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train
Mech_Depot_LE
5214865f1871a84ce83e052a00b553a97568266e2b4e2c471c1e25ddb5e5a421
126
145
433
10
176
184
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[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[144,149,144,149,144,149,144,149,144,149,144,149,144,149,144,149,144,149,144,149,144,149,144,149,144(...TRUNCATED)
[130,117,130,117,130,117,130,117,130,117,130,117,130,117,130,117,130,117,130,117,130,117,130,117,129(...TRUNCATED)
[5796,2944,5796,2949,5796,2954,5796,2954,5801,2954,5806,2954,5811,2954,5811,2959,5811,2958,5811,2958(...TRUNCATED)
[2404,1565,2404,1565,2404,1565,2408,1565,2408,1565,2408,1569,2408,1569,2408,1569,2408,1568,2408,1568(...TRUNCATED)
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[4297064449,4297588737,4297850881,4298113025,4304142337,4304928769,4305715201,4308860929,4310695937,(...TRUNCATED)
[59.5,39.5,7.98828125,25.0,50.5,9.9921875,26.0,112.5,7.98828125,157.0,92.5,9.9921875,24.5,55.5,9.992(...TRUNCATED)
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[342,341,341,666,342,341,341,341,342,666,666,640,341,666,666,341,666,666,342,666,342,341,343,666,666(...TRUNCATED)
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[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[0,860,900,885,0,900,900,425,0,900,1500,0,900,900,1500,1500,900,1475,0,1500,0,560,0,1500,1465,900,11(...TRUNCATED)
[1908,0,0,0,1112,0,0,0,2000,0,0,0,0,0,0,0,0,0,0,0,1920,0,2000,0,0,0,0,0,0,32,0,996,0,0,0,0,0,0,0,0,0(...TRUNCATED)
[2,2,0,6,2,0,0,6,0,0,8,0,0,0,8,0,0,6,2,0,2,2,0,0,6,0,6,0,0,2,2,6,6,2,2,2,2,2,2,2,2,2,6,0,6,0,0,0,0,0(...TRUNCATED)
train
Acolyte_LE
1b22723bea1abb5c0e5f9d2b13f1dd3e200b1b02494af10874f548dd98b4df94
48
145
344
10
200
168
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[90,70,90,70,90,70,90,70,90,70,90,70,90,70,90,70,90,70,90,70,90,70,90,70,90,70,90,70,90,70,90,70,90,(...TRUNCATED)
[69,62,69,62,69,62,69,62,69,62,69,62,69,62,69,62,69,62,69,62,69,62,69,62,69,62,69,62,69,62,69,62,69,(...TRUNCATED)
[185,80,185,85,185,85,185,90,185,90,185,90,185,90,190,90,190,90,190,90,190,90,190,90,190,90,190,90,1(...TRUNCATED)
[354,265,354,265,354,265,354,265,354,265,354,265,358,265,358,265,358,265,358,265,358,269,358,269,358(...TRUNCATED)
[16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,(...TRUNCATED)
[4295753729,4296278017,4296802305,4297064449,4297588737,4298899457,4299161601,4299423745,4299685889,(...TRUNCATED)
[28.0,14.5,11.984375,25.0,15.5,11.984375,24.0,16.5,11.984375,145.0,166.5,11.984375,145.0,164.5,11.98(...TRUNCATED)
[10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,100(...TRUNCATED)
[10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,10000.0,100(...TRUNCATED)
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[0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0(...TRUNCATED)
[4.7109375,4.7109375,4.7109375,4.7109375,4.7109375,4.7109375,4.7109375,4.7109375,4.7109375,4.7109375(...TRUNCATED)
[1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0(...TRUNCATED)
[1.125,1.125,1.125,1.125,1.125,1.125,1.5,1.5,1.5,1.125,1.125,1.125,1.125,1.125,1.5,1.5,1.125,1.125,1(...TRUNCATED)
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1183,295,(...TRUNCATED)
[483,483,483,341,341,483,342,342,342,341,341,341,341,341,342,342,483,483,483,483,483,483,483,147,147(...TRUNCATED)
[4294967295,4294967295,4294967295,4294967295,4294967295,4294967295,4294967295,4294967295,4294967295,(...TRUNCATED)
[0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0(...TRUNCATED)
[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[380,980,405,250,875,1060,0,0,0,900,1500,900,1500,1500,0,0,1500,900,1500,900,900,900,1500,900,900,15(...TRUNCATED)
[0,0,0,0,0,0,1912,1348,1476,0,0,0,0,0,2000,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,2000,0,0,0,0,0,2000,0,2000(...TRUNCATED)
[2,2,2,6,6,2,6,2,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,6,0,6,2,6,6,0,2,8,6,6,6,6,6,0,6,6,0,6,2,2,2,2(...TRUNCATED)
train
Interloper_LE
7dd967004deddb658a22691d6dceb76e63a4342470e52eef5a030a6790f361fd
53
145
281
10
176
152
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[55,62,55,62,55,62,55,62,55,62,55,62,55,62,55,62,55,62,55,62,55,62,55,62,55,62,55,62,55,62,55,62,55,(...TRUNCATED)
[48,47,48,47,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,(...TRUNCATED)
[595,165,595,165,595,165,595,165,595,170,595,170,595,175,595,175,595,180,595,180,595,180,595,185,595(...TRUNCATED)
[350,137,350,137,350,137,350,137,350,137,350,137,350,137,350,137,350,137,350,137,350,141,350,141,350(...TRUNCATED)
[16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,(...TRUNCATED)
[4295229441,4298637313,4299948033,4300472321,4300734465,4301520897,4302045185,4304142337,4305453057,(...TRUNCATED)
[132.5,134.5,9.9921875,19.0,111.5,10.0,89.0,120.5,9.9921875,86.0,120.5,9.9921875,21.0,86.5,9.9921875(...TRUNCATED)
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[342,341,341,341,341,341,341,483,483,483,483,483,483,483,483,342,342,342,342,341,341,341,341,341,341(...TRUNCATED)
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[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[0,1500,1500,1500,1500,1500,1500,900,900,900,900,900,900,900,900,0,0,0,0,1500,1500,1500,1500,1500,15(...TRUNCATED)
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train
Interloper_LE
0fa73154ef1c27a4c3328005a6687269830959634f3fe4515bf1752ee402c730
218
145
447
10
176
152
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[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[164,200,164,200,164,200,164,200,164,200,164,200,164,200,164,200,164,200,164,200,164,200,164,200,164(...TRUNCATED)
[84,200,84,200,84,200,84,200,84,200,84,200,84,200,84,200,84,200,84,200,84,200,84,200,84,200,84,200,8(...TRUNCATED)
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[359,2676,359,2676,359,2676,359,2676,359,2680,359,2680,359,2680,359,2680,359,2680,359,2680,359,2680,(...TRUNCATED)
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train
Ascension_to_Aiur_LE
5ae891493c19de2df3c0cf69f5fc412b16d5545fccae2bc9b2aed87c3dfd9698
39
145
279
10
152
176
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[116,234,116,238,116,238,120,238,120,238,120,238,120,238,120,238,120,238,120,238,120,238,120,238,120(...TRUNCATED)
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train
Acolyte_LE
2c0b9a0580012da80e56000c5a3abe6c9054b22fe528afd5689fdc53f58485e2
50
145
337
10
200
168
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[true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true,true(...TRUNCATED)
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[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
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train
Abyssal_Reef_LE
391289d94a3e9ec1f5fab720954788d1bdc990d04900ec5baa5ee98a1c0bc8d2
135
145
510
10
176
200
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
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[143,116,143,116,141,116,141,116,141,116,141,116,141,116,141,116,141,116,141,116,141,116,141,116,141(...TRUNCATED)
[980,245,980,245,980,245,985,245,985,245,985,245,985,245,985,245,985,245,985,245,985,245,990,245,100(...TRUNCATED)
[2348,575,2348,575,2348,575,2348,579,2348,583,2348,583,2348,583,2348,583,2348,583,2348,591,2348,595,(...TRUNCATED)
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train
Interloper_LE
218a71b634f497f21efc318bdd16f2bfd5f419b9056770e7ef84ce6080d12d83
107
145
440
10
176
152
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[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
[false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,fal(...TRUNCATED)
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End of preview. Expand in Data Studio

StarCraftMotion

StarCraftMotion is a large-scale benchmark for agent simulation under adversarial and partial observability scenarios (built from StarCraft replays). Each example is a fixed-length scenario window (145 frames at 16 FPS, ~9 seconds) containing all unit states, dynamic map layers, and per-player economy time series.

The released split is adversarial: scenarios are subsampled to overweight interaction-heavy windows (mutual-visibility and inter-player transitions), making it a stress test for multi-agent prediction under partial observability.

  • Total scenarios: 469,187
  • Train / Val / Test: 362,075 / 45,121 / 61,991
  • Source replays: 64,327 replay-level HDF5 files (Blizzard 3.16.1-Pack_1-fix)
  • Maps (ID): Abyssal_Reef_LE, Acolyte_LE, Ascension_to_Aiur_LE, Interloper_LE, Mech_Depot_LE
  • Maps (OOD, test only): Catallena_LE_(Void), Odyssey_LE
  • Splits are replay-level — windows from the same replay never cross splits.

Why parquet, and how to read

Each row is one scenario. All per-frame / per-unit array columns are stored as typed Arrow large_list arrays (e.g. LIST<float16>, LIST<bool>). n_timesteps = 145 and n_units varies per scenario (stored per row). The dynamic map layers (map_creep, map_fow_p1, map_fow_p2) are sampled every 16 frames, giving map_T = 10 snapshots per scenario. Spatial dimensions map_H and map_W are stored as explicit scalar columns per row (map-dependent; e.g. Abyssal_Reef_LE is 176 × 200).

import numpy as np
from datasets import load_dataset

ds = load_dataset("blind-review-data/StarCraftMotion", split="train", streaming=True)
row = next(iter(ds))

T, N = row["n_timesteps"], row["n_units"]
map_T, map_H, map_W = row["map_T"], row["map_H"], row["map_W"]

coord = np.asarray(row["coordinate"], dtype=np.float16).reshape(T, N, 3)
alive = np.asarray(row["is_alive"],   dtype=bool    ).reshape(T, N)
owner = np.asarray(row["unit_owner"], dtype=np.uint8 ).reshape(N)
utype = np.asarray(row["unit_type"],  dtype=np.uint32).reshape(T, N)
creep = np.asarray(row["map_creep"],  dtype=bool    ).reshape(map_T, map_H, map_W)

Schema

Scalar fields

Field Type Description
split string train, val, or test
map_name string Map name (spaces replaced with _)
replay_hash string Hash of the parent SC2Replay file
segment_idx int32 Index of this 145-frame window inside the parent replay
n_timesteps int32 Number of frames per row (constant 145 in this release)
n_units int32 Number of unique unit rows in this scenario (variable)
map_T int32 Number of map snapshots per row (constant 10 in this release)
map_H int32 Map grid height in cells (map-dependent)
map_W int32 Map grid width in cells (map-dependent)

Map data — shape (map_T, map_H, map_W) where map_T = 10

map_H and map_W are map-specific (each StarCraft II ladder map has its own native grid). All three layers below share the same shape per scenario.

Field dtype
map_creep bool
map_fow_p1 bool
map_fow_p2 bool

Player economy — shape (145, 2), column 0 = Player 1, column 1 = Player 2

Field dtype
food_cap uint8
food_used uint8
minerals uint16
vespene uint16

Per-unit constants — shape (n_units,)

Field dtype Description
unit_owner uint8 1 = P1, 2 = P2, 16 = neutral
unit_tag uint64 Raw SC2 engine tag (unique per unit instance)

Per-frame, per-unit — shape (145, n_units) unless noted

Field dtype Shape Description
coordinate float16 (145, n_units, 3) Native (x, y, z) map coordinates
target_pos float16 (145, n_units, 2) Order target ground position
health float16
health_max float16
shield float16 Protoss shield
energy float16
heading float16 Facing direction in radians (0 to 2Ï€)
radius float16 Unit collision radius
build_progress float16 0.0–1.0
unit_type uint32 Raw SC2 unit type ID
ability_id uint32 First order's ability ID
target_id uint32 Target's row index (0xFFFFFFFF = no target)
mineral_contents uint16 Remaining minerals (mineral fields)
vespene_contents uint16 Remaining vespene (geysers)
is_alive bool
is_burrowed bool Zerg burrowed
is_carried bool Inside a transport
is_flying bool Air unit / lifted building
visible_status uint8 Combined P1/P2 visibility (see below)

visible_status = p1_state * 3 + p2_state, with each state in {0 = unseen, 1 = snapshot, 2 = visible}. Examples: 8 = visible to both, 6 = visible to P1 only, 2 = visible to P2 only.

Action labels

The ability_id column stores the raw SC2 ability ID as uint32 (e.g. MOVE = 16, ATTACK_ATTACK = 23, HARVEST_GATHER_DRONE = 1183, ability_id == 0 means the unit has no active order). It is not class-indexed.

For action prediction tasks we provide an 11-class coarse mapping in the source repository at [sc2sensor/utils/coarse_action_mapping.py].

Label Name Description
0 NO_OP ability_id == 0; unit idle
1 MOVE move, patrol, hold position, stop, smart (right-click)
2 ATTACK attack, attack-move, attack building
3 HARVEST gather resources, return cargo
4 TRAIN produce units from buildings / larvae / warp-in
5 BUILD construct structures, add-ons, creep tumors
6 RESEARCH upgrades and tech research
7 MORPH unit/structure transformation (siege, archon, lair, etc.)
8 EFFECT combat abilities, spells, auto-cast effects
9 TRANSPORT load, unload, lift off, land
10 BURROW burrow down / burrow up (Zerg)
255 UNKNOWN unmapped or cosmetic

Sources for the mapping:

Coverage on the released split is 100% of all action occurrences (every ability_id either matches a Blizzard enum prefix, is one of 10 explicit stableid.json overrides, or is 0 / falls into UNKNOWN).

Applying the mapping

import numpy as np
from sc2sensor.utils.coarse_action_mapping import ABILITY_ID_TO_COARSE_ACTION

T, N = row["n_timesteps"], row["n_units"]
ability_id = np.frombuffer(row["ability_id"], dtype=np.uint32).reshape(T, N)

# Vectorized lookup via a dense uint8 table.
max_id = max(ABILITY_ID_TO_COARSE_ACTION) + 1
lut = np.full(max_id, 255, dtype=np.uint8)
for aid, label in ABILITY_ID_TO_COARSE_ACTION.items():
    lut[aid] = label

coarse = np.where(ability_id < max_id, lut[np.clip(ability_id, 0, max_id - 1)], 255)

Pipeline summary

  1. Replay extraction (extract_replay_level.py): three SC2 engine passes (omniscient + per-player FOW) into one HDF5 per replay, preserving native coordinates, raw SC2 unit/ability IDs, and per-player visibility.
  2. Scenario windowing (split_scenarios.py): chunk into 145-frame windows at 16 FPS (1 s history + current + 8 s future). Drops replays with duration < 120 s or either player at APM < 1.
  3. Replay-level split (create_dataset_split.py): 80/10/10 train/val/test over ID maps; OOD maps go to test only. Keeps 10% of each replay's windows.
  4. Adversarial weighting: window sampling weight is log(1 + mutual_unit_sum) + log(1 + transition_cnt); zero-score windows are excluded.

Dataset statistics

Player-unit counts (units with owner != 16)

Split Mean Std Min P25 Median P75 Max
Train 204.56 113.06 11 109 189 284 921
Val 203.56 112.51 18 109 188 282 689
Test 202.78 111.70 13 107 189 281 779

Race matchups

Split PvP PvT PvZ TvT TvZ ZvZ
Train 23,322 82,819 66,139 54,819 104,780 30,196
Val 3,037 9,978 8,514 6,853 13,326 3,413
Test 4,112 13,927 10,883 9,536 18,531 5,002

Mutual visibility (units with visible_status == 8 and is_alive)

Split Mean mutually-visible units / frame
Train 23.56
Val 23.40
Test 23.43

Intended use

  • Multi-agent simulation under adversarial partial observability.
  • Benchmarks for fog-of-war handling, ID vs OOD-map generalization, and interaction-heavy scenes.

Limitations and ethical considerations

  • Replay provenance: raw replays come from Blizzard's 3.16.1-Pack_1-fix distribution. Per-replay curation, demographics of players, and any prior filtering performed by Blizzard are not documented.
  • MMR caveat: raw MMR values include sentinel-like negatives (down to -36400) for some replays. League-tier bucketing should be recomputed rather than relied upon naively.
  • Single game version: all replays are SC2 build 3.16.1; balance and meta-game differ from current ladder versions.
  • No personally identifying content is included beyond what Blizzard publishes in replay packs. Player names are not surfaced as columns.
  • Game-balance / strategic bias: the corpus is whatever Blizzard released in the pack and is not a uniform sample of competitive play.

License

The released parquet artifacts are licensed under Creative Commons Attribution-NonCommercial 4.0 International (CC-BY-NC-4.0) (SPDX: CC-BY-NC-4.0).

The released parquet files are derivative ML features (float16 unit trajectories, fog-of-war and creep masks, per-player economy time series, and raw SC2 unit/ability identifiers) extracted from StarCraft II replays. The dataset does not redistribute raw .SC2Replay files, SC2 game maps, or any portion of the StarCraft II Software. Use of the underlying StarCraft II replays and the SC2 engine is separately governed by Blizzard's AI and Machine Learning License; that license explicitly permits use of derived ML data for personal or internal research and development.

Citation

Underlying replays:

@misc{blizzard_sc2_replaypacks,
  title  = {StarCraft II Replay Packs (3.16.1-Pack\_1-fix)},
  author = {{Blizzard Entertainment}},
  howpublished = {\url{https://blzdistsc2-a.akamaihd.net/ReplayPacks/3.16.1-Pack_1-fix.zip}}
}

Acknowledgments

Built on top of DeepMind's pysc2 and Blizzard's StarCraft II AI/ML infrastructure.

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