| [Start] |
| Narrator: The tavern door creaks open. Smoke and laughter fill the air. -> TavernEntry |
|
|
| [TavernEntry] |
| Narrator: Three figures catch your eye: a hooded stranger, a boisterous merchant, and the barkeep. -> TavernChoice |
|
|
| [TavernChoice] |
| 1. Approach the hooded stranger. -> StrangerApproach |
| 2. Sit next to the merchant. -> MerchantApproach |
| 3. Order a drink from the barkeep. -> BarkeepApproach |
| 4. [Observe] Study the room from the shadows. -> ObserveRoom |
|
|
| [ObserveRoom] |
| Narrator: You notice the stranger slipping a note to the barkeep. The merchant counts gold nervously. -> ObserveChoice |
|
|
| [ObserveChoice] |
| 1. Intercept the note. -> InterceptNote |
| 2. Pickpocket the merchant. -> PickpocketAttempt |
| 3. Pretend you saw nothing. -> TavernChoice |
|
|
| [InterceptNote] |
| Stranger: You dare?! -> StrangerHostile |
|
|
| [PickpocketAttempt] |
| 1. [Sleight of Hand] Swiftly grab the pouch. -> PickpocketSuccess |
| 2. [Distraction] Bump into him accidentally. -> PickpocketDistract |
| 3. Abandon the attempt. -> TavernChoice |
|
|
| [PickpocketSuccess] |
| Narrator: 50 gold pieces heavier, you slip away. The merchant hasn't noticed... yet. -> PickpocketAfter |
|
|
| [PickpocketDistract] |
| Merchant: Watch it, friend! -> MerchantAnnoyed |
|
|
| [MerchantAnnoyed] |
| 1. Apologize profusely. -> MerchantCalm |
| 2. [Intimidate] You watch where YOU'RE going. -> MerchantFight |
| 3. Use the distraction to grab the gold. -> PickpocketSuccess |
|
|
| [MerchantCalm] |
| Merchant: Hmph. Buy me a drink and we're even. -> MerchantFriendly |
|
|
| [MerchantFight] |
| Merchant: Why you little—! -> BarFight |
|
|
| [PickpocketAfter] |
| Narrator: But where to spend your ill-gotten gains? -> PickpocketChoice |
|
|
| [PickpocketChoice] |
| 1. Buy information from the barkeep. -> BarkeepBribe |
| 2. Leave before anyone notices. -> TavernExit |
| 3. Approach the stranger with newfound confidence. -> StrangerApproach |
|
|
| [StrangerApproach] |
| Stranger: You have the look of someone seeking something. -> StrangerGreet |
|
|
| [StrangerGreet] |
| 1. I seek the Crimson Blade. -> CrimsonQuestStart |
| 2. I'm looking for work. -> WorkOffer |
| 3. Who are you? -> StrangerIdentity |
| 4. [Insight] Something tells me you're not what you seem. -> StrangerReveal |
|
|
| [CrimsonQuestStart] |
| Stranger: The Crimson Blade? Many seek it. Few survive. -> CrimsonWarning |
|
|
| [CrimsonWarning] |
| 1. I'm not like the others. -> CrimsonAccept |
| 2. What happened to them? -> CrimsonLore |
| 3. Perhaps I should reconsider... -> TavernChoice |
|
|
| [CrimsonAccept] |
| Stranger: Then you'll need a map. I have one... for a price. -> CrimsonPrice |
|
|
| [CrimsonPrice] |
| 1. How much? -> CrimsonNegotiate |
| 2. [Persuade] Surely we can come to an arrangement. -> CrimsonDiscount |
| 3. I'll find my own way. -> CrimsonRefuse |
|
|
| [CrimsonNegotiate] |
| Stranger: 100 gold, or a favor to be named later. -> CrimsonDeal |
|
|
| [CrimsonDeal] |
| 1. I'll pay the gold. -> CrimsonGoldPath |
| 2. I'll owe you a favor. -> CrimsonFavorPath |
| 3. [Barter] 50 gold and a minor favor. -> CrimsonCompromise |
|
|
| [CrimsonGoldPath] |
| Stranger: Wise choice. No strings attached. -> MapReceived |
|
|
| [CrimsonFavorPath] |
| Stranger: Remember, I always collect. -> MapReceivedDebt |
|
|
| [CrimsonCompromise] |
| Stranger: You drive a hard bargain. Agreed. -> MapReceivedHalf |
|
|
| [CrimsonDiscount] |
| Stranger: Your silver tongue amuses me. 75 gold, final offer. -> CrimsonDiscountDeal |
|
|
| [CrimsonDiscountDeal] |
| 1. Deal. -> MapReceived |
| 2. Still too rich for my blood. -> CrimsonRefuse |
|
|
| [CrimsonRefuse] |
| Stranger: Your loss. The Blade waits for no one. -> TavernChoice |
|
|
| [CrimsonLore] |
| Stranger: The mountain claims them. Traps, guardians, madness itself. -> CrimsonLoreMore |
|
|
| [CrimsonLoreMore] |
| 1. Guardians? -> GuardianInfo |
| 2. Madness? -> MadnessInfo |
| 3. I've heard enough. -> CrimsonWarning |
|
|
| [GuardianInfo] |
| Stranger: Stone sentinels that never sleep. Best approached with stealth... or great power. -> GuardianChoice |
|
|
| [GuardianChoice] |
| 1. [Arcana] I have magical means. -> GuardianMagic |
| 2. [Stealth] I move like a shadow. -> GuardianStealth |
| 3. I'll figure it out when I get there. -> CrimsonWarning |
|
|
| [GuardianMagic] |
| Stranger: A mage, then. You may yet survive. Take this. -> MapReceived |
|
|
| [GuardianStealth] |
| Stranger: A rogue's path. Dangerous but possible. -> MapReceived |
|
|
| [MadnessInfo] |
| Stranger: The mountain whispers. Those who listen too long... never leave. -> MadnessWarning |
|
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| [MadnessWarning] |
| 1. [Willpower] My mind is steel. -> MadnessResist |
| 2. I'll bring ear plugs. -> StrangerLaugh |
| 3. This sounds too risky. -> CrimsonRefuse |
|
|
| [MadnessResist] |
| Stranger: Confidence or foolishness? We shall see. -> MapReceived |
|
|
| [StrangerLaugh] |
| Stranger: Ha! I like you. Maybe you'll be the one. -> MapReceived |
|
|
| [MapReceived] |
| Stranger: The Crimson Blade awaits at the peak of Mount Sorrow. Go. -> QuestAccepted |
|
|
| [MapReceivedDebt] |
| Stranger: Remember our deal. I will find you when the time is right. -> QuestAcceptedDebt |
|
|
| [MapReceivedHalf] |
| Stranger: A fair trade. Now go, before the trail grows cold. -> QuestAccepted |
|
|
| [QuestAccepted] |
| Narrator: You pocket the map. Your journey begins at dawn. -> QuestChoice |
|
|
| [QuestAcceptedDebt] |
| Narrator: The map feels heavy in your hands. What have you agreed to? -> QuestChoice |
|
|
| [QuestChoice] |
| 1. Prepare for the journey. -> PrepareQuest |
| 2. Seek more information first. -> MoreInfo |
| 3. Recruit allies. -> RecruitChoice |
|
|
| [PrepareQuest] |
| Narrator: You gather supplies and rest. Dawn breaks cold and clear. -> JourneyBegin |
|
|
| [MoreInfo] |
| Narrator: Who might know more about Mount Sorrow? -> MoreInfoChoice |
|
|
| [MoreInfoChoice] |
| 1. Ask the barkeep. -> BarkeepInfo |
| 2. Consult the merchant. -> MerchantInfo |
| 3. Return to the stranger. -> StrangerMoreInfo |
|
|
| [BarkeepInfo] |
| Barkeep: Mount Sorrow? My grandfather went there once. Came back without his voice. Said he traded it for wisdom. -> BarkeepWisdom |
|
|
| [BarkeepWisdom] |
| 1. What wisdom? -> BarkeepSecret |
| 2. That's disturbing. -> QuestChoice |
| 3. [Empathy] It must have been hard for your family. -> BarkeepTrust |
|
|
| [BarkeepSecret] |
| Barkeep: He wrote it down before he died. Want to see? -> BarkeepOffer |
|
|
| [BarkeepOffer] |
| 1. Yes, show me. -> BarkeepJournal |
| 2. What's the catch? -> BarkeepPrice |
| 3. I prefer to discover myself. -> QuestChoice |
|
|
| [BarkeepJournal] |
| Barkeep: It says: "The silence speaks truth. Listen with your heart, not your ears." -> JournalWisdom |
|
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| [JournalWisdom] |
| Narrator: Cryptic, but perhaps useful. You commit it to memory. -> QuestChoice |
|
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| [BarkeepPrice] |
| Barkeep: Smart. 20 gold for the journal. -> BarkeepDeal |
|
|
| [BarkeepDeal] |
| 1. Fair enough. -> BarkeepJournal |
| 2. Too expensive. -> QuestChoice |
| 3. [Haggle] 10 gold. -> BarkeepHaggle |
|
|
| [BarkeepHaggle] |
| Barkeep: 15. Take it or leave it. -> BarkeepFinal |
|
|
| [BarkeepFinal] |
| 1. Deal. -> BarkeepJournal |
| 2. I'll pass. -> QuestChoice |
|
|
| [BarkeepTrust] |
| Barkeep: You're kind. Take the journal. He would have wanted it to help someone. -> BarkeepJournal |
|
|
| [MerchantInfo] |
| Merchant: Mount Sorrow? I've sold equipment to three expeditions. None returned for refunds. -> MerchantSales |
|
|
| [MerchantSales] |
| 1. What equipment did they buy? -> MerchantGear |
| 2. Sounds profitable for you. -> MerchantCynical |
| 3. Would you sell to me? -> MerchantShop |
|
|
| [MerchantGear] |
| Merchant: Climbing tools, wards against magic, and plenty of rope. Most came back for more rope. -> GearAdvice |
|
|
| [GearAdvice] |
| Narrator: Perhaps you should stock up. -> MerchantShop |
|
|
| [MerchantCynical] |
| Merchant: Hey, a sale's a sale. Not my fault if they don't come back. -> MerchantDefend |
|
|
| [MerchantDefend] |
| 1. [Morality] That's cold. -> MerchantShame |
| 2. Fair point. Business is business. -> MerchantFriendly |
| 3. Do you feel any guilt? -> MerchantConfess |
|
|
| [MerchantShame] |
| Merchant: ...I light a candle for each of them. Not that it helps. -> MerchantConfess |
|
|
| [MerchantConfess] |
| Merchant: Look, take this charm. It's supposed to protect against curses. For free. Consider it penance. -> CharmReceived |
|
|
| [CharmReceived] |
| Narrator: You receive a strange amulet. It pulses faintly with warmth. -> QuestChoice |
|
|
| [MerchantShop] |
| Merchant: I've got rope, torches, climbing picks, and a potion or two. What'll it be? -> ShopChoice |
|
|
| [ShopChoice] |
| 1. I'll take the climbing gear. -> BuyGear |
| 2. What potions do you have? -> PotionList |
| 3. I'm good for now. -> QuestChoice |
|
|
| [BuyGear] |
| Merchant: 30 gold for the full kit. Worth every copper. -> GearPurchase |
|
|
| [GearPurchase] |
| 1. I'll take it. -> GearBought |
| 2. [Haggle] 20 gold. -> GearHaggle |
| 3. Maybe later. -> ShopChoice |
|
|
| [GearBought] |
| Narrator: You're now equipped for climbing. The mountain won't know what hit it. -> QuestChoice |
|
|
| [GearHaggle] |
| Merchant: 25, and that's robbery. -> GearFinal |
|
|
| [GearFinal] |
| 1. Fine, 25. -> GearBought |
| 2. Too rich. -> ShopChoice |
|
|
| [PotionList] |
| Merchant: Healing, night vision, and one I call "liquid courage." Makes you immune to fear for an hour. -> PotionChoice |
|
|
| [PotionChoice] |
| 1. The healing potion. -> BuyHealing |
| 2. Night vision sounds useful. -> BuyNightVision |
| 3. Liquid courage—I might need that. -> BuyCourage |
| 4. One of each. -> BuyAll |
| 5. I'll pass on potions. -> ShopChoice |
|
|
| [BuyHealing] |
| Narrator: A red vial joins your pack. Better than dying. -> ShopChoice |
|
|
| [BuyNightVision] |
| Narrator: A blue vial. The darkness won't hide dangers from you now. -> ShopChoice |
|
|
| [BuyCourage] |
| Narrator: A golden vial. For when fear is the enemy. -> ShopChoice |
|
|
| [BuyAll] |
| Merchant: Big spender! 60 gold for the lot. -> BuyAllDeal |
|
|
| [BuyAllDeal] |
| 1. Worth it. -> AllPotionsBought |
| 2. Just the healing potion then. -> BuyHealing |
|
|
| [AllPotionsBought] |
| Narrator: Your pack clinks with vials. You feel prepared. -> QuestChoice |
|
|
| [StrangerMoreInfo] |
| Stranger: Back so soon? Afraid? -> StrangerReturn |
|
|
| [StrangerReturn] |
| 1. Cautious, not afraid. -> StrangerRespect |
| 2. Tell me more about the guardians. -> GuardianInfo |
| 3. What's really up there? -> StrangerTruth |
|
|
| [StrangerRespect] |
| Stranger: Wisdom. Most charge in blindly. Ask your questions. -> StrangerQuestions |
|
|
| [StrangerQuestions] |
| 1. How did you get a map? -> StrangerOrigin |
| 2. Have you been there yourself? -> StrangerPast |
| 3. I'm ready now. -> JourneyBegin |
|
|
| [StrangerOrigin] |
| Stranger: I... found it. On someone who no longer needed it. -> StrangerDark |
|
|
| [StrangerDark] |
| 1. You killed them? -> StrangerAccuse |
| 2. They died on the mountain? -> StrangerClarity |
| 3. I don't want to know. -> StrangerQuestions |
|
|
| [StrangerAccuse] |
| Stranger: Would it matter? They're dead. The map lives on. As might you. -> StrangerQuestions |
|
|
| [StrangerClarity] |
| Stranger: The mountain took them. I merely... recovered what was left. -> StrangerQuestions |
|
|
| [StrangerPast] |
| Stranger: Once. Long ago. I left something there. Something I can never retrieve. -> StrangerRegret |
|
|
| [StrangerRegret] |
| 1. What did you leave? -> StrangerSecret |
| 2. I'm sorry. -> StrangerQuestions |
| 3. [Insight] You lost someone, didn't you? -> StrangerVulnerable |
|
|
| [StrangerSecret] |
| Stranger: My name. The mountain takes something from everyone. -> StrangerWarningFinal |
|
|
| [StrangerVulnerable] |
| Stranger: ...Her name was Elena. She heard the whispers and... walked off the cliff. Smiling. -> StrangerGrief |
|
|
| [StrangerGrief] |
| 1. I'll be careful. -> StrangerBlessing |
| 2. Maybe the blade can bring her back? -> StrangerHope |
| 3. Some things are worth the risk. -> StrangerBlessing |
|
|
| [StrangerHope] |
| Stranger: The legends say it can cut anything. Even death. But legends lie. -> StrangerBlessing |
|
|
| [StrangerBlessing] |
| Stranger: Go then. And may you find what you seek... without losing what you have. -> JourneyBegin |
|
|
| [StrangerWarningFinal] |
| Stranger: Guard your identity. The mountain will try to take it. -> JourneyBegin |
|
|
| [StrangerTruth] |
| Stranger: Power. Madness. Death. And one blade that can end wars or start them. -> StrangerQuestions |
|
|
| [RecruitChoice] |
| Narrator: Who might join your quest? -> RecruitOptions |
|
|
| [RecruitOptions] |
| 1. The stranger seems capable. -> RecruitStranger |
| 2. The merchant knows the gear. -> RecruitMerchant |
| 3. Perhaps the barkeep has contacts. -> RecruitBarkeep |
| 4. I work better alone. -> JourneyBegin |
|
|
| [RecruitStranger] |
| Stranger: Join you? I gave up adventuring when Elena... No. But I'll wait here. If you return, drinks are on me. -> RecruitFail |
|
|
| [RecruitFail] |
| Narrator: Your party remains at one. Perhaps for the best. -> JourneyBegin |
|
|
| [RecruitMerchant] |
| Merchant: Me? Climb a mountain? Ha! I'll sell you supplies, but I like living too much. -> RecruitFail |
|
|
| [RecruitBarkeep] |
| Barkeep: I know a sellsword who comes through sometimes. Name's Kira. She's... intense. -> KiraIntro |
|
|
| [KiraIntro] |
| 1. Where can I find her? -> KiraLocation |
| 2. What's her rate? -> KiraRate |
| 3. Intense how? -> KiraWarning |
|
|
| [KiraLocation] |
| Barkeep: She's in the back room. Blue cloak, two swords. Can't miss her. -> KiraMeet |
|
|
| [KiraRate] |
| Barkeep: She negotiates. Bring coin and patience. -> KiraMeet |
|
|
| [KiraWarning] |
| Barkeep: She's never failed a contract. But she's got... rules. Strange ones. Don't break them. -> KiraMeet |
|
|
| [KiraMeet] |
| Narrator: You find Kira sharpening her blade in the dim light. -> KiraApproach |
|
|
| [KiraApproach] |
| Kira: State your business. I don't do small talk. -> KiraOffer |
|
|
| [KiraOffer] |
| 1. I need a sword for a mountain expedition. -> KiraJob |
| 2. [Flattery] Your reputation precedes you. -> KiraFlattery |
| 3. How much to keep me alive? -> KiraDirect |
|
|
| [KiraJob] |
| Kira: Mountain? Which one? -> KiraWhich |
|
|
| [KiraWhich] |
| Kira: Mount Sorrow? -> KiraSorrow |
|
|
| [KiraSorrow] |
| 1. You've heard of it. -> KiraKnows |
| 2. Is that a problem? -> KiraConcern |
| 3. The same. Will you come? -> KiraDecision |
|
|
| [KiraKnows] |
| Kira: Everyone's heard of it. Not everyone's stupid enough to go. -> KiraConcern |
|
|
| [KiraConcern] |
| Kira: Problem? It's suicide. But the pay would need to match. -> KiraPrice |
|
|
| [KiraPrice] |
| 1. Name your price. -> KiraNaming |
| 2. [Persuade] Think of the glory. -> KiraGlory |
| 3. Forget it, you're too expensive. -> RecruitFail |
|
|
| [KiraNaming] |
| Kira: 200 gold. Half now, half when we're done. If we survive, you owe me a story. -> KiraDeal |
|
|
| [KiraDeal] |
| 1. Deal. -> KiraJoins |
| 2. [Haggle] 150. -> KiraHaggle |
| 3. Too steep. -> RecruitFail |
|
|
| [KiraJoins] |
| Kira: Then we leave at dawn. Don't be late. I won't wait. -> PartyFormed |
|
|
| [KiraHaggle] |
| Kira: 175. And you carry the supplies. -> KiraHaggleFinal |
|
|
| [KiraHaggleFinal] |
| 1. Agreed. -> KiraJoins |
| 2. Fine, 200 it is. -> KiraJoins |
| 3. I'll go alone. -> RecruitFail |
|
|
| [KiraGlory] |
| Kira: Glory doesn't pay for food. But... the Crimson Blade is legendary. 150 gold. -> KiraDeal |
|
|
| [KiraFlattery] |
| Kira: Flattery is cheap. What do you want? -> KiraJob |
|
|
| [KiraDirect] |
| Kira: Depends on the threat. Mount Sorrow? That's 200 gold minimum. -> KiraDeal |
|
|
| [KiraDecision] |
| Kira: If you're going to Sorrow, you'll need me. 200 gold. Take it or leave it. -> KiraDeal |
|
|
| [PartyFormed] |
| Narrator: With Kira at your side, the odds feel slightly less suicidal. -> JourneyBegin |
|
|
| [MerchantApproach] |
| Merchant: Ah, a customer perhaps? Or just looking for company? -> MerchantGreet |
|
|
| [MerchantGreet] |
| 1. What are you selling? -> MerchantShop |
| 2. You look worried. What's wrong? -> MerchantTrouble |
| 3. [Examine] What's in that heavy pouch? -> MerchantSuspicious |
|
|
| [MerchantTrouble] |
| Merchant: It's nothing. Just... debts. Powerful people. You know how it is. -> MerchantDebt |
|
|
| [MerchantDebt] |
| 1. How much do you owe? -> MerchantAmount |
| 2. Who's after you? -> MerchantCreditor |
| 3. Not my problem. -> TavernChoice |
|
|
| [MerchantAmount] |
| Merchant: 500 gold. By month's end, or... -> MerchantThreat |
|
|
| [MerchantThreat] |
| 1. I could help. For a price. -> MerchantHelp |
| 2. [Intimidate] Pay me and I'll make the problem disappear. -> MerchantHit |
| 3. Sounds dangerous. Good luck. -> TavernChoice |
|
|
| [MerchantHelp] |
| Merchant: What kind of price? -> MerchantBargain |
|
|
| [MerchantBargain] |
| 1. Your entire inventory. -> MerchantDeal |
| 2. Information about Mount Sorrow. -> MerchantInfoDeal |
| 3. A partnership. 50/50 on profits. -> MerchantPartner |
|
|
| [MerchantDeal] |
| Merchant: Everything? I... alright. Save me and it's yours. -> MerchantAllied |
|
|
| [MerchantInfoDeal] |
| Merchant: Information? I know expeditions. Gear lists. Who came back. It's yours if you help. -> MerchantAllied |
|
|
| [MerchantPartner] |
| Merchant: A partner? That's... actually fair. You help with this, and we split future profits. Deal? -> MerchantAllied |
|
|
| [MerchantAllied] |
| Narrator: You've gained a potential ally—or liability. Time will tell. -> TavernChoice |
|
|
| [MerchantHit] |
| Merchant: You're... offering to kill them? That's dark. But effective. 100 gold if you do. -> HitChoice |
|
|
| [HitChoice] |
| 1. Consider it done. -> HitAccepted |
| 2. [Morality] No, I was joking. -> TavernChoice |
| 3. Make it 200. -> HitNegotiate |
|
|
| [HitAccepted] |
| Narrator: You've accepted a contract to kill. This will have consequences. -> MerchantAllied |
|
|
| [HitNegotiate] |
| Merchant: 150. That's all I have left. -> HitFinal |
|
|
| [HitFinal] |
| 1. Fine. 150. -> HitAccepted |
| 2. Too low. Find someone else. -> TavernChoice |
|
|
| [MerchantCreditor] |
| Merchant: A guild. The Black Ledger. They don't forgive debts. -> MerchantAmount |
|
|
| [MerchantSuspicious] |
| Merchant: It's just gold! Honestly earned! Why would you—are you with THEM?! -> MerchantPanic |
|
|
| [MerchantPanic] |
| 1. [Calm] Easy, I'm not with anyone. -> MerchantCalm |
| 2. Maybe I am. Maybe I'm not. -> MerchantTerror |
| 3. [Bluff] The Black Ledger sends their regards. -> MerchantTerror |
|
|
| [MerchantTerror] |
| Merchant: Please! I can pay! I just need more time! -> MerchantBeg |
|
|
| [MerchantBeg] |
| 1. [Mercy] Relax, I'm messing with you. -> MerchantRelief |
| 2. Then the information you have is mine. -> MerchantBribed |
| 3. [Evil] Time's up. -> MerchantFate |
|
|
| [MerchantRelief] |
| Merchant: Oh thank the gods. You nearly gave me a heart attack. Drinks on me. -> MerchantFriendly |
|
|
| [MerchantBribed] |
| Merchant: Anything! Ask and it's yours! -> MerchantInfoDeal |
|
|
| [MerchantFate] |
| Narrator: The merchant's scream is cut short. The tavern falls silent. -> BarFight |
|
|
| [MerchantFriendly] |
| Merchant: You're alright, friend. Let me know if you need gear or trade contacts. -> TavernChoice |
|
|
| [BarkeepApproach] |
| Barkeep: What'll it be? Ale, wine, or something stronger? -> DrinkChoice |
|
|
| [DrinkChoice] |
| 1. Ale. -> DrinkAle |
| 2. Wine. -> DrinkWine |
| 3. Something stronger. -> DrinkStrong |
| 4. Information. -> BarkeepInfo |
|
|
| [DrinkAle] |
| Barkeep: Classic choice. 2 copper. -> DrinkServed |
|
|
| [DrinkWine] |
| Barkeep: From the southern vineyards. 5 copper. -> DrinkServed |
|
|
| [DrinkStrong] |
| Barkeep: Dwarven Fire. You sure? It's knocked out knights. -> StrongConfirm |
|
|
| [StrongConfirm] |
| 1. [Constitution] I can handle it. -> DrinkServed |
| 2. Maybe just ale. -> DrinkAle |
| 3. Give me a double. -> DrinkDouble |
|
|
| [DrinkDouble] |
| Barkeep: Your funeral. -> DrinkPassed |
|
|
| [DrinkPassed] |
| Narrator: The world spins. Then goes dark. You wake up in an alley, missing 50 gold. -> RobbedWake |
|
|
| [RobbedWake] |
| 1. [Rage] WHO TOOK MY GOLD?! -> AlleyRage |
| 2. Check your belongings. -> AlleyCheck |
| 3. [Calm] Assess the situation. -> AlleyCalm |
|
|
| [AlleyRage] |
| Narrator: Your shout echoes. A rat scurries away. No answers come. -> AlleyCheck |
|
|
| [AlleyCheck] |
| Narrator: Your pack is intact. The map is still there. But your coin pouch is lighter. -> TavernReturn |
|
|
| [AlleyCalm] |
| Narrator: You take stock. Gold gone, but otherwise unharmed. Could be worse. -> TavernReturn |
|
|
| [TavernReturn] |
| Narrator: You stumble back to the tavern. The barkeep smirks. -> BarkeepSmirk |
|
|
| [BarkeepSmirk] |
| 1. You let someone rob me! -> BarkeepAccuse |
| 2. [Humor] I'll have what I had. -> BarkeepLaugh |
| 3. Never again. -> TavernChoice |
|
|
| [BarkeepAccuse] |
| Barkeep: I told you Dwarven Fire knocks out knights. Not my fault you didn't listen. -> TavernChoice |
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|
| [BarkeepLaugh] |
| Barkeep: Ha! You've got spirit. This one's on the house. -> DrinkServed |
|
|
| [DrinkServed] |
| Narrator: The drink warms your belly. The world feels slightly better. -> TavernChoice |
|
|
| [BarkeepBribe] |
| Barkeep: Information costs. 20 gold and I'll tell you what I know about the castle nearby. -> BarkeepDeal |
|
|
| [StrangerHostile] |
| Stranger: You've made a dangerous enemy today. -> StrangerChoice |
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| [StrangerChoice] |
| 1. [Fight] Then let's end this now. -> StrangerFight |
| 2. [Apologize] I meant no offense! -> StrangerCalm |
| 3. [Flee] Run for the door! -> TavernExit |
|
|
| [StrangerFight] |
| Narrator: Blades flash. The stranger is fast—too fast. -> StrangerBattle |
|
|
| [StrangerBattle] |
| 1. [Attack] Press the advantage. -> StrangerWound |
| 2. [Defend] Focus on survival. -> StrangerStalemate |
| 3. [Yield] I surrender! -> StrangerMercy |
|
|
| [StrangerWound] |
| Narrator: You land a cut, but so does she. Blood drips from both of you. -> StrangerStalemate |
|
|
| [StrangerStalemate] |
| Stranger: Enough. You fight well. Perhaps we started poorly. -> StrangerTruce |
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|
| [StrangerTruce] |
| 1. Agreed. Start over? -> StrangerGreet |
| 2. I don't trust you. -> TavernExit |
| 3. [Suspicious] Why the sudden change? -> StrangerExplain |
|
|
| [StrangerExplain] |
| Stranger: I test potential allies. You passed. -> StrangerGreet |
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| [StrangerMercy] |
| Stranger: Coward. But at least you're smart. Leave my sight. -> TavernChoice |
|
|
| [StrangerCalm] |
| Stranger: Words are wind. But I'll give you one chance. Explain yourself. -> StrangerExplain2 |
|
|
| [StrangerExplain2] |
| 1. I was curious about the note. -> StrangerNote |
| 2. I'm seeking the Crimson Blade. -> CrimsonQuestStart |
| 3. [Lie] I thought you were someone else. -> StrangerLie |
|
|
| [StrangerNote] |
| Stranger: The note is none of your concern. But since you're bold... -> StrangerGreet |
|
|
| [StrangerLie] |
| Stranger: [Narrows eyes] You're lying. But I appreciate the attempt. -> StrangerGreet |
|
|
| [StrangerReveal] |
| Stranger: Perceptive. I was once known as the Shadow of Eloria. Now I am no one. -> StrangerIdentity |
|
|
| [StrangerIdentity] |
| 1. The assassin?! -> StrangerFamous |
| 2. What are you doing here? -> StrangerPurpose |
| 3. I've never heard of you. -> StrangerOffended |
|
|
| [StrangerFamous] |
| Stranger: Former. Retired. Mostly. -> StrangerGreet |
|
|
| [StrangerPurpose] |
| Stranger: Waiting. For someone like you, perhaps. -> StrangerGreet |
|
|
| [StrangerOffended] |
| Stranger: Good. That means I did my job well. -> StrangerGreet |
|
|
| [WorkOffer] |
| Stranger: Work? I have a task. Dangerous. Well-paid. Interested? -> WorkChoice |
|
|
| [WorkChoice] |
| 1. What's the job? -> WorkDetails |
| 2. How dangerous? -> WorkRisk |
| 3. How much? -> WorkPay |
|
|
| [WorkDetails] |
| Stranger: Retrieve an item from the old crypt. A ring. Don't ask what it does. -> WorkAccept |
|
|
| [WorkRisk] |
| Stranger: Undead. Traps. The usual. -> WorkDetails |
|
|
| [WorkPay] |
| Stranger: 100 gold on completion. More if you're fast. -> WorkAccept |
|
|
| [WorkAccept] |
| 1. I'll do it. -> SideQuestAccepted |
| 2. I need more information. -> WorkDetails |
| 3. I have other priorities. -> StrangerGreet |
|
|
| [SideQuestAccepted] |
| Stranger: Good. Come back when it's done. Don't die. -> TavernChoice |
|
|
| [BarFight] |
| Narrator: Tables overturn! The tavern erupts into chaos! -> BarFightChoice |
|
|
| [BarFightChoice] |
| 1. [Fight] Join the brawl! -> BarFightWin |
| 2. [Flee] Slip out the back! -> TavernExit |
| 3. [Hide] Duck under a table! -> BarFightHide |
|
|
| [BarFightWin] |
| Narrator: Fists fly. You emerge victorious, bruised but alive. -> BarFightAfter |
|
|
| [BarFightHide] |
| Narrator: Chaos swirls above as you wait it out. Eventually, calm returns. -> BarFightAfter |
|
|
| [BarFightAfter] |
| Barkeep: OUT! All of you! I'm closing early! -> TavernExit |
|
|
| [TavernExit] |
| Narrator: The cool night air greets you. The adventure continues... elsewhere. -> End |
|
|
| [JourneyBegin] |
| Narrator: The mountain looms in the distance. Your destiny awaits. -> End |
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|