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#include<bits/stdc++.h> using namespace std; int main(){ int t; cin >> t; while (t--){ int n; cin >> n; string arr[n + 1]; arr[0] = ""; int size = 1, def = 1; while (size <= n){ for (int i = 0; i < def && (size + i) <= n; i++){ arr[size + i] = "1" + arr[size - def + i]; } for (int i = 0; i <...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*- * * Copyright (C) 1995-2010 Opera Software ASA. All rights reserved. * * This file is part of the Opera web browser. * It may not be distributed under any circumstances. */ #include "core/pch.h" #ifdef DOM_SUPP...
#include <iostream> #include <vector> using namespace std; #define int long long #define F first #define S second #define P pair<int,int> #define pb push_back #define endl '\n' const int N = 2e5 + 5; vector <P> Graph[N]; vector <int> ans[N]; int day; int n; void dfs(int src, int par, int no) { int temp = 0; //cou...
#include "IUnityInterface.h" typedef void (*FuncPtr) (const char *); FuncPtr Debug = 0; extern "C" void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API SetDebugFunction(FuncPtr fp) { Debug = fp; } void DebugMessage(const char * message) { if(Debug){ Debug(message); } } extern "C" void DebugMessageC(const char * me...
#ifndef LIGNE_H #define LIGNE_H #include <iostream> #include "figure.h" /** * Classe représentation une ligne comportant les attributs particuliers : * - x_end (Coordonnée X de l'extrémité de la ligne) * - y_end (Coordonnée Y de l'extrémité de la ligne) * */ class Ligne : virtual public Figure { private: ...
#ifndef wali_domains_lh_TWEIGHT_GUARD #define wali_domains_lh_TWEIGHT_GUARD 1 /** * @author Nicholas Kidd * * Wrapper around class T that implements the semiring methods of WALi. [T] must * be LH or PhaseLH for the moment, but TWeight will support TensorLH * when it is implemented. */ #include "wali/Common.hpp"...
// InjectDll.cpp : Defines the exported functions for the DLL application. // #include "stdafx.h" #include "Detours.h" #include <stdio.h> #include <iostream> #pragma comment(lib,"Detours.lib") //修改MessageBoxW 的响应函数 static int (WINAPI * OLD_MessageBoxW)(HWND hWnd,LPCWSTR lpText,LPCWSTR lpCaption,UINT u...
#pragma once #include <memory> #include <glm/glm.hpp> #include <glad/glad.h> #include <vector> /* Not very efficeint! Could use a lot of work Element Buffers should also be used! */ class VertexArray; class Buffer; /* attachments 0 - position 1 - uv */ std::shared_ptr<VertexArray> generateScreenQuad(); /* at...
#include <cstdio> #include <iostream> #include <vector> using namespace std; int candy(vector<int> &ratings){ int n = ratings.size(); int a[n]; for(int i=0;i<n;i++) a[i]=1; int res = 0; for(int i=0;i<ratings.size()-1;i++){ if(ratings[i] < ratings[i+1]) a[i+1] = a[i] + 1; } for(int j=ratings.s...
#pragma pack(1) // use this to prevent holes #include<iostream> #include<conio.h> using namespace std; class sample { int a; char c; // size of char will be treated as 4 bytes and 3 bytes will get wasted leading to holes }; int main() { ...
#pragma once #include "MoveIncludes.h" #include "Vec2.h" #include "MoveColors.h" namespace Move { struct EyeImage { PBYTE data; int w,h; EyeImage(int w, int h); ~EyeImage(void); void setPixel(Vec2 pos, ColorRgb rgb); ColorRgb getPixel(Vec2 pos); void drawCircle(Vec2 center, int r...
#include <iostream> #include <cstdio> #include <unordered_map> using namespace std; class LRUCache{ struct Node{ int val; Node *pre; Node *next; Node(int x) : val(x), pre(NULL), next(NULL){} }; int size = 0; int num = 0; unordered_map<int,Node> nmap; Node head(0); Node tail(0); LRUC...
/* * MobileDevice.cpp * * Created on: Jun 7, 2016 * Author: g33z */ #include "MobileDevice.h" MobileDevice::MobileDevice() { price=0; deviceID=0; standbytime=0; displaysize=0; } MobileDevice::MobileDevice(float p,int devID,int stime,float dsize) { price=p; deviceID=devID; standbytime=stime; display...
/* Given a binary tree and an integer S, print all the pair of nodes whose sum equals S. Note: 1. Assume the given binary tree contains all unique elements. 2. In a pair, print the smaller element first. Order of different pairs doesn't matter. Input format : The first line of input contains data of the nodes of the tr...
#pragma warning(disable:4996) #include<iostream> #include<string> #include<time.h> using namespace std; void weatherCase(string weather = "sunny") { time_t t = time(0); char tmp[64]; strftime(tmp, sizeof(tmp), "%Y-%m-%d %X %A ", localtime(&t)); cout << tmp << "today is weather " << weather << endl; } int main() {...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2009 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #include "core/pch_system_includes.h" #ifdef VEGA_BACKEND_OPE...
#include<iostream> using namespace std; int birthdayCakeCandles(int n, int arr[]) { int max, count=0; for(int i=0; i<n; i++) { max = arr[0]; if(max < arr[i]) max = arr[i]; cout << max; } for(int i=0; i<n; i++) { // if(arr[i]==max) ...
#include <iostream> #include <string> // to use ostringstream: #include <sstream> // to use ofstream #include <fstream> using namespace std; // INSTRUCTIONS: THE FOLLOWING ARE SOME EXAMPLES USING STRING; // L4 students are expected to go through this content applying critical thinking // i.e. do not expect to j...
#include<iostream> #include<fstream> #include<list> #define read(x) for(i=1;i<=x;i++) using namespace std; ifstream fin("robotii.in"); ofstream fout("robotii.out"); //list <int> l; struct li{ list <int> i,j; }l; struct st{ int x,y; }b[10005]; int n,m,i,k,j,s,t,a[260][260],q,to=0,curr=0; vo...
/* * Copyright (c) 2014-2017 Detlef Vollmann, vollmann engineering gmbh * * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) */ #ifndef GROUP_HH_SEEN_ #define GROUP_HH_SEEN_ #include "shape.hh" #include <vector> ...
/* 문제번호 : 13460 문제링크 : https://www.acmicpc.net/problem/13460 문제이름 : 구슬탈출2 풀이방법 : 기울이기를 고려한 BFS */ #include <iostream> #include <algorithm> #include <queue> using namespace std; typedef struct stINFO { int ry; int rx; int by; int bx; int count; }INFO; int N, M; // 세로, 가로 변수 INFO start; char cMap[11][11]...
#pragma once #include "AI.h" int computer::get_situation() { int result = this->get_combination(); if (result >= kare) { return nice; } else{ if (result >= big_streit) { return good; } else { if (result >= set_t) { return normal; } else { return bad; } } } } int compute...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 2005 Opera Software AS. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. */ #ifndef SVGEMBEDDEDSYSTEMFONT_H #define SVGEMBEDDEDSYSTEMFONT_H #if de...
/* * File: main.cpp * Author: Elijah De Vera * Created on January 5, 2021, 12:36 AM * Purpose: Average of Values */ //System Libraries #include <iostream> //I/O Library using namespace std; //User Libraries //Global Constants //Math, Science, Universal, Conversion, High Dimensioned Arrays //...
// // Generated file, do not edit! Created by nedtool 5.1 from EtherFrame.msg. // #if defined(__clang__) # pragma clang diagnostic ignored "-Wreserved-id-macro" #endif #ifndef __ETHERFRAME_M_H #define __ETHERFRAME_M_H #include <omnetpp.h> // nedtool version check #define MSGC_VERSION 0x0501 #if (MSGC_VERSION!=OMNET...
/* * Copyright 2016 Freeman Zhang <zhanggyb@gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applic...
#pragma once namespace SecKill_2nd { using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms; using namespace System::Data; using namespace System::Drawing; /// <summary> /// Form1 摘要 /// /// 警告: 如果更改此类的名称,则需要更改 /// ...
#ifndef SOCKS6MSG_HH #define SOCKS6MSG_HH #include "socks6.h" #include "request.hh" #include "authreply.hh" #include "opreply.hh" #include "usrpasswd.hh" #include "exceptions.hh" #endif // SOCKS6MSG_HH
/* * File: PluginLoader.h * Author: jay * * Created on August 13, 2013 */ #ifndef CLIENTPLUGINLOADER_H #define CLIENTPLUGINLOADER_H #include <QQmlExtensionPlugin> class Loader : public QQmlExtensionPlugin { Q_OBJECT Q_PLUGIN_METADATA(IID "QJson.QJsonPath" ) public: Loader(); ...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- * * Copyright (C) 1995-2010 Opera Software AS. All rights reserved. * * This file is part of the Opera web browser. It may not be distributed * under any circumstances. * */ #ifndef QUICK_FILE_CHOOSER_EDIT_H #define QUICK_FILE_CHOOSER_E...
#include <bits/stdc++.h> using namespace std; int main(){ string strriinng; cin >> strriinng; long long len; cin >> len; long long ans = 0; ans = len / strriinng.size() * count(strriinng) + count(strriinng.substr(0, len % strriinng.size())); cout << ans; return 0; } long long count(strin...
#include "CPoint.h" CPoint::CPoint(double x, double y) { this->x = x; this->y = y; } void CPoint::SetX(double x) { this->x = x; } void CPoint::SetY(double y) { this->y = y; } double CPoint::GetX() const { return x; } double CPoint::GetY() const { return y; } bool CPoint::operator==(CPoint const& other) cons...
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- ** ** Copyright (C) 1995-2007 Opera Software ASA. All rights reserved. ** ** This file is part of the Opera web browser. It may not be distributed ** under any circumstances. ** */ #ifndef SVG_ANIMATION_LOG_H #define SVG_ANIMATION_LOG_H #ifde...
#include "opencvsharkitem_plugin.h" #include "opencvsharkitem.h" #include <qqml.h> void OpencvSharkItemPlugin::registerTypes(const char *uri) { // @uri com.robosea.opencvshark qmlRegisterType<OpencvSharkItem>(uri, 1, 0, "OpencvSharkItem"); }
#include "stdafx.h" #include "server.h" #include <vector> #define DRI_IS_SERVER #include "interface.h" using namespace boost; class MyServerPeer : public rpc::ServerPeer<Interface> { shared_ptr<Interface> conn; public: virtual void on_connected( const shared_ptr<Interface>& conn_ ) { conn = conn_; ...
// // Command.h // SAD // // Created by Marquez, Richard A on 4/11/15. // Copyright (c) 2015 Richard Marquez. All rights reserved. // #pragma once class Command { public: char code = ' '; int argument = 0; };
#pragma once // fps /* 장르를 뜻할때는 1인칭 슈팅 게임 (총싸움 같은거) frame pre second 1초당 몇 프레임이 지나갔는지 게임에 대한 성능 최소 조건 30 fps 콘솔 게임 경우 그래픽 성능 높이고 최소 프레임 맞추게 됨 평균 프레임 60 fps 일반적으로 인식하는 최대 프레임이 60fps 30 fps 1초 동안 사진 연속으로 30개 보는거 60 이상 120 240은 보는건 차이 없는데 컴퓨터 성능만 많이 잡아먹는거 animation -> frame 가지고 있음 한 동작을 1초 동안 몇장으로 보여줄 껀지 */ class Fra...
// Copyright 2018 Benjamin Bader // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agree...
#ifndef HcalAlgo_DDHCalEndcapModuleAlgo_h #define HcalAlgo_DDHCalEndcapModuleAlgo_h #include <map> #include <string> #include <vector> #include "DetectorDescription/Core/interface/DDTypes.h" #include "DetectorDescription/Core/interface/DDAlgorithm.h" class DDHCalEndcapModuleAlgo : public DDAlgorithm { public: //Con...
#include <iostream> #include <vector> using namespace std; int main() { int N, K; cin >> N >> K; int a[N]; vector<int> index[5001]; for (int i = 0; i < N; ++i) { cin >> a[i]; index[a[i]].push_back(i); } int ans[N], color = 0; for (int k = 1; k <= 5000; ++k) { ...
byte one = B10101000; byte two = B10101000; byte three = B10101000; byte four = B10101000; byte five = B10101000; byte six = B10101000; byte seven = B10101000; byte eight = B10101000; byte cab0 = B11101111; byte cab1 = B11111111; byte temp = B11111111; void setup() { pinMode(13, OUTPUT); Serial.begin(11520...
#include <iostream> using namespace std; /* For every window check if Cp and Ct contents are same */ bool areSame(int ct[],int cp[]){ for(int i=0;i<256;i++){ if(cp[i]!=ct[i]) return false; } return true; } bool anagram(char txt[], int n, char pat[], int m) { int ct[256] = {0}; i...
//return number of count inversions // count inversion: if i<j but arr[i]>arr[j] //idea: use insertion sort //better idea: use merge sort #include <iostream> using namespace std; int merge(int arr[],int l,int m,int r){ int res=0; int n1=m-l+1; int n2=r-m; int i,j,k; int L[n1],R[n2]; for(i=0;i<n1;i++){ L...
#ifndef ESTOQUETENIS_HPP_ #define ESTOQUETENIS_HPP_ #include "Estoque.hpp" class EstoqueTenis: public Estoque{ public: //Construtor EstoqueTenis(); //Destrutor virtual ~EstoqueTenis(); //Funçoes para manutenção do estoque. void registraProduto(int qntd, char nome[50], float preco); //Exemplo Polimorfismo - Chec...
/** * @author:divyakhetan * @date: 10/1/2019 */ #include<bits/stdc++.h> using namespace std; int product(int a, int b){ if(b == 0) return 0; // base case; int ans = product(a, b/2); if(b % 2 == 0) return 2 * ans; else return 2 * ans + a; } int main(){ int num1, num2; cin >> num1 >> num2; int ans = product...
#include <bits/stdc++.h> using namespace std; struct node { map<char,int> transitions; bool endState; bool startState; }; class Automaton{ protected: private: vector<node> graph; vector<char> alphabet; int position; bool isInAlphabet(char letter) { for(int i=0;i<alphabet.size();i++) { if(letter==alph...
#include<stdio.h> #include<graphics.h> #include<conio.h> #include<dos.h> typedef struct edge EDGE; void PolyFill(); void CreateActiveEdgeList(int a); int IsAActiveEdge(int a,int b); void SortActiveEdgeList(); struct edge { int ymin,ymax; float slope,xval; }EdgeList[10],ActiveEdgeList[10]; int x[10],y[10],nedges,Act...
#ifndef TGJ_LASER_INCLUDED #define TGJ_LASER_INCLUDED #include "vec2.h" class Laser { vec2 origin, dir; float angle, time; public: Laser(vec2, float); Laser(vec2, vec2); void draw(); }; #endif
#include <bits/stdc++.h> using namespace std; #define TESTC "" #define PROBLEM "11636" #define USE_CPPIO() ios_base::sync_with_stdio(0); cin.tie(0) int main(int argc, char const *argv[]) { #ifdef DBG freopen("uva" PROBLEM TESTC ".in", "r", stdin); freopen("uva" PROBLEM ".out", "w", stdout); #endif int table[1...
#ifndef PROJECT_NODEWALKINFO_H #define PROJECT_NODEWALKINFO_H #include <vector> #include <cmath> #include <map> #include <mutex> #include <omp.h> /* * Class used to keep track of the times a node has been walked onto, and to calculate the standard deviation associated * with those return times. Each instance of t...
#pragma once #include <map> #include <list> #include <vector> #include <string> #include <chrono> /** * Fonction pour chronométrer l'exécution d'une autre fonction en millisecondes. * * // exemple, pour mesurer l'exécution de "r = f(true, 'A', 0);" : * auto duration = measure_milliseconds(r, f, true, 'A', 0); **/ t...
#include <iostream> #include <queue> using namespace std; int max_num = -987987987; int longest = 0; int dx[] = { 0,0,+1,-1 }; int dy[] = { +1,-1.0,0 }; // BFS 우좌하상 void possi_reset(bool** possi, int map_len) { for (int s = 0; s < map_len; s++) { for (int t = 0; t < map_len; t++) { possi[s][t]=false; } } r...
#include <iostream> #include <stdlib.h> #include <ctype.h> using namespace std; //void itoa(int n, char s[]); int n; void itoa(int n, char s[], char d[]) { int i, j, sign; if((sign = n) < 0) //记录符号 n = -n; //使n成为正数 i = 0; do { s[i++] = n % 10 + '0';//取下一个数字 } while((n /= 10) > 0); //删除该数字 if(sign...
#pragma once #include <string> #include <sqlite\sqlite3.h> namespace IRCOptotron { enum CalcResponse { CALC_RESPONSE_OK, CALC_RESPONSE_NOCALC, CALC_RESPONSE_VERSIONOK, CALC_RESPONSE_NOSEARCHMATCHES, CALC_RESPONSE_CALCCHANGED, CALC_RESPONSE_CALCALREADYEXISTS, CALC_RESPONSE_NODB, CALC_RESPONSE_DBBUSY }; class...
#ifndef _GUARD_UTIL_H #define _GUARD_UTIL_H #include <algorithm> #include <cassert> #include <cmath> #include <cstddef> #include <limits> #include <numeric> #include <random> #include <vector> /** * @file util.h * @brief Defines several utility functions used throughout this project. * * @author Timo Nicolai */ ...
#include "comn.h" #ifndef CITY_STATIS #define CITY_STATIS class stat_result { public: int avail_days; std::vector<int> min_t, min_t_high, min_t_low, max_t, max_t_high, max_t_low; std::vector<int> rain_all; std::vector<int> rain_right, rain_empty, rain_miss; //默认降水为4个时次 最高最低各为2个时次...
#include<bits/stdc++.h> using namespace std; int main() { // only gravity will pull me down // Sorting Employees int t, n; cin >> t; long long s; string e; while (t--) { cin >> n; map<long long, vector<string>> mp; for(int i=0; i<n; i++) { cin >> e; ...
#include <iostream> #include <vector> #include <map> #include <cmath> #include <queue> #include <algorithm> #include <iomanip> #include <set> #include <cstring> using namespace std; /*ϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕϕ*/ //#define int long long int #define ld long double #define F first #define...
// Fill out your copyright notice in the Description page of Project Settings. #include "ShooterController.h" #include "Target.h" #include "TargetController.h" #include "Components/StaticMeshComponent.h" #include "GameFramework/SpringArmComponent.h" #include "Camera/CameraComponent.h" #include "Kismet/GameplayStatic...
// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=// // Примеры строк, работы с ними, а так же элементарная арифметика // V 1.0 // -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=// #include<iostream> #include<unistd.h> using namespace std; int main() { cout <<...
/***********************************************/ /*************** IPv6 Client ******************/ /***********************************************/ #include "winsock2.h" #include "iostream.h" #include "ws2tcpip.h" #include "tpipv6.h" #pragma comment(lib,"WS2_32.lib") #include <stdlib.h> #include <stdio.h> #include...
#ifndef GNANIMATIONKEY_H #define GNANIMATIONKEY_H #include "GnAnimationKeyMacro.h" class GnAnimationKey : public GnMemoryObject { GnDeclareRootAnimationStream; public: enum eKeyType { TEGIDKEY, MAX_KEYTYPE }; typedef GnAnimationKey* (*LoadFunction)(GnStream*, guint32); typedef void...
class Blinker{ private: const int _pin; // output pin const unsigned long _interval; // blink interval in ms int _state; // current state (either HIGH OR LOW) unsigned long _lastToggledTimestamp; // last state toggle in ms public: // Constructor Blink...
#include "soldier.h" #include "gamemanager.h" Soldier::Soldier(XY pos, Team *team, GameManager *game) : Shooter(pos, XY(50,50), 50, 0.5, 50, team, game) { _weapon = new Weapon(1, 200, this, _gun_pos, _game); }
// Fill out your copyright notice in the Description page of Project Settings. #include "TankAIController.h" #include "Runtime/Engine/Classes/Kismet/GameplayStatics.h" #include "TankAimingComponent.h" // Called when the game starts or when spawned void ATankAIController::BeginPlay() { Super::BeginPlay(); // Get in...
#include <iostream> #include "vecc.h" int main() { vector<int> v(6); v[0] = 12; v[1] = 2; v.push_back(10); for(int i = 3; i <7;++i) v.push_back(i); for (int i=0; i<v.size(); ++i) std::cout << "v[" << i << "]=" << v.get(i) << std::endl; vector<double> v1(5) ; for (int i=0;...
#pragma once #include <iberbar/Utility/Platform.h> namespace iberbar { template < typename T > class __iberbarUtilityApi__ TListStack { private: struct Node { Node* prev; T data; }; public: TListStack( void ) : m_pTop( nullptr ) , m_size( 0 ) { } TListStack( const TListStack& stack ...
#include "LimServo.h" LimServo::LimServo(PinName pin) : Servo(pin) { m_range = DEFAULT_RANGE; m_pos = 0; m_max_pulse_ms = DEFAULT_MAX; m_min_pulse_ms = DEFAULT_MIN; // INIT PWM DEFAULT m_pwm.period_us(PERIOD * 1000); } LimServo::LimServo(PinName pin, float range) : LimServo(pin) { m_range = range; }...
#include "il2cpp-config.h" #include "class-internals.h" #include "codegen/il2cpp-codegen.h" #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "-Wunused-variable" #endif // UnityEngine.TextEditor/DblClickSnapping #include "UnityEngine_U...
#pragma once #include "common/event.h" namespace eXistenZ { enum ButtonState { BS_PRESSED, BS_RELEASED, }; struct KeyEventArgs : eventargs { int key; ButtonState state; unsigned int flags; KeyEventArgs(int key, ButtonState state, unsigned int flags) : key(key), state(state), flags(...
// // Created by ismael on 11/20/2016. // #include "Card.h" const int SIZE = 7; // 0 1 2 3 4 5 6 string Card::keyEffects[SIZE] = {"Taunt", "Divine Shield", "Battlecry", "Gain", "Summon", "Windfury", "Spell"}; // ...
#include "accumulator.h" #include <sstream> void Accumulator::add(double value) { _sum += value; } double Accumulator::sum() const { return _sum; } void Accumulator::reset() { _sum = 0; }
#include<bits/stdc++.h> using namespace std; class Math{ private: int number; public: Math(int number){ this -> number = number; } Math operator+(Math const &m2) const{ int sum = this -> number + m2.number; return sum; } Math operator*(Math const &m2) const{ int product = this -> number * m...
//====================================================================== // Name: Game_Engine.h // Author: Will Blades // Function: Class storing the SDL video mechanics of the game. The game // main loop is implemented here, thus all the used classes are // evoked and combined together //=====...
/* * Copyright (c) 2016-2021 Morwenn * SPDX-License-Identifier: MIT */ #ifndef CPPSORT_DETAIL_COUNT_INVERSIONS_H_ #define CPPSORT_DETAIL_COUNT_INVERSIONS_H_ //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include <utility> #includ...
/** * @copyright 2013 Christoph Woester * @author Christoph Woester * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy * of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless ...
// // Primitives.h // PLYLoader // // Created by JIANG, SHAN on 12-10-19. // Copyright (c) 2012年 JIANG, SHAN. All rights reserved. // #ifndef PLYLoader_Primitives_h #define PLYLoader_Primitives_h typedef int Index3ui[3]; class Primitives { public: Primitives(); //Primitives(unsigned int num); ~P...
#define _CRT_SECURE_NO_WARNINGS #include<stdio.h> #include<conio.h> #include<math.h> #include<stack> #include <iostream> #include<malloc.h> #include<string.h> #include<stdlib.h> #include<math.h> // Functions declarations void PostFix(char * , char postfix[][20]); int PostFixEval(char[][20]); int isOperator(char *var, i...
#include "PrimaryGeneratorAction.hh" #include "DetectorConstruction.hh" #include<G4Event.hh> #include<G4ParticleGun.hh> #include<G4ParticleTable.hh> #include <G4SystemOfUnits.hh> #include<G4ParticleDefinition.hh> #include<globals.hh> PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* myDC) :myDete...
#include "hardware.h" #include "util.h" #include <string> #include <unistd.h> namespace libzinlidac { // throws a `SysconfError` both if the implementation does not impose a limit, and in case of an error unsigned long get_level1_instruction_cache_size() { // https://www.gnu.org/software/libc/manual/html_node/Sys...
/* * Copyright (C) 2013 Tom Wong. All rights reserved. */ #include "gtobject.h" #include <QtCore/QDebug> #include <QtCore/QList> #include <QtCore/QMutex> #include <typeinfo> GT_BEGIN_NAMESPACE #ifdef GT_DEBUG class GtObjectManager { public: static GtObjectManager& instance(); public: QMutex mutex; QLi...
#pragma once #include <iberbar/RHI/D3D11/Headers.h> #include <iberbar/RHI/D3D11/Shader.h> #include <iberbar/RHI/D3D11/Texture.h> #include <iberbar/RHI/D3D11/RenderState.h> #include <iberbar/RHI/ShaderVariables.h> #include <iberbar/Utility/Buffer.h> #ifdef _DEBUG #include <unordered_map> #endif namespace iberbar { ...
#pragma once //#include "gameNode.h" #include "player.h" #include "enemy.h" class mainGame : public gameNode { private: int _loopX, _loopY; //루프시길 속도 player* _player; //플레이어 클래스 enemy* _enemy; image* _main; image* _startButton; image* _loading; int time; bool _gameStart; bool _load; bool _loadLoop; int alp...
// Question => Count and Say #include<iostream> using namespace std; string countAndSay(int n){ if(n==1) return "1"; if(n==2) return "11"; string str = "11"; for(int i=3; i<=n; i++){ str = str + '$'; int len = str.length(); int cnt = 1; string tmp = ...
#pragma once class ChargerComp : public hg::IComponent { public: virtual int GetTypeID() const { return s_TypeID; } static uint32_t s_TypeID; void Init(); void SetLunging( bool lunging ) { m_Lunging = lunging; } void OnCollision( Hourglass::Entity* other ); hg::IComponent* MakeCopyDerived() const; private: ...
#include "Analysis.hh" #include "B1EventAction.hh" #include "B1RunAction.hh" #include "G4Event.hh" B1EventAction::B1EventAction(B1RunAction* runAction) : G4UserEventAction(), fRunAction(runAction), fEdep(0.) { } B1EventAction::~B1EventAction() { } void B1EventAction::BeginOfEventAction(const G4Event*) { ...
#include "VulkanInstance.h" #include <iostream> VulkanInstance::VulkanInstance(std::string appName, InstanceVersion appVersion, std::string engineName, InstanceVersion engineVersion, uint32_t vulkanApiVersion, bool enableValidationLayers) { setAppName(appName); setAppVersion(appVersion); setEngineName(engineName); ...
#pragma once #include <functional> #include <memory> #include <string> #include <tuple> #include <SFML/Graphics/RenderTarget.hpp> #include <SFML/Graphics/Sprite.hpp> #include <SFML/Graphics/Texture.hpp> #include <SFML/System/Vector2.hpp> struct libvlc_instance_t; struct libvlc_media_player_t; struct libvlc_media_t; ...
/* * version.h * * Created on: 18 Apr 2013 * Author: TRocket */ #ifndef VERSION_H_ #define VERSION_H_ //#ifdef __GIT_VERSION const std::string GIT_VERSION = __GIT_VERSION; //#endif #endif /* VERSION_H_ */
#include "OGL.h" #include <iostream> using namespace std; OGL::OGL() { m_deviceContext = 0; m_renderingContext = 0; } OGL::~OGL() { } //Function: Initialize OpenGL Extensions //PostCondition: OpenGL Extensions initialized bool OGL::InitializeExtensions() { HDC deviceContext; PIXELFORMATDESCRIPTOR pixelFormat; i...
#include <stdio.h> #include <cstdlib> #include <vector> using namespace std; void Combination(vector<pair<int, int>> a, int reqLen, int start, int currLen, bool check[], int len, int &diff) { if(currLen > reqLen){ return; } else if (currLen == reqLen) { int total_s = 1; int total_b = 0; for (int i = 0; ...
#include <iostream> #include <cstdio> #include <algorithm> #include <vector> #include <functional> #include <queue> #include <string> #include <cstring> #include <numeric> #include <cstdlib> #include <cmath> using namespace std; typedef long long ll; #define INF 10e10 #define REP(i,n) for(int i=0; i<n; i++) #define R...
#include <stdio.h> int main(void){ printf("My phone number is 7\a8\a7\b9"); return 0; }
#include <Bounce.h> #include "typedefs.h" #define NumKeys 4 #define DEBUG 1 //functions bool init(); //populates k bool keystate(); //updates keystates in k bool asetniop(); //translates keystates in k to characters using key_char bool sendkeys(int size, key_char keys[]); //sends proper keys to pc //global vars keyb...
#include "stdafx.h" #include <math.h> #include "sntp.h" int _tmain(int argc, TCHAR* argv[], TCHAR* /*envp[]*/) { if (!AfxWinInit(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), 0)) { _tprintf(_T("Fatal Error: MFC initialization failed")); return 1; } else { if (argc < 2) { _tprintf(_T("testsntp host...
#include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #include <arpa/inet.h> #include <sys/socket.h> #include <netinet/in.h> #include <pthread.h> #include <vector> #include <map> #include <algorithm> #include <string> #include <cstring> #include <iostream> using namespace std; ...
#pragma once #include <SFML\Graphics.hpp> namespace sf { class MouseExtra : sf::Mouse { public: MouseExtra(); ~MouseExtra(); static bool isButtonReleased( sf::Mouse::Button button); private: static bool buttonPressed[5]; }; }
//算法:归并排序(分治) //思路:找逆序对,即找比每个数大的,且编号小的数的个数 //因为归并排序, //将序列按照数组下标顺序, //分割成了多个有序序列 //所以可以通过套归并排序模板, //来找到比某个数编号小且值大的数的个数 //具体见注释 , 核心部分:第27行 //与此题完全一样的题目:SP6252 SP9722 SP25784 #include<cstdio> using namespace std; int n; int a[500010]; int b1[500010]; long long ans; void b(int l1,int r1,int l2,int r2)/...
#pragma once #include "Buffered.h" class Sparkles : public Buffered { public: void setup() override; void render() override; private: int _frameIdx; int _next; };
/** * Copyright 2019, Joe Chen, Gavin Lin * All rights reserved. * * Authors: * "Joe Chen" <joejoevictor@gmail.com> * "Gavin Lin" <gavin.lin.asd@gmail.com> */ #include <iostream> #include <grpcpp/grpcpp.h> #include "src/proto/protocached.pb.h" #include "src/proto/protocached.grpc.pb.h" #include "src/server/d...