add ocdit copyright-safe subset
#2
by mulmer - opened
This view is limited to 50 files because it contains too many changes. See the raw diff here.
- .gitattributes +0 -0
- README.md +172 -0
- meshes/gso/11pro_SL_TRX_FG.glb +3 -0
- meshes/gso/2_of_Jenga_Classic_Game.glb +3 -0
- meshes/gso/30_CONSTRUCTION_SET.glb +3 -0
- meshes/gso/3D_Dollhouse_Happy_Brother.glb +3 -0
- meshes/gso/3D_Dollhouse_Lamp.glb +3 -0
- meshes/gso/3D_Dollhouse_Refrigerator.glb +3 -0
- meshes/gso/3D_Dollhouse_Sink.glb +3 -0
- meshes/gso/3D_Dollhouse_Sofa.glb +3 -0
- meshes/gso/3D_Dollhouse_Swing.glb +3 -0
- meshes/gso/3D_Dollhouse_TablePurple.glb +3 -0
- meshes/gso/3M_Antislip_Surfacing_Light_Duty_White.glb +3 -0
- meshes/gso/3M_Vinyl_Tape_Green_1_x_36_yd.glb +3 -0
- meshes/gso/45oz_RAMEKIN_ASST_DEEP_COLORS.glb +3 -0
- meshes/gso/50_BLOCKS.glb +3 -0
- meshes/gso/5_HTP.glb +3 -0
- meshes/gso/60_CONSTRUCTION_SET.glb +3 -0
- meshes/gso/ACE_Coffee_Mug_Kristen_16_oz_cup.glb +3 -0
- meshes/gso/ALPHABET_AZ_GRADIENT.glb +3 -0
- meshes/gso/ALPHABET_AZ_GRADIENT_WQb1ufEycSj.glb +3 -0
- meshes/gso/AMBERLIGHT_UP_W.glb +3 -0
- meshes/gso/ASICS_GEL1140V_WhiteBlackSilver.glb +3 -0
- meshes/gso/ASICS_GEL1140V_WhiteRoyalSilver.glb +3 -0
- meshes/gso/ASICS_GELAce_Pro_Pearl_WhitePink.glb +3 -0
- meshes/gso/ASICS_GELBlur33_20_GS_BlackWhiteSafety_Orange.glb +3 -0
- meshes/gso/ASICS_GELBlur33_20_GS_Flash_YellowHot_PunchSilver.glb +3 -0
- meshes/gso/ASICS_GELChallenger_9_Royal_BlueWhiteBlack.glb +3 -0
- meshes/gso/ASICS_GELDirt_Dog_4_SunFlameBlack.glb +3 -0
- meshes/gso/ASICS_GELLinksmaster_WhiteCoffeeSand.glb +3 -0
- meshes/gso/ASICS_GELLinksmaster_WhiteRasberryGunmetal.glb +3 -0
- meshes/gso/ASICS_GELLinksmaster_WhiteSilverCarolina_Blue.glb +3 -0
- meshes/gso/ASICS_GELResolution_5_Flash_YellowBlackSilver.glb +3 -0
- meshes/gso/ASICS_GELTour_Lyte_WhiteOrchidSilver.glb +3 -0
- meshes/gso/ASICS_HyperRocketgirl_SP_5_WhiteMalibu_BlueBlack.glb +3 -0
- meshes/gso/ASSORTED_VEGETABLE_SET.glb +3 -0
- meshes/gso/Adrenaline_GTS_13_Color_DrkDenimWhtBachlorBttnSlvr_Size_50_yfK40TNjq0V.glb +3 -0
- meshes/gso/Adrenaline_GTS_13_Color_WhtObsdianBlckOlmpcSlvr_Size_70.glb +3 -0
- meshes/gso/Air_Hogs_Wind_Flyers_Set_Airplane_Red.glb +3 -0
- meshes/gso/AllergenFree_JarroDophilus.glb +3 -0
- meshes/gso/Android_Figure_Chrome.glb +3 -0
- meshes/gso/Android_Figure_Orange.glb +3 -0
- meshes/gso/Android_Figure_Panda.glb +3 -0
- meshes/gso/Android_Lego.glb +3 -0
- meshes/gso/Animal_Crossing_New_Leaf_Nintendo_3DS_Game.glb +3 -0
- meshes/gso/Animal_Planet_Foam_2Headed_Dragon.glb +3 -0
- meshes/gso/Apples_to_Apples_Kids_Edition.glb +3 -0
- meshes/gso/Arm_Hammer_Diaper_Pail_Refills_12_Pack_MFWkmoweejt.glb +3 -0
- meshes/gso/Aroma_Stainless_Steel_Milk_Frother_2_Cup.glb +3 -0
- meshes/gso/Asus_80211ac_DualBand_Gigabit_Wireless_Router_RTAC68R.glb +3 -0
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README.md
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| 1 |
+
---
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+
license: cc-by-4.0
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+
pretty_name: ocdit
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+
tags:
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- bop
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- 6d-pose
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- synthetic
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- webdataset
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task_categories:
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- object-detection
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- image-segmentation
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size_categories:
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- 1M<n<10M
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---
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+
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+
# ocdit
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+
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+
This dataset was generated as part of the ICCV 2025 publication *Conditional Latent Diffusion Models for Zero-Shot Instance Segmentation* (see [Citation](#citation)).
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Synthetic, BOP-format training data for unseen object computer vision tasks, such as 6D pose estimation, instance segmentation, and detection. Scenes are physically rendered with BlenderProc; every object
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instance carries a 6D pose, amodal + visible masks, bounding boxes, and a visibility fraction.
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+
Alongside the scenes we ship the source **meshes** (`.glb`) and precomputed
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**templates** (`.h5`) so the data is self-contained for training.
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Object identity is **name-based**: the string `obj_id` in each annotation is the
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object label, and it matches the mesh and template filename stems exactly
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(e.g. `obj_id: "11pro_SL_TRX_FG"` ↔ `meshes/gso/11pro_SL_TRX_FG.glb` ↔
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`templates/gso/11pro_SL_TRX_FG.h5`).
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## Structure
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```
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.
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├── shards/ # WebDataset tar shards (BOP samples)
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│ ├── gso.random/ # shard-NNNNNN.tar
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│ ├── gso.flying/
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│ ├── oo3d.random/
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│ └── oo3d.flying/
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├── meshes/ # source geometry, one file per object
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│ ├── gso/<label>.glb
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│ └── oo3d/<label>.glb
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└── templates/ # precomputed reference views, one file per object
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├── gso/<label>.h5
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└── oo3d/<label>.h5
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```
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Splits are named `<source>.<scene_type>`:
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- **source** — `gso` or `oo3d` (the object bank).
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- **scene_type** — `random` (objects dropped onto a plane) or `flying`
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(hdri rendered objects suspended in free space).
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| split | shards | samples | size |
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|-------|-------:|--------:|-----:|
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| `gso.random` | 1000 | ~1.0M | 299 GB |
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| `gso.flying` | 500 | ~0.5M | 110 GB |
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| `oo3d.random` | 1000 | ~1.0M | 288 GB |
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| `oo3d.flying` | 490 | ~0.49M | 102 GB |
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| assets | gso | oo3d |
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|--------|----:|-----:|
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| meshes (`.glb`) | 1029 | 5672 |
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| templates (`.h5`) | 1029 | 5672 |
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Each shard holds 1000 samples (RGB frames). Sample keys are
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`{scene_id:06d}_{frame_id:06d}` and are globally unique within a split.
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Per sample, a shard contains:
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| file | content |
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|------|---------|
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| `<key>.rgb.jpg` | RGB image, 640×480 |
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| `<key>.depth.png` | 16-bit depth (see `depth_scale` in the camera file) |
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| `<key>.camera.json` | `cam_K`, `cam_R_w2c`, `cam_t_w2c`, `depth_scale` |
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| `<key>.gt.json` | per-instance `cam_R_m2c`, `cam_t_m2c` (mm), string `obj_id` |
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| `<key>.gt_info.json` | per-instance `bbox_obj`, `bbox_visib`, `px_count_*`, `visib_fract` |
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| `<key>.mask.json` | amodal masks (RLE) |
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| `<key>.mask_visib.json`| visible masks (RLE) |
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This is the BOP `train_pbr` schema, packed as WebDataset. Translations are in
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millimeters; `cam_K` is the 3×3 intrinsics in row-major order.
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> **Note — pixel-accurate visible masks.** `mask_visib` (and the derived `visib_fract`) are computed directly from Blender's native instance segmentation rather than BlenderProc's BopWriterUtility default depth-thresholding, which can assign a pixel to multiple objects and leaves artifacts where foreground depth changes sharply. This dataset was rendered with the fix from BlenderProc PR [#1229](https://github.com/DLR-RM/BlenderProc/pull/1229) (see issue [#1228](https://github.com/DLR-RM/BlenderProc/issues/1228)); the PR was not yet merged upstream at publication time.
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## Loading the shards
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Shards decode with the BOP toolkit's WebDataset helper. Iterate the tars with
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[`webdataset`](https://github.com/webdataset/webdataset) and decode each sample
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with `bop_toolkit_lib.dataset.bop_webdataset.decode_sample` (RGB is JPEG, so
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pass `rgb_suffix=".jpg"`):
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```python
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import glob
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import webdataset as wds
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from bop_toolkit_lib.dataset import bop_webdataset
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shards = sorted(glob.glob("shards/gso.random/shard-*.tar"))
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ds = wds.WebDataset(shards, shardshuffle=True)
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for sample in ds:
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data = bop_webdataset.decode_sample(
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sample,
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decode_camera=True,
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decode_rgb=True,
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decode_depth=True,
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decode_gt=True,
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decode_gt_info=True,
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decode_mask=True,
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decode_mask_visib=True,
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rgb_suffix=".jpg",
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)
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scene_id, view_id = str(sample["__key__"]).split("_")
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rgb = data["im_rgb"] # (H, W, 3) uint8
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labels = [ann["obj_id"] for ann in data["gt"]] # string object names
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poses = [(ann["cam_R_m2c"], ann["cam_t_m2c"]) for ann in data["gt"]]
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visib = [i["visib_fract"] for i in data["gt_info"]]
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```
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## Loading the templates
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Each `templates/<source>/<label>.h5` holds a single `images` dataset: rows of
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**JPEG-encoded bytes**, one per reference view. Rows are ordered
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`[0, 42)` = 42 icosphere views (canonical viewpoints on a sphere) followed by
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`[42, 512)` = in-the-wild crops. Decode a row with PIL:
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```python
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import io
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import h5py
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import numpy as np
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from PIL import Image
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with h5py.File("templates/gso/11pro_SL_TRX_FG.h5", "r") as f:
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images = f["images"] # (N,) variable-length JPEG bytes
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icosphere = [np.array(Image.open(io.BytesIO(images[i]))) for i in range(42)]
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wild = [np.array(Image.open(io.BytesIO(images[i]))) for i in range(42, images.shape[0])]
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```
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+
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`h5py` does not support fancy indexing, so read with sorted integer indices or a
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| 138 |
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contiguous slice.
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+
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## Loading the meshes
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`meshes/<source>/<label>.glb` is the source geometry for object `<label>`, in
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glTF binary. Load with any glTF reader, e.g.:
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| 144 |
+
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```python
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| 146 |
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import trimesh
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mesh = trimesh.load("meshes/gso/11pro_SL_TRX_FG.glb")
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| 148 |
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```
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+
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Pose annotations (`cam_R_m2c`, `cam_t_m2c`) map this mesh's model coordinates
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into the camera frame; translations are in millimeters.
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## Citation
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```bibtex
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| 155 |
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@inproceedings{ulmer2025conditional,
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| 156 |
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title={Conditional Latent Diffusion Models for Zero-Shot Instance Segmentation},
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| 157 |
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author={Ulmer, Maximilian and Boerdijk, Wout and Triebel, Rudolph and Durner, Maximilian},
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booktitle={Proceedings of the IEEE/CVF International Conference on Computer Vision},
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| 159 |
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pages={24360--24369},
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| 160 |
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year={2025}
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}
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```
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## License
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| 165 |
+
This dataset is released under the [`CC BY 4.0`](https://creativecommons.org/licenses/by/4.0/). This subset bundles two upstream object banks, each retaining its own license:
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| source | upstream | license |
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|--------|----------|---------|
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| `gso` | Google Scanned Objects | CC-BY-4.0 |
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| `oo3d` | OmniObject3D | CC BY 4.0 |
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+
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By using this data you agree to the terms of the respective upstream datasets.
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meshes/gso/11pro_SL_TRX_FG.glb
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version https://git-lfs.github.com/spec/v1
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oid sha256:cd4a6dd503a4c09240a08dfbed190d23ce4a6db97f153cde8042e97cbafa7f39
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size 6103176
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meshes/gso/2_of_Jenga_Classic_Game.glb
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version https://git-lfs.github.com/spec/v1
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oid sha256:05b9c4161b1109102015d0b1f98d94812d2d499b78c07e3717649e53c68f1438
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size 6951544
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meshes/gso/30_CONSTRUCTION_SET.glb
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version https://git-lfs.github.com/spec/v1
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oid sha256:0d09a7f3416b33c5b4aba0e4d7f0fb15ebd9b94c63afdc3aa55a22ead9bd46bb
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size 9083068
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meshes/gso/3D_Dollhouse_Happy_Brother.glb
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version https://git-lfs.github.com/spec/v1
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oid sha256:94059b41c63659e2fe1e44111f974e0ac9f2ab14f06dcfa2591628429f151121
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size 6556948
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meshes/gso/3D_Dollhouse_Lamp.glb
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version https://git-lfs.github.com/spec/v1
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