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Minecraft wiki entry for Shelters, associated text: Sleeping in a bed resets your spawn point to that bed. It's a pretty good idea to have this in a secure bunker. It's also a good idea to keep this room far from the outdoors, so a mob cannot prevent you from sleeping or blow up your bed. For added safety against creepers creeping up on you or PVP griefers in your sleep, use three-layered walls, with the middle one being Obsidian or Water.
Minecraft wiki entry for Advancement_guide, associated text: The status effects you will get from the Totem of Undying are: 45 seconds of Regeneration II, 40 seconds of Fire Resistance, and 5 seconds of Absorption II. The Totem of Undying will remove all of your current status effects and apply these instead.
Minecraft wiki entry for Beginner%27s_guide, associated text: Note that if you are staying at full health, and not fighting, sprinting and/or jumping a lot, swimming long distances or mining many blocks, then you use almost no food. Walking at normal speed does not use up food (neither does sneaking). Neither does crafting, and even mining and placing blocks use only a tiny amount per block. Thus, if your character has a secure place to stay, even if you've started to get hungry, you can just stay put to conserve food while waiting out the night, a storm, or crop/animal growth.
Minecraft wiki entry for Footprint, associated text: This article is about the joke item. For the unused particle, see Java Edition unused features § Footprint particle.
Minecraft wiki entry for Infdev_20100327_to_Beta_1.7.3, associated text: Trees generating past 32,000,000 at X = 268,435,456 along with normal terrain stretching only a few chunks.
Minecraft wiki entry for Custom_dimension, associated text: The root name: The resource location used for the dimension type. Required only when importing world settings. ultrawarm: Whether the dimensions behaves like the nether (water evaporates and sponges dry) or not. Also lets stalactites drip lava and causes lava to spread faster and thinner. natural: When false, compasses spin randomly, and using a bed to set the respawn point or sleep, is disabled. When true, nether portals can spawn zombified piglins. coordinate_scale: The multiplier applied to coordinates when leaving the dimension. has_skylight: Whether the dimension has skylight access or not. has_ceiling: Whether the dimension has a bedrock ceiling or not. ambient_light: How much light the dimension has, default is 0.5 in the demo file (for upper and lower bounds as well as precise effect[needs testing]). fixed_time (optional): Can be false or any integer from 0 to 24000. If this is set to a number, the time of the day is the specified value. However, in at least some worlds,[needs testing] false is interpreted as 0, giving constant sunrise. To ensure a normal time cycle, leave the attribute undefined (i.e, do not include it). piglin_safe: Whether piglins shake and transform to zombified piglins. bed_works: When false, the bed blows up when trying to sleep. respawn_anchor_works: Whether players can charge and use respawn anchors. has_raids: Whether players with the Bad Omen effect can cause a raid. logical_height: The maximum height to which chorus fruits and nether portals can bring players within this dimension. This excludes portals that were already built above the limit as they still connect normally. May not be greater than height. min_y: The minimum height in which blocks can exist within this dimension. Should be between -2032 and 2031 and be a multiple of 16 (effectively making 2016 the maximum). Setting it lower than -2048 will only allow the temporary placement of blocks below it as they won't be saved. Furthermore, lighting won't work correctly at Y-coordinate -2048 and below.[1] height: The total height in which blocks can exist within this dimension. Should be between 0 and 4064 and be a multiple of 16. It can be set higher than the maximum by the same amount of temporary layers + 16. Max y = min y + height, and may not be more than 2032. infiniburn: A resource location defining what block tag to use for infiniburn. effects: Can be "minecraft:overworld", "minecraft:the_nether" and "minecraft:the_end". Determines the dimension effect used for this dimension. Setting to overworld makes the dimension have clouds, sun, stars and moon. Setting to the nether makes the dimension have thick fog blocking that sight, similar to the nether. Setting to the end makes the dimension have dark spotted sky similar to the end, ignoring the sky and fog color. If undefined, the value will be automatically set to "minecraft:overworld".
Minecraft wiki entry for Mash-up_pack, associated text: The Super Mario Mash-up Pack is based on the video game series of the same name, developed by Nintendo.
Minecraft wiki entry for Gathering_resources_on_peaceful_difficulty, associated text: Llamas are technically tamable mobs, but they are also neutral mobs, as they will spit at the player, dealing half of a heart of damage, if attacked by the player. They are the only mob in the game that will do damage to the player on Peaceful difficulty. However, this can easily be avoided, as llamas only drop leather upon death, which are also a drop from both cows and horses. Llamas can be equipped with a chest for storage, and they can be equipped with a carpet for decoration. Llamas will only spawn in savanna and mountains biomes. Trader llamas also spawn anywhere with wandering traders, even underground or in mushroom fields biomes.
Minecraft wiki entry for Settlement_guide, associated text: So if your visitor travels to your town, and not your city, they need to be able to easily orient themselves and find the correct line or route leading to that place.
Minecraft wiki entry for Chicken_Jockey, associated text: Chickens can still lay eggs while being ridden when spawned with commands without the IsChickenJockey tag.
Minecraft wiki entry for Target_selectors, associated text: Targets the entity (alive or not) that executed the command. It does not target anything if the command was run by a command block or server console.
Minecraft wiki entry for Best_biomes_for_homes, associated text: Podzol, mossy cobblestone, ferns, wood, wolf, rabbits and foxes are useful resources found in giant tree taiga biomes.
Minecraft wiki entry for Spruce, associated text: Comparison of giant spruce tree sizes from different biomes, left to right: old growth pine taiga, old growth spruce taiga, and a regular spruce tree. Mega spruce trees with canopies in different shapes.
Minecraft wiki entry for Development_versions, associated text: Can now modify the ":(" (advancements.sad_label) under the description of the empty advancement screen. Changed the capitalization of "Beacon" to "beacon" in the description of "Bring Home the Beacon." Changed the capitalization of "Compass" to "compass" in the description of "Country Lode, Take Me Home."
Minecraft wiki entry for Development_versions, associated text: 2.1.1911-beta (Windows), 2.1.1910-beta (macOS), or 2.1.1909-beta (Linux) was an update to the launcher.
Minecraft wiki entry for Command_Block, associated text: If it has been activated, It checks whether it is in "Conditional" mode and the command block behind it hasn't executed successfully (Behind in the sense of the direction it is facing, not in the sense of which command block chained to it), If true, it triggers another chain command block it is facing, without executing the command. If false, it checks whether it has been already executed in this game tick. If false, it executes the command and triggers another chain command block it is facing. If true, it does nothing. That means that chained execution cannot be passed to a command block that has already executed in that game tick (loops execute only once). If it has not been activated, it triggers the chain command block it is facing to attempt execution.
Minecraft wiki entry for Unused_textures, associated text: The "edge" texture was carried to Pocket Edition in v0.2.0 alpha, however the "corner" texture was not, as its place was taken up by the info_update texture. The "edge" was removed in v0.8.0 alpha build 2 alongside many other such textures.
Minecraft wiki entry for Parity_issue_list, associated text: /ban, /ban-ip, /banlist, /pardon, /pardon-ip, /setidletimeout, /stop, /whitelist and /publish /bossbar Saved to file. Functionality implemented for all subcommands, not just add. /debug /defaultgamemode /item replacing /replaceitem /locate functionality: Can locate nether fossils.[313] Can locate desert temples, jungle temples, igloo, and swamp hut individually. /locatebiome[feedback 64] /placefeature /recipe /seed[feedback 65] /team /teammsg /schedule function /spectate /trigger /worldborder[feedback 66] /scoreboard players enable <entity> <trigger> NBT access. /attribute /data 1.13 commands (additions and changes). Block state access. More scoreboard objectives: trigger deathCount playerKillCount totalKillCount health xp level food air armor teamKill.<color> killedByTeam.<color> /kill command can kill players in creative mode. Gamerules: disableElytraMovementCheck disableRaids doLimitedCrafting doPatrolSpawning doTraderSpawning logAdminCommands maxEntityCramming playersSleepingPercentage reducedDebugInfo spectatorsGenerateChunks forgiveDeadPlayers universalAnger Locate structure ID temple is split up into swamp_hut, igloo, desert_pyramid and jungle_pyramid. Particle IDs are much more streamlined, and some support additional parameters. fireDamage disables damage from magma blocks when set to false.[314]
Minecraft wiki entry for Development_versions, associated text: MC-165959 – Incorrectly sized textures cause mipmap levels to drop. MC-166004 – Getting too close to an end gateway causes the game to crash. MC-166068 – Default texture of minecraft:entity/conduit/open_eye causes mipmap level to drop from 4 to 3 when using the Programmer Art texture pack. MC-166097 – The maximum height of 1×1 jungle tree is 10 instead of 12.
Minecraft wiki entry for Gathering_resources_on_peaceful_difficulty, associated text: Wither skeletons, when killed, rarely drop a wither skeleton skull, which can be used to make the wither boss. Unfortunately, wither skeletons don't spawn on Peaceful, and they are the only way to obtain wither skeleton skulls. The only use of wither skeleton skulls is to create the wither(the Wither cannot spawn in peaceful anyway so there would be no point), or as a helmet. The wither drops a nether star, which can be crafted into a beacon. This means that beacons are one of the items that cannot be obtained on Peaceful difficulty. However, conduits, a similar block, are obtainable and constructive on Peaceful. A conduit requires a heart of the sea from buried treasure and 8 nautilus shells from fishing or bought from wandering traders, as well as prismarine block variants or sea lanterns to active it.
Minecraft wiki entry for Levitation, associated text: Mobs tied with balloons ‌[Education and Bedrock editions only] exhibit behavior similar to if they had a high level of levitation. However, this mechanic does not use the levitation effect.
Minecraft wiki entry for End_Rod, associated text: End rods emit a light level of 14 (equal to torches), melting snow layers and ice within a 2-block radius.
Minecraft wiki entry for ED, associated text: Entity data Tags common to all entities[show] Tags common to all hangables[show] Motive: The resource location of the painting's artwork.
Minecraft wiki entry for Development, associated text: The version number is still "0.0.11a". There are no known gameplay differences between this version and 0.0.11a This version is available in the launcher, mislabelled as "c0.0.11a". It was added to the launcher along with several other versions on August 6, 2013.
Minecraft wiki entry for Defeating_a_dungeon, associated text: Dungeons also generate next to caves. Turning sound on can be significantly helpful and subtitles‌[JE only] still help. If you hear a lot of mobs of the same type in one direction, chances are there's a spawner in a dungeon. The spawner has a chance to be a zombie (50% chance), skeleton (25% chance), or spider (25% chance) spawner. Unlike most generated structures, dungeons cannot be located with /locate.
Minecraft wiki entry for JSON_format, associated text: conditions: item: The item that was purchased. The "count" tag checks the count from one trade, not multiple. Tags common to all items[show] villager: The villager the item was purchased from. May be a list of predicates that must pass in order for the trigger to activate. All possible conditions for entities[show] player: The player that would get the advancement. May also be a list of predicates that must pass in order for the trigger to activate. All possible conditions for entities[show]
Minecraft wiki entry for Enderman_farming, associated text: Using this farm it is possible to get to level 30 in minutes, provided enough spawning pads have been built.
Minecraft wiki entry for Timeline_of_events, associated text: 1 – Jens "Jeb" Bergensten and "Junkboy" join the Mojang team.[21] 16 – Gift system revised: the process now uses Gift Codes.[22] 20 – Minecraft for Java passes to Beta development stage (Java Edition Beta 1.0), price raised from 10.00 € to 15.00 €. 22 – Java: Java Edition Beta 1.1 released.
Minecraft wiki entry for Vines, associated text: If the vine block has vines to the left, and that side of the air block is backed by another air block, and the left side of the vine block is backed by something vines can be placed on, spread around the corner.
Minecraft wiki entry for Development_versions, associated text: When placing the Anvil in mid-air in a certain orientation the entity will be sideways until it lands. Breaking the block under any Anvil resets it to a regular Anvil. When using the /kill command an error appears, when holding a block it gives the normal message but you don't die. When in a multiplayer server and trying to rename an item, if entire name is erased the client will crash. Using fortune ≥ IV (normally impossible to obtain) on gravel no longer causes a game crash.
Minecraft wiki entry for Guardian, associated text: Stationary guardians can be pushed by flowing water, but swimming guardians cannot. When pushed horizontally, they move significantly faster than other mobs pushed by water.
Minecraft wiki entry for Hopper_clocks, associated text: SethBling's Hopper Clock (Simplified) 6×6×2 (72 block volume) flat, silent clock period: 1.6 seconds to 512 seconds (8 minutes, 32 seconds)[note 1]
Minecraft wiki entry for Development_versions, associated text: Fixed various mob head animations so they are facing the correct direction when sitting, sleeping or eating. (MCPE-52251, MCPE-51216) Pillagers riding ravagers now sit correctly while celebrating a raid victory. (MCPE-51266) Tweaked drowned despawning rules, to help prevent too many being present in the world. (MCPE-34032) Drowned now despawn if the following conditions are met: the player is at least 54 blocks away, the drowned has not performed any actions in at least 30 seconds, and it is day time. Fixed panda animation and leash positioning.
Minecraft wiki entry for Timeline_of_events, associated text: Dock is no longer involved with the project: https://web.archive.org/web/0/http://notch.tumblr.com/post/372279446/dock-is-no-longer-involved-with-the-project
Minecraft wiki entry for Transportation, associated text: An approximate function to calculate the time it takes to fall from some height is the following: t(d) = 1000 - 5.102d + 989.960 W-1(-0.36786e0.0051538d). Where the height d is in blocks (meters), the time t is in seconds, downward displacement is negative and W is the Lambert W function.
Minecraft wiki entry for Large_Room, associated text: This room is exactly like the empty room but with a decoration in the middle, so for simplicity's sake, the entrances will not be there.
Minecraft wiki entry for Creeper, associated text: "[MC-132933] Inconsistency: Player, Ender Dragon, and Wither don't drop their heads when killed by charged creeper - Jira" – Mojira, July 6, 2018.
Minecraft wiki entry for Feather, associated text: Adult chickens drop 0–2 feathers upon death. The maximum is increased by 1 per level of Looting, for a maximum of 0–5 with Looting III.
Minecraft wiki entry for Fishing, associated text: The maximum distance the player can get between the bobber and themselves is 33 blocks. Any further and the bobber and line detaches, returning to the rod. If the players casts the bobber into a waterfall, the bobber floats up the waterfall until it reaches the top and remains there until the player either pulls it back in or catches fish on the line. If a fish is caught on the line, the bobber then falls down the waterfall. The player can catch fish even if occupying the same block space as the bobber. The player can freely switch between fishing rods after casting the bobber, with the enchantments on the casting rod being preserved in the bobber. This means that one rod can hook an item and another can reel it in, and the durability cost is subtracted from the rod currently equipped. The player can obtain the achievement 'Cow Tipper' from reeling in leather‌[BE only]. If the bobber is too close to the land, the small splashes, as well as the trail of particles heading toward the bobber, can be seen on the land. The player can fish while using the fishing rod in the off-hand slot.‌[JE only] When in third person mode, the fishing rod is hidden, but the line and bobber are still shown.
Minecraft wiki entry for 1CHP, associated text: Back at the apartment, Jake is eating chicken parmesan that his father made. As him and his father eat, his father asks Jake some questions about life in Los Angeles so far, such as if he had met anybody at the community center. Jake shrugs and says that he only met a few people. Jake’s father then asks him if he’d like to see what he was working on in Minecraft. Suddenly, Jake has a flashback to when the two had lived in Chicago, shortly after his mom had passed. Within a few weeks of moving there, Jake had discovered Minecraft for the first time, and would play it every day after school. Jake also built a replica of their house from Maryland, as well as a replica of an apartment complex from his father’s blueprints. One day, Jake tried to show his father the apartment complex replica, but he scolded Jake for barging into his workplace.
Minecraft wiki entry for playanimation, associated text: Must be a string. And it must be either a single word (no spaces) or a quoted string. Should be an animation name, or an animation defined under the Json path "minecraft:client_entity"."animations" in the <a_resource_pack>/entity/<entity_name>.entity.json file. Specifies the animation after the first animation stops playing.
Minecraft wiki entry for Combat, associated text: The player can reflect fireballs by hitting them with anything before they impact, even bare hands. Because of their low speed, spamming mouse clicks is often enough to deflect any given attack. It is possible to kill ghasts by reflecting their attacks back at them, but it can be difficult since they are agile. If you do manage to kill a ghast by reflecting their fireball, you will get the Return to Sender challenge‌[Java Edition only]. Players can easily make a fireball reflect in the direction they want by shooting an arrow, fishing rod, or snowball at the fireball. In fact, snowballs or eggs are the easiest as they are easy to get and don't have a speed limit, so the player can just bombard snowballs and they will hit the fireball at some point. The fishing rod, when released, slightly affects the fireball's trajectory. This relationship goes both ways and a ghast's constant stream of fireballs may well interfere with the firing arc of the bow.
Minecraft wiki entry for Advancement_guide, associated text: However, when you place a beacon by itself on the ground, it will not do anything. You need a pyramid of certain blocks, which include blocks of iron, gold, diamonds, emeralds, and/or netherite. When activated, beacons can give you special powers if you are a certain number of blocks from the beacon. Placing a beacon on top of the center of mineral blocks on a 3 x 3 layout will give the beacon a power level of 1. If you place mineral blocks in a 5 x 5 manner with the 3 x 3 layout and a beacon on top of that, the beacon with have a power level of 2. You can continue adding bigger pyramid layers up to level 4, of which the beacon and pyramid should look like this:
Minecraft wiki entry for Birch, associated text: A fallen birch tree has a log length of 5–8 blocks. A fallen tall birch has a log length of 5–15 blocks. The stump is never covered in vines.
Minecraft wiki entry for Log, associated text: Spruce logs generate as part of houses in taiga and snowy plains villages. Stripped spruce logs generate in snowy plains villages.
Minecraft wiki entry for 3CHP, associated text: The three soon stumble upon blazes, but kill them with ease, eventually obtaining some blaze rods. Jake then finds some nether wart, but soon dies from being submerged in lava. Emily then gives Tank the nether wart. Tank starts running back toward the nether portal while Emily attacks some blazes, eventually dying to one. Jake then notices Ellen heading toward the community center from the courtyard. Tank tries to quit the game, but the escape key on his keyboard is stuck. Emily then leaves the computer lab to distract Ellen for a bit.
Minecraft wiki entry for Andrea_J%C3%B6rgensen, associated text: Andrea was born in 1991 in Borås, Sweden, and has wanted to become a game developer ever since she first played Doom on her dad's old PC. She started developing games in 2007, with the inaugural No More Sweden, where she produced Laserfish in Cheeseland.[citation needed]
Minecraft wiki entry for Custom_maps, associated text: A lot of maps don't require prior knowledge of the player playing it before it is loaded for the first time, and most of the time the final release has no reason to keep old player data generated by the developer(s). If your map doesn't require any playerdata, such as someone's advancements, position, inventory, or otherwise player-specific data, you can remove the "advancements", "playerdata", and "stats" folders found in the root of the map folder. If your map has custom advancements, do not delete those. Only delete the advancements folder inside the root of the map. (.minecraft/saves/Map_Name/advancements, not .minecraft/saves/Map_Name/datapacks/Maps_Datapack/data/namespace/advancements)
Minecraft wiki entry for Chest, associated text: The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether shulker boxes are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled shulker boxes are not stackable, but each can hold 27 stacks of up to 64 items (excluding other shulker boxes), so filling a chest with them increases the maximum by a factor of 27.
Minecraft wiki entry for Cobweb, associated text: Blocks can be placed on cobwebs. Paintings‌[Java Edition only] and signs can be placed on their sides, or on top in the case of signs.
Minecraft wiki entry for Development_versions, associated text: Crafted with paper and their associated items (enchanted golden apple + paper ="Mojang" banner pattern, etc).
Minecraft wiki entry for Player_versus_Player, associated text: This is PvP that takes place in a unique area or challenge map. Players that are friends may decide to create or use a challenge map that facilitates PvP. The players may choose to divide themselves into multiple groups, enjoy a free-for-all, or any other distribution of players that fight amongst one another.
Minecraft wiki entry for Potion, associated text: This article is about the drinkable potions. For the throwable potions, see Splash Potion. For the throwable potions that leave a lingering area of effect, see Lingering Potion.
Minecraft wiki entry for Blaze_farming, associated text: Before starting your blaze farm, you will need to find a fortress. Once you've found one, you need to decide where and how you want your blaze farm to be built. You can either make a blaze farm from blaze spawners or from the open fortress. Each place needs its own system to deal with them.
Minecraft wiki entry for Development_versions, associated text: Underwater variants readded No longer use a specific carver for underwater canyons. Instead, they generate on ocean floors, using normal noise caves and carvers. Now have more natural variation.
Minecraft wiki entry for Raw_Salmon, associated text: Additionally, dolphins swim to the nearest chest in a shipwreck or underwater ruin after they are fed raw salmon. If the chest in the nearest structure is broken, they swim to another structure with a chest.
Minecraft wiki entry for Development_versions, associated text: Added Soul Speed enchantment. A new treasure enchantment only obtainable via bartering with piglins. Only available on boots. Allows faster walking on soul sand and soul soil. There is a 4% chance that the durability of the boots goes down for each soul sand or soul soil block stepped on. Cannot be obtained from enchanting tables, fishing, or trading. However, can be found in chest loot in this snapshot due to a bug.[15]
Minecraft wiki entry for Infdev_20100327_to_Beta_1.7.3, associated text: The Farther Lands are caused by an overflow in selector noise, as opposed to the low and high noise that cause the initial set of Far Lands to generate; while selector noise does repeat more often than low and high noise, only half as many octaves are used, causing them to overflow much further out.
Minecraft wiki entry for Structure_Void, associated text: In Java Edition, structure void blocks have no collision box but have a small hitbox. Additionally, they are invisible, but are displayed as red cubes when "Show invisible blocks" is turned on in Save mode. Blocks can also replace structure voids similarly to snow and grass. A piston can move a structure void.
Minecraft wiki entry for Block_by_Block, associated text: https://web.archive.org/web/20190710133616/http://unhabitat.org/wp-content/uploads/2014/09/ToR_Block-by-Block-Consultant-Solomon-Islands.pdf (Archived on July 10, 2019)
Minecraft wiki entry for Ice_spike, associated text: Ice spikes are tall spires made of packed ice that can be found only in the Ice Spikes variant of snowy tundra biomes. There are two types of ice spikes: one is short and thick, and the other is tall and thin.
Minecraft wiki entry for Indestructible_end_crystals, associated text: This might not sound useful at first, but an easy music disc farm can be made this way. Skeletons try to shoot an iron golem through an indestructible end crystal, but the arrows bounce off and go downwards, hitting a creeper.
Minecraft wiki entry for Defeating_a_woodland_mansion, associated text: Since the mansion is in a dark forest, you can make a giant basement and carve windows into a cobblestone foundation that is taller than one mansion level (roughly around ten blocks, but you can make it as tall as you want). The first floor doesn't have windows since the trees around obstruct it, but you can carve windows into it. The dark oak wood from the trees around it blends nicely with the rest of the mansion. You can also chop down trees around and use the logs to expand the mansion to that area too.
Minecraft wiki entry for 2CHP, associated text: The entrance is guarded by a lava moat, but Anton finds some exposed redstone that connects to dozens of levers, trapped doors, and pressure plates. Bianca mentions that Dr. Nay said to her parents that Bianca would be staying in the hospital for three months, followed by half a year of rehab. Eventually, Bianca accidentally triggers the fortress’ defense systems. Thankfully, the fortress is untouched by said systems, and Lonnie enters the fortress without triggering anything. On the wall is a set of rules which says not to play with the chickens, not to touch the levers, not to go to the fourth floor of the fortress, and not to use the ladder.
Minecraft wiki entry for Village_mechanics, associated text: Once a villager has claimed a bed, that bed is registered as a house in the village. The villager remembers the position of the claimed bed, even when underground. In the evening, villagers return to their houses (beds). However, if a villager cannot reach their bed and then loses ownership of it, other villagers can claim it. In this case the previous bed owner forgets the house location and searches for another unclaimed bed.
Minecraft wiki entry for Managing_slimes_in_superflat_mode, associated text: On superflat maps, slimes spawn in enormous numbers, and dealing with them can become extremely tedious. Three main tricks are commonly used to handle them, although the first two are outdated methods. The first of these are to build walls or fences around areas you wish to keep slime-free. Fences would stop all slimes as well as any other mobs, or spaced columns of dirt two blocks high with a one-block gap between each will keep out medium and large slimes while still permitting all other mobs (and the harmless tiny slimes) to pass through. The second common trick is to build a slime pit or a 'slime cage' that traps any slime that blunders into it, thereby controlling the problem by coralling the slimes into known locations. Iron golems will attract slimes, so adding an iron golem to the slime cage will drastically increase the catch (fencing the iron golem in via fences will prevent it from killing the slimes). Finally, there is a third method for versions 1.9 and up. This version uses a clock with a command block. If no Slimes at all are desired, then the world can simply be generated with a surface y level above 40, which will stop the slime spawns.
Minecraft wiki entry for Command_blocks_and_functions, associated text: By making two similar places on one map, players can have a button activate a command block to teleport them from one to another, while also changing the time of day. This can be used to look like time travel.
Minecraft wiki entry for S2, associated text: The team spawns underwater and attempt to break the surface, but come across potions of water breathing given to them by Theseus. Theseus explains that Poseidon is using the group for his own glory, but scurries off out of fear that Poseidon may be eavesdropping. Keeping that in mind, the group swim into the ruins and find an air pocket, which leads to a hidden chamber containing a chest, but are cornered by Hydra. Eventually, the group defeat it and obtain the second ender eye. As Poseidon sends the group to their next location, Theseus meets with the eliminated players and explains that he is working on a plan to free them.
Minecraft wiki entry for Building_a_cruise_ship, associated text: Passenger ferries can be built in water bodies between two land masses, where the distance between the masses is not small but not significantly large either (e.g. a large lake, but not a river or an ocean). The size of a passenger ferry varies, such as a steamboat. the boat advised to create depends upon the number of passengers expected and/or the distance between the two lands.
Minecraft wiki entry for Combination_locks, associated text: For a lock that can have a combination of any size, using all the buttons, and still have a wrong entry reset the system, you need a different way for it to reset. To construct this, hook up a panel of buttons (any number, but four or more is preferred) to a parallel series of adjacent repeaters. Invert as necessary so that all the repeaters are powered and are unpowered by the press of the corresponding button. These repeaters power a row of blocks. On top of the blocks, place a torch corresponding to the incorrect buttons for the fist number in the PIN. For the correct button/number, place dust under the powered block which leads to a RS NOR Latch. Place a row of blocks above the torches for the incorrect buttons, with redstone dust on top. Then connect this dust to the reset of the first RS NOR Latch. Only the correct button will set the RS NOR Latch and all others will reset it. Connect the output of the RS NOR LATCH to half of an AND gate. After the first row of blocks with the reset torches, place another row of repeaters and another row of blocks. Again place torches for the incorrect buttons and dust under the correct button's line. Power will be fed from the buttons through the rows of repeaters and blocks for as many rows as there are digits in the PIN number. Connect the dust from the correct button to the other half of the AND gate coming from the first RS NOR Latch. Only if the two conditions are met, that the first button was pushed correctly, setting the first RS NOR Latch, and the second button is pushed correctly will the AND gate send a signal to set the second RS NOR Latch. Again, connect a reset line from the incorrect button's torches to the reset of the second RS NOR Latch. Delay the reset signals by one full repeater to give time for the next RS NOR Latch to be set before the reset happens. Continue building the array in the same manner until you reach the desired number of digits. In operation, when a button is hit, each RS NOR Latch checks (through the AND gate) to see if the previous RS NOR Latch is set, and the correct button for this RS NOR Latch has been pushed. Only when the correct buttons are pressed in order, will the signal progress through the conditional RS NOR Latches to the end. Connect the output of the last RS NOR Latch to a door and attach a line to a pressure plate inside the door to reset the last RS NOR Latch.
Minecraft wiki entry for Inventory, associated text: The inventory is saved upon exiting a world or server, so the player retains exactly the same items upon re-entering the world or server.
Minecraft wiki entry for template_pool, associated text: The root tag name: The namespaced id of the pool [needs testing] fallback: Can set to another template pool, which generates when the original randomly selected structure from the target pool cannot generate due to size constraints from existing structures. Example, if a 12x12x12 structure is placed between two existing structures with only 10 blocks between them, it would instead try to load something from the fallback pool. The fallback pool can contain any sized structure, but ideally should contain smaller structures than the original pool. [needs testing] elements: A list of structures to choose from An element: weight: How likely this element is to be chosen when using this pool element: The properties of this element element_type: Can be minecraft:empty_pool_element to generate no structure, minecraft:feature_pool_element when feature is used, minecraft:list_pool_element when elements are used, and minecraft:legacy_single_pool_element or minecraft:single_pool_element when location is used [needs testing]. The difference between legacy_single_pool_element and single_pool_element, is that the legacy_single_pool_element will not replace existing blocks with air (so is not suitable for building underground) and the single_pool_element will replace blocks with air and relies on the structure_void block to avoid not replacing blocks. feature: The namespaced id of the placed feature location: The namespaced id of the structure to place projection: Can be rigid to place a fixed structure (like a house), or terrain_matching to match the terrain height like a village road [needs testing] processors: The namespaced ID of a processor if this is a string processors: A list of processors to use An element: processor_type: The namespaced id of the processor to use other properties [needs testing] elements: A list of structures to choose from An element: weight: How likely this element is to be chosen when using this pool location: The namespaced id of the structure to place projection: Can be rigid or terrain_matching [needs testing] element_type: Can be minecraft:empty_pool_element to generate no structure, minecraft:list_pool_element when elements is used, and minecraft:legacy_single_pool_element or minecraft:single_pool_element when location is used [needs testing] processors: The namespaced ID of a processor if this is a string processors: A list of processors to use An element: processor_type: The namespaced id of the processor to use other properties [needs testing]
Minecraft wiki entry for clear, associated text: To clear your entire inventory: clear To clear all items from Alice's inventory: clear Alice To clear all wool items from Alice's inventory: clear Alice minecraft:wool To clear all orange wool items from the inventory of all players: clear @a minecraft:wool 1‌[Bedrock Edition only] or clear @a minecraft:orange_wool‌[Java Edition only] To clear all golden swords with the "Sharpness I" enchantment from the nearest player clear @p minecraft:golden_sword{Enchantments:[{id:"minecraft:sharpness",lvl:1s}]}‌[Java Edition only] To test if a random player has stone in their inventory: clear @r minecraft:stone -1 0‌[Bedrock Edition only] or clear @r minecraft:stone 0‌[Java Edition only]
Minecraft wiki entry for Raid, associated text: In Java Edition, besides triggering a raid, the Bad Omen status effect's level of the triggering player also affects the raid mechanism. When the Bad Omen level is higher than one, an additional wave spawns with the same strength as the final wave. With a higher level of Bad Omen to a raid, the illagers in the raid have a higher chance of being equipped with enchanted weapons. Players can also drink milk to remove any level of the Bad Omen effect. In Bedrock Edition, Bad Omen does not affect the enchanted weapons.
Minecraft wiki entry for Infested_Block, associated text: Despite silverfish being able to infest cobblestone, stone bricks, and mossy stone bricks, they cannot infest mossy cobblestone.
Minecraft wiki entry for Furniture, associated text: First, place the iron block on the wall 2 blocks above the floor. Place the rail under the iron block, then put the minecart on the rail back into the fridge. Look down, place the door, then place the lever next to it. Now, you have a nice looking fridge!
Minecraft wiki entry for Weather, associated text: Inclement weather reduces the sky light level, depending on the severity of the storm. Because of this, villagers return to their homes until the storm passes.
Minecraft wiki entry for Creating_Forge_mods, associated text: This tutorial will use "You" to represent the User profile you are logged in with; if you copy-paste paths from this tutorial, be sure to replace "You" with your own Windows username. This tutorial will use "yournewmod" to represent sections you should replace with the mod name you choose for your project.
Minecraft wiki entry for Bastion_Remnant, associated text: Piglins, piglin brutes, and hoglins that spawn upon generation in bastion remnants neither despawn naturally, nor do they hunt each other. Piglin brutes also spawn exclusively here upon structure generation, and do not despawn unless killed, or if difficulty is set to Peaceful in Java Edition (they remain in Bedrock Edition but become passive in Peaceful difficulty). Like shulkers in end cities, once these mobs are killed, they do not respawn, though the bastion continues to spawn normal mobs depending on the biome it is located in.
Minecraft wiki entry for Zombified_Piglin, associated text: A zombie pigman with a pumpkin. A zombie pigman with a jack o'lantern. A baby zombie pigman with a pumpkin. A baby zombie pigman with a Jack o'Lantern. A baby zombie pigman from Legacy Console Edition, as of Texture Update. A baby zombie pigman chicken jockey. A baby zombie pigman chicken jockey from Legacy Console Edition. A baby zombie pigman riding an adult zombie pigman on Bedrock Edition.
Minecraft wiki entry for Iron_Ingot, associated text: This article is about the ingot. For the ore, see Iron Ore. For the mineral block, see Block of Iron. For the nugget, see Iron Nugget.
Minecraft wiki entry for Nether_portal, associated text: If the first check for valid locations fails entirely, the check is redone looking for a 1×4 expanse of buildable blocks with air 4 high above each.
Minecraft wiki entry for Combat, associated text: Another way to easily kill iron golems is to pillar up 3 or 4 blocks tall, away from any nearby blocks the golem could stand on to reach you, and attack while out of reach. Note: the golem might still knock you off a 3 block tower. If you see him moving towards you along the side of the pillar, move to the farthest edge away from him. A 4 block tower is completely safe, but the time window for a critical attack is very small, so it will take longer to kill the golem.
Minecraft wiki entry for Waterlogging, associated text: Waterlogging is the mechanic that allows non-cube blocks (that is, blocks that do not completely fill their block volume, such as doors, ladders, and plants) to be filled with a water source block. Both the non-cube block and the water source block occupy the same space. If the non-cube block is destroyed, the water source block remains.
Minecraft wiki entry for Development_versions, associated text: MC-81970 – Rotating armor stand has a shaking base plate. MC-103800 – Sometimes armor stands will not update their visual rotation. MC-125638 – Ignited TNT block has an entity offset at high coordinates. MC-155520 – Repeaters do not update properly. MC-157426 – Command outputs which should be sorted do not get sorted. MC-161888 – Enchantment tables do not track the player correctly at high distances from the world origin. MC-161991 – Floating point precision error: Trailing particles from fishing lose precision at high coordinates. MC-161993 – Floating point precision error: Conduit particles are attracted to the conduit incorrectly at high distances. MC-161994 – Floating point precision error: Squid ink particles lose precision at high coordinates. MC-161999 – Floating point precision error: Particles emitted by end gateways gravitate to a point that loses precision at high coordinates. MC-166047 – Tamed wolves attack tamed parrots.
Minecraft wiki entry for Player.dat_format, associated text: SkullOwner: The username of the player this is a skull of. This gets converted to the compound version on almost any action. SkullOwner: Different definition for the skull's owner. Id: UUID of owner, stored as four ints. Optional. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed. Name: Username of owner. If missing or empty, the head appears as a Steve head. Otherwise, used to store or retrieve the downloaded skin in the cache. Need not be a valid player name, but must not be all spaces. Properties textures : An individual texture. Value: A Base64-encoded JSON object. isPublic: Optional. profileId: Optional: The hexadecimal text form of the player's UUID, without hyphens. profileName: Optional: Player name. textures CAPE: Optional. url: URL of a player cape (64x32 PNG). SKIN url: URL of a player skin on textures.minecraft.net. timestamp: Optional: Unix time in milliseconds. Signature: Optional.
Minecraft wiki entry for Character, associated text: Alison Alison's dad Bunny Biter (wolf) Dia Freya Leocadia Stiefel Max Max's mom Mr. Hatch Nicholas Robert
Minecraft wiki entry for End_gateway, associated text: On the central island, up to 20 gateways can be generated by defeating the Ender dragon multiple times. Activating them generates their corresponding gateways on the outer islands. They are useful to quickly traverse the different parts in the End dimension.
Minecraft wiki entry for Development_versions, associated text: Now drop their inventory when "zombified". Can now equip Shields, Elytra, Turtle Shells, and various Mob Heads.
Minecraft wiki entry for Moon, associated text: During the night, the moon illuminates the surface in the same manner as the sun; however, light levels fall to a minimum of four. This allows hostile mobs such as zombies and skeletons to spawn.
Minecraft wiki entry for Historical_effects, associated text: Between Alpha v1.0.1 and release 1.8 snapshot 14w11b inclusive, redstone wire first begins to distort beyond 1,048,576 blocks. This distortion is rather subtle, and solely affects the dot - other connections are unaffected. In the screenshot, the redstone at the top (which is the smallest) is before 1,048,576 blocks on both axes, and thus appears at its normal size. The bottom redstone, which is beyond this position, appears bigger. The other two dots are beyond this position on only one axis each, and appear slightly rectangular as a result.
Minecraft wiki entry for Map, associated text: In Java Edition, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. In Bedrock Edition, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for the Nether, and magenta for the End). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.[1] Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An overworld map in the End shows the world spawn.[1] A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether.
Minecraft wiki entry for Snow_Block, associated text: Snow may still fall on top of snow blocks, making them look taller than they actually are. When a snow block is on grass, the grass block changes to a different "snowy" texture as if a snow layer is on it. However, because snow is not transparent to light, the grass changes to dirt shortly after. Snow blocks, as well as snow layers, are the only blocks that require a tool other than a pickaxe to be mined successfully.
Minecraft wiki entry for Patrol, associated text: Player can summon pillager patrol captain and pillager patrol members via command within spawn event.
Minecraft wiki entry for Spawn, associated text: If spawning the mob would not exceed the population control or mob density caps, then the probability of a mob spawning can be calculated using the formula: (mob density cap - current mob density count) / mob density cap
Minecraft wiki entry for Large_house, associated text: Note: the oak wood stairs are optional for the first layer and generates only if the house was spawned above street level. Another Note: If the house was spawned level with the street, this floor has the cobblestone and planks in the ground instead of above the ground.
Minecraft wiki entry for Armor, associated text: Leather (on Alex) Golden (on Alex) Chainmail (on Alex) Iron (on Alex) Diamond (on Alex) Netherite (on Alex)
Minecraft wiki entry for Development_versions, associated text: The item form of the in-game photos taken with the Camera. Can be put into and taken out from Portfolios. Can be placed in item frames and inserted into book and quills.
Minecraft wiki entry for CrackCode1CHP, associated text: The computer lab is instead filled with numerous plants. Some of the plants also have cocoons on them, making Theo realize that they are soon going to turn into butterflies. Morgan wonders as to where the computers are, and Jodi mentions that Doc had moved them across to the street to the public library, apparently including the Minecraft server and the VR goggles that are used to play on it. Everyone decides to head over there after calling their parents about the situation. The library is revealed to be known as Excalibur County Library and Media Center, but because of the statue out front that resembles the Excalibur legend of the sword in the stone, kids generally call it "Stonesword Library" instead. Morgan touches the statue for good luck as they head inside, finding Doc and Ms. Minerva there as well, who appear to once again be having an argument about technology. A man then approaches the students and tells them to sign in to be able to explore, revealing himself to be Mr. Malory, who calls himself a media specialist.
Minecraft wiki entry for Development_versions, associated text: Corrected punctuation in various text strings. Changed the description of Fabulous graphics: "Fabulous! graphics uses screen shaders for drawing weather, clouds and particles behind translucent blocks and water.[New Line]This may severely impact performance for portable devices and 4K displays." to "Fabulous! graphics uses screen shaders for drawing weather, clouds, and particles behind translucent blocks and water.[New Line]This may severely impact performance for portable devices and 4K displays." Changed the description of Fancy graphics: "Fancy graphics balances performance and quality for the majority of machines.[New Line]Weather, clouds and particles may not appear behind translucent blocks or water." to "Fancy graphics balances performance and quality for the majority of machines.[New Line]Weather, clouds, and particles may not appear behind translucent blocks or water." Changed "Multiplayer is disabled, please check your launcher settings." to "Multiplayer is disabled. Please check your launcher settings." (title.multiplayer.disabled). Changed "Unable to switch gamemode, no permission" to "Unable to switch gamemode; no permission" (debug.creative_spectator.error). Changed "Unable to open game mode switcher, no permission" to "Unable to open game mode switcher; no permission" (debug.gamemodes.error). Changed "Reload failed, keeping old data" to "Reload failed; keeping old data" (commands.reload.failure). Corrected "Mojang" to "Mojang Studios" in the multiplayer warning message. Changed the description of Fast graphics to say "leaves" instead of "tree-leaves."