benchson_json1 / asmdef.json
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{
"$schema": "http://json-schema.org/draft-07/schema#",
"$id": "https://json.schemastore.org/asmdef.json",
"anyOf": [
{
"properties": {
"includePlatforms": {
"minItems": 1
},
"excludePlatforms": {
"maxItems": 0
}
}
},
{
"properties": {
"includePlatforms": {
"maxItems": 0
},
"excludePlatforms": {
"minItems": 1
}
}
},
{
"properties": {
"includePlatforms": {
"maxItems": 0
},
"excludePlatforms": {
"maxItems": 0
}
}
}
],
"definitions": {
"platformValues": {
"type": "array",
"uniqueItems": true,
"items": {
"enum": [
"Android",
"Editor",
"iOS",
"LinuxStandalone32",
"LinuxStandalone64",
"LinuxStandaloneUniversal",
"Lumin",
"macOSStandalone",
"Nintendo3DS",
"PS4",
"PSVita",
"Stadia",
"Switch",
"tvOS",
"WSA",
"WebGL",
"WindowsStandalone32",
"WindowsStandalone64",
"XboxOne"
]
}
}
},
"description": "Defines an assembly in the Unity compilation pipeline",
"properties": {
"name": {
"description": "The name of the assembly being defined",
"type": "string",
"minLength": 1
},
"rootNamespace": {
"description": "The root namespace of the assembly. Requires Unity 2020.2",
"type": "string"
},
"references": {
"description": "A list of assembly names or assembly asset GUIDs to reference",
"type": "array",
"items": {
"type": "string",
"minLength": 1
},
"uniqueItems": true
},
"includePlatforms": {
"$ref": "#/definitions/platformValues",
"description": "Platforms to target"
},
"excludePlatforms": {
"$ref": "#/definitions/platformValues",
"description": "Platforms that are explicitly not targeted"
},
"allowUnsafeCode": {
"description": "Allow unsafe code",
"type": "boolean",
"default": false
},
"autoReferenced": {
"description": "When true, this assembly definition is automatically referenced by predefined assemblies (Assembly-CSharp, Assembly-CSharp-firstpass, etc.)",
"type": "boolean",
"default": true
},
"noEngineReferences": {
"description": "When true, no references to UnityEngine or UnityEditor will be added to this assembly project",
"type": "boolean",
"default": false
},
"overrideReferences": {
"description": "When true, any references to precompiled assembly assets are manually chosen. When false, all precompiled assembly assets are automatically referenced",
"type": "boolean",
"default": "false"
},
"precompiledReferences": {
"description": "A list of precompiled assembly assets that will be referenced. Only valid when overrideReferences is true",
"type": "array",
"uniqueItems": true
},
"defineConstraints": {
"description": "A list of the C# compiler define symbols that must evaluate to true in order for the assembly to be compiled or referenced. Absence of a symbol can be checked with a bang symbol (!DEFINE)",
"type": "array",
"uniqueItems": true
},
"optionalUnityReferences": {
"description": "Additional optional Unity features to reference",
"type": "array",
"items": {
"enum": ["TestAssemblies"]
},
"uniqueItems": true
},
"versionDefines": {
"description": "A set of expressions that will define a symbol in the C# project if a package or module version matches the given expression",
"type": "array",
"uniqueItems": true,
"items": {
"type": "object",
"properties": {
"name": {
"description": "The package or module that will provide the version to be checked in the expression",
"type": "string"
},
"expression": {
"description": "The semantic version range of the chosen package or module",
"type": "string"
},
"define": {
"description": "The name of the define that is added to the project file when expression evaluates to true",
"type": "string"
}
},
"required": ["name", "expression", "define"]
}
}
},
"required": ["name"],
"title": "Unity Assembly Definition",
"type": "object"
}