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// Copyright (c) 2022, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ...
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// Copyright (c) 2020, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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#============================================================================= # Copyright (c) 2020-2021, NVIDIA CORPORATION. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://ww...
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### node-glfw (`npm install @rapidsai/glfw`) A node native addon that provides bindings to the platform window manager via GLFW (https://www.glfw.org/). GLFW provides cross-platform multi-display support for creating native windows that host an OpenGL or Vulkan rendering context. These bindings provide a st...
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Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 1. Definitions. "License" shall mean the terms and conditions for use, reproduction, ...
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// Copyright (c) 2020-2023, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ...
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// Copyright (c) 2020-2023, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 1. Definitions. "License" shall mean the terms and conditions for use, reproduction, ...
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// Copyright (c) 2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ...
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// Copyright (c) 2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ...
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// Copyright (c) 2023, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ...
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// Copyright (c) 2022-2023, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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rapidsai_public_repos/node/modules/jsdom
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// Copyright (c) 2021-2022, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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Object.defineProperty(Object, 'aGlobalField', {value: 10}); export default {aGlobalField: Object.aGlobalField};
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import testESMModule from './test-esm-module'; export default { importedModuleSharesGlobalsWithThisModule: Object.aGlobalField === testESMModule.aGlobalField, };
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const testCJSModule = require('./test-cjs-module'); module.exports = { importedModuleSharesGlobalsWithThisModule: Object.aGlobalField === testCJSModule.aGlobalField, };
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Object.defineProperty(Object, 'aGlobalField', {value: 10}); exports.foo = 'foo'; exports.aGlobalField = Object.aGlobalField; exports.setFooToBar = () => { exports.foo = 'bar'; };
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{ "name": "@rapidsai/rmm", "version": "22.12.2", "description": "RMM - NVIDIA RAPIDS Memory Manager", "main": "index.js", "types": "build/js", "license": "Apache-2.0", "author": "NVIDIA, Inc. (https://nvidia.com/)", "maintainers": [ "Paul Taylor <paul.e.taylor@me.com>" ], "homepage": "https://gi...
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// Copyright (c) 2020, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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#============================================================================= # Copyright (c) 2020-2022, NVIDIA CORPORATION. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://ww...
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# <div align="left"><img src="https://rapids.ai/assets/images/rapids_logo.png" width="90px"/>&nbsp; node-rapids RMM - RAPIDS Memory Manager</div> ### Installation `npm install @rapidsai/rmm` ### About The js bindings for [RMM](https://github.com/rapidsai/rmm). For detailed node-RMM API, follow our [API Documentati...
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{ "include": ["src"], "exclude": ["node_modules"], "compilerOptions": { "baseUrl": "./", "paths": { "@rapidsai/rmm": ["src/index"], "@rapidsai/rmm/*": ["src/*"] }, "target": "ESNEXT", "module": "commonjs", "outDir": "./build/js", ...
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Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 1. Definitions. "License" shall mean the terms and conditions for use, reproduction, ...
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module.exports = { entryPoints: ['src/index.ts'], out: 'doc', name: '@rapidsai/rmm', tsconfig: 'tsconfig.json', excludePrivate: true, excludeProtected: true, excludeExternals: true, };
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{ // Use IntelliSense to learn about possible attributes. // Hover to view descriptions of existing attributes. // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 "version": "0.2.0", "compounds": [ { "name": "Debug Tests (TS and C++)", "con...
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{ "version": "2.0.0", "tasks": [ { "type": "shell", "label": "Rebuild node_rmm TS and C++ (slow)", "group": { "kind": "build", "isDefault": true, }, "command": "if [[ \"${input:CMAKE_BUILD_TYPE}\" == \"Release\" ]]; then yarn rebuild; else yarn rebuild:debug; fi...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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// Copyright (c) 2020-2021, NVIDIA CORPORATION. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
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