text
stringlengths
8
6.88M
#include "extensions/filters/http/cache/cache_filter_utils.h" #include "common/common/utility.h" namespace Envoy { namespace Extensions { namespace HttpFilters { namespace Cache { Http::RegisterCustomInlineHeader<Http::CustomInlineHeaderRegistry::Type::RequestHeaders> authorization_handle(Http::CustomHeaders::ge...
#ifndef __Point__ #define __Point__ #include <iostream> #include <vector> class Point { public: Point(); Point(int x, int y); ~Point() = default; /*c++ 11*/ int GetX() const; int GetY() const; void PrintCordinates(); private: int m_x; int m_y; }; class Line { public: Line...
// Created on: 2019-07-05 // Copyright (c) 2019 OPEN CASCADE SAS // Created by: Oleg AGASHIN // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as publi...
#include "Symbol.h" namespace lispc { Symbol::Symbol(const char* symbol) : symbol(std::string(symbol)) {} Symbol::Symbol(std::string& symbol) : symbol(symbol) {} Symbol::Symbol(const Symbol& other) : symbol(other.symbol) {} std::string Symbol::str() const { return symbol; } Symbol& Symbol::operator=...
#include <iostream.h> int main() { int i; int n; cout<<"Enter the number: "; cin>>n; for(i=0;i<n;i++) { cout<<((i*i*i)+(2*i))<<" "; } return 0; }
#include <bits/stdc++.h> using namespace std; //Figure out how to find the sum of two numbers string addSum(string stra, string strb) { //String b is the larger integer if (stra.length() > strb.length()) swap(stra, strb); string str = ""; int s1 = stra.length(), s2 = strb.length(); // now reverse bo...
#include <iostream> #include <vector> #include <cmath> using namespace std; vector<vector<int>> ss; vector<int> ind; vector<pair<int, int>> ht; vector<bool> used; void dfs(int v, int h) { used[v] = true; ind[v] = ht.size(); ht.emplace_back(h, v); for (auto to : ss[v]) { if (!used[to]) { ...
#include "poissonSolverRGB.h" using namespace std; string rgbPath = "filters/poissonRGB/shaders/"; PoissonSolverRGB::PoissonSolverRGB() : _gx(NULL), _gy(NULL), _dc(NULL), _output(NULL), _avTex(NULL), _avFbo(NULL), _residual(NULL), _divergence(NULL), _average(NULL), _tonemap(NULL...
#include "ParsingUtils.h" ParsingUtils::ParsingUtils(){ random_device seed; generator = mt19937(seed()); } ParsingUtils::~ParsingUtils(){ } double ParsingUtils::generate(json &json_dist){ // cout << "ParsingUtils::generate - Inicio\n"; string type = json_dist["type"]; double value = 0.0; if( type.compare("uni...
#ifdef __IN_ECLIPSE__ //This is a automatic generated file //Please do not modify this file //If you touch this file your change will be overwritten during the next build //This file has been generated on 2018-01-27 23:25:44 #include "Arduino.h" #include <U8x8lib.h> #define DEBUG_ESP_WIFI #define DEBUG_ESP_PORT Serial...
// // Model.h // cg-projects // // Created by HUJI Computer Graphics course staff, 2013. // #ifndef __ex0__Model__ #define __ex0__Model__ #include <iostream> #ifdef __APPLE__ #include <OpenGL/OpenGL.h> #else #include <GL/gl.h> #endif #include <math.h> #include <vector> #include <glm/glm.hpp> #include "OpenMesh/C...
#ifndef APPLICATION_HPP #define APPLICATION_HPP #include <memory> #include <vector> #include <algorithm> #include "Leap.h" #include "AbstractGestureListener.hpp" #include "Configuration.hpp" /* * Leap Motion application class. * @author: Grzegorz Mirek */ class Application { private: std::shared_ptr<Configuration>...
#include "llvm/Pass.h" #include "llvm/IR/Module.h" #include "llvm/IR/Function.h" #include "llvm/IR/BasicBlock.h" #include "llvm/Support/raw_ostream.h" #include "llvm/IR/LegacyPassManager.h" #include "llvm/Transforms/IPO/PassManagerBuilder.h" #include "llvm/Transforms/Utils/BasicBlockUtils.h" #include <map> #include <it...
#include<cstdio> #include<algorithm> using namespace std; int a[10001]; int main() { int n; int m,k,w,r; scanf("%d%d%d%d%d",&n,&m,&k,&w,&r); int d=(m/k)*w; for(int i=1;i<=n;i++) scanf("%d",&a[i]); sort(a+1,a+n+1); int k1=1; for(int i=1;i<=r;i++) { if(a...
// Author: Kirill Gavrilov // Copyright (c) 2016-2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free So...
// Copyright (c) 2017 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special ...
#include <iostream> #include <string> #include <vector> #include <unordered_map> #include <cstdlib> #include <ctime> #include "People.h"; #include "Spells.h"; #include "People.h"; #include "Declarations.h"; using namespace std; int main() { srand(time(0)); cout << "Would you like to view list of characters, view l...
#include <SDL2/SDL.h> #include <glad/glad.h> #include <imgui.h> #include <imgui_impl_sdl.h> #include "common/app.h" #include "common/gl-exception.h" int main(int argc, char *argv[]) { App app; glClearColor(1, 0, 1, 1); // ------------------ Vertex Buffer unsigned int vbo; { float vertice...
/** Copyright (c) 2015 Eric Bruneton All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the follo...
#include "Curve.h" #include <cmath> #include <stdexcept> #include <iostream> double Curve::discountFactorTo(double t) const{ // if (m_data.empty() || m_data.back().m_time<t) // throw std::runtime_error ("not enough data"); //Allow extrapolation if(m_data.empty()) return 1; double lastTime = 0; double val = 1; ...
const int INF=0x3f3f3f3f; struct mcmf{ int flow,mincost,V; struct edge{ int to,cap,cost,rev; edge(){}; edge(int a,int b,int c,int d):to(a),cap(b),cost(c),rev(d){}; }; vector<edge>gra[MAXN]; int dist[MAXN]; int aug[MAXN]; bool in[MAXN]; ii prev[MAXN]; void ini...
#include "GameWorld.h" #include "Asteroid.h" #include "Spaceship.h" #include "Laser.h" #include <SDL2/SDL_Image.h> #include <cstdlib> #include <cmath> #include <ctime> #include <cstdio> GameWorld::GameWorld(int w, int h, SDL_Renderer *renderer):GameObject(NULL,NULL) { width = w; height = h; int s = width*height; ...
//Program to convert specified days into years, weeks and days. #include<iostream> using namespace std; int main() { int y, d, w ; cout<<"Enter the number of days:"; cin>>d; y=d/365; w=d/7; d=d%365; d=d%7; cout<<"\n Years: "<<y<<"\nWeeks: "<<w <<"\nDays: "<<d; return 0; }
#ifdef DEBUG #define _GLIBCXX_DEBUG #endif #include <iostream> #include <algorithm> #include <stdio.h> #include <stdlib.h> #include <time.h> #include <memory.h> #include <math.h> #include <string> #include <string.h> #include <queue> #include <vector> #include <set> #include <deque> #include <map> #include <functional>...
/* Given a Singly Linked List of integers, delete all the alternate nodes in the list. Example: List: 10 -> 20 -> 30 -> 40 -> 50 -> 60 -> null Alternate nodes will be: 20, 40, and 60. Hence after deleting, the list will be: Output: 10 -> 30 -> 50 -> null Note : The head of the list will remain the same. Don't need to...
#pragma once /** Taken from http://www.artima.com/cppsource/safebool3.html See there for more information. */ class safe_bool_base { protected: typedef void (safe_bool_base::*bool_type)() const; void this_type_does_not_support_comparisons() const {} safe_bool_base() {} safe_bool_base(const sa...
#include <bits/stdc++.h> using namespace std; map<string,int> mp; int main() { string month[]={"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}; for(int i=0;i<12;i++) mp[month[i]]=i+1; ...
#include "player.hpp" Player::Player() : Agent() { type = BodyType::PLAYER; spriteID = SpriteID::PLAYER_RIGHT; } Player::Player(b2World& world, float posX, float posY, b2Shape* shape) : Agent(world, BodyType::PLAYER, SpriteID::PLAYER_RIGHT, posX, posY, shape) { } void Player::Update(float fElapsedTime) { Agent::Up...
#include <iostream> #include <vector> #include <sstream> #include <fstream> #include <iomanip> using namespace std; vector<string> split(const string& s, const char& delim) { vector<string> elems; stringstream ss(s); string item; while(getline(ss, item, delim)) if(!item.empty()) elems.push_back(item...
// Copyright Low Entry. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "CoreUObject.h" #include "ELowEntryFileManagerYesNo.h" #include "LowEntryFileManagerFile.generated.h" class ULowEntryFileManagerDirectory; class ULowEntryFileManagerFile; UCLASS(BlueprintType) class LOWENTRYFILEMANAGER_...
// Created on: 1995-09-05 // Created by: Christian CAILLET // Copyright (c) 1995-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the ...
#include "GetAllUserStatus.h" #include "ProtocolServerId.h" #include "Room.h" #include "Logger.h" #include "ProcessManager.h" int GetAllUserStatus::doRequest(CDLSocketHandler* client, InputPacket* inputPacket,Context* pt) { _NOTUSED(pt); short cmd = inputPacket->GetCmdType(); short subcmd = inputPacket->GetSubCmd(...
/* -*- coding: utf-8 -*- !@time: 2019-10-20 19:01 !@author: superMC @email: 18758266469@163.com !@fileName: 1.cpp */ #include <iostream> #include <vector> using namespace std; int fun() { int n, m; while (cin >> n >> m) { vector<int> eachGroupPeople(n); int people_num; for (int i ...
/**************************************************************************** ** Copyright (C) 2017 Olaf Japp ** ** This file is part of FlatSiteBuilder. ** ** FlatSiteBuilder is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free S...
#if !defined(AFX_AUTOSEARCHPPG_H__D44628CA_9282_11D3_B19B_0000E87780F5__INCLUDED_) #define AFX_AUTOSEARCHPPG_H__D44628CA_9282_11D3_B19B_0000E87780F5__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // AutoSearchPpg.h : Declaration of the CAutoSearchPropPage property page class. /////////////////...
#include <iostream> #include <cstdio> #include <algorithm> #include <vector> #include <functional> #include <queue> #include <string> #include <cstring> #include <numeric> #include <cstdlib> #include <cmath> using namespace std; typedef long long ll; #define INF 10e10 #define rep(i,n) for(int i=0; i<n; i++) #define r...
// // Activity_hobby.hpp // projekt_programowanie_obiektowe // // Created by Phillip on 11/06/2018. // Copyright © 2018 Phillip. All rights reserved. // #ifndef Activity_hobby_h #define Activity_hobby_h #include "Activity.hpp" class Activity_hobby : public Activity { public: void start_new_activity(); }; #en...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2010 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. * * @author Cihat Imamoglu (cihati) */ #ifndef QUICK_NUMBER_EDIT_H...
#pragma once #include "Object.h" class Item : public Object { public: int points; Item(); void Update(); void Draw(); ~Item(); };
/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* RadScorpion.cpp :+: :+: :+: ...
//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com> Permission to use, copy, modify, and/or distribute this software for any purpose with or without f...
//#define SHOW_CONSOLE //使控制台 (字符)窗口 和 ege的(图形)窗口同时出现 /*#include<graphics.h> #include<stdio.h> int main() { PIMAGE img; initgraph(640, 480); //setbkcolor(EGERGB(00, 0X40, 00)); //设置背景颜色 //setcolor(EGERGB(00,0xFF,00)); //设置画图的原色 //setfillcolor(EGERGB(0xFF, 00, 00));//设置填充颜色 //line(300, 20, 300, 200); //画线 /...
/* * Copyright 2014 Kevin Funk <kfunk@kde.org> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License or (at your option) version 3 or any later version * ac...
../1113/C.cpp
// FOR TESTING ONLY--DO NOT TURN IN // Alfred Ledgin // 10/31/2015 // CS 303 // Project 4 #include <iostream> #include <string> #include "StringToInt.h" using namespace std; int main() { StringToInt converterA("123"); cout << converterA.obtainInt() << endl; StringToInt converterB; cout << converterB....
/**************************************************************************** * * * Author : lukasz.iwaszkiewicz@gmail.com * * ~~~~~~~~ * * Lice...
// -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- // // // Copyright (C) 1995-2000 Opera Software AS. All rights reserved. // // This file is part of the Opera web browser. It may not be distributed // under any circumstances. // #ifndef POPMODULE_H #define POPMODULE_H #include "adjunct/m...
/* * Created by Peng Qixiang on 2018/8/9. */ /* * 扑克牌顺子 * 判断数组是不是0-13的一个顺子 * */ # include <iostream> # include <vector> # include <algorithm> using namespace std; class Solution { public: bool IsContinuous(vector<int> numbers){ if(numbers.empty()) return false; sort(numbers.begin(), number...
#include <iostream> #include <ctime> void PrintGameIntroduction() { std::cout << "\n\nAn evil sorcerer has enslaved your village to work in the nearby\n"; std::cout << "mines where precious and powerful gems are abundant.\n"; std::cout << "You sought out the Sorcerer's tower to save your village.\n"; } v...
#ifndef ADDUSER_H #define ADDUSER_H #include <QWidget> #include <QCloseEvent> #include "connection.h" namespace Ui { class adduser; } class adduser : public QWidget { Q_OBJECT public: explicit adduser(QWidget *parent = 0); ~adduser(); void closeEvent(QCloseEvent * event); privat...
// // Created by gurumurt on 4/11/18. // #ifndef OPENCLDISPATCHER_LOGICAL_H #define OPENCLDISPATCHER_LOGICAL_H #endif //OPENCLDISPATCHER_LOGICAL_H #include <cstring> #include "../Environment.h"; #include "../globals.h"; class logical_kernel { public: string name = "logical"; string kernel_src; int glo...
/********************************************************************* This file is part of QtUrban. QtUrban is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 3 of the License. QtUrban is d...
#ifndef SUM_H #define SUM_H #include <QString> #include "operation.h" class Sum : public Operation { public: Sum(double term); ~Sum(); double compute(const double input) const; QString toQString(void) const; protected: double term; }; #endif // SUM_H
#include "util.hh" #include "../spellchecker/tokenizer.hh" #include "../v0/dictionary.hh" #include "../v1/dictionary.hh" #include "../v2/dictionary.hh" #include "../v3/dictionary.hh" #include "../v4/dictionary.hh" #include <benchmark/benchmark.h> // instrumentation #include <papipp.h> #include <valgrind/callgrind.h>...
#include "camera.h" Camera::Camera(const glm::vec3& _origin, const glm::vec3& _lower_left) : origin(_origin), lower_left(_lower_left) { int width = abs(2 * lower_left.x); horizontal = glm::vec3(width, 0, 0); int height = abs(2 * lower_left.y); vertical = glm::vec3(0, height, 0); } Ray Camera::get_ray(float u, f...
// This file is part of Eigen, a lightweight C++ template library // for linear algebra. // // Copyright (C) 2008-2009 Gael Guennebaud <gael.guennebaud@inria.fr> // // Eigen is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free...
#include "mini/StonePapersScissors/stonepapersscissorstile.h" StonePapersScissorsTile::StonePapersScissorsTile(int index, const char *a, QWidget* parent) :QPushButton(parent) { this->index=index; this->a = a; } StonePapersScissorsTile::StonePapersScissorsTile(const char *a, QWidget* parent) :QPushButt...
#include <iostream> #include <cstdio> #include <cstring> using namespace std; #define N 10 #define M (2*N-1) class HTNode{ // 树中的节点结构 public: int weight; int parent, lchild, rchild; }; class HTCode{ // 编码的结构 public: char data; char code[N]; i...
//a file for function body #include "myfile.h" using namespace std; void myFunction1(int num, char c) { for (int i = 0; i < num; i++) { cout << c; } cout << endl; }
#include "PlayerModelInventory.h" const int PlayerModelInventory::INVENTORY_MORE_COINS = 1; const int PlayerModelInventory::INVENTORY_MORE_PROTECTION = 5; const int PlayerModelInventory::INVENTORY_MORE_GEMS = 1; const int PlayerModelInventory::INVENTORY_MORE_BOOTS = 1; const int PlayerModelInventory::INVENTORY_MOR...
// // Created by Nikita Kruk on 25.07.18. // #ifndef SPRAPPROXIMATEBAYESIANCOMPUTATION_THREAD_HPP #define SPRAPPROXIMATEBAYESIANCOMPUTATION_THREAD_HPP #include "../Definitions.hpp" #include <vector> class Thread { public: Thread(int argc, char **argv); ~Thread(); bool IsRoot(); int GetNumberOfMpichThread...
#include<stdio.h> #include<conio.h> using namespace std; int kadanes(int arr[],int size) { int m1=0,m2=0; for(int i=0;i<size;i++) { m1 = m1+arr[i]; if(m1<0) m1=0; if(m1>=m2) m2=m1; } return m2; } int main() ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 2009 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ #ifndef DOM_DOMJILEXCEPTIONS_H #define DOM_DOMJILEXCEPTIONS_H #ifde...
/* ***** BEGIN LICENSE BLOCK ***** * FW4SPL - Copyright (C) IRCAD, 2012-2013. * Distributed under the terms of the GNU Lesser General Public License (LGPL) as * published by the Free Software Foundation. * ****** END LICENSE BLOCK ****** */ #ifndef _GDCMIO_DICOMFILEWRITER_HXX_ #define _GDCMIO_DICOMFILEWRITER_HXX_ ...
#include<iostream> #include<algorithm> #include<string> using namespace std; const string AddTwoBinaryStrings(string& str, string& str2) { int carry = 0; string str3; const string::size_type N = str.size() > str2.size() ? str.size() : str2.size(); reverse(str.begin(), str.end()); reverse(begin(str2), end(str2)); ...
/* * RotatingService.h * * Created on: 30/11/2019 * Author: frank */ #ifndef SOURCES_ROTATINGSERVICE_H_ #define SOURCES_ROTATINGSERVICE_H_ #include "MotorDc.h" class RotatingService { MotorDc *motorA; public: RotatingService(MotorDc *motor); void motorTurnOn(); void motorTurnOff(); void motorPause()...
/** * @file Optimizer.h * @author Joost Oostdijk (joustava@gmail.com) * @brief Optimizer using the Twiddle Algorithm based on https://martin-thoma.com/twiddle/ * @version 0.1 * @date 2021-02-09 * * @copyright Copyright (c) 2021 * */ #ifndef _OPTIMIZER_H_ #define _OPTIMIZER_H_ #include <vector> #include "PI...
#include "MainWidget.h" #include <QApplication> #include <typeinfo> #include <iostream> int main(int argc, char *argv[]) { QApplication a(argc, argv); MainWidget w; const int i = 42; auto j = i; const auto &k = i; auto *p = &i; const auto j2 = i, &k2 = i; float aa = 3.12; std::co...
#include "GamePCH.h" #include "GLoadingScene.h" GLoadingLayer* GLoadingLayer::CreateLoadingLayer(guint32 uiLoadingBgIndex) { float width = GetGameState()->GetGameWidth(); float height = GetGameState()->GetGameHeight(); GLoadingLayer* loadingLayer = new GLoadingLayer(); gchar fileName[GN_MAX_PATH] =...
#include "Graph.h" void write(Graph &G, FILE *fp) { for (int i = 0; i < G.vexs; i++) { for (int j = 0; j < G.vexs; j++) { LinkedList tmp = G.data[i].second; if (LocateElem(tmp, j) != 0) { int t = 1; fwrite(&t, sizeof(int), 1, fp); } else { int t = -1; fwrite(&t, sizeof(int), 1, fp); }...
// Ticket_ActiveXCtrl.cpp : CTicket_ActiveXCtrl ActiveX 控件类的实现。 #include "stdafx.h" #include "Ticket_ActiveX.h" #include "Ticket_ActiveXCtrl.h" #include "Ticket_ActiveXPropPage.h" #include <comutil.h> #pragma comment(lib, "comsuppw.lib") BSTR CovertStringToBSTR(char *p){ return _com_util::ConvertStringToBSTR(p); } ...
/* * Ventana.cpp * * Created on: 22 Nov 2009 * Author: alejandro */ #include "Ventana.h" #include <math.h> Ventana::Ventana() { done = 0; distancia = 5.0; heightFactor = 0.01; heightIncreaseFactor = 1; SDL_Init(SDL_INIT_VIDEO); screen = SDL_SetVideoMode(800, 600, 16, SDL_OPENGL|SDL_RESIZABLE); if ...
/************************************************************************/ /* 2、一个字符数组,里面的字符可能是a-z、A-Z、0-9.现在要求对数组进行排序,要求 * 所有小写字符放在最前面, * 所有大写字符放在中间, * 所有数字放在最后,而且各部分内部分别有序。*/ /* *这个排序最好用插入排序,因为字符类型固定,所以大部分是有序的,所以用插入最快 */ /************************************************************************/ #include <list> #...
#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> // Ventanas de la aplicacion #include "keyframeselection.h" #include "modelfitting.h" #include "trackingvideo.h" #include "results.h" #include "onlymesh.h" // Librerias propias #include "facialmesh.h" #include "facetracking.h" // Archivo con mascara C...
#include "game.h" #include <iostream> using std::cout; using std::cerr; using std::endl; using std::to_string; game::game(int num_players, logger *l) : _gen(), _dist(1,6) { _log = l; player *p = NULL; for (int i=0; i<num_players; i++) { p = new player(i); l->debug("player " + std::to_string(p->id()) +...
/****************************************************************************** * * * Copyright 2018 Jan Henrik Weinstock * * * ...
/* * This file is part of Lua API++ library (https://github.com/OldFisher/lua-api-pp) * distributed under MIT License (http://opensource.org/licenses/MIT). * See license.txt for details. * (c) 2014 OldFisher */ #ifndef LUA_CLOSURE_HPP_INCLUDED #define LUA_CLOSURE_HPP_INCLUDED #include "luapp_lazy.hxx" namespace lua ...
#ifndef IOSERVICE_H #define IOSERVICE_H #include"TuringMachine.h" class IOService { public: virtual void readMachineInput(TuringMachine&) = 0; virtual void writeMachineOutput(TuringMachine&) = 0; }; #endif
#include <cmath> #include "../vector3.h" #include "../border.h" #include "../surf.h" class Manu: public Border { public: vertex *p[50][2]; int nv; double step; double depth; double l; double R, r, h; Manu(): depth(0.5), nv(0), step(0.1), R(1.0), r(0.4), h(0.1) {} vector3 border_function(double...
#include "citrusfruit.h" #include "fruits.h" using namespace std; const char * Orange::getName() {return "Orange Fruit";} float Orange::getPh() {return ph * 0.5;} void PrintTheFruits(CitrusFruit &fruit) { cout <<"fruit is a " <<fruit.getName() << "and has a pH " <<fruit.getPh() << endl; }
// Cyclic Shift.cpp : 定义控制台应用程序的入口点。 //codeforces 745A Hongcow Learns the Cyclic Shift //题目意思:有一个人在学习新的单词,给定一个单词的字符串,问由这个字符串向右循环移动能够产生多少个新的单词 //解题思路:用字符数组initStr读入字符串,并用二维数组strVec存储该字符串循环移动后不相同的值,将initStr放入strVec中 // 然后对该字符串循环移动字符串长度减1次,每次移动之后都判断移动后的字符串是否在strVec中, // 如果已经存在说明是重复字符串,不做处理,否则放入strVec中。...
#include <iostream> #include <iomanip> #include <cmath> #include <ctime> #include <vector> /* Vectors have: dynamic memory automatic shaping by default passed by value for vector and elements relational operators can be used Vectors work like arrays: vector[i] = 10; Declaring vector: v...
#include "wali/domains/binrel/ProgramBddContext.hpp" #include <cstdlib> #include <ctime> #include <string> #include <sstream> #include <map> #include <vector> using namespace std; using namespace wali; using namespace wali::domains::binrel; ProgramBddContext * voc; void print_bddlevels(string var) { int *baseLhs,...
#pragma once #include <curl/curl.h> #include <string> #include <iberbar/Utility/Platform.h> namespace iberbar { namespace Net { class CEasyWebResponse; struct UEasyWebRequestOptions; class CEasyWebRequest; class CEasyWebHeader { }; class __iberbarExports__ CEasyWebResponse { public: struct...
#include "pch.h" #include "StrID.h" #include <unordered_map> namespace Hourglass { namespace StrIDUtil { static std::unordered_map<StrID, std::string> strIDHashTable; StrID GetStrID( const char* string ) { StrID strID = WSID( string ); std::unordered_map<StrID, std::string>::iterator it = strIDHashTable...
#ifndef COUNTEDPTR_H #define COUNTEDPTR_H template<typename T> class CountedPtr { private : T* ptr; long *count; public : explicit CountedPtr(T *p = 0) : ptr(p), count(new long(1)) { } CountedPtr(const CountedPtr<T>& p) throw() : ptr(p.ptr), count(p.count) { ++*count; } ~CountedPtr() throw () { ...
// // Created by Jakub on 06.10.2018. // #ifndef ESP12E_ACTUATOR_H #define ESP12E_ACTUATOR_H #include <Arduino.h> #include "../webSocketAsync.h" #include <pthread.h> namespace Actuator { static uint32_t speed = 250; static const uint8_t Pin1 = 1; static const uint8_t Pin2 = 2; static unsigned int o...
#include "texture_manager.h" TextureManager& TextureManager::getInstance() { static TextureManager textureManager; return textureManager; } ImageInfo* TextureManager::load( State& state, const VkCommandPool& cmdPool, const VkQueue& cmdQueue, const TextureDesc& textureDesc, bool storage) { TextureM...
#include <iostream> #include <fstream> #include <string.h> #include <stdio.h> #include <stdlib.h> #include <math.h> using namespace std; char str[111]; void input() { scanf("%s", str); } void output() { int len = strlen(str); for (int i = 0; i < len; i++) printf("%c ", str[i]); printf("\n"...
#include<bits/stdc++.h> #include<string> using namespace std; int main() { // 构造函数 string str1="abcd"; string str2("abcd"); string str3=(str2,1,3);//str3="bcd" //操作符 ,+ [] string str1="abcd"; string str2="defg"; string str3=str1; string str4=str1+str2; char tempChar = str1[1]; //长度 string str="abcd"; c...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 2000-2011 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** ** Yngve Pettersen ** */ #include "core/pch.h" #include "module...
#include "stdafx.h" #include "MainApp.h" #include "resource.h" #include <shellapi.h> CMainApp::CMainApp(UINT width, UINT height, std::wstring name) : m_width(width), m_height(height), m_useWarpDevice(false), m_title(name) { m_aspectRatio = static_cast<float>(width) / static_cast<float>(height); } CMainApp::~...
#include <iostream> #include <vector> #include <algorithm> #include <sequtils.h> #include <functional> #include <iterator> using namespace std; template <typename OP1, typename OP2> class compose_f_gx_t :public std::unary_function<typename OP1::argument_type, typename OP2::result_type> { private : OP1 op...
#include <iostream> #include "Analyzer.h" #include <stdlib.h> #include <string> #include <string.h> #include "digit.h" #include "letter.h" #define CALC 15 using std::string; static const char *keyword[] = { "if", "inline", "int", "long", "register", "restrict", "return", "short", "signed", "sizeof", "static",...
#include <iostream> #include <cstdio> #include <string> #include <vector> #include <fstream> #include <algorithm> #include <boost/lexical_cast.hpp> using namespace std; using namespace boost; struct ChatRoom; struct Person { std::string name; std::vector<std::string> chat_log; ChatRoom *room{nullptr}; ...
#include "../include/DtFecha.h" #include "../include/DtPuerto.h" #include <iostream> using namespace std; DtPuerto :: DtPuerto(){ } DtPuerto :: DtPuerto(string id, string nombre, DtFecha fechaCreacion, int cantArribos){ this->id = id; this->nombre = nombre; this->fechaCreacion = fechaCreacion; this->c...
/** * @file macs-texture-types.hpp * * Contains several texture types. These are used as big vectors to do SIMD * (or even MIMD) calculations on in render passes. */ #ifndef MACS_TEXTURE_TYPES_HPP #define MACS_TEXTURE_TYPES_HPP #include "macs-internals.hpp" #include "macs-root.hpp" namespace macs { class re...
#pragma once #include <string> #include <vector> #include "red_type.h" class fargo_gas_disk { public: fargo_gas_disk(std::string& dir, std::string& filename, computing_device_t comp_dev, bool verbose); ~fargo_gas_disk(); void allocate_storage(); void allocate_host_storage(int n_cell); void alloc...
#include "DefaultKeyTapListener.hpp" using namespace Leap; void DefaultKeyTapListener::onKeyTap(const KeyTapGesture& keyTap) { std::cout << "Key tap event has occured in: (" << keyTap.position()[0] << "," << keyTap.position()[1] << "," << keyTap.position()[2] << ")" << std::endl; }
#pragma once #include <QDialog> #include "ui_AccountDialog.h" #include "SQLiteOperator.h" class AccountDialog : public QDialog { Q_OBJECT public: AccountDialog(User* user, QWidget* parent = Q_NULLPTR); ~AccountDialog(); private: Ui::AccountDialog ui; };