Download simulation/media/materials/scripts/home.material from bfz111/STDP-Dataset: direct link, hf CLI and curl.
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- Download file 3.62 kB
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https://huggingface.co/datasets/bfz111/STDP-Dataset/resolve/main/simulation/media/materials/scripts/home.material
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hf download hf://datasets/bfz111/STDP-Dataset/simulation/media/materials/scripts/home.material
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curl -L -o home.material https://huggingface.co/datasets/bfz111/STDP-Dataset/resolve/main/simulation/media/materials/scripts/home.material
3.62 kB
| // Custom materials for the home_room world. | |
| // Loaded via GAZEBO_RESOURCE_PATH (see run.sh, which adds the project dir so | |
| // Gazebo registers <proj>/media/materials/{scripts,textures}). | |
| // | |
| // Design goal: keep Gazebo's bundled textures (no extra files) but push the | |
| // look toward photorealism by adding (a) real specular highlights + shininess, | |
| // and (b) finer, anisotropically-filtered texture tiling. OGRE1 fixed-function | |
| // only (no PBR / normal maps) -- the realism comes from texture detail plus a | |
| // believable specular response to the ceiling lamps. | |
| // ---------------------------------------------------------------------------- | |
| // Muted oak floor: reuse Gazebo's hardwood texture but modulate it with a cool | |
| // grey so the bright orange reads as a desaturated, ordinary wood floor. Adds a | |
| // soft satin sheen (low spec, wide highlight) so the lamps reflect off it. | |
| material Home/MutedWoodFloor | |
| { | |
| technique | |
| { | |
| pass | |
| { | |
| ambient 0.46 0.46 0.46 1.0 | |
| diffuse 0.66 0.66 0.66 1.0 | |
| specular 0.10 0.10 0.09 18.0 | |
| texture_unit | |
| { | |
| texture hardwood_floor.jpg | |
| // blend 62% wood texture + 38% muted taupe-grey: keeps the wood grain | |
| // but desaturates the bright orange toward an ordinary, greyed floor | |
| colour_op_ex blend_manual src_texture src_manual 0.62 1.0 1.0 1.0 0.46 0.43 0.40 | |
| filtering anisotropic | |
| max_anisotropy 8 | |
| scale 0.34 0.34 | |
| } | |
| } | |
| } | |
| } | |
| // ---------------------------------------------------------------------------- | |
| // Warm matte interior paint. Real matte paint has no visible texture at room | |
| // scale, and tiling paintedWall.jpg over a 15 m wall produced glowing bands | |
| // under the warm lamps -- so this is a clean flat warm off-white, fully matte, | |
| // and lets the lighting do all the shading work. | |
| material Home/WallPaint | |
| { | |
| technique | |
| { | |
| pass | |
| { | |
| ambient 0.60 0.59 0.56 1.0 | |
| diffuse 0.74 0.72 0.68 1.0 | |
| specular 0.02 0.02 0.02 4.0 | |
| } | |
| } | |
| } | |
| // ---------------------------------------------------------------------------- | |
| // Exposed-brick accent wall. bricks.png tiled finer than the default, with a | |
| // little spec so mortar/edges catch the kitchen + living lamps. | |
| material Home/Brick | |
| { | |
| technique | |
| { | |
| pass | |
| { | |
| ambient 0.48 0.42 0.38 1.0 | |
| diffuse 0.78 0.66 0.58 1.0 | |
| specular 0.06 0.05 0.04 10.0 | |
| texture_unit | |
| { | |
| texture bricks.png | |
| filtering anisotropic | |
| max_anisotropy 8 | |
| scale 0.18 0.18 | |
| } | |
| } | |
| } | |
| } | |
| // ---------------------------------------------------------------------------- | |
| // Polished wood for furniture (tables, cabinets, bed frame, doors). Keep the | |
| // texture near full brightness (diffuse ~white) so the grain reads, and add a | |
| // tight glossy highlight so varnished surfaces pop under the lamps. | |
| material Home/WoodPolished | |
| { | |
| technique | |
| { | |
| pass | |
| { | |
| ambient 0.42 0.34 0.24 1.0 | |
| diffuse 0.82 0.74 0.62 1.0 | |
| specular 0.34 0.30 0.24 48.0 | |
| texture_unit | |
| { | |
| texture wood.jpg | |
| filtering anisotropic | |
| max_anisotropy 8 | |
| scale 0.7 0.7 | |
| } | |
| } | |
| } | |
| } | |
| // ---------------------------------------------------------------------------- | |
| // Ceiling plaster/tile -- subtle texture, fully matte, slightly warm so it | |
| // doesn't read as a flat grey lid. | |
| material Home/Ceiling | |
| { | |
| technique | |
| { | |
| pass | |
| { | |
| ambient 0.60 0.59 0.57 1.0 | |
| diffuse 0.86 0.85 0.82 1.0 | |
| specular 0.02 0.02 0.02 4.0 | |
| texture_unit | |
| { | |
| texture ceiling_tiled.jpg | |
| filtering trilinear | |
| scale 0.5 0.5 | |
| } | |
| } | |
| } | |
| } | |