include <limits.h>
#include <errno.h>
#include <signal.h>
//初始化服务端监听端口
int init_server(sockaddr_in *server_addr)
{
int socket_fd;
... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2010 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser. It may not be distributed
* under any circumstances.
*/
#ifndef QUICK_BINDER_NUMBER_EDIT_H
#define QUICK_BINDER_NUMBER_ED... |
// 1006_1.cpp : 定义控制台应用程序的入口点。
//最大化
//输入数据包含多个测试实例,每个测试实例的第一行只有一个整数n(n <= 100),
//表示你喜欢看的节目的总数,然后是n行数据,每行包括两个数据Ti_s, Ti_e(1 <= i <= n),
//分别表示第i个节目的开始和结束时间,为了简化问题,每个时间都用一个正整数表示。
//n = 0表示输入结束,不做处理。
//对于每个测试实例,输出能完整看到的电视节目的个数,每个测试实例的输出占一行。
#include<iostream>
using namespace std;
int main()
{
int n;
while (cin >> n)... |
// ConvertEncoding.h
#ifndef SIMPLE_CONVERT_ENCODING_H
#define SIMPLE_CONVERT_ENCODING_H
#include <string>
namespace simple
{
std::string convertAnsiToOem( const std::string& ansi );
std::string convertUtf8ToOem( const std::string& utf8 );
} // simple
#endif // SIMPLE_CONVERT_ENCODING_H
|
#pragma once
#include <string>
#include <Poco/Logger.h>
#include <Poco/SharedPtr.h>
#include <Poco/Timespan.h>
#include <Poco/URI.h>
#include <Poco/Net/HTTPClientSession.h>
#include <Poco/Net/HTTPRequest.h>
#include <Poco/Net/SocketAddress.h>
#include "net/HTTPEntireResponse.h"
#include "ssl/SSLClient.h"
namespace ... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2006 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser.
* It may not be distributed under any circumstances.
*
*/
#include "core/pch.h"
#include "adjunct/quick/models/NavigationItem.... |
#pragma once
#include <string>
#include <map>
#include <cmath>
#include <vector>
#include <boost/math/constants/constants.hpp>
using namespace std;
class AresInterface
{
public:
AresInterface();
~AresInterface();
void updateAres(map<string,double> params);
void getTb(vector<doub... |
#include <algorithm>
#include <limits>
#include <ostream>
#include "wali/Common.hpp"
namespace wali {
namespace domains {
namespace details {
template <typename BackingUInt>
class MinPlus
{
public:
typedef BackingUInt value_type;
private:
value_type m_value;
... |
#include <string>
#include <vector>
#include <cstring>
#include <iostream>
#include <algorithm>
using namespace std;
int solution(string s) {
int len=s.size();
string b="067u85670p91023857189235719034681-0394019238491024i190284094656123151361445234";
s+=b;
int answer=len-1;
for(int i=1;i<=len;... |
#include "stdafx.h"
#include "Act_ManaHeal.h"
#include "ACTEffect.h"
#include "../Monster.h"
#include "../../GameData.h"
Act_ManaHeal::Act_ManaHeal() {
m_ActionId = enManaHeal;
}
bool Act_ManaHeal::Action(Monster* me) {
if (m_target == nullptr) return true;
if (m_first) {
float mp = me->GetMP();
if (mp < m_cos... |
/* iffy: blinkt doesn't seem to work with this project */
#include <stdio.h>
#include <string.h>
#include "pico/stdlib.h"
#include "hardware/spi.h"
#include "hardware/gpio.h"
#include "hardware/pwm.h"
#include "hardware/clocks.h"
#include "blinkt.h"
using u8 = uint8_t;
using u16 = uint16_t;
#define PIN_SCK 2
#defi... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*-
*
* Copyright (C) 1995-2011 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser. It may not be distributed
* under any circumstances.
*
* @author Manuela Hutter (manuelah)
*/
#include "core/pch.h"
#i... |
#include<bits/stdc++.h>
#define ll long long int
#define ull unsigned long long int
#define vi vector<int>
#define vc vector<char>
#define pb push_back
#define pf push_front
using namespace std;
class node{
public:
int data;
node* next;
node(int val){
data = val;
next = NULL;
}
};
... |
# include <stdio.h>
int cmmdc (int x, int y){
int rest;
do {
rest = x%y;
x = y;
y = rest;
} while (rest!=0);
return x;
}
int main (){
int a,b;
char raspuns;
do {
printf (" Introduceti 2 valori intregi pozitive -->");
scanf ("%d%d", &a, &b);
if (b>a) {
int c = a;a = b;b = c;
}
printf (" Cm... |
#ifndef int_var_ll_h
#define int_var_ll_h
class IntVarLL : public IntVar {
static const bool ll_dec = true;
struct LitNode {
int var, val, prev, next;
};
vec<LitNode> ld;
vec<int> freelist;
Tint li, hi;
Lit valLit;
std::string varLabel;
Lit getGELit(int v);
Lit getLELit(int v);
void channelMin(int ... |
#include "KinectManager.h"
// --------------------------------------------------------------------------------
//
KinectManager::KinectManager()
{
haveOpenedKinect = false;
//meshNeedsUpdating = false;
imagesNeedUpdating = false;
//sensorThresholdNeedsUpdating = false;
}
// -------------------------... |
#pragma once
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <GL/gl.h>
#include <glm/vec4.hpp>
#include <glm/vec3.hpp>
#include <glm/mat4x4.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "Constantes.h"
class Camera
{
glm::vec3 position;
glm::vec3 lookAt;
glm::vec3 forward;
glm::vec3 right;
glm::vec... |
#ifndef Circulo_h
#define Circulo_h
#include "Figura.h"
class Circulo: public Figura{
private:
double dRadio;
public:
Circulo();
Circulo(double);
Circulo(Punto,string,double);
void setRadio(double);
double getRadio();
double calcularArea();
double calcularPerimetro();
void desplegar(... |
#include <iostream>
#include <fstream>
using namespace std;
int main() {
ifstream infile;
infile.open("input/dahab.in");
string n;
infile >> n;
printf("%d\n", n.length());
} |
////////////////////////////////////////////////////////////////////////////////
#include "MeshUtils.h"
#include <iomanip>
#include <cassert>
#include <igl/edges.h>
#undef IGL_STATIC_LIBRARY
#include <igl/median.h>
////////////////////////////////////////////////////////////////////////////////
namespace cellogram {
... |
// Copyright (c) 2012-2017 The Cryptonote developers
// Copyright (c) 2018-2023 Conceal Network & Conceal Devs
// Distributed under the MIT/X11 software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#pragma once
#include <atomic>
namespace unit_test
{
class ca... |
#ifndef _DX11_GPU_ATTRIBUTE_DATA_H_
#define _DX11_GPU_ATTRIBUTE_DATA_H_
#include <map>
#include "d3d11.h"
#include "InputLayout.h"
#include "GpuVertexData.h"
namespace HW{
class DX11RenderSystem;
class DX11InputLayout;
/** This class is used to store Vertex Buffers created for GPU
And maintain the vertex buffe... |
/* This is a basic camera device adapter for micromanager. It reads
* out a video4linux device from /dev/video0 using the V4L2 api. I
* used a Logitech QuickCam Pro 9000 but any modern USB webcam should
* work. For now I fixed the resolution to 640x480 and data type to
* YUV. In the beginning the V4L2 api is fed w... |
#include <iostream>
#include "WordsParser.h"
using namespace std;
using namespace WordCounter;
int main(int argc, char **argv) {
#pragma region CheckInput
if (argc < 3) {
cerr << "Not enought arguments!" << endl;
cerr << "Right function call is \"word_count.exe input.txt output.csv\"" << endl;
return 0;
}
... |
#include "stdafx.h"
#include "TankMap.h"
TankMap::TankMap()
{
}
TankMap::~TankMap()
{
}
HRESULT TankMap::Init()
{
Load();
return S_OK;
}
void TankMap::Release()
{
}
void TankMap::Update()
{
}
void TankMap::Render()
{
for (int i = 0; i < TILEX * TILEY; i++) {
// 지형
IMAGE->FrameRender("tileMap", GetMemDC(... |
#include <iostream>
#include <fstream>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
using namespace std;
int n,x;
int s[111];
void input(){
scanf("%d %d",&n,&x);
for (int i=0;i<n;i++)
scanf("%d",&s[i]);
}
int binary_search(int so){
int l = 0;
int r = n-1;... |
#pragma once
#include <random>
#include <chrono>
class GilbertElliot
{
public:
GilbertElliot( double beta = 1.0, double gamma = 0.0 )
:_goodState(true)
{
generator.seed(std::chrono::system_clock::now().time_since_epoch().count());
}
GilbertElliot( const GilbertElliot& other )
{
... |
#include "Shape.h"
Shape::Shape(int xx, int yy)
:x(xx), y(yy)
{
}
void Shape::show()
{
cout << "this is shape" << endl;
}
|
#ifndef noteediteur_h
#define noteediteur_h
#include <QWidget>
#include <QFormLayout>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QDate>
#include <QPushButton>
#include <QLineEdit>
#include <QComboBox>
#include <QRadioButton>
#include <QGroupBox>
#include <QCheckBox>
#include <QDateEdit>
#include <QSpinBox... |
#pragma once
#include <stdio.h>
#include <windows.system.h>
#include <iostream>
#include "ErrorForm.h"
#include <string>
namespace Calculator {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace... |
#include "pch.h"
#include "MergeSort.h"
#include <vector>
#include <chrono>
MergeSort::MergeSort() {}
MergeSort::~MergeSort() {}
void MergeSort::merge(std::vector<int> &left, std::vector<int> &right, std::vector<int> &bars) {
int nL = left.size();
int nR = right.size();
int leftLoop = 0, rightLoop = 0... |
// Generated from D:/4IF/PLD-COMP/Compilateur01\fichierAntlr.g4 by ANTLR 4.7
#include "fichierAntlrBaseVisitor.h"
|
#include "fifo.h"
CFifo fifo_AutoField(&_cpu); |
#include<bits/stdc++.h>
using namespace std;
class Solution {
public:
int divide(int dividend, int divisor) {
int res = 0, flag=1;
int flag2 = dividend;
if(dividend==-2147483648&&divisor==-1) return 2147483647;
if(dividend==-2147483648) {dividend+=1;}
if(dividend>=0&&divi... |
#include <stdio.h>
int main() {
int num1, num2;
printf("Digite o primeiro numero: ");
scanf("%d", &num1);
printf("Digite o segundo numero: ");
scanf("%d", &num2);
printf("Soma = %d", num1 + num2);
}
|
#pragma once
#include <map>
#ifdef _WIN32
#include <SDL.h>
#else
#include <SDL2/SDL.h>
#endif // _WIN32
class KeyboardHandler
{
private:
std::map<int, bool> keyStates;
public:
KeyboardHandler();
~KeyboardHandler();
void handle(SDL_Event event);
bool is_pressed(int keyCode);
void clear_events()... |
/**************************************************************************************
* File Name : ObjectFactory.cpp
* Project Name : Keyboard Warriors
* Primary Author : Doyeong Yi
* Secondary Author :
* Copyright Information :
* "All content 2019 DigiPen (USA) Corporation, all rights reserved... |
/* First missing number(starting from 1) in the range (L, R) strictly greater than k*/
#include <bits/stdc++.h>
using namespace std ;
const int N = (int)1e6 + 6 ;
int L[5 * N], R[5 * N], T[5 * N], TT[5 * N], root[N], idx ;
void build(int i, int b, int e, int k){
if(b == e){
T[i] = b > k ;
TT[i] = 0 ;
return ... |
#pragma once
#include "aeScene.h"
namespace aeEngineSDK
{
class AE_ENGINE_EXPORT aeOctrisNode
{
public:
aeOctrisNode();
aeOctrisNode(const aeOctrisNode& O);
aeOctrisNode(const aeVector3& Min, const aeVector3& Max);
~aeOctrisNode();
public:
bool IsOverloaded(uint32 Max);
void CreateNewBranches(MultiMap... |
#ifndef MOBILEOBJECT_H
#define MOBILEOBJECT_H
#include "GameObject.h"
class MobileObject : public GameObject {
public:
MobileObject(float, glm::vec3, glm::vec3);
//used to update position each tick
virtual void update(double dTime);
protected:
glm::vec3 velocity;
float speed;
};
#endif |
// Copyright (c) 2019 Thomas Heller
// Copyright (c) 2017 Agustin Berge
// Copyright (c) 2017 Google
//
// SPDX-License-Identifier: BSL-1.0
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
#include <pika/error... |
/**
* @author shaoDong
* @email scut_sd@163.com
* @create date 2018-09-16 09:41:40
* @modify date 2018-09-16 09:41:40
* @desc 爬楼梯,一步或两步
*/
#include <iostream>
using namespace std;
// 递归法,n 需要小于一定值,否则时间爆炸
// int climbStairs(int n) {
// if(n == 1)
// {
// return 1;
// }
// else if(n == 2)
... |
#include "player.hpp"
#include <iostream>
#include <cstdio>
#include <vector>
#include <cassert>
#include <cstdlib>
#include <cmath>
#include <ctime>
#include "gametree.hpp"
#include "simulate.hpp"
#include "gpu_utilities.hpp"
// Comment out to use CPU only
#define GPU_ON
// Comment out to only do a rollout from a ... |
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