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Minecraft wiki entry for Shelters, associated text: Light up a large area with a grass floor. Then put two of the same kind of passive mobs (i.e., two pigs or two cows) inside. You can then breed them together and you can gather wool, leather, pork, beef and raw chicken safely. You might want to put trees inside so the animals feel more comfortable, or, if you're really ambitious, build a man-made forest. |
Minecraft wiki entry for Infested_Block, associated text: 1 Obtaining
1.1 Breaking
1.2 Natural generation
1.2.1 Blobs
1.3 Post-generation
2 Usage
2.1 Identifying
3 Sounds
4 Data values
4.1 ID
4.2 Block states
5 History
6 Issues
7 Trivia
8 References |
Minecraft wiki entry for Blocks, associated text: These textures were released as one of the two Texture Update resource packs but have never appeared in a full version. |
Minecraft wiki entry for Best_biomes_for_homes, associated text: The nether wastes is a biome that is a barren netherrack cavern with little to offer in terms of survival. |
Minecraft wiki entry for End_gateway, associated text: The bedrock arrangement prevents the player from entering the gateway directly. Throwing an ender pearl or flying with elytra straight into the end gateway block teleports the player to the outer End islands. Players can also access the inside of an end gateway by constructing a water channel leading into it and sprint-swimming through the channel and into the gateway, or by suffocation prevention.[Java Edition only] Any entity that moves into the end gateway block also is teleported. Another way is to place a trapdoor on the gateway while standing on a solid block to force the player to crawl.[Java Edition only] |
Minecraft wiki entry for Development_versions, associated text: Beta 1.14.0.6 is the fifth and final beta version for Bedrock Edition 1.14.0, released on November 6, 2019,[5] which fixes bugs. |
Minecraft wiki entry for Friendly_Update, associated text: Trapdoors no longer require supporting blocks.
Shears now lose durability when breaking any block.
For performance, online multiplayer now uses less bandwidth.
Villages in savanna biomes now use acacia wood. |
Minecraft wiki entry for Copper_Ore, associated text: Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed. |
Minecraft wiki entry for Resource_location, associated text: Given the type of content we want to locate, we can find out the corresponding pack_type, object_type, and suffix. Then, we can substitute in and find out the final file location of the content. |
Minecraft wiki entry for Redstone_components, associated text: The directions in which redstone dust configures itself can affect whether it powers adjacent opaque blocks and mechanisms. |
Minecraft wiki entry for Mining, associated text: This is a good mine for single player if the player can't stand the mere possibility of leaving 2×2×2 cube of diamonds just below or above their initial mineshaft and this will find them. |
Minecraft wiki entry for Development_versions, associated text: 20w20a is the sixteenth snapshot for Java Edition 1.16, released on May 13, 2020,[30] which adds several new advancements and fixes bugs. |
Minecraft wiki entry for Glow_Lichen, associated text: Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed. |
Minecraft wiki entry for Mushroom_Fields, associated text: A small mushroom island with three mooshrooms and three brown mushrooms.
The view of the Mushroom Fields biome atop the huge mushroom.
Mushroom Fields and Old Growth Taiga biomes connected together. |
Minecraft wiki entry for Cobbled_Deepslate, associated text: MC-219240 – "Inconsistency: cobbled deepslate does not take longer to mine than deepslate" – resolved as "Fixed". |
Minecraft wiki entry for Defense, associated text: Place a dispenser facing upwards in the ground. Place a pressure plate on the outside edge of the dispenser. Put a flint and steel in the dispenser. Now, when something tries to walk past it, they will trigger the pressure plate. This will cause the dispenser to use the flint and steel, lighting the entity walking past it on fire. The fire will go out shortly, but it will cause massive damage to most mobs. |
Minecraft wiki entry for Multiplayer, associated text: An important thing to note is that a WIFI router Firewall/Computer Firewall can block you from joining/having others join your world. Ensure that no firewalls stop any incoming connections, though beware of the risks. |
Minecraft wiki entry for Daylight_cycle, associated text: /time set 14000 – Full moon
/time set 38000 – Waning gibbous
/time set 62000 – Third quarter
/time set 86000 – Waning crescent
/time set 110000 – New moon
/time set 134000 – Waxing crescent
/time set 158000 – First quarter
/time set 182000 – Waxing gibbous |
Minecraft wiki entry for Item_(entity), associated text: Entity data
Tags common to all entities[show]
Age: The number of ticks the item has been "untouched". After 6000 ticks (5 minutes) the item is destroyed. If set to -32768, the Age does not increase, preventing the item from despawning automatically.
Health: The health of the item, which starts at 5. Items take damage from fire, lava, falling anvils,[Java Edition only] and explosions. The item is destroyed when its health reaches 0.
Item: The inventory item, without the Slot tag.
Tags common to all items[show]
Owner: If present, only the player with this UUID can pick up the item. Used by the give command (and can be set in a summon command) to prevent the wrong player from picking up the spawned item entity.
PickupDelay: The number of ticks the item cannot be picked up. Decreases by 1 per tick. If set to 32767, the PickupDelay does not decrease, preventing the item from being picked up.
Thrower: The UUID of the player who dropped the item. Not present if the item was not dropped by a player. |
Minecraft wiki entry for Building_micro_shelters, associated text: Mini shelters are slightly larger shelters that provides an extra anvil and some space, finally! You do spawn on the roof, but it is safe to jump off. |
Minecraft wiki entry for Development_versions, associated text: The "Iron Belly" achievement can be unlocked once again. (MCPE-46260)
Acacia planks can be crafted correctly once again. (MCPE-44398)
Village job site blocks now have consistent sound volume levels when used by players.
Players now consistently receive items when completing a trade with a villager and using a controller.
The player paper doll model now moves correctly when the player is gliding with elytra. (MCPE-44731)
Using pick-block on sweet berry bushes now gives the player the correct item. (MCPE-41877)
Fireworks now correctly boost elytra flight if provided through /give or /setitem.
Bone meal is now consumed correctly when used on grass.
Paintings can now be crafted from dyed wool.
Players no longer lose villager job site locations if they replace a job site block that is tied to an experienced villager.
Players can no longer lose or duplicate banner patterns when switching them in a loom with a full inventory.
Cactus blocks of different growth stages can be smelted into green dye again. (MCPE-42497)
Fixed an issue with missing button icons in the How to Play section on Switch.
Pressing controller Y on the cartography output slot now only crafts the correct amount.
Re-established a fix to keep legacy trades working the way they used to.
Llamas now drop their leads if their wandering trader is killed. (MCPE-44704) |
Minecraft wiki entry for Enchanted_Golden_Apple, associated text: Piglins are attracted to enchanted golden apples and run toward any enchanted golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat enchanted golden apples (or any food). |
Minecraft wiki entry for Organization, associated text: At the entrance of your house or base, you may want to have a temporary chest that can be used for anything, so you can go farming while you keep your mining or building the setup in an easily accessible place. |
Minecraft wiki entry for How_to_play, associated text: Realms is an awesome place to host a multiplayer game that is always running. Even when you aren't playing, your realm remains running for your friends to explore! |
Minecraft wiki entry for World_boundary, associated text: A fake swamp biome past X/Z: ±30,000,000. There is only dirt on the seafloor. It also does not generate trees and tall grass. |
Minecraft wiki entry for Development_versions, associated text: Changelog states they no longer drop Mutton when killed, though this is not the case.
Now available outside the Caves and Cliffs experimental toggle. |
Minecraft wiki entry for Survival_in_an_infinite_desert, associated text: Even in villages, there are only a small supply of torches and sea pickles, and no means of creating extra ones. You must redistribute the small number of light sources optimally to prevent monster spawning and construct your defensive perimeter to be no bigger than the area you can protect from spawning (in a village because you have a crafting table, you can also craft sandstone slabs to inhibit spawning). |
Minecraft wiki entry for Defeating_the_wither, associated text: Tunnel down to where stone starts to give way to deepslate, tunnel at least 20 blocks from where you land and carve out a 6*6*6 chamber, here you will spawn the wither. Build the soulsand structure and place two of the skulls. Turn the difficulty to "Easy". Then place the last skull, when the wither is charging, run back to the end of the tunnel, if you cannot get far enough, use the shield to lessen the damage. After it explodes, move towards the wither until you see its tail. Shoot at the wither's tail with your bow as you maintain careful distance, move back in the tunnel if you can. When it has half health, charge at it with your sword and strafe hit so the skulls will not hit you. When the wither's last damage point is depleted, it will explode after several seconds. Move back into your tunnel to avoid this, possibly using your shield if you are too close. Gather the nether star and return above ground. |
Minecraft wiki entry for Player_versus_Player, associated text: Choosing a base is easy, and really, an unmanned base is a dead base. When a minimal amount of people are manning the base, then you can strike. Steal all goods. Remember that your point is sabotage, and so you should dispose of all you didn't steal. If you really want to damage them, clog all entry points. Don't stay around too long, though. Take a minute longer and they might be online and hunting you down, in the end you're just wasting your time. |
Minecraft wiki entry for Development_versions, associated text: MC-4973 – Zombie pigman from Nether portal still spawns even if doMobSpawning is false.
MC-10077 – Adjacent obsidian blocks prevent Nether portal appearing.
MC-28400 – Breeding animals gives xp even if doMobLoot gamerule is false.
MC-28768 – Horse breeding doesn't produce markings correctly on foal.
MC-29088 – Shearing sound does not play when shearing a mooshroom.
MC-30070 – Flowing lava can be blown up by TNT. |
Minecraft wiki entry for Underwater_Torch, associated text: Like normal torches, an underwater torch breaks instantly and drops itself when broken using anything. The tool does not take any damage when breaking the underwater torch. |
Minecraft wiki entry for Pretty_Scary_Update, associated text: Mojang found a mob suffocation bug after this was released, and was forced to delay the launch by a day. The 1.4.1 Prerelease was unveiled on October 23, 2012,[5] and the release was pushed back a day. |
Minecraft wiki entry for Spawn_Egg, associated text: A spawn egg fired from a dispenser spawns the mob directly in front of the dispenser. The spawn egg is consumed when fired. |
Minecraft wiki entry for Light_Block, associated text: Light blocks (in Bedrock Edition) or lights (in Java Edition) are invisible blocks, primarily intended for map makers, that can produce any light level from 0 to 15. The light block is also the only light-emitting block capable of producing light level 8. |
Minecraft wiki entry for Redstone_Repeater, associated text: Beta 1.3 - 13w25b: [Has no defined name, rendering a minimum-length text box if highlighted]
13w25c - 13w36b: tile.diode.name |
Minecraft wiki entry for Netherite, associated text: Ancient Debris − a rare blast-resistant block found in the Nether that can be smelted into Netherite Scraps. Ancient debris are most frequently found at y-level 15-21. Like most netherite-related items, a diamond or netherite pickaxe is needed for the item to drop.
Netherite Scrap − an item obtained by smelting ancient debris in a furnace or blast furnace with fuel. Netherite Scraps can also be found as loot inside a Bastion Remnant − Ancient Debris, Netherite Scrap or Netherite Ingots can be found in this structure.
Netherite Ingot − an item created by combining 4 netherite scraps and 4 gold ingots, used for crafting and smithing.
Block of Netherite − a block used for decoration, beacon bases, and compact netherite ingot storage. It is blast resistant and can be moved with pistons. |
Minecraft wiki entry for Renewable_resource, associated text: Most resources are as renewable in Bedrock Edition as they are in Java Edition. The resources which are renewable in Bedrock Edition, but not in Java Edition, are listed here. For the ones which are non-renewable in Bedrock Edition, but renewable in Java Edition, see the Non-renewable resource page. |
Minecraft wiki entry for MobsRule1CHP, associated text: Po does his best to ignore the hole that had appeared in Minecraft’s sky, which everyone else had started to call it "the Fault". Morgan feels worried about it, knowing that he doesn’t like it when the game gets unpredictable. Harper thinks that getting a closer look at the Fault would help, as she likes to gather information on things before jumping to conclusions. Theo then says that the best place to find information on the Fault would be in the game code, reiterating that it was a suggestion. Po then tries to shrug off the Fault, saying that the version of Minecraft that they are playing had always been weird, knowing that they were playing using specially-designed VR headsets. The group then decide to hunt for butterflies, knowing that they had something to do with the transformation of the Evoker King. Theo then says that he saw one over by a mountain. Pointing to it, he also notices a small village at the base of it. The group decide to head over there, hoping to find out more information about the Fault. The narrator then mentions that the butterflies were created when the Evoker King was split into six different mobs, with a butterfly pointing toward the direction of each mob. |
Minecraft wiki entry for Smooth_Stone, associated text: This article is about the block called smooth stone. For the regular stone, see Stone. For other kinds of stone, see Rock. |
Minecraft wiki entry for Redstone_computers, associated text: The player may want to use mods or data packs like WorldEdit.
Color code your computer (use blue wool or concrete for RAM, yellow for the ALU, etc.)
Start small, and get the hang of small computers before you try more complex machines.
Structure blocks can be very helpful for moving components around, and combining multiple components together. However, note that these cannot be obtained without using commands. |
Minecraft wiki entry for Development_versions, associated text: "Incidentally there's been a 13w23b for a while and golden apples were fixed (among other things)" – @Dinnerbone on Twitter, June 7, 2012 |
Minecraft wiki entry for Timeline_of_events, associated text: 4 major updates (1.1–1.4.2), 8 minor updates (1.2.2–1.4.6), 46 snapshots (12w01a–12w50b), 13 pre-releases (1.2-pre–1.4.6-pre) |
Minecraft wiki entry for Cocoa_bean_farming, associated text: This design by MonkeyFarm uses pistons to harvest the cocoa beans. A piston moves the wood column up while another moves it back down, removing the cocoa beans from the tree. It is a bit more resource expensive however equally compact. |
Minecraft wiki entry for Ender_Dragon, associated text: "Finally gave up on doing it manually and wrote a texture packer tool." – @notch on Twitter, October 9, 2011 |
Minecraft wiki entry for Crimson_Forest, associated text: A fortress bridge in the crimson forest.
Crimson forest overview.
Nether portal generated on a cliff in crimson forest.
Huge lava lake bordering crimson forest.
Another crimson forest overview.
Terrain in a crimson forest.
Huge crimson fungi in a crimson forest. |
Minecraft wiki entry for Curved_roofs, associated text: Tutorials/Creating shapes
Tutorials/Construction
Tutorials/Roof construction guidelines
Tutorials/Roof types |
Code example for Mineflayer API: // This example will shoot the player that said "fire" in chat, when it is said in chat.
const mineflayer = require('mineflayer')
if (process.argv.length < 4 || process.argv.length > 6) {
console.log('Usage : node crossbower.js <host> <port> [<name>] [<password>]')
process.exit(1)
}
const bot = mineflayer.createBot({
host: process.argv[2],
port: parseInt(process.argv[3]),
username: process.argv[4] ? process.argv[4] : 'crossbower',
password: process.argv[5]
})
bot.on('spawn', function () {
bot.chat(`/give ${bot.username} crossbow{Enchantments:[{id:quick_charge,lvl:3},{id:unbreaking,lvl:3}]} 1`) // Test with fast charge
// bot.chat(`/give ${bot.username} crossbow 1`) // Test with slow charge
bot.chat(`/give ${bot.username} minecraft:arrow 64`)
})
bot.on('chat', async (username, message) => {
if (message === 'fire') {
// Check if weapon is equipped
const slotID = bot.getEquipmentDestSlot('hand')
if (bot.inventory.slots[slotID] === null || bot.inventory.slots[slotID].name !== 'crossbow') {
const weaponFound = bot.inventory.items().find(item => item.name === 'crossbow')
if (weaponFound) {
await bot.equip(weaponFound, 'hand')
} else {
console.log('No weapon in inventory')
return
}
}
const isEnchanted = bot.heldItem.nbt.value.Enchantments ? bot.heldItem.nbt.value.Enchantments.value.value.find(enchant => enchant.id.value === 'quick_charge') : undefined
const timeForCharge = 1250 - ((isEnchanted ? isEnchanted.lvl.value : 0) * 250)
bot.activateItem() // charge
await sleep(timeForCharge) // wait for crossbow to charge
bot.deactivateItem() // raise weapon
try {
bot.lookAt(bot.players[username].entity.position, true)
await bot.waitForTicks(5) // wait for lookat to finish
bot.activateItem() // fire
bot.deactivateItem()
} catch (err) {
bot.chat('Player disappeared, crossbow is charged now.')
}
}
})
function sleep (ms) {
return new Promise(resolve => setTimeout(resolve, ms))
}
|
Minecraft wiki entry for Vindicator, associated text: 5 and an additional 1–3 per naturally-spawned equipment.
0–1 emeralds when killed by the player. The maximum increases by 1 for every level of Looting, for a maximum of 0-4 with Looting III.
8.5% chance of dropping their normal or enchanted iron axe, which increases by 1% per level of Looting.
1 Ominous banner(in Java Edition), or illager banner in Bedrock Edition if they spawn as a raid captain. |
Minecraft wiki entry for Shelters, associated text: You never know, a creeper might one day get you. Build a tunnel to escape it. It could also be used to lead to a secondary base. Another idea is to have the tunnel lead to a central room with several other tunnels branching off of it, with tunnels leading to the surface, caves, perhaps even a secret hideout. If playing on a multiplayer server, maybe even add a few dead-end tunnels to confuse anyone who may be following you through the tunnels. |
Minecraft wiki entry for Telltale_Games, associated text: Telltale Texas Hold'em (PC, 2005)
Bone: Out from Boneville (PC/OSX, 2005)
CSI: 3 Dimensions of Murder (PC/PS2, 2006)
Bone: The Great Cow Race (PC, 2006)
Sam & Max Save the World (PC/360/Wii, 2006–2007)
CSI: Hard Evidence (PC/OSX/Wii/360, 2007)
Sam & Max Beyond Time and Space (PC/360/Wii/OSX/PS3/iOS, 2007–2008)
Strong Bad's Cool Game for Attractive People (PC/Wii/PS3/OSX, 2008)
Wallace & Gromit's Grand Adventures (PC/360/iOS, 2009)
Tales of Monkey Island (PC/Wii/OSX/PS3/iOS, 2009)
CSI: Deadly Intent (PC/360/Wii, 2009)
Sam & Max: The Devil's Playhouse (PC/OSX/PS3/iOS, 2010)
Nelson Tethers: Puzzle Agent (PC/OSX/PS3/iOS, 2010)
CSI: Fatal Conspiracy (PC/PS3/360/Wii, 2010)
Poker Night at the Inventory (PC/OSX, 2010)
Hector: Badge of Carnage (PC/OSX/iOS, 2010–2011)
Back to the Future: The Game (PC/OSX/PS3/iOS/Wii, 2010–2011)
Puzzle Agent 2 (PC/OSX/iOS, 2011)
Jurassic Park: The Game (PC/OSX/PS3/360/iOS, 2011)
Law & Order: Legacies (PC/OSX/iOS, 2011–2012)
The Walking Dead: Season One (PC/OSX/PS/Xbox/iOS/AND/Fire/NSwitch, 2012)
Poker Night 2 (PC/OSX/PS3/360/iOS, 2013)
The Wolf Among Us (PC/OSX/PS/Xbox/iOS/AND/Fire, 2013–2014)
The Walking Dead: Season Two (PC/OSX/PS/Xbox/iOS/OUYA/AND/Fire/NSwitch, 2013–2014)
Telltale Games Collection (ONE, 2014)
Tales from the Borderlands (PC/OSX/PS/Xbox/iOS/AND/Fire, 2014–2015)
Game of Thrones (PC/OSX/PS/Xbox/iOS/AND/Fire, 2014-2015)
The Jackbox Party Pack (PS/Xbox, 2015)
Minecraft: Story Mode (PC/OSX/iOS/AND/Fire/Xbox/PS/WiiU/APLTV/NSwitch/Win10, 2015-2016)
The Walking Dead: Michonne (PC/macOS/PS/Xbox/iOS/AND/Fire, 2016)
7 Days to Die (PS4/ONE, 2016)
Batman: The Telltale Series (PC/macOS/PS/ONE/iOS/AND/NSwitch, 2016)
Mr. Robot:1.51exfiltrati0n.ipa (iOS/AND, 2016)
The Walking Dead: A New Frontier (PC/macOS/PS4/ONE/iOS/AND/NSwitch, 2016-2017)
Guardians of the Galaxy: The Telltale Series (PC/PS4/ONE/NSwitch/iOS/AND/Fire, 2017)
Minecraft: Story Mode - Season Two (PC/macOS/PS4/Xbox/NSwitch/iOS/AND/Fire/Win10, 2017)
Batman: The Enemy Within (PC/macOS/PS4/ONE/iOS/AND/Win10/NSwitch, 2017-2018)
RGX: Showdown (PS4/ONE, 2018)
The Walking Dead: The Final Season (PC/PS4/ONE/Win10/NSwitch, 2018-2019) |
Minecraft wiki entry for Bed, associated text: The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied". |
Minecraft wiki entry for Development_versions, associated text: Chunks shouldn't fail anymore to be saved.
Fixed (again) the black screen problem on Android.
Fixed a possible crash on clients when the server quits the game.
Fixed growing crops not being saved.
Fixed empty chests and mob spawners found in mineshafts and strongholds.
Joining a world as a client doesn't reset the spawn position to the log-in position anymore.
Mobs don't disappear anymore on clients if the client selects "Peaceful" difficulty.
Clients on "Peaceful" don't auto-heal anymore if playing on a "Normal" difficulty server.
The underwater fog now has the correct color in swamps. |
Minecraft wiki entry for Defeating_a_village_raid, associated text: If you accidently hit a naturally spawned iron golem (or one you summoned) and the iron golem starts attacking, go find some raid mobs and make the iron golem attack the raid mobs as an distraction. Use the time to calm down the iron golem (staying away from the iron golem for a minute or turning the gamemode to creative and back to survival). |
Minecraft wiki entry for Custom_Blocks, associated text: Some blocks (particularly blocks added by mods) use the data like a secondary id. This can be used in the 'id' field. |
Minecraft wiki entry for Creating_Forge_mods, associated text: Then, go to your textures folder and input the texture you will make in the next step. If you want to know more about durability I recommend this page. |
Minecraft wiki entry for Daniel_Wustenhoff, associated text: Daniel started programming at the age of 13. Having finished playing his video games, he decided to make his own.[7] |
Minecraft wiki entry for 3CHP, associated text: 1 Chapter 15: Master Architect, Failed Enchanter
2 Chapter 16: Unnamed Helmet
3 Chapter 17: Bookcases in Your Back Pocket
4 Chapter 18: Not a Useless Skill After All
5 Chapter 19: The Wrong Way
6 Chapter 20: Max's Mom Taught Her Boy Politeness
7 Chapter 21: More Breaking and Entering |
Minecraft wiki entry for Development_versions, associated text: Added following block tags:
#completes_find_tree_tutorial: #logs, #leaves, and #wart_blocks.
#dampens_vibrations: #wool, and #wool_carpets.
#nether_carver_replaceables: #base_stone_overworld, #base_stone_nether, #dirt, #nylium, #wart_blocks, soul_sand, and soul_soil.
#overworld_carver_replaceables: #base_stone_overworld, #dirt, #sand, #terracotta, #iron_ores, #copper_ores, water, gravel, sandstone, red_sandstone, calcite, snow, packed_ice, raw_iron_block, and raw_copper_block.
Added following item tags:
#completes_find_tree_tutorial: #logs, #leaves, and #wart_blocks.
#wart_blocks: nether_wart_block, and warped_wart_block. |
Minecraft wiki entry for Vex, associated text: When idle, vexes wander within a 15×11×15 cuboid range centered on their evoker's position, unless summoned by a spawn egg or by the /summon command. This happens when the vexes killed the mob that their evoker commanded them to. |
Minecraft wiki entry for Train_station, associated text: 200+ redstone dust (You may need more depending on how big it is).
64+ gold ingots (For powered rails depending on your decision).
100+ iron ingots (For rails and tools).
1+ stone pressure plate(s) (Use wooden pressure plates for ticket collectors shown below).
Lots of wood (2 stacks or more).
500+ building material (cobblestone, stone, brick, dirt, etc...) |
Minecraft wiki entry for Best_biomes_to_play, associated text: Note: For the second way, try not to use too many piglins as you might accidentally get killed by them. The point is to kill all the unnecessary piglins and leave a few that can fight the hoglins, and you must leave at least a crossbow piglin in order for it to work. |
Minecraft wiki entry for Beating_a_challenge_map, associated text: A Silverfish has 4 hearts of health. Here are some ways of killing a silverfish without it spawning more silverfish: |
Minecraft wiki entry for Command_blocks_and_functions, associated text: By using the /clone command with lots of different copies of it, slightly altered bit by bit, and then just clone the areas into one spot in sequence. That way the player doesn't have to be teleported, but the landscape around them can be animated as the clone commands copy the various animation "frames" near the player sequentially. |
Minecraft wiki entry for Sculk_Sensor, associated text: Sculk sensors emit a redstone signal when they are activated. The strength of the redstone signal is inversely proportional to the distance the vibration signal traveled – the closer the vibration is to the sculk sensor, the stronger the redstone signal is, so it reaches the maximum redstone signal strength when the vibration is directly on top of the sensor. |
Minecraft wiki entry for Development_versions, associated text: MC-188987 – When standing on certain non-full blocks, the player gets pushed off if there is a lower area next to the block.
MC-189081 – Chains create water sources.
MC-189256 – Hoglin and zoglin tusks textures are not separate.
MC-189326 – Lecterns do not stack with other lecterns after being placed down and broken. |
Minecraft wiki entry for Mod_Coder_Pack, associated text: Creator of the renaming codes and re-obfuscation procedures
Helped to port scripts to GNU/Linux
Developer and maintainer of the MCP chan bot
Is now bald after working too much with java constant pool and re-obfuscation
Created the new workflow scripts and renamer for MCP 3.0 |
Minecraft wiki entry for Slime, associated text: The slime chunk algorithm in Bedrock Edition is different from in Java Edition. The algorithm doesn't depend on the world seed, thus the chunks that slimes can naturally spawn in inhabit the same coordinates for every world.[1] |
Minecraft wiki entry for Planned_versions, associated text: This article is about planned versions to the game. For planned features, see Java Edition mentioned features § Planned. |
Minecraft wiki entry for Thunderstorm_survival, associated text: Lightning can only strike in the rain. This means that snowy and dry warm biomes cannot have lightning, which cuts many of the hazards, such as fire and getting struck by lightning. However, you still have an "unexpected nighttime", as monsters can spawn, even if there is no rain. |
Minecraft wiki entry for Tick, associated text: In Java Edition, the maximum number of scheduled ticks per game tick is 65,536. In Bedrock Edition, the maximum number of scheduled ticks in a chunk per game tick is 100. |
Minecraft wiki entry for Wither_(effect), associated text: "Decay" redirects here. For Easter Egg dimension in 20w14∞, see Java Edition 20w14∞ § World generation. |
Minecraft wiki entry for Metadata_variants, associated text: Hoppers with a metadata value of 1 or 9 would previously not actually appear to point in any direction. Like many of these removed blocks, they had a missing model from 14w10a up to their removal. |
Minecraft wiki entry for Pumpkin, associated text: Pumpkins naturally generate with the terrain in most biomes in the Overworld, in the form of random patches. They require only grass blocks with air above (clear of any plants such as flowers or grass), and can generate whether or not that grass block has a layer of snow cover. Practically speaking, this means that the occurrence of pumpkins in stony or sandy biomes, or in grassy biomes with few clear grass blocks, is comparatively rare. Each chunk has a 1⁄32 chance to generate a pumpkin patch, making naturally-generated pumpkins rarer than diamond ore. |
Minecraft wiki entry for Building_a_metropolis, associated text: Impoverished: This is an interesting challenge, as instead of building a city filled with the rich, this land can be filled with poor people. Instead of large buildings and roads full of expensive materials, the city might be filled with smaller huts squeezed into each other and made with simple resources. It can be a refreshing build as it moves away from the normal order most cities have. |
Minecraft wiki entry for Development_versions, associated text: Added blue dye, brown dye, black dye and white dye.
Separated bone meal, ink sacs, cocoa beans and lapis lazuli into their own items: they can no longer be used to dye directly.
New dyes craftable from respective ingredients. |
Minecraft wiki entry for Timeline_of_events, associated text: Minecraft Gift Cards now available in the US: https://web.archive.org/web/0/http://www.mojang.com/2012/11/minecraft-gift-cards-now-available-in-the-us/ |
Minecraft wiki entry for Axe, associated text: Before Java Edition 1.13, in the language files, axes were referred to as Hatchets.[2]
Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story The Honest Woodcutter, where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god. |
Minecraft wiki entry for Before_1.18, associated text: Like all other hills biomes, giant tree taiga hills featured elevated, hillier terrain compared to the normal giant tree taiga, making the landscape less suitable for shelter. Podzol, coarse dirt, and rocks all still generated on the hills. Wolves, foxes and rabbit[Java Edition only] spawned here. |
Minecraft wiki entry for Daniel_Rosenfeld, associated text: In January 2021, Daniel Rosenfeld was asked in an interview whether there was still a third volume of the soundtrack in the works. He responded, "I have something—I consider it finished—but things have become complicated, especially as Minecraft is now a big property, so I don't know".[9] Later, in October 2021, when the Caves & Cliffs music was added to the game, he stated on his discord server "I still want to do stuff for minecraft, but I've never managed to get to an agreement with the big guys", and "I have a lot of music but only time will tell how we will get it out. it will involve at least 20 lawyers."[10] |
Minecraft wiki entry for Controlling_Tectonicus_from_the_command_line, associated text: This will map your singleplayer world 1 and output it to C:/MyMap. Change the number to map different single player worlds. |
Minecraft wiki entry for Log, associated text: Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed. |
Minecraft wiki entry for Ticking_area, associated text: Mob spawning does not occur in ticking area chunks without the presence of a player, as all forms of mob spawning attempts are done in a radius centered on a player. However, when a player is present in those chunks, the ticking area does not prevent mob spawning. Pigmen spawning from portals is an exception; it solely relies on randomtickspeed. |
Minecraft wiki entry for Pulse, associated text: Typically, in pulse logic circuitry, signal is sent over Powered Rail or Activator Rail. Since the two don't propagate the updates to each other, this allows for very tight tiling of modules. |
Minecraft wiki entry for Components, associated text: : The entity's root tag.
GeneArray
: A gene pair
HiddenAllele: the hidden allele.[more information needed]
MainAllele: the main allele.[more information needed] |
Minecraft wiki entry for JSON, associated text: 1 Syntax
1.1 Data types
1.1.1 String
1.1.2 Number
1.1.3 Object
1.1.4 Array
1.1.5 Boolean
2 See also
3 References |
Minecraft wiki entry for Iron_Golem, associated text: The list below contains mobs (including players) that can have hostile interactions with iron golems. The iron golem also attacks neutral mobs or hostile mobs that attack the player such as piglins or zombified piglins. |
Minecraft wiki entry for Mechanisms, associated text: This is a system that will let you program what items you want to sell, how many you will give, what you want to be paid and how many of those to be paid. It will lock when it's empty. This is a very compact system that is also tile-able. |
Minecraft wiki entry for Hunger_management, associated text: Advantages:
Found easily in oceans and lakes.
Eaten 0.5 seconds faster than other foods.
Can be turned into dried kelp blocks, a lasting fuel. |
Minecraft wiki entry for Enchanting_mechanics, associated text: The glyph particles, which fly from bookshelves, follow different rules and may appear even if the bookshelves are not enhancing the table. |
Minecraft wiki entry for Honey_farming, associated text: The other is to maintain deniability by using redstone: Hives can be harvested by using a dispenser (with a glass bottle or shears), and then the bees do not attack anyone. This works because the whenever a block gets activated by redstone, such as a Dispenser or TNT, the game cannot determine who activated said block - it only sees that the targeted block was activated via redstone. As such, the game is unable to assign a target for the bees to attack. This mechanic can also extend to other aspects of the game, such as determining who attacks a Villager via exploding TNT or the ability to block TNT with a Shield. The #Automatic harvesting section below discusses designs for using redstone. |
Minecraft wiki entry for Nether_portal, associated text: When a portal is used by a player, if no corresponding portal within range exists in the other dimension, one is created there; see § Portal search and § Portal creation. There is an infinitesimal chance of failure for the corresponding portal to generate in the Nether, leaving the player trapped until death or until another player constructs a new Overworld portal. |
Minecraft wiki entry for Redstone_Comparator, associated text: 1 Obtaining
1.1 Natural generation
1.2 Breaking
1.3 Crafting
2 Usage
2.1 Maintain signal strength
2.2 Compare signal strength
2.3 Subtract signal strength
2.4 Measure block state
2.4.1 Fullness of containers
2.4.2 Miscellaneous
3 Sounds
3.1 Generic
3.2 Unique
4 Data values
4.1 ID
4.2 Block states
4.3 Block data
5 Video
6 History
6.1 Redstone comparator "items"
6.1.1 Appearances
6.1.1.1 Unpowered Comparator
6.1.1.2 Powered Comparator
6.1.2 Names
6.1.2.1 Unpowered Comparator
6.1.2.2 Powered Comparator
7 Issues
8 Trivia
9 References |
Minecraft wiki entry for Mash-up_pack, associated text: "New Mash-up pack revealed at 4J panel - Greek Mythology Mash-up Pack! #Minecon2015" – @4JStudios on Twitter, July 5, 2015 |
Minecraft wiki entry for Memory, associated text: These are RS latch-based circuits with appropriately set front-ends. Directly trigger the RS latch using the R and S inputs to override the clock, forcing a certain output state. Sending signals into the Q and Q̅ lines works similarly, because the output is not isolated. To isolate the outputs, add inverters and swap the labels. |
Minecraft wiki entry for Clock, associated text: To generate its appearances, the clock combined 2 textures, one being the actual clock, and the other being the dial. |
Minecraft wiki entry for Wool, associated text: A pile of wool generated in a woodland mansion.
Naturally occurring wool with torches on it.
Wool in Zombie's hand
Hi-text from Cyan, Purple and Red Wool. |
Minecraft wiki entry for Custom_world_generation, associated text: These are the default values for all namespaced structures. Every preset uses the same values for all of these structures, with the exception of minecraft:ruined_portal. |
Minecraft wiki entry for Item_transportation, associated text: When items are glitched into blocks with a dropper, they will float upwards until they get out of the blocks. The video demonstrates a design that uses this technique. Note that the second design is for a fast, silent dropper elevator and not a block elevator. |
Minecraft wiki entry for Beetroot_Soup, associated text: 1 Obtaining
1.1 Crafting
1.2 Natural generation
2 Usage
3 Sounds
4 Data values
4.1 ID
5 Advancements
6 History
7 Issues |
Minecraft wiki entry for Time-saving_tips, associated text: By placing the planks in the middle of the grid in step 2, they are already in the right place to generate sticks and form the center part of the gate in step 4, which saves you from having to move them. Not many crafting recipes behave in this way, but whenever you make a lot of an item, if you are able to place the ingredients in just the right way you can save a little bit of time every time you craft it. |
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