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Minecraft wiki entry for Armor_Stand, associated text: Entity data
Tags common to all entities[show]
Tags common to mobs except LeftHanded, DeathLootTable, DeathLootTableSeed, NoAI, Leash, CanPickUpLoot and PersistenceRequired.
Tags common to all mobs[show]
DisabledSlots: Bit field allowing disable place/replace/remove of armor elements. For example, the value 16191 or4144896 disables placing, removing and replacing of all equipment. These can be found using the bitwise OR operator.
Invisible: 1 or 0 (true/false) - if true, ArmorStand is invisible, although items on it still display.
Marker: 1 or 0 (true/false) - if true, ArmorStand's size is set to 0, has a tiny hitbox, and disables interactions with it. May not exist.
NoBasePlate: 1 or 0 (true/false) - if true, ArmorStand does not display the base beneath it.
Pose: Rotation values for the ArmorStand's pose.
Body: Body-specific rotations.
: x-rotation.
: y-rotation.
: z-rotation.
Head: Head-specific rotations.
: x-rotation.
: y-rotation.
: z-rotation.
LeftArm: Left Arm-specific rotations.
: x-rotation.
: y-rotation.
: z-rotation.
LeftLeg: Left Leg-specific rotations.
: x-rotation.
: y-rotation.
: z-rotation.
RightArm: Right Arm-specific rotations.
: x-rotation.
: y-rotation.
: z-rotation.
RightLeg: Right Leg-specific rotations.
: x-rotation.
: y-rotation.
: z-rotation.
ShowArms: 1 or 0 (true/false) - if true, ArmorStand displays full wooden arms. If false, also place and replace interactions with the hand item slot are disabled.
Small: 1 or 0 (true/false) - if true, ArmorStand is much smaller, similar to the size of a baby zombie. |
Minecraft wiki entry for Migrating_saved_game_data_to_the_cloud, associated text: 1 NOTE
2 Download and Install Dropbox
3 Copy your Minecraft saved data to your Dropbox folder
3.1 Windows
3.2 MacOS
3.3 Linux
4 Create the Symbolic Links
4.1 Windows
4.2 MacOS
4.3 Linux |
Minecraft wiki entry for Creating_shapes, associated text: Equilateral triangles are a little bit more abstract than right triangles, but they still have a clear way to build them. First, build a line of blocks however long you want your triangle to be. Then, build one block up on the edges of the lines. Continue by building in sets of 2 blocks up, going 1 block inwards each time. Look at the following grids for examples: |
Minecraft wiki entry for Glowstone_blob, associated text: Glowstone blobs[1] (also known as the glowstone clusters) generate on the underside of terrain blocks in the Nether. |
Minecraft wiki entry for Survival_in_an_infinite_desert, associated text: Once you got the potions and golden apples, find two zombie villagers at night and cure them by throwing the potion at them and feeding the golden apple. Quickly block the zombie villager so it doesn't die before converting into a villager. |
Minecraft wiki entry for Cloud, associated text: The appearance of clouds varies depending on the graphics settings used either on the general graphics settings or the specific clouds one, with the exception of Fabulous! which is only present on the general graphics settings. Clouds can be toggled between Fancy, Fast, and Off in the specific clouds settings: |
Minecraft wiki entry for Best_biomes_for_homes, associated text: The swamp biome offers flat space (although much of it is flooded), plenty of trees, water, and clay. Swamp huts only generate here, and slimes will spawn aboveground. Mushrooms and huge mushrooms[Bedrock Edition only] are fairly common, making mushroom stew a good early-game food. Lily pads are common on the water. Fossils spawn 15-24 blocks underground. Blue orchids are exclusive to swamps. |
Minecraft wiki entry for Creating_Forge_mods, associated text: The best way to model mobs is probably blockbench (blockbench website). Blockbench is a free modeling tool, and it would be much faster and easier than taking the other approach, which is slow. If you want to model with it, simply make a cube, position it, rotate it, size it, and make your model the way you want to make it. If you need more cubes, you can easily make a new one. This is probably the best method for this. It is fast, easy, and customizable. |
Minecraft wiki entry for Obsidian, associated text: When a player enters the End, a platform of 25 obsidian blocks is generated for the player to spawn on. This platform can then be mined, and gets regenerated when an entity (only in pre-1.9/1.16) enters the End, which provides another way of obtaining obsidian renewably. Obsidian pillars also regenerate when the ender dragon respawns. |
Minecraft wiki entry for End_survival, associated text: Upon entering the End, the player is recommended to open as many gateways to the outer islands as possible for maximum efficiency in transportation, covering ground, and gathering the resources of each island. The gateways will generate a maximum of 20, with new ones being created every time a respawned Ender Dragon is killed by the player. |
Minecraft wiki entry for Redstone_computers, associated text: There are also four components to keep in mind, the Address Decoder, the memory, the Instruction Decoder and the ALU. |
Minecraft wiki entry for Slab, associated text: Stone, stone brick, and mossy stone brick slabs generate in ruined portals in the overworld.
Blackstone, polished blackstone, and polished blackstone brick slabs generate in ruined portals in the nether. |
Minecraft wiki entry for Loot, associated text: In Java Edition, each village fletcher chest contains 1–5 item stacks, with the following distribution: |
Minecraft wiki entry for RenderDragon, associated text: According to Helen Zbihlyj, RenderDragon was designed to be usable in Java Edition.[5] However, according to Felix Jones, there's nothing in it that indicates this.[6] |
Minecraft wiki entry for Historical_effects, associated text: Every power of 2 that the player goes, it becomes harder and harder to walk along the axis the player is traveling on.
At X/Z ±4,194,304, the player falls through the blocks. However, if the player teleports beyond this point they can still stand on the blocks but cannot move along that axis.
At X/Z ±8,388,608, the player can no longer stand on the blocks and falls into the void. |
Minecraft wiki entry for Unused_textures, associated text: Leather-chain armor refers to four armor item textures which were found in the initial versions of items.png, alongside the leather armor, chain armor and iron armor sets. First appearing in the second December 31, 2009 build, the sprites technically did see use in-game, but this is of little significance as all sprites on items.png were used at the time, with basically no functionality. |
Minecraft wiki entry for Lever, associated text: For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history |
Minecraft wiki entry for Cave_spider_farming, associated text: One of the few ways to kill cave spiders without the player's aid is by placing iron golems in the collection chamber of the cave spiders. Place hoppers along the floor, all eventually connecting to a double chest. The iron golems will kill the cave spiders, and the loot will fall into the hoppers and go into the chest. |
Minecraft wiki entry for Mountains, associated text: The snowy slopes is a mostly barren biome covered in snow, multiple layers of snow blocks and powder snow, with some sides also having stone cliffs. Goats spawn in this biome alongside rabbits. This is the only mountain biome where igloos can generate. Just like the grove, this biome generates at the slopes of the mountain, beneath the peaks and in hilltops, usually in areas with less forested biomes, such as plains and snowy tundras, and can start generating at lower altitudes in snowy regions. Polar Bears can spawn in this biome. [BE only] |
Minecraft wiki entry for Survival_in_an_infinite_desert, associated text: As of Village & Pillage, desert village farm can also grow melon stem, which can be useful for melons as food, as villagers are unable to harvest and replant melons, but melon stem can grow infinitely. Cats and even farm animals also spawn in desert villages. Farm animals in village pens usually only spawn in pairs, so be sure to always breed more animals than you slaughter. |
Minecraft wiki entry for Music_Disc, associated text: "Remember when people thought I plagiarized LittleBigPlanet music? Yeah, the Optigan is a lovely instrument that I will never utilize again." – @c418 on Twitter, March 20, 2013 |
Minecraft wiki entry for Block_of_Copper, associated text: Unwaxed copper blocks are completely deoxidized when struck by lightning, and other unwaxed copper blocks nearby are deoxidized randomly. |
Minecraft wiki entry for Chunk, associated text: Additionally, the player can know the chunk they are on by this formula:
The X of a chunk is floor(X coordinate / 16)
The Z of a chunk is floor(Z coordinate / 16)
Where floor is the largest previous integer. E.g. Floor( 27.9561 ) is 27
In other words, if X was 27, Z was −15 the chunk is chunk (Floor(27/16), Floor(−15/16)), meaning that the player is on chunk (1, −1).
Also, the coordinates of a block within a chunk can be found by taking the coordinate mod 16. |
Minecraft wiki entry for Survival_in_an_infinite_desert, associated text: Rarely a husk or a skeleton drops a potato or carrot. This is beneficial if the player is about to starve; however, it is not useful long-term. You still lack a hoe with which to make farmland. The potato or carrot is good for only one meal, probably raw, but it's probably best to save it, in case you obtain a hoe or find farmland. However, hoes require material for the blade, such as wood planks, cobblestone, or iron, all of which are hard to acquire in a desert. Farmland can be found in villages, but these already have ample crops. A carrot might be more useful for enticing rabbits into a pen. |
Minecraft wiki entry for Zombie_Villager, associated text: A zombie villager wearing a carved pumpkin.
A zombie villager wearing a jack o'lantern.
A baby zombie villager wearing a carved pumpkin.
A baby zombie villager wearing a jack o'lantern. |
Minecraft wiki entry for Mechanisms, associated text: Piston Switch: Block 1 above ground level with redstone on top, with a piston that moves across to stop circuit. Used so pressing a button or lever will stop another circuit. |
Minecraft wiki entry for Creating_Forge_mods, associated text: There are some things that you should be careful to not do when creating a mod. Keep this list in mind: |
Minecraft wiki entry for Development_versions, associated text: Added following block tags:
#dead_bush_may_place_on: #sand, #terracotta, #dirt, and mud.
#mangrove_logs_can_grow_through: mud, muddy_mangrove_roots, mangrove_roots, mangrove_leaves, mangrove_log, and mangrove_propagule.
#mangrove_roots_can_grow_through: mud, muddy_mangrove_roots, and mangrove_roots.
Added following item tag:
#compasses: compass, and recovery_compass.
Added following entity tag:
#frog_food: slime, and magma_cube.
Added following game event tag:
#shrieker_can_listen: sculk_sensor_tendrils_clicking
Added following cat variant tag (new type):
#default_spawns: tabby, black, red, siamese, british, calico, persian, ragdoll, white, and jellie.
#full_moon_spawns: #default_spawns, and all_black. |
Minecraft wiki entry for Wandering_Trader, associated text: At any time, there can be only one wandering trader naturally spawned in loaded chunks. However, it is possible to have more than one wandering trader present by having one spawn in loaded chunks, while having another in unloaded chunks. After 24000 ticks (20 real-life minutes, or 1 Minecraft day) have passed since the world is created, the game attempts to spawn a wandering trader.[note 1] If there are no wandering traders currently in any loaded chunks, the game tries to spawn a new wandering trader after every following 24000 ticks. The first spawn attempt has a 2.5% chance of success; if it fails, after another 24000 ticks another spawn attempt is made with a 5% chance of success. If that fails, for all subsequent spawn attempts the chance caps at 7.5%. On average, it takes 14.325 Minecraft days (or 4.8 real-life hours) for a wandering trader to spawn. After 48000 or 72000[verify] ticks, the trader despawns, even when named, along with its trader llamas, resetting the cycle. In Java Edition, each time a spawn attempt succeed, 10 spawn attempts are made for the wandering trader and both trader llamas on the topmost block in chosen X/Z-coordinates that is not air. Usual spawn-proofing (see Spawn) also works for wandering traders.[Java Edition only] |
Minecraft wiki entry for Development_versions, associated text: Added a new "Husbandry" tab and several new advancements:
A Seedy Place - Plant a seed and watch it grow
Serious Dedication - Completely use up a diamond hoe, and then reevaluate your life choices
A Balanced Diet - Eat everything that is edible, even if it's not good for you
Hired Help - Summon an Iron Golem to help defend a village
Added new advancement triggers:
consume_item
placed_block
arbitrary_player_tick - only one player runs it per tick |
Minecraft wiki entry for Sapling, associated text: Saplings come in seven varieties, one for each of the seven trees: oak, birch, spruce, jungle, acacia, dark oak, and mangrove (propagule)[upcoming: 1.19] |
Minecraft wiki entry for Ender_Dragon, associated text: "Dragon" redirects here. For the mentioned feature, see Red Dragon. For the rendering engine, see RenderDragon. For other uses, see Dragon (disambiguation). |
Minecraft wiki entry for Development_versions, associated text: 20w27a is the first snapshot for Java Edition 1.16.2, released on July 1, 2020,[1] which adds piglin brutes and fixes bugs. |
Minecraft wiki entry for Speedrun, associated text: When you get to the end, always be sure to have at least 7 beds in your hotbar. Wait for the dragon to perch in the middle, and then place a block in front of it's head, and behind it, place a bed. Blow up the beds (and possibly wait for the dragon to re-perch) and then stand in the end portal. If the dragon is flying around, shoot at it, or the end crystal it is using to heal itself. If it takes too long, you may want to (painfully) reset. |
Minecraft wiki entry for Defeating_the_wither, associated text: If you are fighting the wither on Bedrock Edition, the Wither will summon Wither Skeletons when it is below half health. If you are lucky enough, the spawned Wither Skeletons may drop their skulls, making it easier to summon another Wither. |
Minecraft wiki entry for Development_versions, associated text: Beta 1.16.230.50 is the first beta version for Bedrock Edition 1.17.0,[a] released on March 25, 2021,[2] which adds new glow lichen blocks behind experiments toggle, and fixes bugs. |
Minecraft wiki entry for Lever, associated text: When placed on the side of blocks, down is on and up is off. On the top or bottom of blocks, off is north or west, on is south or east. |
Minecraft wiki entry for Armor, associated text: "[MCPE-113191] Level IV (4) protection enchantments are more powerful than they should be - Jira" – Mojira, December 30, 2019. |
Minecraft wiki entry for Defeating_an_End_city, associated text: You will take a lot of damage when exploring a city, especially from attacks by shulkers and endermen. Therefore, armor is absolutely essential. You should wear a full set of diamond or netherite armor enchanted with Protection IV. Because of the narrow bridges, and the height of the buildings, Feather Falling IV on your boots is almost necessary. Thorns is also recommended, because it will damage provoked endermen when they attack you. However, Thorns has a high enchantment weight, so be sure to add Unbreaking to your armor as well. |
Minecraft wiki entry for Development_versions, associated text: Fixed items disappearing from furnaces after removing items from the input slot
Fixed crash after getting poisoned
Crafting recipes using wood now display the correct type of wood
Magma cube spawn egg now uses the correct texture
Naturally spawned lava is now affected by gravity
Removed burning animation from creative mode completely
Fixed client/server item in hand mismatch.
Fixed particles when breaking tall grass
Chat & pause buttons now show for boat passengers
Fixed clients not being able to board boats
Fixed crash when having null items in hand
Fixed missing cave spider eyes
Fixed [NUL] characters at the end of strings
Tamed animals no longer teleport to the player while inside a boat
Fixed spawning above beds and caves
Fixed player spawning on the same height it was killed
Fixed creative clients having items after switching to survival
Fixed “iMojang” string
Fixed players spawning into the ground
Fixed multitasking crash
Fixed invisible clients
Fixed crash when throwing snowballs
Fixed poison lasting after respawn
Fixed memory leak on potion effects
Fixed spawn on players after joining a world
Fixed players being in a constant death animation
Fixed placing sign crashes when another player removes it
Fixed lava fire being biased towards east and north
Fixed crash when using bonemeal multiple times on tall grass
Fixed endermen not teleporting away from projectiles |
Minecraft wiki entry for Small_house, associated text: 1 Small House
1.1 Materials
1.2 Blueprint
1.3 Command Script
2 Desert Small House
2.1 Materials
2.2 Blueprint |
Minecraft wiki entry for Defeating_an_End_city, associated text: A water bucket is extremely useful to have in the End, because it can save your life in several ways. For example, it can save you from long falls, if you accidently fall then you can dump the water below you before you hit the ground so you don't take any fall damage, and being in water also neutralizes Levitation. If you are in a city on a bridge, place down your water so that it falls to the ground. If you fall off the bridge, you can jump into the waterfall to survive. Water can even help you deal with provoked endermen. If an enderman gets mad at you, dump the water at your feet, and the enderman will get hurt and teleport away. |
Minecraft wiki entry for Advanced_Redstone_Traffic_Light_Schematics, associated text: {wip} the schematics haven't been configured yet. i am currently working to see if other methods of presenting devices are possible |
Minecraft wiki entry for Trap_design, associated text: Lava grinders push the mob into a suspended stream of lava. Most items will be preserved and can be collected using additional water streams. Since lava grinders are a light source, it must be put away from the spawning pads as to not interfere with mob spawning. |
Minecraft wiki entry for Vindicator, associated text: Additionally, in Bedrock Edition, vindicators have a 65% chance of dropping the following on Easy and Normal difficulties, and an 80% chance of dropping them on Hard difficulty: |
Minecraft wiki entry for Piglin_Brute, associated text: Piglin brutes, along with vindicators, deal the highest amount of raw melee damage of any monster in the game, inflicting an alarming 19 × 9.5 points of damage on Hard difficulty. They pose a serious threat even to well-prepared and heavily-armored players. The only stronger mob is the iron golem, which deals up to 21 × 10.5 melee damage, however it is unlikely for the iron golem to hit that much since its attack damage is random. |
Minecraft wiki entry for Removed_blocks_and_biomes, associated text: 1 Biomes removed in 1.18
1.1 Grass
1.2 Foliage
1.3 Water
2 Removed blocks
2.1 Green shrubs
2.2 Potted grass blocks, grass and green shrubs
2.3 Potted leaves and vines |
Minecraft wiki entry for Survival_in_an_infinite_desert, associated text: If you’re lucky enough to stumble across a pillager outpost, proceed with caution, mining in from underneath or fighting your way inside. From the outpost you can acquire wood blocks from the side of the structure. If crafted with sticks from bushes and precious coal, a campfire can be used indefinitely to cook meat and potatoes. |
Minecraft wiki entry for World_boundary, associated text: Bedrock Edition technically has no hard boundary, and the world at far distances is far too ravaged by several distance effects to provide any semblance of reasonable gameplay. Nonetheless, there do exist intentional defined limits for some game functionality: |
Minecraft wiki entry for Soul_soil_farming, associated text: First of all, you will need an unlimited supply of soul sand, which can be obtained via piglin bartering, and wood (which can be obtained from tree farms). Use the soul sand and wood to craft soul campfires, and break those campfires without Silk Touch to get soul soil. Then you can repeat the process with more soul sand and wood. While sounding fairly simple for manual farming, it is considerably hard to automate because of crafting it, placing it and breaking it. Crafting it and placing it already relies on player interaction, and in Bedrock Edition they are not stackable, so that makes it more annoying to automate. Breaking it will rely on TNT duplication or a wither chamber if you play on Java Edition, and on Bedrock you will need to break it yourself. |
Minecraft wiki entry for Block_and_item_duplication, associated text: This method is extremely deadly, but not necessarily to the player. This method involves taking a mob that can carry items (e.g. a zombie, a donkey or a llama) down to very low health (i.e. half a heart or less). Using extremely precise timing, kill that mob as it travels through an end portal or nether portal. The items equipped and the mob should appear in the other dimension. It works by tricking the game into thinking the mob is alive on one end of the portal and dead on the other side. The live mob will travel through the portal still carrying the items, and the dead mob's items are also sent into the portal, allowing the player at the other end to collect the cloned items and the mob carrying them. |
Minecraft wiki entry for Building_a_metropolis, associated text: Hide-Away City: Build the entire city out of blocks that disappear if a player is too far away from it. Examples are chests, shulker boxes, item frames, and banners. It may be expensive, but it's worth the surprise factor when an entire city suddenly pops into existence. |
Minecraft wiki entry for Entity_format, associated text: : The entity's root tag.
Duration: The maximum age of the field.
ReapplicationDelay: The number of ticks before reapplying the effect.
DurationOnUse: The amount the duration of the field changes upon applying the effect.
InitialRadius: The field's initial radius.
RadiusOnUse: The amount the radius changes upon applying the effect. Normally negative.
RadiusPerTick: The amount the radius changes per tick. Normally negative.
Radius: The field's current radius.
OwnerId: The Unique ID of the entity who created the cloud. If it has no owner, defaults to -1.
PotionId: The name of the default potion effect. See potion data values for valid IDs.
ParticleId: The particles displayed by the field.
ParticleColor: The color of the particles.
mobEffects: A list of the applied effects.
Tags common to mob effect[show]
SpawnTick: The time when it was spawned.
RadiusChangeOnPickup: The amount the radius changes when picked up by a glass bottle.
PickupCount: How many dragon's breath can be picked up. |
Minecraft wiki entry for Sign, associated text: As text is entered in the editor, the sign is updated in-world and other players can watch the message develop. Closing the interface saves the text permanently, after which the message can only be changed by replacing the sign with a new one. |
Minecraft wiki entry for Development_versions, associated text: "The cowl on the witch is not intended. The cowl was always in the texture map but it just wasn't rendered. Due to the new villager model system now it does." – @JasperBoerstra on Twitter, December 13, 2018 |
Minecraft wiki entry for Nether_survival, associated text: 1 Introduction
2 Making a nether portal
2.1 Using lava and water
2.1.1 Brute-force method
2.1.2 On-the-fly method
3 Preparation
3.1 Tools and weapons
3.2 Armor
3.3 Transport
3.4 Enchantments
3.5 Blocks
3.6 General supplies
4 Entering the Nether
4.1 Lag
4.2 Protecting the portal
4.2.1 Special cases
4.2.2 If the portal gets blasted
4.3 Fending off ghasts
4.4 Fighting Hoglins
4.5 Resources found in the Nether
5 Exploring the Nether
6 Nether fortresses
6.1 Navigation through a nether fortress
6.2 Closing a blaze spawner
6.3 Farming a blaze spawner
6.4 Living in a nether fortress
7 Obstacles
7.1 Lava
7.2 Zombified piglins
7.3 Ghasts
7.4 Blazes
7.5 Magma Cubes
7.6 Wither Skeletons
7.7 Piglins
7.8 Hoglins
8 Brewing
9 Settlement
9.1 Crops
9.2 Mushrooms
9.3 Generated structures
9.4 Wood
9.5 Animals and villagers
9.6 Other
10 Tips
11 Nether survival challenge
11.1 Starting
11.2 Finding a good place to settle
11.3 Mob-proofing your house
11.4 Mining
11.5 Disabling mining spawns
12 Farming
12.1 Bone meal farming
12.2 Vegetation farming
12.3 Tree farming
12.4 Mushroom farming
12.5 Mob farming
12.6 The iron age, after the stone age
12.6.1 1. Nether Fortress
12.6.2 2. Bastion Remnant
13 Potion brewing
14 Wither |
Minecraft wiki entry for Development_versions, associated text: 1.18 Experimental Snapshot 1 (known as 1_18_experimental-snapshot-1 in the launcher) is the first experimental snapshot for Java Edition 1.18, released on July 13, 2021,[1] which introduces new terrain generation and enables features from the preview data pack. |
Minecraft wiki entry for Flower_Pot, associated text: A flower pot is a decorative block that can contain flowers, bamboo, saplings, cacti, mushrooms, fungi, and other reasonably sized plants. |
Minecraft wiki entry for Development_versions, associated text: Have 10 health.
Live in groups near hives and nests.
If a bee does not have a home nest, it will wander until it finds one.
Can hide inside hives.
Maximum of 3 bees per nest.
When attacked, all bees from the same hive try to attack the original attacker.
The same happens when their hive/nest is destroyed.
Placing a campfire under the nest will make the bees passive.
Have an Anger data tag, which defaults to zero.
When the bee is attacked, this tag is set to around 700 ticks.
When they attack, they give poison to the target for 10 seconds and then they die 50–60 seconds after attacking.
When bees attack the player, their eyes will turn red.
Can be bred using any type of flower, including wither roses.
They will follow any player holding a small flower.
If the player holds still the bees will land around them.
Will hover around flowers and will enter a "pollinated" state after some time. When pollinated, pale white particles will come off them. The bee will also have its texture changed to include dots similar in color to the pollen particles.
Bees will try to pollinate wither roses despite the fact that they are harmed by the wither effect they give.
When they pollinate flowers a small popping noise is heard.
Will return to their nest after entering the "pollinated" state.
A pollinated bee can accelerate the growth of crops and sweet berry bushes it passes.
After enough bees enter a bee nest in the pollinated state, the bee nest will be filled with honey.
Being killed by a bee sting results in new death message: "<player> was stung to death". |
Minecraft wiki entry for Turtle_farming, associated text: A turtle farm works while you're away from the keyboard (AFK). Many in-game days are required to hatch enough baby turtles to create a sizable population of turtles laying eggs in your farm, but you can speed things up by actively managing your farm, using sea grass to lure back the turtles who left, feeding sea grass to pairs of turtles, and feeding baby turtles. |
Minecraft wiki entry for List_of_item_textures, associated text: Arrow
Spectral Arrow
Tipped Arrow base texture
Tipped Arrow head texture
Tipped Arrow
Arrow of Fire Resistance
Arrow of Harming
Arrow of Healing
Arrow of Invisibility
Arrow of Leaping
Arrow of Night Vision
Arrow of Poison
Arrow of Regeneration
Arrow of Slowness
Arrow of Strength
Arrow of Swiftness
Arrow of Water Breathing
Arrow of Weakness
Arrow of the Turtle Master
Arrow of Slow Falling
Arrow of Decay[BE only]
Arrow of Luck[JE only]
Uncraftable Tipped Arrow[JE only] |
Minecraft wiki entry for Village_survival, associated text: Village survival is a survival gameplay of surviving in the village. In the village, you can trade with villagers to get food, tools, and so on. This tutorial will teach you how to do that. |
Minecraft wiki entry for Parity_issue_list, associated text: Can support candles, torches, redstone torches, sea pickles, lanterns and pressure plates on the top face.[199] |
Minecraft wiki entry for End_Rod, associated text: Inside some end city towers, they are positioned so the player may use them to climb the tower, similar to a spiral staircase. |
Minecraft wiki entry for Obsidian_farming, associated text: If you built the Nether portal too close to the generated one, it may bring you back to the original Overworld portal rather than creating a new one. The Overworld portal may then do the same thing and not generate a new portal. Conversely, if you built the second Nether portal more than 16 blocks from the first, the generated Nether portal may be more than 128 blocks from the original. For this reason, it may be necessary to adjust the location of the second portal in order to find the optimum distance. |
Minecraft wiki entry for Fluid, associated text: There are other in-game substances which show fluid properties but cannot be placed as fluid blocks, mainly potions, dyed water[Bedrock Edition only], milk, and honey. |
Minecraft wiki entry for Mycelium, associated text: Mycelium can be obtained by mining it using a tool with the Silk Touch enchantment. If mined with any other tool or by hand, it drops dirt. A shovel is the fastest tool to collect it. |
Minecraft wiki entry for data, associated text: Specifies an entity whose NBT is to be operated on.
Must be a player name, a target selector or a UUID. And the target selector must be of single type. |
Minecraft wiki entry for Skyblock, associated text: Skyblock is one of the most popular survival gamemodes. The idea is that you can create and expand your very own world infinitely with only minimal materials. It was originally created by Mitbade a veteran minecrafter. |
Minecraft wiki entry for Development_versions, associated text: Added /setidletimeout <minutes until kick> to automatically kick idle players after a set length of time.
Multiplayer-only command, can be used only by server operators. |
Minecraft wiki entry for effect, associated text: Specifies the number of additional levels to add to the effect. If not specified, defaults to 0. Note that the first tier of a status effect (e.g. Regeneration I) is 0, so the second tier, for example Regeneration II, would be specified by an amplifier level of 1.
Must be a 32-bit integer number. And it must be between 0 and 255 (inclusive). |
Minecraft wiki entry for Development_versions, associated text: Certain game mechanics, mainly a handful of different particles, have been modified to use 64-bit (double-precision) precision where they previously used 32-bit (single-precision).
As a result, the effects appear in the correct places even if the player is far away from the spawn point (with effects being the most extreme when over 16,777,216 blocks away).
The following precision loss errors are fixed:
Lava embers and popping sounds should now originate from the correct positions.[45]
Campfire embers should now be generated at the correct position.[46]
Particles from rain hitting the top of blocks should now appear at the correct position.[47]
Smoke emitted by lava during rain should appear at the correct position.[48]
Smoke emitted by campfires during rain should appear at the correct position.[49]
Particles from redstone dust should now appear at the correct position.[50]
Particles from redstone repeaters should now appear at the correct position.[51]
Particles from nether biomes should now appear at the correct position.[52]
Particles from adding eye of enders to end portal frames should now appear at the correct position.[53]
Particles dripping from leaves during rain will no longer snap to block corners and are correctly randomized across the underside of the block.[54]
The book of the enchanting table now opens properly at high distances; previously there were cases where the player could be pressed right up to the block, yet the book would not acknowledge them.[55]
TNT ignited by other explosions now appears at the right locations at high distances.[56]
Detector rails at high distances were not always being correctly powered and depowered, which has been fixed.[57]
Mob pathfinding caused mobs to randomly swivel at high distances.[58]
Mob spawning would also break down, spawning mobs at block corners and sometimes inside of other blocks.[59]
Generation of minecart with chests in mineshafts will now spawn them at the intended positions.[60] |
Minecraft wiki entry for Hardened_Glass, associated text: Hardened glass is a type of glass that has been chemically strengthened. It is available in clear and colored variants, similarly to normal glass. |
Minecraft wiki entry for Player_versus_Player, associated text: Potions harm and distort the enemy, making them the most effective against especially such people with Protection IV armor. There is no magical protection in vanilla, so armor points are useless. Snowballs and eggs will knock the enemy back. You can project them into lava or a pit, and as part of a bug in the game, it damages armor as well because it technically harms the player pummeled by it. Always try to find a way around normality! |
Minecraft wiki entry for Combat, associated text: Vexes are very small creatures about the size of a baby zombie, can only be summoned by Evokers. They float around, passing through blocks and deal damage with iron swords. They do high damage (5.5 × 2.75 on easy, 9 on normal and 13.5 × 6.75 on hard) and have 14 × 7. A player with good gear will be able to kill it in one or two hits. Prioritize killing them over vindicators when the player can see them in range of the sword, as they move fast and can get behind the player. |
Minecraft wiki entry for 2CHP, associated text: Switching to Jarro’s POV, he mentions to the others about the zombie biting him on his rear end, which makes the others burst out laughing. Jarro, now in a fit of rage from the laughter, says the the group are not heroes because of them allegedly being mean, acting like royalty, and knowing information that others don’t know about. Mal asks Jarro if he really feels that way, and he says that he is, along with "a lot of other people". Mal then starts to bring up as to how they saved the town from the illagers, but Jarro says that the people at the Hub don’t see it that way as they fought the illagers themselves. Jarro then asks the others to start treating him better, and Mal and Lenna say that they’ll try to do so. Chug then crafts a furnace as Mal finds more iron, which Chug smelts in the furnace to craft another minecart. Mal and Jarro get into the first one, while Lenna and Chug get into the second, and soon after, the two minecarts head down the rail track. Along the way, Mal asks Jarro if he is feeling any better, and Jarro says that he is. Mal then offers him another cooked chicken, but he asks for something else. Mal then says that they already ate all of the steak they had, so Jarro ends up eating the cooked chicken anyway. Mal then mentions about how she felt when Jarro and his friends stole her lunch at school, always coming home with stomachaches. Jarro apologizes for that, but also brings up again how Mal and company laughed at him for being bitten by a zombie on his rear end. Mal mentions that friends laugh together, and asks Jarro if he would laugh if something similar happened to Chug. Jarro says that he would, and Mal says for him to learn to laugh at himself. Eventually, the four make it to the end of the track and traverse through the underground fortress underneath the woodland mansion. After hitting several dead ends trying to find the door leading up to the mansion, Jarro suggests to the group that they go to the highest point and mine up to the mansion from there. The whole group agrees, and not long after, they make it to the highest point, with Mal mining upward toward the mansion. |
Minecraft wiki entry for Biome, associated text: The five general shades of green for grass blocks and leaves, clockwise from top right: aquamarine (cold, oceanic and birch forest), brown (for badlands, which is a rare dry biome), olive (dry), green (temperate), and blue-grey (snowy).
An above view of a flower forest biome.
A dark forest bordering onto a lake.
A dark forest biome. The stone variants granite, diorite and andesite can also be seen in the cliff.
A large snowy taiga biome, with a beach off to the side.
A mountainous mushroom island.
A variant of windswept hills, where large swaths of gravel generate.
A frozen ocean biome, with fog obscuring the distance.
A large river separating a desert and a forest.
A badlands biome as seen from the ground.
A badlands biome with a small lake nearby. A wooded variant can be seen in the upper corner.
A small area of a jungle with desert biome coloring data.
A desert with a jungle right beside it.
A relatively large island.
A swamp generated in the middle of an ocean, causing miscolored water and lily pads without any actual swampland.
A rare occurrence of a mushroom fields biome touching the mainland.
A section of a mushroom island that is a different biome.
A rare biome transition of a colder biome touching a warmer biome (e.g. badlands and ice spikes).
A badlands and jungle biome generated together. Note the exposed mineshaft in the lower right.
A river runs through a flower forest, a sunflower plains, a jungle and a sparse jungle biome.
A river that splits off into two rivers.
Two windswept hills variants. On the left is a normal windswept hills biome. On the right is windswept forest.
Comparison of old growth pine taiga and old growth spruce taiga biomes. Note how the giant spruce trees are much thicker.
A cave in a badlands biome.
A river biome in Java Edition 1.16, with visible seagrass in it.
A dark forest that is cut off by water.
A swamp and dark forest connecting.
The Dripstone Caves biome.
When 1.7 update was released, old worlds were completely rewritten.
Jungle and Badlands biome generated next to each other.
Village reaching into 3 biomes (Jungle, Desert and Plains).
Two large lakes in a plains biome, near a forest biome and a dark forest biome. |
Minecraft wiki entry for Wolf, associated text: A wolf can be tamed by feeding it bones. Once tamed, a wolf does not accept any more bones. Note that the number of bones required is random – each bone has a 1⁄3 chance of taming the wolf.[3] If the wolf is tamed, it receives a red collar and, in Java Edition, sits if not swimming. There is no limit[4] to the number of wolves the player can tame. A wolf's tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below 10). Wild wolves have a maximum health of 8, so their tails always remain significantly lower than those of tamed wolves. Tamed wolves can be healed by feeding them any sort of meat other than fish;[Bedrock Edition only] listed below, this restores as much of the wolf's health as the same food would restore hunger points when eaten by the player.[Bedrock Edition only]. |
Minecraft wiki entry for Man-made_lake, associated text: 2) If the pool isn't too deep, you can place a column of blocks that goes under the current, the water will automatically create a new spring to replace the missing one. |
Minecraft wiki entry for Return_to_Sender, associated text: Achievements#Return to Sender, a Bedrock Edition achievement
Advancements#Return to Sender, a Java Edition advancement |
Minecraft wiki entry for Development_versions, associated text: The number of commands run through functions can be limited with a new gamerule (defaults to 10,000) to limit performance issues. |
Minecraft wiki entry for Tree, associated text: Trees vary widely in height, from a bare minimum of 1 log block for bush trees, ranging up to a maximum of 30 blocks for giant jungle trees. |
Minecraft wiki entry for End_gateway, associated text: This article is about the structure. For the block, see End Gateway (block). For the portal for accessing the End, see End Portal. |
Minecraft wiki entry for Hopper_clocks, associated text: Hoppers usually have an 8 game tick cooldown between transfers (4 redstone ticks). The command block gets activated 2 game ticks after the item enters the back hopper (due to the comparator delay), so setting X to 6 would produce no change. Thus, this clock will have a clock period of 8 game ticks for the front hopper, plus X+2 game ticks for the back hopper, for a total of X+10 game ticks (X/2+5 redstone ticks). |
Minecraft wiki entry for Spawn, associated text: Forum thread by Marglyph about the spawning algorithm in Beta 1.2
Forum thread by fr0stbyte124 on mob spawning in Alpha v1.1.2_01 from before the Halloween Update changes |
Minecraft wiki entry for Animal, associated text: These animals can be tamed by different ways. The Best Friends Forever advancements applies to them.[Java Edition only] |
Minecraft wiki entry for Things_not_to_do, associated text: Looting increases the number of items that mobs drop and increases the chance of rare drops. If the player is using commands, they can get a sword with a high-level looting enchantment that is not usually possible in the game. The player should not use such a weapon to kill a bunch of mobs, as the killed mobs could drop enough items to lag the game, possibly to the extent of crashing the game as well. |
Minecraft wiki entry for Traps, associated text: Step 1: Dig down an x/1<y/z (However wide and long you want, a minimum of 2 blocks deep) hole with soul sand on the bottom |
Minecraft wiki entry for Things_not_to_do, associated text: Horses are useful in the hilly Overworld, or flat plains, but the Nether is no horse paradise. There are many cliffs horses can fall off of (especially in the Basalt Deltas), ghasts to shoot the player into a sea of lava, magma blocks and soul sand, and the place is one big cave. Players do not usually take a horse when they go mining because it is dangerous, and the Nether should be thought of the same. If the player must use a horse or donkey in the Nether they should take several precautions: |
Minecraft wiki entry for Village_mechanics, associated text: A spawn is attempted on average once every 35 seconds and an iron golem can spawn when the 2×4×2 volume above the spawn point contains only non-solid blocks and the spawn block is solid. |
Minecraft wiki entry for Obsidian_farming, associated text: To farm obsidian using Nether portals, first travel to the Nether and build a second portal at least 16 blocks away. Traveling through the second portal will bring you to a newly spawned portal in the Overworld. This portal will be about 128 blocks away from your original Overworld portal. You can then mine the new Overworld portal and repeat the process. Each time after the first should yield 14 obsidian. |
Minecraft wiki entry for Development_versions, associated text: A way to get tipped arrows like in Java Edition 1.9, but it still works with cauldrons.
Tweaked enchanted golden apples so they have the correct amount of absorption health points.
Transferring items between containers should be faster now.
There is now an animation for throwing items.
Wearing a pumpkin helmet prevents endermen from attacking the player.
The player can now make huge mushrooms from regular mushrooms.
The player can now drink milk in Creative mode.
Beetroots and beetroot stew appear in the player's Creative inventory. |
Minecraft wiki entry for Creating_a_challenge_map, associated text: Make a path that goes slightly underground, then fill it to the ceiling with water. Add some air pockets so your players can breathe, using signs or open trapdoors. Spawn some squid to annoy players even more. In third party mods, you could make the squids hostile and make them shoot ink to damage and blind the players. Or you could go for a similar effect in vanilla Minecraft and have some command blocks that cause Blindness every time the player touches a squid. In addition, you could use pufferfish guardians, to deal damage, or maybe, even, a room with an elder guardian. |
Minecraft wiki entry for Development_versions, associated text: MC-195468 – World Generation Settings not working on dedicated server.
MC-210331 – Sculk sensors are not activated upon wandering traders drinking milk or witches drinking potions.
MC-210485 – Sculk sensors are not activated upon evokers summoning vexes.
MC-212503 – Sculk sensors are not activated upon collecting fish, axolotls, or tadpoles using water buckets.
MC-214652 – Naming inconsistency for game events for eating/drinking.
MC-249493 – Breaking a minecart with chest/furnace/TNT/hopper separates the minecart and the block it contains. |
Minecraft wiki entry for Development, associated text: CNeaH8JVRy8
2009-05-25
Minecraft water flow test
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2009-05-25
Minecraft: Huge flood
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2009-05-25
Vertex and color offsets in minecraft |
Minecraft wiki entry for Furniture, associated text: Most nicely built bathrooms have some kind of tiles for the floor. Slabs can help you save time and resources if you're in survival. Quartz looks attractive in bathrooms as they add a clean, polished feel and can be chiseled into different styles. You can even make bathrooms with running water, but these would mainly serve as decorations since you (hopefully) can't actually take a bath or use the toilet. Technically, any small room with an infinite water source and a door, qualifies as a "water closet". However, here are some ways to build fixtures that can be used for disposal and/or decoration. |
Minecraft wiki entry for Advancement_guide, associated text: If you don't have an igloo near your spawn, your best bet to gather these supplies would be to go in the Nether and gather ingredients for a brewing stand and then for a splash potion of weakness. If you really want an igloo, or you can't gather the supplies from the Nether, but don't have an igloo near spawn, you can go exploring and try looking for one. If you have igloos near your spawn, about half of them have a basement underneath them, supplying not only all the ingredients needed to cure a zombie villager, but also a zombie villager itself. |
Minecraft wiki entry for Shelters, associated text: A closed dock. One type of dock is by making a small area (2×3 or larger) that is filled with water. You can place doors in the water, allowing you to ensure your boat will not drift off. Soul sand is a suggested building material, as it will prevent all of the impact damage from colliding with a wall made out of it. |
Minecraft wiki entry for Model, associated text: The non-snow-covered grass block ("snowy=false") holds four models, which all use the same block model, but each one is rotated by a multiple of 90 degrees. As there are four models and the weight-tag is not used for any of them, each one has a chance of 25% to be used every time a block is placed. |
Minecraft wiki entry for Trident, associated text: Using Riptide, nearby players or mobs deal splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Impaling enchantment and Strength effect. Critical hits do not increase splash damage, but affect the target. |
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