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Minecraft wiki entry for NBT_format, associated text: A tag is an individual part of the data tree. The first byte in a tag is the tag type (ID), followed by a two byte big-endian unsigned integer for the length of the name, then the name as a string in UTF-8 format (Note TAG_End is not named and does not contain the extra 2 bytes; the name is assumed to be empty). Finally, depending on the type of the tag, the bytes that follow are part of that tag's payload. This table describes each of the 13 known tags in version 19133 of the NBT format:
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Minecraft wiki entry for Ender_Update, associated text: The Ender Update is the name for Minecraft: Pocket Edition version 1.0.0, a major update that was released on December 19, 2016.[1][2]
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Minecraft wiki entry for Llama, associated text: A Llama in promotional artwork for the Exploration Update.
Trader Llamas in promotional artwork for the first Caves & Cliffs update.
Lego Minecraft Llama.
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Minecraft wiki entry for Anvil_mechanics, associated text: Soul Speed III (12), Thorns III (12), Feather Falling IV (4), Depth Strider III (6), Protection IV (4), Unbreaking III (3), Mending (2)
Combining the items pairwise (with the boots in the first slot) the cost is 12+4+4+2=22.
The resulting items are: Boots (Soul Speed III), Thorns III+Feather Falling IV (16), Depth Strider III+Protection IV (10), Unbreaking III+Mending (5).
The cost of the second round of combination is 16+5=21, plus 4 for the penalties, totalling 25.
The resulting items are: Boots (Soul Speed III+Thorns III+Feather Falling IV), Depth Strider III+Protection IV+Unbreaking III+Mending (15).
The cost of the last step is 15 plus the two penalties of 3 each, totalling 21.
The overall cost is 22+25+21=68 levels.
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Minecraft wiki entry for Villager_(old), associated text: Any items in these slots are lost if a villager becomes a zombie villager; a zombie villager has no inventory slots.
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Minecraft wiki entry for Command_blocks_and_functions, associated text: There can only be one purpose for the scroll, i.e. players cannot do a scroll of teleporting and a scroll of strength without using complicated data values.
The player may see the map animation when activating the map before it gets deleted.
The player cannot use the map item during your playthrough (showing a text message, a path, a drawing, β¦).
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Minecraft wiki entry for Redstone_components, associated text: A trapdoor is used to control or prevent the movement of mobs, items, boats, and other entities. A trapdoor may be of two types: a wooden door can be opened and closed by redstone power or by a player right-clicking on it, while an iron door can be operated only by redstone power.
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Minecraft wiki entry for Anvil, associated text: 1 Obtaining
1.1 Breaking
1.2 Natural generation
1.3 Crafting
2 Usage
2.1 Repairing and renaming items
2.1.1 Repairing
2.1.2 Renaming
2.2 Enchanted books
2.3 Falling anvils
2.4 Maps
2.5 Becoming damaged
3 Sounds
3.1 Generic
3.2 Unique
4 Data values
4.1 ID
4.2 Block states
4.3 Falling block entity
5 Achievements
6 History
7 Issues
8 Trivia
9 Gallery
10 References
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Minecraft wiki entry for David_Marby, associated text: "Also, we hired another awesome developer to the Realms team: @DMarby Welcome David! :)" β @carlmanneh on Twitter, May 12, 2014
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Minecraft wiki entry for Starting_in_the_Nether, associated text: Build a Blaze spawner farm without redstone
Build in a diamond shape with 1 block of air above, 4 blocks on each side, and 9 blocks below the spawner, then (at the bottom) funnel in by one block each row down until you get to a one block hole. Drop the hole down two or three blocks and then leave a one block gap at the bottom so you can kill them and collect the blaze rods. This gives you blaze rods (craft blaze powder to make an ender chest with!).
Blaze Farm With ZERO REDSTONE by Prowl8413
Build crash bars across walk ways
Put blocks across the hall way the third block up to protect you from Wither Skeletons.
Take the chest too.
Break the chest. Sure you have unlimited wood, but at least you'll know which areas you've already been in.
Farm spawning locations
On Bedrock, nether fortresses have specific spawning locations spread throughout the fortress, probably corresponding to the individual structural components.
silentwisperer - Using glass panes or fences
FoxyNoTail - Using command blocks or guessing based on structure
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Minecraft wiki entry for SkyWars, associated text: Players can also rush into the middle island, coming first there can grant the player better items to kill other players. However, the middle islands are often contested by other players, so there is a risk of death from using this tactic. But if you enjoy fighting then going to the center island first is a smart choice. Doing so also allows you to be able to fight any players attempting to come to the center island and therefore can allow you to win, get great stuff, and get the most kills. But as the next paragraph says, you may end up having to battle a camper who could knock you into the void.
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Minecraft wiki entry for Snow_Golem, associated text: "It will be craftable, is friendly, and throws snowballs at enemies. Also melts in hot biomes." β @notch on Twitter, September 22, 2011
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Minecraft wiki entry for Entity, associated text: Gravity works differently in Minecraft than the real world, as not everything is subject to the same acceleration. Additionally, there is a drag force proportional to velocity, again dependent on the entity.
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Minecraft wiki entry for Poison, associated text: For the fatal effect in Bedrock Edition, see Fatal Poison. For the effect in Minecraft Dungeons, see MCD:Poison.
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Minecraft wiki entry for Logo, associated text: Mojang unveiled Minecraft's most well known logo in Beta 1.4, the previous design was replaced with a hand drawn stone-like lettering, in which the iconic face of the "Creeper" was added to the "A".
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Minecraft wiki entry for Pulse, associated text: An inverted rising edge detector outputs an off-pulse when the input turns on.
An inverted falling edge detector outputs an off-pulse when the input turns off.
An inverted dual edge detector outputs an off-pulse when the input changes.
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Minecraft wiki entry for Development_versions, associated text: Fixed several crashes that occurred during gameplay.
Bone meal can no longer be used too quickly.
Blocks can no longer be placed underwater without highlighting another block while sprint-swimming in Creative mode.
Players can no longer breathe underwater by swimming into ice blocks.
The breath meter will no longer decrease when the player is visually above water.
The breath meter is no longer refilled after quitting and loading back into a world.
Dolphins can no longer be fed fish immediately after they have already been fed.
Fences can once again be placed on leaves and certain other blocks.
Fixed water not rendering when swimming against the bottom of a block.
Seagrass obtained by commands is now functional and stackable.
Changes to a world's name when it is initially created from a template will now update properly after saving and quitting.
All buttons will now display properly in the hotbar and when placed in an item frame.
The Lead attach point no longer appears in front of the player when swimming.
Items will no longer get stuck in flowing water source blocks.
Zombies that have transformed from husks no longer have super speed on land.
Movement speed will stay constant after turning while sprint-flying in Creative mode.
Flying speed now stays constant while descending.
Mobs once again no longer spawn on carpet.
Baby animals will no longer take damage in boats.
Fixed the marker on treasure maps disappearing when another player quits and rejoins a world.
Tridents can no longer be destroyed by explosions.
Tridents thrown into soul sand now land properly and no longer prevent Loyalty from working.
Tridents thrown underwater will no longer produce infinite bubbles.
The 'Sign In' button will now disappear from the main menu after signing in.
Using the '/spreadplayers' command will no longer set entities or players at y=255.
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Minecraft wiki entry for Pumpkin, associated text: Carved pumpkins can be used to make snow golems and iron golems as shown below. Snow golems require snow blocks for their bodies, while iron golems require iron blocks. The carved pumpkin must be placed last or the golem does not spawn. The orientation of the carved pumpkin does not matter while building an iron golem or snow golem.
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Minecraft wiki entry for Glazed_Terracotta, associated text: When placed, glazed terracotta's texture rotates relative to the direction the player is facing while placing the block. If several glazed terracotta blocks of the same color are placed in the "correct" orientation in a 2Γ2 or greater area, the textures align to create a singular image, as demonstrated in the image to the right.
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Minecraft wiki entry for Redstone_Comparator, associated text: Most commands can succeed once per execution, but certain commands (such as those that accept players as arguments) can succeed multiple times, and the comparator outputs the number of times it succeeded (maximum 15 when sent to redstone dust, but in the code is able to go up to 32-bit integer limit, and can be used in contraptions with no redstone dust with those values).
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Minecraft wiki entry for 4CHP, associated text: Indeed, the room that the four (Cece, Aminata, Jo, and Cranky) spawn in is filled with endermen. Everyone remembers not to look up, except for Cranky, which the endermen seem to ignore. Aminata then finds the exit, and everyone follows her. Cece, Aminata, and Jo continue to look down to avoid provoking the endermen. They soon come across some stairs and begin to climb them, but hold out as endermen show up around them. Everyone then does an inventory swap for armor, potions, food, and the like, with Cece being outfitted with an iron sword, a bow, twenty-two arrows, a potion of slow falling, a bucket of water, seven pieces of cooked mutton, and a stack of andesite. The three have a plan on how to attack the ender dragon: Aminata will go for the end crystals, while Jo will be the one doing the heavy lifting β attacking the dragon. Cece is set up as a decoy for the dragon to focus on. Aminata then says that if needed, one should hide behind an enderman if the dragon charges for them, knowing that if the enderman is hit, itβll start attacking the ender dragon. With that in mind, the four head up to the surface.
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Minecraft wiki entry for Turtle, associated text: 1 Spawning
2 Drops
3 Behavior
3.1 Predators
3.2 Home beach
3.3 Breeding
3.4 Eggs
3.5 Babies
4 Sounds
5 Data values
5.1 ID
5.2 Entity data
6 Advancements
7 History
8 Issues
9 Gallery
9.1 Screenshots
9.2 Developer screenshots
9.3 In other media
10 References
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Minecraft wiki entry for Death_messages, associated text: <player> was pummeled by <player/mob>
Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob. This is practically impossible, as these projectiles do not deal damage.
Blazes take damage from snowballs, which means that naming a blaze and killing it with snowballs will send this message to the game's log.
Because of MC-72151, a snow golem's snowballs are able to hurt and kill wolves, after which the message would appear to the owner of the tamed wolf.
Theoretically, when the player is killed by a snowball or egg shot from a dispenser or summoned with /summon, or an ender pearl summoned with /summon, the death message is <player> was pummeled by Snowball/Thrown Egg/Thrown Ender Pearl.
<player> was pummeled by <player/mob> using <item>
Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob that is holding a renamed item during the player's death. This is impossible, as these projectiles do not deal damage. However, as stated above, blazes take damage from snowballs, and snow golems can kill wolves, and if the killer in each case is holding a renamed item, this message appears instead.
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Minecraft wiki entry for Void, associated text: In Beta 1.8, black void fog and the depthsuspend particle effect were introduced. As the player descended below Y=17 in the Overworld, the void fog and particles would start to appear. As the player traveled deeper, the fog at the edge of the render distance would become closer until the player reached bedrock, where visibility was reduced to just a few blocks, beyond which was complete darkness. The gray void particles appeared below Y=17, as well as in the void.
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Minecraft wiki entry for Redstone_components, associated text: When placed, a powered rail configures itself to line up with adjacent rails, powered rails, and detector rails, as well as such adjacent rails one block up. If there are two such adjacent rails on non-opposite sides, or three or more such adjacent rails, a powered rail lines up in the east-west direction. If there are no such adjacent rails, a powered rail lines up in the north-south direction. If a rail it would line up with is one block up, a powered rail slants upward toward it (with multiple options to slant upward to, a powered rail prefers, in order: west, east, south, and north). Other configurations can be created by placing and removing various rail.
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Minecraft wiki entry for Air, associated text: Air can be visualized with the use of structure blocks in save mode. With "Show invisible blocks" enabled, the air is represented as small blue cubes. All air types are displayed identically as blue cubes.
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Minecraft wiki entry for 4CHP, associated text: Guy goes through the portal when he is attacked by a piglin brute. The piglin brute turns into a zombified piglin before being killed. Guy, surprised at this, tries to inform Summer about it, but realizes that she is still in the Nether. He heads back to save her, using his potion of fire resistance and the enchanted diamond pickaxe. Attacking numerous zombified piglins and piglin brutes, Guy opens up a path for Summer to enter the portal. With the piglin brutes aiming at them and a Ghast fire charge closing in on them, the two jump toward the portal.
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Minecraft wiki entry for Player, associated text: In Bedrock Edition, the player can choose between Steve and Alex in-game, which sets both the skin and the model for custom skins. However, Bedrock Edition also allows the usage of skin packs, each of which has a selection of free skins. On Windows and Mobile Devices, skins can also be imported from a PNG file. Some skins can be purchased as DLC. Bedrock Edition also features a skin creation system with purchasable apparel and features.
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Minecraft wiki entry for Development_versions, associated text: Fixed several crashes that could occur during gameplay.
Fixed a crash that could occur when importing a 1.10 beta world with Experimental Gameplay disabled.
Fixed a crash that could occur when villagers died.
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Minecraft wiki entry for Enderman_farming, associated text: The purpose of an enderman trap is for the easy access and killing of endermen. It is possible for the user to create such a trap that can be used by simply standing still, and looking at the endermen. This angers any you look at, luring them into the trap. Most endermen traps are best suited to the End or warped forests, as endermen spawn at a considerably higher rate there. You can still create this trap in the overworld, but endermen spawn far less often.
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Minecraft wiki entry for Trap_design, associated text: Any trap that uses redstone can be given a lever to create a safety switch. This switch may be activated to allow the trapper to perform maintenance or pass safely. The simplest way to do this is to construct an AND gate, using a lever as one of the power sources. When active, the AND gate functions as a double NOT gate.
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Minecraft wiki entry for Spawn_chunk, associated text: Each dimension has its own "idle timeout." Without a player or forceloaded chunks in the overworld, this timeout eventually expires. When the timeout expires, some behaviors such as entity processing stop for spawn chunks and the rest of the dimension. The timeout can be reset by frequently sending entities through a portal.
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Minecraft wiki entry for Dark_oak, associated text: Dark oak trees generate with thick 2Γ2 trunks. Dirt blocks appear under the trunk if generated on a steep cliff. Dark oak trees nearly always generate with irregular logs connected to the trunk β these represent large branches.
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Minecraft wiki entry for Development_versions, associated text: MC-19413 β Horses try to "finish" pathfinding when interrupted by a player riding it.
MC-33285 β Summoning slimes with custom maxHealth attributes does not work.
MC-83003 β Barrier particles are not visible if the barrier block is in the off-hand.
MC-83051 β Spectral arrows, potion arrows, and Channeling tridents apply effects to endermen.
MC-94421 β Shooting an enderman with a bow and arrow or trident will play arrow or trident collision sounds and subtitles.
MC-94491 β Pressing Esc in world settings returns to the main menu instead of the world list.
MC-112850 β Items with an empty AttributeModifier tag spam the console.
MC-122135 β Several GUIs are not closed when pressing Esc.
MC-124280 β Using fire charges on TNT in Creative mode consumes the fire charge.
MC-129781 β A trident will hit the ground after hitting an enderman.
MC-133348 β Wrong position of elder guardian effect while swimming.
MC-140825 β Structure palette variant selection looks faulty.
MC-144608 β Reloading a shader with modified vert/frag files will not update it.
MC-147865 β The elder guardian particle is displayed too high, over the player's head.
MC-149928 β Soul sand can not suffocate mobs.
MC-155591 β Foxes can spawn in the giant spruce taiga, but not in the giant tree taiga.
MC-157212 β Trusted fox hostile AI seems to be broken; foxes only defend players from mobs that shoot arrows, but ignore mobs that use melee attacks or projectile entities that are not arrows.
MC-162531 β The player sneaks while sleeping if there is a lantern two blocks above the bed.
MC-166590 β Sweet berry bushes do not generate in any type of giant tree taiga biomes.
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Minecraft wiki entry for Infdev_20100327_to_Beta_1.7.3, associated text: There is a chance of walking into a "bad chunk" that has such corrupt and unreadable data that it causes huge lag spikes and possibly crash the game.[more information needed]
Even though Beta 1.6 made it impossible to place solid blocks at layer 128, the Far Lands' flat "ceiling" still gets generated there.
Because of the debates over renaming endermen to "Far Landers", Notch jokingly suggested to rename the Far Lands to The End instead. This then became the name for the dimension where the ender dragon resides.[2]
One of the random splashes reads: "Check out the far lands!". Ironically, the splash was added to the game after the Far Lands were fixed.
In the fourth episode of Minecraft: Story Mode, Jesse and his/her group visit the Far Lands, in which a secret lab is located. The character Ivor describes the Far Lands as "a happy accident", and "nature's way of keeping life interesting". The bizarre terrain is featured and observed by the characters, although understandably, the glitches associated with it are not present.
On July 8, 2015 RetroApo became the first player to reach the Far Lands through legitimate means, travelling through the Nether.[3]
On June 19, 2020, at 12:08:57 UTC, KilloCrazyMan became the first player to reach the Far Lands through legitimate means in vanilla Minecraft without going to the Nether after 9 months of beginning his journey.[4]
On January 20, 2021 Eckwall became the second player to reach the Far Lands through legitimate means.[5]
On June 13, 2021 Figonometry became the first player to reach the Corner Far Lands through legitimate means.[6]
A reference to the Far Lands is featured in the title for Steve's Classic Mode in Super Smash Bros. Ultimate, called "Journey to the Far Lands".
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Minecraft wiki entry for Calculator, associated text: Output wires have to get every output from every machine and redirect them to the next part using redstone dust.
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Minecraft wiki entry for Defeating_a_village_raid, associated text: Note: If you play Java Edition and is on hard difficulty, think twice before starting a high-level raid, particularly if you aren't very confident with your capabilities. Even with full sets of enchanted netherite equipments, you may get killed if you don't have the proper tactics, skills and potions that are necessary for tough combats. In Bedrock Edition this is usually not as big a problem since Bedrock Edition still uses older combat mechanism, but can still be very risky.
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Minecraft wiki entry for Fortune, associated text: Generally speaking, Fortune gives a weight of 2 to a normal drop chance and adds a weight of 1 for each extra drop multiplier. In short, when an ore is mined, the chance for no bonus drops is and if a bonus is applied, there is an equal chance for any number of drops between 2 and
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Minecraft wiki entry for Infdev_20100327_to_Beta_1.7.3, associated text: "The Stack" in Java Edition Infdev 20100618
A bird's eye view of "The Stack" in Java Edition Infdev 20100618
The end of the world in Java Edition Infdev 20100618
The end of the world at night in Java Edition Infdev 20100618 from third person view.
The Far Lands in Beta 1.7.3 from a Infdev 20100618 world in a first-person view.
The Edge Far Lands at X-coordinate of 2,147,483,420.
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Minecraft wiki entry for Command_stats, associated text: scoreboard objectives setdisplay sidebar.team.blue BlockStats
scoreboard objectives setdisplay sidebar.team.red PlayerStats
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Minecraft wiki entry for Train_station, associated text: Here is how to make a working train station and powered rail system. It is most useful in multiplayer.
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Minecraft wiki entry for Beating_a_challenge_map, associated text: Dig tunnels under the floor so that there is one block between the tunnel and the room. Every once in a while, mine a block above you and place a light-emitting block in the room above, before quickly sealing the opening again. This will disable most of the spawners and will make the Charge and Retreat method much easier. Using lava as the light-emitting block is very effective, but also dangerous.
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Minecraft wiki entry for Telegraph, associated text: The most basic system, the classic telegraph is quite easy to build, but not so easy to use. It consists of one lever, one inverter, and one redstone torch for each direction of communication. The schematic of a simple two-way telegraph is shown on the right. 1 and 2 are small control rooms, and A and B are inverters. Note that the area in between the two inverters can be elongated, with appropriately spaced redstone repeaters. The classic telegraph allows for a speedy construction and a space as small as 1x2x2 for each control room. In addition, due to its limited size and capability, it requires little to no knowledge of logic gates or circuitry, making it ideal for beginners or when you're low on redstone. The downside is that while you may be new to Minecraft, you have to be remarkably fluent in whatever language you decide to send the telegram in. This goes for the receiving party as well. In fact, they must begin reading the message the instant you begin sending it, or risk losing its meaning entirely. This quickly becomes problematic, especially when the server is lagging. Despite this, players use it anyway, often because they enjoy the great similarity it holds to real telegraphs. So while the classic telegraph is compact, simple, and highly realistic, it may be worthwhile to look into a more advanced system.
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Minecraft wiki entry for Hardcore_mode, associated text: Ghasts. Their fireballs can seriously damage unprepared players, or deactivate portals. Without a flint and steel or fire charges, another fireball must hit the portal to reactivate it.
Falling down huge distances. Even while moving carefully, an explosion can easily destroy the terrain, which may expose a lethally high drop onto blocks or even into lava. Fall damage is one of the leading causes of death in the Nether.
Lava. There are many little pockets of lava inside the netherrack, in addition to the lava seas. Lava is much more dangerous in the Nether because its flow is faster and will flow further. Since water cannot be placed in the Nether, potions of fire resistance are very useful.
The "Basalt Deltas" biome. Avoid these where possible. The jagged terrain, frequent hidden holes of lava with no escape, and the abundance of Magma Cubes, make this biome exceptionally dangerous unless you are prepared with Fire Resistance. Even mining in this biome is dangerous due to the hidden lava. Far too many Hardcore runs have ended in this biome.
Piglins. An attacked piglin or zombified piglin will attract others and they can come at you in droves. You may get overwhelmed, even with good gear.
Beware of the Piglin Brute. Although they only spawn in a Bastion Remnant, they are extremely powerful with 50 health and 19 damage, enough for killing the player without any status effects in a maximum of nine hits when player is stuck (even with Protection netherite armor). They are always hostile, their attacks disable shields, and they will make regular piglins attack you too.
Blazes. Although they're not very challenging alone and in controlled circumstances, in groups of three or more they may present a significant challenge. An unexpected attack of just one blaze can be lethal.
Endermen. Although they are rare, they can be dangerous when provoked due to their teleporting ability and high health, especially when they are accompanied by a blaze or a wither skeleton. They are particularly dangerous in the Nether where you can't use water to counter them.
Wither skeletons. Although they only appear in nether fortresses, this may be the most lethal Nether mob; they are fast, strong, and inflict the wither status effect.
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Minecraft wiki entry for Respawn_Anchor, associated text: An explosion comparison between (from left to right) the respawn anchor, a charged Creeper, TNT, and a creeper.
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Minecraft wiki entry for Development_versions, associated text: MC-134826 β Deleting a world doesn't remove it from the list until re-entering world list.
MC-134828 β Server crash - Ticking world entities.
MC-134833 β Fast movement.
MC-134858 β The TNT block state "explode" does not carry over to 1.13.1's "unstable".
MC-134905 β Exception ticking world.
MC-134919 β Crash when blowing up TNT in the Nether
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Minecraft wiki entry for Development_versions, associated text: 1.15.2 Pre-Release 1 (known as 1.15.2-pre1 in the launcher) is the first pre-release for Java Edition 1.15.2, released on January 14, 2020,[1] and the first version of the year and the decade.
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Minecraft wiki entry for Target_selectors, associated text: Limit the number of selectable targets for a target selector.
When using the variables @p and @r, this argument defaults to one. Applying the limiting argument to them may increase the number of nearest or random targets selected. When applying this argument to @a or @e, this argument returns only a limited number of targets. Cannot duplicate these arguments.
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Minecraft wiki entry for Piston, associated text: 1 Obtaining
1.1 Breaking
1.2 Natural generation
1.3 Crafting
2 Usage
2.1 Limitations
2.1.1 Exceptions
2.2 Powering pistons
2.3 Slime blocks and honey blocks
3 Technical components
3.1 Piston Head
3.2 Natural generation
3.2.1 Block states
3.3 Moving Piston
3.3.1 Block states
3.3.2 Block data
4 Sounds
4.1 Generic
4.2 Unique
5 Data values
5.1 ID
5.2 Block states
5.3 Block data
6 Achievements
7 Video
8 History
8.1 Data history
8.2 Piston head/moving piston "items"
8.2.1 Appearances
8.2.1.1 Piston Head
8.2.1.2 Moving Piston
8.2.2 Names
8.2.2.1 Piston Head
8.2.2.2 Sticky Piston Head
8.2.2.3 Moving Piston
9 Issues
10 Trivia
11 Gallery
12 See also
13 Notes
14 References
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Minecraft wiki entry for Nether_survival, associated text: Piglins are scared of all soul fire items, which includes lit soul campfires, soul fire, soul torches, and soul lanterns. They are also scared of zoglins and zombified piglins. They ignore all items that usually scare them when hostile, except for zombified piglins, meaning that everything besides zombified piglins only scare idle/non-attacking piglins. Placing zombified piglins in a trap is not normally viable because being mobs in the hostile category, they despawn after the player is outside a 128 block radius. Naming a zombified piglin with a name tag prevents this. Keeping idle piglins away is actually useful because opening chests inside your house angers them. The best solution, if you don't have a name tag, is to just wear gold armor and not do anything to provoke piglins. If provoked, they cease hostilities in 30 seconds if you do nothing to further provoke them.
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Minecraft wiki entry for Removed_blocks_and_biomes, associated text: Green shrubs were data values of grass from 3 to 15, which from 13w10a up to their removal used the shrub/dead bush texture, but with an added tint.
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Minecraft wiki entry for Panda, associated text: Playful pandas:
Roll over and jump around even as adults. The ability to roll may sometimes cause harm or kill the panda as it can accidentally roll off a cliff or another high altitude.
Aggressive pandas:
When hit, an aggressive panda attacks the player and other mobs continuously until the target dies or goes beyond detection range, instead of only once. It also doesn't panic when harmed.
When nearby pandas are attacked, unless killed in one hitβ[JE only], aggressive pandas becomes hostile toward the attacker.
Are slow, but have reach rivaling that of the player.
Weak pandas:
Tend to sneeze more often as babies than regular baby pandas, and have half the health of other pandas.
Brown pandas:
Do not have unique personality actions, but are brown and white instead of the usual black and white.
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Minecraft wiki entry for Petrified_Oak_Slab, associated text: Petrified oak slabs make the sounds characteristic of stone.
They require a pickaxe to mine.
If broken with anything but a pickaxe, they will drop nothing.
They are not flammable.
They cannot be used as fuel in a furnace.
They have more blast resistance.
Note blocks placed on top of them produce bass drum sounds, similarly to other stone-like blocks.
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Minecraft wiki entry for Villager_(old), associated text: Entity data
Tags common to all entities[show]
Tags common to all mobs[show]
Additional fields for mobs that can breed[show]
Profession: The ID of the texture used for this villager. This also influences trading options.
Riches: Currently unused. Increases by the number of emeralds traded to a villager any time they are traded.
Career: The ID of this villager's career. This also influences trading options and the villager's name in the GUI (if it does not have a CustomName). If 0, the next time offers are refreshed, the game will assign a new Career and reset CareerLevel to 1.
CareerLevel: The current level of this villager's trading options. Influences the trading options generated by the villager; if it is greater than their career's maximum level, no new offers are generated. Increments when a trade causes offers to be refreshed. If 0, the next trade to do this will assign a new Career and set CareerLevel to 1. Set to a high enough level and there will be no new trades to release (Career must be set to 1 or above).
Willing: 1 or 0 (true/false) - true if the villager is willing to mate. Becomes true after certain trades (those which would cause offers to be refreshed), and false after mating.
Inventory: Each compound tag in this list is an item in the villager's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together will automatically be condensed into one slot. If there are more than 8 slots, the last slot will be removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot will be present after the two other slots are combined.
An item in the inventory, excluding the Slot tag.
Tags common to all items[show]
Offers: Is generated when the trading menu is opened for the first time.
Recipes: List of trade options.
A trade option.
rewardExp: 1 or 0 (true/false) - true if this trade will provide XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.
maxUses: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.
uses: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
buy: The first 'cost' item, without the Slot tag.
Tags common to all items[show]
buyB: May not exist. The second 'cost' item, without the Slot tag.
Tags common to all items[show]
sell: The item being sold for each set of cost items, without the Slot tag.
Tags common to all items[show]
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Minecraft wiki entry for Item, associated text: These items can be accessed only in Education Edition. The spawn agent, portfolio, and camera are obtainable through Creative mode and the /give command. The Garbage item is only obtainable through unknown Lab Table recipes or via inventory editing.
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Minecraft wiki entry for Development_versions, associated text: End crystals are once again visible in the world. (MCPE-52261)
Items in foxes' mouths no longer appear invisible. (MCPE-51993)
Decreased the fox's jump attack from 11 blocks to 5 blocks to match Java Edition.
Fixed an issue that reverted horses to their old models and textures.
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Minecraft wiki entry for Falling_blocks, associated text: falling_block can be used to summon multiple blocks using the 'Passengers' NBT. Summoning multiple command blocks is the way you make 'one block commands'.
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Minecraft wiki entry for Pulse, associated text: This pulse multiplier produce one 2-tick pulse for every item placed in the bottom dropper (with a 2-tick off-pulse between each on-pulse).
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Minecraft wiki entry for Redstone, associated text: Tutorials/Logic gates: Arithmetic logic.
Tutorials/Advanced redstone circuits
Tutorials/Redstone computers:
Tutorials/Calculator: Build a calculator within Minecraft.
Tutorials/Printing: And a printer/3D printer.
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Minecraft wiki entry for Pulse, associated text: The "instant" version doesn't repeat its input (boost it back up to full power), so a repeater may be needed before or after it (adding delay).
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Minecraft wiki entry for Prismarine_Crystals, associated text: Prismarine crystals are items obtained by defeating guardians or elder guardians. They are used along with prismarine shards to craft sea lanterns.
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Minecraft wiki entry for Things_not_to_do, associated text: Once the player attacks a silverfish (usually in strongholds), it awakens all other silverfish in the vicinity, meaning the player has many silverfish to deal with. If the player uses a weapon that can kill it in one hit, or if deals damage through indirect means (for example by lighting a fire with flint and steel), the silverfish does not call reinforcements. A diamond sword, or an axe that is stone or better, can kill a silverfish in one hit. Note that the sweeping effect from a sword could damage nearby silverfish without killing.
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Minecraft wiki entry for MobsRule1CHP, associated text: It isnβt long before Morgan notices that Po is mouthing at him to look behind him, and soon notices a giant cave spider with an image of a skull on its abdomen. The cave spider then rears back, lifts its front legs, and spreads its jaw wide, hissing as a green mist comes out of its mouth. Po begins to panic in the water as the mist covers him, not immediately noticing that the axolotls were covered in it too. Suddenly, the axolotls become hostile, with their eyes turning red. The group have no choice but to retreat to a nearby tunnel with many twists and turns. They end up going far away enough to set up a small room, placing cobblestone on both sides of the tunnel. As Morgan places down the last torch for the small room, they decide to talk about the situation in the real world tomorrow, knowing that more torches would be needed for them to be able to survive.
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Minecraft wiki entry for Beginner%27s_guide, associated text: Pressing the left button hits whatever you are focused on. This is also how you attack animals or monsters later. Holding down the button on a block continues hitting it, eventually breaking it. This is generally how you collect materials from the world. Some blocks require particular tools to collect them, but the first two sorts of blocks you collect are likely wood and dirt (grass blocks count as dirt), and both of those can be gathered with your bare hands. However, even these can be collected more efficiently with proper tools (such as an axe for wood and a shovel for dirt), and soon you can make some for yourself. Generally when you start a world, the first thing you should do is to find some trees and break a few blocks of wood out of their trunks ("punching wood"). Once broken, the blocks drop as loose items, which you can move toward to collect. Holding something that isn't a tool (say, the block of wood or dirt you just picked up) still counts as "bare hands". Other things seen around you, such as tall grass or flowers, still count as blocks despite not being square, but they don't necessarily "drop themselves" when hit. For example, tall grass usually drops nothing, but sometimes drops seeds, which you can later plant to grow wheat for making bread to eat.
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Minecraft wiki entry for Spawn-proofing, associated text: Slabs and partial blocks
Mobs cannot spawn on blocks that are less than a full block in height. Areas covered in bottom half slabs will be unable to spawn mobs, no matter the light level, although double slabs, top half slabs and upside down stairs are still spawnable. Also Dirt Path/Grass Path is a partial block (15/16th of a block in height) and cannot be spawned upon.
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Minecraft wiki entry for Splash_Potion, associated text: It can be obtained in two distinct (though functionally identical) variants, using the following commands: /give @s minecraft:splash_potion{Potion:"minecraft:empty"} or /give @s minecraft:splash_potion. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
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Minecraft wiki entry for Waterlogging, associated text: In Java Edition, glass bottles can be filled up with water from waterlogged blocks, even if water is not accessible from the targeted area.[5] In Bedrock Edition, this is not possible because waterlogged blocks in general cannot be used to fill empty bottles.[6]
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Minecraft wiki entry for Ultra_hardcore_survival, associated text: Enchant your sword, bow, and armor (all preferably diamond/netherite). Armor is especially important; go for Protection IV.
Players can spawn on an obsidian platform which floats above the void. This leaves players very vulnerable to being knocked into the void by the ender dragon. To reduce this risk, keep an ender pearl on your hotbar while entering the End, so that you can teleport off the platform. Remember though that when you do this you will also take ender pearl damage.
Throwing an ender pearl and then eating a golden apple afterward will negate all damage given, plus give 2 extra hearts.
Bringing in some potions can assist you in the fight:
Night vision makes it easier to spot the dragon in the dark
Slow falling negates fall damage when the dragon flings you in the air and gives you more time to place an ender pearl in case you get kicked off the island. Definitely use one if you don't feel safe using water buckets to break your fall!
Strength, speed and regeneration potions can come in useful too.
Always use arrows or other projectiles to destroy end crystals, rather than melee weapons. Two of the End Crystals will always be enclosed by iron bars, but this can be bypassed by getting close to their towers and shooting them from the opening at the bottom of the iron bars.
If you're prone to aggravating endermen, wear a carved pumpkin on your head. This will narrow your vision however, so be mindful of where you're walking. Pressing F1 while wearing the pumpkin as a helmet hides the pumpkin face, but will also hide your hotbar, health bar, and hunger bar. Alternative resource packs can make the pumpkin face texture transparent.
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Minecraft wiki entry for ED, associated text: Entity data
Tags common to all entities[show]
Tags common to all mobs[show]
Invul: The number of ticks of invulnerability left after being initially created. 0 once invulnerability has expired.
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Minecraft wiki entry for Gathering_resources_on_peaceful_difficulty, associated text: The easiest way to get bone meal is by using a composter, usually using items from a farm. For example, if you have too much cactus from a cactus farm, or seeds from a wheat farm, just put them into the composter and you will get bone meal after composting it several times. This is the best way to get bone meal without traveling to the nether, as you just need a composter to transform plant-related items or blocks into bone meal.
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Minecraft wiki entry for Glass_Pane, associated text: The screenshot that Jeb posted on his Twitter.
Glass panes in the 1.8 Pre-release.
Panes are thin, so it is possible for players or mobs to fit in a 1Γ2Γ1 space, which makes them useful for creating trophy displays, like this Creeper here.
Water does not flow through the holes in the panes, but the player can fit inside them.
The original look of stained glass panes.
Stained glass panes as of 1.7.2.
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Minecraft wiki entry for Redstone_computers, associated text: Two of the world's most successful execution models, Harvard and von Neumann, run on nearly 100% of the computers available today.
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Minecraft wiki entry for EP1, associated text: On the way to the ocean temple, Jack informs them that the ocean monument is run by a creature known as "the Admin", who plays by its own rules. Disregarding it, the four then suit up in water helmets, swim to the ocean monument, and head inside. Inside they find some elder guardians and kill them with ease. Jesse then completes a door frame, freeing Vos simultaneously. Jack is surprised to see Vos alive, and the five make it inside the main part of the temple. Eventually, the five find the two structure blocks (the player can only choose one of the two), and fight off various Heckmouths, including "the Admin". The player can choose whether to help Petra or Jack, and the five barely make it out alive. Back in Beacontown, Jesse closes the pit with the structure block, and the five celebrate Founding Day. Just as the celebrations are about to start, "the Admin" goes after Jesse and vows to demolish him / her.
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Minecraft wiki entry for Village, associated text: If a building or pathway generates over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building generates over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also generate suddenly on the top of a windswept hills while the other buildings are at the bottom of the windswept hills. This happens often in savanna villages.
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Minecraft wiki entry for Logo, associated text: Minecraft: Console Edition
Minecraft: Xbox 360 Edition
Minecraft: Xbox One Edition
Minecraft: PlayStation 3 Edition
Minecraft: PlayStation 4 Edition
Minecraft: PlayStation Vita Edition
Minecraft: Wii U Edition
Minecraft: Nintendo Switch Edition
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Minecraft wiki entry for Windswept_Hills, associated text: The windswept forest variant has sparse forests of oak and spruce trees. It lacks stony terrain so that the tall grass and trees can generate more often. While the increased wood supply can be useful, the risk of fatal fall damage still exists, especially if this variant generates on the edge of a tall hill that borders a river or another low-elevation biome. This variant generates in areas with high humidity, which means it is usually surrounded by forested biomes like taigas and birch forests
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Minecraft wiki entry for Target_selectors, associated text: Filter target selection based on the entity's advancements. This naturally filters out all non-player targets. All advancements are in a single object, with a list of individual advancement IDs between the braces afterward. The values are true or false. For advancements with one criterion, testing for that criterion always gives the same results as testing for the advancement. Cannot duplicate this argument.
[advancements={<resource location>=<bool>}] β Include only players with the specified advancements and values.
[advancements={<resource location>={<criteria>=<bool>}}] β Include only players with the specified advancement's criteria.
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Minecraft wiki entry for Updating_old_terrain, associated text: In the case of 1.13, we want to remove all chunks with an ocean, river, or swamp biome so that they regerate with the new features in 1.13. Since the biome types and altitude didn't change in 1.13, the regenerated chunks will seamlessly blend into the existing landscape, but they will generate with the new underwater features.
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Minecraft wiki entry for Crash, associated text: Minecraft Indev might trigger a NullPointerException when generating a new world of the size "huge". Some versions might not start and throw an exception instantly.
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Minecraft wiki entry for Crop_farming, associated text: This design may be easily extended in both the X and Z directions. If lighting the field for night growth, additional lights is needed (again they may be suspended in the air) where the corners of the basic plots meet.
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Minecraft wiki entry for Witch_farming, associated text: 1 Purpose
2 Mechanics
3 Designs
3.1 Simple
3.1.1 Preparation
3.1.2 Spawn Platforms and Flushing System
3.1.3 The Other Spawn Platforms
3.1.4 The Trench (Getting the Mobs into a 1x1 area)
3.1.5 The Entity Minecart Grinder Tutorial
3.1.6 The Tube style Fall Grinder Tutorial
3.1.7 Closing up the farm, spawn-proofing and the AFK Room
3.2 Selective flush design
3.3 Shifting floors design
3.4 Tripwire shifting designs
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Minecraft wiki entry for Salmon, associated text: Entity data
Tags common to all entities[show]
Tags common to all mobs[show]
FromBucket: 1 or 0 (true/false) - Whether the fish had ever been released from a bucket.
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Minecraft wiki entry for Ghast, associated text: A ghast is a large white floating ghost-like hostile mob in the Nether that shoots explosive fireballs at the player.
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Minecraft wiki entry for Ravager, associated text: A pillager ravager rider.
A vindicator ravager rider.
An evoker ravager rider.
An illusioner ravager rider.
A pillager raid captain ravager rider.
A vindicator raid captain ravager rider.
An evoker raid captain ravager rider.
An illusioner raid captain ravager rider.
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Minecraft wiki entry for Isabella_Balk, associated text: Isabella Balk has been an office manager at Mojang Studios since November 2014. Previously, she worked at Talentum events, ButikssΓ€ljare, and Bar och Restaurangchef.[1]
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Minecraft wiki entry for Legacy_village_mechanics, associated text: The reason the doors on the left do not count as houses is not because they are facing each other, but rather because each one has exactly one space covered by a roof block on either side. So as you can see, it has nothing to do with the fact that they are facing each other!
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Minecraft wiki entry for Sculk_(disambiguation), associated text: Sculk - A block found in the Deep Dark.
Sculk Catalyst - A block that spreads sculk via the death of a mob.
Sculk Sensor - A block that detects vibrations and communicates them to certain sculk components or transforms them into redstone signals.
Sculk Shrieker - A block that "shrieks" if triggered. Can cause the emergence of a warden if triggered too much.
Sculk Vein - A decorative block found in the Deep Dark.
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Minecraft wiki entry for Achievement_guide, associated text: Find a hostile mob. In the Overworld, they can only spawn in darkness, so you should wait until night, or find a dark area like a cave. In the Nether, most can spawn in bright areas. In the End, endermen can only spawn in darkness. You can also find a spawner in a dungeon, mineshaft, stronghold, nether fortress, or woodland mansion and wait for a monster to spawn. Silverfish can be hidden in stone blocks in mountains biomes, and will spawn when the stone is broken.
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Minecraft wiki entry for Crash, associated text: It should be noted that even if the player's computer meets the basic system requirements of Minecraft, there is a possibility that their hardware might have unique issues, one being the use of Intel GMA (Graphics Media Accelerator) cards, known for issues with OpenGL. However, if the player's graphics card is one of those cards, they can still play 1.7.10 and 1.8.
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Minecraft wiki entry for Redstone_circuits, associated text: A block update detector (BUD, or BUD switch) is a circuit that reacts to a block changing its state (for example, stone being mined, water changing to ice, a pumpkin growing next to a pumpkin stem, etc.). BUDs react by producing a pulse, while T-BUDs (toggleable BUDs) react by toggling their output state. These are generally based on subtle quirks or glitches in device behavior; current circuits most often depend on pistons. As of Java Edition 1.11, many of the functions of BUDs were condensed into the observer, however, a BUD circuit can also detect other changes undetectable by observers, like a furnace finishing smelting or something being crafted in a crafting table. The addition of this was made to move toward feature parity with Bedrock Edition versions.
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Minecraft wiki entry for Community_Celebration, associated text: Animation of "Graph Chain".
Animation of "Noxcrew Shirt 2020".
Animation of "Tangled Lights".
Animation of "Celebration Sweater".
Animation of "Discoball Head".
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Minecraft wiki entry for Nomadic_experience, associated text: There is another instant shelter that is easy to make; all you need is 1 red mushroom, some bonemeal, 1 block of ground, 12 blocks of choice, a torch or two, and 1 bed.
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Minecraft wiki entry for Stronghold, associated text: This article is about the generation mechanics. For locating strongholds, see Eye of Ender Β§ Locating strongholds.
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Minecraft wiki entry for Jungle, associated text: Survival in jungles can be difficult. While running out of logs is unlikely, obtaining logs can present a challenge due to the heights of jungle trees. Jungle trees are significantly less sustainable compared to other trees, as their leaves drop saplings only 2.5% of the time, compared to 5% for all other trees; this means large jungle trees often drop only enough saplings to regrow them and not plant any new trees, while small jungle trees may not even drop a single sapling. The dense, foliage can easily get a player lost without some sort of trail marker, such as torches, and clearing this maze-like foliage for shelter is no easy task, due to both the heights it can reach and the sheer amount of it. However, parrots can make for useful pets when tamed; ocelots cannot be tamed, but can gain trust. They can repel creepers, while parrots can alert players of nearby monsters. Cocoa beans and melons can also be farmed for dye, food, trading and decoration.
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Minecraft wiki entry for Chain, associated text: Chains generate in bastion remnants and sometimes in ruined portals that generate in the Nether. They always generate above magma cube spawners, also found in bastions.
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Minecraft wiki entry for Rabbit_Stew, associated text: In Bedrock Edition, rabbit stew can be used to feed wolves, healing them by 10. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health.
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Minecraft wiki entry for Development_versions, associated text: A sound now plays when a Horn breaks off a goat.
An animation is now shown when using the goat horn in both 1st and 3rd person views.
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Minecraft wiki entry for Creating_a_data_pack, associated text: To add functions, first create a folder named functions inside the namespace folder. Then, create a file named (function_name).mcfunction in this folder or in any of its subfolders. This will be your function file. Your function will be named in the game as (namespace):(name) or (namespace):(subfolder1)/(subfolder2)/.../(name) when the function file is located in a subfolder.
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Minecraft wiki entry for Village_chaining, associated text: Each villager have a hidden timer that counts down from a random number of seconds, the minimum being 2.5 seconds and the maximum being 6 seconds. After the timer reaches 0, new valid doors ("houses") are detected and old doors are re-detected in a 32 x 8 x 32 box. The center of the box is always on the north-west edge of the block the legs of the corresponding villager is in, and it is always on the same vertical level as the villager. Usually only the bottom block of a door is counted, however the bottom layer of the detection box is able to detect the upper block, however this cannot be used to detect a door twice, and only affects the center math. In both cases the door blocks have to be completely inside of the box to be detected. This limitation can be used to prevent new doors from being added, however as villagers cannot move vertically freely, the vertical detection range is more limited and houses that need to be separated are usually stacked on top of each other, only the vertical limitation is often used.
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Minecraft wiki entry for Experimental_Gameplay, associated text: The point of Experimental Gameplay is for the player to look at some not-quite-finished features, which could crash, break, or stop working at any point in future updates. When the player attempts to load the experimental world, it will show a warning message before loading it. Attempting to disable experimental gameplay toggle via external tools could also crash and break the world.
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