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Minecraft wiki entry for World_of_Color_Update, associated text: A trailer documenting some of the World of Color Update's creations was released on Mojang's official YouTube channel on June 7, 2017. The trailer was made by Mojang themselves instead of Hat Films, similar to the Exploration Update's trailer. |
Minecraft wiki entry for Advancement, associated text: Advancements can be completed in any game mode, and are obtained and saved per world. Advancements can also be granted (and revoked) using the /advancement command. |
Minecraft wiki entry for Before_Village_%26_Pillage, associated text: In Village & Pillage, trading was significantly revamped. This page is about villager_v1 trading in Bedrock Edition, or before Java Edition 1.14 was released. |
Minecraft wiki entry for Memory, associated text: An RS latch can also be designed using NAND gates. In Minecraft, these are less efficient than the RS NOR latch, because a single Redstone torch acts as a NOR gate, whereas several torches are required to create a NAND gate. However, they can still be useful for specialized purposes. |
Minecraft wiki entry for Development_versions, associated text: "Uh-oh! I think I pressed something, and now 5% of #Minecraft beta users will see the new achievements screen. Well, might as well ask for feedback here: https://aka.ms/mcAchievementBeta." – @Volgar on Twitter, July 31, 2020 |
Minecraft wiki entry for Diamonds, associated text: Diamonds are one of the most sought-after items in Minecraft, due to their use in crafting diamond and netherite tools, weapons, and armor. Diamonds are also one of the rarest ores in Minecraft along with emeralds, lapis lazuli, and ancient debris. This makes diamonds extremely difficult to find and severely limits a player's supply of diamonds. This tutorial is intended to help players who want to obtain, maintain, and expand their diamond supply. |
Minecraft wiki entry for Update_Aquatic, associated text: "An update for Minecraft Console Edition on Sony consoles is rolling out worldwide now, and later today/early tomorrow on Xbox 360 and Wii U !" – @4JStudios on Twitter, September 11, 2018 |
Minecraft wiki entry for How_to_play, associated text: Parrots are a passive mob that live in the jungle. They imitate any other mob in the area. Give them a few seeds to tame them. Parrots also sit on your shoulder... Yes, you can have more than one up there. |
Minecraft wiki entry for Custom_Blocks, associated text: So far we have only used 'Solid' blocks, like stone and dirt. You can also add differently shaped blocks if a similar one already exists in Minecraft. For example, a custom plant: |
Minecraft wiki entry for Armor_farming, associated text: The only things required are a zombie spawner, water, a hopper, and a chest. In order to farm the armor, you will have to first make a zombie farm, with the use of a zombie spawner dungeon. Once you have found it, surround the dungeon (with the zombie spawner) completely with walls. Then, place water on one side so it creates a stream that runs to the other side. Where the water stops flowing, dig a 4 block deep hole in the ground. Place water so it fills the bottom two blocks of the hole. Dig two more blocks down and place a chest at the bottom and then a hopper above it. Finally, dig out a room with that chest in it so you can access the chest much easier. When a zombie spawns with armor or something in its hand, it will walk towards you while you are in that room. If you placed the water stream in the right place, it will fall into the stream and be pushed down into the hole. It will stay at the bottom and after a few moments, it will turn into a drowned. It then instantly drops all of the items that it is attached to and the armor will have full durability. It should drop into the hopper and be moved into the chest, where you can grab it. You may also want to make a way that you can collect the armor in person because the armor sometimes floats up to the top of the water and avoids getting sucked up by the hopper. Occasionally, another drowned will pick up the armor, but will drop it when it dies, however it will not have full durability. Alternatively, you can use villagers to farm armor and tools. Master level tool smiths and armorers trade diamond tools and armor with enchantments. |
Minecraft wiki entry for Ocean_Ruins, associated text: Cold ocean ruins generate in normal, cold, and frozen ocean biomes, as well as their deep variants. They are composed of stone materials. |
Minecraft wiki entry for Building_a_metropolis, associated text: Other Worldly: A metropolis could be made to exist as if in a different world or dimension. As such, the city should have elements depending on the special rules of that dimension. For example, the world could have weird gravity, special technology, exist on clouds or be entirely made out of candy. The way a city functions within a different world would have to be fully considered while creating the metropolis and add many opportunities for creativity. |
Minecraft wiki entry for Advancement_guide, associated text: First, you must prepare a 4x4 area then place fences all around the perimeter. This area is where the mobs will be trapped in. For this method you must also use passive mobs such cows or sheep. With these kinds of mobs, this size should be sufficient to trap all five mobs inside without any issues. If you are using horses, llamas, or any other passive mob that has a larger size than a pig, cow, or the other normal-sized mobs, it is a good idea to make the fence area slightly larger. |
Minecraft wiki entry for Nether_wart_farming, associated text: Because nether wart must be planted manually and farmer villagers don't plant nether wart, fully automatic designs for nether wart farms are not possible. However, the collection system can still be automated, making semi-automatic farms possible. |
Minecraft wiki entry for Development_versions, associated text: When logging in with a Microsoft account, players blocked in that account are now also blocked in the game, and account restrictions are now respected. |
Minecraft wiki entry for World_selection_menu, associated text: The World Selection screen before v0.7.0.
World Selection screen from v0.7.0 to v0.8.1.
World Selection screen in v0.11.0 (Moved the edit button).
The Realms screen when not logged in from v0.7.0 to v0.7.5.
The Realms screen when logged in from v0.7.0 to v0.7.5.
World Selection screen from 1.2.0. |
Minecraft wiki entry for Zombie_Villager, associated text: Time to cure is initially 2000 ticks (nominally, 100 seconds or 1m 40s) in Bedrock Edition or a random integer between 3600 and 6000 ticks (180 to 300 seconds, 3—5 minutes) in Java Edition. On each tick, there is a 1% chance for the game to look for cure accelerants. It checks each block within a 9×9×9 cube centered on the villager for either an iron bar or a bed (either half: they're detected separately). For each one found up to 14, there is a 30% chance of decreasing the countdown timer by 1 more tick. Therefore, having at least 14 half-beds and/or iron bars within range speeds up conversion by an average of 4.2%.[1][verify] |
Minecraft wiki entry for Creating_behavior_packs, associated text: To find the files, navigate to the bottom of the page, where you will find a paragraph where you can dowload a zip for the unmodified base files. You must then take the downloaded zip file and navigate to the com.mojang folder and place the zip file in the development_behavior_packs folder, and unzip it. |
Minecraft wiki entry for Building_a_metropolis, associated text: Forest: Build your city in a forest, but rather than cutting the trees down, build your city on top of them, construct some hollow giant trees with logs, bark, stripped logs and stripped bark blocks and build inside them, and make buildings to hang from the trees or wrap around them. You can connect the trees with wooden bridges. This city can be quite easy to hide, if you use blocks that look like wood or leaves. For added stealth have your citizens wear brown or green leather armor or use brown or green skins. If you want to defend this city, construct hideouts in the trees for archers. Using lava or fire is heavily discouraged, as almost everything in this city is flammable. The best place to build this is the jungle biome, due to the abundance of trees there, but any kind of forest works. |
Minecraft wiki entry for Parity_issue_list, associated text: All chest items use an older model that doesn't match the block appearance. This older model was used by chests before Pocket Edition Alpha 0.8.0 and is similar to the old chest model in Java Edition before Beta 1.8, albeit slightly smaller.
[31] |
Minecraft wiki entry for Defeating_the_wither, associated text: This method is the most common way to fight the Wither. While this way isn't recommended due to its difficulty, this method is common among players who don't know about more advanced strategies for killing the Wither - or want more of a challenge. It involves preparing a lot of late-game gear and materials in order to beat the wither in a fair fight. |
Minecraft wiki entry for Nether_survival, associated text: Enchanting your pickaxe with Efficiency II allows you to instantly break netherrack, however mining netherrack too quickly can expose hidden lava that rapidly flows out and engulfs you, so if you do not have fast reflexes, it is recommended that you use unenchanted pickaxes instead. Other pickaxe enchantments useful in the Nether are Unbreaking and Silk Touch. Unbreaking can save you bringing multiple pickaxes (but again, you can choose to devote on quantity instead of quality, and just craft new pickaxes when you need them). Silk Touch ensures that nether gold ore drops the ore itself, guaranteeing you one gold ingot per ore block (instead of 4 nuggets on average with unenchanted pickaxe), as well as obtaining nylium, useful for farming Nether wood and foliage. |
Minecraft wiki entry for Thorns, associated text: In addition to normal enchanting, Thorns I and II can be obtained naturally from drops,fishing, trading with a villager or as loot from generated structures. |
Minecraft wiki entry for Spawn, associated text: Plains
At main plains biome
Small islands in an ocean (islands are usually a plains biome)
Patch of plains next to desert, badlands, or snowy plains
Forest
At main forest biome
Small islands in an ocean (islands can also be a forest biome)
Dark Forest
Taiga
At main taiga biome
Patch of taiga next to old growth pine taiga
Near beach, snowy taiga, or windswept hills
Jungle
Savanna (only regular variants) |
Minecraft wiki entry for Furnace, associated text: Furnaces function as multiple real-world devices combined into one block: bloomeries and blast furnaces (for smelting ores), ovens (for baking and cooking), charcoal pits (for the charring of wood) and kilns (for baking of clay).
In Bedrock Edition, the lit furnace block was legitimately obtainable by mining a furnace that is smelting an item while the pickaxe has Silk Touch. When highlighted in the inventory its name was 'lit_furnace'. |
Minecraft wiki entry for Potion, associated text: Using a glass bottle on a water source block or a cauldron that has water turns it into a water bottle. Using a glass bottle on a cauldron that contains a potion turns it into a bottle of that potion.[Bedrock Edition only] Using a glass bottle on a cauldron also removes 1⁄3 of that cauldron's contents, but using a glass bottle on a water source block does not affect the water. Filling bottles from a water source (but not a cauldron) can be automated by placing the bottle(s) in a dispenser. |
Minecraft wiki entry for Shield, associated text: Shields may also be repaired on an anvil by using planks or another shield. Shields repaired on anvils retain their pattern. |
Minecraft wiki entry for Coral_Block, associated text: All types of coral blocks and dead coral block can be placed under note blocks to produce "bass drum" sounds. |
Minecraft wiki entry for noise_settings, associated text: block sets the blocks that reach this surface rule to the specified block
result_state: The block to use
Name: The namespaced id of the block to use.
Properties: Block states
state: A block state key and its value. |
Minecraft wiki entry for Unused_textures, associated text: Intended for use on water, with the game even containing unused code around the time of its introduction which would apply it to water,[28] it ultimately remained unused, with water maintaining a constant color regardless of biome at the time. This may or may not be due to water's texture being blue at the time, rather than the gray or white required for an effective tint, and as such multiplying it with a color would yield undesirable results (tinting already-blue water with another shade of blue would just make it much darker and unsightly); since water's texture was generated at runtime rather than defined as an image, actually making water's raw texture be gray would be a non-trivial task. |
Minecraft wiki entry for Leggings, associated text: For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white. |
Minecraft wiki entry for inspectdata, associated text: Specifies the direction of Agent to verify the data value of the block.
Must be one of:
forward to inspect the block on the front.
back to inspect the block on the back.
left to inspect the block on the left-hand side.
right to inpect the block on the right-hand side.
up to inspect the block on the top-hand side.
down to inspect the block on the bottom-hand side. |
Minecraft wiki entry for Glowstone, associated text: Although glowstone can only be found in block form in the Nether, all renewable ways of obtaining glowstone are accessed through the Overworld. |
Minecraft wiki entry for Zombie_Villager, associated text: A splash potion of Weakness thrown by the player, a dispenser, or a witch.
An area effect cloud of Weakness from a lingering potion.
An area effect cloud of Weakness from a creeper explosion.[Java Edition only]
A tipped arrow that was dipped into a Weakness potion.
A command that applies the Weakness effect, e.g. /effect give @e[type=zombie_villager] weakness 2000 9 true. |
Minecraft wiki entry for Endless_circling_pool, associated text: Endless circling pools, or AFK pools, are primarily used on multiplayer servers. Most servers prevent players from being idle for too long by kicking them off the server after 15 minutes or more. For that reason, some players make "AFK Pools" to prevent being kicked off by the system. |
Minecraft wiki entry for Slowness, associated text: 1 Effect
2 Causes
3 Unaffected mobs
4 Notes
5 Data values
5.1 ID
6 Advancements
7 History
8 Issues
9 Gallery
10 References |
Minecraft wiki entry for Tips_and_tricks, associated text: A trick to defend the base that works best once the player is settled in, and have enough iron to make at least tracks, and ideally powered rails and a minecart. The simple version is to just ring the house with rails -- mobs will not walk across tracks. However, this will not prevent creepers exploding, skeletons shooting across the rails, or endermen teleporting into your base. |
Minecraft wiki entry for Mending, associated text: Mending is tied with Unbreaking for the second-highest number of items it can be applied to, after the Curse of Vanishing. |
Minecraft wiki entry for Tripwire_Hook, associated text: To place tripwire, use the Place Block control with a string. Tripwire in a valid tripwire circuit has a short hitbox (0.09375 or 3/32 blocks high, with the bottom 0.0625 or 1/16 blocks above the block below), while tripwire not in a valid tripwire circuit has a taller hitbox (0.5 blocks high, bottom not raised). |
Minecraft wiki entry for Timeline_of_events, associated text: 14 Xbox 360 updates (TU37–TU60), 15 Xbox One updates (CU37–CU51), 25 PlayStation updates (1.40–1.64), 15 Wii U patches (Patch 16 – Patch 30), 11 Switch updates (1.0.1–1.0.11) |
Minecraft wiki entry for VPS, associated text: CentOS 5.6 Source RPM (I had difficulty finding this) ftp://ftp.pbone.net/mirror/ftp.centos.org/5.6/updates/SRPMS/xorg-x11-server-1.1.1-48.76.el5_6.4.src.rpm |
Minecraft wiki entry for Weather, associated text: 1 Behavior
2 Effects
2.1 Rain
2.2 Snow
2.3 Thunderstorm
2.4 Lightning
3 Video
4 History
5 Issues
6 Trivia
7 Gallery
8 References |
Minecraft wiki entry for Parity_issue_list, associated text: Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[34]
Render the inner cube when in the player's inventory.[40]
Transfers redstone power (not a transparent block).[41]
Entities slide much less compared to Java. |
Minecraft wiki entry for Historical_effects, associated text: Redstone after 8388608 blocks in Alpha. Since it assumes a cross shape by default, it needs to be connected to adjacent dust to show the stretching in action here. |
Minecraft wiki entry for Border, associated text: Border blocks are unbreakable blocks that prohibit movement through, over or under them. They are exclusive to Education Edition and Bedrock Edition.[1] |
Minecraft wiki entry for Command_blocks_and_functions, associated text: Users might want to turn command block output off since the chat will keep spamming command block output. |
Minecraft wiki entry for Beating_a_challenge_map, associated text: These include soul sand, ice, and vines. Soul sand makes you walk slower through an area, ice makes the ground slippery, and vines can be distracting when fighting against walls. Although these will not directly kill you, they can be a pain if you're trying to do something risky, such as fighting mobs. Therefore, try to stay away from soul sand or ice, and avoid being cornered by mobs in a vine-filled area. |
Minecraft wiki entry for Arrow, associated text: Arrows can bounce off mobs immune to damage like the wither under the "wither armor" effect and a perching ender dragon. |
Minecraft wiki entry for Sword, associated text: After the Combat Update, the sword blocking functionality was replaced by blocking with shields and to accommodate the dual wield system. Shields negates more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after Java Edition 1.11), but, unlike swords, they have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an axe. |
Minecraft wiki entry for Map, associated text: At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map. |
Minecraft wiki entry for Automatic_smelting, associated text: Multiplayer: On servers that have chest and furnace protections, you may have to unlock these before the hoppers are able to interact with them. |
Minecraft wiki entry for Human, associated text: Humans in early Classic.
Dying human mob
Humans in mid-Classic.
Humans attacking the player.
A human in a house.
A human in a corner.
A plain full of humans.
A human in the distance.
A human in a cave.
A human in a field.
Humans beneath a structure.
A human under lava.
Humans in early Indev.
A human with a glitched model.
More humans with glitched models.
A human with a very glitched model.
Humans swimming in a lake. |
Minecraft wiki entry for Superflat, associated text: Superflat worlds also allow the player to access The End, which generates a normal dimension of floating islands, if strongholds are enabled, by spawning in an End Portal (block) using commands or by building your own End portal. In Java Edition 1.16-1.18.1 strongholds do not generate naturally in a default superflat world but in Java Edition 1.15.2 and prior or Java Edition1.18.2 and above they can, requiring either a world in 1.15.2 to be updated to 1.16 after world creation or a custom superflat preset to generate strongholds naturally for Java Edition 1.16-1.18.1 versions. |
Minecraft wiki entry for Quick_ways_to_get_food, associated text: This list shows mobs, food from them when they are killed without fire and food from them when they are killed by fire: |
Minecraft wiki entry for Fireball, associated text: At close range, it is one of the most powerful mob attacks in Minecraft; a direct hit deals 6 projectile damage from the impact, and up to 9, 17 × 8.5, or 25 × 12.5 explosion damage from the blast, depending on difficulty. A fireball deals 1000 × 500 damage to a ghast if the fireball was rebounded by a player.[verify] |
Minecraft wiki entry for Honey_farming, associated text: Pollinated bees fly into beehives and start working for a while. When done, they exit the hive, increasing the honey level by 1. When the honey level has reached 5, the block's appearance changes, indicating that it is full of honey, and produces dripping honey particles if suspended above the ground. If shears are used on a full beehive, it drops three honeycombs. Unlike with shearing pumpkins, these honeycomb items are generated directly in the center of the block, causing them to spray everywhere (this is intended behavior).[1] If an empty glass bottle is used on a full beehive, the bottle fills with honey, becoming a honey bottle. However, if this is done by hand without preparation, the bees take offense and attack the player! |
Minecraft wiki entry for Development_versions, associated text: Beta 1.16.30.52 is the fourth RenderDragon beta version for Bedrock Edition 1.16.200, released on September 1, 2020,[11] which brought the Nether Update to RTX beta users. |
Minecraft wiki entry for Crop_farming, associated text: In all cases, the farm must be entirely within the bounds of a village or must be more than 32 blocks away from the outer boundary of any village. Otherwise the villager attempts to make his way to the nearby village instead of tending the crops. |
Minecraft wiki entry for Vindicator, associated text: Iron equipment from raid drops always has a 50% chance of being enchanted with a random enchantment at level 5-19.
Iron equipment from raid drops is always damaged.
These drops are also affected by the Looting enchantment.
The enchanted book has a level 30 enchantment, may be treasure enchantment.
Emeralds are both a regular raid drop and an additional raid drop.
With Looting III enchantment, a vindicator has spawned from a raid can drop up to 16 emeralds upon death, but the chance is 3.328% on Easy or Normal, and 4.096% on Hard.
It is possible for a vindicator spawned from a raid to drop both its naturally-spawned iron axe and a second iron axe from its additional raid drops (in Easy and Normal difficulty 0.3536% chance, 0.3952% chance with Looting I, 0.4368% chance with Looting II, and 0.4784% chance with Looting III, while in Hard difficulty 0.4352% chance, 0.4864% chance with Looting I, 0.5376% chance with Looting II, and 0.5888% chance with Looting III). |
Minecraft wiki entry for Trap_design, associated text: RS NOR latch / T flip-flop. These circuits take a short pulse and stabilize it. An RS NOR latch uses two inputs, one to set the signal, and another to reset it. The reset switch would be away from the target. A T flip-flop uses only one input which toggles the signal. This is less common in traps than an RS NOR latch because the target could have a chance to reset the trap before they are killed. |
Minecraft wiki entry for Classic_0.0.23a_01_(remake), associated text: Placing and destroying blocks; switch between the two by pressing use.
Blocks don't waterlog like the one on the right. |
Minecraft wiki entry for Ender_dragon_farming, associated text: Ender dragon farming is the process of farming Minecraft's final boss by respawning it using end crystals and killing it with a farm mechanism, ideally with TNT, withers or a player. It does not yield any drops on its own but is one of the most powerful XP farms in the game. You can also farm end stone with this because end stone generates under the bedrock portal frame every time the dragon respawns, and torches with a system that will break them and collect them. You can even farm obsidian with this method using trapped withers in the right places, since the obsidian that makes up the end spikes/towers regenerate when the dragon is resurrected. |
Minecraft wiki entry for Ruined_Portal, associated text: In Bedrock Edition, each ruined portal chest contains 4–8 item stacks, with the following distribution: |
Minecraft wiki entry for Best_biomes_for_homes, associated text: Savannas are one of the best places to build bases. They have less trees than a forest, but more than plains. Plateaus are great as vantage points where you can see the surrounding land, and animals and coal spawn here. The only downside to savannas is that once you have gathered the resources, it's just a hotter variant of the plains biome. For this reason, it's very important to make a tree farm if the savanna is quite small, so that you can keep producing wood sustainably. Shattered savannas are great for both camouflage and height, but building defenses can be very challenging due to the height variation. |
Minecraft wiki entry for Snow_Golem, associated text: Creating a snow golem requires the player to stack two snow blocks, then place a pumpkin[Bedrock Edition only], a carved pumpkin, or a jack o'lantern on top. A dispenser may also be used to place the pumpkin. The building pattern also works when arranged sideways or upside-down, as long as the pumpkin is the last block placed. In Java Edition, the player can also place the pattern in any order with an uncarved pumpkin, then use shears on the pumpkin to create a snow golem. |
Minecraft wiki entry for DeepDive1CHP, associated text: In the real world, Jodi arrives to school early wearing stuff that she would call "spy gear": dark sunglasses, sneakers that were as quiet as they could be, and a wide-brimmed hat. Despite the accessories, Harper immediately recognizes her and wonders as to what she is up to. Jodi explains that Doc Culpepper had been acting strangely throughout the week, noticing that she was carrying a full bucket of water down to the basement of the school at least three times. Jodi and Harper begin to descend the stairs to the basement, with Harper asking if the water buckets were being used for a science experiment. Jodi instead thinks that the water is being used for either a swimming pool or an ice-skating rink. At the bottom of the stairs, Jodi and Harper notice a large furnace on one side of the room. The back wall had a large closet filled with cleaning supplies. The two then smell salt water, making Jodi be under the belief that Doc is from the city of Atlantis, but Harper explains that Doc actually went to college and graduated with two doctorate degrees. |
Minecraft wiki entry for Durability, associated text: Using a tool properly maximizes its durability. Assuming a player uses a tool appropriately, the following list shows the maximum durability for tools of each material type. |
Minecraft wiki entry for Development_versions, associated text: 2.2.9716 (Windows), 2.2.9699 (Windows, via the Microsoft Store/Xbox app), 2.2.9709 (macOS), or 2.2.9700 (Linux), was an update to the launcher released on February 1, 2022. |
Minecraft wiki entry for Development_versions, associated text: MC-176491 – Nylium randomly catches fire from lava, and burns infinitely.
MC-187357 – Strongholds will not generate in floating_islands or caves preset.
MC-189736 – distance within a predicate no longer works.
MC-190552 – Demo mode resets position and inventory upon launch.
MC-190859 – floating_islands or caves buffet worlds no longer generate strongholds, and ender eyes do not locate previously-generated strongholds after upgrading to 1.16. |
Minecraft wiki entry for Snowfall, associated text: Snowstorms darken the world, causing the light from the sun to decrease by 3, bringing it to light level 12 in full daylight. Moonlight, however, is not reduced, and remains at light level 4. The sky itself darkens, even in biomes where it does not snow, and in Java Edition, celestial bodies (the sun, moon, and stars) are no longer visible.[1] In Bedrock Edition, the sun and moon are still visible in biomes with no snow. The clouds darken from white to a light gray, but they do not precipitate. While the sun is not visible during snowfall, the glow associated with sunrise and sunset is still visible. |
Minecraft wiki entry for Spider_Jockey, associated text: A cave spider can spawn as a jockey, just as a spider can. If either type of spider is spawned in the Nether and occurs as a jockey, it has an 80% chance for its skeleton rider to be a wither skeleton. If cave spider is spawned in a snowy biome with a view of the sky, and occurs as a jockey, it has an 80% chance for its skeleton rider to be a stray. |
Minecraft wiki entry for Item_modifier, associated text: set_loot_table—Sets the loot table for a container block when placed and opened.
name: Specifies the resource location of the loot table to be used.
seed: Optional. Specifies the loot table seed. If absent or set to 0, a random seed will be used.
type: the type to be written in BlockEntityTag.id. |
Minecraft wiki entry for Painting, associated text: "The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on." – Imgur. |
Minecraft wiki entry for Patrol, associated text: A patrol captain riding a ravager(before 18w46a).
An ominous banner(before 18w46a).
A patrol looking at a nitwit villager secretly at night.
Render of a patrol. |
Minecraft wiki entry for Carl_Manneh, associated text: Carl has passions for snowboarding and traveling. He likes mountains in Sweden, but his favorite is Whistler in Canada.[citation needed] |
Minecraft wiki entry for Development_versions, associated text: "Some more information about: "Monsters will only spawn in complete darkness" * This means that generic monster spawning is now only in complete darkness. (Mobs that have special rules like slimes or phantoms are unaffected by this) * This only affects block-light, not sky-light" – @_Ulraf_ on Twitter |
Minecraft wiki entry for Piglin_Brute, associated text: When in the Overworld or the End, piglin brutes transform into zombified piglins after 15 seconds. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds. This Nausea effect is purely cosmetic. When turned into a zombified piglin, a piglin brute keeps its axe. |
Minecraft wiki entry for Warren_Loo, associated text: On August 21, 2014, he announced that the Bukkit project would be discontinued due to undisclosed reasons, citing changes to the Minecraft EULA and poor support from Mojang as contributing factors.[3] This decision was later reversed by Mojang claiming to own the project.[4][5][6] |
Minecraft wiki entry for Beginner%27s_guide, associated text: The walls and ceiling of a shelter can be made entirely out of material the player has gathered, but it is usually faster to dig your shelter out of a hill, or to close off the openings of a nearby cave. When doing this, you need to avoid the few blocks affected by gravity, which for now are just sand and gravel. A player may already have a hole dug out from gathering cobblestone earlier in the day, which can be quickly fitted out as as a shelter. Sometimes, there may be a naturally generated structure nearby that would serve as a shelter. If you're stuck on an open plain, you may yet need to build a small hut out of dirt, planks, and/or stone. |
Minecraft wiki entry for Zombified_piglin_farming, associated text: It is also possible to make a fully automatic farm using a more advanced setup. Because many of the zombified piglin farms produce a significant amount of golden swords, which may quickly clog up a player's storage system, an item filtering system can be used to filter out the rotten flesh, gold nuggets, and gold ingots. A redstone clock can be installed to a dispenser, and if hooked up correctly, the item filtering system can be used to spit the swords into a furnace which can then be smelted into golden nuggets. |
Minecraft wiki entry for Terracotta, associated text: Issues relating to "Terracotta", "Hardened Clay", or "Stained Clay" are maintained on the bug tracker. Report issues there. |
Minecraft wiki entry for Defeating_the_ender_dragon, associated text: Alternatively, end crystals may be used in place of beds. If you place several end crystals on the portal, wait for the dragon to swoop down and perch on the portal, then shoot the crystals with a bow or throw a egg/snowball at it. The dragon takes the explosive damage, plus 10 extra points of damage if the crystal was destroyed while the dragon is charging from it. This is significantly safer than using beds, and end crystal explosions don't create fires that beds do. However, end crystals are more expensive than beds, and it causes significant damage to the terrain. |
Minecraft wiki entry for Superflat_survival, associated text: It is recommended to set the difficulty to hard, not just for a higher challenge but due to the fact that undead mobs have a higher chance to spawn with armor and weapons, which may even be enchanted. |
Minecraft wiki entry for Infdev_20100327_to_Beta_1.7.3, associated text: When travelling away from spawn, every time the distance is doubled from the center of the world, there is an issue with precision, where entities and block hitboxes (where the block should be) still match the shape of the world, but what we see (the blocks) don't. This effect can first be seen at 65,536 blocks away from spawn if observed closely, even though it is far less noticeable than what is seen when the player is close to the Far Lands. Past 8,388,608 blocks, the offset is an entire block, which is the extent of the effect seen at the Far Lands. |
Minecraft wiki entry for Smarter_Watch, associated text: Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds. |
Minecraft wiki entry for Creating_a_village, associated text: Please note that the larger your village is, the more prone it is to a zombie siege. In order for a zombie siege to occur, there must be at least 10 beds or 20 villagers and the player must be present in the village. |
Minecraft wiki entry for Rail, associated text: A rail also drops as an item when the block beneath it is removed, or a piston moves it into a space with no block below it. |
Minecraft wiki entry for Opacity, associated text: Full placement rules can be found at Opacity/Placement
Mobs cannot spawn on transparent blocks, nor spawn inside opaque blocks. However, they can spawn inside a non-solid transparent block, such as flowers.
Chests cannot be opened if there is an opaque block on top of them. They are not affected by transparent blocks.
Water that is completely surrounded by water or opaque blocks does not have a current. However, if one of the surrounding blocks is transparent, the water shows a downward current on its side, like a waterfall, although swim speed through that water remains unchanged.
Redstone behavior (see Redstone circuit and its subpages for details):
Opaque blocks overhead can prevent redstone wires from connecting to each other.
Only opaque blocks can be powered by power components or transmission components (see list of redstone components).
If a transparent block can carry redstone wire, it acts as a diode, carrying power upward but not downward.
Tree leaves can overwrite transparent blocks when they grow, but they do not overwrite opaque blocks.
Opacity affects door orientation when placed. The door's hinge, by default, is on the half of the block where the player was pointing, but if there is an opaque wall on one side and not the other, the hinge appears on the side with the opaque wall, regardless of where the player was pointing.
Ghast fireball explosions start fires only on opaque blocks.
Particles that are affected by gravity (e.g. slime particles) fall through non-solid blocks, but stop on opaque blocks.
Bats cannot hang on transparent blocks. |
Minecraft wiki entry for Witch, associated text: Witches do not use the equipment in their swamp huts, but they can be used by players.
The odds of a witch dropping the maximum amount of items possible (6 items total) without a Looting enchantment are 1 in 81 (1.2%).
Witches are extremely difficult to kill via suffocation or cacti (though not impossible), due to their frequent use of healing potions.
When drinking a potion, a witch's nose lifts and points forward.
Witches have small mouths hidden under their noses. During their potion-drinking animation, this mouth becomes visible from the side.
When the subject of witches dropping sticks was brought up, Dinnerbone jokingly replied that it's because witches are made of wood.[8] He later explained [9] that it was a reference to this scene from Monty Python and the Holy Grail.
The witch is partly based on Baba Yaga, a witch from Slavic folklore who also lives in a swamp hut.[10]
A witch's nose slightly wiggles when idle.
Despite being physically similar and appearing to be allied with them, witches are not considered illagers. |
Minecraft wiki entry for Axolotl_farming, associated text: In Java Edition, drowned don't spawn in shallow water, although they can in Bedrock Edition. Either way, light up the border around the pen to prevent hostile mobs from spawning in it. |
Minecraft wiki entry for Furnace, associated text: MC-1601 – "Breaking a Furnace will not give you the experience for the smelted things inside" – resolved as "Fixed" |
Minecraft wiki entry for Heads-up_display, associated text: These buttons are present only in mobile versions(Android and iOS) and they serve to direct the player, players can sneaking and fly/jump, in the options and by going to "Touch", you can change the sneak and fly options. |
Minecraft wiki entry for Achievement_guide, associated text: It will take at least 192 iron ingots as well as 32 sticks to craft enough rails (32 * 16). Alternatively, you can find and break them in mineshafts or woodland mansions. Then, build a continuous track so that a minecart can travel the full distance. Afterwards, place a minecart on the start of the track, then travel from the start to the end without leaving the minecart. The achievement does not allow you to repeatedly loop the same section of the track. |
Minecraft wiki entry for Glow_Lichen, associated text: Multiple glow lichens can be placed in the area of one solid block, such as covering three sides of a corner. When such glow lichens are mined, all glow lichens occupying the same block are also mined. When mined with the correct tool, all glow lichens in the block will drop. |
Minecraft wiki entry for Before_Village_%26_Pillage, associated text: Since these doors both have the same number of covered spaces on either side, they don't have an "inside" or an "outside," and therefore cannot be called "houses." However, if additional blocks are placed behind these, they will be 6 blocks away from the far door, too far to be counted, but are still within range of the nearer door, creating the imbalance necessary to call them "houses": |
Minecraft wiki entry for Development_versions, associated text: Fixed MoLang scripting errors that were being logged for older content.
Endermen with modified behavior can now be shot and damaged with projectiles.
Entities crossing chunk boundaries can no longer get corrupted due to the move.
Fixed humanoid eating animation.
Fix issue of the mini bows rendering on all mobs other than players in scripting packs.
The "has_equipment" filter work correctly with damageable items.
Loading packs with lots of custom items now works correctly.
Creating a new End gateway portal in the "Abstraction Cubes" Marketplace map now works correctly.
Particle UVs no longer include lines of textures next to the selected UV.
Custom entities using the "nearest_attackable_target" now re-evaluate current target validity. |
Minecraft wiki entry for Development_versions, associated text: Updated texture.
When fed by containers, they will now start giving out a signal as soon as 1 item is in the container, allowing for empty container detection. |
Minecraft wiki entry for schedule, associated text: Specify the function to be run.
In Java Edition, must be a resource location, which refers to a single function, or one prefixed with a #, which refers to a function tag. In Bedrock Edition, must be of the format path/to/function/file, which refers to a function located at [behavior_pack]/functions/path/to/function/file.mcfunction. |
Minecraft wiki entry for Arrow, associated text: Arrows travel approximately 3 blocks when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks. |
Minecraft wiki entry for Opacity, associated text: The primary purpose of opacity is to tell the game engine if it needs to draw behind the block; an opaque block completely obscures the view behind it, while a transparent block does not. Thus, transparency applies not only to solid blocks like ice and glass, but also to blocks like cacti, stairs, chests, and single slabs, which are not considered full blocks. Opacity also affects how light propagates through the world. Opaque blocks completely prevent light from traveling through them, while transparent blocks generally diminish the light by one light level per block (these value can be overridden however, and there are several exceptions). By this definition, transparency does not imply that a block is actually see-through, which is a quality of the item texture specified by the game or resource pack. |
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