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Minecraft wiki entry for Ocean, associated text: An example of the random temperature variation within frozen oceans. The darker areas are colder, and have snowfall and ice sheets; the lighter areas are warmer, have rainfall and unfrozen water. |
Minecraft wiki entry for Development_versions, associated text: Spawners now have a new CustomeSpawnRules [sic] tag, which lets players override the spawn rules of the spawned mob.
In the tag, players can specify BlockLightLimit, which indicates the highest block-light the spawners will spawn mobs at. |
Minecraft wiki entry for Development_versions, associated text: Beta 1.18.20.23 (Xbox, Windows, Android) and Preview 1.18.20.24 (iOS/iPadOS, Xbox) is the second beta version for Bedrock Edition 1.18.30[b], released on February 2, 2022[4], which fixes bugs. |
Minecraft wiki entry for execute, associated text: There are twelve instructions (or sub-commands) for the /execute command, and each has its own special syntax, so describing syntax takes a large branching tree. |
Minecraft wiki entry for Patrol, associated text: In Java Edition, any illagers, ravagers, or witches that did not spawn with the patrol can join the patrol if sufficiently near a patrol captain. Evokers and illusioners who join a patrol wander around but do not seek out targets as other illager members in the patrol. They still do cast spells to attack mobs, however. |
Minecraft wiki entry for Iron_golem_farming, associated text: The maximum number of spawnable blocks in a farm is 512. This is achieved by two minimum 16Γ16 solid block platforms centered horizontally at the village center, with one platform four blocks under the village center, and the other platform a block above the village center. In farms designed for maximum rates, the beds are usually arranged tightly around the horizontal center on the Y-level just below the upper spawn platform. This allows iron golems to be transported underneath the beds and ensures that the Y-level of the center does not shift. With 512 spawnable blocks, 98.3% of spawn attempts can succeed. |
Minecraft wiki entry for Prismarine, associated text: 1 Obtaining
1.1 Breaking
1.2 Natural generation
1.3 Crafting
2 Usage
2.1 Conduit power
2.2 Crafting ingredient
2.3 Stonecutting
2.4 Note Blocks
3 Sounds
4 Data values
4.1 ID
4.2 Block states
5 Achievements
6 Video
7 History
8 Issues
9 Trivia
10 References |
Minecraft wiki entry for Ocean_Ruins, associated text: Note that natural ocean ruins generate following the rules above and may not exactly match the stored structures. |
Minecraft wiki entry for Traps, associated text: Hooks can be seen easily when placed on a wall
String connected to it can be broken with shears without outputting a signal |
Minecraft wiki entry for The_End_(biome), associated text: This biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in the End. The End central island is generated at the center of this circle, surrounded by emptiness all the way to the edge of the biome. Most of the End features are exclusive to here, including the ender dragon, the obsidian pillars, the end crystals, the 5Γ5 spawn platform, the exit portal, and the 20 central end gateways. Only endermen spawn in this biome, but at much higher rates than the Overworld. There is no weather or daylight cycle in the biome, like the Nether. End gateway portals generate after the ender dragon has been defeated. If the biome is used for a superflat world, the sky appears nearly black, no exit portal generates and endermen are the only mobs to spawn at night. In Java Edition, this is the biome that occupies the least part of the map in the game: a circular radius of 1000 blocks, making it cover 3.5 billionths of the entire dimension, even less than the modified jungle edge in the Overworld. In Bedrock Edition, this biome is instead the biggest, as it is used to generate the whole dimension. |
Minecraft wiki entry for Redstone_music, associated text: Tip: The tempo is 75, meaning that a quarter note is equal to 8 ticks, or 2 repeaters, both set to full delay. |
Minecraft wiki entry for Development_versions, associated text: Enchantment tables
Version exclusive: Book on table glows[1]
Anvils
All 3 damage types
Brewing stands
Mob heads
Inventory icons are not 3-D
Wither cannot yet be created.
Flower pots
Soul sand
Nether brick fence
Nether quartz ore |
Minecraft wiki entry for How_to_play, associated text: Armor is essential in combat, it can be made with Leather, Iron, Gold, Diamond or Netherite. Additionally, there is Chainmail armor, that cannot be crafted but it can be found in loot chests and turtle shells that can be crafted with Scutes. Armor makes you take less damage from players, mobs, etc, and turtle shells give you the Water Breathing status effect along with the protection boost. but it also has durability so be careful. |
Minecraft wiki entry for Redstone_computers, associated text: How much memory can it hold? How many bits and numbers can it count up to? This is important for large-scale computers, say ones which can do more complex algorithms and require larger instruction sets (e.g. doing square roots or trigonometry). The larger the memory size or bit architecture, the more complex the computer will get. |
Minecraft wiki entry for How_to_play, associated text: The loom is a fast and efficient way to apply patterns to banners. The loom uses one dye to apply a pattern. It can also use loom patterns to apply special patterns. |
Minecraft wiki entry for Materials, associated text: Materials in Minecraft classify blocks into different types, more or less indicating what the block is "made of". |
Minecraft wiki entry for Survival_with_no_enabled_data_packs, associated text: This tutorial teaches how to survive in Minecraft without any data packs enabled. When data packs are disabled, gameplay in Survival mode becomes much more difficult. |
Minecraft wiki entry for Sculk_Catalyst, associated text: "it hasn't been implemented yet. Dragon's death is... special." β @gnembon_mc on Twitter, February 20, 2022 |
Minecraft wiki entry for Memory, associated text: Design G uses the repeater's latching feature, which is added to the game in Java Edition 1.4.2. It holds its state while the clock is high, and is by far the most compact of the D latch designs. Design H combines two such latches, one high and one low triggered, to create a rising edge-triggered D flip-flop. The block and redstone torch can be reversed for a falling edge-triggered design. The design is based on a real life implementation of an edge-triggered D flip-flop called a "Master-Slave" configuration. |
Minecraft wiki entry for Infdev_20100327_to_Beta_1.7.3, associated text: It covers an interval of [β231, 231) without causing any problems. The problem is that many of the octaves cover a scale much smaller than a block, with up to 171.103 noise units per block. Indeed, 231 β 171.103Γ12,550,824.053. Thus, the effects of the Far Lands start 12,550,824 blocks away from the center of the Minecraft world. Once this value is exceeded, the integer is always 231β1, picking the same noise values on that axis every time. This is the reason for the long unchanging tunnels in the Edge Far Lands, and plains in the Corner Far Lands. |
Minecraft wiki entry for Development_versions, associated text: "Elytras have sounds? Well, in 1.9.1 pre-release 1 they do. Read about that (and more) at http://www.mojang.com/2016/03/minecr β¦" β @SeargeDP on Twitter, March 9, 2016 |
Minecraft wiki entry for Sprinting, associated text: While sprinting, it is possible to jump across up to four blocks horizontally,[1] instead of the usual two blocks, although sprinting does not cause the player to jump higher. |
Minecraft wiki entry for Invisible_block, associated text: Apparently intended despite being inconsistent and allowing visibility and interactivity for non-mapmakers; see MC-48672 |
Minecraft wiki entry for Turtle_Egg, associated text: An entity falling onto an egg has a 1/3 chance of trampling the egg and an entity standing on top of an egg has a 1/100 chance per tick of trampling the egg. |
Minecraft wiki entry for Development_versions, associated text: Fixed an issue that could prevent the save data icon from being displayed when playing in a new world. |
Minecraft wiki entry for Swaggiest_stairs_ever, associated text: Swaggiest stairs ever are available in the creative inventory, and naturally generate in the "missing" dimension. |
Minecraft wiki entry for S1, associated text: The teams make it to Arena Island, and are shown the obsidian cube that players go to when they are eliminated. CommuniKate then shows that the obsidian canβt be broken, but Toby realizes that obsidian can be broken with a diamond pickaxe. The teams are then informed that they have to go through a desert maze, with splash potions hidden through to aid them. Mo sneakily gives Quinn a book on chickens. Team Stone Beach uses splash potions of harming and leaping to their advantage, while Team Mesa uses splash potions of swiftness and strength. Team Stone Beach wins the challenge and are given five points, having a 16-12 lead over Team Mesa. |
Minecraft wiki entry for RubyDung, associated text: While most gameplay features/mechanics are unknown, as the game was cancelled during a pre-alpha state - the game was meant to be a clone of Dwarf Fortress had it been finished. It would be easier to play with a heavy focus on accessibility, unlike the former game which has been remarked for being quite complicated and unfriendly to beginners. Since the game was in an early development stage, no GUI, text, or any other such features appear in any of the existing screenshots of the game. There was, however, coding implemented for the player to fight enemies, fire heroes, and hire new ones shown with text on the screen.[4] |
Minecraft wiki entry for Slime, associated text: This article is about the mob. For the item it drops, see Slimeball. For the block created with slimeballs, see Slime Block. For other uses, see Slime (disambiguation). |
Minecraft wiki entry for Your_first_10_minutes, associated text: If you decide to start making a mine, there are many methods to dig for resources. While a safe method would be simply to dig a large room, lighting it up as you dig while looking for ores, a more profitable (and risky) decision would be to look for a cave and start spelunking. If you decide to find and explore caves, a sword, food, enough wood (20 to 30 logs) and a light source (presumably torches) are absolute necessities. If you come across any ore other than coal, or iron, get an iron pickaxe before you mine it, as using an inferior pickaxe will not only take longer to mine it, it will break the ore without dropping the resource. You will need ladders and a crafting table, just in case you find a good cave and decide to stay underground for long. |
Minecraft wiki entry for 0.19, associated text: Java Edition Classic 0.0.19a
Java Edition Classic 0.0.19a_03
Java Edition Classic 0.0.19a_04
Java Edition Classic 0.0.19a_05
Java Edition Classic 0.0.19a_06 |
Minecraft wiki entry for Survival_in_an_infinite_desert, associated text: If you can't find a village or temple, mineshaft, or outpost, or if it takes a long time to find one, you need to take other approaches to survive while you explore. |
Minecraft wiki entry for Trap_design, associated text: Buttons creates a short pulse and can be attached to an RS NOR latch or T flip-flop to stabilize the signal. If a button is used as a trigger, the target must be tricked into believing the button does another task (such as open a door or toggle lights). |
Minecraft wiki entry for Wandering_Trader, associated text: Artwork
Artwork with background
A Wandering Trader in promotional artwork for the first Caves & Cliffs update.
Lego Minecraft figure |
Minecraft wiki entry for Clock, associated text: Piglins are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. |
Minecraft wiki entry for Exploration_Update, associated text: 3 new splashes.
2 new villager professions:
Cartographer
Nitwit
2 new particles: spit and totem.
3 new NBT tags:
LocName, CustomPotionColor and ColorMap.
2 new gamerules: doWeatherCycle and maxEntityCramming.
1 new command: /locate.
Curse enchantments.
4 new mobs:
Vindicators, Evokers, Vexes, and Llamas.
1 new generated structure: Woodland Mansion.
2 new blocks: Observer and Shulker Box.
8 new spawn eggs.
4 new items:
Shulker Shell, Totem of Undying, and the two Explorer Maps. |
Minecraft wiki entry for ED, associated text: Entity data
Tags common to all entities[show]
Tags common to all mobs[show]
BoundX: When a vex is idle, it wanders, selecting air blocks from within a 15Γ11Γ15 cuboid range centered at X,Y,Z = BoundX, BoundY, BoundZ. This central spot is the location of the evoker when it summoned the vex, or if an evoker was not involved, BoundX, BoundY and BoundZ do not exist.
BoundY: See BoundX.
BoundZ: See BoundX.
LifeTicks: Ticks of life remaining, decreasing by 1 per tick. When it reaches zero, the vex starts taking damage and LifeTicks is set to 20. |
Minecraft wiki entry for Raid, associated text: If a raid goes on for 48,000ticks (40 minutes in real time) the raiding bar disappears and a message appears saying "raid expired", although expired the still living illagers stay until killed. |
Minecraft wiki entry for Old_Customized, associated text: The customized world type is based on a Minecraft mod Ryan Holtz made in 2012 called Wedge.[2]
The following preset can be used to generate a world similar to the Amplified world type:[3] |
Minecraft wiki entry for Cave, associated text: The deep dark is an overworld biome that generates deep underground (below Y = 0), usually in mountainous areas with high continentalness. The floor in this biome often has patches of sculk blocks surrounded by sculk veins, which include sculk-related blocks such as sculk shriekers, sculk sensors, and sculk catalysts. No mobs spawn in this biome, but if a player triggers the sculk shriekers a certain amount of times, the Warden may appear, giving the player the darkness effect. |
Minecraft wiki entry for Development_versions, associated text: MC-161394 β Skeleton and wither skeleton skull's inside textures are invisible.
MC-164704 β Rendering issue with honey and slime blocks when viewed from under glass.
MC-164712 β Clouds are rendered in front of chunk borders.
MC-165704 β Sky color no longer changes with biome.
MC-165977 β Explosions combine block drops and drop them at the wrong location.
MC-166300 β Pandas sometimes attack players trying to breed them.
MC-166667 β Item frames are not rendered behind unexplored portions of maps. |
Minecraft wiki entry for Zombie_Villager, associated text: Any zombie villager that spawns with equipment (picked-up items don't count) drop 1β3 extra experience per item. |
Minecraft wiki entry for Orange_Dye, associated text: Apprentice-level shepherd villagers have a 20% chance to buy 12 orange dye for an emerald as part of their trades.β[Bedrock Edition only] |
Minecraft wiki entry for Bastion_Remnant, associated text: There is a 5β6 chance of spawning a piglin brute and a 1β6 chance of spawning a piglin with a golden sword. |
Minecraft wiki entry for gamemode, associated text: Specifies the new game mode. Must be one of the following:
survival (can be abbreviated as s or 0 in Bedrock Edition) for survival mode
creative (can be abbreviated as c or 1 in Bedrock Edition) for creative mode
adventure (can be abbreviated as a or 2 in Bedrock Edition) for adventure mode
default (can be abbreviated as d or 5) for default gamemode β[Bedrock Edition only]
spectatorβ[Java Edition only] or 6β[upcoming: BE 1.18.30] for spectator mode
"hardcore" is not a valid option for the <mode> argument, as it is technically not a game mode. |
Minecraft wiki entry for Memory, associated text: Design E provides a more compact (but more complex) version of A, while still affording the same ceiling requirement. E' allows the latch to act on a high input. |
Minecraft wiki entry for Trading, associated text: This is one of the most important professions late-game, as it allows you to obtain almost every enchantment, including treasure enchantments, with the exception of Soul Speed. In addition, it buys paper, books, and ink sacs, all of which farmable, giving a good source of emeralds. This allows you to get perfect enchanted gear, although it requires a lot of XP to add the enchantments on an anvil. In addition, it takes a while before you get the enchantment you need for each villager. There is no need to level them up unless you need name tags, in which case level them up with the latest available trade. |
Minecraft wiki entry for Flower_Pot, associated text: Flower pots are 3β8 of a block high and can be stepped on. It is not possible to walk from the top of a flower pot onto a full sized block without jumping. It is possible to jump from a flower pot onto a fence. |
Minecraft wiki entry for Parity_issue_list, associated text: However, if signed in with a Microsoft account on Bedrock Edition, the username can only be up to 12 characters long. |
Minecraft wiki entry for Cooked, associated text: Cooked items are foodstuffs which give more food points than their raw variants. They can be obtained through methods such as cooking them in a furnace or on a campfire, trading or killing mobs with Fire. |
Minecraft wiki entry for Elevators, associated text: This design uses a mechanic that moves slime blocks up and down in a conveyor belt fashion moving a platform that the player stands on. You can view the 3D schematic for this elevator here. |
Minecraft wiki entry for 2010_Indie_of_the_Year_Awards, associated text: Multiplayer in Bedrock Edition differs from multiplayer on the Java edition in that it is centered around a friend system. A player can add friends through the Friends tab in the menu or in the pause screen of a world. A player may invite friends to a world instead of having to pay for a server or realm. Minecraft has featured servers on Bedrock, which means that they are available when opening the game. There are seven featured servers: The Hive, CubeCraft, Mineplex, Lifeboat, Mineville, Galaxite, and Pixel Paradise. |
Minecraft wiki entry for Spawn, associated text: 1 Player spawning
1.1 World spawn
1.1.1 Bedrock world spawn search
1.1.2 Adventure mode
1.1.3 Location
1.2 Individual spawn
2 Natural generation
2.1 Animals
2.2 Monsters
2.3 Other mobs
3 Spawn cycle
3.1 Java Edition
3.1.1 Java Edition mob cap
3.1.2 Pack spawning
3.1.3 Spawn conditions
3.2 Bedrock Edition
3.2.1 Bedrock Edition mob cap
3.2.2 Bedrock spawn conditions
3.2.3 Cluster spawning
3.2.4 Structure spawning
4 Other types of spawning
4.1 General
4.2 Animals
4.3 Monsters
4.4 Other mobs
5 Despawning
5.1 Java Edition
5.2 Bedrock Edition
6 History
7 Gallery
8 Issues
9 Trivia
10 References
11 External links |
Minecraft wiki entry for Development_versions, associated text: "The true meaning of covfefe"
Reference to a cryptic tweet from Donald Trump
"An illusion! What are you hiding?"
"Something's not quite right..."
The top two are references to Suramar City guards in World of Warcraft, who say these lines when a player, having an illusion on themself, goes nearby
The splash about the illusion could also be a reference to the illusioner. |
Minecraft wiki entry for Glazed_Terracotta, associated text: Although the design of each individual glazed terracotta block is up for interpretation, there are some intentional details in certain blocks: |
Minecraft wiki entry for Loot, associated text: In Java Edition, each village armorer chest contains 1β5 item stacks, with the following distribution: |
Minecraft wiki entry for Piston_uses, associated text: Self-repairing structures use a piston cobblestone generator to endlessly create blocks that get pushed into place by pistons. The following video shows how to create a cobblestone generator, a simple clock and connect it all together to push cobblestone. |
Minecraft wiki entry for remove, associated text: To remove the executor's agent.
/remove @c
To remove all agents.
/remove @v
To remove all entities.
/remove @e |
Minecraft wiki entry for Stronghold, associated text: In Bedrock Edition, each stronghold storeroom chest contains 1β4 item stacks, with the following distribution: |
Minecraft wiki entry for 2010_Indie_of_the_Year_Awards, associated text: Capes are an uncommon vanity item that can be equipped on a player's back. in Bedrock Edition, players start with a cape that is not equipped by default and some skins come with capes. |
Minecraft wiki entry for Speedrun, associated text: One of your first decisions may be whether to mine or not. The fastest speedruns use lava on or near the surface, a bucket and water to build a nether portal, but this means you will be traveling through the nether and killing several blaze with minimal equipment. You may want to gather some basic items, then dig down to the lava level or below to find more iron, diamonds, gold, etc. Mining will definitely increase your time, but it can also increase your survivability, up to and at the ender dragon. Anecdotal evidence shows that finding a nether fortress isn't affected by the Y level of the overworld portal. |
Minecraft wiki entry for Tips_and_tricks, associated text: In general, Minecraft rewards pack-ratting -- you never know when you might need those stacks of dirt for terraforming, or cobblestone to build a mob farm or something. Most of the items in the game have at least some use, if only as compost. At some point, you'll want to set up some kind of central storage in your base, classically a "chest room". You'll want to label those chests -- item frames can be useful, but remember that having too many of them in one place can produce serious lag and slow down the game. Some surprising items are salable to villagers, and every little bit helps -- stashing even your rotten flesh instead of destroying it can net you a few extra emeralds down the line. Some items, like phantom membranes, become more important later in the game. |
Minecraft wiki entry for Lydia_Winters, associated text: The Incredible True Story of How a Florida Teacher Became Head of 1 of the Biggest Brands on Earth - PopSugar; November 17, 2017 |
Minecraft wiki entry for Bed, associated text: For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again. |
Minecraft wiki entry for Tint, associated text: The adjusted temperature and adjusted rainfall values (recognized as AdjTemp and AdjRainfall in the code, respectively) are used when determining the biome color to select from the colormap. Treating the bottom-right corner of the colormap as Temperature = 0.0 and Rainfall = 0.0, the adjusted temperature increases to 1.0 along the X-axis, and the adjusted rainfall increases to 1.0 along the Y-axis. The values used to retrieve the colors are computed as follows: |
Minecraft wiki entry for Nether_hub, associated text: Often, players in the Overworld have good reason to travel thousands of blocks from one place to another, costing both time and resources. In these situations, the Nether can be used to significantly reduce the length of a journey. This is due to the fact that coordinates in the Nether are 8x the value of coordinates in the Overworld, meaning that every one block traveled in the Nether translates to eight blocks traveled in the Overworld. |
Minecraft wiki entry for Music_Disc, associated text: When killed by any skeleton or stray, a creeper drops a random music disc in addition to its normal drops (excluding otherside[1] and Pigstep). |
Minecraft wiki entry for Sheep, associated text: In Java Edition, 4 sheep may spawn above grass blocks, at a light level of 9 or higher, even on snowy taigas. |
Minecraft wiki entry for Endless_circling_pool, associated text: Using the techniques described in Tutorials/Water-powered boat transportation, the smallest circling pool that can accommodate a boat has one solid block in the center and four quadrants of water flowing from one corner of each quadrant. This design requires a 7Γ7 area, 1 layer, 4 water source blocks ("S" in the schematic), and 8 buttons or signs β one on each side of the central block and one on the wall opposite each central sign or button. |
Minecraft wiki entry for Development_versions, associated text: Changed the missing texture from to
Is now present in the texture atlases stitched_terrain.png and stitched_items.png |
Minecraft wiki entry for Canyon, associated text: Canyons are usually between 85 to 127 blocks in length, and typically less than 15 blocks wide. In Java Edition canyons are usually 27 to 62 blocks in depth. Canyons in Bedrock Edition can sometimes go all the way down to bedrock, causing canyons spawning in mountain biomes to appear deeper. |
Minecraft wiki entry for Development_versions, associated text: MC-170819 β Netherite sword and boots textures have transparent pixels.
MC-170829 β When dropping netherite tools and armor into lava, it sounds as if they are burning.
MC-171367 β Warped fungus item does not match block texture.
MC-171447 β Crimson root item form has inconsistent texture.
MC-172077 β Piglins with NoAI shake in the overworld.
MC-172082 β Piglins do not serialize their conversion time.
MC-172242 β Left handed piglins do not look at gold ingots in their right hand.
MC-172353 β Piglin wearing netherite helmet and enchanted helmets have z-fighting.
MC-172567 β Wither skeletons don't automatically attack piglins.
MC-173021 β Unuseful warning is logged when the server receives incorrect vehicle movement packets.
MC-173090 β Attacking baby piglins do not anger any adult piglins. |
Minecraft wiki entry for Redstone_Comparator, associated text: Block entity data
Tags common to all block entities[show]
OutputSignal: Represents the strength of the analog signal output of this redstone comparator. |
Minecraft wiki entry for Gathering_resources_on_peaceful_difficulty, associated text: Gunpowder, can be found in desert temple chests, dungeon chests, woodland mansion chests and shipwreck chests. See the previous section, "Bones," for how to find these structures. Gunpowder can be found in shipwrecks which can generate in any ocean biome, but rarely you can also find one on land. |
Minecraft wiki entry for Furniture, associated text: After Java Edition 1.4.2, Minecraft added the ability where one could use the water-filled cauldron to remove any kind of dye from any kind of dyed leather armor. Right after Java Edition 1.8, in which banners were added, cauldrons got another use of removing the last pattern on a banner. Thus, this design is now useful. |
Minecraft wiki entry for Development_versions, associated text: Crafted with 4 gold ingots and 4 netherite scraps.
Can be used to upgrade diamond tools and armor.
Floats in lava.
Cannot burn in lava or fire. |
Minecraft wiki entry for Herobrine, associated text: "Fine, Herobrine is real, and he gains spooky vengeance haunting power whenever you remind me of him. Only way to stop him is to ignore him." (archived) . β @notch, July 6, 2014 |
Minecraft wiki entry for Tips_and_tricks, associated text: Take the time to make a dedicated storage area with a good amount of chests. Reorganizing every 30 minutes is a pain. |
Minecraft wiki entry for Fireball_(disambiguation), associated text: Fireballβ[Bedrock Edition only], a projectile fired by ghasts and dispensers filled with fire charges
Fireballβ[Java Edition only], a projectile fired by ghasts
Small fireball, a smaller projectile fired by blazes
Fire charge, a craftable item used to light fires
Dragon fireball, a projectile fired by ender dragons |
Minecraft wiki entry for End_survival, associated text: Whether building or digging the home, the player will need to take measures against endermen spawning in it. The simplest tactic is to make sure that all ceilings are no more than 2 1β2 blocks high, so they don't have room to spawn or enter. Where this isn't practical, the player can make floors out of bottom slabs. Then, they can't spawn or teleport there, though they can still walk onto it if they have the headroom. In particular, if you want a secure roof, fence it and make it out of bottom slabs. |
Minecraft wiki entry for Moss_Carpet, associated text: Moss carpets can be mined using any tool, or without a tool. Unlike moss, carpets are not destroyed more quickly when using a hoe. |
Minecraft wiki entry for Clock, associated text: Two observers watching each other makes for a compact rapid clock. creating a 1-tick clock. One observer with redstone to let it watch itself can also be used. Wrap the redstone from the observing point over the top and around one side of the observer to the input. Break and replace the redstone being observed. You can add repeaters for longer periods. To switch the clock on of off, a lever can force the circuit high as usual, or a piston can be used to move one of the observers. |
Minecraft wiki entry for Mining, associated text: A better method is to build world eaters. They are enormous bombing flying machine that will destroy everything under them. However, ancient debris are blast-proof, so a world eater will destroy everything and reveal ancient debris. |
Minecraft wiki entry for Clock, associated text: Clock generators are devices where the output is toggling between on and off constantly. The customary name x-clock is derived from half of the period length, which is also usually the pulse width. For example, a classic 5-clock produces the sequence ...11111000001111100000... on the output. |
Minecraft wiki entry for Ocean, associated text: The legacy frozen ocean variant is similar to frozen ocean biomes, but without icebergs, making it look like flatlands of ice. Rabbits, polar bears and strays spawn in here. Rabbits have their snowy texture. No monsters other than drowned, strays and skeletons can spawn here. This biome also generates kelp. Those biomes were much smaller and existed prior in Pocket Edition v0.9.0 alpha. This biome does not naturally generate, though it can be generated using a biome editor or add-ons. |
Minecraft wiki entry for Golden_Apple, associated text: Along with the enchanted variant or one of the suspicious stew varieties, golden apples are the only food source in the game that directly restores health points when eaten. |
Minecraft wiki entry for Classic_Creative, associated text: Early Classic Creative β The singleplayer version of the game developed from May 16 to 28, 2009.
Multiplayer Test β The multiplayer version of the game developed from May 31 to July 11, 2009.
Late Classic Creative β The singleplayer version of the game developed from October 27 to November 10, 2009. |
Minecraft wiki entry for Ancient_Debris, associated text: Ancient debris generates in the Nether in the form of blobs. Up to two blobs may generate per chunk: one blob of 1β4 ancient debris attempts to generate with a periodic normal distribution (similarly to lapis lazuli ore) from levels 8 to 22, and an additional blob of 0β2 ancient debris attempts to generate randomly from levels 8 to 119. On average, Y-level 15 has the most ancient debris. |
Minecraft wiki entry for Best_biomes_for_homes, associated text: Lots of wood: a single tree can yield between half a stack and over a stack of dark oak wood.
Huge mushrooms naturally spawn among the trees, giving the player a renewable food source.
The canopy of the forest is safe as mobs do not spawn on the leaf blocks. The player can navigate and travel over the forest quickly as there are little to no obstructions.
Woodland mansions can spawn here, which can provide shelter and valuable loot from the mobs inside. The mansion can be turned into a base once cleared and looted and is generally easy to find after doing so because of how large and easy to notice a mansion is from far away. |
Minecraft wiki entry for Historical_effects, associated text: Between Alpha v1.0.1 and Beta 1.7.3 inclusive, the first distortions of redstone wire can be seen beyond 262,144 blocks. After this point, if redstone wire climbs a block face perpendicular to the direction 262,144 blocks are exceeded on, it will appear in the same plane as that block face, resulting in major z-fighting. This effect remains like this until 16,777,216 blocks, where error exceeds a full block. |
Minecraft wiki entry for Piston_uses, associated text: Like disappearing floors, but in reverse, hidden bridges show an impassible obstacle (usually lava or a long fall) to hinder other players or kill mobs. These bridges can be activated by lever to allow a player to cross, then deactivated on the other side or by a set delay, done by placing redstone repeaters and setting the second redstone torch to any four positions (Right clicking it). Adding multiple repeaters can make a longer delay if necessary. |
Minecraft wiki entry for PC_Gamer_Demo, associated text: 54 red wool
90 snow blocks
122 black wool
3 chests
a sign
22 gunpowder
a nearly broken iron pickaxe
a nearly broken iron axe
a nearly broken flint and steel
4 coal
5 bread
4 string
12 torches
2 sticks
3 compasses |
Minecraft wiki entry for Campfire, associated text: Regardless of height, all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block. |
Minecraft wiki entry for Zombie_Horse, associated text: Zombie horses cannot be tamed. However, a tamed zombie horse can be summoned using /summon minecraft:zombie_horse ~ ~ ~ {Tame:1b}.β[Java Edition only] |
Minecraft wiki entry for Development_versions, associated text: MC-3591 β Cured zombie villagers do not drop picked up items.
MC-24336 β Withers are harmed by the explosions of their wither skulls.
MC-58177 β Night vision rendered darker and orange when nearing light sources with brightness on moody.
MC-94013 β End stone bricks are less durable than end stone and destroyed by the ender dragon.
MC-117635 β Rear legs of sitting tamed wolf are displayed hovering.
MC-133877 β Extreme lag from decaying leaves.
MC-149181 β Biome blend causes massive stuttering when loading chunks or when placing/breaking blocks.
MC-149343 β Chunk block lag when a tall spruce tree is grown in that chunk.
MC-152159 β Players can hit the dragon during its death animation.
MC-152683 β Spectral arrow does not count for "Take Aim" achievement.
MC-153334 β Cured villagers sell bookshelves for 1 emerald and buy books for 1 emerald, allowing players to easily get an unlimited amount of emeralds.
MC-153697 β Iron golems will occasionally attack players in creative/spectator mode.
MC-155289 β Mob spawning rate in the Overworld is reduced.
MC-155758 β Endermen do not pick up non-collidable blocks.
MC-159496 β Player death uses incorrect sound event.
MC-160177 β Block breaking animation does not show for other players.
MC-161002 β Endermen do not turn to face the player when looked at.
MC-162905 β Kelp naturally generates with age too low.
MC-164397 β Birches no longer generate in dark forest biome. |
Minecraft wiki entry for Achievement_guide, associated text: Find sea pickles in a warm ocean. Alternatively, if you cannot find a warm ocean, go to desert villages and find small houses that have 2 sea pickles as mugs. Then, place 4 sea pickles in a single block. |
Minecraft wiki entry for Farm, associated text: Farms generate in different configurations depending on the biome. Some farms have irregular shapes that can vary from the configurations shown below. As seen on the right, it is possible for a minimal farm to generate naturally with one water block and eight farmland blocks. |
Minecraft wiki entry for Development_versions, associated text: Leads now correctly attach to Axolotl
There are no longer any unknown items in the creative inventory (MCPE-119503)
Cobbled Deepslate is now next to cobblestone in the Creative inventory. Polished Deepslate is next to Deepslate
Deepslate Bricks now have correct breaktime
Fixed pointed dripstone texture mapping
The game no longer crashes when placing glow lichen on all sides of a single block
Hanging roots now drop correctly when mined by silk touch enchanted tool
Dripleaves now break completely when the leaf part is broken (MCPE-121804)
Bonemealing moss blocks no longer generates ferns (MCPE-122800) |
Minecraft wiki entry for Building_water_features, associated text: To build this fountain, start off by constructing a 5X5 frame of any material you wish, but only place blocks on the edges, so that the water has a place to flow into. Then, build a 3 block high column in the middle of the frame. Just pour a water bucket on the top of the central column to finish it off, and the water should flow down all sides. You are done! |
Minecraft wiki entry for Tuff, associated text: In real life, tuff is a strong type of igneous rock which forms from compressed ash resulting from volcanic eruptions, which sees extensive use in Armenian architecture. Tuff in Minecraft is somewhat similar, with the texture representing that of a rough, uneven surface which appears to be the result of volcanic ash formation. |
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