text stringlengths 8 6.88M |
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#include "game_controller.h"
GameController::GameController()
{
}
GameController::~GameController()
{
delete(pPinIo);
delete(pSocketServer);
delete(pButtonController);
delete(pLampController);
delete(pCoilController);
delete(pDelayedEventController);
}
void GameController::startup()
{
... |
#include <esp_now.h>
#include <WiFi.h>
uint8_t broadcastAddress[] = {0xAC, 0x67, 0xB2, 0x36, 0xEB, 0xEC};
float smoke;
float fire;
float vibration;
String success;
typedef struct struct_message
{
float smke;
float fir;
float vib;
} struct_message;
struct_message sensorReadings;
// Callback when data is ... |
/*
* Copyright (C) 2017 ~ 2017 Deepin Technology Co., Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is ... |
#include <string>
#include <iostream>
#include <algorithm>
using namespace std;
string S;
int gx, gy;
int walk(int W, int X, int Y, int Z)
{
int posx = 0;
int posy = 0;
int ans = 0;
//printf("%d%d%d%d\n",W,X,Y,Z);
if (posx == gx && posy == gy)
{
ans = 1;
}
for (int i = 0; i < S... |
#define GLUT_DISABLE_ATEXIT_HACK
#include <windows.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <vector>
#include <list>
#include <GL/glut.h>
#include <GL/glext.h>
#include "TextureManager.h"
using namespace std;
#define RED 0
#define GREEN 0
#define BLUE 0
#define ALPHA 1... |
// This file was generated based on '/Users/r0xstation/Library/Application Support/Fusetools/Packages/Fuse.Launcher.Maps/1.3.1/Maps/MapsLauncher.uno'.
// WARNING: Changes might be lost if you edit this file directly.
#pragma once
#include <Uno.h>
namespace g{namespace Fuse{namespace LauncherImpl{struct MapsLauncher;}}... |
#pragma once
#include "SupportFunctions.h"
template<typename T>
class RationalTemplated
{
public:
RationalTemplated(T numerator = 0, T denominator = 1):m_Numerator(numerator),m_Denominator(denominator){};
template<typename U>
RationalTemplated(const RationalTemplated<U>& a):m_Numerator(a.GetNumerator()),m_Denominat... |
/* XMRig
* Copyright 2010 Jeff Garzik <jgarzik@pobox.com>
* Copyright 2012-2014 pooler <pooler@litecoinpool.org>
* Copyright 2014 Lucas Jones <https://github.com/lucasjones>
* Copyright 2014-2016 Wolf9466 <https://github.com/OhGodAPet>
* Copyright 2016 Jay D Dee <jayddee246@gmail.com>
* C... |
#ifndef wali_wpds_LAZY_TRANS_GUARD
#define wali_wpds_LAZY_TRANS_GUARD 1
/*!
* @author Akash Lal
* @author Nicholas Kidd
*
*/
#include "wali/Common.hpp"
#include "wali/wfa/DecoratorTrans.hpp"
#include "wali/graph/InterGraph.hpp"
#include "wali/wpds/ewpds/ETrans.hpp"
struct FWPDSSourceFunctor;
namespace wali
{... |
#ifndef _BULLET_H
#define _BULLET_H
#include "../Physics/PhysicsEntity.h"
#include "../Timer.h"
class Bullet : public PhysicsEntity
{
private:
const int OFFSCREEN_BUFFER = 10;
Timer* mTimer;
float mSpeed;
Texture* mBullet;
public:
Bullet(bool friendly);
~Bullet();
void Fire(Vector2 pos);
void Reload();
... |
#ifndef _Pinball_
#define _Pinball_
#include "Module.h"
#include "SDL/include/SDL.h"
#include "ModuleTextures.h"
struct Sprite;
class Pinball: public Module
{
public:
Pinball(Application* app, bool start_enabled=true);
~Pinball();
void OnCollision(PhysBody* bodyA, PhysBody* bodyB);
bool Start();
bool CleanUp... |
#include "Barrage.hpp"
#include "Bullet.hpp"
#include <algorithm>
namespace game {
Barrage::Barrage(size_t size)
{
//前もってメモリを確保して、高速化を図る
bullets.reserve(size);
}
Barrage::~Barrage()
{
}
void Barrage::AddMakeBullet(const BulletInfo& bInfo)
{
//bInfoをもとにして
//bulletを組み立てる
auto bullet=std::make_uniq... |
#include <Arduino.h>
#include "gfx.h"
#include "DisplayUtils.h"
/**
* @brief Load a set of mouse calibration data
* @return A pointer to the data or NULL on failure
*
* @param[in] instance The mouse input instance number
* @param[in] data Where the data should be placed
* @param[in] sz The size in byt... |
#pragma once
//使用するヘッダー
#include "GameL\SceneObjManager.h"
//使用するネームスペース
using namespace GameL;
extern float g_px;
extern float g_py;
//オブジェクト : ゴールブロック
class CObjgoalblock : public CObj
{
#define ALL_BLOCK_SIZE (32.0f)
public:
CObjgoalblock(float x,float y);
~CObjgoalblock() {};
void Init(); //イ二シャライズ
void Ac... |
#include "CCGreePlatform.h"
#include "CCGreeFriendCode.h"
#include "jni/Java_org_cocos2dx_lib_Cocos2dxGreePlatform.h"
#include "jni/Java_org_cocos2dx_lib_Cocos2dxGreeFriendCode.h"
#include "jni/JniHelper.h"
#define JAVAVM cocos2d::JniHelper::getJavaVM()
using namespace cocos2d;
NS_CC_GREE_EXT_BEGIN
static bool ... |
// Created on: 1997-01-03
// Created by: Christian CAILLET
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the ... |
#include "SimpleList.h"
#include <type_traits>
template<class T>
void destroy(T element) {
// do nothing
}
template <class T>
void destroy(T* element) {
// delete the pointer type
delete element;
}
template<class T>
SimpleList<T>::SimpleList(){
numElements = 0;
elements = new T[CAPACITY];
}
temp... |
/**
* Implementation of KalmanFilter class.
*
* @author: Hayk Martirosyan
* @date: 2014.11.15
*/
#include <iostream>
#include <stdexcept>
#include "kalman.hpp"
KalmanFilter::KalmanFilter(
double dt,
const Eigen::MatrixXd& A,
const Eigen... |
#include "errorhandler.h"
#include "conversions.h"
ErrorHandler::ErrorHandler(){
error = false;
}
ErrorHandler::ErrorHandler(string rTag){
error = false;
rootTag = rTag;
}
void ErrorHandler::addError(string message, int code){
errorMsgs.push_back(message);
errorCodes.push_back(code);
error = true;
}
bool Err... |
#include <iostream>
#include <sstream>
#include <cstdio>
#include <cmath>
#include <cstring>
#include <cassert>
#include <cctype>
#include <string>
#include <vector>
#include <list>
#include <set>
#include <map>
#include <queue>
#include <stack>
#include <algorithm>
#include <functional>
using namespace std;
#define ... |
#include <algorithm>
#include <iostream>
#include <string>
using namespace std;
int main() {
string S;
cin >> S;
string ans = "";
while (!S.empty()) {
if (S.length() % 2 == 0) {
ans.push_back(S.back());
S.pop_back();
} else {
ans.push_back(S.front()... |
/*
* µ¥Á´±íɾ³ýÖØ¸´ÔªËØ
*/
#include <bits/stdc++.h>
using namespace std;
struct ListNode{
int data;
ListNode *next;
ListNode(int x):data(x),next(NULL){}
};
class Solution{
public:
ListNode* delete_repeated_elements(ListNode *head){
if(head == NULL){
return head;
}
... |
//
// Created by Asicoder on 16/04/2019.
//
#include "Uva547.h"
|
#pragma once
#include <iberbar/Network/Headers.h>
#include <iberbar/Utility/Result.h>
#include <string>
#include <functional>
#include <optional>
namespace iberbar
{
namespace IO
{
class ISocketClient;
struct USocketOptions;
extern "C" {
//__iberbarNetworkApis__ CResult Initial(... |
// Created on: 1995-12-01
// Created by: EXPRESS->CDL V0.2 Translator
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the te... |
#pragma once
#include <vector>
#include <string>
#include <unordered_map>
#include <iostream>
#include <algorithm>
#include "DocumentExtractor.h"
#include "Tokenizer.h"
#include "utility.h"
typedef std::unordered_map<std::string, unsigned int> TFC_t;
/// Structure représentant le contenu d'un document (un article d... |
#ifndef REGULARGRID_H
#define REGULARGRID_H
#include "Grid.h"
class RegularGrid : public Grid
{
Q_OBJECT
public:
explicit RegularGrid(QObject *parent = 0);
~RegularGrid();
static QString GetGridName() {return "Regular Grid";}
PointCloudT *getCloudData(int row, int col);
void run();
protected:
int ... |
#include <iostream>
#include "Player.h"
#include "Game.h"
/// <summary>
/// @author Peter Lowe
/// @version 1.0
/// @date may 2016
///
/// </summary>
Player::Player()
{
}
//pete was hgere
Player::~Player()
{
}
|
#include <string>
#include <cstdlib>
using namespace std;
int main(int argc, char *argv[]) {
// Invoke the Java program with the passed arguments.
string cmd = "java -cp OthelloFramework.jar TestGame";
argv++;
while (--argc) {
cmd += " ";
cmd += *(argv++);
}
return system(cm... |
// Measure pions!
#include <iostream>
#include <iomanip> // to set output precision.
#include <cmath>
#include <string>
#include <sstream>
#include <complex>
#include <random>
#include <cstring> // should be replaced by using sstream
#include "generic_inverters.h"
#include "generic_inverters_precond.h"
#include "gen... |
/* -*- Mode: c++; tab-width: 4; c-basic-offset: 4 -*-
*
* Copyright (C) 2004-2010 Opera Software AS. All rights reserved.
*
* This file is part of the Opera web browser.
* It may not be distributed under any circumstances.
*
* author: Patryk Obara
*/
#include "core/pch.h"
#ifdef WIDGET_RUNTIME_SUPPORT
#incl... |
#ifndef GAME_H_INCLUDED
#define GAME_H_INCLUDED
#include "Board.h"
#include "BasePiece.h"
#include <cstring>
class Game
{
private:
std::string input1, input2; //user input
Color colorOnTurn;
bool moveSucceed;
Position moveFrom;
Position moveTo;
void displayIntro();
void d... |
#include<stdio.h>
int main()
{
int a = 0,b = 0,c = 0,i,j;
int A[4][5];
for(i=0;i<5;i++)
{
for(j=0;j<4;j++)
{
scanf_s("%d",&A[j][i]);
}
}
for(i=0;i<5;i++)
{
for(j=0;j<4;j++)
{
a = a + A[j][i];
}
if(a > c)
{
c = a;
b = i + 1;
}
a = 0;
}
printf("%d %d",b,c);
return 0;
}
|
#include <iostream>
#include <string>
using namespace std;
int main() {
int N, num = 1, area = 1;
cin >> N;
while(true){
if(N <= num) break;
num += area * 6;
area++;
}
cout << area;
return 0;
}
|
//
// Created by 钟奇龙 on 2019-05-10.
//
#include <iostream>
#include <string>
#include <vector>
using namespace std;
/*
* 括号字符串的有效性
*/
bool isValid(string s){
int status = 0;
for(int i=0; i<s.size(); ++i){
if(s[i] != '(' && s[i] != ')'){
return false;
}
if(s[i] == ')' && --... |
// https://oj.leetcode.com/problems/word-search/
class Solution {
int M;
int N;
bool dfs(vector<vector<char> > &board, string &word, int str_idx,
int row, int col, vector<vector<bool> > &visited) {
if (str_idx == word.size()) {
return true;
}
... |
#include "float.hpp"
#include <cstdlib>
#include <cmath>
namespace geometry
{
Float::Float()
{
this->value = 0.0;
}
Float::Float(Float* a)
{
this->value = a->getValue();
}
Float::Float(long double val)
{
this->value = val;
}
Float::Float(std::string s)
{
//return "Float {" + std::to_string(value) +... |
#ifndef WORKER_POOL_H
#define WORKER_POOL_H
#include <SDL2/SDL.h>
template <class T, int N>
constexpr int ArrayLength(const T (&a)[N]) { return N; }
struct WorkerPool
{
struct Work
{
void (*fn)(void *);
void *data;
};
static_assert(sizeof(int) >= 4, "int is less than 32 bits!");
... |
/*
Copyright 2021 University of Manchester
Licensed under the Apache License, Version 2.0(the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http: // www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, ... |
//
// Created by Benoit Hamon on 10/4/2017.
//
#pragma once
#include <boost/function.hpp>
#include <boost/thread/thread.hpp>
#include "IModule.hpp"
#include "IModuleCommunication.hpp"
typedef boost::shared_ptr<IModule> (module_t)(IModuleCommunication *);
class ModuleManager {
public:
ModuleManager(IModuleCom... |
/*!
* \file Reader.h
* \brief Define JSON readers
* \author Pierre-Jean Besnard & Louis Billaut
* \version 1.0
*/
#include <stdio.h>
#include <iostream>
#include <vector>
#include "Scene.h"
#include <fstream>
#include <string>
#include <jsoncpp/json/json.h>
/*! \class Reader
* \brief Allows to create a JSON file... |
#ifndef MASTERS_PROJECT_AMERICANIMPLICITHEATEQMETHOD_H
#define MASTERS_PROJECT_AMERICANIMPLICITHEATEQMETHOD_H
#include "EuroImplicitHeatEqMethod.hpp"
template<typename X>
class AmericanImplicitHeatEqMethod : public EuroImplicitHeatEqMethod {
public:
AmericanImplicitHeatEqMethod(Option<X> *_option, X _S_min, X _S_... |
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Form.cpp :+: :+: :+: ... |
#include <pybind11/pybind11.h>
#include <pybind11/stl.h>
#include <pybind11/numpy.h>
#include <vector>
#include <opencv2/core.hpp>
#include <opencv2/imgcodecs.hpp>
#include <opencv2/highgui.hpp>
// -------------
// pure C++ code
// -------------
std::vector<double> length(const std::vector<double>& pos)
{
size_t ... |
#include<cstdio>
#include<iostream>
#include<vector>
#include<algorithm>
using namespace std;
int main(){
int n;
scanf("%d", &n);
int w,s;
int res =0;
for(int i=0;i<n;i++){
scanf("%d%d", &w,&s);
res += w*s;
}
cout<<max(res,0)<<endl;
return 0;
}
|
/*********************************************************\
* Copyright (c) 2012-2018 The Unrimp Team
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including wit... |
/** Copyright (c) 2018 Mozart Alexander Louis. All rights reserved. */
#ifndef __ARCHIVE_UTILS_HXX__
#define __ARCHIVE_UTILS_HXX__
/**
* Archive Attributes
*/
#define __ARCHIVE_NAME__ "evz.archive"
#define __ARCHIVE_ROOT__ "xScripts/"
/**
* Archive Password Parts
*/
#define __ARCHIVE_PART1__ 0x51277094
#define _... |
#pragma once
#include "aePrerequisitesUtil.h"
#include "aePrerequisitesEngine.h"
namespace aeEngineSDK
{
enum struct AE_ADD_ON_ID
{
AE_RENDERER
};
class aeGameObject;
class AE_ENGINE_EXPORT aeGOAddOn
{
friend class aeGOFactory;
public:
aeGOAddOn();
aeGOAddOn(const aeGOAddOn& AO);
~aeGOAddOn();
pu... |
#include "stdafx.h"
#include "AIEditNode.h"
#include "../GameCursor.h"
// THIS IS CAMERA.
#include "../../GameCamera.h"
#include "AIEditNodeInequ.h"
#include "AIEditNodeButton.h"
#include "AIEditNodeTechnique.h"
#include "AIEdtiNodeAbnormalState.h"
#include "AIEditNodeProcess.h"
#include "AIEditNodeOrder.h"
AIEditNo... |
#include"token.h"
token::token(int t_id, string t_name, string v):token_id(t_id),token_name(t_name),value(v)
{
}
token::~token()
{
}
int token::getTokenID() {
return token_id;
}
ostream& operator<<(ostream& output, const token& t) {
output << '(' << t.token_id << ',' << t.token_name << ',' << t.value << ')';
retu... |
//
// Created by 钟奇龙 on 2019-05-11.
//
#include <iostream>
#include <vector>
#include <string>
using namespace std;
int minCut(string s){
if(s.size() == 0) return 0;
vector<vector<bool> > mark(s.size(),vector<bool> (s.size(),false));
vector<int> dp(s.size()+1);
dp[s.size()] = -1;
for(int i=s.size()... |
#pragma once
#include <iostream>
class Piece;
class Location
{
private:
bool bIndex; // possible indexes to move
Piece *mPieceInfo; // piece info pointer
public :
Location();
~Location();
void SetIndex();
void DelIndex();
bool GetIndex() const;
void SetPiece(Piece *pieceInfo);
void DelPiece();
Piece* GetP... |
#ifndef AWS_PARSER_H
#define AWS_PARSER_H
/*
* aws/parser.h
* AwesomeScript Parser
* Author: Dominykas Djacenka
* Email: Chaosteil@gmail.com
*/
#include <iostream>
#include <istream>
#include <map>
#include <ostream>
#include <stack>
#include <string>
#include "nodes/nodes.h"
#include "reference.h"
#include "to... |
#include <bits/stdc++.h>
using namespace std;
typedef pair<int, int> P;
P m[501][501];
int main(){
int r, c, k;
cin >> r >> c >> k;
vector<string> v(r);
for(int i=0; i<r; i++) cin >> v[i];
for(int i=0; i<r; i++){
for(int j=0; j<c; j++){
for(int y=i; y>=0; y--){
... |
#include<iostream>
#include<cmath>
using namespace std;
int main()
{
int t,l,k,i,j,T;
string s1;
cin>>t;
scanf("%*c");
for(T=0;T<t;T++)
{
getline(cin,s1);
string s2,s3;
int pal=1;
for(i=0;i<s1.length();i++)
{
if(s1[i]>='a'&&s1[i]<='z'||s1[i]>='A'&&s2[i]<='Z')
s2.append(s1,i,... |
#pragma once
#include <dirent.h>
#include <sys/stat.h>
#include "bricks/core/returnpointer.h"
#include "bricks/collections/iterator.h"
#include "bricks/io/types.h"
#include "bricks/io/filepath.h"
namespace Bricks { namespace IO {
class Stream;
namespace FileType { enum Enum {
Unknown = DT_UNKNOWN,
File = DT_R... |
#include <Tanker/Groups/Manager.hpp>
#include <Tanker/Crypto/Crypto.hpp>
#include <Tanker/Crypto/Format/Format.hpp>
#include <Tanker/Errors/AssertionError.hpp>
#include <Tanker/Errors/Errc.hpp>
#include <Tanker/Errors/Exception.hpp>
#include <Tanker/Format/Format.hpp>
#include <Tanker/Groups/GroupEncryptedKey.hpp>
#in... |
#include "kinect.hpp"
#include "conversion.hpp"
#include "util.hpp"
#include <cstddef>
#include <cstdint>
#include <cstdio>
#include <filesystem>
#include <fstream>
#include <future>
#include <iostream>
#include <iterator>
#include <string>
#include <string_view>
#include <system_error>
namespace mik {
using std::si... |
#include <iostream>
#include <cstdio>
#include <string>
#include <vector>
#include <fstream>
#include <boost/lexical_cast.hpp>
using namespace std;
using namespace boost;
// shapes -> circle, square
// renderer -> raster, vector
// -> 2x2 cartesian product
struct Renderer {
virtual void render_circle(float x, fl... |
#include "_pch.h"
#include "ModelClsPath.h"
#include "ModelBrowser.h"
using namespace wh;
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
//------------------------------------------------------------------... |
#include "gtest/gtest.h"
#include "wali/wfa/WFA.hpp"
#include "fixtures/SimpleWeights.hpp"
#include "fixtures/StringWeight.hpp"
#include "fixtures/Keys.hpp"
#include "fixtures.hpp"
using namespace testing;
using namespace testing::ShortestPathWeights;
using wali::wfa::WFA;
using wali::sem_elem_t;
using wali::WALI_EPS... |
#ifndef POINT1F_H_INCLUDED
#define POINT1F_H_INCLUDED
#include "Point.h"
template <typename type>
class container1{
public:
union{
type array[1];
struct{
type x;
};
};
};
template <typename type>
class Point1 : public Point<container1<type>, 1> {
public:
Point1( type x... |
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
/**
* @brief A classe MainWindow é a janela principal do programa,
* onde está disposta toda a interface e suas funcionalidades.
*/
class MainWindow : public QMainWi... |
// PrioQueue.hpp
#ifndef __PRIOQUEUE__HPP__
#define __PRIOQUEUE__HPP__
#include "PQElmt.hpp"
class PrioQueue {
private:
PQElmt* queue;
int neff;
int maxEl;
public:
PrioQueue();
PrioQueue(int maxEl);
PrioQueue(const PrioQueue& pq);
~PrioQueue();
void push(PQElmt el);
// Menambahkan elemen ke array q... |
using namespace std;
class Host{
public:
string ip;
string mac;
};
|
#ifndef SHADERFINDER_H
#define SHADERFINDER_H
#include <string>
#include <set>
#include <map>
#include <utility>
#include "Configfile.h"
class ShaderFinder
{
public:
/** Default constructor */
ShaderFinder();
/** Default destructor */
virtual ~ShaderFinder();
bool Init();
... |
#include<bits/stdc++.h>
using namespace std;
using ll=long long;
ll mod_mul(ll x,ll y,ll mod) {
x%=mod;
y%=mod;
ll t=0;
while(y) {
if(y&1)
t=(t+x)%mod;
x=(x<<1)%mod;
y>>=1;
}
return t;
}
ll mod_pow(ll x,ll n,ll mod) {
x%=mod;
ll re... |
#include <iostream>
#include <ros/ros.h>
#include <mavros_msgs/PositionTarget.h>
#include <geometry_msgs/Point.h>
#include <geometry_msgs/Point32.h>
geometry_msgs::Point positionmsg;
bool got_position = false;
mavros_msgs::PositionTarget waypoint;
void callback(const geometry_msgs::Point32& msg) {
double x = msg.x;... |
//---------------------------------------------------------------------------
//更新记录
#ifndef srvthreadH
#define srvthreadH
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <ScktComp.hpp>
//注意
//线程池每个线程的堆栈大小只有32K
class CServerSocket;
enum ThreadState{tsWAIT,t... |
/*====================================================================
Copyright(c) 2018 Adam Rankin
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files(the "Software"),
to deal in the Software without restriction, including without limitati... |
#ifndef DOUBLE_INTEGRATION_HPP
#define DOUBLE_INTEGRATION_HPP
#include "Function.hpp"
#include <cmath>
// Curvature for configuration 1. This is the default.
double c1(double x, double b) {
return (sin(x) + cos(x) + (cos(x) - sin(x))*b)/2.0;
}
double det1(double x, double l1, double l2) {
return (l2 - l1)... |
//----------------------------------------------------------------
// VehicleController.cpp
//
// Copyright 2002-2004 Raven Software
//----------------------------------------------------------------
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
#include "Vehicle.h"
/*
=============... |
/* Copyright 2020 The TensorFlow Authors All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or ag... |
/*
* SDEV 340 Week 12 Problem 2
* Extension of pc1 SimpleLinkedList class that provdes a method returning the index of a found item, instead of just a boolean
* Benjamin Lovy
*/
// To avoid redefining "main", instead of including SimpleLinkedList
// I just copied the relevant parts of pc1's code into this file, and ch... |
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QFileDialog>
#include <QImage>
#include "morphology.h"
#include <QtDebug>
#include "imageutil.h"
#include <QResizeEvent>
#include <QTransform>
#include "anl.h"
#include "templates/tarrays.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
... |
#include <vector>
#include <cmath>
#include <sstream>
#include <string>
#include <iostream>
#include <boost/math/special_functions/bessel.hpp>
#include <boost/math/special_functions/bessel_prime.hpp>
#include <fstream>
#include "rd.hpp"
#include "interp.hpp"
#include "models.hpp"
#include "RK4.hpp"
using namespace ... |
// https://oj.leetcode.com/problems/generate-parentheses/
class Solution {
// nr_open/nr_close: # of open/close paranthesis generated
void do_generate(vector<string> &ret, string &buf, int nr_open, int nr_close, int n) {
if (nr_open + nr_close == 2 * n) {
ret.push_back(buf);
ret... |
#include <iostream>
class Vector {
private:
int erk = 0;
int* arr;
int tamp = 0;
int i = 0;
int* newArr(int size, int& er) {
int* array;
if(size == 1) {
array = new int [er * 2];
for(int j = 0; j < i; ++j) {
... |
#include "processslot.h"
#include <QDebug>
#include <game.h>
extern Game* game;
ProcessSlot::ProcessSlot(QObject* parent)
{
Q_UNUSED(parent)
setRect(0,0,100,100);
setPen(QPen(Qt::PenStyle::DashLine));
process = nullptr;
}
|
#include <bits/stdc++.h>
using namespace std;
class Solution {
public:
string minWindow(string s, string t) {
int n = s.size();
int m = t.size();
int left = 0;
int right = 0;
int tcounter = m;
int start = 0;
int len = INT_MAX;
unordered_map<char, int... |
#include <math.h>
#include "Globals.h"
#include "Application.h"
#include "ModuleTextures.h"
#include "ModuleRender.h"
#include "ModuleParticles.h"
#include "ModuleCollision.h"
#include "ModuleSceneTemple.h"
#include "ModuleKatana.h"
#include "ModuleEnemies.h"
#include "ModuleInterface.h"
#include "ModuleAudio.h"
#inclu... |
struct P{double x,y;}p[2005],s[2005];
double dis(P a,P b)
{
return (a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y);
}
P operator-(P a,P b)
{
P t;t.x=a.x-b.x;t.y=a.y-b.y;return t;
}
double operator*(P a,P b)
{
return a.x*b.y-a.y*b.x;
}
bool operator<(P a,P b)
{
double t=(a-p[1])*(b-p[1]);
if(t==0)return dis(a,p[1])<dis(b,p... |
// Created on: 1993-01-09
// Created by: CKY / Contract Toubro-Larsen ( SIVA )
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
... |
#include <iostream>
#include <stdlib.h>
#include <cstdio>
#include "h_seqlist.h"
#include "seqlist.cpp"
using namespace std;
int main()
{
SeqList <int> List1(100);
while(1)
{
int value ;
int num ;//序号
int x ;//输入的值
int m ;//保存输入序号
List1.Menu();
cin>>m;
switch(... |
//
// Created by JACK on 9/15/2015.
//
#ifndef CEF02B_MATRIX_H
#define CEF02B_MATRIX_H
#include <stdlib.h>
/* error: 0 -no error
* 1 - size incompatible
* 2 - no memory
* 3 - memory exist
* 4 - object crated succesfuly
* */
class Matrix{
int **ptr;
int nRow;
int n... |
#include "stdio.h"
#include "conio.h"
void main () {
clrscr();
int i;
printf("\n\n\t");
for (i=1; i<=40; i++)
printf("%c",'\xDB');
getch();
} |
#include <Windows.h>
#ifndef __HSCOMPTR__
#define __HSCOMPTR__
template <typename T> class HSComType : public T {
private:
//IUnknown インタフェースクラス メンバの2つをprivateにする
virtual ULONG STDMETHODCALLTYPE AddRef ( void ) = 0;
virtual ULONG STDMETHODCALLTYPE Release ( void ) = 0;
};
template <typename T> class HSComPtrB... |
#include"head_info.h"
#include<time.h>
#include<stdlib.h>
#include<iostream>
#include<bitset>
#define MAX 10
int main(){
//排序算法
//int s[MAX],i;
//srand((unsigned)time(0));
//for ( i=0;i<MAX;i++ )
// s[i] = rand()%100;
//showArray(s,MAX);
//shell_sort(s,MAX);
////quick_sort_norecursion(s,0,MAX-1);
//showAr... |
//
// STLVectorUtility.h
// Author: Michael Bao
// Date: 9/4/2015
//
#pragma once
#include <vector>
#include <utility>
namespace STLVectorUtility
{
template<typename T1, typename T2>
void SplitVectorOfPairs(const std::vector<std::pair<T1, T2>>& input, std::vector<T1>& output1, std::vector<T2>& output2)
{
output1... |
#include<iostream>
#include<cstdio>
#include<map>
#include<set>
#include<vector>
#include<stack>
#include<queue>
#include<string>
#include<cstring>
#include<sstream>
#include<algorithm>
#include<cmath>
#define INF 0x3f3f3f3f
#define eps 1e-8
#define pi acos(-1.0)
using namespace std;
typedef long long L... |
//g++ 5.4.0
// Moulik Aggarwal - www.github.com/moulikcipherx
//all header file included
#include <bits/stdc++.h>
//for STL library
using namespace std;
//hamming distance of two strings
int hamming(string str1, string str2)
{
int count = 0;
for(int i = 0; i< str1.length(); i++)
{
if(str1[i] != ... |
/*
* bracesInit.cpp
*
* Created on: May 9, 2016
* Author: bakhvalo
*/
#include "gtest/gtest.h"
#include <type_traits>
class bracesInit
{
public:
int x {1};
int y = 2;
// int z(0); not compiles.
};
TEST(BraceInitUnitTest, class_private_fields_init)
{
bracesInit brIn;
ASSERT_EQ(1, brIn.x);
ASSERT_EQ(2... |
/* -*- Mode: c++; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4; c-file-style:"stroustrup" -*-
**
** Copyright (C) 2000-2008 Opera Software AS. All rights reserved.
**
** This file is part of the Opera web browser. It may not be distributed
** under any circumstances.
**
** Yngve Pettersen
**
*/
#include "cor... |
#include <unistd.h>
#include <arpa/inet.h>
#include <qt5/QtCore/QByteArray>
#include <qt5/QtCore/QDataStream>
#include <qt5/QtNetwork/QTcpSocket>
#include <qt5/QtNetwork/QHostAddress>
#include <qt5/QtWidgets/QFileDialog>
#include <qt5/QtWidgets/QMessageBox>
#include "mainwindow.h"
#include "ui_mainwindow.h"
struct ... |
#include <iostream>
#include <algorithm>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <memory.h>
#include <math.h>
#include <string>
#include <sstream>
#include <string.h>
#include <queue>
#include <vector>
#include <set>
#include <map>
#include <numeric>
typedef long long LL;
typedef unsigned lon... |
#ifndef WIDGETCONTROL_HPP
#define WIDGETCONTROL_HPP
#include "Worker.hpp"
#include <QApplication>
#include <QThread>
#include <QWidget>
namespace Ui {
class WidgetControl;
}
class WidgetControl : public QWidget {
Q_OBJECT
public:
explicit WidgetControl(QWidget *parent = nullptr);
void setupWidget(QWidget *wi... |
#pragma once
#include <vector>
using namespace std;
class Account
{
private:
double initialInvestment = 0.00;
double monthlyDeposit = 0.00;
double interestRate = 0.00;
int numberOfYears = 0;
std::vector<double> yearlyBalance = { 0.00 };
std::vector<double> yearlyInterestEarned = { 0.00 };
public:
void Set... |
#include "game.h"
Game::Game(QGraphicsScene * s)
{
this->s = s;
}
void Game::makeBios()
{
// 5개의 생명체 생성.
for (int i = 0; i < 5; i++)
{
int prob = rand() % 100 + 1;
if (prob >= 0 && prob <= 70) // 70%의 확률로 Feed 생성.
{
bios.push_back(dynamic_cast<Bio*>(new Feed(s)))... |
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
========================================================================... |
#include <vector>
#include <iostream>
#include <unistd.h>
#include <omp.h>
double conta_complexa(int i) {
return 2 * i;
}
int main() {
int N = 100000000;
std::vector<double> vec(N);
#pragma omp parallel for default(none) shared(vec) shared(N)
for (int i = 0; i < N; i++) {
vec[i] = conta_complexa(i);
}
/... |
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