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/* Copyright 2017-2018 All Rights Reserved. * Gyeonghwan Hong (redcarrottt@gmail.com) * * [Contact] * Gyeonghwan Hong (redcarrottt@gmail.com) * * Licensed under the Apache License, Version 2.0(the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the Lic...
#include "ResolveCMD.h" #include <regex.h> #include <stdio.h> #include <cstring> #include <iostream> #include <EZTools.hpp> using namespace std; Json::Value RCMD::resolve(EZIO *pRoot, string cmd, string btn, string pwd) { vector<string> C = EZTools::format(cmd, ' '); vector<string> L = EZTools::format(pwd + ...
/*===========/*============================================================================== Copyright (c) Laboratory for Percutaneous Surgery (PerkLab) Queen's University, Kingston, ON, Canada. All Rights Reserved. See COPYRIGHT.txt or http://www.slicer.org/copyright/copyright.txt for details. Unless req...
#ifndef __LayerGame_H__ #define __LayerGame_H__ #include "Common.h" class Item; class AI; class TankFriend; class LayerGame : public CCLayer { public: enum FAILURE_REASON { TIMEOUT, HOMEDESTROY, TANKDIE }; static void gameOver(FAILURE_REASON reason); static LayerGame* create(unsigned int index); bool init(unsig...
#include <cstdio> #include <cstring> int main() { char str[256]; while (gets(str)) { for (int i = strlen(str) - 1; i >= 0; i--) printf("%c", str[i]); printf("\n"); } }
/* * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * * Redistributions ...
#include <sstream> #include <iomanip> #include "BarCode.h" BarCode::BarCode() {} BarCode::operator std::string() const { std::stringstream result; result << std::setw(13) << std::setfill('0') << value_; return result.str(); } bool BarCode::operator<(const BarCode other) const { return value_ < other.value_...
#pragma once #include "MemberTypeLibraries.h" #include <type_traits> namespace pumipic { //Forware declare subsegment template <typename Type, typename Device> class SubSegment; template <typename Type, typename Device> class Segment { public: using Base=typename BaseType<Type>::type; using Vi...
#include<cstdio> #include<iostream> #include<cstring> using namespace std; char a[1005]; void change(int i,int j) { char t; i--; j--; while(i < j) { t = a[i]; a[i] = a[j]; a[j] = t; i++; j--; } } int main() { int n,num[101]; while(~scanf("%s",a)) ...
// 这一题,如果用动态规划(LIS)的方法求,会超时, // 这里使用的是树状数组, // 因为输入数据允许ai = 0 ,所以要注意0的处理, // 其实处理0完全可以整体+1 // 从左往右遍历求得序列中在元素左边比该元素小的元素个数,从右往左遍历求得序列中在元素右边比该元素小的元素个数, // 然后将两个数组相应元素相乘,再进行累加,最终得到的即为满足题目要求的序列的个数。 #include <cstdio> #include <cstring> #define lowbit(i) ((i) & -(i)) const int MAXN = 32767 + 10; int c[MAXN]; int n; // 因为输入数...
#include "config.hpp" #include "kernels/kernel_v2.hpp" #include "utils/util.hpp" #include <algorithm> #include <array> #include <cmath> #include <cstddef> #include <cstdint> #include <cstdio> #include <cstdlib> #include <utility> #include <vector> #if defined(OCTORAD_HAVE_VC) #include <Vc/Vc> #endif namespace octotig...
#include <cstdio> #include <iostream> using namespace std; int main() { int x,y,z,t; float avg,m,n,res; scanf("%d",&t); while(t--) { scanf("%d %d %d",&x,&y,&z); avg=(x+y)/3.0; m=x-avg; n=y-avg; if(x<=avg) { printf("0\n"); } ...
#include<bits/stdc++.h> using namespace std ; int main() { int t ; cin>>t ; while(t--) { int n ; cin>>n ; vector<int> vec ; int my_int ; int flag ; for(int i = 0 ;i<n ;i++) { cin>>my_int ; vec.push_back...
#include <bits/stdc++.h> using namespace std; bool isHappy(int n) { while (n / 10 > 0) { int sum = 0; while (n > 0) { int rem = n % 10; sum = rem * rem + sum; n = n / 10; } n = sum; } if (n == 1 || n == 7) return true;...
#include <stdio.h> #include <conio.h> #include <string.h> #include <stdlib.h> using namespace std; struct persona{ char nombre [20]; int edad; float est; char sexo; }; struct elemento{ struct persona arreglo[5], *ptr; }; int main() { struct elemento var, *ptrs; ptrs=&var; for(ptrs->ptr=ptrs->arreglo;ptrs->ptr<=&ptrs...
#pragma once #include<iostream> using namespace std; class myStack { int* arr; int max; int Csize; public: myStack(int = 0); myStack(const myStack&); void AddElement(int); int RemoveElement(); bool IsEmpty(); bool IsFull(); int size(); void sort(); void display(); /*int last(); int* Get...
#pragma once #include "Player.h" #include "stage.h" #include "camera.h" class Platform : public stage { public: Platform(float x = 500 , float y = 500 ); ~Platform(); bool Collision(character* , int* , sf::Vector2u& ,sf::Vector2u&); void render(sf::RenderWindow& , Camera&); void update(int, int, ...
#pragma once #if _DEBUG //#pragma comment(lib, "fbxsdk_mt2008d.lib") #else //#pragma comment(lib, "fbxsdk_mt2008.lib") #endif namespace Singularity { namespace Content { class IContentImporter; class IModelImporter; class MeshLoader; //class FbxModelImporter; class ObjModelImporter; ...
#include "basic_pipeline.hh" #include <future> #include <unistdx/base/log_message> namespace { std::promise<int> return_value; } void bsc::graceful_shutdown(int ret) { try { return_value.set_value(ret); } catch (const std::future_error& err) { sys::log_message(__func__, err.what()); } } int bsc::wait_and...
class Solution { public: int numRabbits(vector<int>& answers) { if (answers.size() == 0) return 0; sort(answers.begin(), answers.end()); int group = answers[0]; int remain = group; int total = group + 1; for (int i = 1; i < answers.size(); i++)...
// C++ for the Windows Runtime vv1.0.170303.6 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once #include "Windows.Graphics.Effects.1.h" WINRT_EXPORT namespace winrt { namespace Windows::Graphics::Effects { struct IGraphicsEffect : Windows::Foundation::IInspectable, impl::consum...
// 级数求和 // https://vijos.org/p/1127 #include <bits/stdc++.h> using namespace std; int main() { int n = 1; int a = 0; double sum = 0; cin >> a; while (sum <= a) { sum += 1.0 / n; n++; } cout << n - 1 << endl; return 0; }
#include "FileManager.hpp" #include "File.hpp" namespace engine { ObjectRef<IInputFile> FileManager::OpenFile(const std::string& fileName) { //{ // std::lock_guard<std::mutex> guard(m_fileMapMx); // auto iter = m_fileMap.find(fileName); // if (iter != m_fileMap.end())...
// // // #include "MenuHandler.h" #include "LCDKeys.h" MenuHandler::MenuHandler (Menu &menu) : actual(&menu) { } void MenuHandler::begin () { actual->Activate (); } void MenuHandler::HandleKeys () { // depending on which button was pushed, we perform an action switch (LCDKey::Pressed ()) { // push butto...
/*! *@FileName: KaiXinApp_RecentNews.h *@Author: GoZone *@Date: *@Log: Author Date Description * *@section Copyright * =======================================================================<br> * Copyright ? 2010-2012 GOZONE <br> * All Rights Reserved.<br> * The file is generated by Kaixi...
#include "point.h" void PointMaterial::apply(unsigned int light_pass) { ToonMaterial::apply(light_pass); prog_->setUniformValue("texture.density", texture.density); prog_->setUniformValue("texture.radius", texture.radius); prog_->setUniformValue("texture.circleColor", texture.circleColor); prog_->setUn...
#ifndef SIMULATIONFILEPARSER_H #define SIMULATIONFILEPARSER_H #include <iostream> #include <fstream> #include <sstream> #include <list> #include <map> #include <vector> #include "College.h" using namespace std; class SimulationFileParser { private: string fileName; ifstream file; College* collegePtr; public: Sim...
/* NO WARRANTY * * BECAUSE THE PROGRAM IS IN THE PUBLIC DOMAIN, THERE IS NO * WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE * LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE AUTHORS * AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT * WARRANTY OF ANY KIND, EITHER E...
/*************************************************************************** * Filename : Renderer.h * Name : Ori Lazar * Date : 29/10/2019 * Description : Declares the rendering interface for this engine. * Contains per-scene parameters, cubemap, camera, lighting calculations, etc.... * ...
#ifndef __PAR_H #define __PAR_H template <typename T1, typename T2> class par { T1 primero; T2 segundo; public: par(); par(const T1 &c1, const T2 &c2); par(const par<T1,T2> &p); T1& First(); T2& Second(); bool operator< (const par<T1,T2> & p) const; par<T1,T2> & operator= (const par<T1,T2>& p)...
/********************************************************************************************************************************************************* * * * ...
while (true) { //Všechna volání funkcí musí být mezi NewFrame a Render ImGui::NewFrame(); //Umístí levý horní roh okna 100 pixelů od horního levého okraje obrazovky ImGui::SetNextWindowPos(ImVec2(100.0f, 100.0f); if (ImGui::Begin("Window")) { if (ImGui::Button("Button")) ImGui::Text("Foo"); else ImGui:...
/** * IIterator.h * IIterator class (interface of iterator) **/ #ifndef __I_ITERATOR__ #define __I_ITERATOR__ #include "Person.h" class IIterator { public: virtual ~IIterator(){} virtual Person* next() = 0; }; #endif //__I_ITERATOR__
#include "Rifle3.hpp" //the red rifle Rifle3::Rifle3(RenderWindow* window, b2World* World, TempObjectHandler* toh, float PositionX, float PositionY, int Ammunition):Weapon(window, World, toh, PositionX, PositionY, Ammunition){ damage=5; clipsize=12; clip=clipsize; ammunition=Ammun...
#ifndef INCLUDED_HEMELBEXTRACTIONFILE_H #define INCLUDED_HEMELBEXTRACTIONFILE_H #include <stdio.h> #include <stdlib.h> #include <stdint.h> #include <rpc/xdr.h> #include <argp.h> #include <vector> #include <math.h> #include <string.h> #include <tr1/unordered_map> #include <string> #include <sstream> #include "HemeLBEx...
//============================================================================ //befriending class: gdcm::Sorter //friendly function: gdcm::operator<< //friendDeclLoc: /Users/mg/WORK/friend/measure/ITK/src/ITK/Modules/ThirdParty/GDCM/src/gdcm/Source/MediaStorageAndFileFormat/gdcmSorter.h:41:24 //defLoc: /Users/mg/WORK/...
/* * UAE - The Un*x Amiga Emulator * * Save/restore emulator state * * (c) 1999-2001 Toni Wilen * * see below for ASF-structure */ /* Features: * * - full CPU state (68000/68010/68020/68030/68040/68060) * - FPU (68881/68882/68040/68060) * - full CIA-A and CIA-B state (with all internal registers) * - saves all custom ...
#include <bits/stdc++.h> using namespace std; int main() { int t; cin>>t; while(t--) { string a; cin>>a; int n = a.length(), cnt[300][2]; for(int i=0; i<300; i++) cnt[i][0] = cnt[i][1] = 0; int i = 0, j = n-1; while(i<(n/2) && j>=int(ceil(float(n)/2))) { if(a[i]!=a[j]) { cnt[a[i]][0]++; ...
#include"head.h" #include<time.h> # ifdef __MergeSort int main(int argc, char* argv[]) { int A[] = { 1,2,3,5,7,12, 8,9,22, 11, 42, 32, 35, 21, 25, 0 }; int p = 0, r = 15; for (int i = 0; i <= 15; i++) printf("%d ", A[i]); printf("\n"); clock_t t_start = clock(); MergeSort(A, p, r); clock_t t_...
#ifndef NETWORKVIEW_H #define NETWORKVIEW_H /// @file NetworkView.h /// @brief NetworkView のヘッダファイル /// @author Yusuke Matsunaga (松永 裕介) /// /// Copyright (C) 2013 Yusuke Matsunaga /// All rights reserved. #include "led_nsdef.h" #include "GateType.h" namespace nsYm { namespace nsLed { class GateMgr; class GateOb...
#include <bits/stdc++.h> using namespace std; int main(){ int N,max,i, t; vector<int> l,r; int r0 , r1 , l0 , l1; r0 = r1 = l0 = l1 = 0; cin >> N; max = N; while(max--){ int le,ri; cin >> le >> ri; l.push_back(le); r.push_back(ri); } for(i = 0; i < N ; i++) { if(r[i] == 1) { r1++; ...
/* * SPDX-FileCopyrightText: (C) 2017-2022 Matthias Fehring <mf@huessenbergnetz.de> * SPDX-License-Identifier: BSD-3-Clause */ #ifndef CUTELYSTVALIDATORNOTIN_P_H #define CUTELYSTVALIDATORNOTIN_P_H #include "validatornotin.h" #include "validatorrule_p.h" namespace Cutelyst { class ValidatorNotInPrivate : public Va...
#include "GPIO.h" void C_GPIO::init_pin(GPIO_TypeDef * port, U16 pin) { _pin = (U16)1 << pin; _port = port; assert_param(IS_GET_GPIO_PIN(_pin)); _pin_number = pin; GPIO_InitTypeDef GPIO_InitStructure; GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IN; GPIO_InitStructure.GPIO_Speed = GPIO_Speed_Level_3; GPIO_InitS...
/* * */ #ifndef __WORLD_H #define __WORLD_H #include "object.h" #include "terrain.h" #include "camera.h" #include "player.h" #include "audio.h" #include "enemy.h" #include "gui.h" #include "h.h" class World { private: float max_seconds_of_one_game_; // s float timeElapsed_; // s bool game...
#include "SceneGame.h" #include "Net.h" #include "canMove.h" bool SceneGame::init() { CCLayer::init(); CreatePlate(); addCtrlPanel(); _selectSprite = CCSprite::create("selected.png"); _selectSprite->setVisible(false); _selectSprite->setScale(.6f); addChild(_selectSprite, Z_STONE); Stone::_d = winSize.height...
#include <bits/stdc++.h> using namespace std; using ll = long long int; void solve(){ int n, m, a, b; cin >> n >> m >> a >> b; if( n * a != m * b) { cout << "NO\n"; return; } cout << "YES\n"; vector< string > g(n); vector <int> col(m,b); for(int i = 0; i < n; i++){ int r...
#pragma once extern "C" { #include "libavformat/avformat.h" #include "libavcodec/avcodec.h" #include "libswscale/swscale.h" #include "libavutil/avutil.h" #include "libavutil/mathematics.h" #include "libswresample/swresample.h" #include "libavdevice/avdevice.h" #include "inttypes.h" #include "SDL.h" #include "SDL_thr...
#pragma once #ifndef J_MATH_COORDINATEFRAME_H_ #define J_MATH_COORDINATEFRAME_H_ #include <iostream> #include "vector.h" #include "point.h" namespace j { namespace math { // A coordinate frame in three-dimensional space. Defined by an origin point (p) and three base vectors (u, v, w). template<typename valuetype> st...
//This is the implementation for the Medusa class. //Please see the corresponding header file for details about how to use it. #include "Medusa.hpp" #include "Die.hpp" Medusa::Medusa(std::string name) { this->name = name; this->type = "Medusa"; this->armor = 3; this->maxStrength = 8; this->strength = 8; this->d...
//********************************************************** // Author: Danielle Lamb and Kirklyn Milgrim // Date: February 26, 2019 // Purpose: Ask user to enter data, stores data in variables, and prints to user. //********************************************************** #include <iostream> #include <string> ...
#ifndef Sphere_h #define Sphere_h #include "Geometry.hpp" class Sphere : public Geometry { public: Sphere(float radius, float slices, float stacks, bool stereo = false) { this->radius = radius; this->slices = slices; this->stacks = stacks; this->stereo = stereo; indicesNu...
#pragma once #include <stdexcept> #include <string> namespace mylib { namespace detail { namespace exception { // Custom exception class to be used for more practical throwing class Exception : public std::runtime_error { public: Exception(const std::string & message, const char * file, unsig...
/*************************************************************************** Copyright (c) 2020 Philip Fortier This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or...
/* Copyright 2018 Istio Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicab...
#include <iostream> #include <vector> using namespace std; int NumOf1(int num) //统计其中的1的个数 { int count = 0; while (num) { num = num & (num - 1); count++; } return count; } void CalSum(vector<float> &nums, float resleft, float resright, ...
#define SKP_GET_SINGLE_ELEMENT( \ PyKlass, \ PyKlassType, \ proc, \ _self_ref, \ _target_ref, \ msg ) { \ PyKlass *py_obj = (P...
#ifndef _HS_SFM_BUNDLE_ADJUSTMENT_CAMERA_SHARED_VECTOR_FUNCTION_HPP_ #define _HS_SFM_BUNDLE_ADJUSTMENT_CAMERA_SHARED_VECTOR_FUNCTION_HPP_ #include <vector> #include <utility> #include "hs_math/linear_algebra/eigen_macro.hpp" #include "hs_sfm/sfm_utility/radial_distortor.hpp" #include "hs_sfm/sfm_utility/decentering...
#pragma once enum MoveType { Straight, Arbitrarily, };
#pragma once // Include guard #include "abstract_solver.h" class ImplicitSolver : public AbstractSolver { protected: /** * @brief The A matrix from AX=B equation of the Thomas Algorithm * A is a matrix with 1 it's main diagonal and other values in the diagonal * above it. * AX=B coresponding to the linea...
#ifndef MONHOC_H #define MONHOC_H #include <string> using std::string; class MonHoc { public: MonHoc(); virtual ~MonHoc(); string maMH() const; void setMaMH(const string &maMH); string tenMH() const; void setTenMH(const string &tenMH); private: string m_maMH; string ...
#include <cstdlib> #include <ostream> #include <sys/stat.h> #ifndef MYHEAP #define MYHEAP class HeapEmpty { }; class HeapFull { }; class NotFound { }; template <class ItemType> class Heap { public: Heap(); // Constructor // Pre: None // Post: Heap is initialized ~Heap(); // Destructor // Function: Destroys...
#ifndef TOKEN_H #define TOKEN_H enum TokenType { TT_KEYWORD, TT_CBRACKET_OPEN, TT_CBRACKET_CLOSE, TT_PASBRACKET_OPEN, TT_PASBRACKET_CLOSE, TT_NUMBER, TT_PREPROC, TT_COMMENT, TT_STRING, TT_SPECIALCHAR, TT_SYMBOL, TT_TYPE, TT_USERTYPE, TT_CLASSNAME, TT_FUNCT...
//--------------------------------------------------------------------------- #ifndef Experiment2_1H #define Experiment2_1H //--------------------------------------------------------------------------- #include "Experiment.h" #include "LinearAlgebra.h" #include "GLGeometryViewer.h" //-----------------------------------...
#include "classification.h" #include "ui_classification.h" #include <QApplication> #include <QTableView> #include <QObject> #include <QDate> #include <QCheckBox> #include <QSqlQuery> #include <QTableWidget> classification::classification(QWidget *parent) : QWidget(parent), ui(new Ui::classification) { ui->...
#include "PbConvertor.h" #include "Test.pb.h" #include "Test.h" int main() { testNamespace::TestMessage testMessage; testNamespace::TestChildMessage testChildMessage; testChildMessage.int32Field = -123; testChildMessage.stringField = "Hello, Kobe Bryant."; testChildMessage.testGrandchildMessageFie...
#ifndef BAKERUI_H #define BAKERUI_H #include "../main.h" #include "PizzaUI.h" class BakerUI { public: BakerUI(); void startUI(); void bakerui_header(); private: PizzaUI pizzaui; }; #endif // BAKERUI_H
#include "Queen.h" Queen::Queen(int color, int row, int col) : ChessPiece(color, row, col) { if (color == 0) { this->symbol = 'Q'; } else { this->symbol = 'q'; } this->name = "Queen"; }; // Function to return Piece Name std::string Queen::getName() const { return name; } // Function to get Piece symbol t...
#include<bits/stdc++.h> using namespace std; int find_touches(int pos,int mask,vector<string> v,int** dp) { if(!(mask&(mask-1))&&mask) // everything was recongnised successfully when mask contains only one bit set return 0; if(pos == -1||mask == 0) return 100000; if(dp[pos][mask]!=INT_MAX) { retu...
#include "../../hcomm/include/common.h" /* char log_t::fname[255]; bool log_t::opened = 0; bool log_t::screen = 0; sem_t log_t::sem; #define log log_t::log */ /* char *inttostr(int a) { char bf[255]; sprintf(bf,"%d", a); return bf; }*/ int strtoint(char *a) { int b; sscanf(a, "%d", &b); return b; } bool strs...
/* * Copyright (C) 2007-2015 Frank Mertens. * * Use of this source is governed by a BSD-style license that can be * found in the LICENSE file. * */ #include <flux/testing/TestSuite> #include <flux/stdio> #include <flux/System> #include <flux/syntax/SyntaxDebugger> #include <flux/syntax/SyntaxDefinition> using n...
#include "api.hpp" #include <nlohmann/json.hpp> #include "translator/Factory.h" using json = nlohmann::json; #ifdef __EMSCRIPTEN__ #include <emscripten.h> #else #define EMSCRIPTEN_KEEPALIVE #endif template <class T> json API(const std::vector<T>& container) { auto json = json::array(); for (auto& it : container...
// // Copyright (c) 2003--2009 // Toon Knapen, Karl Meerbergen, Kresimir Fresl, // Thomas Klimpel and Rutger ter Borg // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // THIS FILE IS AUTOMATICALLY GENERATED ...
/* * orange-c-client.h Created on: Jun 12, 2019 Author: NullinV */ #ifndef ORANGE_C_CLIENT_H_ #define ORANGE_C_CLIENT_H_ #include <map> #include <string> #include <curl/curl.h> #include <jansson.h> #include <openssl/evp.h> struct memory_struct { char *memory = NULL; size_t size = 0; }; void client_init(int a...
/** *文件:include/StdAFx.h *共用库 */ #ifndef __STD__AFX__H__ #define __STD__AFX__H__ #include <iostream> #include <string> #include <cstdlib> #endif
#include<stdio.h> int main() { int i,j,k,bin[3][3],move[6],a[6],min1,min,t,count; while(1) { t=0; count=0; for(i=0;i<3;i++) { for(j=0;j<3;j++) { if(scanf("%d",&bin[i][j]) == EOF) return 0; } } move[0]=bin[1][...
// Copyright [2015] <lgb (LiuGuangBao)> //===================================================================================== // // Filename: http.hpp // // Description: http 处理 // // Version: 1.0 // Created: 2015年03月03日 15时10分44秒 // Revision: none // Compiler: gcc // // Au...
#ifndef __Resource_H__ #define __Resource_H__ #include <memory> #include "GL/glew.h" class Resource : public std::enable_shared_from_this<Resource> { public: enum class BindFlags : uint32_t { None = 0x0, Vertex = 0x1, Index = 0x2, Con...
#include<bits/stdc++.h> using namespace std; #define ll long long int main() { ll m,n,t,i,k=0; string s; cin>>n>>t>>s; for(i=0;i<n-1;i++) { if(s.substr(0,i+1) ==s.substr(n-i-1)) { k=i+1; } } cout<<s; for(i=1;i<t;i++) { cout<<s.substr(k); } }
#include<bits/stdc++.h> using namespace std; typedef long long ll; void solve(){ int n,q; cin>>n>>q; vector<int>a(n); for(int i=0;i<n;i++) cin>>a[i]; sort(a.begin(),a.end()); for(int i=0;i<q;i++){ int x;cin>>x; auto it=lower_bound(a.begin(),a.end(),x); if(it==a.end()){ if(n%2==0) cout<<"POSITIVE"<...
/******************************************************************************* * Cristian Alexandrescu * * 2163013577ba2bc237f22b3f4d006856 * * 11a4bb2c77aca6a9927b85f259d9af10db791ce5cf884bb31e7f7a889d4fb385 ...
#include "stdafx.h" #include "KoningCharacter.h" #include "Player.h" std::shared_ptr<Character> KoningCharacter::Create(const std::string name, int order) { std::shared_ptr<Character> character(new KoningCharacter(name, order)); return std::move(character); } int KoningCharacter::CollectCash() { if(ownedBy){ ret...
// // Created by ariel.simulevski on 29.04.20. // #ifndef TINYGRAPH_CONNECTIONS_H #define TINYGRAPH_CONNECTIONS_H namespace tinygraph { std::shared_ptr<std::map<std::string, std::any>> vertex_link(std::shared_ptr<Vertex> from, std::shared_ptr<Vertex> to, bool undirected); } #endif //TINYGRAPH_CONNECTIONS_H
// Copyright (c) 2015 University of Szeged. // Copyright (c) 2015 The Chromium Authors. // All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SPROCKET_BROWSER_BROWSER_CONTEXT_H_ #define SPROCKET_BROWSER_BROWSER_CONTEXT_H_ #include "base...
#include <bits/stdc++.h> #define ll long long using namespace std; typedef tuple<ll, ll, ll> tp; typedef pair<ll, ll> pr; const ll MOD = 1000000007; const ll INF = 1e18; template <typename T> void print(const T &t) { std::copy(t.cbegin(), t.cend(), std::ostream_iterator<typename T::value_type>(std::co...
#ifndef _TNA_VULKAN_BUFFER_H_ #define _TNA_VULKAN_BUFFER_H_ #include "../../common.h" #include "../buffer.h" #include <vulkan/vulkan.h> #include "vkmem_alloc.h" namespace tna { struct VkVertexBuffer { VkBuffer m_buffer; VmaAllocation m_allocation; uint32_t m_num_vertices; }; struct VkInde...
#include<bits/stdc++.h> #include<stdio.h> using namespace std; #define ll long long #define fr(i,n) for (ll i=0;i<n;i++) #define fr1(i,n) for(ll i=1;i<=n;i++) map<ll , ll> cnt; int main() { ll m,n,i,j=0,res,x,y,p; cin>>n; ll a[n]; ll sum=0, ans=0; fr(i, n)ci...
#include<iostream> using namespace std; #include<vector> // // 对vector容器的容量和大小操作 // empty() //判空 // capacity() //容量 // size() //大小 //resize() //修改大小,大则填充,小则删除 void prientVector(vector<int> &v) { for(vector<int>::iterator it = v.begin();it!=v.end();it++) { cout<<*it<<" "; } cout<<endl; } ...
#if 0 #include <SPI.h> #include <PN532_SPI.h> #include "PN532.h" PN532_SPI pn532spi(SPI, 10); PN532 nfc(pn532spi); #elif 0 #include <PN532_HSU.h> #include <PN532.h> PN532_HSU pn532hsu(Serial1); PN532 nfc(pn532hsu); #else #include <Wire.h> #include <PN532_I2C.h> #include <PN532.h> ...
#include <iostream> using namespace std; void select_sort(char* l,char* r){ for(auto i=l;i!=r;i++){ char mn=*i; char* mptr=i; for(auto j=i;j!=r;j++){ if(mn>*j){ mn=*j; mptr=j; } } char k=*mptr; *mp...
#include <iostream> #include <sys/time.h> #include <stdint.h> #include "logger.h" using namespace std; int main(int argc, char* argv[]) { struct timeval tv_begin; struct timeval tv_end; gettimeofday(&tv_begin, NULL); uint64_t i = 0; for(; i < 1000000L; ++i) { LOG_DEBUG("hello, world, %d,...
// // RoomAnimationManager.hpp // demo_ddz // // Created by 谢小凡 on 2018/2/16. // #ifndef RoomAnimationManager_hpp #define RoomAnimationManager_hpp #include "cocos2d.h" #include "CardTypeDefine.hpp" class PostedCreator; class RoomAnimationManager { using Vec2 = cocos2d::Vec2; public: static RoomAnimationMa...
// - SLAMPROC.CPP - // // Implementation of class "CSlamProc". // // #include "stdafx.h" #include "SlamProc.h" #include "Localization.h" #include "SickSafetyLaserScanner.h" //#include "PfR2000LaserScanner.h" //#include "HokuyoLaserScanner.h" #include <fstream> #include "include/json/json.h...
#ifndef _CUBOIDAL_TANK_INCLUDED_ #define _CUBOIDAL_TANK_INCLUDED_ class CuboidalTank { private: float length; float width; float height; float liquidHeight; float tankCapacity; public: CuboidalTank(); float getMaxPossibleVolume(); float getCurrentVolume(); float getLiquidHeight(); float getMa...
#include "parser.h" #include "executor.h" #ifndef _rshell_h #define _rshell_h class rShell{ public: void run(); private: parser shellparse; executor shellexec; }; #endif
#include "competitive.h" /* * BFS runs in O(V+E) with adj list */ USESTD; map<int, VPII> adjList; int INF = 1000000000; VI d; void bfs(map<int, VPII>& adjList, VI& d, int startNode) { queue<int> q; q.push(startNode); while (!q.empty()) { int u = q.front(); // queue: layer by layer! q.pop(); cout << "Visi...
/* Insert Node in a doubly sorted linked list After each insertion, the list should be sorted Node is defined as struct Node { int data; Node *next; Node *prev; } */ Node* SortedInsert(Node *head,int data) { // Complete this function // Do not write the main method. Node...
#include <iostream> class Animale { public: Animale() { std::cout << "Costruttore Animale" << std::endl; } Animale(const Animale&) { std::cout << "Copia Animale" << std::endl; } virtual Animale* clone() const { std::cout << "Clonazione non specificata" << std::endl; return new Animale(*this); } virtu...
#include <llvm/IR/BasicBlock.h> #include <llvm/IR/Function.h> #include <llvm/Support/raw_ostream.h> #include <llvm/IR/User.h> #include <llvm/IR/Instructions.h> #include <llvm/IR/InstIterator.h> #include <llvm/Pass.h> #include <fstream> #include <llvm/Analysis/CFG.h> #include <stdio.h> #include <map> #include "llvm/Tran...
/* ToDo 1. Добавить настройку расстояния для срабатывания присутствия через MQTT 2. Добавить регулировку частоты опроса расстояния */ #include <Arduino.h> #include <Ethernet.h> #include <Wire.h> #include <avr/wdt.h> #include "EEPROMAnything.h" #include <PubSubClient.h> // https://github.com/knolleary/pubsubclient...
#ifdef HAS_VTK #include <vtkPointData.h> #include <vtkPolyData.h> #include <vtkPolyDataReader.h> #include <vtkPolyDataWriter.h> #include <irtkImage.h> char *input_name = NULL, *output_name = NULL; char *template_name = NULL; void usage() { cerr << "Usage: matrix2polydata [irtkMatrix] [vtkFileOut] <-template file>...