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UNLIT
number
Use unlit shading, i.e. skip lighting calculations. The model's
diffuse color (assumed to be linear RGB, not sRGB) is used directly
when computing out_FragColor. The alpha mode is still
applied.
PBR
number
Use physically-based rendering lighting calculations. This includes
both PBR metallic roughness and PBR specular glossiness. Image-based
lighting is also applied when possible.
Experimental
This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
constant MapMode2D : number
engine/Source/Scene/MapMode2D.js 6
Describes how the map will operate in 2D.
Properties:
Name
Type
Description
ROTATE
number
The 2D map can be rotated about the z axis.
INFINITE_SCROLL
number
The 2D map can be scrolled infinitely in the horizontal direction.
constant MetadataComponentType : string
engine/Source/Scene/MetadataComponentType.js 13
An enum of metadata component types.
Properties:
Name
Type
Description
INT8
string
An 8-bit signed integer
UINT8
string