text stringlengths 8 6.88M |
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#include "utils_filesystem.h"
#include "utils_logging.h"
FILE* Utils_FileOpen(char* path, char* mode, DWORD LOG_FLAG)
{
FILE* fp = fopen(path, mode);
if(!fp && LOG_FLAG == LOG_IF_NOT_EXSIST)
Utils_Log(LOG_ERROR, "Cannot find file: %s", path);
return fp;
}
HANDLE Utils_CreateFile(LPCTSTR FileName,
DWOR... |
#include <map>
#include <string>
#include <queue>
#include <stdlib.h>
using namespace std;
int* label(int SCC_count, map<string, int> str_to_int, int function_SCC[], int SCC_transitions[]); |
#include "MapGui.h"
MP::MapGui::MapGui(RiD::AssetManager& aAssetManager)
{
aAnimation.loadObjectTextures(&aAssetManager.getTexture("mapgui"), 1, 1, 1920);
setObjectCoord(sf::Vector2f(0,0));
aAnimation.setOrigin(460, 460);
for (int i = 0; i < 12; i++)
{
_text_array[i].setFont(aAssetManager.getFont("font"));
... |
/*
* Copyright (c) 2014, Julien Bernard
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DIS... |
#ifndef BEZIER_H_
#define BEZIER_H_
#include "Graph.h"
class Bezier:public Graph
{
public:
enum CurveStatus
{
init,
ref1,
ref2,
end,
};
Bezier();
void setStartPoint(int x, int y);
void setEndPoint(int x, int y);
void setRef1Point(int x, int y);
void setRef2Point(int x, int y);
void draw();
void pr... |
#include <iostream>
#include "Edge.hpp"
using namespace std;
Edge::Edge(Vertex * aSource, Vertex * aTarget, Weight * aWeight, double aCredibility) {
mCredibility = aCredibility;
mIsVisited = false;
mWeight = aWeight;
mSource = aSource;
mTarget = aTarget;
}
Edge::~Edge() {
vector<Ed... |
#include "hls_design_meta.h"
const Port_Property HLS_Design_Meta::port_props[]={
Port_Property("ap_clk", 1, hls_in, -1, "", "", 1),
Port_Property("ap_rst", 1, hls_in, -1, "", "", 1),
Port_Property("ap_start", 1, hls_in, -1, "", "", 1),
Port_Property("ap_done", 1, hls_out, -1, "", "", 1),
Port_Property("ap_idle", 1... |
#if(0) //二级指针,也就是指针的指针,用于修改指针指向的一个指针(如果是一级指针,修改的是指向的内容)
#include <iostream>
using namespace std;
void GetMemory2(char **p, int num) // 指针传址,地址指向一个指针,
{
*p = (char *)malloc(sizeof(char) * num);
}
void Test(void)
{
char *str = NULL;
GetMemory2(&str, 100); // 注意参数是&str,而不是str
st... |
#include "MetaMorpheusTask.h"
#include "MyTaskResults.h"
#include "FileSpecificParameters.h"
#include "DbForTask.h"
#include "EventArgs/SingleTaskEventArgs.h"
#include "../EngineLayer/CommonParameters.h"
#include "../EngineLayer/Ms2ScanWithSpecificMass.h"
#include "../EngineLayer/MetaMorpheusEngine.h"
#include "../En... |
#pragma once
#include <SFML\Graphics.hpp>
#include <SFML\Audio.hpp>
#include <iostream>
#include "bullet.h"
class Grenade : public bullet
{
public:
Grenade(float x = 0, float y = 0, int dir = 1);
~Grenade();
bool Collision(updateable*, sf::Vector2u&, sf::Vector2u&, float& size);
bool CollisionRange(u... |
#ifndef OPERATEURADDITION_H
#define OPERATEURADDITION_H
#include "../headers/operateur.h"
#include "../headers/pile.h"
#include "../headers/entier.h"
#include "../headers/expressionmanager.h"
///
/// \brief Effectue une Addition sur la Pile
///
class OperateurAddition : public Operateur
{
friend class ExpressionM... |
#include <map>
#include <string>
#include <vector>
#include <string>
#include <unordered_map>
#include <thread>
#include <set>
#include "platform.h"
#define USE_CHRONO 0
#ifdef WIN32
#include <Windows.h>
#include <mmsystem.h>
#endif
#ifdef __APPLE__
#include <mach/mach_time.h>
#endif
#ifdef __linux__
#include <ti... |
#pragma once
class BiffReader;
class ILoadable
{
public:
virtual bool LoadToken(const int id, BiffReader* pBiffReader) = 0;
}; |
#include <DallasTemperature.h>
#include <Homie.h>
#include <Arduino.h>
#include <OneWire.h>
/*
Board Type NodeMCU 1.0 (ESP-12E Module)
*/
#define ONE_WIRE_BUS 5
const uint8_t MAX_TEMPERATURE_SENSORS = 2;
const int TEMPERATURE_INTERVAL_SECONDS = 2; // how often to read temperatures.
const int TEMPERATURE_REPORT_INT... |
/* ============================================================
Copyright (c) 2009 Advanced Micro Devices, Inc. All rights reserved.
Redistribution and use of this material is permitted under the following
conditions:
Redistributions must retain the above copyright notice and all terms of this
license.
... |
#pragma once
#include <iostream>
#include <vector>
#include "Token.h"
class Lexer
{
public:
void setSequence(const std::string sequence);
std::vector<Token> tokenize();
private:
std::string sequence;
int index = 0;
bool isNumber();
bool isOperator();
bool isSpace();
Token lex();
};
|
#ifndef TREE_ITEM_H
#define TREE_ITEM_H
enum TraversalType
{
IN,
PRE,
POST,
LEVELS
};
template <typename T>
struct Node
{
T data;
int count;
int height;
Node *left;
Node *right;
Node(const T &data) : data(data), count(0), height(1), left(nullptr), right(nullptr) {}
Node(co... |
//==========================================================================
// HISTOGRAMINSPECTOR.H - part of
//
// OMNeT++/OMNEST
// Discrete System Simulation in C++
//
//==========================================================================
/*------------------------------------... |
class Solution {
public:
bool combinationSumHelper(vector<vector<int>>& result, vector<int> &resolve,
vector<int>& candidates, vector<int>::size_type index,
int target) {
if(target == 0) {
if(resolve.size())
re... |
#include <iostream>
#include <boost/python.hpp>
#include <boost/python/suite/indexing/vector_indexing_suite.hpp>
#include <boost/python/suite/indexing/map_indexing_suite.hpp>
#include <Eigen/Core>
#include "../src_cpp/r1gtoint.hpp"
#include "../src_cpp/op_driv.hpp"
#include "../src_cpp/opt_alpha.hpp"
using namespace... |
/***************************************************************************
Copyright (c) 2020 Philip Fortier
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or... |
#include "stdafx.h"
#include "IShader.h"
#include "Common/IncludeReplacer.h"
#pragma comment(lib, "d3dcompiler.lib")
#include <d3dcompiler.h>
using namespace Common;
using namespace GraphicsEngine;
using namespace Microsoft::WRL;
using namespace std;
ComPtr<ID3DBlob> IShader::CompileFromFile(const wstring& filename... |
#include<bits/stdc++.h>
using namespace std;
typedef struct Coordenadas
{
double x;
double y;
}C;
bool compara(C a,C b)
{
if(a.y == b.y)
{
return a.x < b.x;
}
return a.y < b.y;
}
int main()
{
C v[10];
scanf("%lf %lf",&v[0].x,&v[0].y);
scanf("%lf %... |
#include "CoubToCircleWidget.h"
#include <QScreen>
void CoubToCircleWidget::initializeGL()
{
color.setRgb(255,0,0);
initializeOpenGLFunctions();
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
m_program = new QOpenGLShaderProgram(this);
m_program->addShaderFromSour... |
#include <iostream>
//Mohamed Foda Abdullah;
//201302013;
using namespace std;
const char YES = 'y';
class Odometer {
private:
double miles_driven;
double fuel_efficiency;
double odometer;
public:
Odometer() {
miles_driven = 0.0;
fuel_efficiency = 0.0;
odometer ... |
#ifndef BACHERO_GAME_PLAYER
#define BACHERO_GAME_PLAYER
#include "Game/Components/PlayerMovementComponent.h"
#include "Game/Components/PlayerAnimationComponent.h"
#include "Engine/Components/TransformComponent.h"
#include "Engine/Render/SpriteComponent.h"
#include "Engine/Render/TextureManager.h"
#include "Engine/Phys... |
#include "sdltest2.h"
#include <SDL_image.h>
#include <SDL_ttf.h>
SDLTest2 SDLTest2::Instance;
SDLTest2::SDLTest2() {
Window = nullptr;
PrimarySurface = nullptr;
Font = nullptr;
Running = true;
ValuteEntries.clear();
}
int SDLTest2::OnExecute(int argc, char* args[]) {
if (OnInit() == false) {
return -1;
}... |
void exhaustCheck(){
float h = dht.readHumidity();
float t = dht.readTemperature();
float tf = ((t*9)/5) + 32;
if (h > 60 || tf > 82) //If humidity is above 60% or if the temp is above 82
{
digitalWrite(EXHAUST_PIN, LOW); //Run the fan
// digitalWrite(humLED, HIGH);
//Serial.p... |
#include<iostream>
#include<conio.h>
#include<stdio.h>
#include<stdlib.h>
using namespace std;
/*PRIORITY*/
int initial[10];
int data[10];
int next[10];
int insert(int a)
{
int key = a%10;
if(data[key]==-1)
{initial[key]=key;
data[key]=a;
next[key]=-1;
return 0;
... |
#include<bits/stdc++.h>
using namespace std;
int n,cnt;
vector<int>p;
string s;
int main(){
cin >> n;
for(int i=0;i<n;i++){
int aux; cin>>aux;
p.push_back(aux);
}
getline(cin,s);
for(int i=0;i<n;i++){
cnt=0;
getline(cin,s);
for(int j=0;j<s.size();j++){
if(s[j]=='a'||s[j]=='e'||s[j]=='i'||
s[j]=='... |
///////////////////////////////////////////////////////////////////
//Copyright 2019-2020 Perekupenko Stanislav. All Rights Reserved.//
//@Author Perekupenko Stanislav (stanislavperekupenko@gmail.com) //
///////////////////////////////////////////////////////////////////
#pragma once
#include "CoreMinimal.h"
#include ... |
#include "ScreenMagic.h"
#include "ResMagicChain.h"
ScreenMagic::ScreenMagic(ResMagicChain *magicChain, OnItemSelectedListener *l)
{
mFirstItemIndex = 0;
mCurItemIndex = 0;
mTextPos.set(10, 77);
mBmpCursor = Bitmap::createBitmap(12, 12, ARGB_8888);
mBmpMarker = Bitmap::createBitmap(5, 8, ARGB_8888... |
#include <iostream>
using namespace std;
// the rotate function
int rotate(int row, int col, int degree){
switch(degree){
case 0: return (row * 4 + col );
case 1: return ( 12 + row - (col*4));
case 2: return ( 15 - (row *4) - col);
case 3: return ( 3 - row + (col*4));
}// e... |
#include<cstdio>
using namespace std;
int main()
{
int n;
int cnt=0;
int a;
while(scanf("%d",&n)!=-1)
{
for(int i=0;i<n;i++)
{
cnt=0;
scanf("%d",&a);
if(a==1){printf("%d\n",1);continue;}
int j;
for(j=1;j*j<a;j++)
if(a%j... |
#include "vecOpBase.h"
|
#ifndef __AP_KF_H__
#define __AP_KF_H__
#include <matrixN.h>
#include <LowPassFilter.h>
typedef VectorN<float,4> _Vector4f;
typedef MatrixN<float,4> _Matrix4f;
class AP_KF
{
public:
AP_KF();
~AP_KF();
void set_dt(const float &dt);
void set_var(const float &var_acc, const float &var_gyro);
_Vect... |
/* type.h -*- C++ -*-
Rémi Attab (remi.attab@gmail.com), 08 Mar 2014
FreeBSD-style copyright and disclaimer apply
Type of a type.
*/
#include "reflect.h"
#pragma once
namespace reflect {
/******************************************************************************/
/* TYPE... |
/* NO WARRANTY
*
* BECAUSE THE PROGRAM IS IN THE PUBLIC DOMAIN, THERE IS NO
* WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE
* LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE AUTHORS
* AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
* WARRANTY OF ANY KIND, EITHER E... |
#ifndef __FILE_VECN_LOGGING__
#define __FILE_VECN_LOGGING_
#include "vecn_fixed.h"
#include "logging.h"
#include "vecn_interface_base.h"
#define pmatn(x) \
{ \
pbegin(); \
ps_impl(#x); \
ps_impl("="); \
pend(); ... |
/*
Copyright (c) 2011 Andrew Wall
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sub... |
#include "test.h"
#include <QHBoxLayout>
#include <QSlider>
#include <QSpinBox>
#include "finddialog.h"
test::test(QWidget *parent)
: QMainWindow(parent)
{
ui.setupUi(this);
QWidget *window = new QWidget;
window->setWindowTitle("Enter Your Age");
QSpinBox *spinBox = new QSpinBox;
QSlider *slider = new QSlider(Q... |
#include "RParser.h"
#include <fstream>
#include <assert.h>
#include <sstream>
#include <iterator>
#include <algorithm>
std::vector<Question> RParser::getQuestionsCollection(int count)
{
ifstream input;
vector<Question> qCollection;
for (int i = 1; i <= count * count; i++)
{
string path = "Testdata\\" + string("... |
// License: Apache 2.0. See LICENSE file in root directory.
// Copyright(c) 2020 FRAMOS GmbH.
#pragma once
#include <memory>
namespace librealsense
{
namespace d400e
{
using seconds = double;
class heartbeat_time
{
public:
static heartbeat_time& get_instance();
... |
//
// serverTest.cpp
// user
//
// Created by Vincent on 2020/6/27.
// Copyright © 2020 Vincent. All rights reserved.
//
#include "serverTest.hpp"
|
#include "handlerTypes.h"
/** TODO:
-Correctly handle standard smart pointer types, such as auto_ptr, shared_ptr.
*/
class StateSavingStatementHandler : public StatementReversalHandler
{
// A collection to avoid this handler calls itself by calling evaluateStatement function for the same statement.
std::set<SgStat... |
#ifndef TRACK_SIMPLE_H
#define TRACK_SIMPLE_H
#include <Box2D/Box2D.h>
#include <cmath>
#include "Track.h"
class TrackSimple : public Track{
public:
TrackSimple(b2World * world);
virtual void create_checkpoints();
virtual void create_track();
virtual void Restart();
};
#endif
|
#include "graph/aggregate_node.hpp"
namespace flow {
AggregateNode::AggregateNode(const std::string &name,
NodePtr input,
const AggregateType agg_type)
: UnaryNode(name, input),
m_agg_type(agg_type) {
}
AggregateNode::~AggregateNode() {
}
void Aggregat... |
#include<stdio.h>
#include<stdlib.h>
#define size 5
int queue[size];
int front=-1,rear=-1;
void insert()
{
if(rear==size-1)
{
printf("\nqueue is full");
return;
}
if(front==-1)
{
rear=front=0;
}
else
rear++;
printf("\nenter data");
scanf("\n%d",&queue[rear]);
}
void deleteelement()
{
if(front==-1)
... |
#include "Globals.h"
#include "Application.h"
#include "ModuleTextures.h"
#include "ModuleInput.h"
#include "ModuleParticles.h"
#include "ModuleRender.h"
#include "ModuleCollision.h"
#include "ModuleFadeToBlack.h"
#include "ModulePlayer2.h"
#include "ModuleAudio.h"
#include "SDL_mixer\include\SDL_mixer.h"
#include "SDL... |
//=================================================================
// Given a dictionary of valid words (dictionary), and an input string (input)
// containing two wildcard characters ('?'), implement the function 'checkwords'
// to fill in the list of valid words in 'dictionary' that can be made from the
// letter... |
#include <iostream>
using namespace std;
float pi=3.142; // global var
float r;
//-----------------------------------function prototypes
float Area(float );
float Area(float , float );
double Area(double , double );
//------------------------------------
int main(){
int choice;
cout << "#####Welcome to Area ... |
#pragma once
#include <GL\glew.h>
class RenderBuffer {
private:
GLuint value;
public:
RenderBuffer();
~RenderBuffer();
RenderBuffer * bind();
const RenderBuffer * bind() const;
RenderBuffer * store(GLenum, GLsizei, GLsizei);
RenderBuffer * attachToBoundFramebuffer(GLenum);
}; |
/* printer.cpp -*- C++ -*-
Rémi Attab (remi.attab@gmail.com), 15 Apr 2015
FreeBSD-style copyright and disclaimer apply
*/
namespace reflect {
namespace json {
/******************************************************************************/
/* GENERIC PRINTERS ... |
#ifndef BLOB_DEVICE_HPP
#define BLOB_DEVICE_HPP
#include <stdio.h>
#include <stdlib.h>
#include <cuda.h>
//#define KERNEL_RADIUS 1
//#define BLOCKSIZE 5
//#define PI 3.141592653f
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
#define MIN(a, b) (((a) < (b)) ? (a) : (b))
#endif
|
//This is the implementation file stack.cpp.
//This is the implementation of the template class Stack.
//The interface for the template class Stack is in the header file stack.h.
#include <iostream>
#include <cstdlib>
#include <cstddef>
#include "stack.h"
using std::cout;
namespace StackSavitch
{
... |
#include <ros/forwards.h>
#include <ros/package.h>
#include <ros/ros.h>
#include <ros/single_subscriber_publisher.h>
#include <unistd.h>
#include <yaml-cpp/yaml.h>
#include <boost/thread/locks.hpp>
#include <boost/thread/shared_mutex.hpp>
#include <boost/thread/thread.hpp>
#include <csignal>
#include <cstdlib>
#inclu... |
#include "common\Singularity.Common.h"
namespace Singularity
{
class IDelegate : public Singularity::Object
{
DECLARE_OBJECT_TYPE;
};
} |
#include <iostream>
#include <vector>
using namespace std;
// Priority Queue is implemented using vector.
class PriorityQueues
{
public:
vector<int> pq;
PriorityQueues()
{
}
bool isEmpty()
{
return pq.size() == 0;
}
int getSize()
{
return pq.size();
}
int ... |
// CkDsaProgress.h: interface for the CkDsaProgress class.
//
//////////////////////////////////////////////////////////////////////
#ifndef _CKDSAPROGRESS_H
#define _CKDSAPROGRESS_H
#ifndef __sun__
#pragma pack (push, 8)
#endif
class CkDsaProgress
{
public:
CkDsaProgress() { }
virtual ~CkDsaProgress() {... |
// Function Overriding program
#include <iostream>
using namespace std;
class Base {
public:
void display() {
cout << "Display of Base" << endl;
}
};
class Derived: public Base {
public:
void display() {
cout << "Display of Derived" << endl;
}
};
int main()
{
Derived d;
d.display();
}
// Output will be D... |
#pragma once
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <vector>
#include "RawModel.h"
#include "Texture.h"
#include <iostream>
class Loader {
private:
std::vector<GLuint> VAOs;
std::vector<GLuint> VBOs;
std::vector<GLuint> textures;
GLuint createVAO();
void storeDataInAttributeList(int AttributeNumb... |
#include "world_solver.hpp"
#include "logic_model/item_source.hpp"
#include <landstalker-lib/exceptions.hpp>
#include "logic_model/world_node.hpp"
WorldSolver::WorldSolver(const RandomizerWorld& world) : _world (world)
{}
/**
* Setup a set of forbidden items in specified quantities that the solver will restrain its... |
#include <stdio.h>
#include <algorithm>
using namespace std;
const int maxn = 32768;
int heap[maxn];
int n;
void downAdjust(int low, int high)
{
int f = low;
int s = f * 2;
while (s <= high)
{
if (s + 1 <= high && heap[s + 1] < heap[s])
s = s + 1;
if (heap[s] < heap[f])
... |
/**
*
* @file Humanoid.hpp
* @author Naoki Takahashi
*
**/
#pragma once
#include "RBDLBased.hpp"
namespace Kinematics {
namespace Model {
class Humanoid : public RBDLBased {
public :
using Ptr = std::shared_ptr<Humanoid>;
Humanoid(const std::string &new_model_file_name);
virtual ~Humano... |
#include "claim.hpp"
#include <regex>
static const std::regex claim_matcher{
"#(\\d+)\\s+@\\s+(\\d+),(\\d+):\\s+(\\d+)x(\\d+)"};
std::ostream& operator<<(std::ostream& out, Claim const& claim) {
return out << "#" << claim.id << " @ " << claim.point.x << ","
<< claim.point.y << ": " << claim.dimen.w... |
#pragma once
#include "../MetaMorpheusEngine.h"
#include <string>
#include <vector>
#include <cmath>
#include <mutex>
#include "exceptionhelper.h"
#include "stringhelper.h"
#include "stringbuilder.h"
#include "../CommonParameters.h"
#include "../MetaMorpheusEngineResults.h"
#include "Proteomics/Proteomics.h"
using ... |
#ifndef _HS_SFM_UNIT_TEST_TEST_CAMERA_SHARED_NORMAL_EQUATION_SOLVER_HPP_
#define _HS_SFM_UNIT_TEST_TEST_CAMERA_SHARED_NORMAL_EQUATION_SOLVER_HPP_
#include <iostream>
#include <iomanip>
#include <limits>
#include "test_camera_shared_normal_equation_builder.hpp"
#include "hs_sfm/bundle_adjustment/camera_shared_augment... |
#include <stdio.h>
using namespace std;
int main(void) {
int MAX = 100000;
int N;
scanf("%d", &N);
if(N > MAX)
return 0;
for(int i=1; i<=N; i++)
printf("%d\n", i);
return 0;
}
|
#ifndef __CMANAGER_H_
#define __CMANAGER_H_
#include "CommonHeader.h"
/*
매니저 클래스
아이템을 보관하고 내뱉는 용도
list를 안쓰고 list를 쓴 이유는 list가 더 빨라서.
*/
template <class T>
class CManager
{
protected:
list<T*> m_itemList;
public:
CManager() {}
virtual ~CManager() {}
public:
void AddItem(T* _item);
bool DeleteItem(T* _item);
... |
#ifndef PORTAL_BOX_H
#define PORTAL_BOX_H
#define GLEW_STATIC
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <glm/gtc/type_ptr.hpp>
#include "Portal.h"
#define NUM_SIDES 4
typedef void(*render_callback)(int, glm::vec3&, glm::vec3&);
typedef void(*warp_callback)(int, glm::vec3&, glm::vec3&, glm::vec3&);
clas... |
#include <vector>
using namespace std;
class Solution {
public:
int maximum69Number(int num) {
vector<int> ivec;
while (num) {
ivec.push_back(num % 10);
num /= 10;
}
int res = 0;
int flag = true;
for (auto iter = ivec.rbegin(); iter != ivec.rend(); ++iter) {
if (flag && *i... |
#pragma once
#include "Texture.h"
#include <vector>
namespace GraphicsEngine
{
class TextureArray
{
public:
void Add(ID3D11ShaderResourceView* textureSRV);
ID3D11ShaderResourceView* const* GetTextureArray() const;
ID3D11ShaderResourceView* GetTexture(size_t index) const;
size_t GetSize() const;
private... |
/* field.tcc -*- C++ -*-
Rémi Attab (remi.attab@gmail.com), 04 Apr 2015
FreeBSD-style copyright and disclaimer apply
Field template implementation.
*/
#include "reflect.h"
#pragma once
namespace reflect {
/*********************************************************************... |
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
class Solution {
public:
void levelOrder(TreeNode * root, int level, int &sum, vector<int> &count) {
if(int(c... |
#pragma once
#include <functional>
#include <memory>
#include <string>
#include "../graphics2D.hpp"
#include "../utils.hpp"
namespace fantom
{
namespace graphics2D_private
{
using namespace Graphics2D;
class Graphics2DFactory
{
public:
virtual ~Graphics2DFactory(... |
#include <pybind11/pybind11.h>
#include <pybind11/numpy.h>
#include <pybind11/stl.h>
#include <cstdio>
#include "replay_memory.hpp"
#include "client.hpp"
#include "server.hpp"
#include "proxy.hpp"
#include "py_serial.hpp"
namespace py = pybind11;
using namespace py::literals;
#ifdef PRINT_DEBUG
namespace backward {
... |
//Student Name: Bair Suimaliev
//Student email: bsuimaliev@myseneca.ca
//Student ID: 159350198
//Date: 10.10.2021
//I have done all the coding by myself and only copied the code
//that my professor provided to complete my workshopsand assignments.
#ifndef _SDDS_SETSUMMABLE_H_
#define _SDDS_SETSUMMABLE_H_
#i... |
#pragma once
#include <fstream>
#include <iostream>
#include <string>
using namespace std;
class CarregadorDeAssets
{
public:
CarregadorDeAssets();
~CarregadorDeAssets();
bool carregarRecursos(std::fstream & f_arq_recursos);
private:
int i_num_assets;
};
|
#include <iostream>
using namespace std;
bool palcheck(int n)
{
int a=n ,temp = 0;
while(a>0)
{
temp = temp*10 + (a%10);
a=a/10;
}
return (n==temp);
}
int main()
{
cout<<palcheck(1891);
return 0;
}
|
/*************************************************************
* > File Name : c1084_0.cpp
* > Author : Tony
* > Created Time : 2019/11/05 12:19:59
* > Algorithm :
**************************************************************/
#include <bits/stdc++.h>
using namespace std;
inline ... |
#include<cstdio>
#include<algorithm>
#include "ModComb-for-EndlessKnight.cpp"
using namespace std;
const int MOD = 10007;
const int MAX_R = 10;
typedef pair<int, int> P;
// normarize to move horizontal and vertical
// return false if unreachable
bool normarize(int& x, int& y){
--x; --y;
int xx = -x + 2 * y, yy =... |
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<conio.h>
int rev(int x){
int outpt = 0;
while (x != 0)
{
outpt = outpt * 10;
int lastdig = (x % 10);
outpt += lastdig;
x = x / 10;
}
return outpt;
}
int main()
{
int d, f;
scanf("%d", &d);
f = rev(d);
printf("%d", f);
_getch();
} |
/*
Copyright (c) 2011 Andrew Wall
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sub... |
class Solution {
public:
int findCircleNum(vector<vector<int>>& isConnected) {
int n = isConnected.size(), res = 0;
vector<bool> visited(n, false);
for (int i = 0; i < n; i++) {
if (!visited[i]) {
res++;
helper(isConnected, visited, i);
... |
#include "Sequencer.h"
// CONSTRUCTOR - INITIALIZE
Sequencer::Sequencer()
{
resetCounters();
}
// DESTRUCTOR
Sequencer::~Sequencer()
{}
// RESET TIMING COUNTERS AND EVENT COUNTERS
void Sequencer::resetCounters()
{
pulsesElapsed = 0;
beatsElapsed = 0;
barsElapsed = 0;
beatsElapsed_withinBar = 0... |
// A O(n) solution to find LCA of two given values n1 and n2
#include <iostream>
#include <algorithm>
#include <time.h>
#include <vector>
using namespace std;
int treeSize = 100;
//NOTE: For baseline, to get CPI & Latency, the treesize is 100
// to Show impact of treesize on runtime, Tree Size will be changed... |
#include <bits/stdc++.h>
using namespace std;
int main()
{
int s, n, m;
cin>>s>>n>>m;
int a[n], b[m], ans = 0;
for(int i=0; i<n; i++) cin>>a[i];
for(int i=0; i<m; i++) cin>>b[i];
sort(a, a+n);
sort(b, b+m);
if(a[0]+b[0]>s) cout<<-1<<endl;
else
{
for(int i=0; i<n; i++)
{
for(int j=0; j<m; j++) ans = m... |
/*
current_sense_bridge example code
This code demonstrates how to read data from ADS1015 ADC on the current_sense_bridge board.
You need to install ADS1X15 Arduino library written by Adafruit Industries
https://github.com/adafruit/Adafruit_ADS1X15
Significant portion of this code was taken from the example included ... |
//Problem link:- https://www.hackerrank.com/challenges/mandragora
#include<bits/stdc++.h>
using namespace std;
typedef long long ll;
ll arr[1000005];
int main(){
int t;
scanf("%d",&t);
while(t--){
int n;
ll sum=0;
//memset(sum,0,sizeof(sum));
scanf("%d",&n);
for(int i=0;i<n;i++)
scanf("%lld",&arr[i])... |
#include<bits/stdc++.h>
using namespace std;
struct TreeNode
{
int val;
TreeNode *left;
TreeNode *right;
TreeNode(int x) : val(x), left(NULL), right(NULL) {}
};
class Solution
{
public:
void Util(TreeNode *root, int &sum)
{
if (!root)
return;
if (root->val % 2 == 0)... |
#include<iostream>
#include<list>
#include<GL/glut.h>
using namespace std;
list <int>newaxis;
int a=-1,b=-1,c=-1,d=-1,e=-1,f=-1;
int r=0;
float color[3] = {1,1,1};
void inti()
{
glPointSize(2);
glClearColor(0.5f,0.5,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
gluOrth... |
#include "particles\Singularity.Particles.h"
namespace Singularity
{
namespace Particles
{
struct ParticleState
{
public:
#pragma region Variables
float ElapsedTime;
float Speed;
#pragma endregion
#pragma region Constructors and Finalizers
ParticleState(float elapsedTim... |
#pragma once
#include "ResursaEconomica.h"
#include "IE.h"
class ResursaFinanciara :public ResursaEconomica, public IE
{
private:
string moneda;
void print(ostream& os, ResursaFinanciara&) const;
void read(istream& is, ResursaFinanciara&) const;
public:
ResursaFinanciara();
ResursaFinanciara(ResursaFina... |
//
// Created by dn on 12/28/17.
//
#ifndef TESTINGAREA_DECK_H
#define TESTINGAREA_DECK_H
#include <array>
#include "Card.h"
class Deck
{
private:
static std::array<Card, 52> m_deck; // lma t3ml static variable lazem t3rfo fe el cpp
//tmam la7za kida
//ha3rfo ezay a
static int m_cardIndex;
sta... |
#include "Patcher_BlockEndingAds.h"
#include "../Addr.h"
#include "../FileSystem.h"
//-----------------------------------------------------------------------------
// Constructor
CPatcher_BlockEndingAds::CPatcher_BlockEndingAds( void )
{
patchname = "Block Ending Ads";
LPBYTE addrCleanUp = CAddr::Addr(CPleione_Cle... |
#ifndef ARCO_H
#define ARCO_H
#include <iostream>
#include <string>
#include <sstream>
#include "NodeGraph.h"
template <class T> class NodeGraph;
template <class T> class Arco
{
private:
int Distancia;
NodeGraph<T> *Destino;
public:
Arco(NodeGraph<T> *&pDestino,int pDistancia){
Destino = pDestino;
Distanc... |
#ifndef __P013_PHOTO_H__
#define __P013_PHOTO_H__
#include "PBase.h"
#include "ScrollLayer.h"
USING_NS_CC;
class DottedSprite : public WJSprite
{
private:
bool m_adsIsVisible;
CC_SYNTHESIZE(int, m_itemIndex, ItemIndex);
CC_SYNTHESIZE(bool, m_havingPhoto, HavingPhoto);
WJSprite *m_havingPhotoSprite;
virtual vo... |
// C++ for the Windows Runtime vv1.0.170303.6
// Copyright (c) 2017 Microsoft Corporation. All rights reserved.
#pragma once
#include "../base.h"
#include "Windows.System.RemoteDesktop.0.h"
WINRT_EXPORT namespace winrt {
namespace ABI::Windows::System::RemoteDesktop {
struct __declspec(uuid("60884631-dd3a-4576-9c8... |
namespace Hoge {
class Hoge { // interface
public:
static const int hige = 0;
int value;
Hoge();
Hoge(char ch);
void huga();
};
}
|
main()
{
int *p,*q,i;
i=&i;
p=(int *)malloc(6*sizeof(int));
clrscr(); q=p;
for( i=0;i<6;i++)
scanf("%d",p+i);
for(i=0;i<6;i++)
printf("%d\t",*(p+i));
p=&p;
free(q);
for(i=0;i<6;i++)
printf("%d\t",*(p+i));
getch();
} |
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