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Minecraft wiki entry for Redstone_circuits, associated text: The wiki describes circuit size (the volume of the rectangular solid it occupies) with the notation of shorter width × longer width × height, including support/floor blocks, but not including inputs/outputs. |
Minecraft wiki entry for Furniture, associated text: Take two of any block you want (you must be able to put an item frame on it!), place one of the blocks on the floor, and then place the other one on top of the block. Add an item frame with a clock on the top block and you're done! Something optional you could do is to add an item frame on the bottom block with a spade/shovel in it, rotated to be the pendulum. |
Minecraft wiki entry for Underwater_home, associated text: Sugar cane blocks water, but not movement, [Java Edition only] so you can use them as air-to-water doors. However, placement is restricted: Just like on dry land, the bottom block must be placed on sand or dirt, with a water block next to, and one level below, the placed cane. Also, sugar cane is fragile, and if any cane is broken, all the canes above it will break too.
If Ice can form over the surface of the water above your base you need to ensure that you have a way to get out from under it.
If building an underwater tunnel to access your base, remember that still water will allow you to pass in both directions at the same rate, but flowing water works better for one-way paths. |
Minecraft wiki entry for Morse_code, associated text: Now, after the 'Sender', this is going to be much more complicated. What you want to be able to do here is a system to be able to understand the dots and the dashes and convert that into a light display. To explain this, it's best if just explain from the image. |
Minecraft wiki entry for Map_downloads, associated text: If it didn't automatically open, select Minecraft if asked. If it still doesn't work, follow the guide below. |
Minecraft wiki entry for Weather, associated text: "You can't see sun/moon/stars while it's raining, and days are one level darker." – @notch on Twitter, April 7, 2011 |
Minecraft wiki entry for 4CHP, associated text: 1 Chapter 25: The Champion, Revealed
2 Chapter 26: Peril in Patannos
3 Chapter 27: Encounter in Karahamés
4 Chapter 28: The Mountain
5 Chapter 29: Prisoners of Fouge Tempro
6 Chapter 30: The Man in the Mountaintop Fortress
7 Chapter 31: Duelists
8 Chapter 32: Two Shores |
Minecraft wiki entry for Farmland, associated text: 1 Obtaining
1.1 Breaking
1.2 Natural generation
1.3 Post-generation
2 Usage
2.1 Hydration
2.2 Decay
3 Sounds
4 Data values
4.1 ID
4.2 Block states
5 Advancements
6 History
7 Issues
8 Trivia
9 See also
10 References |
Minecraft wiki entry for Development_versions, associated text: MC-240481 – Deepslate doesn't generate in the new cave generation under old chunks.
MC-240482 – There is no bedrock in the Overworld in old chunks.
MC-240495 – Deepslate does not generate below Y=0 in badlands or wooded badlands biomes.
MC-240503 – Bedrock doesn't generate in badlands or wooded badlands.
MC-240516 – Cave carvers don't generate below old chunks.
MC-240531 – Block simulation distance is always 8 chunks regardless of the slider's value.
MC-240534 – Clicking a JFR link copies full server-side path to clipboard.
MC-240631 – Extremely slow End terrain generation.
MC-240998 – Portals no longer load chunks as non entity processing. |
Minecraft wiki entry for Telegraph, associated text: When coupled with an inverted rapid pulser, note blocks can be used for an auditory means of displaying messages (the inverted pulser is required in order to tell dots and dashes apart). |
Minecraft wiki entry for Bow, associated text: When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an arrow. A white sparkling effect signifies a fully charged shot. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. Drawing a bow can be canceled by switching to another hotbar slot while holding use. |
Minecraft wiki entry for The_Word_of_Notch, associated text: The Word of Notch was Notch's Tumblr-powered personal blog, which functioned as a development feed for Minecraft. The Word of Notch could be used to view old Minecraft blog posts that go all the way back to May 13, 2009, when Minecraft began development,[1] up to around the Adventure Update, when update content posts from Notch became less frequent. When the blog was no longer used for Minecraft development, it was removed from the Official links section on the Minecraft website. |
Minecraft wiki entry for difficulty, associated text: On a multiplayer server difficilty lasts only until the server is restarted — on restart, difficulty is reloaded from server.properties. |
Minecraft wiki entry for Ambience, associated text: This article is about the sounds that play semi-randomly in the background of gameplay. For the sound produced by flowing water called "water ambience", see Water § Sounds. For the ambient-genre music that plays in-game, see Music. |
Minecraft wiki entry for Random_patch, associated text: This article is about the patches of blocks that generate in the world. For mid-2010 update releases, see Seecret Updates. |
Minecraft wiki entry for Crop_farming, associated text: The basic farm plot is a 9×9 plot of farmland with the center block replaced by water (often surrounded by fences, making it 11×11). This basic plot can be used for wheat, beetroots, carrots, or potatoes, or even for pumpkins and/or melons. As described above, it may be planted solidly, or in alternating rows for fastest total yield per area. For night growth, light may be suspended above the water block and placed around the edges. The central water hole can be covered with a bottom-slab, to avoid falling in; in recent versions, a top-slab can be placed in the water hole (that is, a waterlogged slab), for a flat surface. |
Minecraft wiki entry for Development_versions, associated text: Added many new villager trades, for each villager profession.
Villager trading prices now also depend on demand and player's popularity in the village.
Villagers now resupply their trades up to two times a day, if they get to work at a job site block.
Updated the villager trading UI.
Villagers now level up from gaining experience by trading with a player.
Villagers have 5 levels: novice, apprentice, journeyman, expert, and master.
A little experience bar is shown at the top of the trading UI. Once the bar fills up from trading, exiting the UI and waiting briefly will level up the villager and show pink particles similar to those shown when refreshing trades in previous versions of the game.
Experience that exceeds the level up amount seems to roll over between level ups.
The experience bar disappears once the villager becomes master level.
Every time a new level is reached, 1-2 new trade offers appear.
The villager's experience gained per trade is based on the trade itself, the level the trade was unlocked at (novice, apprentice, etc), and the current level of the villager.
Lower level trades will give less experience towards a level up once the villager is a higher level. |
Minecraft wiki entry for Videos, associated text: Tutorials are another type of video, ranging from how to use redstone, installing mods, to livestreaming or server creation. |
Minecraft wiki entry for Defeating_a_pillager_outpost, associated text: It's possible to go around with a ranged weapon and pick off all the pillagers from afar. If using a crossbow, don't fire fireworks unless you're sure the fuse time is right and you're firing at a large group. Once the coast is clear, go in the outpost, deal with any pillagers inside, kill the outpost captain if you haven't already, and collect your loot. This tactic takes the longest. |
Minecraft wiki entry for Best_biomes_for_homes, associated text: Warped stems, warped fungi, twisting vines and ender pearls are useful resources found in the warped forest. |
Minecraft wiki entry for Zero-ticking, associated text: 1 Introduction
1.1 Zero-tick pulse generation
1.2 Zero-tick chaining
1.3 Zero-tick repeaters
1.4 Creating a zero-tick clock
2 Uses of zero-ticking
2.1 Embedding entities
2.2 Fast block farms
2.3 Zero-tick plant farms |
Minecraft wiki entry for Adding_beauty_to_constructions, associated text: These types of houses were first built during American Colonial times (1600-1700 roughly) using either brick or wood, depending on what was plentiful in the area. Massachusetts has a lot of good clay, so brick is popular. Farther north you might see more wooden constructions. Real-life wooden houses can be made just about any color with paint (in-game can be a little trickier), although reds, whites, yellows, and blues are common. The house type is fairly simple, as it is a rectangular prism with a few windows and add-ons basically. These could look good in a player-made town in a forest biome. |
Minecraft wiki entry for Lapis_Lazuli, associated text: In real life, lapis lazuli is a blue gem that can be ground and processed into ultramarine pigment. Lapis lazuli pigment has been famously used in the production of illuminated manuscripts, stained glass, and cave paintings. See the Wikipedia article for more information.
Lapis lazuli is the only ore that can be used as a dye[BE only] or making a dye.
It is the only item that can be put in the second slot of an enchantment table. |
Minecraft wiki entry for Amethyst_Geode, associated text: An amethyst geode is a structure-like terrain feature found in the underground of the Overworld. Amethyst geodes contain smooth basalt, calcite, and are the only source of amethyst items and blocks. |
Minecraft wiki entry for Mining, associated text: A variation on this kind of tunnel-mining is to drill a finger tunnel into the stone for 20 blocks, placing torches as they go; retrieve any ore found; then recover the torches as players exit, plunging the tunnel back into darkness; then block up the entrance to the finger tunnel with just two blocks of surplus cobble. By leaving the finger tunnel unlit, and unfilled in, it's true that monsters may spawn later, but they are trapped in the walled-off tunnel. Be careful not to mine back into the same area later and also, there is a low chance that monstrous noise might become disconcerting later. |
Minecraft wiki entry for Sweet_Berries, associated text: 1 Obtaining
1.1 Breaking
1.2 Natural generation
1.3 Chest loot
1.4 Post-generation
2 Usage
2.1 Placement
2.2 Growth
2.3 Food
2.4 Composting
2.5 Breeding
2.6 Trading
2.7 Entity movement
2.8 Bees
3 Sounds
3.1 Generic
3.1.1 Block
3.1.2 Item
3.2 Unique
4 Data values
4.1 ID
4.2 Block states
5 Advancements
6 History
6.1 Sweet berry bush "item"
6.1.1 Appearances
6.1.2 Names
7 Issues
8 Trivia
9 Gallery
10 References |
Minecraft wiki entry for Development_versions, associated text: Beta 1.18.20.29 (Xbox, Windows, Android) or Preview 1.18.20.30 (iOS/iPadOS, Xbox, Windows) is the fifth beta/preview for Bedrock Edition 1.18.30[j], released on February 24, 2022,[35] which fixes bugs. |
Minecraft wiki entry for Best_biomes_to_play, associated text: Soul sand valleys are the #3 most dangerous biome, because of the soul sand everywhere can slow you down and cause the skeletons and ghasts that generate in this biome to hit you more accurately. Any fire in this biome ends up as soul fire, which does 2 times as much damage than normal fire. If you don't bring good armor then this biome can cause death pretty quickly. There are also nether fossils in this biome, so if you find one you can grind the bone blocks into bone meal for growing your crops quicker. |
Minecraft wiki entry for Redstone_components, associated text: A minecart with chest accepts items from a hopper and allows a hopper underneath it to pull items from it. |
Minecraft wiki entry for Secret_door, associated text: Using a hidden wooden pressure plate, an arrow can be fired at a predetermined location, activating a door. As arrows despawn after 1 minute, the secret doorway can close automatically. If this 1 minute period is too long, pressure plates can be added inside the door to close it prematurely. It can be difficult to hide a pressure plate. Some ideas include behind a waterfall, under a lava pool, or in a fake minefield. |
Minecraft wiki entry for Shelters, associated text: Sometimes called a panic room, a Bunker is a small room made of strong materials (obsidian for example) with an iron door with the open/close system inside the room. This room must have a bed, a crafting table, a furnace and also a chest with the basic materials (food, tools, armor and weapons are a must). It also has to have a high interior luminosity to avoid monsters spawning inside. It should also be only two blocks tall so Endermen can't teleport inside. |
Minecraft wiki entry for Unbreaking, associated text: For armor, there is a chance a use reduces durability, meaning each durability hit against Unbreaking armor has a ~20%/27%/30% chance of being ignored. On average, armor lasts ~25%/36%/43% longer. |
Minecraft wiki entry for History, associated text: The level.dat file is in NBT format, based on the format of level.dat in a Desktop world. level.dat is an uncompressed little-endian NBT file that stores environmental data (time of day, for example) and player health, inventory, velocity, and position within the map. |
Minecraft wiki entry for Piglin, associated text: Idle piglins retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. Piglins ignore soul fire items when pursuing the player, but still run from zombified piglins and zoglins. Baby piglins additionally retreat from wither skeletons and withers. |
Minecraft wiki entry for Building_a_metropolis, associated text: Airport Build an airport and add a runway to "fly" planes off of. Most of the largest cities should have one. Some things to have in your airport include: |
Minecraft wiki entry for History, associated text: The actual chunk data stores all the terrain data. This includes blocks, data, skylight, blocklight, and biomes. |
Minecraft wiki entry for Caves_%26_Cliffs_Prototype_Data_Pack, associated text: Changed the generation of all ores, making them have a spread value like lapis lazuli ore. Some still retain a linear generation alongside a spread generation.
Copper ore generates between Y=0 and Y=96, and uses spread like all other ores. It peaks at Y=48.
Emerald ore generates above Y=32 as a spread, peaking at Y=256 and decreasing in quantity as the altitude decreases.
Coal ore attempts to generate twice: once, evenly between an altitude of Y=136 and Y=256; and as a spread, peaking at an altitude of Y=96 and generating between an altitude of Y=0 and Y=192.
Iron ore attempts to generate three times: once as a spread peaking at an altitude of Y=256, generating above Y=128; another as a spread peaking at Y=16 and generating with a minimum height of Y=-24 and a maximum height of Y=57, and a smaller one spreading evenly between the altitudes of Y=-64 and Y=64.
Gold ore generates between the altitudes of Y=-64 and Y=32, peaking at Y=-16. The extra gold that generates in the badlands biome was left untouched.
Lapis lazuli ore attempts to generate twice: once, as a spread between the altitudes of Y=32 and Y=-32, peaking at an altitude of 0; and evenly between the altitudes of Y=64 and Y=-64, generating buried like ancient debris.
Redstone ore attempts to generate twice: once, evenly between an altitude of Y=15 and Y=-64; and as a spread, peaking at an altitude of -64 and generating below an altitude of Y=-32.
Diamond ore generates below Y=16 as a spread, peaking at Y=-64 and decreasing in quantity as the altitude increases. |
Minecraft wiki entry for Parity_issue_list, associated text: Mineshafts are much more frequent.
64-bit world seed numbers are used by default.[upcoming: BE 1.18.30]
Spikes in basalt deltas are larger and more frequent.[162]
Bastion loot chests frequently generate with gilded blackstone underneath.[163]
Dripstone caves temperatures are warmer.
Igloos always generate with a villager without profession (will see brewing stand or cauldron, and pick a career).
Jungle pyramids can generate in bamboo jungles.
Jungles and old growth taigas have more frequent and denser tree generation.
Nether (crimson and warped) forests are much denser than in Bedrock Edition.
Crimson and warped fungi can generate in small quantities in their counterpart biomes (i.e., crimson fungi in warped forests).[164]
Oak and spruce trees can generate in windswept hills and windswept gravelly hills.
Oak trees can generate in snowy tundras.
Azalea trees can generate with more tree shape and size variant.[165]
Plains are weighted only 1 in warm biome generation instead of 3 ({FOREST, DARK_FOREST, MOUNTAINS, PLAINS, BIRCH_FOREST, SWAMP} instead of {FOREST, DARK_FOREST, MOUNTAINS, PLAINS, PLAINS, PLAINS, BIRCH_FOREST, SWAMP}).
Red sandstone can generate in badlands and eroded badlands.
Savannas and plains generate a lot more grass.
Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hardcoded 30 million block limit is removed).
Strongholds always generate end portals.[166]
Villages can spawn in superflat.
World boundary exists at the edge of the world. |
Minecraft wiki entry for Graphics_setting, associated text: currently Java Edition centric - Bedrock Edition differences need to be researched
"reduces the amount of visible rain or snow" according to its description as of 1.18.1 - demonstrate?
darkness vignette presence - MC-241321
world border vignette presence - MC-54988
I've heard it affects fog rendering but don't know exactly how
it definitely affects or affected rain somehow (https://twitter.com/Dinnerbone/status/527075906595340288)
any other differences I may have missed
possibly the fabulous world border bug (MC-187669). |
Minecraft wiki entry for Development_versions, associated text: MC-238561 – Axolotls aren't able to spawn at all in lush caves.
MC-238661 – InhabitedTime value/local difficulty doesn't increase. |
Minecraft wiki entry for Development_versions, associated text: The animation for spiders is now twice as fast
End portal frames' texture changed from the Java Edition Beta 1.9 Prerelease 3 texture to the current Java Edition Beta 1.9 Prerelease 4 texture.
The swamp biome's look has changed from the Java Edition Beta 1.8 look to its current Beta 1.9 Prerelease look. |
Minecraft wiki entry for Overworld, associated text: During the daytime, the sun acts as a powerful light source, with a light level of 15, the maximum. Sunlight is strong enough to grow plants and affect the way mobs spawn, among other interesting effects. During the nighttime, the moon is the only natural light source. However, moonlight is comparatively dim; the light level falls to a minimum of 4, allowing hostile mobs to spawn. Other than during thunderstorms, nighttime is the only time players may sleep in a bed. |
Minecraft wiki entry for Before_Village_%26_Pillage, associated text: Different lists of trades were available.
The trading interface was very different.
Villagers unlocked new trade tiers when they make a trade they have never made before, rather than based on experience.
Not all careers had 5 tiers.
Tiers were not displayed in the trading GUI nor on their textures.
Villagers resupplied trades randomly when other trades were made, and they did not have workstations.
Careers were fixed and were assigned when a villager spawned.
Not every career had a unique texture.[Java Edition only]
Trade prices were determined when the trade was unlocked, and did not change.
Villagers did not display items available for trade in their hands.
Villagers lost their trades when becoming a Zombie Villager.
Wandering Traders, Masons[Java Edition only] and Unemployed Villagers were not yet added. |
Minecraft wiki entry for Experience_farming, associated text: This is also a good way to while away rainy days and storms, when exploring may be unpleasant or dangerous, but AFK fish farms can also be constructed for reduced boredom. |
Minecraft wiki entry for Advanced, associated text: After testing, if you are sure the pack functions correctly and it is complete, you can distribute the .mcpack file wherever you like. However, if you are not a partner of Mojang, you cannot get your pack to the Marketplace. |
Minecraft wiki entry for Glow_Squid, associated text: Glow squid suffocate when out of water, dying after 15 seconds (300 game ticks). While on land, they remain stationary until they suffocate. They can take fall damage and burn like any other land mob, but they cannot drown. When out of the water, glow squid are resistant to knockback. |
Minecraft wiki entry for Hopper, associated text: https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx |
Minecraft wiki entry for Before_1.8, associated text: If the sacrifice is a book, there will be no repair, but the anvil will try to combine the book's enchantment onto the target. The item can also be renamed at the same time. The cost will be much less than for combining two similar items. |
Minecraft wiki entry for Terrain.png, associated text: A guide to the textures in terrain.png
Most of the historically unused textures in terrain.png, excluding those whose positions would have coincided (e.g. fire placeholder textures). |
Minecraft wiki entry for Dimension, associated text: Sleeping in a bed skips the night and sets spawn point (explodes when used in other dimensions).
The most biomes of any dimension.
Surface and underground biomes.
Oceans containing water.
The most amount of ores.
Many naturally generated structures.
The most types of mobs.
A daylight cycle.
Weather.
A total vertical height of 384 blocks, as opposed to 256 blocks for other dimensions. |
Minecraft wiki entry for Markus_Toivonen, associated text: Junkboy's official Mojang avatar from 2010-2016.
Junkboy's official Mojang avatar from 2016-present.
Junkboy's pixelated face
The concept art for Minecraft logo. First four logos based on this logo:
The concept art for minecraft.net, featuring the logo with a creeper face.
Final concept art. |
Minecraft wiki entry for Mining, associated text: If players are mining in an area with sand or gravel, like a desert biome, they can break the sand or gravel blocks and see if any others fall. If any does fall, they know there is something beneath. This can be rather dangerous if blocks fall beneath players, but they can place ladders or dig their way out. If done during the day, hostile mobs will mostly burn or go neutral in the sun, but as always, watch out for creepers. Also, the fallen sand or gravel can cover ores. Another event is that it is possible that there is lava under the sand. This is most common under mountains. There could also be a dungeon under the sand, so be prepared to fight or retreat. |
Minecraft wiki entry for Water, associated text: This article is about the block. For the bucket, see Water Bucket. For other forms of water, see Water (disambiguation). |
Minecraft wiki entry for Hoe, associated text: In Java Edition, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite has a modifier of 0 (refill in 0.25s). |
Minecraft wiki entry for Furniture, associated text: If you have a dog (tamed wolf), you may also want a dog bed in your house for it to sit on. You can make one using 2 wood slabs in a row, with signs attached on the sides, front and back. Also, since the 1.6.1 update, place 2 carpet color of choice on the ground. |
Minecraft wiki entry for Safe_home, associated text: Cats are also a good defense, as creepers will run away if they are in a short distance of one. Even if you've attacked the creeper, it will run away as long as there is a cat nearby, so it is a good idea to put cats around your base. |
Minecraft wiki entry for Defeating_an_End_city, associated text: Another way is to mine all the blocks or important blocks of the end city. This can be done if you start from the top of the city and mining down until you reach the bottom. Keep a few shulker boxes at the bottom in case your inventory is full. Using an highly enchanted diamond or netherite pickaxe, preferably with Unbreaking 1-3 or Efficiency 1-5 can help you mine the city quicker and with less pickaxes. In case you accidently fall while mining, keep an water bucket in your hotbar or a potion of slow falling can prevent you from falling and dying. Be careful of shulkers hidden in the city that you didn't kill earlier, as they can give you the levitation effect and cause you to rise high and fall down. Keep on mining until the city is gone. |
Minecraft wiki entry for Item_transportation, associated text: Using soul sand and bubble columns, it is possible to transport items upward very quickly. To build one, just create an enclosed column of water sources and place soul sand at the bottom. It is possible to create this without soul sand, however it will be much slower. |
Minecraft wiki entry for How_to_play, associated text: With cheats activated, the host can enable or disable the world builder ability for any players in the world. |
Minecraft wiki entry for Desert_survival, associated text: Farming will not be available for a while. You may have possibly found dirt underground mining. Keep some of that. Carrots and potatoes can be rarely dropped by zombies. Desert temples generally contain iron ingots, or you may find some mining. Sticks are dropped from dead bushes. This eliminates the tool issue. Once you have a steady supply of food, you can now focus on more challenging tasks. |
Minecraft wiki entry for Pumpkin, associated text: A carved pumpkin is a carved version of a pumpkin that can be worn or used to spawn golems. It can be made by using shears on a pumpkin placed in the world. |
Minecraft wiki entry for Large_Room, associated text: Stronghold Large Rooms can have up to four exits (including the entrance to the room) and come in four variants: Large Empty Room, Stone Pillar Room, and Fountain Room. Therefore, each variant will be shown in the build. |
Minecraft wiki entry for Curved_roofs, associated text: Domes do not necessarily have to be circular domes. Other possibilities include ellipsoidal domes, bell domes, onion domes, surmounted domes, segmented domes, compound domes and more. With the exceptions of the surmounted and segmented domes, these other shapes tend to be harder to model well than a simple semi-circular dome, so unless you are working on a very large scale project and have computer assistance it's probably best to avoid them. |
Minecraft wiki entry for Lantern, associated text: Turtle eggs can support lanterns placed both above and below them, despite the fact that this causes the lanterns to appear floating.[2] |
Minecraft wiki entry for Villager, associated text: Villagers and zombie villagers have seven skin types corresponding to the biome they spawn in. Their appearance also varies based on their profession and their five tiers. They show which trade tier they have unlocked by a badge of a varying material on their belt. A new tier is obtained every time a player trades with a villager and the badge appears as stone, iron, gold, emerald, and finally diamond. |
Minecraft wiki entry for Piglin_(disambiguation), associated text: Hoglin, a hostile mob previously called the "Piglin Beast"
Piglin, a neutral mob from the Nether
Piglin Brute, a hostile version of the piglin found only within the bastion remnants
Zoglin, an undead variant of the hoglin that attacks almost anything
Zombified Piglin, an undead variant of the piglin and a neutral mob from the Nether |
Minecraft wiki entry for Development_versions, associated text: Block variant {"nbt": path, "block": "coordinates"}, where coordinates field uses same format as /setblock.
Entity variant {"nbt": path, "entity": selector}, where selector field uses same format as /kill.
Additionaly, if field interpret is present and set to true, contents of selected tags will be interpreted as chat components.
Works same as selector components:
If there are no elements, returns empty string.
If there are multiple elements, merges them with ,. |
Minecraft wiki entry for Best_biomes_for_homes, associated text: The Nether contains plenty of valuable resources and is a hospitable place to permanently live, but it is still a dangerous and difficult place to live in. Food is absent in some biomes and hard to come by in others. |
Minecraft wiki entry for Dried_Kelp_Block, associated text: Crafting a dried kelp block first requires smelting 9 pieces of kelp, so its net fuel value is only 11 items. However, using a different fuel source to smelt pieces of kelp that are then crafted into dried kelp blocks, the number of operations per fuel is effectively increased. If a lava bucket were used to smelt 100 pieces of kelp that were then crafted into 11 dried kelp blocks, which can then smelt a total of 220 items, the lava bucket's initial number of operations per fuel would be more than doubled from 100 to 220. |
Minecraft wiki entry for Death_messages, associated text: <player> was killed by magic
Appears when the player is killed by Instant Damage given with /effect, by an evoker fang summoned with /summon or by an arrow of harming shot from a dispenser or summoned with /summon.
<player> was killed by magic whilst trying to escape <player/mob>
Appears when the player is hurt by a player or mob then killed by Instant Damage or an evoker fang that didn't originate from a player or mob.
<player> was killed by <player/mob> using magic
Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, by an evoker fang summoned by an evoker or by the extra damage from a guardian's or elder guardian's laser.
If the player was killed by a splash potion of Harming shot from a dispenser or summoned with /summon, the death message is <player> was killed by Potion using magic.
If the player was killed by the cloud created by a lingering potion of Harming shot from a dispenser or summoned with /summon, the death message is <player> was killed by Area Effect Cloud using magic.
<player> was killed by <player/mob> using <item>
Appears when the player is killed by one of the aforementioned ways but the player or mob is holding a renamed item during the player's death. |
Minecraft wiki entry for DungeonCrawl2CHP, associated text: Chapter 12: Team Po Versus the Block Party (Remix)! In Which Our Noble Heroes Lay Down the Smackdown! |
Minecraft wiki entry for Zombie_siege, associated text: The spawning block must be transparent and non-fluid.
The block directly below it must have a solid top surface.
This includes upside down stairs and slabs.
The block directly below it must not be bedrock.
The block directly above it must be transparent as well.
The block must be within the target village. |
Minecraft wiki entry for Time-saving_tips, associated text: 1 In-game Tips
1.1 Automation
1.2 Beds
1.3 Block off Exhausted Mine Sections
1.4 Block off Water Channels
1.5 Bone Meal
1.6 Breadcrumb Trails
1.7 Cactus/Sugar Cane
1.8 Clear Plants and Snow with Water
1.9 Clearing up Lava
1.10 Concrete
1.11 Crafting
1.12 Dyes
1.13 Enchantments
1.14 Ender Chest
1.15 Ender Pearls
1.16 Flint and Steel
1.17 Flooring
1.18 Furnaces
1.19 Lava Buckets
1.20 Lava Plus Water Makes Stone, Cobblestone and Obsidian
1.21 Maps
1.22 Placing Precise Numbers of Blocks Quickly
1.23 Pistons
1.24 Potions
1.25 Pressure Plates
1.26 Sand and Gravel
1.27 Strip Mining
1.28 Shear through the Undergrowth
1.29 Signs
1.30 Silk Touch
1.31 Snow Harvesting
1.32 Split Mines into Sections
1.33 Sprint Everywhere
1.34 Sugar Cane
1.35 Tame Wolves
1.36 TNT
1.37 Tools
1.38 Trees
2 Mods
3 Out-of-Game Tips
3.1 External Tools
3.2 Planning
4 User Interface Tips
4.1 Exploiting the Crafting Grid
4.2 Right-clicking
4.3 Shapeless Recipes
4.4 Shift-clicking
4.5 Double-clicking
4.6 Dropping Items
4.7 Video Settings
5 Video |
Minecraft wiki entry for CrackCode1CHP, associated text: Harper leads the way, following the footprints into a forest. She soon notices that some blocks were misplaced, such as a spruce log on an oak tree, or a dirt block missing from the ground. Harper also notices a butterfly, realizing that they aren’t in the vanilla game. Coming to a clearing, the group notice a figure that "was tall and blocky", stacking blocks on top of one another. The figure then hears Harper’s voice shouting at it and turns its head toward her. Morgan then suddenly realizes the figure is that of an enderman, telling Harper to not look at it. His warning came too late, however, as the enderman emits a low shrieking sound before teleporting toward the group. Morgan and Jodi are hit by the enderman’s arms. Po tries to attack it with his sword, but it quickly teleports away. Morgan is then hit again as the enderman teleports behind him and attacks. Harper, Morgan, Jodi, and Po then decide to clump together with their backs to one another, while Theo decides to attack the enderman alone. |
Minecraft wiki entry for Village_%26_Pillage, associated text: Main articles: Java Edition 1.14; Bedrock Edition 1.8.0, 1.9.0, 1.10.0, 1.11.0, and 1.13.0; PlayStation 4 Edition 1.83, 1.88, 1.90, and 1.91; and Education Edition 1.9, 1.12.0, and 1.14.31. |
Minecraft wiki entry for Skeleton_(disambiguation), associated text: Skeleton, a hostile mob armed with a bow
Stray, an ice covered skeleton that fires arrows that can slow down the player
Mossy Skeleton, a moss covered skeleton that fires poison arrows
Wither Skeleton, a black skeleton that attacks with a sword and gives the wither effect
Wither Skeleton Archer, the ranged variant of the wither skeleton that uses a Red Snake to shoot wither arrows
Sunken Skeleton, a coral and lichen covered skeleton that attacks with a crossbow instead of a bow
Armored Sunken Skeleton a coral and lichen covered skeleton that attacks with a heavy crossbow or an elite power bow.
Armored Skeleton, a skeleton wearing reinforced mail armor
Skeleton Vanguard, a melee variant of skeleton wielding a glaive and shield
Skeleton Horseman, a mini boss consisting of armored skeleton weigh a longbow riding a skeleton horse
Necromancer, a skeleton which can summon undead mobs as well as shooting projectiles with their staff
Nameless One, boss mob in the desert temple level that shares some behavior with necromancers
Skelly, a skin that has a glowing skeleton texture
Grim Armor, armor that resembles a skeleton
Wither Armor, a unique variant of grim armor with wither skeleton appearance |
Minecraft wiki entry for Plains, associated text: The plains biome is the most abundant variant. Plains biomes are common in a Minecraft world, generating in both temperate and dry biome clusters. It also generates as a separation when a swamp biome generates alongside a desert. |
Minecraft wiki entry for Things_not_to_do, associated text: Unlike cobblestone, stone and stone bricks cannot be used to make tools, should the need arise. In addition, having to mine stone out again after having smelted it leaves the player without cobblestone, and the player wastes any fuel used to smelt the stone unless it had been mined with a Silk Touch tool. It is always a good idea to keep a decent stock of cobblestone on hand. |
Minecraft wiki entry for Chunk, associated text: That is, using the chunk coordinates to help generate a seed, a random number between 0 and 9 inclusive is generated, and if that number is 0, the chunk can spawn slimes. To convert world coordinates to chunk coordinates, divide by 16 and round down. Note that xPosition, and zPosition are 32-bit integers (ints). |
Minecraft wiki entry for Diamonds, associated text: Even after all this building and grinding, it's by no means guaranteed to get the desired enchantment. If Silk Touch is obtained instead, that can be used to collect diamond ore instead of gems. When a few diamonds (say, for a diamond sword) are required, the player can always place that many blocks and use another pickaxe to mine them, but save the rest of the ore for when a Fortune pickaxe is available. |
Minecraft wiki entry for Small_house, associated text: The following commands list can be used to automate building this structure.
https://github.com/csharptest/mclogcmd/blob/master/houses/shack-v1.txt |
Minecraft wiki entry for 4CHP, associated text: A note from Alison is shown, mentioning that she had transcribed Nicholas' journals and made notes. She mentions that the group's adventure in the Nether was "trying and hard", but ended up finding "so much more than we anticipated", as well as info about Dia, meeting Freya, and saving Nicholas. While Alison doubts her adventure is far from over, she says that she is no longer afraid of what she'll encounter, and that "the five of us can handle anything". |
Minecraft wiki entry for Settlement_guide, associated text: It is best that you choose between three main types of settlements: villages, towns and cities. There are also other types suggested like hamlets, boroughs and conurbations. However, it is up to you how you distinguish them. It is easier to start by building your house. Then, you can build a house for a neighbor, then a neighborhood, then businesses, and gradually expand to a village. This can then expand to become a town and even a city. |
Minecraft wiki entry for Development_versions, associated text: Axolotls can be rehydrated with a splash and lingering water bottles.
Now spawn in any biome and up to Y=63 instead of Y=30.
Now available outside the Caves and Cliffs experimental toggle. |
Minecraft wiki entry for experience, associated text: experience add <targets> <amount> [levels|points]
experience set <targets> <amount> [levels|points]
experience query <targets> (levels|points)
xp add <targets> <amount> [levels|points]
xp set <targets> <amount> [levels|points]
xp query <targets> (levels|points) |
Minecraft wiki entry for Creating_behavior_packs, associated text: there is another type of crafting which is shapeless, the shapeless crafting has no pattern, but instead has a list and number of items for the craft. |
Minecraft wiki entry for Polar_Bear, associated text: "We have a room in our house where all polar bear-related items end up. It’s essentially the library, or a hallway, really, with all our books in it, and there are two chairs so you can sit and read if you want - but we have a polar bear tapestry on the wall, and lots of polar bear plushies. So it feels like a Polar Bear room. Jenny had been nagging me for a long time to add a bear to Minecraft. And so I told her - well, if we ever have a bear of our own, I’ll add a bear in Minecraft. And then it turned true, because our son was born and we called him Björn - which means bear in Swedish! So I had to add a bear in the game. - JENS BERGENSTEN" – Minecraft.net |
Minecraft wiki entry for Things_not_to_do, associated text: A coal block burns for 16 thousand ticks, which is equivalent to 800 seconds (13 minutes 20 seconds). A piece of coal burns 1600 ticks- that means a coal block is giving out an equal energy and burning time of 10 coal, despite the fact that a coal block is crafted with 9 coal. This may seem like a good deal, but however, one coal block is able to burn 80 items; that means if you do not have 80 items to smelt, you wind up wasting some of the coal. If you plan to smelt fewer items, coal blocks should be crafted back into coal first. You can get more info here. |
Minecraft wiki entry for Development_versions, associated text: MC-3524 – Structure related mobs do not spawn in flat type world generation.
MC-146854 – Player movement favors x axis when in a corner.
MC-156309 – TNT entities don't properly collide with blocks when being fired in X direction.
MC-165974 – Game pushes east/west when jumping from the inside corner.
MC-179315 – Ruined portals never generate in Superflat worlds by default.
MC-187911 – minecraft:endcity structure has no underscore while end_city_treasure does.
MC-197128 – If a custom biome uses multiple configured structure features of the same type, only one of them can generate.
MC-210612 – Strongholds do not generate in certain customized worlds despite /locate saying otherwise. |
Minecraft wiki entry for JSON_format, associated text: conditions:
entity: The entity that was pulled. May also be a list of predicates that must pass in order for the trigger to activate.
All possible conditions for entities[show]
item: The item that was caught.
Tags common to all items[show]
rod: The fishing rod used.
Tags common to all items[show]
player: The player that would get the advancement. May also be a list of predicates that must pass in order for the trigger to activate.
All possible conditions for entities[show] |
Minecraft wiki entry for Spawn, associated text: The entity interacts with a player:
Is ridden by the player.
Is named with a name tag.
Is tempted with food.
Is bred, or born as a result of breeding (except for turtles hatched from eggs before 1.17.10 [9]).
Is tamed by the player
Is summoned using the /summon command or a spawn egg.
Is cured (curing a Zombie Villager spawns a villager).
Is spawned by the player triggering a skeleton trap (spawns skeletons and skeleton horses).
The entity picks up an item.
The entity is spawned during the generation of a certain kind of structure:
Shulker spawned in an end city.
Witch spawned in a swamp hut.
Villager or zombie villager spawned in an igloo.
Villager or animals spawned in a village.
Zombie villager or animals spawned in a zombie village.
Vindicator or Evoker spawned in a woodland mansion.
The entity is spawned in a raid.
The entity is spawned by the conversion of a persistent entity. For example, when a persistent zombie converts to a drowned, the drowned inherits the persistence.[10] |
Minecraft wiki entry for Development_versions, associated text: Glow lichen does not generate hanging in the air inside strongholds anymore. (MCPE-123448)
Glow lichen now correctly checks for the face of the block they are attached to be full.
Glow Lichen can now be attached to leaves.
Blocks such as glow lichen, torches, and redstone can no longer be placed on or attached to brewing stands.
Blocks such as glow lichen, torches, and redstone can now be placed on or attached to trapdoors, depending on their state.
Azaleas and lily pads are now broken by flowing water. (MCPE-152040) |
Minecraft wiki entry for Planks, associated text: Overworld planks can be used as a fuel in furnaces, smelting 1.5 items per block. Nether planks (crimson and warped planks) cannot be used as fuel. |
Minecraft wiki entry for Frosted_Ice, associated text: Frosted ice can be easily destroyed without tools. Breaking it with Silk Touch drops nothing, while breaking in any other manner produces water in the same way ice does. |
Minecraft wiki entry for Setting_up_a_server, associated text: Now save the file. Run chmod a+x start.sh (or path to wherever you put the script) to make it executable. You can now run the file by double-clicking or by running ./start.sh in the folder (or using a whole path from outside there). |
Minecraft wiki entry for Development_versions, associated text: Fixed a bug that caused players to be set on fire upon changing dimensions if there was Lava underneath the Nether Portal (MCPE-28765).
Players can no longer eat food at full hunger in Survival mode (MCPE-60807).
Sea Grass no longer spawns under Lily Pads during world generation to avoid breaking them.
Villagers can no longer spam doors open and closed (MCPE-28055).
Cartographers now more consistently give new maps on all platforms. |
Minecraft wiki entry for Hunger_management, associated text: Advantages:
Can be eaten even when the hunger bar is full, allowing you to further raise saturation.
Once obtained from the outer end islands, cheap to farm.
Can teleport the player to otherwise inaccessible locations, such as nearby unexplored caves or inside an enclosed structure.
Can teleport a falling player to the ground, saving them from a fatal fall. |
Minecraft wiki entry for Redstone_computers, associated text: There are underscores to mark indents, since padding with 0s are less intuitive. subscript 2 means in binary, and decimal numbers are also in bold |
Minecraft wiki entry for Creating_a_challenge_map, associated text: Have a large 20*20 floor made of hoppers pointing at other hoppers, in a way that there will be no dead ends, but a lot of infinite loops. When the game starts, throw a diamond into one of the hoppers. Watch the contestants open the hoppers to try and get the diamond. Whoever gets it will win the competition and can keep the diamond. |
Minecraft wiki entry for music, associated text: Specifies whether the music track repeats or not. If unspecified, defaults to play_once.
Must be one of loop and play_once. |
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