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Minecraft wiki entry for Cow, associated text: Entity data
Additional fields for mobs that can breed[show]
Tags common to all entities[show]
Tags common to all mobs[show] |
Minecraft wiki entry for Timeline_of_events, associated text: 2 – Bedrock: 1.11.1 released for Nintendo Switch[81] and 1.11.2 released for Xbox One.[82]
7 – A remake of Classic 0.0.23a_01 is uploaded to classic.minecraft.net to celebrate 10 years of Minecraft (Java Edition).[83]
13 – Minecraft Earth announced.[84]
13 – Java: 1.14.1 released.[85]
17 – Bedrock: 1.11.3 released for all devices except Switch.[86]
23 – Bedrock: 1.11.4 released.[87]
27 – Java: 1.14.2 released.[88]
31 - Mojang announces that Minecraft: Story Mode will no longer be supported and that players have until June 25, 2019 to download their episodes.[89] |
Minecraft wiki entry for Weapon, associated text: Splash Potions, Lingering Potions, or Tipped Arrows with the Instant Damage, Poison, or Wither[Bedrock Edition only] status effects can be effectively used to damage enemies. Other effects like Weakness, Slowness, and Slow Falling can be used to significantly hinder an opponent in a fight. |
Minecraft wiki entry for Block, associated text: Air is a special block. It is an unbreakable transparent block, as a substitute for the absence of blocks. It has two variants: cave air and void air[Java Edition only]. |
Minecraft wiki entry for Slow_Falling, associated text: Sprinting with the Slow Falling effect allows the player to jump across a gap of 5 blocks (6 blocks with enough momentum), compared to 4 (5 blocks with enough momentum) blocks normally.
Unboosted elytra flight is twice as efficient, but four times slower. Boosts work at normal speed, but the momentum gained doesn't last as long.
The player cannot land a critical hit while having this effect. |
Minecraft wiki entry for Campfire, associated text: Campfires also emit occasional ember particles, similarly to lava. Soul campfires do not emit embers because they are blue.[2] |
Minecraft wiki entry for Infdev_20100327_to_Beta_1.7.3, associated text: Far Lands generating close to the origin of the world in a version much more recent than Beta 1.8.[7] |
Minecraft wiki entry for scoreboard, associated text: Syntax
scoreboard players set <targets> <objective> <score> (Java Edition)
scoreboard players set <player: target> <objective: string> <count: int> (Bedrock Edition)
Description
Set the targets' scores in the given objective, overwriting any previous score.
Arguments
JE: <targets>: score_holder
BE: player: target: WildcardCommandSelector<Actor>
Specifies the score holders.
Must be a selection of score holders. It may be either a target selector, a player name, a UUID[Java Edition only], a unique ID of an entity[Bedrock Edition only], or * for all score holders tracked by the scoreboard. Named player needn't be online, and it even needn't be a real player's name.
JE: <objective>: objective
BE: objective: string: basic_string
Specifies the objective.
In Java Edition, it must be an valid scoreboard objective name. In Bedrock Edition, it must be either a single word that isn't a number (allowed characters: -, :, ., _, A-Z, a-z, and 0-9) or a double-quoted string.
JE: <score>: integer
BE: count: int: int
Specifies the score to set to.
Must be a 32-bit integer number.
Result
Command Trigger Java Edition Bedrock Edition
... set ... the arguments are not specified correctly Unparseable Failed
the objective doesn't exist Failed
<targets> or player: target fails to resolve to one or more score holders
the objective isn't writable N/A
On success Set the score value.
Output
Command Edition Situation Success Count /execute store success ... /execute store result ...
... set ... Java Edition On fail 0 0 0
On success 1 1 the number of targets multiplied by the specified score
Bedrock Edition On fail 0 N/A N/A
On success 1 N/A N/A |
Minecraft wiki entry for Wither_choker, associated text: A wither choker is a machine that is designed to kill withers by suffocating them in a bedrock trap mainly using the bedrock fountain in the End or the Nether roof in the Nether. |
Minecraft wiki entry for Solid_block, associated text: Note that doors, although appearing to be one 2-meter-high block, are actually composed of two (top and bottom) 1-meter-high blocks. |
Minecraft wiki entry for Building_a_metropolis, associated text: Musical Road:
Recommended material: Note block, wooden pressure plate.
This road type is actually a feature that can be applied to just about any moderately sized road. Dig out a 1 block wide trench along the middle or side of your road, and place note blocks (with the desired material underneath, see Note Block) in this trench. Adjust the pitches as necessary, and fill in the spaces between note blocks in more complicated melodies. Lastly, place wooden pressure plates on top of the note blocks, and now it is possible to ride along the road and listen to music at the same time. |
Minecraft wiki entry for Telegraph, associated text: As indicated by the name, messages created in a one-way telegraph may only be sent in one direction, greatly limiting its capabilities. The schematic shown demonstrates a short configuration, complete with the required sender (1), inverter (2), wiring (3) and receiver (4). However, it is the only kind of telegraph with any real practicality in single player. If one were to have the sender in a mine, and the receiver in their house, they could effectively use it like a post-it stamp, leaving a message in their house to remind them, for example, that there was diamond in that mine. Expanding on this idea, they could have a series of redstone torches in their home indicating which of their mines had diamond or some other valuable element. Whenever another mine was discovered to have this element, they could simply flip a switch, and the mine's corresponding torch would activate in the house. An example of this is shown on the left. Another use would be as a simple distress signal in multiplayer, as it is always an issue of having to simultaneously type your call for help and run away from whatever is troubling you. |
Minecraft wiki entry for Lava, associated text: Lava above a non-transparent block (does not include stairs, fences, and slabs) produces dripping particles on the underside of that block. These droplets do not do anything other than warn the player that a deluge of lava lies above that block. The particles function identically to their water counterparts, except that they drip slower. |
Minecraft wiki entry for 2CHP, associated text: Stax wakes up the following morning and quickly prepares to leave. He eats some dried kelp, and puts his bed and compass into his inventory, along with some wood planks and stone. Soon after, he leaves on his boat, and decides to begin swimming in the opposite direction of the compass. Eventually, by nightfall, Stax stops at an abandoned stone building on a shore, plopping down his bed and falling asleep immediately. He continues his journey back home the next morning, but soon remembers that he’ll be going through an area of water where there’ll be no land to be seen in any direction, a.k.a the Sea of Sorrows. Stax slowly stops his boat, understanding that it wouldn’t be wise to head there by nightfall. Instead, he turns and rows toward an island to the south of him, building a cabin big enough for his bed. Stax falls asleep soon after, dreaming that he is in a library, eventually finding a map room which has a map of his home, but upon picking up the map, it quickly disintegrates. He quickly wakes up from his dream, shaking his head over it, and gets back in his boat soon after. Stax eventually makes it to the Sea of Sorrows, and decides to row westward for a while. Eventually, he rows to the north as it becomes night. Tired from rowing, he slumps over the oars, falling asleep. The next morning, Stax resumes rowing northward, with no land in sight. By nightfall, he begins to notice a glimmer of light in the distance. |
Minecraft wiki entry for Development_versions, associated text: MC-237110 – Grass blocks can generate underwater.
MC-238977 – Glow squids spawn in villager farms and wells in Superflat worlds.
MC-243190 – Rooted dirt can replace cave vines.
MC-244683 – Tropical Fish in lush caves spawn in bubble columns. |
Minecraft wiki entry for Development_versions, associated text: Pistons now have the correct textures when placed in any direction. (MCPE-38053)
Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android. (MCPE-39031)
Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue.
Invisible bedrock no longer emits stone particles when fallen on.
Tweaked first-person hand attack animations.
Fixed hand animation when switching to empty hand from held item.
Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game.
Fixed some graphical errors when launching the game on Oculus Rift.
Fixed trident position issues when being held and thrown. |
Minecraft wiki entry for Minecart_booster, associated text: In order to make the double booster, you need to put a block, then a piece of track (may require two tracks in order to align the cart correctly) above the cart to be doubled and place a cart on that track. |
Minecraft wiki entry for Development_versions, associated text: New biome at the "deepest depths of the world".
Tends to generate under continental/mountainous areas, exclusively within the deepslate layer between Y=-1 and Y=-64.
Currently can extend above the deepslate layer, sometimes up to around Y=33.
The surface is covered in sculk and contains all sculk-related blocks.
With the exception of spawners, no mobs can spawn there, similar to mushroom fields. |
Minecraft wiki entry for 1CHP, associated text: The three (Zetta, and the twins, Rift and Rayne) hurry back to Sienna Dunes. Zetta is worried about Ashton and her father, but Rift believes that it is just a pillager patrol, and that Captain Zayden will take care of it. Mayor Maxine had recruited Captain Zayden from another town a few years ago, leading a group of volunteer fighters that were capable of dealing with pillagers. Upon heading back to the wall, the three notice the townspeople rushing to fill in the gaps in the wall with whatever blocks they had with them; a few even took blocks from their own houses. Rayne asks Captain Zayden as to what they can do to help. He mentions to Rayden that a lot of illagers were seen coming from the east; he also says that the three should help with gaps in the wall, and then grab a weapon. Rift starts taking out some sandstone to work on the wall, but Rayne says that they need to focus on weapons. He asks Zetta to fetch some chicken feathers from her grandparents' farm, but she refuses, saying that she needs some blaze rods to brew strength potions. Zetta storms off to the town hall, noticing Mayor Maxine urging the townspeople who weren’t fighting to head inside the town vault. She is about to ask her for some blaze rods, but her father comes up to her almost immediately, giving her a stack of terracotta to fill up the east end of the wall. Zetta confesses to her father that she had been experimenting with potions, but he says to focus on the wall and that they have no time for "magical nonsense". Zetta pleads with Mayor Maxine for some blaze rods, but she refuses, saying that Zetta has her orders. Enraged, Zetta quickly heads over to the east end of the wall, working as fast as she can to fill it. Scrambling to the top of the wall, Zetta notices a huge raid off in the distance; at least twenty illagers with a few witches and "an enormous four-legged beast with a thick ash gray hide, chained armor, and horns". Finishing the wall, Zetta runs back to Mayor Maxine and asks her to reconsider using the brewing stand, but she says to Zetta that the wall will hold, and she should ask her father as to why no one would consider using magic. |
Minecraft wiki entry for Smelting, associated text: If the player sleeps in a bed while a furnace is smelting items, the furnace's progress remains the same as if the bed had not been used and no additional time had passed. This is because when a player sleeps in a bed, no time actually passes; the game simply sets the time of day to morning. |
Minecraft wiki entry for Development_versions, associated text: Fixed Bed display if the foot of the Bed is in a brighter area than the head (MCPE-123592)
Fixed Large Chest display so the brightest end of the Chest is chosen (MCPE-123592)
Travelling through End portals can no longer cause players to take fall damage (MCPE-135226, MCPE-132484) |
Minecraft wiki entry for Combat, associated text: It is a good weapon, but rare to obtain, which can be thrown or used in melee. The trident can be thrown as a ranged attack but unless it has been enchanted with Loyalty, the player will have to retrieve it in order to use it again. When used as a melee weapon the damage depends on the version. In Java Edition, it does about the same damage as an axe but has a lesser attack cooldown. In Bedrock Edition, it does the same damage as a netherite sword. |
Minecraft wiki entry for Tree_farming, associated text: Tree farming is the process of planting a large number of saplings and waiting for them to grow into trees. These trees are then harvested for wood and more saplings, which can be used to grow another generation of trees. This can be repeated indefinitely, yielding a regular supply of logs without the hassle of covering large areas of terrain, therefore making wood a renewable resource. A secondary benefit of tree farming is that it allows conservation of the surrounding environment. The use of bone meal can speed up the process, or players can just plant the saplings and go do something else while they grow. |
Minecraft wiki entry for Head, associated text: "For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu" – @Marc_IRL on Twitter, December 9, 2014 |
Minecraft wiki entry for Crossbow, associated text: A shot firework rocket explodes instantly when it hits a mob or block.[Java Edition only] If the firework rocket has no explosion effect, it deals no damage. The explosion of a firework rocket deals 5 to 6 points of damage, with one firework star. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's effect. Each additional firework star on the rocket deals an additional 1 to 2 points of damage, for a maximum of 11 × 5.5 to 18 × 9 with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The Piercing enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.[Java Edition only] |
Minecraft wiki entry for Jump_Boost, associated text: 1 Mechanics
2 Causes
3 Unaffected mobs
4 Notes
5 Data values
5.1 ID
6 Advancements
7 History
8 Issues
9 Trivia
10 Gallery
11 References |
Minecraft wiki entry for Development_versions, associated text: 1.15 Pre-release 7 (known as 1.15-pre7 in the launcher) is the seventh and final pre-release for Java Edition 1.15, released on December 9, 2019,[38] which fixes some debug screen related bugs. |
Minecraft wiki entry for River, associated text: A river near two forests.
A narrow river.
A frozen river in a cold biome.
A river separating a desert and a forest.
Rivers splitting and cutting through a taiga.
A river running through a desert.
A river running between a forest and windswept hills, with a sunset in the background.
A river in Java Edition 1.18 Experimental Snapshot 1.
A river that failed to generate properly due to a nearby mountain.
A circular river surrounding a small plains biome.
A river running through a swamp.
A big river. |
Minecraft wiki entry for Piston_uses, associated text: Since pistons were introduced in Beta 1.7, players have been experimenting with their potential uses. Below are some demonstrations and guides. The interest in pistons is their ability to manipulate the position of other blocks. |
Minecraft wiki entry for Trident, associated text: In Java Edition, the Impaling enchantment deals extra damage to all water mobs. In Bedrock Edition and in Java Edition Combat Test 3, it deals extra damage to all players and mobs in water or rain. |
Minecraft wiki entry for Furniture, associated text: Design 5 make a border for the bath dig down so it is 2 blocks deep place soul sand on the bottom layer, add water to make a nice bubble bath |
Minecraft wiki entry for Player_versus_Player, associated text: Also, make a disabled nether portal that will upon activation become an escape (disable it to ensure that it cannot accidentally link up to another portal). Bases in mid-air are effective during a raid, when manned, as entry is all but impossible. Again, this base type is best for continuous habitation, but it is only slightly more protected than a house on the ground if nobody is manning it. Also make sure to put cobwebs all over the bottom to stop ender pearl glitching. |
Minecraft wiki entry for Vine_farming, associated text: Vine farming is a way to harvest large quantities of vines. Since vines can only be obtained when using a shear, you should be farming some iron too if you really need a lot of vines. |
Minecraft wiki entry for End_survival, associated text: Note also the blocks that endermen can move. Because of this, the house should not be made of blocks that endermen can pick up, such as grass block. Instead, use stronger building blocks, such as any sort of stone or planks, that endermen can't move. |
Minecraft wiki entry for Soul_Speed, associated text: 1 Obtaining
2 Usage
2.1 Speed
2.2 Durability
2.3 Particles
2.4 General
3 Sounds
4 Data values
4.1 ID
5 History
6 Issues
7 Trivia
8 References |
Minecraft wiki entry for Island_survival, associated text: With good strategic resource management, there should be little fear of running out of food. To conserve energy the first few days, be conservative with moving around, and avoid sprinting and jumping altogether, if possible. |
Minecraft wiki entry for Development_versions, associated text: Added various UI elements to communicate ray tracing capabilities in the Marketplace (Windows 10 Only)
Resource packs in the Marketplace are now aware of ray tracing capabilities and will display a label indicating support in the UI
Attempting to purchase and/or download a resource pack that requires ray tracing will notify the user of a purchasing error when that user does not have the required min-spec hardware. |
Minecraft wiki entry for Defeating_a_Nether_fortress, associated text: For enchantments, stock up on Fire Protection and Protection. Feather Falling can be useful on the boots as nether fortresses often tower high above the nearby ground and a mob's attacks or a ghast's fireball could knock you right off on an exposed bridge. Unbreaking (especially on gold armor) and Thorns are useful. |
Minecraft wiki entry for Farmland, associated text: Farmland occurs naturally in villages where wheat, potatoes, carrots, beetroots, pumpkin stem, and melon stem are grown. Patches of farmland are surrounded by logs or sandstone, spruce trapdoor, and cobblestone. They also naturally occur in woodland mansions. |
Minecraft wiki entry for Sheep, associated text: Entity data
Additional fields for mobs that can breed[show]
Tags common to all entities[show]
Tags common to all mobs[show]
Color: The color of the sheep. Default is 0.
Sheared: 1 or 0 (true/false) - true if the sheep has been shorn. |
Minecraft wiki entry for Development, associated text: Half-sized dirt block test
Dirt slabs replaced dirt upon generation
Slabs caused the tile they are in to be darkened
Cannot be climbed or made into double slabs yet
You cannot break blocks behind the slabs, as their hitbox is that of a full block
Rain
Dynamic and bounces around
Created by pressing F5[verify] |
Minecraft wiki entry for Defeating_a_woodland_mansion, associated text: Use leads to move the iron golem around or lure a vindicator or an evoker into the iron golem's sight (make the vindicator or evoker follow you to the iron golem, evokers might be hard since they like to stand in the same place, best way is to stand at the edge of the evoker's line of sight and when it summons something it might move closer to you and follows you) and the iron golem will attack it, then you can lure more vindicators and evokers into the iron golem's range. Keep on repeating this process until you can't find any more illagers in the mansion. After that, you can loot the mansion, turn it into your base, or burn it down. |
Minecraft wiki entry for Pixel_art, associated text: Always remember, the bigger you make something in pixel art (especially for real-life designs), the more precise it looks. |
Minecraft wiki entry for Repeater_reboot_system, associated text: 1 The Problem
2 Workaround concept
3 Methods
3.1 Method: Automatic reboot using a minecart
3.2 Method: Reboot using a lever
3.3 Method: Reboot using piston(s) |
Minecraft wiki entry for Development_versions, associated text: Added a new particle type: soul.
Used when walking on Soul Sand or Soul Soil when wearing boots with the new Soul Speed enchantment |
Minecraft wiki entry for Chorus_Plant_(block), associated text: Chorus plants make up most of the chorus trees that are naturally generated on the outer islands of the End. Chorus trees are typically 10–15 blocks in height, although a single plant can reach up to 22 blocks. |
Minecraft wiki entry for Bottle_o%27_Enchanting, associated text: 1 Obtaining
1.1 Trading
1.2 Natural generation
2 Usage
3 Sounds
4 Data values
4.1 ID
4.2 Entity data
5 History
6 Issues
7 Gallery |
Minecraft wiki entry for Safe_home, associated text: Build a ditch deep enough that the mobs who fall in can’t get out anymore, which is either filled with lava or streaming water leading to a Mob Farm.
Keep your home area well lit. Mobs only spawn if the light level is below 8; remember that a torch provides level 14 light and this decreases by one for every block away from the torch. Lit netherrack works well, since it doubles as both a light source, and a means of setting mobs on fire, although there is also the risk of setting yourself on fire. So if you do want use this method, bring a bucket of water.
Another way to keep mobs out of your house is a staircase that has an overhang.
If you are in single player, a door made of pistons keeps you hidden from mobs almost all the time. Place 2 pistons facing the outside. Then, place a lever right next to both of the pistons backs. Next, turn off the pistons, go outside, then make an arch around the spot where the pistons would stick out. Finally, where the pistons would stick out on the sides make a tunnel to your base. Make sure you can walk through it. When the pistons come out, the mobs can't enter, and skeletons can't reach through your door. Another good way to protect yourself from most Overworld mobs is to create a long hall with a lava floodgate to burn mobs. This can be done with both pistons, or dispensers containing lava buckets. This will not work on Nether mobs.
Mobs cannot spawn on stairs or bottom-half slabs. Make roofs, catwalks, and even floors out of these to prevent mobs from spawning there.
Elevate your base and use ladders to reach the entrance. Mobs (except spiders) cannot climb ladders. |
Minecraft wiki entry for Combat, associated text: The elder guardian has a very large amount of health 80 × 40, making melee kills even harder. Elder guardians do more damage than regular guardians. Fighting elder guardians is incredibly dangerous without armor. Armor worn should include diamond or netherite equipment enchanted with Respiration (or turtle shells due to their longer breath) and boots with Depth Strider. Tridents enchanted with Impaling are also recommended since elder guardians are an aquatic mob. They will also give players Mining Fatigue III, making it almost impossible to tunnel out in case of emergency and to mine the gold treasure inside the ocean monument. It also slows the player's attacks. |
Minecraft wiki entry for 1CHP, associated text: Switching to Lenna’s POV, she, Mal, and Chug are barely able to keep up as Thingy goes after the sweet berries. Chug eventually does get a lead on Thingy to keep it at bay. Lenna then mentions to the reader about how she had gone from being considered as "weird, annoying, and useless" by her family, to being Nan’s apprentice and studying under her. Back to reality, Lenna notices thunder looming overhead and asks if a shelter can be built, seeing that they are in a grassy area with no trees or buildings in sight, but Chug objects, saying that they might lose the trail of sweet berries. Just then, the the rain starts, hesitantly at first, but soon becomes a downpour, followed by lightning strikes, which soon reveal four skeleton horsemen nearby. The horsemen are killed with relative ease, and the three take shelter underground from the rain not long after. Chug puts up a torch, lighting up the small area, but soon realizes that he left Thingy outside. Lenna also mentions that she left Poppy outside as well. Mal says that they will be find as she says that hostile mobs don’t care about animals. Chug then wonders if whoever kidnapped Tok would eat Thingy; he feels like he is about to break the ceiling of the small area with his fists, but Mal gently brings him down to a sitting position. Lenna then offers the two cookies that she had made, with Chug complementing that they taste just like how Nan used to make them. Some time later, the three head back out above the surface, with the rain long gone. Just then, Thingy and Poppy show up, with Poppy bounding away toward a small hill nearby. Lenna then notices someone attached to a tree with a lead, thinking that it might be Tok, and the three rush toward the figure. Lenna’s heart sinks when the figure turns out to be Jarro. |
Minecraft wiki entry for Totem_of_Undying, associated text: If the player is holding a totem of undying in their off-hand or main-hand slot and receives otherwise fatal damage, the totem saves the player from death. The totem of undying must be in the player's hand (main hand or offhand) for it to work—it does not work if it is in the hotbar, unless selected. Any mob that can hold a totem of undying (in a hand or in the mouth) can use it while holding it. The totem can be used only once; it disappears after use. It does not save the player from death caused by void damage or the /kill commands. |
Minecraft wiki entry for TNT_cannons, associated text: A sniper cannon, such as the 119.3R4.10M6 is for a tent line sieger, setting up to shell opponents camp when they can't even see the cannon shelling them, and other out-of-sight range tasks such as that. |
Minecraft wiki entry for Block_update_detector, associated text: Note: As of Java Edition 1.7.4,[note 1] the repeater in the picture must be set to a two tick delay. If the repeater is left at one tick, it will work as a BUD. |
Minecraft wiki entry for dropall, associated text: Makes an agent drop all its items from all slots onto the ground by one block in the specified direction. |
Minecraft wiki entry for Creative, associated text: Creative mode is one of the main game modes in Minecraft. Creative mode strips away the survival aspects of Minecraft and allows players to easily create and destroy structures and mechanisms with the inclusion of an infinite use of blocks and flying. It also changes some of the background music. |
Minecraft wiki entry for Development_versions, associated text: MC-153749 – Trusting foxes attack player when self-injured.
MC-153852 – Concrete powder deleting waterlogged blocks when falling. |
Minecraft wiki entry for Time-saving_tips, associated text: When mining a new area, place barriers at intervals. Fences and cobblestone walls are ideal. This helps stop mobs sneaking up behind you unexpectedly, and allows you to mark sections of your mine as 'safe'. If you encounter a mob in a 'safe' area, it will probably have been stopped short by your fence, preventing it from attacking you, and you now have an indication that an area is insufficiently lit, or that there is an opening you have not discovered. This trick can save a great deal of time in narrowing down where an unexpected mob has come from. |
Minecraft wiki entry for Development_versions, associated text: Fixed a bug causing block breaking to carry over to the next block you start to break.
Fixed beacon beam rendering at short and tiny render distance.
Fixed a crash related to maps in strongholds. |
Minecraft wiki entry for Dimension, associated text: Custom - The dimension definitions in custom worlds.
The dimension and dimension type folders of data packs. |
Minecraft wiki entry for 1CHP, associated text: The sugarcane that Zetta needed was across from the wheat field, but Ashton was right in her way, feeding chickens seeds and singing to them. Out of curiosity, she decides to drink the invisibility potion she made, which appears to work at first. Zetta tries to sneak past Ashton, but he soon notices her head as if it was floating. Ashton promises not to tell Zeta’s grandparents about it if he is allowed to go on a mob hunt with her. She hesitates at first, still thinking that Ashton would be too young to do so, but says to Ashton that she’ll talk to her friends, the twins, Rift and Rayne, about having him join. Ashton accepts and gives Zetta a bucket of milk from Ginger, the town’s only cow. She drinks it, making her whole body visible again. Just then, Rift and Rayne greet Zetta, having just come back from a day out on a mob hunt. They give some bones to Ashton to turn into bonemeal for the crops. Zetta then mentions to Ashton that some torches appear to be out over by the silo. He is suspicious at first, thinking that she is trying to get rid of him. Rift intervenes, saying that Zetta shouldn’t let Ashton out there by himself, but Ashton mentions that he goes out there by himself all the time. As he leaves to check on the torches, Zetta whispers to the twins that he wants to go on a mob hunt with them. The two seem interested, but Zetta brings up about what happened with Ashton’s parents. The two had went on a trip toward the Great Rift, a canyon that had exposed veins of gold, iron, and diamonds, but never came back. As Ashton comes back from the silo, Zetta tells him that he’s still too young to go out on a mob hunt, but also says that he’ll be able to do so "really soon". Although disappointed, Ashton knew that he’d be safe on the farm. Zetta and the twins then leave to prepare for the mob hunt. |
Minecraft wiki entry for Death_messages, associated text: Upon the death of a player, a death message is broadcast to everyone on a server. Upon the death of a pet wolf, cat, or parrot the message is broadcast to the pet's owner in Java Edition or to all players in the world in Bedrock Edition.[1] In Bedrock Edition, death messages are also produced upon the death of a pet horse, donkey, mule, llama, or skeleton horse.[2] |
Minecraft wiki entry for Development_versions, associated text: Colors changed in accordance with the changes to other block colors.
This causes the 'default' (purple) shulker boxes to be a vibrant purple that mismatches all other purpur items and blocks (reverted in 17w17a). |
Minecraft wiki entry for Development_versions, associated text: Pandas will now more quickly return to their normal behavior after following a player holding bamboo. |
Minecraft wiki entry for Furniture, associated text: Another neat way of making easy and simple desks is to have a set of pistons lined up in patterns in rectangular shapes or lines. Simply place redstone blocks in the shape of your desk one block beneath your floor. Then place pistons atop the blocks for a permanent desk/table. Another way to make a desk is after the pistons are placed, put a single redstone torch under each one of them, causing the pistons to activate, and thus making a quick and simple table. An adaptation of this is to put a piston in the ground facing up and put pressure plates around it. When you walk up to it, the table/desk pops up. |
Minecraft wiki entry for Item_Frame, associated text: Pick block may be used on item frames by players in creative mode only, the control has no effect for players in survival or adventure mode. When the item frame is displaying an item, pick block picks the displayed item instead of the item frame. |
Minecraft wiki entry for Development_versions, associated text: 1.16 Pre-release 7 (known as 1.16-pre7 in the launcher) is the seventh pre-release for Java Edition 1.16, released on June 16, 2020,[69] which fixes some bugs. |
Minecraft wiki entry for Spawner_traps, associated text: Zombies and skeletons will sink instead of float, and will not drown. This new feature provides other opportunities, however; for example, harvesting drowned in Bedrock Edition is a source of tridents and nautilus shells. |
Minecraft wiki entry for Skeleton, associated text: Some spawned skeletons have the ability to pick up dropped items from the ground. Unlike zombies, however, they pick up only weapons or armor. If a picked up item is armor, a carved pumpkin, or a mob head, a skeleton equips itself with the item. If the picked up item is a weapon, the skeleton uses the item as a melee weapon. In Bedrock Edition, skeletons can also pick up and equip illager banners worn in their chest slot. |
Minecraft wiki entry for Axolotl, associated text: Axolotls spawn underwater in the lush caves biome and when there is a clay block less than five blocks below the spawning space. |
Minecraft wiki entry for Piston, associated text: A slime block adjacent to a block that cannot be moved by pistons ignores the immobile block. But if an adjacent block could be moved but is prevented by the presence of an immobile block, the slime block is prevented from moving. |
Minecraft wiki entry for Monster_infighting, associated text: If a hostile mob is directly attacked by a player or another mob, the damaged mob stops attacking its current target and attacks the mob or player that damaged it. This causes the mob that did the damage to retaliate in turn, and the two of them become locked into a duel until one of them dies. This is useful in combat as it distracts two monsters temporarily, kills one of them, and severely weakens the other. |
Minecraft wiki entry for Development_versions, associated text: A way for mobs/entities to ride other mobs/entities.
They no longer dismount upon reload.
Mobs can now be spawned riding other mobs. |
Minecraft wiki entry for Development_versions, associated text: Wolves can now eat rotten flesh.
Fishing rods can now be used in 3rd person.
Added all tool types to the Creative inventory. |
Minecraft wiki entry for Traps, associated text: Wooden pressure plates measure all entities and give out maximum signal strength. The most commonly used pressure plate. Useful if you want to detect anything including items being thrown. Works best when paired with an observer. |
Minecraft wiki entry for Nomadic_experience, associated text: Your next goal is to go to the nether and get blaze rods and ender pearls. Make sure you have at least some armor and a weapon and some tools. Keep exploring until you find a nether fortress and bastion. Get at least 20 blaze rods from the fortress and get the nether wart as well. Find a bastion and kill the piglin brutes. Take as much gold, diamond, and netherite from the chests and toss the gold armor and weapons or put them in a furnace. Find a group of piglins and throw gold ingots at them and wait until they finish bartering. You need to have at least 32 ender pearls and 18 obsidian. If you get fire resistance potions, keep some of them. If you get soul speed boots, you can wear them. Keep as much items as you can and throw out anything else you don't need. |
Minecraft wiki entry for After_Beta_1.8, associated text: The edge Far Lands and corner Far Lands, as well as their Farther variations, generate relatively identically to their pre-Beta 1.8 counterparts, but utilizing the entire height limit, causing them to generate all the way up to y=256, or in the case of infinitely high worlds as seen in the case of mods, until they reach the sky Far Lands at y=+25,101,648 (and equivalently the void Far Lands at y=-25,101,648). Since the 20w06a snapshot however, edge far lands are thinner and more geometrical, with a cross-section made of perpendicular lines and rectangles. |
Minecraft wiki entry for Development_versions, associated text: MC-179839 – Chat text renders behind the armor bar.
MC-179841 – Game crashes when the player optimizes their world.
MC-179845 – Rain falls through any blocks in some spots.
MC-179847 – Hoglins and piglins spin around.
MC-179850 – There is no difference between Entity Distance 100% and 500%.
MC-179858 – Maps show stone-like pattern despite it not being there.
MC-179863 – Setting attribute minecraft:generic.max_health value to 0 or lower causes an infinite death loop after dying.
MC-179866 – In some spots, it is raining even if it should be snowing.
MC-179868 – Crash when going to a previous page of writable books.
MC-179883 – Raw JSON text duplicates components in "extra" in entity names.
MC-179886 – Play button overlay does not appear in the world save selection GUI.
MC-179905 – Caption of game rule screen is missing.
MC-179952 – Height map data does not get converted.
MC-179954 – Keybindings are not correctly inserted into the demo info box text.
MC-180030 – Adult hoglins zombified into an adult zoglin deals the same damage as a baby.
MC-180100 – Rain particles appear black under certain conditions.
MC-180110 – Underline and strikethrough in JSON text do not always render correctly.
MC-180125 – Incorrect font spacing on non-BMP characters.
MC-180135 – Empty chat messages are not displayed.
MC-180138 – Long messages in chat no longer have hanging indention.
MC-180246 – The "r" in "Game rules" is not capitalized.
MC-180248 – The "g" in "Upgrade gear" is not capitalized.
MC-180299 – "Elytra" in "Disable Elytra movement check" is inconsistently capitalized.
MC-180353 – Chat background renders in front of the debug menu but chat text renders behind it.
MC-180410 – Enderman spawn rate seems very low on upgraded worlds.
MC-181296 – Panorama has the wrong overlay when using Programmer Art. |
Minecraft wiki entry for Rana, associated text: Rana in the Indev inventory (from January 4, 2010, to January 13, 2010).
How Rana's animation was supposed to play.
The earliest image of Rana, posted on Notch's blog.
A group of Ranas. |
Minecraft wiki entry for TNT_cannons, associated text: Sand cannons are a variation of the TNT cannon that is harmless. The concept is the same, but uses sand as a projectile. Also, the sand must be falling as the TNT in the cannon explodes, shooting the sand, otherwise, nothing happens. It is possible to pile the sand up to make a "sand shotgun cannon", which can fire multiple sand blocks at different distances. Note that the sand cannon generally only fires in one direction and is not destructive. It can be used for pelting sand at people's plots in creative multiplayer plots servers, and in turn, making moderators mad. Sand cannons are also commonly used by griefers on multiplayer servers. While the victim is doing renovations on their claimed land, griefers may build a sand cannon as quick as possible as to not being caught, and fire several blocks of sand to the top of the victim's house while they are doing construction in hopes that they will break a block on their roof and have sand fall on top of them. |
Minecraft wiki entry for Development_versions, associated text: MC-238696 – Using /locate stronghold or throwing an eye of ender in Superflat, will be able to find strongholds that do not actually exist.
MC-239708 – Superflat world "Water World" preset settings are obsolete for the 1.18 update. |
Minecraft wiki entry for Drowned_farming, associated text: Your spawning platform should be completely covered with flowing water to sweep the drowned into the drop platform room below. Ideally the water should just reach the edge of the hole, but if water flows into the hole, you can stop the flow with a sign or button. Your drop room below the spawn chamber should be configured so that drowned are swept into the drop shaft. |
Minecraft wiki entry for TNT_cannons, associated text: This cannon, often called vertical launcher, other times called "Fireworks cannon" can be used to launch TNT blocks vertically, so that they can explode whilst midair. |
Minecraft wiki entry for Void_Start_Platform, associated text: The void start platform spawns from block positions (-8,-61,-8) to (24,-61,24), and thus the player spawns at Y=-60. This structure is most easily accessible through "The Void" preset but it still generates if different layers are specified, even if it gets engulfed. |
Minecraft wiki entry for Shelters, associated text: If you feel that you're running out of inventory space frequently during above ground projects, build a work tent. Make a 6x6 fence box, add a door and wooden roof, and place lots of chests. Add a least 1 furnace and a workbench. Dig a little ditch in case a skeleton or spider appears. This can double as a safe-house/tent. |
Minecraft wiki entry for noise_settings, associated text: not conditional surface rule, inverts the conditional surface rule within this
invert: the surface rule to invert. |
Minecraft wiki entry for Achievement_guide, associated text: For keyboard: Press E
For controller:
Press on the Xbox 360 & Xbox One & Xbox Series X|S
Press on the PlayStation 3 & PlayStation 4 & PlayStation 5
Press on the Wii U & Nintendo Switch
For touch: Tap ••• (on Hotbar) |
Minecraft wiki entry for Development_versions, associated text: Beta 1.17.30.21 is the sixth beta version for Bedrock Edition 1.17.30, released on August 12, 2021,[8] which fixes bugs. |
Minecraft wiki entry for Seamless_Stone_Slab, associated text: Seamless stone slab refers to several unused variants of the slab block with metadata exceeding that which was actually used at the time. They can be considered a precursor to smooth stone. |
Minecraft wiki entry for Slime_Block, associated text: Slime blocks can be broken instantly, regardless of held items, or when under the Mining Fatigue effect. |
Minecraft wiki entry for Randomizers, associated text: Every time you need to obtain a random bit (0 or 1), you can run the following commands, either manually, via a chain of command blocks, or a function. |
Minecraft wiki entry for Village, associated text: In Buffet worlds with cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all. |
Minecraft wiki entry for Installing_a_data_pack, associated text: These tutorials are meant to help you use data packs in Minecraft. Data packs allow players to customize command functions, loot tables, world structures, advancements, recipes, and tags, which will change the actual game play. Before installing a data pack, you will first need to download one or create your own. |
Minecraft wiki entry for title, associated text: JE: <fadeIn>: integer, <stay>: integer and <fadeOut>: integer
BE: fadeIn: int: int, stay: int: int, and fadeOut: int: int |
Minecraft wiki entry for Nether_portals, associated text: Portals built in the Overworld should be secured in order to prevent wandering monsters from entering the portal. These creatures can accumulate over time in the Nether; not only is there no sunlight to burn undead, but without a player present, time will barely pass for them (15 seconds for each new entry) so they may not have time to despawn. Mobs such as creepers are especially bad to handle in the Nether due to the soft nature of netherrack and the abundance of lava to fall into. |
Minecraft wiki entry for Argument_types, associated text: For the horizontal rotation (yaw), -180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of due north, before wrapping back around to -180.0.
For the vertical rotation (pitch), -90.0 for straight up to 90.0 for straight down. |
Minecraft wiki entry for Player, associated text: The player can sprint, draining the hunger bar considerably while doing so. The player sprints approximately 5.612 blocks per second, as opposed to the regular pace of 4.317. That's 20.2 kph or 12.6mph, which is a 2:58 km or a 4:46 mile. The player can usually jump four blocks horizontally when sprinting, although they can jump five blocks with a correctly timed jump and enough momentum. The player cannot sprint if the hunger bar is at 6 () or less. Sprinting is activated by double-tapping the forward key (default W), then holding it, or by holding the sprint key (Ctrl [⌘ Cmd if using a Mac] by default) while pressing the forward key. Holding the sprint key in Creative mode while flying causes the player to fly faster. |
Minecraft wiki entry for Creating_behavior_packs, associated text: And gameplay is responsible for fishing and mooshroom milking, it contains two subfolders, fishing and entities. |
Minecraft wiki entry for Development_versions, associated text: Items in the inventory will no longer move into the crafting grid when hovering over recipes.
The selected recipe will no longer be cleared when changing tabs, even if the player doesn't have all the necessary ingredients for that recipe.
Picking up items while the cursor is hovering over a recipe now updates to the recipe's new index. |
Minecraft wiki entry for Mining, associated text: Due to the open nature of a quarry, many players choose to build an intricate base floating in the quarry, and then fill in the unused space with dirt, gravel, sand and stone. If done correctly, an underground base will be undetectable from the surface, especially when grass grows on the surface above it. For extra stealth, consider planting trees in the open area. A player might deter miners by placing a large lava lake over the base. This will also decrease hostile mob spawns around the base. |
Minecraft wiki entry for Wolf, associated text: A wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit[JE only]. It also causes wild wolves and standing tamed wolves in a 33×33×21 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves). |
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