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Minecraft wiki entry for Color_palette, associated text: House structure, with only one "color" used. Here Oak planks only were used, to demonstrate a house structure with only one "color". |
Minecraft wiki entry for Gathering_resources_on_peaceful_difficulty, associated text: In Java Edition, all 4 types of fish mob have a 5% chance to drop bone meal. Salmon is especially convenient because it can be found in rivers, and rivers are one of the most common biomes in the game, so you don't need to go to the ocean. |
Minecraft wiki entry for Version_formats, associated text: "TigIRC logs" (archived) β Archive.org, May 16, 2009, UTCβ4. "(12:49:34) fartron: put in a build count or something so i can tell if it loaded the new one
(12:49:56) notch: good idea. I'll add from the next version and up. =)" |
Minecraft wiki entry for Playing_on_servers, associated text: This appears next to the list of servers. This means that there is no server with that name. Check the address and try again. |
Minecraft wiki entry for Snow_golems, associated text: Pulling turrets are like pushing turrets but with fewer golems, usually just one, and they have a hazard, usually lava, between the mobs and the golem. Instead of keeping the mobs away, their purpose is to bring them closer, where a trap awaits. It may take some time for the mob to reach the trap, as the knockback will slow them down, and this kind of turret usually only targets one mob at once, so it is advised to have several. If the trap protects the golem from all sides, such as a lava moat, they don't need as much protection, as no mobs will be able to reach them anyway. However, it is still recommended to keep them enclosed, to prevent them from moving and possibly falling into lava, and to protect them from skeleton arrows. Possible traps include lava, cacti, or even a pit. It can also lure monsters into a Mob Trap, where they are either killed, or weakened to be finished off by the player. This makes it a more versatile and strategic tool than a pushing turret. |
Minecraft wiki entry for JSON_format, associated text: conditions:
item: The item which was in the player's hand during interaction.
Tags common to all items[show]
entity: The entity which was interacted with. May be a list of predicates that must pass in order for the trigger to activate.
All possible conditions for entities[show]
player: The player that would get the advancement. May also be a list of predicates that must pass in order for the trigger to activate.
All possible conditions for entities[show] |
Minecraft wiki entry for History_of_world_generation, associated text: The seed Glacier in Beta 1.7.3.
The seed Glacier in Beta 1.8.
The seed Glacier in 1.0.0.
The seed Glacier in 1.2.5.
The seed Glacier in 1.6.4. Very minor differences.
The seed Glacier in 1.7.2.
The seed Glacier in 1.15.2.
The seed Glacier in 1.18 Experimental Snapshot 1, the first Glacier seed to actually generates glaciers at spawn.
The seed Glacier in 1.18 experimental snapshot 2.
The seed Glacier in 1.18 experimental snapshot 5.
The seed Glacier in 1.12.2 with the "Neo-Beta" Old Customized preset. |
Minecraft wiki entry for Multiplayer_PvP_bases, associated text: An ocean monument can make a good underwater base. All you need to do is to clear out the water using sponges, eliminate all three elder guardians and you got yourself an easy base! Most people won't bother to check all the monuments because there are quite a few. Also, the guardians that spawn outside the ocean monument can act as a good shield against most basic players. However, certain players may try to enter due to the 8 gold blocks in the treasure room, which you should have already removed by this point. If you hear Guardians being damaged when you are not killing them, it is likely some players are trying the approach the monument. Shoot at them with bows to try and keep them away, and the combination of the guardians' beams, your arrows, and their drowning will either kill them or damage them enough that they will stay away. |
Minecraft wiki entry for Rudi, associated text: The "Tundra Engineer" is what Rudi was based on.
The original skin from the Biome Settlers Skin Pack 1. |
Minecraft wiki entry for Defeating_the_ender_dragon, associated text: Beds can be extremely useful for dealing large amounts of damage to the dragon. Placing them down when the ender dragon is on the portal and blowing them up removes up to 1/5 of the ender dragon's health. Although this is a good strategy it is extremely dangerous and you have to be careful. The main way to not take damage is going inside the ender portal, placing a bed, putting a block next to that bed and then right-clicking. Doing this negates the damage to 0 as the explosion does not go down to hit your legs and the block you placed prevents your head from being hit. |
Minecraft wiki entry for Development_versions, associated text: Fixed several crashes and under the hood user issues.
Fixed loading problem that sometimes occurred during a game installation.
MCL-17395 - The EN_US strings, "Credits and Third party licenses" and "Third party licenses", are both missing a hyphen between the words "Third" and "party".
MCL-20855 - Using Tab key in Game Output will select two invisible "buttons". |
Minecraft wiki entry for Beginner%27s_guide, associated text: With a bed, the night is easy to survive. All you need to do to do is place the bed somewhere suitable (see below, but almost any open ground works) and use it (sleep in it) whenever night falls. If you try using it as sundown approaches but are told "you can only sleep at night or during a thunderstorm...", just wait a few seconds and try again, it works once sundown has properly begun. You also cannot use a bed when hostile monsters are within 10 blocks, or you get the message "you can't sleep now, there are monsters nearby". On successfully using a bed, you change to lying position on the bed without the ability to move β not even looking around. It takes a few seconds after getting into bed before the game skips the night, giving you a chance to change your mind. |
Minecraft wiki entry for Mo, associated text: Mo is based on the "Mushroom Hunter" from Matel which in turn was based on a skin by the same name in the Biome Settlers Skin Pack 2. |
Minecraft wiki entry for Loot_table, associated text: Loot tables use number providers in some places that accept an int or float. They can either be defined as a constant value or as an object. |
Minecraft wiki entry for Development_versions, associated text: These additions and changes are accessible by enabling the "Wild Update", "Vanilla Experiments", "Upcoming Creator Features", and "GameTest Framework" experimental toggle. |
Minecraft wiki entry for Mining, associated text: Piston mining is a technique for safely extracting small amounts of valuable ores, usually diamonds, and for inserting 'windows' into potentially dangerous spots. |
Minecraft wiki entry for 1CHP, associated text: The endermen suit up in the belongings that Kraj's proxy-fragments had taken from them, preparing for an onslaught by humans. However, nothing happens, and eventually, the endermen head back to their homes. Mo, Fin, and Kan return to their end ship, starving. Grumpo releases three golden apples from his box for the trio to eat, which they happily do so. Soon after, they fall asleep. Some time later, the endermen wake up to whispers coming from the ship. Upon realization, the whispers are humans, who head inside the ship, attacking the endermen and shulker. The humans are named Koal, Jax, Roary, and Jesster. Jax explains that the humans should set forth and kill the ender dragon, and Kan somehow still believes he is actually a human. |
Minecraft wiki entry for Entity_IDs, associated text: Note: All eggs listed above are available in Creative mode. When an egg with any other entity ID is created, or if the entity does not have a specific egg listed above, the egg will have the correct name, but it will be colored gray () and no mob will spawn when the egg is used. |
Minecraft wiki entry for Command_blocks_and_functions, associated text: There is also a parameter called "Delay" which contains the amount of time before next spawn (20 ticks for the first time, whatever random number it picks between MaxSpawnDelay and MinSpawnDelay every other time). |
Minecraft wiki entry for Tree_farming, associated text: Different kinds of trees have different wood textures. If building wooden structures, you may choose a specific type of wood for its texture. Because the efficiency difference among tree types is only slight, appearance often has priority. If building or decorating with multiple wood types, having a tree farm for each is also useful. |
Minecraft wiki entry for Building_a_metropolis, associated text: Philosopher: Thinks about stuff like metaphysics, ethics, mathematics, theology, logic and philosophy of science. Often gives advice to rulers. |
Minecraft wiki entry for Ocean_Monument, associated text: Occasionally, monuments contain one or more rooms with approximately 30 wet sponges on the ceiling. Sponge rooms have an opening only in the floor. Not all monuments generate sponge rooms. |
Minecraft wiki entry for DungeonCrawl1CHP, associated text: The entire group ends up killing the spiders with relative ease. They then make a path through the cobwebs as Ash and Harper pick up the stuff left behind, being string and at least ten spider eyes, respectively. Everyone soon heads back to a bunker that they had built; a relatively basic one with just enough room to store their beds and materials for the next mission. Jodi insisted on adding something else, however, that being a figure with hay for body, wooden fences for limbs, and a carved pumpkin on its head, dubbing it "Scarecrow Joe". As Harper begins brewing some potions, Ash points out that they are close to being at the area where the source of the Evoker King's power would be found, that being the X-coordinate and Z-coordinate of 0, the origin point. Just then, the group hear a voice coming from the scarecrow. Morgan immediately recognizes it as the voice of the Evoker King. The Evoker King mentions to the group that it is here to help them, while also saying that the item they seek is locked away in a dungeon deep underground. The Evoker King then warns the group to turn back before the scarecrow bursts into flames. |
Minecraft wiki entry for Moving_structures_using_structure_blocks_from_world_to_world, associated text: Next, you need two worlds to move the structure you want from one world to another. This requires a structure block, which means you need to have cheats on in that world. If you don't have cheats on, you need click "esc" and click "Open to LAN" to turn on cheats. Type /give @s structure_block in the chat to get the structure block. Next, put the structure block at the north-west corner of your build (a good way to find out the north of your world is to set the time to night and make sure the sun is on your left and the moon is on your right), open it by right-clicking the block, left-click the "DATA" button on the bottom-left until the structure block enters Save Mode, and type in the X, Y, and Z sizes of your structure (you can also detect the structure size if you do not want to type in the sizes so you can use coordinates instead by clicking "alt", "fn", and "f3" together). The bounding box should show up (if you have "Show Bounding Box" on in the structure block) around your structure (or the size you typed in earlier) to see your accuracy of the size. If it is wrong, retype the size until you get the right size for your structure. If you want to save item frames, boats, paintings, or other entities/mobs in your structure, you need to turn "Include Entities" to "on" in the structure block. |
Minecraft wiki entry for Redstone_components, associated text: A door is used to control or prevent the movement of mobs, items, boats, and other entities. A door may be of two types: a wooden door can be opened and closed by redstone power or by a player right-clicking on it, while an iron door can be operated only by redstone power. |
Minecraft wiki entry for Tree_farming, associated text: To marginally increase speed, carry with you a few shulker boxes of unbreaking 3, efficiency 5, gold axes to reduce the mining speed by 1gt per stem block. |
Minecraft wiki entry for Sculk, associated text: An early trypophobia version of the Sculk.[1]
A version of Sculk that went with the stalker incarnation of the warden. |
Minecraft wiki entry for Beetroot_Seeds, associated text: Beetroot seeds can be placed on farmland. After being placed, it goes through four stages of growth. When fully grown it can be broken to produce beetroot seeds and beetroots. |
Minecraft wiki entry for Pillager_Outpost, associated text: Both regular pillagers and pillager captains can continuously spawn around the structure. Pillagers can still spawn if a player is inside the tower.[needs in-game testing] In Java Edition they spawn in a 72Γ54Γ72 area centered on the top level of the watchtower, the same level as the chest. In Bedrock Edition, they spawn at or below a particular location in the outpost; specifically, they choose the northwest corner of the highest opaque block with a non-solid block on top. |
Minecraft wiki entry for Coral_reef, associated text: Coral reefs generate throughout warm ocean biomes (though not deep warm oceans), densely covering the sea floor. Coral reefs generate at constant elevation y level. Although they can generate on underwater ravine floors, they do not generate on deep ocean floors. |
Minecraft wiki entry for Gold_Ore, associated text: Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking Β§ Speed. |
Minecraft wiki entry for Traps, associated text: This might work on only inexperienced players because experienced players can use the parts that are shown to think of what might happen to them if they went in. You may also have a bit like having a dropper that throws out diamonds to lure them over to the trap. |
Minecraft wiki entry for Hopper, associated text: If you are looking at variations that are not overflow-proof because they hold back fewer of the sorted item, you may want to consider one of the hybrid designs with inherent overflow protection further down instead. |
Minecraft wiki entry for Development_versions, associated text: Beta 1.2.0.25 (also known as 1.2 build 8) is the eighth build released for 1.2.0 that fixed bugs.[16] |
Minecraft wiki entry for Setting_up_a_server, associated text: You will now be able to play Minecraft on your Synology Diskstation. The IP address it the IP of the Diskstation and the Port number is assigned undet step 5. |
Minecraft wiki entry for Anvil, associated text: A falling anvil damages any player, mob or itemβ[Java Edition only] that it falls on. The damage amount depends on fall distance: 2 per block fallen after the first (e.g., an anvil that falls 4 blocks deals 6 damage). The damage is capped at 40 Γ 20, no matter how far the anvil falls. Wearing a helmet reduces the damage by 1β4, but this costs durability on the helmet. When a player dies by an anvil falling on them, the death message "<player> was squashed by a falling anvil" appears. However, if a player is merely touched by a falling anvil entity, no damage is dealt unless the falling anvil becomes an anvil block in the same block where the player is located. |
Minecraft wiki entry for Superflat, associated text: The preset code is a string of numbers, semicolons(;), colons(:), commas(,), and asterisks(*). In BE, it must be done through FlatWorldLayers in the world's level.dat file using an external editor. Each code has three main parts, divided by semicolons. They are: |
Minecraft wiki entry for Tripwire_Hook, associated text: A tripwire hook in an invalid tripwire circuit appears "folded", while a tripwire hook in a valid tripwire circuit appears extended straight. Tripwire lines from separate tripwire circuits can be placed next to each other (in parallel), above each other, and even intersecting each other. |
Minecraft wiki entry for Ravager, associated text: Ravagers are large hostile mobs that spawn in raids and attack players, villagers (excluding baby villagers), wandering tradersβ[JE only] β[upcoming: BE 1.18.30], and iron golems. |
Minecraft wiki entry for Development_versions, associated text: Slightly smoothed color transitions between biomes.
Added proper color transitions for the darkened swamp biomes into other biomes.
Changed biomes to be slightly more varied, examples of which being hills in forests and deserts. |
Minecraft wiki entry for VPS, associated text: sudo pacman -Sy xorg-server-xvfb xorg-server-utils xorg-server libxcursor libgl mesa libxrandr xorg-xrandr libxxf86vm |
Minecraft wiki entry for Building_a_metropolis, associated text: Plutocracy
Special privileges to the rich while the poor don't get good treatment
If you are the leader, award the richest server members with more riches.
If someone has low amounts of money, force them into work.
Everything is expensive.
If a rich player becomes poor, they join the many other poor in the outskirts of the city where they are then forced into work.
Hold banquets every day.
Anyone who revolts will be punished. |
Minecraft wiki entry for Gold_Ore, associated text: In Java Edition gold ore attempts to generate 4 times per chunk, in blobs of size 9, from levels -64 to 32, in all biomes. It is most likely to be found around layer -16, becoming less common toward either end of the range. Gold ore is also less likely to be exposed to air; 50% of ore blocks that would generate exposed do not generate. There is an additional blob of size 9 that may generate uniformly between -64 and -32 with the same 50% air exposure rate. In badlands biomes, gold ore attempts to generate 50 times per chunk, from levels 32 to 256 uniformly, in blobs of size 9. This extra gold ore in badlands biomes will generate regardless of exposure to air. Gold ore can replace stone, granite, diorite, andesite, tuff, and deepslate. Any gold ore that replaces tuff or deepslate will become deepslate gold ore. |
Minecraft wiki entry for Villager, associated text: Farmer villagers tend crops within the village boundary. Villagers far enough outside the boundary of any village also tend nearby crops. |
Minecraft wiki entry for Ocean_Monument, associated text: Ocean monuments, also known as simply monuments, are rare underwater structures found in deep oceans biome and variants. They are inhabited by guardians and elder guardians. They are the only place where sponges can be found and one of the two places where prismarine can be found; the other being ocean ruins. |
Minecraft wiki entry for Crop_farming, associated text: Since seeds aren't food, a villager with an inventory full of seeds continues to harvest and replant crops, but cannot pick up the resulting wheat or beetroots. Hoppers or hopper minecarts below the farmland can collect the crops, while allowing the villager to replant the crop.
For carrots and potatoes, a villager replants the field, but stops harvesting once he has enough food in his inventory. A redstone mechanism timed to the growth rate of the crops is used to periodically pour water over the farmland to wash the crops into a collection system.
For carrots, potatoes, beetroots or bread, a second villager with empty inventory may be placed nearby such that the farmer attempts to share food, but the throws cannot reach the second villager. Or the second villager may have an inventory full of seeds (or wheat for non-farmers) so he cannot pick up any food. Hoppers placed where the thrown food lands can collect the thrown food. |
Minecraft wiki entry for Absorption, associated text: The only completely immune mob is the ender dragon. The Wither, while being immune to the /effect command, can be given absorption hearts using the /data command.β[Java Edition only] |
Minecraft wiki entry for TNT, associated text: "TNT" stands for Trinitrotoluene. The Preferred IUPAC name, however, is 2,4,6-trinitrotoluene.
The use of sand in the crafting recipe references dynamite, a different high explosive than TNT, consisting of nitroglycerine mixed with diatomaceous earth (which is mostly silica, the same chemical compound as yellow sand).
Although flint and steel cannot light fires in Adventure Mode, it can still ignite TNT.
It takes 19.75 blocks to fall for it to reduce the timer for one second.
Although primed TNT normally gets caught in cobwebs, TNT propelled fast enough flies through them without slowing down at all.
It is slightly smaller than a full block when activated, as with all entity versions of blocks (see shulker).
Using flint and steel to ignite it sets it off at once, but fire must burn it for many seconds before triggering.
In Pi Edition, TNT by default doesn't do anything, but when set to data value 1, it ignites when broken.
The longest fuse time of TNT is 27 minutes and 18.35 seconds, or 32,767 ticks.
Attempting to ignite TNT while sneaking results in the block being lit on fire, rather than the TNT becoming primed.
Standing behind blocks during an explosion dramatically reduces knockback and damage from the explosion.
TNT does not damage the player on peaceful difficulty, however, it does break blocks and damage entities.
The TNT fuse sound uses the same sound file as when a creeper is primed, but it is played at a higher pitch when the TNT is primed. |
Minecraft wiki entry for Pre-flattening, associated text: The least-significant bit (0x1) is as follows, assuming you're facing the same direction the door faces while closed:
0: Hinge is on the right (this is the default for single doors)
1: Hinge is on the left (this will be used for the other half of a double-door combo)
The other two bits (0x2 and 0x4) are always zero.
The only valid values for a top section, therefore, are 8 (binary 1000) and 9 (binary 1001). |
Minecraft wiki entry for Redstone_mechanics, associated text: Redstone components and blocks may or may not be powered. A "powered block" can be thought of as a block that has electricity running through it. Some blocks will show their powered state visibly (for example, redstone dust lights up, a redstone lamp illuminates its surroundings and a redstone torch turns off), but other blocks may give no visual indication of their powered state other than their effect on other redstone components. |
Minecraft wiki entry for South-east_rule, associated text: The south-east rule, also known as the Z-X rule, is an unintentional mechanic in Minecraft wherein various effects occur based on the cardinal directions, specifically in a south-east variant. |
Minecraft wiki entry for Arrow, associated text: Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow. Instead, the arrow's damage is first calculated, then checked to see if it is below 12 Γ 6. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly 12 Γ 6. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of 11 Γ 5.5 damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players. |
Minecraft wiki entry for Slab, associated text: A bottom placed on top of a hopper is transparent to items; the items fall through the bottom slab into the hopper. Without a hopper attached below, a bottom slab behaves as a solid surface. |
Minecraft wiki entry for Saddle, associated text: A ravager always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop. |
Minecraft wiki entry for Development_versions, associated text: Entity type predicates now accept tags (#baz).
The damage source predicate now has option: is_lightning.
The entity predicate now accepts a flag field.
Available tests: is_on_fire, is_sneaking, is_sprinting, is_swimming, is_baby. |
Minecraft wiki entry for Roof_types, associated text: Wikipedia provides additional information and diagrams here, and from that page there are links to other articles with lots more reference images. |
Minecraft wiki entry for Lab_Table, associated text: Lab tables cannot be obtained in Survival without commands. In Bedrock Edition, the world must also have "Education Edition" enabled. |
Minecraft wiki entry for Redstone_circuits, associated text: 1-high
A structure is 1-high (aka "1-tall") if its vertical dimension is one block high (meaning it cannot have any redstone components that require support blocks below them, such as redstone dust or repeaters). Also see flat. |
Minecraft wiki entry for Target_selectors, associated text: Argument-value pairs appear within square brackets after the target selector variable, separated by commas: |
Minecraft wiki entry for Skeleton, associated text: 0β2 bones. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
0β2 arrows. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
Picked-up items have a 100% chance of dropping and drop with the same damage level it had when picked up.β[Java Edition only]
Any naturally spawned equipment (including the bow) has an 8.5% chance of dropping if killed by the player (9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III). It is damaged and sometimes enchanted.
A skeleton drops its skull if killed by a charged creeper's explosion.
Skeletons drop 5 when killed by a player or tamed wolf and extra 1β3 if the skeleton has equipment. |
Minecraft wiki entry for Axe, associated text: An axe is used to break logs and blocks derived from wood faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability. |
Minecraft wiki entry for Developer_version, associated text: 1 List of developer builds
1.1 Java Edition
1.1.1 Pre-classic
1.1.2 Classic
1.1.3 Indev
1.1.4 Infdev
1.1.5 Alpha
1.1.6 Beta
2 Developer versions with distinct version labels
2.1 Java Edition
2.2 Bedrock Edition
2.3 Legacy Console Edition |
Minecraft wiki entry for Custom_world_generation, associated text: Whether it is possible to configure the "ocean" layer of carvers (for example the lava that appears below y=10 in Overworld caves) is unknown. |
Minecraft wiki entry for Development_versions, associated text: Removed old world type from the world creation screen.
Existing world will still be playable, but will not be updated with 1.18 features. |
Minecraft wiki entry for ED, associated text: Entity data
Tags common to all entities[show]
Age: Age of the field. Increases by 1 every tick. When this is bigger than Duration + WaitTime the area effect cloud dissipates.
Color: The color of the displayed particle. Uses the same format as the color tag from Display Properties.
Duration: The maximum age of the field after WaitTime.
DurationOnUse: The amount the duration of the field changes upon applying the effect.
Effects: A list of the applied effects.
An individual effect.
Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
Id: The numeric ID of the effect.
ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
Owner: The UUID of the entity who created the cloud, stored as four ints.
Particle: The particle displayed by the field. This is the exact same as used in the /particle command, including additional parameters used for particles, for example dust 1 0 0 1.
Potion: The name of the default potion effect. See potion data values for valid IDs.
Radius: The field's radius.
RadiusOnUse: The amount the radius changes upon applying the effect. Normally negative.
RadiusPerTick: The amount the radius changes per tick. Normally negative.
ReapplicationDelay: The number of ticks before reapplying the effect.
WaitTime: The time before deploying the field. The Radius is ignored, meaning that any specified effects is not applied and specified particles appear only at the center of the field, until Age hits this number. |
Minecraft wiki entry for Pixel_art, associated text: When building something from real life, first you must decide what you're going to build. It's recommended to build something easy, such as a box, before trying to build much more difficult things, such as a car. If you're in survival mode, make sure you have all of the necessary materials before starting to build. When in survival, it's strongly recommended to use primarily renewable materials for larger pixel art. |
Minecraft wiki entry for White_Dye, associated text: 1 Obtaining
1.1 Crafting
2 Usage
2.1 Crafting ingredient
2.2 Loom ingredient
2.3 Trading
3 Data values
3.1 ID
4 History
5 Issues
6 References |
Minecraft wiki entry for Beginner%27s_guide, associated text: Be thrifty with your first few iron ingots. The "Second Day" tutorial has more information, but briefly, the most important things to make first are a shield, an iron pickaxe, and a bucket. After that you can move on to an iron sword, other tools, and eventually iron armor. |
Minecraft wiki entry for Tropical_Fish, associated text: An ocean with some fish visible.
Cod and tropical fish, along with a turtle and squid.
A screenshot of tropical fish up close.
Some tropical fish jumping on land. |
Minecraft wiki entry for Development_versions, associated text: Removed the following languages due to incomplete translations:
East Allgovian German[note 2]
Manx
Sicilian[note 3] |
Minecraft wiki entry for Elevators, associated text: To create the elevator, all you need is a 1Γ1 shaft, down (or up) to the place where you want to go. Once the shaft is finished, you need to divide the number of blocks by either four if you are in singleplayer, or five if you are in multiplayer. This is to figure out how many minecarts and trapdoors you need. |
Minecraft wiki entry for Armor, associated text: Minimum: the lowest percentage that the full set protects from a strong attack. Each point just protects 0.8%.
Maximum: the highest percentage each tier protects.
Protection: the fourth level adds 16 percent of protection to the final calculation.
Increased toughness means less armor defense point reduction from strong attacks. |
Minecraft wiki entry for Sugar_Cane, associated text: Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing players to move at normal speed and breathe if it is two blocks in height.β[Java Edition only] |
Minecraft wiki entry for Trapped_Chest, associated text: Trapped chests can also activate buried TNT, destroying themselves, their contents and any mobs or players near them. They need to be opened twice for the TNT to be activated. |
Minecraft wiki entry for ED, associated text: Entity data
Tags common to all entities[show]
Tags common to all mobs[show]
IsImmuneToZombification: 1 or 0 (true/false) β if true, the piglin brute does not transform to a zombified piglin when in the Overworld.
TimeInOverworld: The number of ticks that the piglin brute has existed in the Overworld; the piglin brute converts to a zombified piglin when this is greater than 300. |
Minecraft wiki entry for Parity_issue_list, associated text: Animation is faster.[240]
Lava produces smoke particles when turned into obsidian.
Ocean biome water colors are more clearly distinct between different temperatures.
Underwater render distance aren't limited and can be changed in the settings.[241] |
Minecraft wiki entry for Ocelot, associated text: Ocelots spawn above grass blocks at sea level (y=63 per default) or higher in groups of 1 or 2. These are mostly adults but sometimes ocelots spawn as a kitten. When an adult ocelot spawns, there is a 1β7 (14.3%) chance for 2 ocelot kittens to spawn with it; this chance includes any kind of spawning, including spawning naturally, by a spawn egg, by the /summon command, or a mob spawner. |
Minecraft wiki entry for Slab, associated text: Petrified oak slabs are the stone-type wooden slabs left from before Java Edition 1.3.1. They are now unobtainable in vanilla survival. |
Minecraft wiki entry for Ender_Dragon, associated text: The first screenshot of the Ender dragon.
The same screenshot, only brighter.
The Ender dragon before being textured.
The Ender dragon before being textured.
The Ender dragon before being textured.
The Ender dragon before being textured.
The Ender dragon before being textured.
The first Ender dragon texture.
The Ender dragon with its first texture.
The Ender dragon's texture taking shape.
The Ender dragon with its first semi-complete texture.
The Ender dragon's texture at this stage.
The Ender dragon with wings more closely resembling their modern form.
The Ender dragon's texture at this stage.
The Ender dragon's head and neck were lowered to make it look more "evil".
The Ender dragon flying over the Overworld. |
Minecraft wiki entry for Block_of_Lapis_Lazuli, associated text: A block of lapis lazuli[a] is a decorative mineral block that is crafted from lapis lazuli. It is a medium blue color, with darker and lighter blue markings on it. |
Minecraft wiki entry for Old_Growth_Taiga, associated text: Old growth taigas are cold forested biomes covered with tall spruce trees. There are two variants in the biome family. |
Minecraft wiki entry for Argument_types, associated text: Must be a two-dimensional coordinates with floating-point number elements. Accepts tilde and caret notations. |
Minecraft wiki entry for Creeper, associated text: "They're so nervous that they shake a lot, and then this sets them off the same way as how rubbing two sticks makes fire." β @Dinnerbone on Twitter, December 5, 2013 |
Minecraft wiki entry for Development_versions, associated text: MC-105948 β Selecting a language no longer changes it in-game/crash the game
MC-105950 β Zombie Villager spawn egg only spawns the farmer zombie villager
MC-105953 β Minecraft crashes with superflat preset that uses block which does not exist as item (Example: The Void)
MC-105954 β Game crashes when hit by an entity holding an item without a specified damage value
MC-105955 β selectors don't accept minecraft: prefix for entity type, but error message states otherwise
MC-105956 β Trying to ride donkey/mule from spawn egg crashes the game
MC-105960 β Entity ID in chat tooltip uses old format (e.g. ArmorStand instead of minecraft:armor_stand)
MC-105962 β Achievements for picking up (block) items don't trigger
MC-105969 β /summon minecraft:lightning_bolt does not work
MC-105970 β Structure Void Blocks Missing Textures When Breaking
MC-105975 β Incorrect entity translation name in statistics
MC-105989 β Execute detect stairs stops working after reloading the world
MC-105990 β Using single lead item in creative mode removes it from inventory
MC-106002 β β§ Shift + double click no longer moves all stacks
MC-106014 β Crash when a fishing rod bobber goes in a nether portal
MC-106016 β When you put armor on an armor stand, you cannot get the armor off the stand
MC-106035 β Client Deletes MC Assets
MC-106036 β Dispensing a pumpkin or a wither skull will crash the game |
Minecraft wiki entry for Minecart_with_Furnace, associated text: Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like nether wart.[1] |
Minecraft wiki entry for Beating_a_challenge_map, associated text: Shooting it with a fully-charged bow (4.5 hearts of damage)
Using a potion of Harming II (6 hearts of damage)
Hitting it with a Sharpness I enchanted diamond sword (4~5 hearts of damage)
Setting it on fire with a flint and steel (natural causes)
Burning it in lava (natural causes)
Critical hits (4-7 hearts of damage) |
Minecraft wiki entry for Blaze, associated text: Disabling a blaze spawner with 9 glowstone blocks. Glowstone can be replaced with other light sources of light level 15. |
Minecraft wiki entry for MainPlot, associated text: A student named Tyler gets off a school bus and enters his house, which his family had just moved into. His mom asks as to how school goes, but he says that he canβt talk as he is running late to join some of his friends on a Minecraft server. Once Tyler makes it to his room, he turns on his computer and texts his friends in a group chat (named Evan, Candace, Grace, and Tobi) that he is logging into Minecraft. He then joins a multiplayer server known as "The EverRealm" and uses an ender pearl to teleport to his friendsβ house, known as the "Hibiscus House". Unbeknownst to Tyler, his friends throw a "welcome back" party. They ask Tyler as to how life is going over at his new place, and he says that not only is his house bigger, but that he has to wear a uniform to school. Tyler does say, however, that he still needs to adjust to it. His friends then show off everything that they had done for Hibiscus House while he was away, including updates to the strip mine and an arena under construction for when they fight the wither, complete with soul sand in a T-shape in the middle and a wither skeleton skull on each end. Tyler then logs off as it is getting late and heads off to bed, promising to his friends that heβll be on by next weekend. |
Minecraft wiki entry for Cobweb, associated text: A minecart with no players in it takes about 9 seconds to fall through a cobweb if a rail is placed directly under the cobweb, however, if there is air between the cobweb and the rail, the minecart takes about 34 seconds to fall. Every extra cobweb added gives an additional 25 seconds of falling time. Players are unaffected by cobwebs when in a minecart unless they come into direct contact. |
Minecraft wiki entry for Mojam, associated text: 1 Humble Bundle Mojam
2 Humble Bundle Mojam 2
3 Humble Bundle Games Against Ebola
4 Humble Blockjam Bundle
5 Trivia
6 References
7 External links |
Minecraft wiki entry for Command_blocks_and_functions, associated text: As said before, there is a command that makes the player able to keep their inventory upon death: /gamerule keepInventory true. Simply connect this to a pressure plate before a parkour level over lava and you don't have to use any kind of chest minecart (especially useful when the player has it's full inventory, which is bigger than a single chest). |
Minecraft wiki entry for Explorer_Map, associated text: When a cartographer generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type (monument or woodland mansion).
For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from ocean ruins.
Explorer maps fill as the chunks are generated, rather than when the player holds them while in the area; leaving an explorer map while exploring the area still fills the map.
Buried treasure explorer maps are named Buried Treasure Map in Java Edition while in Bedrock Edition, they are named Treasure Map.
It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the structures would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.
On Bedrock Edition, inventory editors and add-ons can be used to create Explorer Maps that lead to any structure. |
Minecraft wiki entry for Defense, associated text: Place a minecart with TnT on the regular rail and push it off the ledge onto the powered rail. Repeat this with the other minecart(s) with TNT. Once you are done with that, remove the rail and a block next to the powered rail. The block you remove has to be one of the blocks that the powered rail is facing. When you are done, it will look like this: |
Minecraft wiki entry for Beehive, associated text: Beehives and bee nests have comparator output with a strength equal to the honey level in the block. Once the beehive or bee nest is filled with honey it emits a signal strength of five. |
Minecraft wiki entry for Nether_Portal_(block), associated text: The sound event and translation string still refers to this generically as "portal", despite the block being renamed to "nether_portal" in 1.13; see also the bug tracker ticket on this |
Minecraft wiki entry for Mob, associated text: "For the mobs that don't win we will add them in the future if we think they add lots to the game at that point. So they are not gone forever, but also not promised because we want to make sure we add what we believe adds most value at that time :)" β @_LadyAgnes on Twitter, October 1, 2020 |
Minecraft wiki entry for tag, associated text: tag <entity: targets> add <name: string>
Adds a tag to the targets.
tag <entity: targets> remove <name: string>
Removes a tag from the targets.
tag <entity: targets> list
Lists all tags on the targets. |
Minecraft wiki entry for Defeating_an_End_city, associated text: Potions are highly recommended to have when you explore a city, to enhance your performance. Strength potions, invisibility potions, and swiftness potions can be extremely useful. When you use an invisibility potion, mobs can still see you if you are wearing your armor. To stay safe, take off all of your armor before drinking it, and put it back on at least 30 seconds before the effect expires. |
Minecraft wiki entry for Smelting, associated text: There are multiple fuels that can be used to smelt items. The type of fuel that should be used depends on the number of items in question. |
Minecraft wiki entry for Jungle, associated text: The bamboo jungle generates in large patches within regular jungles. Trees are much less dense in this variant than in the main jungle, comparable to the sparse jungle, but boasts countless amounts of bamboo across its landscape. Some swaths of grass blocks are replaced with podzol, similarly to old growth taigas. Naturally-generated trees are large variants; only 2Γ2 jungle trees and large, branching oak trees may generate, though many of the oaks are simply small "balloon" oaks. Trees planted and grown by the player can be any size. All jungle-exclusive mobs spawn here. Pandas have a higher spawn rate in bamboo jungle than in regular jungle. Jungle pyramids may spawn here in Java Edition, whereas there are no jungle pyramids in Bedrock Edition. |
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