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#include <stdio.h> #include <stdint.h> #include "platform.h" #include "imgui_support.h" using namespace render; static render::ContextPtr g_context; static render::TexturePtr g_FontTexture; static render::ShaderPtr g_FixedShader; static StopWatch g_timer; ImFont *g_font_awesome; // Functions voi...
#pragma once #include "D3DIncludes.hpp" #include "Types.hpp" namespace engine { class Device { public: Device() {} ~Device() {} Bool Create(ComPtr<IDXGIAdapter>& adapter, bool debug); // One GPU ComPtr<ID3D12CommandQueue> CreateDirectCommandQueue(); ComPtr<ID3D12CommandList> CreateCommandList(); Com...
#include "Plane.h" #include <cmath> bool Plane::intersects(Ray* ray) { double a = normal.x; double b = normal.y; double c = normal.z; double e = ray->vector->x; double g = ray->vector->y; double i = ray->vector->z; double denominator = a*e + b*g + c*i; if(denominator == 0) { return false; } r...
#include <QApplication> #include "MainWindow.hpp" int main(int argc, char *argv[]) { QApplication a(argc, argv); a.setOrganizationName("MAI 221_222 2012"); a.setApplicationName("Schedule"); MainWindow w; w.show(); return a.exec(); }
#include <stdio.h> #include <stdlib.h> #include<sys/types.h> int main() { int pid = fork(); if (pid == 0) { printf("This is the child process. My pid is %d and my parent's id is %d.\n", getpid(), getppid()); } else { printf("This is the parent process. My pid is %d and my parent's id is %d.\n", pid,getpid()); } retu...
#include "KSGlobalLocker.h" #include <mutex> KS_UTIL_BEGIN static std::mutex ResourcesLocker; inline void LockResources(void) { ResourcesLocker.lock(); } inline void UnlockResources(void) { ResourcesLocker.unlock(); } inline bool TryLockResources(void) { return ResourcesLocker.try_lock(); } KS_UTIL_END
//@@author A0112218W #include "Command_Set.h" ALREADY_COMPLETE_EXCEPTION::ALREADY_COMPLETE_EXCEPTION(int index) : std::exception() { sprintf_s(_message, MESSAGE_SET_COMPLETE_NO_CHANGE.c_str(), index); } const char* ALREADY_COMPLETE_EXCEPTION::what(void) const throw() { return _message; } SetCompleteCommand::SetC...
// This file has been generated by Py++. #ifndef TypedPropertyFloat_hpp__pyplusplus_wrapper #define TypedPropertyFloat_hpp__pyplusplus_wrapper void register_TypedPropertyFloat_class(); #endif//TypedPropertyFloat_hpp__pyplusplus_wrapper
#pragma once #include <string> #include <cstdarg> #include <cstdio> #include "utils/iTypes.h" #include "core/concurrent/iLockable.h" typedef enum e_debug_level { SILENT =-1, NO_DEBUG = 0, LOW_LEVEL = 1, MEDIUM_LEVEL = 2, HIGH_LEVEL = 3, MAX_LEVEL = 4, DISABLE = 5 } e_debug;...
// Copyright ⓒ 2020 Valentyn Bondarenko. All rights reserved. #include <StdAfx.hpp> #include <Build.hpp> namespace be::utils { uint Build::build_id(const Date& build_date, const string& current_date) { Date current{ }; string month_string = ""s; std::stringstream buffer; ...
#pragma once #include <set> #include <array> #include <queue> #include <atomic> #include <thread> #include <unordered_set> #include "Buffer.h" #include "Comparators.h" const int CHUNK_SIZE = 16; template <class T, size_t... S> struct ArrayHelper; template <class T, size_t X, size_t Y, size_t Z> struct ArrayHelper<...
/** * @file MoleculeLJ.h * * @date 17 Jan 2018 * @author tchipevn */ #pragma once #include <vector> #include "autopas/particles/Particle.h" namespace autopas { /** * lennard jones molecule class */ class MoleculeLJ : public Particle { public: MoleculeLJ() = default; /** * constructor of a lennard jo...
#include <iostream> using namespace std; float square1(float num){ return num * num; } float square2(float *num){ return *num * *num; } void Fibonacci(int n, int i = 0, int f1 = 0, int f2 = 1){ if (i <= n ) { if (i == 0) { cout << 0 << ' '; Fibonacci(n, i+1, 0, 1); ...
#include "AppDelegate.h" #include "OpeningMenuScene.h" #include "LevelDemoScene.h" #include "TransitionScene.h" #include "global.h" #include "EntityModel.h" #include <fstream> USING_NS_CC; AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { } //if you want a different context,just modify the value of glC...
/* The MIT License (MIT) Copyright 2016 Luca Beldi Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publis...
#include <windows.h> #include <dbghelp.h> #include <stdlib.h> #include <iostream> #include <sstream> #pragma comment(lib, "dbghelp.lib") int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) { ULONG cbSize; TCHAR szMyPath[MAX_PATH]; HMODULE hModule; PIMAGE_IMPORT_DES...
/** * @file TCPConnectedClient.h * Defines the TCPConnectedClient class. * @date Jan 21, 2014 * @author: Alper Sinan Akyurek */ #ifndef TCPCONNECTEDCLIENT_H_ #define TCPCONNECTEDCLIENT_H_ #include "SocketBase.h" #include "IPAddress.h" /** * Manages the connection to a connected client on the server side. Wh...
#pragma once #pragma warning (disable: 4996 4091 4101 4018 4309 4099 4102 4800 4244 4482 4305 4005) #define WIN32_LEAN_AND_MEAN #include <string.h> #include <cstdio> #include <cstdarg> #include <map> #include <fstream> #include <string> #include <algorithm> #include <ctime> #include <sstream> #include <windows.h> #in...
#ifndef ROSE_PATHS_H #define ROSE_PATHS_H // DQ (4/21/2009): If this is not set then set it here. // For most of ROSE usage this is set in sage3.h, but initial // construction or ROSETTA used to generate ROSE requires // it as well. #if !defined(_FILE_OFFSET_BITS) #define _FILE_OFFSET_BITS 64 #endif // DQ (4/21/2...
#pragma once #include <ScaleType.h> class MetaScale : public ScaleType { private: void normalize(); public: MetaScale() = default; MetaScale(const ScaleType& copy) : ScaleType(copy) {} template<typename ratio, uint32_t ref> MetaScale(const Scale<ratio, ref>& scale) : ScaleType(scale) {} Met...
// // NaturesAttendants.cpp // Boids // // Created by chenyanjie on 3/31/15. // // #include "NaturesAttendants.h" #include "../../scene/BattleLayer.h" #include "../../Utils.h" #include "../UnitNodeComponent.h" using namespace cocos2d; NaturesAttendants::NaturesAttendants() { } NaturesAttendants::~NaturesAtt...
#pragma once #include "Client.h" #include "OutputMemoryBitStream.h" #include "InputMemoryBitStream.h" enum PacketType {HELLO, WELCOME, NEWPLAYER, DISCONNECT, ACK, PING, ACKPING, ACKMOVE, SHOOT, GAMEOVER, GAMESTART, GOAL, NOTWELCOME, MOVE, MOVEBALL}; const int commandBits = 4; const int maxBufferSize = 1300; const int ...
/* Copyright 2020 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
#include <iostream> #include <list> #include <forward_list> #include <string> #include <vector> #include <set> #include <map> #include "merge.h" template<typename T> void print(const T &t) { for (auto el : t) { cout << el << " "; } cout << endl; } template<typename T> void print(const map<T, T> ...
#include "genogram.h" using namespace gen; struct gen::node{ // Payload std::string name; std::string gender; time_t birth; time_t death; bool visited; // Structure edge* edges; node* prev; node* next; }; struct gen::edge{ node* name; relKind kind; edge* next; }; //************************...
#include "server_t.h" server_t* listening_server; int main(int argc, char** argv) { if(argc < 2) { std::cout << "usage: " << argv[0] << " <port number> \n"; return 0; } int port_selection; errno = 0; port_selection = (int)strtol(argv[1],NULL,10); if(errno) { std::cout << "errno set...
#ifndef TENSOR_H #define TENSOR_H #include "cnn.hpp" class Batch { public: Batch(); Batch(const int& nums, const int& rows, const int& cols, const int& channels) { nums_ = nums; channels_ = channels; rows_ = rows; cols_ = cols; size_ = ...
#include <iostream> #include <cmath> using namespace std; int main() { int a, num, sum=0, sum1=0; int r; int n; cout << "Enter a number" << endl; cin >> n; num = n; while(num>0) { a=num%10; if(a!=0) { sum = sum *10 + a; } num=num/10; ...
#include "Game.h" void Game::StartGame() { while (true) { printf("*****生命游戏*****\n\n"); printf("1.开始演变\n\n"); printf("2.设置模式\n\n"); printf("3.设置速度\n\n"); printf("4.游戏介绍\n\n"); printf("5.退出游戏\n\n"); printf(">>"); int choose = 0; cin >> choose; switch (choose) { case 1: S...
/* * PathPlanner.cpp * * Created on: Jun 12, 2015 * Author: colman */ #include "PathPlanner.h" #include "robot.h" #include "Behavior.h" #include "wayPoint.h" #include "Position.h" Area* world; std::vector<ANode*> OpenList; std::vector<ANode*> CloseList; ANode* first; ANode* target; Behavior** PathPlanne...
#include "stdafx.h" #include "AssimpImporter.h" #include "Common/Helpers.h" #include "../D3DBase.h" #include "../IScene.h" #include "../TextureManager.h" #include "../VertexTypes.h" #include "../ImmutableMeshGeometry.h" #include <assimp/Importer.hpp> #include <assimp/scene.h> #include <assimp/postprocess.h> using nam...
// // OSUtil.h // SMFrameWork // // Created by SteveMac on 2018. 6. 20.. // #ifndef OSUtil_h #define OSUtil_h #include <cocos2d.h> #include <string> class OSUtil { public: static std::string getAppDisplayName(); static std::string getAppVersionName(); static std::string getAppBuildVersion(); // ...
#ifndef PERSON_H #define PERSON_H #include <string> class Person{ public: Person(string fn, string ln, int ag); ~Person(); private: string FName; string LName; int age; }; #endif // PERSON_H
#include <iostream> #include <string.h> using namespace std; struct nod{ char info; nod* next; }*prim,*ultim; void push(){ if(ultim==NULL) { nod *p = new nod; p->info='('; p->next=NULL; prim=ultim=p; } else { nod *p = new nod; p->info='('; p->next=prim; prim=p; } } int pop() { n...
#include <iostream> using namespace std; char l[15]; int lcs_length(char *a, char *b){ int m =3, n = 5; //toy(3) story(5) for(int i = m; i >= 0; i--){ for(int j = n; j >= 0; j--){ if(a[i] == '\0' || b[j] == '\0') l[i,j] = 0; else if(a[i] == b[j]) l[i,j] = 1 + l[i+1,j+1]; ...
/*************************************************************************** Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved. 2010-2020 DADI ORISTAR TECHNOLOGY DEVELOPMENT(BEIJING)CO.,LTD FileName: QTAccessFile.h Description: This object contains an interface for finding and ...
// // Myplane.cpp // Fighters // // Created by zhutun on 15/5/25. // Copyright (c) 2015年 zhutun. All rights reserved. // #include "Myplane.h" #include "GTexture.h" #include <SFML/System.hpp> #include "Bullet.h" Myplane::Myplane(Sky* mySky):Plane(mySky) { this->setTexture(this->texture); this->setPosition...
#include<iostream> #include<bits/stdc++.h> using namespace std; int main() { string str1 = "i.like.this.program.very.much"; string::size_type pos = str1.find_first_of("."); while(pos!=string::npos) { str1[pos]=' '; pos = str1.find_first_of(".",pos+1); } int count=0; cout<<str1<<endl; stringstream ss; stack<...
// MFCApplication1Dlg.cpp: archivo de implementación // #include "pch.h" #include "framework.h" #include "MFCApplication1.h" #include "MFCApplication1Dlg.h" #include "afxdialogex.h" #include "iostream" #include "string" #ifdef _DEBUG #define new DEBUG_NEW #endif // Cuadro de diálogo CAboutDlg utilizado para el coma...
//************************************************************************** //** //** See jlquake.txt for copyright info. //** //** This program is free software; you can redistribute it and/or //** modify it under the terms of the GNU General Public License //** as published by the Free Software Foundation; either ...
#include "SDL/SDL.h" #include "SDL_image/SDL_image.h" #include "SDL_rotozoom.h" #include <string> #include "global.h" #include <math.h> class Tile{ protected: axis base; SDL_Surface *tile; int direction; public: Tile(){} Tile(std::string filename, axis base, int direction); void show(SDL_Surface * track...
#include "TestScanManagement.h" #include "TestDataFile.h" #include "../EngineLayer/CommonParameters.h" #include "../TaskLayer/MetaMorpheusTask.h" #include "../EngineLayer/Ms2ScanWithSpecificMass.h" using namespace EngineLayer; using namespace MassSpectrometry; using namespace MzLibUtil; using namespace NUnit...
#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <memory> #include "Settings.h" #include "Application.h" namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); public slots: void d...
/*! * \file * \author David Saxon * \brief Inline definitions for UTF-8 implementations of the * compute_byte_length function. * * \copyright Copyright (c) 2018, The Arcane Initiative * All rights reserved. * * \license BSD 3-Clause License * * Redistribution and use in source an...
#include <iostream> #include <vector> #include <algorithm> #include <string> #include <cstring> #include <queue> #include <sstream> using namespace std; /* struct ListNode { int val; struct ListNode *next; ListNode(int x) : val(x), next(NULL) { } };*/ /* 思路1: 因为是单链表,所以从第一个公共节点之后都是两个链表共享的节点,两个链表会有相同的结尾节点。 先获取两个链...
/** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: void inorderTraverse(TreeNode * root, int k, int &count, int &res) { if(root == null...
#include "NumberOne.h" #include "../../Components/Activator.h" #include "../../Components/AirFreshener.h" #include "../../Components/LightSensor.h" #include "../../Components/RGBLED.h" #include "../../Utilities/Time.h" #include "../../Program.h" #include "InUse.h" namespace Stickuino { namespace States { namespace ...
/* ============================================================================ * Copyright (c) 2009-2016 BlueQuartz Software, LLC * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must ...
// C++ for the Windows Runtime vv1.0.170303.6 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once WINRT_EXPORT namespace winrt { namespace ABI::Windows::Web::Http { struct HttpProgress; } namespace Windows::Web::Http { struct HttpProgress; } namespace ABI::Windows::Web::Http { stru...
/** * $Source: /backup/cvsroot/project/pnids/zdk/zls/zlang/CASTPrinter.cpp,v $ * * $Date: 2001/11/14 19:03:08 $ * * $Revision: 1.3 $ * * $Name: $ * * $Author: zls $ * * Copyright(C) since 1998 by Albert Zheng - 郑立松, All Rights Reserved. * * lisong.zheng@gmail.com * * $State: Exp $ */ ...
/*************************************************************************** Copyright (c) 2020 Philip Fortier This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or...
#include <irtkImage.h> #include <irtkTransformation.h> // Input transformation char *dofout_name = NULL; // Output transformation char *image_in_nameX = NULL; char *image_in_nameY = NULL; char *image_in_nameZ = NULL; void usage() { cerr << "Usage: ffd2images [imageInX] [imageInY] [imageInZ] [dofout] \n" << endl; ...
#pragma once #include <Transformation.h> #include <EventID.h> #include <EventType.h> #include <MetaFilter.h> #include <boost/graph/adjacency_list.hpp> #include <ostream> #include <utility> class CompositeTransformation : public AbstractConfiguredTransformation { public: class ConfiguredTransformation : public...
#include <cutils/properties.h> #include <string> void inputhook_vendor_touchrotate(int32_t *width, int32_t *height, int32_t *orientation) { int32_t tmp = 0; char stbMode[PROP_VALUE_MAX]; property_get("persist.tegra.stb.mode", stbMode, "0"); if (stbMode[0] != '0') { tmp = *width; *width...
#include <iostream> using namespace std; double dzielenie(double a, double b){ if(b!=0){ return a/b; } else{ cout << "Nie dziel przez 0!"; return 0; } } double mnozenie(double a, double b){ return a*b; } double odejmowanie(double a, double b){ return a-b; } double dodawanie(double a, double b){ return a+b; }
/* Name: Mohit Kishorbhai Sheladiya Student ID: 117979203 Student Email: mksheladiya@myseneca.ca Date: 21/02/03 */ #define _CRT_SECURE_NO_WARNINGS #include <iostream> #include <iomanip> #include <cstring> #include "Item.h" using namespace std; namespace sdds { void Item::setName(const char* nam...
#include "ZobObject.h" #include "DirectZob.h" ZobObject::ZobObject(Type t, SubType s, std::string& name, Mesh* mesh, ZobObject* parent /*= NULL*/):ZOBGUID(t,s) { m_name = name; m_parent = parent; m_mesh = mesh; m_translation = Vector3(0, 0, 0); m_rotation = Vector3(0, 0, 0); m_scale = Vector3(1, 1, 1); if (pare...
// server.cpp // defines and implements functionality for a NICU baby warmer C&C server // stdlib includes #include <chrono> #include <cstring> #include <iostream> #include <queue> #include <string> #include <vector> // custom includes #include "../../shared/msg_util.hpp" #include "../include/pool.hpp" #include <zmqp...
// github.com/andy489 #include <iostream> using namespace std; #define MIN 0 #define MAX 1000000000 #define mxN 100000 int getMax(int *arr, int size) { int currentMax(0); for (int i = 0; i < size; ++i) if (currentMax < arr[i]) currentMax = arr[i]; return currentMax; } bool driesForT...
#include <irtkImage.h> #include <irtkHistogram.h> #include <irtkImageFunction.h> #include <irtkTransformation.h> char *target_name = NULL, *source_name = NULL; char *output_name = NULL; char *dof_name = NULL; void usage(){ cout << "csvHist_2D [target] [source] <options>" << endl; cout << "Write the histogram of ...
// // Created by 邓岩 on 2019/5/19. // /* * 大臣的旅费 问题描述 很久以前,T王国空前繁荣。为了更好地管理国家,王国修建了大量的快速路,用于连接首都和王国内的各大城市。 为节省经费,T国的大臣们经过思考,制定了一套优秀的修建方案,使得任何一个大城市都能从首都直接或者通过其他大城市间接到达。同时,如果不重复经过大城市,从首都到达每个大城市的方案都是唯一的。 J是T国重要大臣,他巡查于各大城市之间,体察民情。所以,从一个城市马不停蹄地到另一个城市成了J最常做的事情。他有一个钱袋,用于存放往来城市间的路费。 聪明的J发现,如果不在某个城市停下来修整,在连续行进过程中,他所花的路费与他已走过...
// // Created by matan on 1/20/20. // #ifndef SOLID_SERVER_REDO_CLIENTHANDLER_H #define SOLID_SERVER_REDO_CLIENTHANDLER_H #define DEFAULT_CAP 5 #include "IHandler.h" using namespace std; template<class Problem, class Solution, class Var> class ClientHandler : public IHandler { protected: virtual Problem makePr...
/** * Copyright 2017 * * This file is part of On-line POMDP Planning Toolkit (OPPT). * OPPT is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License published by the Free Software Foundation, * either version 2 of the License, or (at your option) any later ver...
#ifndef CLIENT_HPP #define CLIENT_HPP #include <sys/socket.h> // Core BSD socket functions and data structures #include <sys/fcntl.h> // for the non-blocking socket #include <arpa/inet.h> // for manipulating IP addresses, for inet_addr() #include <unistd.h> // for close() #include <iostream> #include <vector> #...
#include <iostream> using namespace std; int main(){ int num = 0; for(int i = 100 ; i < 100000 ; i++){ int w = i; int flag1 = false,flag2 = false; int temp1 = w%10; w = w/10; int temp2 = w%10; while(temp2<temp1){ w = w/10; temp1 = temp2; temp2 = w%10; flag1 = true; } while(temp2>temp1){ ...
#include "MainWindow.hpp" #include "ui_MainWindow.h" #include <QDebug> #include <QDir> #include <QDesktopServices> #include <QMessageBox> #include "EditGroup.hpp" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); for (int i = 0; i<5; ++i) ...
#ifndef _HS_SFM_BUNDLE_ADJUSTMENT_CAMERA_SHARED_NORMAL_EQUATION_SOLVER_HPP_ #define _HS_SFM_BUNDLE_ADJUSTMENT_CAMERA_SHARED_NORMAL_EQUATION_SOLVER_HPP_ #include "hs_sfm/bundle_adjustment/camera_shared_vector_function.hpp" #include "hs_sfm/bundle_adjustment/camera_shared_augmented_normal_matrix.hpp" #include "hs_sfm/b...
#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { QDate lock(2010,06,17); if(QDate::currentDate() > lock){ ui->setupUi(this); QString loc = QCoreApplication::applicationDirPath()+"/setting2.db"; ...
/********************************************************* ** Author: Carlos Carrillo * ** Date: 11/03/2015 * ** Description: This is the class specification file * * of a class called Blue. This class is a derived * * class from the Creatu...
/*********************************************************************** created: 30th July 2013 author: Lukas Meindl *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2013 Paul...
// Copyright 2020 JD.com, Inc. Galileo Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requ...
#ifndef PROP1_H #define PROP1_H #include <QGraphicsRectItem> #include <QObject> class Prop1: public QObject,public QGraphicsRectItem { Q_OBJECT public: Prop1(); public slots: void touch(); }; #endif // PROP1_H
/****************************************************************************** * "THE HUG-WARE LICENSE": * * tastytea <tastytea@tastytea.de> wrote this file. As long as you retain * * this notice you can do whatever you want with this stuff. If we meet * ...
#include "stdafx.h" #include <iostream> #include <fstream> #include <vector> #include <algorithm> #include <functional> #include <iterator> using namespace std; struct Permutation { std::vector<size_t> perm; unsigned size, count; void operator ++ () { auto getI = [&] { for (size_t i = size...
#include "graphics\Singularity.Graphics.h" namespace Singularity { namespace Graphics { #pragma region Static Methods void GraphicsDevice::DrawMesh(Mesh* mesh, Vector3 position, Quaternion rotation, Material* material, unsigned layer, Camera* camera) { } void GraphicsDevice::DrawTexture(RE...
//! Bismillahi-Rahamanirahim. /** ========================================** ** @Author: Md. Abu Farhad ( RUET, CSE'15) ** @Category: /** ========================================**/ #include<bits/stdc++.h> #include<stdio.h> using namespace std; #define ll long long #define pb push_...
#include "ProductEntry.h" ProductEntry::ProductEntry(): ProductType() {} ProductEntry::ProductEntry(const ProductType& type, const Amount amount): ProductType(type), amount_(amount) {} ProductEntry::ProductEntry(const BarCode barcode, const std::string title, ...
#pragma once //#include "nginx.hpp" #include "ngx_unset_value.hpp" class NgxValue final { public: NgxValue() = default; ~NgxValue() = default; public: template <typename T> static bool invalid(const T& v) { return v == static_cast<T>(NgxUnsetValue::get()); } template <typename T, typename U> static void in...
#ifndef PERSISTENCEHANDLERTESTBASE_H #define PERSISTENCEHANDLERTESTBASE_H #include "Utilities/Definitions.h" #include "Utilities/MappedFileDataPersistenceHandler.h" #include "Utilities/CodeTimer.h" namespace UnitTesting { using float3 = Utilities::_storage3D<float>; class PersistenceHandlerTestBase { public: Per...
#ifndef _EasyTcpClient_hpp_ #define _EasyTcpClient_hpp_ #include "util.h" #include "MessageHeader.hpp" #define BUF_SIZE 4096 class EasyTcpClient { SOCKET sock; public: EasyTcpClient() { sock = INVALID_SOCKET; } virtual ~EasyTcpClient() { close(); ...
#ifndef LOG_H #define LOG_H #define LCD #include <Arduino.h> #ifdef LCD #include "Adafruit_LiquidCrystal.h" #endif #ifdef __arm__ // should use uinstd.h to define sbrk but Due causes a conflict extern "C" char *sbrk(int incr); #else // __ARM__ extern char *__brkval; #endif // __arm__ class Log { private: uint8...
// 230. Kth Smallest Element in a BST // Given a binary search tree, write a function kthSmallest to find the kth smallest element in it. // Note: // You may assume k is always valid, 1 ≤ k ≤ BST's total elements. // Example 1: // Input: root = [3,1,4,null,2], k = 1 // 3 // / \ // 1 4 // \ // 2 // Outp...
#include "Point.cpp" using namespace std; const double INF = 0x3f3f3f3f; bool cmpx(P a, P b) { return a.x < b.x; } bool cmpy(P a, P b) { return a.y < b.y; } pair<P, P> DnC(vector<P> &p, int L, int R) { if (R - L <= 1) return make_pair(P(-INF, -INF), P(INF, INF)); int M = (L + R) >> 1; pair<P, P> l = DnC(p, ...
#include <SFML/Graphics.hpp> using namespace sf; class LineGraph { public: LineGraph(Vector2f _position, Color _lineColor, Color _dotColor, int _yMin, int _yMax, Texture* _smallNumbers); void draw(RenderWindow* window); //draws the graph (axes, lines) void update(float value); //Shifts all...
// // SimpleAiActionManager.hpp // demo_ddz // // Created by 谢小凡 on 2018/3/4. // #ifndef SimpleAiActionManager_hpp #define SimpleAiActionManager_hpp #include "UICard.hpp" #include "CardTypeHelper.hpp" #include "CardTypeDefine.hpp" // 底牌种类定义 enum class RestCTName { DoubleKing, // 双王 Three, // 三张 ...
#include <iostream> #include<cstdlib> #include<cmath> //这是一个数据结构的课程设计,要求算出输入文件中的一些公式,这里我就把它做成一个支持文件格式的批处理计算器(这名字咋样哈哈,但是不支持负数计算) //总的来说,犯的最大的错误就是用stack的top,pop等操作,没想到考虑其为空,所以导致各种崩溃,再一个,写程序先下逻辑,后具体到函数,即使暂时用注释代替也好 //免得到时候纠结于函数实现的细节,而忘了整体逻辑,导致逻辑上的失误和遗漏操作。 #include<stack> #include<fstream> using namespace std; int IsOper...
#include <FastCG/World/Transform.h> #include <FastCG/World/FlyController.h> #include <FastCG/Input/MouseButton.h> #include <FastCG/Input/Key.h> #include <FastCG/Input/InputSystem.h> #include <FastCG/Core/Math.h> namespace FastCG { FASTCG_IMPLEMENT_COMPONENT(FlyController, Behaviour); void FlyController::OnUpdate(fl...
/* ** Copyright (c) 2013, Xin YUAN, courses of Zhejiang University ** All rights reserved. ** ** This program is free software; you can redistribute it and/or ** modify it under the terms of the 2-Clause BSD License. ** ** Author contact information: ** yxxinyuan@zju.edu.cn ** */ /* This file contains classes for g...
#include<iostream> #include<string> using namespace std; int Atoi(char ch) { if('0'<=ch && ch<='9') { return (int)ch-(int)'0'; } if('A'<=ch && ch<='F') { return (int)ch-(int)'A'+10; } return -1; } int main() { string m; int n; int base=1; cin >>m>>n; int ans=0; for(int i=m.size()-1;i>=0;i--) {...
/* CSCN7103021W-Negussie */ //#include <iostream> //#include "Customer.h" //#include "SaveLoad.h" //#include "Users.h" //#include "Inventory.h" //#include "Lists.h" //#include "Node.cpp" //#include "Lists.cpp" //#include "TransactionHistory.h" //#include "Validation.h" //using namespace std; //int main(void){ ...
#include<bits/stdc++.h> using namespace std; bool ifPossible(int a, int b, int c, int x, int y) { if((a+b+c) != (x+y)) //Check if enough stones are present return false; if(a <= x) //As smallest of existing pile must be smaller than smaller return true; else return false; } int main() { fstream fin("Inpu...
#include<bits/stdc++.h> using namespace std; typedef long long ll; #define pb push_back #define mp make_pair vector<ll> v1,v2; int main(){ int n,m;ll x; cin >> n; for(int i=0;i<n;i++){ cin >> x; v1.pb(x); } sort(v1.begin(),v1.end()); cin >> m; for(int i=0;i<m;i++){ cin >> x; v2.pb(x); } ll xx...
#include <cmath> #include <iostream> #include <list> #include <map> #include <numeric> #include <queue> #include <unordered_map> #include <unordered_set> #include <vector> #include <set> #include <stack> #include <sstream> #include <string> using namespace std; struct TreeNode { int val; TreeNode* left; Tr...
#include "Context.h" #include "ResourceManager.h" #include "ActionScopeManager.h" #include "PrimitiveRenderObjects.h" #include "GameMapManager.h" #include <iostream> Context::Context(string_t name) { _name = name; _keys_combined = std::list<sf::Keyboard::Key>(); _music = NULL; _inner_elements = std::list<Conte...
#pragma once #include <iostream> #include <ctime> #include "Pet.h" using namespace std; class Purchase { public: int purchaseId; string custName, custPhNo, custEmail; double totalAmount = 0; string purchaseTimeStamp; Purchase* next = NULL; Pet* pets = NULL; ~Purchase() { while (pets != NULL) { Pet* nex...
#include <iostream> int main() { using namespace std; float y, w, z = 0.05e-5, m = 6; const double e = 2.71828; y = cos(5*m)/pow(sin(0.4*m),2); w = 4 * z * y - 7 * pow(e, -2 * y); cout.unsetf(ios::dec); cout.setf(ios::oct); cout << "y=" << y << '\n'; cout << "w=" << w; }
// // Compiler/AST/ExpressionIdentifier.h // // Brian T. Kelley <brian@briantkelley.com> // Copyright (c) 2007, 2008, 2011, 2012, 2014 Brian T. Kelley // // Chris Leahy <leahycm@gmail.com> // Copyright (c) 2007 Chris Leahy // // This software is licensed as described in the file LICENSE, which you should have received ...
// // Compiler/AST/Variable.cpp // // Brian T. Kelley <brian@briantkelley.com> // Copyright (c) 2007, 2008, 2011, 2012, 2014 Brian T. Kelley // // Chris Leahy <leahycm@gmail.com> // Copyright (c) 2007 Chris Leahy // // This software is licensed as described in the file LICENSE, which you should have received as part of...
#include<bits/stdc++.h> using namespace std; void flip(vector<int>& arr,int index,int n) { int i = 0; int j= index; while( i < n && j >=0 && i < j) { swap(arr[i],arr[j]); i++; j--; } return ; } void solve(vector<int>& arr,int n) { if(n==0) { return ; } vector<int> output; for(int i=n-1;i>=0;i--) ...
/////////////////////////////////////////////////////////////////////// // Screen.cpp /////////////////////////////////////////////////////////////////////// #include <SFML/System.hpp> #include <SFML/Window.hpp> #include <SFML/Graphics.hpp> #include <string> #include <vector> #include "../Text/Text.hpp" #include "Conf...