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MethodDeclaration
onDeleteReview(id: string, index: number) { const message = `Are you sure you want to do this?`; const dialogData = new ConfirmDialogModel('Confirm Action', message); const dialogRef = this.dialog.open(ConfirmDialogComponent, { maxWidth: '500px', data: dialogData ...
ntnhan2266/helper_admin_web
src/app/reviews/reviews.component.ts
TypeScript
ArrowFunction
(mock) => mock.name === mockName
LauravanVught/core
src/core/middleware/handlers/api/update-mocks.handler.ts
TypeScript
ArrowFunction
(_scenario) => _scenario === scenario
LauravanVught/core
src/core/middleware/handlers/api/update-mocks.handler.ts
TypeScript
ClassDeclaration
/** Update mocks handler. */ @injectable() export class UpdateMocksHandler implements ApplicableHandler { private PASS_THROUGH = 'passThrough'; /** * Constructor. * @param {string} baseUrl The base url. * @param {State} state The state. */ constructor(@inject('BaseUrl') private baseUrl...
LauravanVught/core
src/core/middleware/handlers/api/update-mocks.handler.ts
TypeScript
MethodDeclaration
/** {@inheritDoc}.*/ handle(request: http.IncomingMessage, response: http.ServerResponse, next: Function, params: { id: string, body: { name: string, scenario?: string, echo?: boolean, delay?: number } }): void { const state = this.state.getMatchingState(params.id); const body = params.body;...
LauravanVught/core
src/core/middleware/handlers/api/update-mocks.handler.ts
TypeScript
MethodDeclaration
/** {@inheritDoc}.*/ isApplicable(request: http.IncomingMessage): boolean { const methodMatches = request.method === HttpMethods.PUT; const urlMatches = request.url.startsWith(`${this.baseUrl}/mocks`); return urlMatches && methodMatches; }
LauravanVught/core
src/core/middleware/handlers/api/update-mocks.handler.ts
TypeScript
FunctionDeclaration
export default function FieldSelector(props: FieldSelectorProps) { return ( <Selector className='field' value='' valueKey='' labelKey='' options={[]} defaultOption={{ value: '', label: props.defaultLabel }}
AWolan/febs
client/components/filter/FieldSelector.tsx
TypeScript
InterfaceDeclaration
export interface FieldSelectorProps { defaultLabel?: string; }
AWolan/febs
client/components/filter/FieldSelector.tsx
TypeScript
FunctionDeclaration
export function declareReference(): Declaration<Reference | undefined> { return { parse(raw: string) { assertString(raw); if (raw === 'None') return; const match = /^([^'"]+)'"?(.+?)"?'$/.exec(raw); if (match) return new Reference(match[2], match[1]); if (raw.startsWith('/')) ret...
Vilsol/ficsit.info
game/declare/reference.ts
TypeScript
MethodDeclaration
parse(raw: string) { assertString(raw); if (raw === 'None') return; const match = /^([^'"]+)'"?(.+?)"?'$/.exec(raw); if (match) return new Reference(match[2], match[1]); if (raw.startsWith('/')) return new Reference(raw); throw new TypeAssertionError(raw, `to match a known refer...
Vilsol/ficsit.info
game/declare/reference.ts
TypeScript
ArrowFunction
(err) => { throw "error in getting API data. Details: " + err; }
FirstCoder1/pean-full-stack-api-display
client/src/app/services/github.service.ts
TypeScript
ClassDeclaration
@Injectable({ providedIn: "root", }) export class GithubService { constructor(private http: HttpClient) {} getUser(user: string): Observable<User> { const userSearchUrl = `${baseUrl + user}`; return this.http.get<User>(userSearchUrl, { params }).pipe( take(1), catchError((err) => { t...
FirstCoder1/pean-full-stack-api-display
client/src/app/services/github.service.ts
TypeScript
MethodDeclaration
getUser(user: string): Observable<User> { const userSearchUrl = `${baseUrl + user}`; return this.http.get<User>(userSearchUrl, { params }).pipe( take(1), catchError((err) => { throw "error in getting API data. Details: " + err; }) ); }
FirstCoder1/pean-full-stack-api-display
client/src/app/services/github.service.ts
TypeScript
MethodDeclaration
getRepos(user: string): Observable<Repo> { const repoSearchUrl = `${ baseUrl + user + "/repos?order=updated&sort=desc?per_page=100&page=1" }`; return this.http.get<Repo>(repoSearchUrl, { params }).pipe( take(1), catchError((err) => { throw "error in getting API data. Details: " +...
FirstCoder1/pean-full-stack-api-display
client/src/app/services/github.service.ts
TypeScript
FunctionDeclaration
/** * Returns _native only after it has been defined by BabylonNative. * @hidden */ export function AcquireNativeObjectAsync(): Promise<INative> { return new Promise((resolve) => { if (typeof _native === "undefined") { onNativeObjectInitialized.addOnce((nativeObject) => resolve(nativeOb...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
FunctionDeclaration
/** * Registers a constructor on the _native object. See NativeXRFrame for an example. * @param typeName * @param constructor * @hidden */ export async function RegisterNativeTypeAsync<Type>(typeName: string, constructor: Type) { ((await AcquireNativeObjectAsync()) as any)[typeName] = constructor; }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
() => __native
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(value: INative) => { __native = value; if (__native) { onNativeObjectInitialized.notifyObservers(__native); } }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(resolve) => { if (typeof _native === "undefined") { onNativeObjectInitialized.addOnce((nativeObject) => resolve(nativeObject)); } else { resolve(_native); } }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(nativeObject) => resolve(nativeObject)
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(uniform, index) => { uniforms[uniformsNames[index]] = uniform; }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(name, index) => { samplers[name] = index; }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(data) => { Function(data as string).apply(null); if (onSuccess) { onSuccess(); } }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(request, exception) => { if (onError) { onError("LoadScript Error", exception); } }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(scene) => { const originalRender = scene.render; scene.render = (...args: Parameters<typeof originalRender>) => { this._commandBufferEncoder.beginCommandScope(); originalRender.apply(scene, args); this._commandBufferEncoder.endCommandScope()...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(...args: Parameters<typeof originalRender>) => { this._commandBufferEncoder.beginCommandScope(); originalRender.apply(scene, args); this._commandBufferEncoder.endCommandScope(); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(message?: string, exception?: any) => { if (scene) { scene._removePendingData(texture); } if (url === originalUrl) { if (onLoadObserver) { texture.onLoadedObservable.remove(onLoadObserver); } ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(data: ArrayBufferView) => { if (!texture._hardwareTexture) { if (scene) { scene._removePendingData(texture); } return; } const underlyingResource = texture._hardwareTexture.un...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
() => { texture.baseWidth = this._engine.getTextureWidth(underlyingResource); texture.baseHeight = this._engine.getTextureHeight(underlyingResource); texture.width = texture.baseWidth; texture.height = texture.baseHeigh...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
() => { throw new Error("Could not load a native texture."); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(data) => onload(new Uint8Array(data as ArrayBuffer))
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(request?: IWebRequest, exception?: any) => { onInternalError("Unable to load " + (request ? request.responseURL : url, exception)); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(resolve, reject) => { const image = this.createCanvasImage(); image.onload = () => { const imageBitmap = this._engine.createImageBitmap(image); if (imageBitmap) { resolve(imageBitmap); return; } else...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
() => { const imageBitmap = this._engine.createImageBitmap(image); if (imageBitmap) { resolve(imageBitmap); return; } else { reject(`Error loading image ${image.src}`); } }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
() => { reject(`Error loading image ${image.src}`); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(resolve, reject) => { if (Array.isArray(image)) { const arr = <Array<ArrayBufferView>>image; if (arr.length) { const image = this._engine.createImageBitmap(arr[0]); if (image) { resolve(image); ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(data: ArrayBufferView) => { const info = GetEnvInfo(data)!; texture.width = info.width; texture.height = info.width; UploadEnvSpherical(texture, info); const specularInfo = info.specular as EnvironmentTextureSpecularInfoV1; ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
() => { texture.isReady = true; if (onLoad) { onLoad(); } }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
() => { throw new Error("Could not load a native cube texture."); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(request?: IWebRequest, exception?: any) => { if (onError && request) { onError(request.status + " " + request.statusText, exception); } }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(data) => onloaddata(new Uint8Array(data as ArrayBuffer))
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(file) => Tools.LoadFileAsync(file).then((data) => new Uint8Array(data as ArrayBuffer))
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(data) => new Uint8Array(data as ArrayBuffer)
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(data) => { return new Promise<void>((resolve, reject) => { this._engine.loadCubeTexture(texture._hardwareTexture!.underlyingResource, data, !noMipmap, true, useSRGBBuffer, resolve, reject); }); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(resolve, reject) => { this._engine.loadCubeTexture(texture._hardwareTexture!.underlyingResource, data, !noMipmap, true, useSRGBBuffer, resolve, reject); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ArrowFunction
(error) => { if (onError) { onError(`Failed to load cubemap: ${error.message}`, error); } }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ClassDeclaration
class NativeRenderTargetWrapper extends RenderTargetWrapper { public override readonly _engine: NativeEngine; private __framebuffer: Nullable<WebGLFramebuffer> = null; private __framebufferDepthStencil: Nullable<WebGLFramebuffer> = null; public get _framebuffer(): Nullable<WebGLFramebuffer> { ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ClassDeclaration
/** * Container for accessors for natively-stored mesh data buffers. */ class NativeDataBuffer extends DataBuffer { /** * Accessor value used to identify/retrieve a natively-stored index buffer. */ public nativeIndexBuffer?: NativeData; /** * Accessor value used to identify/retrie...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
ClassDeclaration
/** @hidden */ class CommandBufferEncoder { private readonly _commandStream: NativeDataStream; private readonly _pending = new Array<NativeData>(); private _isCommandBufferScopeActive = false; public constructor(private readonly _engine: INativeEngine) { this._commandStream = NativeEngine...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
InterfaceDeclaration
/** * Options to create the Native engine */ export interface NativeEngineOptions { /** * defines whether to adapt to the device's viewport characteristics (default: false) */ adaptToDeviceRatio?: boolean; }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
public _getVertexShaderCode(): string | null { return null; }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
public _getFragmentShaderCode(): string | null { return null; }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
// TODO: what should this do? public _handlesSpectorRebuildCallback(onCompiled: (compiledObject: any) => void): void { throw new Error("Not implemented"); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
public _fillEffectInformation( effect: Effect, uniformBuffersNames: { [key: string]: number }, uniformsNames: string[], uniforms: { [key: string]: Nullable<WebGLUniformLocation> }, samplerList: string[], samplers: { [key: string]: number }, attributesNames...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Release all associated resources. **/ public dispose() { this._uniforms = {}; }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * @param uniformName * @param matrix * @hidden */ public _cacheMatrix(uniformName: string, matrix: IMatrixLike): boolean { const cache = this._valueCache[uniformName]; const flag = matrix.updateFlag; if (cache !== undefined && cache === flag) { return ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * @param uniformName * @param x * @param y * @hidden */ public _cacheFloat2(uniformName: string, x: number, y: number): boolean { let cache = this._valueCache[uniformName]; if (!cache) { cache = [x, y]; this._valueCache[uniformName] = cache; ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * @param uniformName * @param x * @param y * @param z * @hidden */ public _cacheFloat3(uniformName: string, x: number, y: number, z: number): boolean { let cache = this._valueCache[uniformName]; if (!cache) { cache = [x, y, z]; this._va...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * @param uniformName * @param x * @param y * @param z * @param w * @hidden */ public _cacheFloat4(uniformName: string, x: number, y: number, z: number, w: number): boolean { let cache = this._valueCache[uniformName]; if (!cache) { cache = [x, ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets an integer value on a uniform variable. * @param uniformName Name of the variable. * @param value Value to be set. */ public setInt(uniformName: string, value: number): void { const cache = this._valueCache[uniformName]; if (cache !== undefined && cache === value) { ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a int2 on a uniform variable. * @param uniformName Name of the variable. * @param x First int in int2. * @param y Second int in int2. */ public setInt2(uniformName: string, x: number, y: number): void { if (this._cacheFloat2(uniformName, x, y)) { if (!this....
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a int3 on a uniform variable. * @param uniformName Name of the variable. * @param x First int in int3. * @param y Second int in int3. * @param z Third int in int3. */ public setInt3(uniformName: string, x: number, y: number, z: number): void { if (this._cacheFloat...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a int4 on a uniform variable. * @param uniformName Name of the variable. * @param x First int in int4. * @param y Second int in int4. * @param z Third int in int4. * @param w Fourth int in int4. */ public setInt4(uniformName: string, x: number, y: number, z: number, ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets an int array on a uniform variable. * @param uniformName Name of the variable. * @param array array to be set. */ public setIntArray(uniformName: string, array: Int32Array): void { this._valueCache[uniformName] = null; this.engine.setIntArray(this._uniforms[uniformNa...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets an int array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader) * @param uniformName Name of the variable. * @param array array to be set. */ public setIntArray2(uniformName: string, array: Int32Array): void { ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets an int array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader) * @param uniformName Name of the variable. * @param array array to be set. */ public setIntArray3(uniformName: string, array: Int32Array): void {...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets an int array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader) * @param uniformName Name of the variable. * @param array array to be set. */ public setIntArray4(uniformName: string, array: Int32Array)...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets an float array on a uniform variable. * @param uniformName Name of the variable. * @param array array to be set. */ public setFloatArray(uniformName: string, array: Float32Array): void { this._valueCache[uniformName] = null; this.engine.setFloatArray(this._uniforms[u...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets an float array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader) * @param uniformName Name of the variable. * @param array array to be set. */ public setFloatArray2(uniformName: string, array: Float32Array): void { ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets an float array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader) * @param uniformName Name of the variable. * @param array array to be set. */ public setFloatArray3(uniformName: string, array: Float32Array): ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets an float array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader) * @param uniformName Name of the variable. * @param array array to be set. */ public setFloatArray4(uniformName: string, array: Float32...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets an array on a uniform variable. * @param uniformName Name of the variable. * @param array array to be set. */ public setArray(uniformName: string, array: number[]): void { this._valueCache[uniformName] = null; this.engine.setArray(this._uniforms[uniformName]!, array)...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets an array 2 on a uniform variable. (Array is specified as single array eg. [1,2,3,4] will result in [[1,2],[3,4]] in the shader) * @param uniformName Name of the variable. * @param array array to be set. */ public setArray2(uniformName: string, array: number[]): void { this._v...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets an array 3 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6] will result in [[1,2,3],[4,5,6]] in the shader) * @param uniformName Name of the variable. * @param array array to be set. * @returns this effect. */ public setArray3(uniformName: string, arr...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets an array 4 on a uniform variable. (Array is specified as single array eg. [1,2,3,4,5,6,7,8] will result in [[1,2,3,4],[5,6,7,8]] in the shader) * @param uniformName Name of the variable. * @param array array to be set. */ public setArray4(uniformName: string, array: number[]): void { ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets matrices on a uniform variable. * @param uniformName Name of the variable. * @param matrices matrices to be set. */ public setMatrices(uniformName: string, matrices: Float32Array): void { if (!matrices) { return; } this._valueCache[uniformName...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets matrix on a uniform variable. * @param uniformName Name of the variable. * @param matrix matrix to be set. */ public setMatrix(uniformName: string, matrix: IMatrixLike): void { if (this._cacheMatrix(uniformName, matrix)) { if (!this.engine.setMatrices(this._unifo...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a 3x3 matrix on a uniform variable. (Specified as [1,2,3,4,5,6,7,8,9] will result in [1,2,3][4,5,6][7,8,9] matrix) * @param uniformName Name of the variable. * @param matrix matrix to be set. */ public setMatrix3x3(uniformName: string, matrix: Float32Array): void { this._valu...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a 2x2 matrix on a uniform variable. (Specified as [1,2,3,4] will result in [1,2][3,4] matrix) * @param uniformName Name of the variable. * @param matrix matrix to be set. */ public setMatrix2x2(uniformName: string, matrix: Float32Array): void { this._valueCache[uniformName] =...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a float on a uniform variable. * @param uniformName Name of the variable. * @param value value to be set. * @returns this effect. */ public setFloat(uniformName: string, value: number): void { const cache = this._valueCache[uniformName]; if (cache !== undefined...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a boolean on a uniform variable. * @param uniformName Name of the variable. * @param bool value to be set. */ public setBool(uniformName: string, bool: boolean): void { const cache = this._valueCache[uniformName]; if (cache !== undefined && cache === bool) { ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a Vector2 on a uniform variable. * @param uniformName Name of the variable. * @param vector2 vector2 to be set. */ public setVector2(uniformName: string, vector2: IVector2Like): void { if (this._cacheFloat2(uniformName, vector2.x, vector2.y)) { if (!this.engine.s...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a float2 on a uniform variable. * @param uniformName Name of the variable. * @param x First float in float2. * @param y Second float in float2. */ public setFloat2(uniformName: string, x: number, y: number): void { if (this._cacheFloat2(uniformName, x, y)) { ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a Vector3 on a uniform variable. * @param uniformName Name of the variable. * @param vector3 Value to be set. */ public setVector3(uniformName: string, vector3: IVector3Like): void { if (this._cacheFloat3(uniformName, vector3.x, vector3.y, vector3.z)) { if (!this...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a float3 on a uniform variable. * @param uniformName Name of the variable. * @param x First float in float3. * @param y Second float in float3. * @param z Third float in float3. */ public setFloat3(uniformName: string, x: number, y: number, z: number): void { if (...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a Vector4 on a uniform variable. * @param uniformName Name of the variable. * @param vector4 Value to be set. */ public setVector4(uniformName: string, vector4: IVector4Like): void { if (this._cacheFloat4(uniformName, vector4.x, vector4.y, vector4.z, vector4.w)) { ...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a float4 on a uniform variable. * @param uniformName Name of the variable. * @param x First float in float4. * @param y Second float in float4. * @param z Third float in float4. * @param w Fourth float in float4. * @returns this effect. */ public setFloat4(unif...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a Color3 on a uniform variable. * @param uniformName Name of the variable. * @param color3 Value to be set. */ public setColor3(uniformName: string, color3: IColor3Like): void { if (this._cacheFloat3(uniformName, color3.r, color3.g, color3.b)) { if (!this.engine....
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a Color4 on a uniform variable. * @param uniformName Name of the variable. * @param color3 Value to be set. * @param alpha Alpha value to be set. */ public setColor4(uniformName: string, color3: IColor3Like, alpha: number): void { if (this._cacheFloat4(uniformName, colo...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
/** * Sets a Color4 on a uniform variable * @param uniformName defines the name of the variable * @param color4 defines the value to be set */ public setDirectColor4(uniformName: string, color4: IColor4Like): void { if (this._cacheFloat4(uniformName, color4.r, color4.g, color4.b, color4...
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
public dispose(disposeOnlyFramebuffers = false): void { this._framebuffer = null; this._framebufferDepthStencil = null; super.dispose(disposeOnlyFramebuffers); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
public beginCommandScope() { if (this._isCommandBufferScopeActive) { throw new Error("Command scope already active."); } this._isCommandBufferScopeActive = true; }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
public endCommandScope() { if (!this._isCommandBufferScopeActive) { throw new Error("Command scope is not active."); } this._isCommandBufferScopeActive = false; this._submit(); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
public startEncodingCommand(command: NativeData) { this._commandStream.writeNativeData(command); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
public encodeCommandArgAsUInt32(commandArg: number) { this._commandStream.writeUint32(commandArg); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
public encodeCommandArgAsUInt32s(commandArg: Uint32Array) { this._commandStream.writeUint32Array(commandArg); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
public encodeCommandArgAsInt32(commandArg: number) { this._commandStream.writeInt32(commandArg); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
public encodeCommandArgAsInt32s(commandArg: Int32Array) { this._commandStream.writeInt32Array(commandArg); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
public encodeCommandArgAsFloat32(commandArg: number) { this._commandStream.writeFloat32(commandArg); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript
MethodDeclaration
public encodeCommandArgAsFloat32s(commandArg: Float32Array) { this._commandStream.writeFloat32Array(commandArg); }
m1911star/Babylon.js
packages/dev/core/src/Engines/nativeEngine.ts
TypeScript