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#include "SphereModelClass.h" SphereModelClass::SphereModelClass() { m_Model = 0; } SphereModelClass::SphereModelClass(const SphereModelClass& other) { } SphereModelClass::~SphereModelClass() { } bool SphereModelClass::Initialize(ID3D10Device *device) { if (!LoadModelFromTXT("Data/Models/Sphere.txt")) return f...
#include<iostream> using namespace std; class integer{ int i; public : integer() {} integer(int x) : i(x) {} const integer& operator+ (const integer& rv) { // we can write: integer operator+(integer rv) cout << "opeartor +" <<endl; integer temp; temp.i=i+rv.i; return temp; } integer operator +=(const...
#include "RtcClock.h" void TimeUpdateHandler(TimerHandle_t xTimer); void (*RtcClock::timeUpdateCallback)(void); RtcClock::RtcClock(int _timeZone) : lastSyncTick(1000000UL), synhronized(false) { timeZone = _timeZone; } void RtcClock::Process() { if ((xTaskGetTickCount() - lastSyncTick) / c...
#ifndef PLATAFORMA_H #define PLATAFORMA_H #include "SDL/SDL.h" #include "SDL/SDL_image.h" #include <iostream> using namespace std; class Plataforma { public: int posX, posY, width, height; string tipo; SDL_Surface* imagen; Plataforma(); virtual ~Plataforma(); virtu...
#pragma once #include "bricks/io/streamnavigator.h" #include "bricks/io/endian.h" namespace Bricks { namespace IO { class StreamWriter : public StreamNavigator { public: StreamWriter(Stream* stream, Endian::Enum endianness = Endian::Native); void WriteInt(u16 value, Endian::Enum endian = Endian::Unknown); v...
#pragma once #include <cstdint> #include <ostream> namespace dot_pp { namespace lexer { enum class TokenType : uint8_t { string, string_literal, keyword, // graph | digraph l_paren, // { r_paren, // } e...
// // Package2.h // ClientGame // // Created by liuxun on 15/3/4. // // #include "stdafx.h" #ifndef __ClientGame__Package2__ #define __ClientGame__Package2__ class Package2: public PhysicsActor{ public: Package2(Vector2 position); virtual void Update(float dt); }; #endif /* defined(__...
#include "Module/EventManager.h" #include "Module/WindowManager.h" #include "Module/Application.h" //#include "Module/GraphicsManager.h" //#include "Common/Mallocator.h" #include <GLFW/glfw3.h> using namespace Rocket; EventManager* EventManager::s_Instance = nullptr; ElapseTimer* Rocket::g_EventTimer; EventManager*...
#include <tf/transform_listener.h> #include "visual_servoing_node.h" enum Mode { STOP=0, FOLLOW=1 ,SQUARE=2, WORK=3, OBSTACLE=4 }; Mode operation_mode=STOP; void initWayPoints(){ geometry_msgs::Pose2D primo; primo.x=0; primo.y=1; primo.theta=1.57; pose.push_back(primo); primo.x=1; primo.y=1; primo.theta=0; pos...
/**************************************************************** File Name: phase3.C Author: Tian Zhang, CS Dept., Univ. of Wisconsin-Madison, 1995 Copyright(c) 1995 by Tian Zhang All Rights Reserved Permission to use, copy and modify this software must be granted by the author a...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /* * File: StateFactory.h * Author: ssridhar * * Created on October 11, 2017, 1:06 PM */ #ifndef STATE_FACTORY_H #...
#include <iostream> #include <forward_list> /* * NOTE: This solution fails to imagine the possibility that the heads * of two linked lists merge into single linked list. This isn't possible * with forward_lists, but is possible with a more basic linked list. * */ using namespace std; /* * Runs O(n) * */ bool...
#pragma warning(disable:4786) #define _CRT_SECURE_NO_WARNINGS #pragma comment(linker, "/stack:16777216") #include <bits/stdc++.h> using namespace std; #define fast ios_base::sync_with_stdio(false); #define endl '\n' #define gc getchar #define file freopen("iceflux.in","r",stdin); #define terminate exit (EXIT_FAILURE) #...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 2007 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. */ /** \file * * \brief Implement the OpMemDebug class. * * Call su...
#include <string> #include <fstream> #include <new> #include <cstring> #include <sys/stat.h> #include <sys/mman.h> #include <unistd.h> #include <fcntl.h> #include "../include/easylogging++.h" #include "../include/http_connection.h" namespace miniserver { HttpConnection HttpConnection::_http_connection; std::map<...
// // Created by 송지원 on 2020/07/21. // #include <iostream> using namespace std; int N, S; int arr[22]; int binaryArray[22]; int CNT; void makeBinay(int input) { fill(binaryArray, binaryArray+22, 0); for (int i=0; i<N; i++) { binaryArray[i] = input%2; input /=2; } } int main() { ios::...
#include<bits/stdc++.h> using namespace std; #define PI 3.1415926535897932 int main(){ int a=2,b=5,c=8; printf("%d\n", (5 - 2) * (5 - 2) + (8 - (5 - 2)) * (8 + (5 - 2))); printf("%d\n", (b - a) * (b - a) + (c - (b - a)) * (c + (b - a))); return 0; }
#include <iostream> using std::cin; using std::cout; using std::endl; #include <fstream> #include <vector> using std::vector; #include <string> using std::string; void read_from_file(const string& file_name) { std::ifstream ifs(file_name); string line; vector<string> line_list; while(ifs >> line) { ...
#include <iberbar/Paper2d/TimeController.h> iberbar::Paper2d::CTimeController::CTimeController() : m_nTimeScale( 1.0f ) { } void iberbar::Paper2d::CTimeController::Update( float nDelta ) { CNode::Update( nDelta * m_nTimeScale ); }
#pragma once #ifdef VK_USE_PLATFORM_ANDROID_KHR #include <android/log.h> #include <kompute_vk_ndk_wrapper.hpp> // VK_NO_PROTOTYPES required before vulkan import but after wrapper.hpp #undef VK_NO_PROTOTYPES static const char* KOMPUTE_LOG_TAG = "KomputeLog"; #endif #include <vulkan/vulkan.hpp> // Typedefs to simplify...
// Copyright (c) 2017-2022, University of Cincinnati, developed by Henry Schreiner // under NSF AWARD 1414736 and by the respective contributors. // All rights reserved. // // SPDX-License-Identifier: BSD-3-Clause #pragma once // On GCC < 4.8, the following define is often missing. Due to the // fact that this librar...
/*********************************************************************** h£ºrender module for mesh ************************************************************************/ #pragma once namespace Noise3D { class /*_declspec(dllexport)*/ IRenderModuleForMesh : IBaseRenderModule { pub...
// Created on: 1993-01-11 // Created by: CKY / Contract Toubro-Larsen ( SIVA ) // Copyright (c) 1993-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under ...
#include "AllinProcess.h" #include "HallHandler.h" #include "Logger.h" #include "Configure.h" #include "GameServerConnect.h" #include "PlayerManager.h" #include "GameCmd.h" #include "ProcessManager.h" #include "RobotDefine.h" #include <string> using namespace std; AllinProcess::AllinProcess() { this->name = "AllinPro...
/* Public Domain */ #ifndef BUILDING_NODE_EXTENSION # define BUILDING_NODE_EXTENSION #endif #include <node.h> #include <v8.h> // the windows header already defines MOUSE_MOVED #ifdef MOUSE_MOVED # undef MOUSE_MOVED #endif #include <curses.h> #include <stdint.h> #include "ptrwrap.h" using namespace v8; // checks...
#include "ProgressTag.h" ProgressTag::ProgressTag() { TextureManager::Instance()->load("../Assets/textures/enemiesLeft0.png", "enemiesLeft0"); TextureManager::Instance()->load("../Assets/textures/enemiesLeft1.png", "enemiesLeft1"); TextureManager::Instance()->load("../Assets/textures/enemiesLeft2.png", "enemiesLeft...
#include "Packet.h" #include "Player.h" #include "PlayerManager.h" #include "ProcessManager.h" #include "Logger.h" #include "GameCmd.h" #include "GameLogic.h" #include "MahjongAI.h" #include "Protocol.h" static std::string card_data_to_string(uint8_t* cards, size_t len) { std::string tmp; for (size_t i = 0; i < len...
#ifndef TIMING_H #define TIMING_H // #include<QString> #include<QDate> #include<iostream> #include<iomanip> #include"exception.h" using namespace std; namespace TIME { /*! \class Duree \brief Classe permettant de manipuler des durees L'utilisation de cette classe nécessite des dates vali...
#include <stdio.h> #include <assert.h> #include "rest.h" extern int32_t NUM_REST_ENTRIES; ///////////////////////////////////////////////////////////// // Init function initializes the Reservation Station ///////////////////////////////////////////////////////////// REST* REST_init(void){ int ii; REST *t = (RES...
/** * (C) 2014 cryptosource GmbH * (C) 2014 Falko Strenzke fstrenzke@cryptosource.de * * Botan is released under the Simplified BSD License (see license.txt) * */ #include <botan/mce_kem.h> #include <botan/sha2_64.h> namespace Botan { McEliece_KEM_Encryptor::McEliece_KEM_Encryptor(const McEliece_PublicKey& pub...
#include <iostream> using namespace std; int n; long long memo[91]; long long fib(int n){ if(n == 1){ return memo[n]; }else if(n == 2){ return memo[n]; }else{ if(memo[n-1] == 0){ memo[n-1] = fib(n-1); } if(memo[n-2] == 0){ memo[n-2] = fib(n-2...
#pragma once #include "point.hpp" #include "ai.hpp" namespace ai { AI::script_ptr make_do_at(point destination, int duration, std::string description, int walkrate = 5); }
#include "pch.h" #include "Primitive.h" namespace Hourglass { }
#include<iostream> using namespace std; int MinIndex(int a[], int n) { int i = 0; int min = a[0]; int minIndex = 0; for (; i < n; i++) { if (a[i] < min) { minIndex = i; min = a[i]; } } return minIndex; } int MaxIndex(int a[], int n) { int i = 0; int max = a[0]; int maxIndex = 0; for (; i < n; i...
#include <string> #include <iostream> int main() { std::string msg("HI THIS IS BRAIN"); const std::string *ptr_to_msg = &msg; const std::string &ref_to_msg = msg; std::cout << "String by pointer: " << *ptr_to_msg << "\nString by referebce: " << ref_to_msg << std::endl; return (0); }
#include<iostream> #include<cstdio> #include<map> #include<set> #include<vector> #include<stack> #include<queue> #include<string> #include<cstring> #include<sstream> #include<algorithm> #include<cmath> #define INF 0x3f3f3f3f #define eps 1e-8 #define pi acos(-1.0) using namespace std; typedef long long L...
#include "ImageManager.h" CImageManager::CImageManager(void) { } CImageManager::~CImageManager(void) { }
#pragma once #define N 7 class Blocks { private: int block[N][N]; const int width = 85; const int height = 29; public: Blocks(); int Width(); int Height(); void decrease(int j, int i); int value(int j, int i); void Reset(); };
// // Created by micky on 15. 5. 24. // #include "JudgeManager.h" JudgeManager::JudgeManager(int cnt) { _judges.resize(cnt); } Judge& JudgeManager::nextJudge() { int min = 0x7fffffff; int min_idx = 0; for(auto it=_judges.begin(); it!= _judges.end() ;it++) { if(it->remain() < min) { ...
#include "arz.h" // will need to use the old files to get at what we are expecting and // hopefully use that to figure out how it has changed... NormalPool::NormalPool() { name = weight = levelVar = -1; } ChampionPool::ChampionPool() { limit = minPClevel = -1; } // // Record class // Record::...
#pragma once #include <string> #include <set> #include <functional> #include <mutex> #define invalid_atom 0 using namespace std; namespace nora { static_assert(sizeof(const char *) == sizeof(size_t), "not a 64bit machine?"); using atom = size_t; static string atom_to_string(const ...
//NAME: StackArray.cpp //DESC: array implementation of stack //USAGE: #include "StackArray.cpp" //COMPILER: GNU g++ compiler on Linux //AUTHOR: Bri Schmidt //LAST UPDATED: September 30, 2018 19:03 #include <StackArray.h> //default constructor //precondition: max stack specified in Stack.h //postcondition: empty stack...
// Copyright (c) 2020 Hartmut Kaiser // // SPDX-License-Identifier: BSL-1.0 // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #pragma once #include <pika/config.hpp> #include <pika/functional/detail/invoke.hpp> ...
#include "engine/audio/AudioMaster.hpp" AudioMaster::AudioMaster() : device(NULL), context(NULL) { } AudioMaster::~AudioMaster() { } void AudioMaster::free() { if (context != NULL) { alcMakeContextCurrent(NULL); alcDestroyContext(context); } if (device != NULL) { alcCloseDevice(device); } alutExit(); } ...
#define _CRT_SECURE_NO_WARNINGS #include<stdio.h> #include<conio.h> #include<malloc.h> #include<stdlib.h> struct node { int Java; int id; struct node* link; }; int Convert(char *cp){ int val = 0; for (int i = 0; cp[i] != '\0'; i++) { val *= 10; val += cp[i] - '0'; } return val; } void append(struct node ...
#include "StdAfx.h" #include "GraphicsManager.h" #include <curses.h> #include "CurrentGameInfo.h" GraphicsManager::GraphicsManager(void) { } GraphicsManager::~GraphicsManager(void) { } GraphicsManager* GraphicsManager::getInstance(void) { static GraphicsManager instance; return &instance; } void GraphicsManager:...
#include <iostream> #include <cstdio> #include <algorithm> #include <vector> #include <functional> #include <queue> #include <string> #include <cstring> #include <numeric> #include <cstdlib> #include <cmath> using namespace std; typedef long long ll; #define INF 10e10 #define rep(i,n) for(int i=0; i<n; i++) #define r...
#pragma once #include "ARPG.h" #include "Components/BoxComponent.h" #include "EnemySpawnerComponent.generated.h" UCLASS() class ARPG_API UEnemySpawnerComponent : public UBoxComponent { GENERATED_BODY() private : class UDataTable* DT_EnemySpawnRegionInfo; private : // 스폰 지점이 X 축 방향으로 몇개 위치하도록 할 것인지를 지정합니다. UP...
// -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- // // Copyright (C) 1995-2009 Opera Software ASA. All rights reserved. // // This file is part of the Opera web browser. It may not be distributed // under any circumstances. // // Adam Minchinton // #ifndef __MAILE...
#include "menu_def.h" #include "base.h" #ifdef ARDUINO_LOLIN32 // ESP32 timer void IRAM_ATTR onTimer() {clickEncoder.service();} hw_timer_t *timer = NULL; portMUX_TYPE timerMux = portMUX_INITIALIZER_UNLOCKED; #else //teensy timer void timerIsr() {clickEncoder.service();} #endif // rotary encoder pins #def...
/* Naive pattern search. Given a block of text and a pattern, write a function that returns all occurances of pattern in the text. */ #include <string> #include <iostream> #include <bits/stdc++.h> using namespace std; // Function for naive search void naivesearch(char* pattern, char* txt){ // now we run ...
#include "menuHeader.h" #include "checkerHeader.h" #include "linkedListHeader.h" #include "utilityHeader.h" void mainMenu(schoolYear defaultsc, semester defaultsmt) { system("cls"); int option; cout << "Your default school year is currently set to: " << setw(4) << setfill('0') << defaultsc.startYear << "-" << setw(...
#include <iostream> #include <string> #include <fstream> #include "tracer.h" using namespace std; int main() { Tracer trace; //Scene newscene; trace.init("test.obj"); trace.render(); trace.savepic("test.png"); trace.ins("test.png"); return 0; }
#include"Loader.h" void OBJLoader::load(string filename) { reader.open(filename.c_str(), ios::in | ios::binary); string line; int mat_length = strlen("mtllib"); int vlen = strlen("v"); int vnlen = strlen("vn"); int vtlen = strlen("vt"); int flen = strlen("f"); while (getline(reader, line)) { if (line[0] ==...
#include <vector> #include <cassert> #include "../RandomPoints3D.h" #include "stdnormal_test.h" int main(void) { int count = 10000; // generate the points; RandomPoints3D random; random.setPointCount(count); random.generate(); std::vector<Point3D> pts = random.getPoints(); assert(pts.size...
/***************************************************************************************************************** * File Name : binarysearchtree.h * File Location : C:\Users\AVINASH\Desktop\CC++\Programming\src\tutorials\nptel\DSAndAlgo\lecture08\binarysearchtree.h * Created on : Dec 30, 2013 :: 7:02:06 ...
#include "ActionStateSystem.h" #include "Player.h" #include "World.h" #include "SkeletonAnimations.h" #include "Components/InputComponent.h" #include "Components/ActionStateComponent.h" #include "Physics/CollisionTestRequest.h" #include "CollisionSystem.h" #include "Components/CombatComponent.h" #include "Attack.h" ...
#include <iostream> #include <vector> #include <queue> using namespace std; int main() { vector<int> v = {11,20,-3,4,9}; priority_queue<int> q(v.begin(), v.end()); while( !q.empty() ) { cout << q.top() << endl; q.pop(); } }
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 2012 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #ifndef SCOPE_OVERLAY_H #define SCOPE_OVERLAY_H #ifdef SCOPE_OVERLAY ...
/** * @file * @author Aapo Kyrola <akyrola@cs.cmu.edu> * @version 1.0 * * @section LICENSE * * Copyright [2012] [Aapo Kyrola, Guy Blelloch, Carlos Guestrin / Carnegie Mellon University] * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with ...
#include <cstring> #include <vector> #include <iostream> #include "gl.h" #include "image.h" #include <node.h> #include <node_buffer.h> #include <GL/glew.h> #include <GL/glu.h> #ifdef _WIN32 #define strcasestr(s, t) strstr(strupr(s), t) #endif namespace gl { using namespace node; using namespace v8; usi...
#include <iostream> using namespace std; int main() { std::pair<string,int> p1("hahaha",3999); std::pair<float,int> p2(3.14,2); p1 = make_pair("somchai",200); p2 = make_pair(55.33, 9999); p1 = { "asdf", 111}; std::cout << p1.first << " : " << p1.second << std::endl; std::cout << p2.first << " : " <<...
#include <vector> #include <utility> #include <stdlib.h> #include <unistd.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "llvm/IR/Module.h" #include "llvm/IR/Function.h" #include "llvm/IR/Verifier.h" #include "llvm/IR/Constant.h" #include "llvm/IR/IRBuilder.h" #include "llvm/IR/LLVMContex...
// Fill out your copyright notice in the Description page of Project Settings. #include "S05_TestingGrounds.h" #include "ChooseNextWaypoint.h" #include "BehaviorTree/BlackboardComponent.h" #include "AIController.h" #include "PatrolLoop.h" EBTNodeResult::Type UChooseNextWaypoint::ExecuteTask(UBehaviorTreeComponent & O...
#include <iostream> #include <memory> #include <sstream> #include <string> using namespace std; struct Image { virtual ~Image() = default; virtual void draw() = 0; }; struct Bitmap : Image { Bitmap(const string& filename) { cout << "Loading image from " << filename << endl; } void draw() override { cout << ...
#include <iostream> #include <vector> class List { private: /* data */ public: List(/* args */) { //constructor } ~List() { //destructor } std::vector<std::vector<std::string>> mainList; std::vector<std::string> list; std::string name; int currentUserIndex; ...
#include <iostream> #include <string> using namespace std; int main() { int a = 0; int b = 0; int c = 0; cin >> a >> b >> c; int digit[10] = {0}; string str = to_string(a * b * c); int len = str.length(); for (int i = 0; i < len; i++) { digit[str[i] - '0']++; } for (int i = 0; i < 10; i+...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- * * Copyright (C) Opera Software ASA, 2001-2011 * * Automatic proxy configuration through Javascript. * Lars T Hansen */ #include "core/pch.h" #ifdef SUPPORT_AUTO_PROXY_CONFIGURATION #include "modules/hardcore/...
#include "pch.h" #include "TitleScene.h" #include "SceneCommons.h" #include "Framework/SceneManager.h" using namespace DirectX; void TitleScene::Build(GameContext& context) { auto obj = GameObject::Create(); auto text = obj->AddComponent<FontObject>(L"Resources/Fonts/logofont.spritefont", L"タイトルシーン"); context << o...
/* Copyright 2021 University of Manchester Licensed under the Apache License, Version 2.0(the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http: // www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, s...
#include "bossweapon.h" #include <iostream> BossWeapon::BossWeapon() { image.load("axe.png"); //loads image rect = image.rect(); //assigns image resetState(); xdir = -0; //start moving right 1 pixel at a time ydir = 0; //start moving down 1 pixel at a time } BossWeapon::~BossWeapon() { std::cout << ("BossWeapo...
#include <lvgl.h> #include <Ticker.h> // =========== LCD =========== // Pin Control #define LCD_RS 26 // Data or Command #define LCD_WR 27 // Write // #define LCD_RD 34 // Read // #define LCD_CS 35 // Chip select // #define LCD_RESET 31 // Reset /* * ==== Wireing ==== * LCD | K210(...
// Copyright (c) 2020 The Orbit Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ORBIT_CORE_LINUX_TRACING_BUFFER_H_ #define ORBIT_CORE_LINUX_TRACING_BUFFER_H_ #include "EventBuffer.h" #include "KeyAndString.h" #include "Scope...
class Solution { private: vector<int> delta = {0,1,0,-1,0}; public: bool exist(vector<vector<char>>& board, string word) { if(board.empty() || board[0].empty()) return false; for(int i = 0; i < board.size(); ++i){ for(int j = 0; j < board[0].size(); ++j){ if(findword(...
// VERY basic implementation of a spinlock, thanks to osdev wiki #include <ksync.h> void acquire_spinlock(spinlock_t *spinlock) { while (!__sync_bool_compare_and_swap(spinlock, 0, 1)) { asm("pause"); } } void release_spinlock(spinlock_t *spinlock) { *spinlock = 0; }
#include "ShopItemWidget.h" #include "Single/GameInstance/RPGGameInst.h" #include "Single/PlayerManager/PlayerManager.h" #include "Actor/Controller/PlayerController/BasePlayerController.h" #include "Widget/WidgetControllerWidget/WidgetControllerWidget.h" #include "Widget/ClosableWnd/NpcShopWnd/NpcShopWnd.h" #includ...
#include "../include/SelectionTool.h"
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2009 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. * * @shuais */ #ifndef CRASH_LOGGING_DIALOG_H #define CRASH_LOGGIN...
/***************************************************************************************************************** * File Name : multiplication.h * File Location : C:\Users\AVINASH\Desktop\CC++\Programming\src\fun\maths\school\class05\multiplication.h * Created on : Dec 26, 2013 :: 11:15:22 PM * Author ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * * Copyright (C) 1995-2008 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #ifdef M2_SUPPORT #ifdef _BITTORRENT_SUP...
#include <jni.h> #include <string> #include <android/native_window_jni.h> #include "XLog.h" #include "IPlayerPorxy.h" extern "C" JNIEXPORT jint JNI_OnLoad(JavaVM *vm,void *res) { IPlayerPorxy::Get()->Init(vm); IPlayerPorxy::Get()->SetHardDecode(false); return JNI_VERSION_1_4; } extern "C" JNIEXPORT void J...
#include <iostream> #include <cstring> #include <queue> #define MAX 3000001 std::queue<int> q; int main() { std::cin.sync_with_stdio(false); std::cin.tie(NULL); int L, ML, MK, MINE; bool ALIVE = true; std::cin >> L >> ML >> MK >> MINE; for(int i = 1; i <= L; i++) { int zombie, rang...
/********************************************************************** * * Filename: circbuf.cpp * * Description: An easy-to-use circular buffer class. * * Notes: Relies on the Mutex class to protect buffer contents. * * * Copyright (c) 1998 by Michael Barr. This software is placed into ...
#include<cstdio> #include<cstring> using namespace std; const int M = 505; bool vis[M],dia[M][M]; int mat[M]; int n,m; bool dfs(int k) { for(int i=1;i<=n;++i){ if(dia[k][i] && !vis[i]){ vis[i] = 1; if(mat[i]==-1 || dfs(mat[i])){ mat[i] = k; ...
#include "stdafx.h" #include "AIEditLine.h" #include "AIEditNodeOrder.h" #include "AIEditNode.h" #include "../GameCursor.h" #include "AIEditNodeTarget.h" #include "AIEditNodeProcess.h" #include"AIEditNodeSelectFonts.h" //camera #include "../../GameCamera.h" AIEditLine::~AIEditLine() { } void AIEditLine::OnDestroy()...
#include "hook.h" #include "hooks/io.h" static hook_t __hooks[] = { ADDHOOK( /system/lib/libjavacore.so, open ), ADDHOOK( /system/lib/libjavacore.so, connect ), ADDHOOK( /system/lib/libbinder.so, ioctl) }; #define NHOOKS ( sizeof(__hooks) / sizeof(__hooks[0] ) ) uintptr_t find_original( const char *name ...
#include "SqlNativeTransaction.hpp" #ifndef ELYSIUM_CORE_DATA_SQLNATIVECLIENT_SQLHELPER #include "SqlHelper.hpp" #endif #ifndef ELYSIUM_CORE_EXCEPTION #include "../Elysium.Core/Exception.hpp" #endif Elysium::Core::Data::SqlNativeClient::SqlNativeTransaction::SqlNativeTransaction(SqlNativeConnection* Connec...
#include "Engine.cpp.h" Engine.cpp::Engine.cpp() { //ctor } Engine.cpp::~Engine.cpp() { //dtor }
#pragma once #include "scene/log.hpp" #define SBI_TLOG __TLOG << setw(20) << "[SCENEBI] " #define SBI_DLOG __DLOG << setw(20) << "[SCENEBI] " #define SBI_ILOG __ILOG << setw(20) << "[SCENEBI] " #define SBI_ELOG __ELOG << setw(20) << "[SCENEBI] "
// Created on: 2007-12-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2007-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version ...
#ifndef RECOGNIZER_HH #define RECOGNIZER_HH #include <pthread.h> #include "FeatureGenerator.hh" #include "HmmSet.hh" #include "msg.hh" #include "Process.hh" #include "Adapter.hh" class Recognizer { public: // If you change these, remember to change ac_state_str in Recognizer.cc enum AcState { A_STARTING, ...
#include "joint_tracker.h" namespace imagio { void joint_tracker::new_frame(wimgui::vertex* vertices, unsigned int vertices_count) { points = vertices; points_count = vertices_count; calculate_visibility_k(); calculate_alpha_kn(); calculate_force_k(); // to be continued... } void joint_tracker::calculate_vis...
#pragma once #include "plbase/PluginBase.h" #include "CTask.h" #pragma pack(push, 4) class PLUGIN_API CTaskSimple : public CTask { CTaskSimple() = delete; protected: CTaskSimple(plugin::dummy_func_t a) : CTask(a) {} public: virtual bool ProcessPed(class CPed *ped);//=0 virtual bool SetPedPosition(class CPed...
#pragma once #include"RepoFile.h" #include "RepoTemplate.h" #include "Entity.h" using namespace std; class Service { private: //RepositoryFile repo; RepositoryTemplate<Car> &repo; //RepositoryFile undo[100]; int psize; int maxc; int cars; public: int max; //Service(); //Service(const RepoTem...
#include<iostream> #include<cstring> using namespace std; string s; int m; long long int L1,R1,L2,R2; int biji(int L1,int R1,int L2,int R2){ if(L1>R1){ int t= R1; R1=L1; L1=t; } if(L2>R2){ int a= R2; R2=L2; L2=a; } return 0; } string a,b; int main(){ cin >> s; cin >> m; while(m--){ scanf("%lld%lld%lld%...
#include <stdlib.h> #include <stdio.h> #include <string.h> #include <time.h> /* run this program using the console pauser or add your own getch, system("pause") or input loop */ FILE *file=NULL; struct Node //用作树节点结构 { struct Node * next[9]; }; Node * New () //函数用作创建新的树节点 { struct Node * q =(str...
/***************************************************************** * Copyright (C) 2017-2018 Robert Valler - All rights reserved. * * This file is part of the project: DevPlatformAppCMake. * * This project can not be copied and/or distributed * without the express permission of the copyright holder ******...
class Category_527 { class 8Rnd_B_Saiga12_74Slug { type = "trade_items"; buy[] = {5,"ItemSilverBar"}; sell[] = {3,"ItemSilverBar"}; }; class 8Rnd_B_Saiga12_Pellets { type = "trade_items"; buy[] = {5,"ItemSilverBar"}; sell[] = {3,"ItemSilverBar"}; }; class 20Rnd_B_AA12_Pellets { type = "trade_items"; ...
#ifndef Circulo_h #define Circulo_h #include "Figura.h" using namespace std; class Circulo:public Figura{ private: double radio; public: Circulo(double); void setRadio(double); double getRadio(); double calcArea(); double calcPerimetro(); void muestraQueSoy(); }; Circulo::Circulo(double r):F...
#include <iostream> #include "Duck.h" #include "DuckFactory.h" #include <memory> using std::cout; std::unique_ptr<Duck> createDuck(); void operateDuck(Duck&); REGISTER_FACTORY(MallardDuck); REGISTER_FACTORY(ModelDuck); int main() { DuckFactory::showClasses(); cout << endl; std::unique_ptr<Duck> objMalla...