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requestWebgl1
boolean
<optional>
false
If true and the browser supports it, use a WebGL 1 rendering context
allowTextureFilterAnisotropic
boolean
<optional>
true
If true, use anisotropic filtering during texture sampling
webgl
WebGLOptions
<optional>
WebGL options to be passed on to canvas.getContext
getWebGLStub
function
<optional>
A function to create a WebGL stub for testing
createElevationBandMaterialBand
engine/Source/Scene/createElevationBandMaterial.js 417
Properties:
Name
Type
Attributes
Default
Description
entries
Array.<createElevationBandMaterialEntry>
A list of elevation entries. They will automatically be sorted from lowest to highest. If there is only one entry and extendsDownards and extendUpwards are both false, they will both be set to true.
extendDownwards