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#include<bits/stdc++.h> using namespace std; struct intervalo{ long long int a, b; long long int x; intervalo(){ } intervalo(long long _a, long long _b, long long _x){ a = _a; b = _b; x = _x; } const inline bool operator < (intervalo aux){ return a < aux.a; } long long size(){ ...
// Copyright 2020 Mateus de Oliveira Oliveira, Farhad Vadiee and CONTRIBUTORS. #include "Conjecture.h" bool ConjectureNode::evaluateState(State &q, DynamicKernel *kernel) { if (children.empty() and logicalOperator != "TRUE" and logicalOperator != "FALSE") { Bag b = q.get_bag(); shared_ptr<WitnessSet> witnessSet...
// // SkillBehavior.h // Boids // // Created by Yanjie Chen on 3/3/15. // // #ifndef __Boids__SkillBehavior__ #define __Boids__SkillBehavior__ #include "BehaviorBase.h" class SkillBehavior : public BehaviorBase { private: float _elapse; public: SkillBehavior(); virtual ~SkillBehavior(); ...
#include <stdio.h> #include "glut_app.h" Simulation *g_app_data = 0; void initialize_app() { g_app_data = new Simulation(8,6); }
#include <iostream> int main() { double y, s, z = 1.7, a = 4e-8, m = 3, n = 3; const int e = 2.71828; y = (z + log(z))/(pow(e,-3)*sqrt(a)); s = (1+m*n)/log(1+z); std::cout<<"y=" << y << '\n'; std::cout<<"s=" << s; }
#include <iostream> #include <vector> // vector #include <map> #include <string> #include <cstdlib> // rand() #include <ctime> // time() int main() { using namespace std; srand(time(NULL)); // initialise the PRNG vector<string> fruits({"apple", "orange","banana", "grapes",...
/* * test.cpp * * Created on: Oct 22, 2013 * Author: lestefan */ #include <tedusar/check_collision.hpp> #include <tedusar/CollisionChecker.hpp> int main(){ tedusar::CollisionChecker collisionChecker; collisionChecker.setParameters(tedusar::CollisionChecker::Parameters()); cv::Mat dem; const int M=1000...
#include "mainwindow.h" #include "ui_mainwindow.h" #include <string> #include <vector> #include <QMessageBox> #include <iostream> #include "matrix.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); } MainWindow::~MainWindow() { ...
// ****************** CWaveSimulator0Drv.cpp ******************************* // Generated by TwinCAT Target for MATLAB/Simulink (TE1400) // MATLAB R2019a (win64) // TwinCAT 3.1.4022 // TwinCAT Target 1.2.1237 // Beckhoff Automation GmbH & Co. KG (www.beckhoff.com) // ***********************************************...
#include <iostream> #include <GL/glut.h> class display{ public: void cube(); void moving_terrain(); }; extern float w ;
#pragma once class Node { public: int value; Node* next; Node() { value = 0; next = nullptr; } };
#ifndef JARO_H #define JARO_H #include <iostream> namespace jro { double Distance(const std::string& st1, const std::string& st2) { double t = 0.0; if (st1.length() == 0) return (st2.length() == 0) ? 1.0 : 0.0; bool* matchst1 = new bool[st1.length()]{ 0 }; bool* matchst2 = ne...
#include <SDL2/SDL_image.h> #include "Texture.hpp" Texture::Texture() { texture = nullptr; width = 0; height = 0; } Texture::~Texture() { free(); } bool Texture::loadFromFile(SDL_Renderer *renderer, const char *path) { free(); SDL_Texture *tempTexture = nullptr; SDL_Surface *tempSurface...
#include <bits/stdc++.h> using namespace std; #define ll long long #define ar array int main() { ios::sync_with_stdio(0); cin.tie(0); int t; cin>>t; while(t--) { int n , c,k; cin>>n>>c>>k; while(k--) { int l,r; cin>>l>>r; if(l...
// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/microtask-queue.h" #include <algorithm> #include <functional> #include <memory> #include <vector> #include "src/heap/factory.h" #include...
#include <bits/stdc++.h> using namespace std; int main(){ int x, z, y = 0,i; cin >> x >> z; while(z <= x) cin >> z; i = x; while(y < z){ y+= i; i++; } cout << i-x << endl; return 0; }
#define _USE_LUZ_CORE #define _USE_LUZ_ZIP #define _USE_LUZ_LUA #include <luz/zip.hpp> #include <luz/lua.hpp> __main() { sol::state lua; std::string errorMessage; /// register standard libraries if (!lua_registlib(lua, &errorMessage)) { _fputs(stderr, errorMessage); return 1; } ...
// // Asteroid.h // // A module to encapsulate an asteroid. // #ifndef __ENEMY_H__ #define __ENEMY_H__ #include "Rectangle.h" #include "Buffer.h" // // Enemy // // A class to represent an Enemy. An Enemy has a // position and dimensions. An Enemy is // considered to be dead if there is collision. // cl...
#include "rave-utils.h" std::vector<rave::GraphHandlePtr> handles; inline double smaller_ang(double x) { return fmod(x + M_PI, 2*M_PI) - M_PI; } inline double closer_ang(double x, double a) { return a + smaller_ang(x-a); } namespace rave_utils { Matrix4d transform_from_to(rave::RobotBasePtr robot, const Matrix4d...
#include "preapptasks.h" #include <QCoreApplication> #include <QStandardPaths> #include <QDir> #include <QSqlDatabase> void PreAppTasks::setAppVariables() { QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling); QCoreApplication::setApplicationName(QStringLiteral("CompetitionAnalytics")); QCoreAppl...
#include "notetaker.h" NoteTaker::NoteTaker(QWidget *parent) : QMainWindow(parent) , ui(new Ui::NoteTaker) { QTextStream(stdout) << "Initialising GUI\n"; initGUI(); QTextStream(stdout) << "GUI initialised, now setting up " "signals and slots...\n"; setupSignalsAndSlo...
#include <pthread.h> #include <stdio.h> #include <time.h> #include <string.h> #include <stdlib.h> #include <atomic> struct atomic_stuff { std::atomic_int atomics[100]; }; struct regular_stuff { int values[100]; }; static int num_loops; static int num_threads; void* update_atomic(void* arg) { // printf("In upd...
#pragma once #include <ndt_map/ndt_map.h> #include <ndt_registration/ndt_matcher_d2d_2d.h> #include <ndt_map/pointcloud_utils.h> #include <Eigen/Eigen> #include <pcl/point_cloud.h> #include <cstdio> #include <fstream> #include <vector> #include "HistoryPoses.h" using namespace std; #define MAX_SENSOR_RANGE ...
#pragma once #include <vector> using namespace std; namespace Shim { template<typename T> class Queue { private : vector<T> m_Container; int m_front, m_back; int m_size; public : Queue(int size) { m_size = size+1; m_Container.resize(m_size); m_front = 0; m_back = 0; } int push(T* d...
#include <irtkImage.h> #include <irtkGaussianBlurring.h> char *input_name = NULL, *output_name = NULL; char *sepBasename = NULL; void usage() { cerr << "Usage: grad3D [in] [out] [sigma] <-options> " << endl << endl; cerr << "A blur with S.D. sigma is appled before the gradient is estimated" << endl; cerr << "usin...
#ifndef DISPATCHER_H #define DISPATCHER_H #include <boost/regex.hpp> #include <boost/asio.hpp> #include <tcpserver.h> class Dispatcher { public: typedef boost::asio::buffers_iterator<boost::asio::streambuf::const_buffers_type> streambuf_iterator; Dispatcher(pClient clt, const boost::regex & reg); ~Dispatcher(); ...
#pragma once #include "Card.h" class WerkplaatsCard : public Card { public: WerkplaatsCard(); static std::unique_ptr<Card> __stdcall Create(); ~WerkplaatsCard(); };
/* Copyright (C) 2011 by Ladislav Hrabcak Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
#ifndef EXPLORATION_H #define EXPLORATION_H #include "QGraphicsSceneSized.h" #include "../map/Floor.h" #include <QKeyEvent> class Exploration : public QGraphicsSceneSized { public: // constructor Exploration(QGraphicsView *parent); // level rendering void renderFloor(int lvl); // event manageme...
#include <iostream> using namespace std; void main() { int n; cin >> n; if (n < 0) cout << "cold, indoor"; else if (0 <= n && n < 40) cout << "moderate, outdoor"; else if (n >= 40) cout << "hot, indoor"; }
#include "isincorrectsymbols.h" bool isIncorrectSymbols(QString input) { QStringList list ; bool flag1 = false, flag2 = false, flag3 = false; for (int j=0;j<input.size();j++){ list.push_back(QChar(input[j])); } for(int i=0;i<list.length();i++){ if (!((list[i]>="0"&&list[i]<="9")||(...
#ifndef EX6_2_FILE_LOCKER_H #define EX6_2_FILE_LOCKER_H #include <string> using namespace std; class file_locker { string file; void lock(); void unlock(); public: explicit file_locker(string &file); ~file_locker(); string getFileName(); }; #endif //EX6_2_FILE_LOCKER_H
/*************************************************************************** tqslconvert.cpp - description ------------------- begin : Sun Nov 17 2002 copyright : (C) 2002 by ARRL author : Jon Bloom email ...
/**************************************** * * INSERT-PROJECT-NAME-HERE - INSERT-GENERIC-NAME-HERE * Copyright (C) 2019 Victor Tran * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundati...
#include <stdlib.h> #include "ParticleSystem.h" //------------------------------------------- //Resets the particle at index void ParticleSystem::ResetParticle(int index) { Particle* p = &m_particles[index]; //set the position p->m_pos = m_emitPoint; //reset the life p->m_life = (m_maxLife - 5) + rand()%10; //...
//namespace //using #include <iostream> using namespace std; namespace ns_1{ void func(); //在头文件中如此声明即可调用跨文件的命名空间。 } namespace ns_1{ void func() { cout << "ns_1:func()" << endl; } namespace ns_1_1{ //命名空间的嵌套 void func_1() { cout << "ns_1_1:func()" << endl; } } } namespace ns_2{ void func(); } nam...
/* * SPDX-FileCopyrightText: (C) 2017-2022 Matthias Fehring <mf@huessenbergnetz.de> * SPDX-License-Identifier: BSD-3-Clause */ #ifndef CUTELYSTVALIDATORREQUIREDUNLESS_P_H #define CUTELYSTVALIDATORREQUIREDUNLESS_P_H #include "validatorrequiredunless.h" #include "validatorrule_p.h" namespace Cutelyst { class Valida...
#pragma once #include <iostream> #include <conio.h> #include <list> #include <cstdlib> #include <ctime> #include "__utils.hpp" using namespace std; #ifndef GAME_H #define GAME_H #define N_SCREENWIDTH 60 #define N_SCREENHEIGHT 23 #define N_SCREENCENTER_X 15 #define N_SCREENCENTER_Y 15 struct SSnakeSegment { c...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: main.cpp * Author: Eagleye * * Created on September 12, 2018, 8:14 PM */ #include <iostream> #includ...
#include "stdafx.h" #include "CppUnitTest.h" #include <distant/memory/address.hpp> using namespace Microsoft::VisualStudio::CppUnitTestFramework; namespace distant_unit_tests { TEST_CLASS(address_tests) { private: template <typename T> void test_address(T address) { Assert::IsTrue(address == address); ...
#ifndef SALARY_SERVICE_H #define SALARY_SERVICE_H #include "Salary_Repository.h" #include "Salary.h" #include "InvalidNameException.h" #include "InvalidKennitalaException.h" #include "InvalidYearException.h" #include "InvalidMonthException.h" #include "InvalidSalaryAmountException.h" #include "InvalidSalaryAmountMinusE...
#include <Rcpp.h> using namespace Rcpp; // [[Rcpp::export]] NumericVector ThetaUpdateNormal_DPM(NumericVector Yobs, NumericVector XX, NumericVector XTr, NumericVector Z, NumericVector Tr, NumericVector Trstar, ...
#pragma once #ifndef ENEMY_HPP #define ENEMY_HPP #include <vector> #include <SFML/Graphics/RenderWindow.hpp> #include <SFML/Graphics/Sprite.hpp> #include <SFML/Graphics/Rect.hpp> #include <SFML/System/Vector2.hpp> #include <SFML/System/Clock.hpp> #include "inc/texture_manager.hpp" #include "inc/main_state.hpp" #includ...
// -*- C++ -*- // // Copyright (C) 1998, 1999, 2000, 2002 Los Alamos National Laboratory, // Copyright (C) 1998, 1999, 2000, 2002 CodeSourcery, LLC // // This file is part of FreePOOMA. // // FreePOOMA is free software; you can redistribute it and/or modify it // under the terms of the Expat license. // // This progr...
// Copyright (C) 2017 Elviss Strazdins // This file is part of the Ouzel engine. #include "Texture.h" #include "TextureResource.h" #include "Renderer.h" #include "ImageDataSTB.h" #include "core/Engine.h" namespace ouzel { namespace graphics { Texture::Texture() { resource = sharedE...
/* Author: Hussain Miyaziwala Class: ECE4122 Last Date Modified: 9/23/19 Description: HW 2 Part 1 : ECE MATRIX CLASS */ #include "ECE_Matrix.h" #include <iostream> #include <iomanip> #include <string> #include <fstream> using namespace std; //max of two arguments is returned double max(int a, int...
// Copyright 2020-2021 Russ 'trdwll' Treadwell <trdwll.com>. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "SteamBridgeSettings.generated.h" /** * */ UCLASS(config = Engine) class STEAMBRIDGE_API USteamBridgeSettings final : public UObject { GENERATED_BODY...
#include "mainwindow.h" #include "ui_mainwindow.h" double numFst; MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); connect(ui->b0, SIGNAL(clicked()), this, SLOT(digit_nums())); connect(ui->b1, SIGNAL(clicked()), this, SLOT(digit_nums())); ...
/* * Copyright 2016-2017 Flatiron Institute, Simons Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required ...
//CompositeForm.cpp #include "CompositeForm.h" #include "Contents.h" CompositeForm::CompositeForm(Contents *contents, Long capacity) :Form(contents), forms(capacity){ this->capacity = capacity; this->length = 0; } CompositeForm::~CompositeForm() { Long i = 0; while (i < this->length) { if (this->forms.GetAt(...
#include "mvscene.h" MvScene::MvScene() { } void MvScene::makeWalls() { float walls[11][4] = {{0, 0, 25, 245}, {25, 0, 425, 25}, {425, 0, 25, 245}, ...}; QBrush brush(QColor(255, 255, 255), QPixmap("wall.jpg")); QPen pen(Qt::NoPen); for (int i = 0; i < 11; i++) { QGraphicsItem * item = ...
#ifndef WIDGET_H #define WIDGET_H #include <QtWidgets> #include <vector> #include "ball.h" class Widget : public QWidget { Q_OBJECT private: std::vector<Ball*> balls = {new Ball(40, 80), new Ball(80, 40)}; QPixmap image{"../../bounce/ball.png"}; public: void timerEvent(QTimerEvent *event); void pa...
#include<LiquidCrystal_I2C.h> #include<Wire.h> LiquidCrystal_I2C lcd1(0x27,20,4); LiquidCrystal_I2C lcd2(0x39,20,4); #include <SoftwareSerial.h> SoftwareSerial fingerPrint1(10, 11); SoftwareSerial fingerPrint2(12, 13); #include <Adafruit_Fingerprint.h> #include<DS3231.h> DS3231 rtc(SDA, SCL);// Init the DS323...
/***************************************************************************************************** * 剑指offer第41-2题 * 题目描述 * 小明很喜欢数学,有一天他在做数学作业时,要求计算出9~16的和,他马上就写出了正确答案是100。但是他并不满足 于此,他在想究竟有多少种连续的正数序列的和为100(至少包括两个数)。没多久,他就得到另一组连续正数和为100 的序列:18,19,20,21,22。现在把问题交给你,你能不能也很快的找出所有和为S的连续正数序列? * ...
/* This project uses Automatic Package Restore feature of NuGet to resolve Aspose.BarCode for .NET API reference when the project is build. Please check https://docs.nuget.org/consume/nuget-faq for more information. If you do not wish to use NuGet, you can manually download Aspose.BarCode for .NET API from http://www.a...
#include "Cell.h" Cell::Cell() { i = 0; j = 0; status = EMPTY; }
#include <bits/stdc++.h> using namespace std; #define ll long long vector<string> ans; string curr = ""; void gen(int i) { if (i == 20) { ans.push_back(curr); } else { curr += "Aa"; gen(i + 2); curr.pop_back(); curr.pop_back(); curr += "BB"; gen(i + 2);...
#include <iostream> #include "CarDatabase.h" using namespace std; int main() { CarRecord cr; cr.set("A9999", 1, "16:33"); CarDatabase cd("database"), cd2("database"); cd.add(cr); cd2.read(); vector<CarRecord> cars = cd2.IndexRecordsByCar("A9999"); return 0; }
#include <iostream> #include <vector> #include <algorithm> #include <string> using namespace std; int mult(int a, int b){ /* 对于32-bit的int,最多执行32次即可 */ int res = 0; (a&1) && (res += b); // 当a是奇数时, res+=b a >>= 1; b <<=1; a && (res += mult(a, b)); return res; } int main(){ cout...
#pragma once #include <vector> #include "mymath.h" class Box { public: Box(); Vec3 GetCenter() { return _center; } std::vector<Vec3> GetVertex() { _vertexs.clear(); int sx, sy, sz; for (int i = 0; i != 8; ++i) { sx = i >> 2 & 1 ? 1 : -1; sy = i >> 1 & 1 ? 1 : -1; sz = i & 1 ? 1 : ...
// // Created by wiktor on 16.05.18. // #include "Scheduler.h" namespace academia{ SchedulingItem::SchedulingItem(int course, int teacher, int room, int time, int y) { course_id_ = course; teacher_id_ = teacher; room_id_ = room; time_slot_ = time; year_ = y; } void...
class Solution { public: vector<vector<string>> groupAnagrams(vector<string>& strs) { vector<vector<string>> res; unordered_map<string, vector<string>> umap; for (auto str : strs) { vector<int> cnt(26, 0); string key = ""; for (auto c : str) ++cnt[c - 'a']...
/* parser.cpp -*- C++ -*- Rémi Attab (remi.attab@gmail.com), 12 Apr 2015 FreeBSD-style copyright and disclaimer apply */ namespace reflect { namespace json { namespace { /******************************************************************************/ /* CUSTOM PARSER ...
#pragma once enum ElementType {SQUARE, RECTANGLE, CIRCLE, ELLIPSE, TRIANGLE,TEXT}; class WShape : public CObject { public: ElementType Type;//图元类型 int OrgX;//鼠标原点的坐标 int OrgY; int Angle; COLORREF BoderColor;//图形边框的颜色 int BoderType;//图形边框线型(实线,虚线,虚点线) int BoderWidth;//图形边框宽度 COLORREF FillColo...
// Fill out your copyright notice in the Description page of Project Settings. #include "Rerum.h" #include "PlatformMoviment.h" // Sets default values for this component's properties UPlatformMoviment::UPlatformMoviment() { // Set this component to be initialized when the game starts, and to be ticked every frame. ...
#include "debug.h" #include "an.h" #include <iostream> using namespace std; int main() { config(); cout << a[0] << endl; cout << b << endl; x(); return 0; }
#pragma once #include "Board.h" #include "Piece.h" #include "Square.h" #include "Constants.h" #include <iostream> #include <vector> class Player { Color color; Board* board; Player* opponent; std::vector <Piece*> pieces; public: Player(Color color, Board* board); std::vector <Piece*> getPieces(); Piece* getKing...
/* GPA2 - IFC Criado Por: Natalia Kelim Thiel Data: 06/04/2016 Descrição: Código fonte (source) da biblioteca para o uso do Sensor de Luminosidade (LDR) */ #include "Luminosidade.h" Luminosidade::Luminosidade() { _indice = 0; _titulo = "LUMINOSIDADE"; _arquivo = "ldr"; //LDR _sensor(0...
#include<bits/stdc++.h> using namespace std; int solve(vector<string>& input,int n) { int cur = 0; for(int i=0;i<n;i++) { if(input[i]=="../") { cur=cur-1; } else if(input[i]=="./") { continue; } else { cur=cur+1; } } return cur; } int main() { vector<string> input; int n; cin >> n;...
/* 1. 3-6am: light traffic 2. 6-9am: medium traffic 3. 9am-9pm: heavy traffic 4. 9pm-3am: medium traffic */ int time_slot; //values between 1 and 4 int redLED1 = 2; //signal 1 red LED int yellowLED1 = 3; //signal 1 yellow LED int greenLED1 = 4; //signal 1 green LED int redLED2 = 5; ...
// // pu.cpp // CRsim // // Created by Ji on 14-10-6. // Copyright (c) 2014年 lj. All rights reserved. // #include "pu.h" PU::PU() { initLocationRandom(); initAllPkt(global::PKT_ARR_RATE_PU, global::PKT_MAX_LEN_PU); } void PU::initLocationRandom() { int x, y; #ifdef SAME_NET_PARAMETERS_EACH_SIM x ...
#include<bits/stdc++.h> using namespace std; int solve2(int** gold,int m,int n,int sx,int sy) { if(sy==n-1)// last column no where to go.. { return gold[sx][sy]; } int first = 0; int second = 0; int third = 0; if(sx-1 >=0) { first = solve2(gold,m,n,sx-1,sy+1); } second = solve2(gold,m,n,sx,sy+1); if(sx+...
#include <bits/stdc++.h> using namespace std; struct TreeNode { int val; TreeNode *right; TreeNode *left; }; int sovle(TreeNode *root, int L, int R) { TreeNode *temp = root; queue<TreeNode *> q; q.push(temp); int ans = 0; while (!q.empty()) { TreeNode *curr = q.front(); ...
#pragma once class Int_Summer { public: void run(); };
#define BOOST_TEST_MODULE "dsn::intrusive_ptr" #include <dsnutil/intrusive_ptr.hpp> #include <dsnutil/observing_ptr.hpp> #include <iostream> #include <boost/test/unit_test.hpp> namespace { class TestReferenceCounted : public dsn::reference_counted, public dsn::observable { public: TestReferenceCounted() { std::c...
#include<bits/stdc++.h> using namespace std; typedef long long ll; bool isPossible(vector<ll>& arr,ll n,ll k,ll cut) { long long total=0; for(ll i=0;i<n;i++) { if(arr[i] > cut) { total+=(arr[i]-cut); } } if(total >= k) { return true; } return false; } ll solve(vector<ll>& arr,ll n,ll k) { if(n==0)...
#include "CommonHeader.h" WaterFluidObject::WaterFluidObject(Scene * apScene, std::string aName, Vector3 aPos, Vector3 aRot, Vector3 aScale, Mesh * apMesh, ShaderProgram * apShader, GLuint aTexture, vec2 aUVScale, vec2 aUVOffset, const char * aCameraName, unsigned int aDrawRenderOrder) : GameObject(apScene, aName, aP...
#pragma once #include <iostream> #include <type_traits> template <typename T> void WritePrimitive(std::ostream& out, T t, size_t n = sizeof(T)) { static_assert(std::is_integral<T>::value, "Integral required."); out.write(reinterpret_cast<const char*>(&t), n); } template <typename T> void WritePrimitive(std::ostr...
// C++ for the Windows Runtime vv1.0.170303.6 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once #include "../base.h" #include "Windows.Web.Syndication.0.h" #include "Windows.Data.Xml.Dom.0.h" #include "Windows.Foundation.0.h" #include "Windows.Security.Credentials.0.h" #include "Windows.F...
/********************************************************** * License: The MIT License * https://www.github.com/doc97/TxtAdv/blob/master/LICENSE **********************************************************/ #pragma once #include <string> #include "ResponseHandler.h" #include "LuaManager.h" namespace txt { /* Class: L...
#pragma once //VerticalScroll.h #ifndef _VERTICALSCROLL_H #define _VERTICALSCROLL_H #include "Scroll.h" #include "OtherNoteForm.h" class VerticalScroll : public Scroll { public: VerticalScroll(OtherNoteForm *otherNoteForm); VerticalScroll(const VerticalScroll& source); virtual ~VerticalScroll(); VerticalScroll& o...
#pragma once #include <chrono> #include <memory> #include <queue> #include <vector> #include "constants.h" class CScheduleable { public: std::chrono::duration<double> mUpdateDurationSummed = std::chrono::duration<double>::zero(); TickType mNextCallTick; CScheduleable(const TickType startTick=0) ...
#include "sysconfig.h" #include "sysdeps.h" #include "devices.h" #include "options.h" #include "threaddep/thread.h" #include "memory.h" #include "audio.h" #include "gfxboard.h" #include "scsi.h" #include "scsidev.h" #include "sana2.h" #include "clipboard.h" #include "cpuboard.h" #include "sndboard.h" #include "status...
/* * MoleculesDbase.hh * * Created on: Aug 5, 2013 * Author: marchi */ #ifndef MOLECULESDBASE_HH_ #define MOLECULESDBASE_HH_ string RadiiDBase::mydata= "$ALA\n" " NH2 N3H3\n" " N N3H1\n" " CA C4H1\n" " CB C4H3\n" " C C3H0\n" " O O1H0\n" " OXT O1H0\n" "$ARG\n" " NH2 N3H...
#include "../include/little_girl.hpp" #include "../include/platform.hpp" #include <typeinfo> #include <algorithm> #include <fstream> using namespace engine; void LittleGirl::on_collision(GameObject* other, Hitbox* p_my_hitbox, Hitbox* p_other_hitbox){ Hitbox* my_hitbox = dynamic_cast<Hitbox *>(p_my_hitbox); Hitbo...
/* Functions regarding server behavior and handling data send to server */ String get_content_type(String filename) { if (filename.endsWith(".html")) return "text/html"; else if (filename.endsWith(".css")) return "text/css"; else if (filename.endsWith(".js")) return "application/javascript"; else...
#include<bits/stdc++.h> using namespace std; int main() { int n,m,flag=0; cin>>n>>m; for(int i=n+1;i<=n+15;i++) { flag=0; for(int j=2;j<=sqrt(i);j++) { if(i%j==0) flag++; } if(flag==0) { if(i==m) cout<<"YES...
#include "VertexArray.h" #include "glad.h" #include "VertexBuffer.h" #include "Globals.h" #include <iostream> VertexArray::VertexArray() : m_opaqueVertexBuffer(), m_transparentVertexBuffer(), m_opaqueID(Globals::INVALID_OPENGL_ID), m_transparentID(Globals::INVALID_OPENGL_ID) { glGenVertexArrays(1, &m_opaqueID); ...
#pragma once #include "Card.h" class LaboratoriumCard : public Card { public: LaboratoriumCard(); static std::unique_ptr<Card> __stdcall Create(); ~LaboratoriumCard(); };
#include <iostream> #include "camera.hpp" int main( int argc, char **argv) { Camera cam(0); while(cam.is_connection_open()) { Mat frame; cam.capture_image(&frame); imshow("Teste", frame); if(waitKey(1)==113) { cout<<"Esc key is pressed by user. Stopping ...
#include "chu_init.h" #include "gpio_cores.h" #include "sseg_core.h" #include "ps2_core.h" /* aliases */ #define LEFT true; #define RIGHT false; /* global constants */ constexpr uint8_t numOfLeds = 16; constexpr int numOfSsegDisp = 8; constexpr int minSpeed = 50; constexpr int maxSpeed = 1000; constexpr double swip...
#include "DXUT.h" #include "cGround.h" #include "cResourceMgr.h" #include "cObjMgr.h" cGround::cGround(void) { } cGround::~cGround(void) { } void cGround::Init() { m_vScale.x *= 1.0f; m_vScale.y *= 1.0f; m_vDirection = D3DXVECTOR3( 0.0f, 0.0f, -1.0f ); m_fMoveSpeed = 500.0F; const char* pKey = "ground"; i...
#pragma once #include "Definitions.h" class IJKSize { public: constexpr IJKSize(int isize, int jsize, int ksize) : isize(isize) , jsize(jsize) , ksize(ksize) {} constexpr IJKSize(const IJKSize& other) : isize(other.isize) , jsize(other.jsize) , ksize(other.ksi...
#ifndef PROGRAMPOINTSIZE_H #define PROGRAMPOINTSIZE_H #include "Types.h" namespace revel { namespace renderer { class ProgramPointSize { bool m_Enabled; f32 m_PointSize; public: ProgramPointSize(); bool is_enabled() const { return m_Enabled; } f32 point_size() const { return m_PointSize; } ...
#include "render_target.h" RenderTarget::RenderTarget( LPDIRECT3DDEVICE9 pD3DDevice, int width, int height, D3DFORMAT pixelFormat ): m_pixelFormat(pixelFormat), m_width(width), m_height(height), m_pRenderTarget(NULL), m_pZTarget(NULL), m_pDepthStencilTarget(NULL), m_pDevice(pD3DDevice) { HRESULT hr; hr = pD3DDevice-...
/** * @file StringUtils.h * @author F. Gratl * @date 1/14/19 */ #pragma once #include <autopas/options/TuningStrategyOption.h> #include <cmath> #include <regex> #include <set> #include <string> #include <vector> #include "autopas/options/ContainerOption.h" #include "autopas/options/DataLayoutOption.h" #include "a...
#include <iostream> #include <vector> #include <opencv2/opencv.hpp> #include <opencv2/highgui/highgui.hpp> #include <opencv2/imgproc/imgproc.hpp> using namespace std; using namespace cv; #define WINDOW_NAME "[线性混合示例]" // 为窗口标题定义的宏 const int g_nMaxAlphaValue = 100; // Alpha值的最大值 int g_nAlphaValueSlider; // 滑动条对应的...
#ifndef PSTATUS_H #define PSTATUS_H #include "core.h" class PStatus : public QThread { Q_OBJECT public: PStatus(); void run(); void PrintStatus(QString); void PrintDescription(QString); QString first; QString second; QString third; bool isClient; bool isDecimal; private: void SetPos(int, int); void Cur...
#pragma once #include <QObject> #include <QtTest/QtTest> #include "pair.h" class PairTest : public QObject { Q_OBJECT public: explicit PairTest(QObject *parent = 0); private slots: void emptyNumberTest() { Pair pair; QVERIFY(pair.first == 0); QVERIFY(pair.second == 0); } ...
// C++ for the Windows Runtime vv1.0.170303.6 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once #include "../base.h" #include "Windows.UI.Xaml.Data.0.h" #include "Windows.Foundation.0.h" #include "Windows.UI.Xaml.0.h" #include "Windows.UI.Xaml.Interop.0.h" #include "Windows.Foundation.Col...