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if len(key) > 250: raise ValueError( "Cache key is longer than the maxmimum 250 characters: {}" .format(key), ) return super(MySQLCache, self).validate_key(key)
def validate_key(self, key)
Django normally warns about maximum key length, but we error on it.
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if self._is_valid_mysql_bigint(obj): return obj, 'i' value = pickle.dumps(obj, pickle.HIGHEST_PROTOCOL) value_type = 'p' if ( self._compress_min_length and len(value) >= self._compress_min_length ): value = zlib.compress(v...
def encode(self, obj)
Take a Python object and return it as a tuple (value, value_type), a blob and a one-char code for what type it is
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if value_type == 'i': return int(value) if value_type == 'z': value = zlib.decompress(value) value_type = 'p' if value_type == 'p': return pickle.loads(force_bytes(value)) raise ValueError( "Unknown value_type '{}' r...
def decode(self, value, value_type)
Take a value blob and its value_type one-char code and convert it back to a python object
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if '*/' in string: raise ValueError("Bad label - cannot be embedded in SQL comment") return self.extra(where=["/*QueryRewrite':label={}*/1".format(string)])
def label(self, string)
Adds an arbitrary user-defined comment that will appear after SELECT/UPDATE/DELETE which can be used to identify where the query was generated, etc.
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if len(kwargs) == 0: return None, None elif len(kwargs) > 1: raise ValueError("You can't pass more than one value expression, " "you passed {}".format(",".join(kwargs.keys()))) name, value = list(kwargs.items())[0] if not na...
def _parse_index_value(self, kwargs)
Parse the HANDLER-supported subset of django's __ expression syntax
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if not cls._is_simple_query(queryset.query): raise ValueError("This QuerySet's WHERE clause is too complex to " "be used in a HANDLER") sql, params = queryset.query.sql_with_params() where_pos = sql.find('WHERE ') if where_pos != -1: ...
def _extract_where(cls, queryset)
Was this a queryset with filters/excludes/expressions set? If so, extract the WHERE clause from the ORM output so we can use it in the handler queries.
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return ( not query.low_mark and not query.high_mark and not query.select and not query.group_by and not query.distinct and not query.order_by and len(query.alias_map) <= 1 )
def _is_simple_query(cls, query)
Inspect the internals of the Query and say if we think its WHERE clause can be used in a HANDLER statement
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column_types = {} for line in sql.splitlines()[1:]: # first line = CREATE TABLE sline = line.strip() if not sline.startswith('`'): # We've finished parsing the columns break bits = sline.split('`') assert len(bits) == 3 column_name = bits[1...
def parse_create_table(sql)
Split output of SHOW CREATE TABLE into {column: column_spec}
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if names is None: return [] table_names = OrderedDict() # Preserve order and ignore duplicates while len(names): name = names.pop(0) if hasattr(name, '_meta'): if name._meta.abstract: raise ValueError("Can't lock ...
def _process_names(self, names)
Convert a list of models/table names into a list of table names. Deals with cases of model inheritance, etc.
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while True: index = 0 anim = getattr(self.animations, seq_name) speed = anim.speed if hasattr(anim, "speed") else 1 num_frames = len(anim.frames) while index < num_frames: frame = anim.frames[int(index)] index +...
def animate(self, seq_name)
Returns a generator which "executes" an animation sequence for the given ``seq_name``, inasmuch as the next frame for the given animation is yielded when requested. :param seq_name: The name of a previously defined animation sequence. :type seq_name: str :returns: A generator th...
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if self.start_time is None: self.start_time = 0 elapsed = monotonic() - self.start_time return self.called / elapsed
def effective_FPS(self)
Calculates the effective frames-per-second - this should largely correlate to the desired FPS supplied in the constructor, but no guarantees are given. :returns: The effective frame rate. :rtype: float
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assert(size[0]) assert(size[1]) return self._image.crop(box=self._crop_box(size))
def image(self, size)
:param size: The width, height of the image composition. :type size: tuple :returns: An image, cropped to the boundaries specified by ``size``. :rtype: PIL.Image.Image
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(left, top) = self.offset right = left + min(size[0], self.width) bottom = top + min(size[1], self.height) return (left, top, right, bottom)
def _crop_box(self, size)
Helper that calculates the crop box for the offset within the image. :param size: The width and height of the image composition. :type size: tuple :returns: The bounding box of the image, given ``size``. :rtype: tuple
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self._clear() for img in self.composed_images: self._background_image.paste(img.image(self._device.size), img.position) self._background_image.crop(box=self._device.bounding_box)
def refresh(self)
Clears the composition and renders all the images taking into account their position and offset.
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draw = ImageDraw.Draw(self._background_image) draw.rectangle(self._device.bounding_box, fill="black") del draw
def _clear(self)
Helper that clears the composition.
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self.bounding_box = ImageChops.difference(self.image, image).getbbox() if self.bounding_box is not None: self.image = image.copy() return True else: return False
def redraw_required(self, image)
Calculates the difference from the previous image, return a boolean indicating whether a redraw is required. A side effect is that ``bounding_box`` and ``image`` attributes are updated accordingly, as is priming :py:func:`getdata`. :param image: The image to render. :type image:...
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left, top, right, bottom = self.bounding_box self.bounding_box = ( left & 0xFFFC, top, right if right % 4 == 0 else (right & 0xFFFC) + 0x04, bottom) return self.bounding_box
def inflate_bbox(self)
Realign the left and right edges of the bounding box such that they are inflated to align modulo 4. This method is optional, and used mainly to accommodate devices with COM/SEG GDDRAM structures that store pixels in 4-bit nibbles.
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if self.bounding_box: return self.image.crop(self.bounding_box).getdata()
def getdata(self)
A sequence of pixel data relating to the changes that occurred since the last time :py:func:`redraw_required` was last called. :returns: A sequence of pixels or ``None``. :rtype: iterable
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left, top = xy right, bottom = left + entity.width, top + entity.height return [left, top, right, bottom]
def calc_bounds(xy, entity)
For an entity with width and height attributes, determine the bounding box if were positioned at ``(x, y)``.
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(x, y) = xy assert(0 <= x <= self.width - hotspot.width) assert(0 <= y <= self.height - hotspot.height) # TODO: should it check to see whether hotspots overlap each other? # Is sensible to _allow_ them to overlap? self._hotspots.append((hotspot, xy))
def add_hotspot(self, hotspot, xy)
Add the hotspot at ``(x, y)``. The hotspot must fit inside the bounds of the virtual device. If it does not then an ``AssertError`` is raised.
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self._hotspots.remove((hotspot, xy)) eraser = Image.new(self.mode, hotspot.size) self._backing_image.paste(eraser, xy)
def remove_hotspot(self, hotspot, xy)
Remove the hotspot at ``(x, y)``: Any previously rendered image where the hotspot was placed is erased from the backing image, and will be "undrawn" the next time the virtual device is refreshed. If the specified hotspot is not found for ``(x, y)``, a ``ValueError`` is raised.
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l1, t1, r1, b1 = calc_bounds(xy, hotspot) l2, t2, r2, b2 = calc_bounds(self._position, self._device) return range_overlap(l1, r1, l2, r2) and range_overlap(t1, b1, t2, b2)
def is_overlapping_viewport(self, hotspot, xy)
Checks to see if the hotspot at position ``(x, y)`` is (at least partially) visible according to the position of the viewport.
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self._cx, self._cy = (0, 0) self._canvas.rectangle(self._device.bounding_box, fill=self.default_bgcolor) self.flush()
def clear(self)
Clears the display and resets the cursor position to ``(0, 0)``.
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if self.word_wrap: # find directives in complete text directives = ansi_color.find_directives(text, self) # strip ansi from text clean_text = ansi_color.strip_ansi_codes(text) # wrap clean text clean_lines = self.tw.wrap(clean_te...
def println(self, text="")
Prints the supplied text to the device, scrolling where necessary. The text is always followed by a newline. :param text: The text to print. :type text: str
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for method, args in ansi_color.find_directives(text, self): method(*args)
def puts(self, text)
Prints the supplied text, handling special character codes for carriage return (\\r), newline (\\n), backspace (\\b) and tab (\\t). ANSI color codes are also supported. If the ``animate`` flag was set to True (default), then each character is flushed to the device, giving the effect of ...
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if char == '\r': self.carriage_return() elif char == '\n': self.newline() elif char == '\b': self.backspace() elif char == '\t': self.tab() else: w = self.font.getsize(char)[0] if self._cx + w >=...
def putch(self, char)
Prints the specific character, which must be a valid printable ASCII value in the range 32..127 only, or one of carriage return (\\r), newline (\\n), backspace (\\b) or tab (\\t). :param char: The character to print.
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soft_tabs = self.tabstop - ((self._cx // self._cw) % self.tabstop) for _ in range(soft_tabs): self.putch(" ")
def tab(self)
Advances the cursor position to the next (soft) tabstop.
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self.carriage_return() if self._cy + (2 * self._ch) >= self._device.height: # Simulate a vertical scroll copy = self._backing_image.crop((0, self._ch, self._device.width, self._device.height)) self._backing_image.paste(copy, (0, 0)) ...
def newline(self)
Advances the cursor position ot the left hand side, and to the next line. If the cursor is on the lowest line, the displayed contents are scrolled, causing the top line to be lost.
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if self._cx + self._cw >= 0: self.erase() self._cx -= self._cw self.flush()
def backspace(self)
Moves the cursor one place to the left, erasing the character at the current position. Cannot move beyond column zero, nor onto the previous line.
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bounds = (self._cx, self._cy, self._cx + self._cw, self._cy + self._ch) self._canvas.rectangle(bounds, fill=self._bgcolor)
def erase(self)
Erase the contents of the cursor's current position without moving the cursor's position.
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self._fgcolor = self.default_fgcolor self._bgcolor = self.default_bgcolor
def reset(self)
Resets the foreground and background color value back to the original when initialised.
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self._bgcolor, self._fgcolor = self._fgcolor, self._bgcolor
def reverse_colors(self)
Flips the foreground and background colors.
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if self._last_image: self._savepoints.append(self._last_image) self._last_image = None
def savepoint(self)
Copies the last displayed image.
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assert(drop >= 0) while drop > 0: self._savepoints.pop() drop -= 1 img = self._savepoints.pop() self.display(img)
def restore(self, drop=0)
Restores the last savepoint. If ``drop`` is supplied and greater than zero, then that many savepoints are dropped, and the next savepoint is restored. :param drop: :type drop: int
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self._text_buffer = observable(mutable_string(value), observer=self._flush)
def text(self, value)
Updates the seven-segment display with the given value. If there is not enough space to show the full text, an ``OverflowException`` is raised. :param value: The value to render onto the device. Any characters which cannot be rendered will be converted into the ``undefined`` cha...
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self.tasks.put((func, args, kargs))
def add_task(self, func, *args, **kargs)
Add a task to the queue.
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assert mode in ("1", "RGB", "RGBA") assert rotate in (0, 1, 2, 3) self._w = width self._h = height self.width = width if rotate % 2 == 0 else height self.height = height if rotate % 2 == 0 else width self.size = (self.width, self.height) self.boun...
def capabilities(self, width, height, rotate, mode="1")
Assigns attributes such as ``width``, ``height``, ``size`` and ``bounding_box`` correctly oriented from the supplied parameters. :param width: The device width. :type width: int :param height: The device height. :type height: int :param rotate: An integer value of 0 (def...
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self.display(Image.new(self.mode, self.size))
def clear(self)
Initializes the device memory with an empty (blank) image.
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if self.rotate == 0: return image angle = self.rotate * -90 return image.rotate(angle, expand=True).crop((0, 0, self._w, self._h))
def preprocess(self, image)
Provides a preprocessing facility (which may be overridden) whereby the supplied image is rotated according to the device's rotate capability. If this method is overridden, it is important to call the ``super`` method. :param image: An image to pre-process. :type image: PIL.Image.Image ...
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font = font or DEFAULT_FONT src = [c for ascii_code in txt for c in font[ord(ascii_code)]] return (len(src), 8)
def textsize(txt, font=None)
Calculates the bounding box of the text, as drawn in the specified font. This method is most useful for when the :py:class:`~luma.core.legacy.font.proportional` wrapper is used. :param txt: The text string to calculate the bounds for :type txt: str :param font: The font (from :py:mod:`luma.core.leg...
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font = font or DEFAULT_FONT x, y = xy for ch in txt: for byte in font[ord(ch)]: for j in range(8): if byte & 0x01 > 0: draw.point((x, y + j), fill=fill) byte >>= 1 x += 1
def text(draw, xy, txt, fill=None, font=None)
Draw a legacy font starting at :py:attr:`x`, :py:attr:`y` using the prescribed fill and font. :param draw: A valid canvas to draw the text onto. :type draw: PIL.ImageDraw :param txt: The text string to display (must be ASCII only). :type txt: str :param xy: An ``(x, y)`` tuple denoting the top-...
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fps = 0 if scroll_delay == 0 else 1.0 / scroll_delay regulator = framerate_regulator(fps) font = font or DEFAULT_FONT with canvas(device) as draw: w, h = textsize(msg, font) x = device.width virtual = viewport(device, width=w + x + x, height=device.height) with canvas(virtual)...
def show_message(device, msg, y_offset=0, fill=None, font=None, scroll_delay=0.03)
Scrolls a message right-to-left across the devices display. :param device: The device to scroll across. :param msg: The text message to display (must be ASCII only). :type msg: str :param y_offset: The row to use to display the text. :type y_offset: int :param fill: The fill color to use (stand...
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assert(len(cmd) <= 32) try: self._bus.write_i2c_block_data(self._addr, self._cmd_mode, list(cmd)) except (IOError, OSError) as e: if e.errno in [errno.EREMOTEIO, errno.EIO]: # I/O error r...
def command(self, *cmd)
Sends a command or sequence of commands through to the I²C address - maximum allowed is 32 bytes in one go. :param cmd: A spread of commands. :type cmd: int :raises luma.core.error.DeviceNotFoundError: I2C device could not be found.
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if self._managed: self._bus.i2c_rdwr(self._i2c_msg_write(self._addr, [self._data_mode] + data)) else: i = 0 n = len(data) write = self._bus.write_i2c_block_data while i < n: write(self._addr, self._data_mode, list(data[...
def data(self, data)
Sends a data byte or sequence of data bytes to the I²C address. If the bus is in managed mode backed by smbus2, the i2c_rdwr method will be used to avoid having to send in chunks. For SMBus devices the maximum allowed in one transaction is 32 bytes, so if data is larger than this, it is ...
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prog = re.compile(r'^\033\[(\d+(;\d+)*)m', re.UNICODE) while text != "": result = prog.match(text) if result: for code in result.group(1).split(";"): directive = valid_attributes.get(int(code), None) if directive: yield direct...
def parse_str(text)
Given a string of characters, for each normal ASCII character, yields a directive consisting of a 'putch' instruction followed by the character itself. If a valid ANSI escape sequence is detected within the string, the supported codes are translated into directives. For example ``\\033[42m`` would ...
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directives = [] for directive in parse_str(text): method = klass.__getattribute__(directive[0]) args = directive[1:] directives.append((method, args)) return directives
def find_directives(text, klass)
Find directives on class ``klass`` in string ``text``. Returns list of ``(method, args)`` tuples. .. versionadded:: 0.9.0 :param text: String containing directives. :type text: str :type klass: object :rtype: list
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assert(0 <= level <= 255) self.command(self._const.SETCONTRAST, level)
def contrast(self, level)
Switches the display contrast to the desired level, in the range 0-255. Note that setting the level to a low (or zero) value will not necessarily dim the display to nearly off. In other words, this method is **NOT** suitable for fade-in/out animation. :param level: Desired contrast leve...
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if not self.persist: self.hide() self.clear() self._serial_interface.cleanup()
def cleanup(self)
Attempt to switch the device off or put into low power mode (this helps prolong the life of the device), clear the screen and close resources associated with the underlying serial interface. If :py:attr:`persist` is ``True``, the device will not be switched off. This is a managed funct...
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assert(image.size == self.size) self.image = self.preprocess(image).copy()
def display(self, image)
Takes a :py:mod:`PIL.Image` and makes a copy of it for later use/inspection. :param image: Image to display. :type image: PIL.Image.Image
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try: module = importlib.import_module(module_name) if hasattr(module, '__all__'): return module.__all__ else: return [name for name, _ in inspect.getmembers(module, inspect.isclass) if name != "device"] except ImportError: return [...
def get_choices(module_name)
Retrieve members from ``module_name``'s ``__all__`` list. :rtype: list
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display_types = get_display_types() for key in display_types.keys(): if display_type in display_types[key]: return key
def get_library_for_display_type(display_type)
Get library name for ``display_type``, e.g. ``ssd1306`` should return ``oled``. .. versionadded:: 1.2.0 :param display_type: Display type, e.g. ``ssd1306``. :type display_type: str :rtype: str or None
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try: module = importlib.import_module('luma.' + module_name) if hasattr(module, '__version__'): return module.__version__ else: return None except ImportError: return None
def get_library_version(module_name)
Get version number from ``module_name``'s ``__version__`` attribute. .. versionadded:: 1.2.0 :param module_name: The module name, e.g. ``luma.oled``. :type module_name: str :rtype: str
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display_types = OrderedDict() for namespace in get_supported_libraries(): display_types[namespace] = get_choices('luma.{0}.device'.format( namespace)) return display_types
def get_display_types()
Get ordered dict containing available display types from available luma sub-projects. :rtype: collections.OrderedDict
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from luma.emulator.render import transformer return [fn for fn in dir(transformer) if fn[0:2] != "__"]
def get_transformer_choices()
:rtype: list
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args = [] with open(path, 'r') as fp: for line in fp.readlines(): if line.strip() and not line.startswith("#"): args.append(line.replace("\n", "")) return args
def load_config(path)
Load device configuration from file path and return list with parsed lines. :param path: Location of configuration file. :type path: str :rtype: list
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device = None if display_types is None: display_types = get_display_types() if args.display in display_types.get('oled'): import luma.oled.device Device = getattr(luma.oled.device, args.display) Serial = getattr(make_serial(args), args.interface) device = Device...
def create_device(args, display_types=None)
Create and return device. :type args: object :type display_types: dict
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r if 'stdout' in kwargs: raise ValueError('stdout argument not allowed, it will be overridden.') process = Popen(stdout=PIPE, *popenargs, **kwargs) output, unused_err = process.communicate() retcode = process.poll() if retcode: cmd = kwargs.get("args") if cmd is None: ...
def check_output(*popenargs, **kwargs)
r"""Run command with arguments and return its output as a byte string. If the exit code was non-zero it raises a CalledProcessError. The CalledProcessError object will have the return code in the returncode attribute and output in the output attribute. The arguments are the same as for the Popen cons...
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# Optimization: If we are only using one pipe, or no pipe at # all, using select() or threads is unnecessary. if [self.stdin, self.stdout, self.stderr].count(None) >= 2: stdout = None stderr = None if self.stdin: if input: ...
def communicate(self, input=None)
Interact with process: Send data to stdin. Read data from stdout and stderr, until end-of-file is reached. Wait for process to terminate. The optional input argument should be a string to be sent to the child process, or None, if no data should be sent to the child. communica...
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for k,v2 in d2.items(): v1 = d1.get(k) # returns None if v1 has no value for this key if ( isinstance(v1, collections.Mapping) and isinstance(v2, collections.Mapping) ): merge_dict(v1, v2) else: d1[k] = v2
def merge_dict(d1, d2)
Modifies d1 in-place to contain values from d2. If any value in d1 is a dictionary (or dict-like), *and* the corresponding value in d2 is also a dictionary, then merge them in-place.
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color = color or len(self.particles) # assigned or default color number p = Particle(pos, charge, mass, radius, color, vel, fixed, negligible) self.particles.append(p)
def add_particle( self, pos=(0, 0, 0), charge=1e-6, mass=1e-3, radius=0.005, color=None, vel=(0, 0, 0), fixed=False, negligible=False, )
Adds a new particle with specified properties (in SI units)
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# Main simulation loop for i in range(self.iterations): for a in self.particles: if a.fixed: continue ftot = vector(0, 0, 0) # total force acting on particle a for b in self.particles: if a.negl...
def simulate(self)
Runs the particle simulation. Simulates one time step, dt, of the particle motion. Calculates the force between each pair of particles and updates particles' motion accordingly
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vp = settings.plotter_instance if actor is None: actor = vp.lastActor() if not hasattr(actor, "mapper"): colors.printc("~times Error in addScalarBar: input is not a Actor.", c=1) return None if vp and vp.renderer and actor.scalarbar_actor: vp.renderer....
def addScalarBar(actor=None, c=None, title="", horizontal=False, vmin=None, vmax=None)
Add a 2D scalar bar for the specified actor. If `actor` is ``None`` will add it to the last actor in ``self.actors``. .. hint:: |mesh_bands| |mesh_bands.py|_
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vp = settings.plotter_instance if c is None: # automatic black or white c = (0.8, 0.8, 0.8) if numpy.sum(colors.getColor(vp.backgrcol)) > 1.5: c = (0.2, 0.2, 0.2) else: c = colors.getColor(c) if value is None or value < xmin: value = xmin t = 1.5 /...
def addSlider3D( sliderfunc, pos1, pos2, xmin, xmax, value=None, s=0.03, title="", rotation=0, c=None, showValue=True, )
Add a 3D slider widget which can call an external custom function. :param sliderfunc: external function to be called by the widget :param list pos1: first position coordinates :param list pos2: second position coordinates :param float xmin: lower value :param float xmax: upper value :param fl...
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vp = settings.plotter_instance if not vp.renderer: colors.printc("~timesError: Use addButton() after rendering the scene.", c=1) return import vtkplotter.vtkio as vtkio bu = vtkio.Button(fnc, states, c, bc, pos, size, font, bold, italic, alpha, angle) vp.renderer.AddActor2D(bu.a...
def addButton( fnc, states=("On", "Off"), c=("w", "w"), bc=("dg", "dr"), pos=(20, 40), size=24, font="arial", bold=False, italic=False, alpha=1, angle=0, )
Add a button to the renderer window. :param list states: a list of possible states ['On', 'Off'] :param c: a list of colors for each state :param bc: a list of background colors for each state :param pos: 2D position in pixels from left-bottom corner :param size: size of button fo...
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if isinstance(actor, vtk.vtkVolume): return _addVolumeCutterTool(actor) elif isinstance(actor, vtk.vtkImageData): from vtkplotter import Volume return _addVolumeCutterTool(Volume(actor)) vp = settings.plotter_instance if not vp.renderer: save_int = vp.interactive ...
def addCutterTool(actor)
Create handles to cut away parts of a mesh. .. hint:: |cutter| |cutter.py|_
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vp = settings.plotter_instance if not vp.renderer: colors.printc("~lightningWarning: Use addIcon() after first rendering the scene.", c=3) save_int = vp.interactive vp.show(interactive=0) vp.interactive = save_int widget = vtk.vtkOrientationMarkerWidget() widget.SetO...
def addIcon(iconActor, pos=3, size=0.08)
Add an inset icon mesh into the same renderer. :param pos: icon position in the range [1-4] indicating one of the 4 corners, or it can be a tuple (x,y) as a fraction of the renderer size. :param float size: size of the square inset. .. hint:: |icon| |icon.py|_
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if hasattr(arg, "strip"): return False if hasattr(arg, "__getslice__"): return True if hasattr(arg, "__iter__"): return True return False
def isSequence(arg)
Check if input is iterable.
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def genflatten(lst): for elem in lst: if isinstance(elem, (list, tuple)): for x in flatten(elem): yield x else: yield elem return list(genflatten(list_to_flatten))
def flatten(list_to_flatten)
Flatten out a list.
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import re def alphanum_key(s): # Turn a string into a list of string and number chunks. # e.g. "z23a" -> ["z", 23, "a"] def tryint(s): if s.isdigit(): return int(s) return s return [tryint(c) for c in re.split("([0-9]+)", s)] l....
def humansort(l)
Sort in place a given list the way humans expect. E.g. ['file11', 'file1'] -> ['file1', 'file11']
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s = (x - rangeX[0]) / mag(rangeX[1] - rangeX[0]) y = rangeY[0] * (1 - s) + rangeY[1] * s return y
def lin_interp(x, rangeX, rangeY)
Interpolate linearly variable x in rangeX onto rangeY.
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if y is None: # assume x is already [x,y,z] return np.array(x, dtype=np.float64) return np.array([x, y, z], dtype=np.float64)
def vector(x, y=None, z=0.0)
Return a 3D numpy array representing a vector (of type `numpy.float64`). If `y` is ``None``, assume input is already in the form `[x,y,z]`.
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if isinstance(v[0], np.ndarray): return np.divide(v, mag(v)[:, None]) else: return v / mag(v)
def versor(v)
Return the unit vector. Input can be a list of vectors.
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if isinstance(z[0], np.ndarray): return np.array(list(map(np.linalg.norm, z))) else: return np.linalg.norm(z)
def mag(z)
Get the magnitude of a vector.
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import math x = float(x) if x == 0.0: return "0." + "0" * (p - 1) out = [] if x < 0: out.append("-") x = -x e = int(math.log10(x)) tens = math.pow(10, e - p + 1) n = math.floor(x / tens) if n < math.pow(10, p - 1): e = e - 1 tens = ma...
def precision(x, p)
Returns a string representation of `x` formatted with precision `p`. Based on the webkit javascript implementation taken `from here <https://code.google.com/p/webkit-mirror/source/browse/JavaScriptCore/kjs/number_object.cpp>`_, and implemented by `randlet <https://github.com/randlet/to-precision>`_.
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p = np.array(p) u = np.array(p2) - p1 v = np.array(p3) - p1 n = np.cross(u, v) w = p - p1 ln = np.dot(n, n) if not ln: return True # degenerate triangle gamma = (np.dot(np.cross(u, w), n)) / ln beta = (np.dot(np.cross(w, v), n)) / ln alpha = 1 - gamma - beta if ...
def pointIsInTriangle(p, p1, p2, p3)
Return True if a point is inside (or above/below) a triangle defined by 3 points in space.
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d = np.sqrt(vtk.vtkLine.DistanceToLine(p, p1, p2)) return d
def pointToLineDistance(p, p1, p2)
Compute the distance of a point to a line (not the segment) defined by `p1` and `p2`.
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st = np.sin(theta) sp = np.sin(phi) ct = np.cos(theta) cp = np.cos(phi) rhost = rho * st x = rhost * cp y = rhost * sp z = rho * ct return np.array([x, y, z])
def spher2cart(rho, theta, phi)
Spherical to Cartesian coordinate conversion.
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hxy = np.hypot(x, y) r = np.hypot(hxy, z) theta = np.arctan2(z, hxy) phi = np.arctan2(y, x) return r, theta, phi
def cart2spher(x, y, z)
Cartesian to Spherical coordinate conversion.
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theta = np.arctan2(y, x) rho = np.hypot(x, y) return theta, rho
def cart2pol(x, y)
Cartesian to Polar coordinates conversion.
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x = rho * np.cos(theta) y = rho * np.sin(theta) return x, y
def pol2cart(theta, rho)
Polar to Cartesian coordinates conversion.
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for i in [0, 1, 2, 3]: for j in [0, 1, 2, 3]: e = M.GetElement(i, j) if i == j: if np.abs(e - 1) > tol: return False elif np.abs(e) > tol: return False return True
def isIdentity(M, tol=1e-06)
Check if vtkMatrix4x4 is Identity.
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import re try: afile = open(filename, "r") except: print("Error in utils.grep(): cannot open file", filename) exit() content = None for line in afile: if re.search(tag, line): content = line.split() if firstOccurrence: bre...
def grep(filename, tag, firstOccurrence=False)
Greps the line that starts with a specific `tag` string from inside a file.
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if numberOfBands < 2: return inputlist vmin = np.min(inputlist) vmax = np.max(inputlist) bb = np.linspace(vmin, vmax, numberOfBands, endpoint=0) dr = bb[1] - bb[0] bb += dr / 2 tol = dr / 2 * 1.001 newlist = [] for s in inputlist: for b in bb: if abs...
def makeBands(inputlist, numberOfBands)
Group values of a list into bands of equal value. :param int numberOfBands: number of bands, a positive integer > 2. :return: a binned list of the same length as the input.
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if not settings.plotter_instance: return settings.plotter_instance.clear(actor) return settings.plotter_instance
def clear(actor=())
Clear specific actor or list of actors from the current rendering window.
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import matplotlib.pyplot as plt import matplotlib as mpl from mpl_toolkits.axes_grid1 import make_axes_locatable M = numpy.array(M) m,n = numpy.shape(M) M = M.round(decimals=2) fig = plt.figure() ax = fig.add_subplot(111) cmap = mpl.cm.get_cmap(cmap) if not c...
def plotMatrix(M, title='matrix', continuous=True, cmap='Greys')
Plot a matrix using `matplotlib`. :Example: .. code-block:: python from vtkplotter.dolfin import plotMatrix import numpy as np M = np.eye(9) + np.random.randn(9,9)/4 plotMatrix(M) |pmatrix|
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acts = vtkio.load(inputobj, c, alpha, wire, bc, texture, smoothing, threshold, connectivity) if utils.isSequence(acts): self.actors += acts else: self.actors.append(acts) return acts
def load( self, inputobj, c="gold", alpha=1, wire=False, bc=None, texture=None, smoothing=None, threshold=None, connectivity=False, )
Returns a ``vtkActor`` from reading a file, directory or ``vtkPolyData``. :param c: color in RGB format, hex, symbol or name :param alpha: transparency (0=invisible) :param wire: show surface as wireframe :param bc: backface color of internal surface :param texture: an...
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if renderer is None: renderer = self.renderer elif isinstance(renderer, int): renderer = self.renderers.index(renderer) else: return [] if obj is None or isinstance(obj, int): if obj is None: acs = rend...
def getVolumes(self, obj=None, renderer=None)
Return the list of the rendered Volumes.
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if renderer is None: renderer = self.renderer elif isinstance(renderer, int): renderer = self.renderers.index(renderer) else: return [] if obj is None or isinstance(obj, int): if obj is None: acs = renderer.Get...
def getActors(self, obj=None, renderer=None)
Return an actors list. If ``obj`` is: ``None``, return actors of current renderer ``int``, return actors in given renderer number ``vtkAssembly`` return the contained actors ``string``, return actors matching legend name :param int,vtkRenderer rendere...
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if utils.isSequence(actors): for a in actors: if a not in self.actors: self.actors.append(a) return None else: self.actors.append(actors) return actors
def add(self, actors)
Append input object to the internal list of actors to be shown. :return: returns input actor for possible concatenation.
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if isinstance(fraction, int): colors.printc("~lightning Warning in moveCamera(): fraction should not be an integer", c=1) if fraction > 1: colors.printc("~lightning Warning in moveCamera(): fraction is > 1", c=1) cam = vtk.vtkCamera() cam.DeepCopy(camstar...
def moveCamera(self, camstart, camstop, fraction)
Takes as input two ``vtkCamera`` objects and returns a new ``vtkCamera`` that is at an intermediate position: fraction=0 -> camstart, fraction=1 -> camstop. Press ``shift-C`` key in interactive mode to dump a python snipplet of parameters for the current camera view.
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if isinstance(fp, vtk.vtkActor): fp = fp.GetPosition() light = vtk.vtkLight() light.SetLightTypeToSceneLight() light.SetPosition(pos) light.SetPositional(1) light.SetConeAngle(deg) light.SetFocalPoint(fp) light.SetDiffuseColor(colors.g...
def light( self, pos=(1, 1, 1), fp=(0, 0, 0), deg=25, diffuse="y", ambient="r", specular="b", showsource=False, )
Generate a source of light placed at pos, directed to focal point fp. :param fp: focal Point, if this is a ``vtkActor`` use its position. :type fp: vtkActor, list :param deg: aperture angle of the light source :param showsource: if `True`, will show a vtk representation ...
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return addons.addScalarBar(actor, c, title, horizontal, vmin, vmax)
def addScalarBar(self, actor=None, c=None, title="", horizontal=False, vmin=None, vmax=None)
Add a 2D scalar bar for the specified actor. If `actor` is ``None`` will add it to the last actor in ``self.actors``. .. hint:: |mesh_bands| |mesh_bands.py|_
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return addons.addScalarBar3D(obj, at, pos, normal, sx, sy, nlabels, ncols, cmap, c, alpha)
def addScalarBar3D( self, obj=None, at=0, pos=(0, 0, 0), normal=(0, 0, 1), sx=0.1, sy=2, nlabels=9, ncols=256, cmap=None, c=None, alpha=1, )
Draw a 3D scalar bar. ``obj`` input can be: - a list of numbers, - a list of two numbers in the form `(min, max)`, - a ``vtkActor`` already containing a set of scalars associated to vertices or cells, - if ``None`` the last actor in the list of actors will be use...
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return addons.addSlider2D(sliderfunc, xmin, xmax, value, pos, s, title, c, showValue)
def addSlider2D( self, sliderfunc, xmin, xmax, value=None, pos=4, s=0.04, title="", c=None, showValue=True )
Add a slider widget which can call an external custom function. :param sliderfunc: external function to be called by the widget :param float xmin: lower value :param float xmax: upper value :param float value: current value :param list pos: position corner number: horizontal ...
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return addons.addSlider3D( sliderfunc, pos1, pos2, xmin, xmax, value, s, title, rotation, c, showValue )
def addSlider3D( self, sliderfunc, pos1, pos2, xmin, xmax, value=None, s=0.03, title="", rotation=0, c=None, showValue=True, )
Add a 3D slider widget which can call an external custom function. :param sliderfunc: external function to be called by the widget :param list pos1: first position coordinates :param list pos2: second position coordinates :param float xmin: lower value :param float xmax: upper...
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return addons.addButton(fnc, states, c, bc, pos, size, font, bold, italic, alpha, angle)
def addButton( self, fnc, states=("On", "Off"), c=("w", "w"), bc=("dg", "dr"), pos=(20, 40), size=24, font="arial", bold=False, italic=False, alpha=1, angle=0, )
Add a button to the renderer window. :param list states: a list of possible states ['On', 'Off'] :param c: a list of colors for each state :param bc: a list of background colors for each state :param pos: 2D position in pixels from left-bottom corner :param s...
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return addons.addIcon(iconActor, pos, size)
def addIcon(self, iconActor, pos=3, size=0.08)
Add an inset icon mesh into the same renderer. :param pos: icon position in the range [1-4] indicating one of the 4 corners, or it can be a tuple (x,y) as a fraction of the renderer size. :param float size: size of the square inset. .. hint:: |icon| |icon.py|_
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if not self.initializedPlotter: save_int = self.interactive self.show(interactive=0) self.interactive = save_int return if self.renderer: self.renderer.RemoveActor(a) if hasattr(a, 'renderedAt'): ir = self.r...
def removeActor(self, a)
Remove ``vtkActor`` or actor index from current renderer.
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if not utils.isSequence(actors): actors = [actors] if len(actors): for a in actors: self.removeActor(a) else: for a in settings.collectable_actors: self.removeActor(a) settings.collectable_actors = [] ...
def clear(self, actors=())
Delete specified list of actors, by default delete all.
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clm = (1 - t) * clm1 + t * clm2 grid_reco = clm.expand(lmax=lmax) # cut "high frequency" components agrid_reco = grid_reco.to_array() pts = [] for i, longs in enumerate(agrid_reco): ilat = grid_reco.lats()[i] for j, value in enumerate(longs): ilong = grid_reco.lons(...
def morph(clm1, clm2, t, lmax)
Interpolate linearly the two sets of sph harm. coeeficients.
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