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UNLIT |
number |
Use unlit shading, i.e. skip lighting calculations. The model's |
diffuse color (assumed to be linear RGB, not sRGB) is used directly |
when computing out_FragColor. The alpha mode is still |
applied. |
PBR |
number |
Use physically-based rendering lighting calculations. This includes |
both PBR metallic roughness and PBR specular glossiness. Image-based |
lighting is also applied when possible. |
Experimental |
This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy. |
constant MapMode2D : number |
engine/Source/Scene/MapMode2D.js 6 |
Describes how the map will operate in 2D. |
Properties: |
Name |
Type |
Description |
ROTATE |
number |
The 2D map can be rotated about the z axis. |
INFINITE_SCROLL |
number |
The 2D map can be scrolled infinitely in the horizontal direction. |
constant MetadataComponentType : string |
engine/Source/Scene/MetadataComponentType.js 13 |
An enum of metadata component types. |
Properties: |
Name |
Type |
Description |
INT8 |
string |
An 8-bit signed integer |
UINT8 |
string |
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