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Minecraft wiki entry for Guardian, associated text: When killed by the player Guardians have a 2.5% chance of dropping a random fish as an extra drop in addition to the normal fish drop. This chance is increased by 1% per Looting level, for a maximum of 5.5% with Looting III. This drop uses the same chances that fishing uses, resulting in a 60% chance for raw cod, a 25% chance for raw salmon, a 13% chance for pufferfish, and a 2% chance for tropical fish. A guardian on fire drops cooked fish. |
Minecraft wiki entry for Processor_list, associated text: Causes a structure to not generate some of its blocks, letting them remain as the world originally generated. Used by various structures to give them a crumbling or decaying look. |
Minecraft wiki entry for Scoreboard, associated text: An entity's score in any objective can be changed via commands unless it's read-only (see #Criteria). It can be increased by, decreased by, or set to a given amount with commands. |
Minecraft wiki entry for Packed_Ice, associated text: This article is about the block found in the Ice Spikes biome and in frozen oceans. For other uses, see Ice (disambiguation). |
Minecraft wiki entry for Villager, associated text: Baby villagers sprint around, entering and leaving houses at will. They sometimes stop sprinting to stare at an iron golem. If the iron golem is holding out a poppy, the children may cautiously take the flower from its hands. This is a reference to the 1986 Japanese animated movie, Laputa: Castle In The Sky, where a giant robot covered in vines (inspiration for the iron golem) gives the main characters flowers to put on a memorial.[2] Baby villagers tend to group and chase one another around the village as if playing tag. They also jump on beds. |
Minecraft wiki entry for Development_versions, associated text: MC-117703 – Cannot kill invulnerable parrot with cookie in Creative mode
MC-117704 – "excitedze" easter egg triggers when language is already "Pirate Speak"
MC-117713 – skipping function triggers conditional command blocks
MC-117714 – Clicking on dispenser recipe while only having enchanted bow in inventory places other ingredients anyways
MC-117718 – Breeding animals without LoveCause set cause crash
MC-117727 – @s is described as "a player in /execute" despite working for all entities
MC-117752 – Knowledge book isn't consumed upon right-click
MC-117785 – Clicking arrows in recipe book have no click sound
MC-117789 – Crash: java.lang.IllegalAccessError: tried to access field com.sun.jna.Pointer.peer from class com.sun.jna.PointerTool
MC-117812 – Weird criteria names in certain advancements
MC-117823 – Single-ingredient recipes cannot be stacked by repeatedly clicking on the recipe
MC-117827 – Nonexistent (or misnamed) tipped arrow recipe
MC-117843 – Parrots lose their Name Tag upon dismounting a player's shoulder
MC-117854 – Fences connect to barriers
MC-117877 – Naming Parrots, becoming unnamed.
MC-117883 – Advancement descriptions are able to go out of the Minecraft window
MC-117960 – Strange vines behavior |
Minecraft wiki entry for Beehive, associated text: Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed. |
Minecraft wiki entry for NightBats2CHP, associated text: 1 Chapter 7: Mobs! Mobs! Mobs! and Things Had Been Going So Well Until Now…
2 Chapter 8: It Takes a Village to Raise a Child! It Takes a Mob to Raze a Village!
3 Chapter 9: The Giant Bulldozers in the Park Are Lovely This Time of Year.
4 Chapter 10: A Problem Is Just a Solution You Haven’t Found Yet.
5 Chapter 11: Move Along, Zombies—Nothing to See Here!
6 Chapter 12: Bats, Part Three: They Don’t Have to Go Home, But They Can’t Stay Here.
7 Chapter 13: Bats, Part Four: We Miss Them Already. Don’t Forget to Write.
8 Chapter 14: A New Day Dawns! An Unknown Danger Looms… |
Minecraft wiki entry for Jens_Bergensten, associated text: Jeb joined Mojang on December 1, 2010, as a game developer.[5] Starting out as a back-end developer for Scrolls, Jeb became increasingly involved in the development of Minecraft, implementing features like wolves, pistons, and map structures (villages, strongholds and nether fortresses). |
Minecraft wiki entry for Walls_and_buttresses, associated text: Molding, coving − a decorative border between wall and ceiling. These were often made of plaster, and in large rooms with high ceilings coving could be very elaborate. In Minecraft, upside down stair blocks become usable as coving once a room has a ceiling height of about 6—10 meters or so. |
Minecraft wiki entry for Enchanting_Table, associated text: Despite comprising largely of obsidian, they are not immune to destruction by the ender dragon, which Mojang Studios has confirmed to be intentional.[1] |
Minecraft wiki entry for Combat, associated text: A lava bucket is capable of causing an immense amount of damage to multiple mobs in addition to providing light and greatly hindering mob movement, even more so than water. Any mobs (without fire resistance) that come into contact with lava will suffer 2 whole hearts of constant burn damage every half-second for a total of 4 hearts of damage per second. In addition to that, they will also be set on fire, suffering additional burn damage over time even after leaving the lava. The lava bucket is especially dangerous in confined spaces where it can be used to block off a pathway, preventing most mobs from reaching the user. One should be very careful, however, about where they place lava as that extreme damage figure mentioned above also applies to players. |
Minecraft wiki entry for Before_Village_%26_Pillage, associated text: The golem spawning zone is a 16×16×6 area centered around the center point of the village. As long as all the conditions are met (10 villagers, 21 houses, golem cap not reached), then each game tick (1/20 of a second) there is a 1/7000 chance the game will try to spawn a golem. When a golem is to be spawned, up to ten attempts are made to spawn a golem. A random spot is chosen inside the spawning zone, and if that spot is above a solid-topped block with at least 2×2×4 space above it (including liquids—golems can spawn in water, which is key to most iron farm designs—and transparent blocks), then a golem is spawned there. |
Minecraft wiki entry for Tips_and_tricks, associated text: Be careful when decorating around the bed. Some block placements will allow you to sleep in the bed, but will prevent the bed from actually letting you respawn. Never completely surround the bed, even with half-height blocks, such as stone slabs. Also, if you put glass beside your bed, you may not be able to spawn beside it, as players cannot naturally spawn on glass. If your bed is obstructed and you died somewhere, you will end up near the world spawn point with a message saying that "Your bed is missing or obstructed". A good way to check if your bed is not obstructed is to build a copy of your bed and the blocks surrounding it near world spawn, and then jump on a Pointed Dripstone until you die. If all is well, you should respawn on or next to your bed, but if you ended up at world spawn, you can easily get your stuff back and edit the bed until you respawn by your bed. |
Minecraft wiki entry for Traps, associated text: String, when connected to a pair of tripwire hooks or an observer, can detect when a player/mob steps through it or breaks it. It is also difficult to see. |
Minecraft wiki entry for Printing, associated text: The idea of a printer is to input colors into a chest, put it through a block sorter, and then have a block of the requested color be pushed into position using pistons. It sounds simple, but it can be surprisingly complex to design. |
Minecraft wiki entry for StreamFAQ, associated text: Not really. Sure, I'm happy with how the stream went and I think it was pretty convincing, and I think that without the stream Herobrine would have probably stayed an obscure creepypasta - but it was the community that made it popular. After the initial stream and subsequent forum post I was done. I didn't do anything else at all to help Herobrine's popularity. I guess I sparked the popularity, instead of helped it. Maybe that's more fitting. |
Minecraft wiki entry for Blaze, associated text: Blazes can see the player through walls, like spiders and slimes.
When throwing a potion of Invisibility on a blaze, the smoke remains visible.
According to Jeb, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods.[2]
Blazes originally didn't have eyes when Jeb was first creating them and "just looked like a yellow rock". Eyes were added to "give it more personality".[3]
Despite not having visible feet, blazes are still capable of making footstep sounds.[4]
According to Minecraft's "Visit the Nether!" blazes are sentient beings made of pure lava. The article theorizes they were created by the original inhabitants of nether fortresses to serve as guards, but their creators lost control over the blazes and were subsequently destroyed by them.[5] |
Minecraft wiki entry for StreamStory, associated text: A few hours after my stream I got rid of the painting, reverted to the original paintings textures and streamed again. I pretended to do everything cautiously and scared like and entered in the same room, but no Herobrine this time ;]. I then deleted the world on stream and vowed to never play it again. |
Minecraft wiki entry for Realms, associated text: Users can choose to temporarily replace their world with a Minigame or permanently replace their world with maps from the following categories: World templates, Adventures, Experiences, or Inspiration. Most commands or options cannot be used while the realm is running a minigame. These maps are selected from community submissions by the Minecraft Content Team. Certain maps may not be available on Realms due to being phased out or incompatible with the current update. Users cannot delete a map, but they can reset it. |
Minecraft wiki entry for Predicate, associated text: alternative—Evaluates a list of conditions and passes if any one of them passes. Invokable from any context.
terms: The list of conditions to evaluate. Conditinons within this array must be objects, they cannot themselves be arrays.
A condition, following this structure recursively. |
Minecraft wiki entry for Stone, associated text: Stone naturally generated in the side of a cliff.
Stone naturally generated in a side of a circular cavern.
The various variants.
Stone as compared with smooth stone and double smooth stone slabs.
Stone naturally generated on the side of a cave. |
Minecraft wiki entry for Historical_effects, associated text: The corner of the world in Beta 1.5, with the void particles clearly losing precision.
The corner of the world in Beta 1.8 Pre-release, with the grid pattern of particles clearly visible.
The void in 1.6.2 from within.
Void particles near the end of their lifetime in Beta 1.8's development, still not precisely generated.
20 blocks short of the 30 million mark. Not only are the torches and their flames not lined up, but the flames each picked a different direction to bend.
Void particles in the world boundary appear in very specific patterns.
Particles are in wrong position.
A redstone torch hanging on solid boundary air in Release 1.7. There is a noticeable particle position desync.
Torches placed on glowstone next to the invisible wall, the particles emitted from them are also in the wrong place.
Redstone ore lit beyond 224 on all three axes in 1.12.2 (as seen via the Cubic Chunks mod)
Four blocks of redstone ore lit beyond 225 blocks on both axes
A command-summoned TNT's explosion at 1,500,000,000 on both X and Z axis. The white and black smoke particles spawn in two different locations and different from the location of the TNT, due to floating-point precision errors. |
Minecraft wiki entry for Redstone_computers, associated text: Above is a simple 2-bit state, so it has two inputs (left and right) through the repeaters. The output is the redstone line above which will turn OFF when the state is met. The state is whether the redstone input will turn OFF the redstone line above; if so, the state is the redstone inputs. In the above case, the left must be turned OFF (0) and the right (blue) must be turned ON (1) to yield an OFF on the top redstone line. So it expects a state of OFF ON (aka 01 for binary). |
Minecraft wiki entry for Logo, associated text: The logo was slightly retouched in Beta 1.8, some of the reflections of the letters were a bit decreased. This is the design that would later be used for the full release of the game (v1.0.0) on November 18, 2011 and also seen in merchandise and other media. |
Minecraft wiki entry for Spider_Eye, associated text: Witches have a chance of dropping 0–6 spider eyes upon death. This is increased by 3 per level of Looting, for a maximum of 0-15 spider eyes. |
Minecraft wiki entry for CubeCraft, associated text: CubeCraft is a featured Server in the Bedrock Edition. It was introduced in the Better Together Update. The content in CubeCraft focuses on minigames. Currently, there are eight minigames that can be played on this server: EggWars, SkyWars, Survival Games, BlockWars, Lucky Blocks, Skyblock, MinerWare, Battle Arena, Parkour, and the experimental gamemodes. CubeCraft also has a server on Java Edition. |
Minecraft wiki entry for Splash, associated text: https://www.reddit.com/r/OutOfTheLoop/comments/37vkh4/what_is_doot_doot_that_people_keep_saying_in_rme/ |
Minecraft wiki entry for Dirt, associated text: A cave entrance containing multitudes of dirt.
Grassless dirt (now known as coarse dirt) found in a savanna biome.
Grass spreading on a square of dirt. |
Minecraft wiki entry for Development_versions, associated text: Command: /effect <player> <effect> [<seconds>] [<amplifier>].
Maximum number of seconds is 1,000,000
Amplifier increases level of the chosen status effect
Maximum number for [amplifier] is 4 |
Minecraft wiki entry for Block_and_item_duplication, associated text: When using this method there might be a chance the items will get deleted, so creating a backup is recommended. This method will not work on Realms. |
Minecraft wiki entry for Helmet, associated text: All enchantments are equally probable, including treasure enchantments (except Soul Speed), and any level of the enchantment is equally probable. |
Minecraft wiki entry for Demo_mode, associated text: A demo version of Pocket Edition v0.2.1 alpha2 was released, but was never updated and was eventually removed from app stores. The Pocket Edition demo had the following restrictions: |
Minecraft wiki entry for Historical_effects, associated text: Void particles near the end of their lifetime in Beta 1.8's development, still not precisely generated. |
Minecraft wiki entry for Hardcore_mode, associated text: Sword. Use the best material available and discard damaged/weaker swords.
Axe/Shovel. An axe can shorten lumber trips and save daylight. One can be used as a weapon if your sword breaks. Shovels are unnecessary unless the player is doing lots of digging.
Bow. Conserve ammo and only use it on witches, skeletons and creepers. Skeleton arrows can be avoided by building a 2-block dirt pillar and hiding behind it.
Pickaxe. Indispensable in cave systems or the Nether. Use an iron or diamond pickaxe if available. Can be used as a weapon in a pinch.
Water bucket. They can extinguish you, prevent fall damage, let you safely travel down mountains or save you from an enderman.
Fire Resistance Potion. It can be a life-saver if you are mining or exploring near lava in the Nether.
Torches. Very handy when exploring cave systems. Place them on the right walls when going deeper so you can remember how to exit.
Dirt. Very common, can be broken without tools and does not obey gravity. Can be used to scale walls, build bridges, create quick shelters, stop skeleton arrows or prevent endermen from reaching you.
Steak. As plentiful and effective as cooked porkchops, but killing cows will also give you leather. Keep your hunger bar full whenever your health is not full. Golden apples can be used for dangerous situations.
Healing items. Items like Golden Apples and Enchanted Golden Apples, along with potions can save your life when fighting mobs or trying to swim out of lava.
Spyglass. Spyglasses allow you to zoom in on your surroundings, which can be very helpfuul for spotting a dangerous mob or a useful structure.
(Offhand) Shield. They can block Skeleton's arrows from pushing you and reduce damage from attacks. It is best to have it in your offhand so you are able to attack and defend easier than without.
(Offhand) Totem of Undying. They can help you cheat death. Extremely useful. With them, you can save your world. |
Minecraft wiki entry for Scute, associated text: 1 Obtaining
1.1 Mob loot
2 Usage
2.1 Crafting ingredient
2.2 Repairing
2.3 Trading
3 Data values
3.1 ID
4 History
5 Issues
6 Trivia
7 References |
Minecraft wiki entry for Zombified_piglin_farming, associated text: Another strategy is to place cactus in the nether, and then stand on a block on top of it. Shoot ranged weapons at zombified piglins to anger them, and they converge on the cactus, which helps to kill them. |
Minecraft wiki entry for Leaves, associated text: Leaves are destroyed when pushed by pistons. They do not stick to sticky pistons, slime blocks or honey blocks. |
Minecraft wiki entry for Unbreaking, associated text: When durability is reduced by multiple points, as when hooking a mob with fishing rods or getting blown up with TNT, Unbreaking is applied for each point of reduction. |
Minecraft wiki entry for Witch, associated text: In Bedrock Edition, witches are immune to poison, Fatal Poison, and to their own thrown harming potions, although their harming potions can still damage other witches and lead to a fight. |
Minecraft wiki entry for Development_versions, associated text: Added two options to swap A/B buttons and X/Y buttons on controllers, which can be found in Controller Settings. |
Minecraft wiki entry for Things_not_to_do, associated text: Beds can be helpful by letting players skip through night and set their spawn point. At the same time, if blocks are placed around a bed, the player's bed is destroyed, or a second player sleeps in the same bed the player last slept in, their spawn is set back to the world spawn instead of next to the bed. Players can avoid angering fellow players by not messing with their beds. |
Minecraft wiki entry for Blob, associated text: Blobs generate using either uniform distribution, or gaussian distribution. Uniform distribution have all blobs spread in same frequency, while gaussian generate more frequent in specific altitude and generate less outside concentrated height. |
Minecraft wiki entry for Dual_wielding, associated text: The main hand always takes priority when trying to use an item. For example, if you had stone in your main hand and dirt in your off-hand, you will always place the stone. The item in the off-hand will only be used if the item in the main hand lacks a use, or if it's holding nothing. If the item in the main hand cannot be used due to certain circumstances, then the off-hand is used. For example, if you have a block equipped on the main hand and a snowball on the off-hand, face anywhere you cannot reach a block (e.g. into the sky), and then press use, the snowball will be thrown instead of placing the block. This is because the block cannot be placed anywhere, and so your off-hand is used instead. |
Minecraft wiki entry for Animation, associated text: An animation is a change in appearance of something with respect to time, used in order to convey information or for aesthetic purposes. |
Minecraft wiki entry for Piston, associated text: Slime blocks are not pulled by a non-sticky piston, nor are they moved if an adjacent (non-Slime) block is moved by a piston. |
Minecraft wiki entry for Village_%26_Pillage, associated text: Village & Pillage was a major update themed around revamping villages that was released for versions of Minecraft in 2019, with the exception of the Xbox 360 Edition, Xbox One Edition, PlayStation 3 Edition, PlayStation Vita Edition, Wii U Edition, and New Nintendo 3DS Edition. |
Minecraft wiki entry for Model, associated text: Block models are used to depict all the blocks in the game, whereas item models are used to display the items in the players, hand, on their head (helmets and hats), on the ground, in the inventory, in item frames and on armor stands. As there are different variants of some blocks, block states are used to link these with the corresponding models. Each model and each block state has its own file, which is of the .json format. Even the icons used in the inventory are defined in these files. |
Minecraft wiki entry for Development_versions, associated text: Brewing Stand can now be crafted with Blackstone (MCPE-90465)
Players can now spawn farmland with the /give command and pick it with Pick Block (MCPE-25691)
Cod and Salmon killed by fire damage now drop cooked fish (MCPE-30693) |
Minecraft wiki entry for 3D, associated text: Eating the 3D item when the hunger bar was not full shows a picture of the developer cast of Minecraft. |
Minecraft wiki entry for Hourly_clock, associated text: 75 - 150 redstone repeater
Several stacks of redstone dust
1 - 2 redstone torch
a few note blocks
2 - 3 blocks of your choice (not glass)
75 - 100 pistons (optional) |
Minecraft wiki entry for Development_versions, associated text: Implemented first past of Item Script Components:
ItemStack
Exposed interfaces for accessing script-enabled ItemComponents on ItemStack
hasComponent(componentId: string) - returns true if the ItemStack has the component [componentId] attached to it
getComponent(componentId: string) - returns a handle to the component attached to this ItemStack. Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script
getComponents() - returns an array of all attached script-enabled components on this ItemStack
NumberRange
A class to describe a random value between a min and max number
Property min - the minimum value in the range
Property max - the maximum value in the range
next() - returns a random number between min and max
Items Registry
Added Items registry class to get all Items by name
get(itemId: string) - returns a handle to an ItemType if a type by the given name exists
Script enabled Item components
minecraft:food
Read-only property nutrition - number that describes how much nutrition this food item gives the player when eaten
Read-only property saturationModifier - number that is the saturation modifier used to apply the saturation buff when eaten
Read-only property canAlwaysEat - if true the player can always eat this item (even when not hungry)
Read-only property usingConvertsTo - string name of the Item this will be converted to when eaten. If empty, the item will not convert to anything else
minecraft:durability
Read-only property maxDurability - the number amount of damage this item can take before breaking
Read-only property damageRange - a NumberRange describing the chance of the item losing durability
Property damage - gets or sets the current damage on the ItemStack
getDamageChance(unbreaking: number = 0) - gets the maximum chance that this item would be damaged using the damageRange property if given an unbreaking level. Incoming unbreaking parameter must be greater than 0 |
Minecraft wiki entry for Cactus, associated text: A natural one block tall cactus.
A natural two block tall cactus.
A naturally occurring unusual four-block tall cactus.
Another naturally occurring unusual four-block tall cactus.
A natural five block tall cactus.
A naturally occurring rare six-block tall cactus.
A natural eight block tall cactus, extremely rare.
An improbable natural nine-block tall cactus.
A twelve-block tall cactus, extraordinarily rare.
A natural nineteen-block tall cactus.[3]
A natural twenty block tall cactus.[4]
A natural twenty-two block tall cactus, the second tallest known cactus.[5] |
Minecraft wiki entry for Rock, associated text: Basalt – columnar basalt found making up the basalt delta biomes of the Nether
Bedrock – the unbreakable layer of rock that limits mining below the deepslate layer; also sandwiches the Nether; unobtainable in survival
Deepslate – the dark gray rock that makes up the deepest mineable layer of the Overworld, below Y=0; useful for crafting
End Stone – a hard, pale yellow material that makes up all the islands of the End
Netherrack – a soft, red material that makes up most of the Nether
Sandstone – a light-colored rock found below almost any sand deposit
Stone – the gray rock that makes up the bulk of the Overworld above Y=−7
Terracotta – a stone found in colorful, exposed layers in the mesa; craftable by cooking clay in a furnace |
Minecraft wiki entry for Potato, associated text: All the seeds that exist in the game (except nether wart and cocoa beans).
Carrots and potatoes found growing naturally in a village. |
Minecraft wiki entry for Breeding, associated text: Calf
Chick
Piglet
Kid
Lamb
Mooshroom calf
Rabbit kit
Pup
Ocelot kitten
Tuxedo kitten
Horse foal
Donkey foal
Mule foal
Cria
Trader Cria (unused)
Fox kit
Axolotl juvenile
Baby Bee
Panda cub
Turtle hatchling
Hoglin piglet
Stridling
Polar bear cub
Dolphin calf [Bedrock Edition only]
Baby Glow Squid [Bedrock Edition only]
Baby squid [Bedrock Edition only] |
Minecraft wiki entry for Development_versions, associated text: Beta 1.18.0.24 is the fifth beta version for Bedrock Edition 1.18.0, released on October 27, 2021, which added a warning message when opening up an old world, and fixes bugs.[6] |
Minecraft wiki entry for Multiplayer_PvP_bases, associated text: Dig a hole down to where you want your base to be. Have people guard the top of the hole. When you reach the void, use lava and water to build a cobblestone pillar to the void. Place ladders on the cobblestone. At the bottom, make an overhang and use that to start your base. Fill in the deep hole so raiders cannot get in. Use a flying machine/elytra for leaving the base or going to the surface. |
Minecraft wiki entry for Drowned_farming, associated text: In an underwater farm, naturally-spawned drowned are attracted to a location and funneled into one area where the player can kill them. A villager is typically used as bait to attract drowned, and the funneling can be accomplished with bubble columns. Transporting a villager to an undersea room in survival mode is a complex undertaking that requires much forethought, preparation, implementation time, and risk. |
Minecraft wiki entry for Drowned_farming, associated text: The most efficient way to start the tower over the ocean is to row a boat out to a deep spot with kelp growing near the water surface, allowing you to build from the top of the kelp without needing to build your tower all the way from the ocean floor, and without needing to swim. You can also put a lily pad on the water to start building from. Or, with a bit more materials and time, you can build a sea-level path from your land base out to your build location, and start building a tower out of any material, as high as you need. If you forget some materials, simply jump into the ocean and replenish. You can build a ladder up one side as you build the tower, or if you have enough material and time on your hands, your tower can be a staircase. |
Minecraft wiki entry for Miscellaneous, associated text: Variations: If the dropper is powered indirectly (for example, by quasiconnecitvity or an adjacent powered block), the hopper is not be deactivated and immediately pushes the item back into the dropper. This turns the circuit into a monostable rising edge detector with a 3.5-tick output pulse (still with a random power level of 1 or 3). |
Minecraft wiki entry for Hunger_management, associated text: Disadvantages:
Wheat growing takes time, and three pieces are required per bread loaf.
Compared to 1-4 carrots and potatoes dropped from each plant, each wheat plant only yields a single piece of wheat.
Bread requires a crafting table to make.
Meats restore more hunger and saturation than bread. |
Minecraft wiki entry for Diamonds, associated text: The player can see the enchantment to be granted, and more enchantments may be granted on that pick, so if it says Fortune III, enchant it as soon as possible. Players don't need to worry if they don't have enough levels, the enchantment stays the same until it is used. Remember, the player needs thirty levels for a 30-level enchantment, but it costs only three. Choosing one of the lower tiers, it costs only 1 or 2 levels. |
Minecraft wiki entry for Development_versions, associated text: New frame time graph.
Activated by pressing Alt+F3 to display frame time bar chart in lower left of screen. |
Minecraft wiki entry for Nether_Wart, associated text: 1 Obtaining
1.1 Breaking
1.2 Natural generation
1.3 Chest loot
2 Usage
2.1 Brewing ingredient
2.2 Crafting ingredient
2.3 Trading
2.4 Farming
2.5 Composting
3 Sounds
4 Data values
4.1 ID
4.2 Block states
5 Advancements
6 History
6.1 Nether wart "item"
6.1.1 Appearances
6.1.2 Names
7 Issues
8 Trivia
9 Gallery
10 References |
Minecraft wiki entry for Tips_and_tricks, associated text: Pillar jumping, instead of digging down is another solution. You simply make a pillar directly under yourself; 10 or 12 blocks will put you out of reach of arrows from skeletons, and out of range from monsters in general, except phantoms. To hold off spiders, however, you will have to build an overhang around the top block of the pillar. Pillar jumping rather than digging down also removes the possibility of digging into a pit of lava or a cave, although it is rare for one of these to generate 3 blocks from the surface. Note that this will backfire horribly if you have not slept in a bed for a few days, as phantoms will easily swarm you and knock you off your pillar. These can be avoided by building out a mini-shelter atop your pillar, just enough that you have a ceiling to stand under. |
Minecraft wiki entry for Herobrine, associated text: Herobrine is able to build and destroy in Minecraft. The original image states the player found long 2×2 tunnels, small pyramids in the middle of the ocean and trees with no leaves. The full extent of Herobrine's building capacity is unknown, but the given examples indicate Herobrine has awareness of shape, and can differentiate materials from each other. |
Minecraft wiki entry for Recipe, associated text: The tipped arrow recipe.
Regular recipes cannot copy NBT data from a lingering potion item to a tipped arrow item. |
Minecraft wiki entry for Black_Dye, associated text: Applied to sheep to dye their wool, which can then be sheared for 1–3 blocks of black wool.
Applied to tamed wolves to dye their collars.
Applied to tamed cats to dye their collars.
Used to dye or stain wool, leather armor, beds, glass, terracotta and shulker boxes.
Combined with gunpowder to make a firework star.
Combined with a firework star to create a fade-to-color effect.
Used to add patterns to banners.
Used to dye shulkers in Bedrock and Education editions.
Used to dye water contained in cauldrons in Bedrock and Education editions.
Combined with sand and gravel to craft concrete powder.
Combined with compounds to craft balloons or glow sticks in Bedrock and Education editions. |
Minecraft wiki entry for Creeper, associated text: "[MC-239432] Music Disc "otherside" doesn't drop from creepers killed by skeletons - Jira" – Mojira, October 20, 2021. |
Minecraft wiki entry for Flower_farming, associated text: This chart shows the area and flower yield of different sized designs, as well as the necessary number of pistons. |
Minecraft wiki entry for Nether_survival, associated text: Pro tip: when the fireball is within the player's reach, aim at the Ghast and punch. As long as the fireball is in your FOV you can hit the ghast. NOTE: If surrounded by multiple ghasts, constantly hitting attack while aiming at a Ghast throws all fireballs in that direction, regardless of which direction they are coming from (they still need to be within reach). Do be careful, however, with bouncing fireballs back at Ghasts on the ground, as the explosion from the fireball can not only damage the vicinity, but provoke zombified piglins as above. |
Minecraft wiki entry for Mapping, associated text: As another option, use a chest, and store the maps in slots in the chest that correspond with their in-world positions. If you use this trick, be careful to put them back in the right place once done with them. |
Minecraft wiki entry for Creating_Forge_mods, associated text: Create a new layer, and delete the original canvas. If you don't do that, then your image will have a white background. |
Minecraft wiki entry for Options, associated text: Note: This video dates from release Java Edition 1.5, and so does not show all options currently available. |
Minecraft wiki entry for Development_versions, associated text: Fixed an issue where chickens on slabs wouldn't take damage from lava (MCPE-74990)
Hoglins should now always be pacified after fleeing from Warped Fungus
Mobs can now pathfind on Soul Sand blocks
Piglins can now outrun Hoglins
Hoglins will retaliate against crossbow wielding Piglins less frequently
Villagers no longer drop items they pick up
Using Pickblock on Zoglin now gives Zoglin spawn egg
Netherite helmet now renders properly on Piglins
Hoglins and Zoglins are now more resistant to knockback
Piglins now make a retreating sound while fleeing from Soul Fire Torches, Soul Fire Lanterns and Soul Fire
Piglins and Hoglins behavior while fleeing has been improved
Zoglin and Zombified Piglin no longer drown in lava
Changed many mobs' behavior while drowning in lava
Aggravated Piglins no longer barter
Gold Ingot now always properly render in Piglins hand during bartering
Mobs should no longer consume items they pick up (MCPE-71542)
Piglin now become angry when Trapped Chests are destroyed
Hoglins no longer flee from Zoglins
The Zombified Piglin texture has been updated
Mobs that can equip helmet armor can now also equip Turtle Shell
Fixed an issue where tamed pets would occasionally disappear after transferring to or from the nether (MCPE-66978)
Angry Bees are now slower (MCPE-53689) |
Minecraft wiki entry for Ore, associated text: Naturally generated Diamond Ore, Redstone Ore and Lapis Lazuli Ore found in a canyon. Check the image for seed and cords. |
Minecraft wiki entry for Creative, associated text: 1 Gameplay
2 Creative inventory
2.1 Java-only Creative inventory exclusives
2.2 Pick block
2.3 Unavailable blocks and items
3 Representation in level.dat
4 History
5 Issues
6 Gallery
7 See also
8 References |
Minecraft wiki entry for Damage, associated text: Players and many mobs burn when exposed to fire or lava or attacked by certain kinds of burning projectiles, Fire Aspect weapons, or burning zombies.[Java Edition only] In addition, armor itself does not reduce burning damage; to do so, armor needs either the Fire Protection enchantment, Protection enchantment, or the Resistance status effect. Burning obstructs the player's view slightly and, unless the player or mob has Fire Resistance, inflicts damage at a rate of 1 per second. This is the same rate that the player gains health in Peaceful difficulty, so burning alone cannot kill the player in this mode. Burning lasts some amount of time depending on its cause, but it is extinguished by rain, water, or cauldrons. |
Minecraft wiki entry for End_gateway, associated text: 1 Generation
1.1 On the central island
1.2 On the outer islands
1.3 Generation details
2 Structure
3 Behavior
4 Sounds
5 Data values
5.1 ID
6 Advancements
7 History
8 Issues
9 Trivia
10 Gallery
11 See also |
Minecraft wiki entry for Blocking, associated text: Shields are used for blocking incoming attacks. Crouching (sneaking, flying downward, or moving downward in water) activates the shield. Shields also automatically activate when riding mobs, and there is no way to prevent the shield from being activated when riding mobs. |
Minecraft wiki entry for Arrow, associated text: crit: 1 or 0 (true/false) - Whether the arrow deals critical damage.
damage: Damage multiplier of the arrow. Defaults to 2.0 for regular arrows, and is increased by a flat 0.5 if any level of Power is present on the bow. 0.5 is then added for each level of Power over the first (i.e Power I would result in 3.0, Power II would result in 3.5, etc.)[check the code]
inBlockState: Optional. The block the arrow is in.
Name: The resource location corresponding to the block.
Properties: Optional. The block states of the block.
Name: The block state name and its value.
inGround: 1 or 0 (true/false) - Whether the arrow is stuck in the ground.
life: Increments each tick when the arrow is not moving; resets to 0 if it moves. When it ticks to 1200, the arrow despawns.
pickup: 0 = cannot be picked up by players. 1 = can be picked up by players in survival or creative. 2 = can be picked up by players only in creative.
PierceLevel: The amount of remaining times this arrow can pierce through an entity.
shake: Ticks until the arrow can be picked up by players. This is set to 7 when the arrow initially hits a block.
ShotFromCrossbow: 1 or 0 (true/false) - Whether the arrow was shot from a crossbow. If inGround is true, this is always set to 0.
SoundEvent: The sound event to play when hitting a block/mob, cannot use non-vanilla sound events. |
Minecraft wiki entry for Creating_a_challenge_map, associated text: Put some lines of TNT underground, 1 block under the floor. Line these up to a central end crystal obstructing the player's way. A simple lesson: look before you detonate something. |
Minecraft wiki entry for Safe_home, associated text: Zombies are the simplest mob to defend against. With limited mobility and no ranged attacks, walls or pits will be enough to keep them at bay. However, zombies can break down wooden doors to reach you if you're in Hard difficulty. If you're in Hard, you can make a piston door so that zombies cannot get through, or you may make an iron door. Zombies very strongly prefer to smash the top half of a door, but can't jump and smash a door at the same time (jumping resets their progress smashing the door), so putting a 1-deep hole in front of your door should prevent zombies from breaking down the door while still allowing mobs (such as yourself) to enter when the door is open. To prevent other mobs from using the entrance put a two high pillar of sand above the door, though this won't stop or even hurt the offending zombie. A way to prevent zombies from breaking your doors is to put the doors in sideways, rendering them "open" when you close them. Or you could make an iron door with a button on each side. Zombies can break down wooden doors and not iron doors. Zombies will not jump over gaps, so you can use lava trenches. If you are starting/low on Iron, you can use a fence gate or place the Wooden door parallel to either side of the doorway (when you close the door, zombies will think it is open). |
Minecraft wiki entry for Adventure_Update, associated text: The Adventure Update was the only Java Edition major update to be split into 2 parts until April 14, 2021, in which the Caves & Cliffs update got split into 2 parts. |
Minecraft wiki entry for Development_versions, associated text: Added polished blackstone, and (where applicable) blackstone blocks and items to the buttons, slabs, stairs, and walls block and item tags.
Added soul campfires to the piglin_repellents block tag.
Added the #signs block tag and removed lanterns and soul fire lanterns from the wall_post_override block tag. |
Minecraft wiki entry for Adventure_Update, associated text: This guide is a simplified overview of all the changes in the Adventure Update (Java Edition Beta 1.8.x - 1.0.x releases), which assumes at least some familiarity with Beta 1.7.x releases. |
Minecraft wiki entry for 3CHP, associated text: The redstone, gold, lapis, and diamonds that came out of the mine over the next several days delighted the miners and people of Tumbles Harbor. Mrs. Taney was so pleased that she announced that more miners would be hired for further excavation of Brandywine Hill, but until then, Stax was stuck working with Mr. Barnacle. Stax also found himself sitting up every night in the miners’ dorm, staring down at his compass as if it was mocking him, and brooding about Fouge Tempro. With a new month ready to go, Mr. Barnacle’s crew is mining for gems in random areas. Stax reiterates to him about his mining techniques, but Mr. Barnacle turns his back on Stax, saying that he found the veins at bedrock. Stax says that if they dug upward from bedrock, they would’ve been killed by the lava, but Mr. Barnacle is furious, saying that if a crew boss gives someone an order, they must follow it. |
Minecraft wiki entry for Gear, associated text: The animation, updated every game tick,[1] is rendered as a 16x16 texture like most other blocks. The resulting gear has 18.75 RPM.[1] |
Minecraft wiki entry for Redstone_components, associated text: Like other mechanism components, an already-activated command block does not respond to other redstone signals. To make a command block execute its defined command more than once it must be deactivated and re-activated repetitively. |
Minecraft wiki entry for Steve_(mob), associated text: Steve was a passive mob. It had no animation, so it glided and jumped aimlessly around the world in the same pose, and would never pause or stop moving. |
Minecraft wiki entry for Building_a_metropolis, associated text: Movie Town: Make a city/town/village based on a place in your favorite movie or a movie that you liked. It can also be a place from a video game, TV show, or book. You could use items, mobs or status effects to truly replicate these environments. |
Minecraft wiki entry for Dried_Kelp_Block, associated text: Dried kelp blocks have a 50% chance of increasing the compost level in a composter by 1. Composting a dried kelp block instead of 9 dried kelps is less efficient. For example, 100 dried kelp blocks would yield 7 1⁄7 bone meal on average. Crafting them into 900 dried kelp before composting would instead yield 384⁄7 bone meals on average. |
Minecraft wiki entry for Development_versions, associated text: MC-194273 – Save data of new Nether biomes is lost when upgrading a world to 20w28a or above.
MC-194350 – Some feature configurations do not load in a datapack (java.lang.IllegalArgumentException: value already present: clh@77f95e19). |
Minecraft wiki entry for Things_not_to_do, associated text: The End, with its barren wasteland, easy access to the item-destroying Void and deadly mobs, is extremely dangerous, and even more so if you bring the wrong equipment or run out mid-travel. Endermen are formidable enemies that can catch an unsuspecting player unawares if looked at accidentally, and especially if tunneling between islands, and can easily fling you into the Void. This would be catastrophic, considering that if you are in the End at all, you would be in your best armor. Always bring food, because the only source of food in this dimension is the somewhat hard-to-collect chorus fruit, and you need food to heal sustainably, as well as sprinting and not starving. Bring plenty of materials - which endermen should not be able to pick up - to make bridges between islands, staircases and pillars to get to higher ground and avoid being hit by angry endermen and extra tools if you need them. As well as that, it would make returning much easier if you place a lodestone on the main End island, or the End gateway you came out of, so that you can align a compass to it and always be able to get back home. A pair of ender chests, one in the player's base and one in their inventory, can allow access to the items inside across dimensions, but a pickaxe with Silk Touch is required to pick it back up. Elytra and fireworks, if the player has them, are extremely useful for air travel between islands, unless the durability is low and the player has no means of repairing it. |
Minecraft wiki entry for Development_versions, associated text: Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
Players cannot ruin oceans/rivers with buckets. |
Minecraft wiki entry for Player, associated text: Alex has long bright orange hair that hangs down her left shoulder, pale fair skin, white eyes with dark green pupils, pinkish lips, and 3px arms. She wears a plain light green short-sleeved tunic with a dark green belt, a pair of brown trousers, and grayish boots. |
Minecraft wiki entry for Development_versions, associated text: Changed textures of blue stained glass and red stained glass, to match transparency of other types of stained glass. |
Minecraft wiki entry for Sounds.json, associated text: 1 File structure
2 Sound events
2.1 Java Edition values
2.2 Bedrock Edition values
2.3 Unused sound events
2.3.1 List
3 Block sound categories
4 History
5 References |
Minecraft wiki entry for Block_of_Gold, associated text: Piglins become distracted upon the player dropping a block of gold as an item, and become enraged if the player breaks a block of gold near them. |
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