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[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(2, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 1)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 2)\n 2. They are facing empty square\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 1),human move down\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 1),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "4", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(2, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 1)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 2)\n 2. They are facing empty square\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 1),human move down\nat Position: (2, 1),human interact\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 1),robot stay\nat Position: (2, 1),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "5", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 1)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 2)\n 2. They are facing empty square\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 1),human move down\nat Position: (2, 1),human interact\nat Position: (2, 1),human stay\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 1),robot stay\nat Position: (2, 1),robot stay\nat Position: (2, 1),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. move down, 3. move right, 4. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "6", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 1)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 3)\n 2. They are facing onion dispenser\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 1),human move down\nat Position: (2, 1),human interact\nat Position: (2, 1),human stay\nat Position: (2, 1),human move down\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 1),robot stay\nat Position: (2, 1),robot stay\nat Position: (2, 1),robot stay\nat Position: (2, 1),robot move down\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. move down, 3. move right, 4. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "4", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 1)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 3)\n 2. They are facing onion dispenser\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 1),human move down\nat Position: (2, 1),human interact\nat Position: (2, 1),human stay\nat Position: (2, 1),human move down\nat Position: (2, 1),human move down\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 1),robot stay\nat Position: (2, 1),robot stay\nat Position: (2, 1),robot stay\nat Position: (2, 1),robot move down\nat Position: (2, 1),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. move down, 3. move right, 4. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "4", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 1)\n 2. You are facing pot\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 3)\n 2. They are facing onion dispenser\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 1),human interact\nat Position: (3, 1),human stay\nat Position: (3, 1),human move down\nat Position: (3, 1),human move down\nat Position: (3, 1),human move right\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 1),robot stay\nat Position: (3, 1),robot stay\nat Position: (3, 1),robot move down\nat Position: (3, 1),robot stay\nat Position: (3, 1),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move down\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move down, 2. move right, 3. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "1", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 2)\n 2. You are facing empty square\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 3)\n 2. They are facing onion dispenser\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 2),human stay\nat Position: (3, 2),human move down\nat Position: (3, 2),human move down\nat Position: (3, 2),human move right\nat Position: (3, 2),human move down\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 2),robot stay\nat Position: (3, 2),robot move down\nat Position: (3, 2),robot stay\nat Position: (3, 2),robot stay\nat Position: (3, 2),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "4", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 2)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 3)\n 2. They are facing onion dispenser\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 2),human move down\nat Position: (3, 2),human move down\nat Position: (3, 2),human move right\nat Position: (3, 2),human move down\nat Position: (3, 2),human move left\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 2),robot move down\nat Position: (3, 2),robot stay\nat Position: (3, 2),robot stay\nat Position: (3, 2),robot stay\nat Position: (3, 2),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "2", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 2)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 3)\n 2. They are facing onion dispenser\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 2),human move down\nat Position: (3, 2),human move right\nat Position: (3, 2),human move down\nat Position: (3, 2),human move left\nat Position: (3, 2),human move right\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 2),robot stay\nat Position: (3, 2),robot stay\nat Position: (3, 2),robot stay\nat Position: (3, 2),robot stay\nat Position: (3, 2),robot interact\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "1", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 2)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 2)\n 2. They are facing empty square\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 2),human move right\nat Position: (3, 2),human move down\nat Position: (3, 2),human move left\nat Position: (3, 2),human move right\nat Position: (3, 2),human move right\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 2),robot stay\nat Position: (3, 2),robot stay\nat Position: (3, 2),robot stay\nat Position: (3, 2),robot interact\nat Position: (3, 2),robot move up\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "1", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 2)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 2)\n 2. They are facing empty square\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 2),human move down\nat Position: (3, 2),human move left\nat Position: (3, 2),human move right\nat Position: (3, 2),human move right\nat Position: (3, 2),human interact\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 2),robot stay\nat Position: (3, 2),robot stay\nat Position: (3, 2),robot interact\nat Position: (3, 2),robot move up\nat Position: (3, 2),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "5", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(1, 4)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 3)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 2)\n 2. They are facing empty square\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 3),human move left\nat Position: (3, 3),human move right\nat Position: (3, 3),human move right\nat Position: (3, 3),human interact\nat Position: (3, 3),human move down\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 3),robot stay\nat Position: (3, 3),robot interact\nat Position: (3, 3),robot move up\nat Position: (3, 3),robot stay\nat Position: (3, 3),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move left\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move left, 2. move left, 3. move down, 4. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "4", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(1, 4)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 3)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 1)\n 2. They are facing counter\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 3),human move right\nat Position: (3, 3),human move right\nat Position: (3, 3),human interact\nat Position: (3, 3),human move down\nat Position: (3, 3),human stay\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 3),robot interact\nat Position: (3, 3),robot move up\nat Position: (3, 3),robot stay\nat Position: (3, 3),robot stay\nat Position: (3, 3),robot move up\n\n\n=====================\n\ncorrect greedy decision:\n move left\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move left, 2. move left, 3. move down, 4. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "6", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(1, 4)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 3)\n 2. You are facing empty square\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (2, 1)\n 2. They are facing empty square\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 3),human move right\nat Position: (2, 3),human interact\nat Position: (2, 3),human move down\nat Position: (2, 3),human stay\nat Position: (2, 3),human move left\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 3),robot move up\nat Position: (2, 3),robot stay\nat Position: (2, 3),robot stay\nat Position: (2, 3),robot move up\nat Position: (2, 3),robot move right\n\n\n=====================\n\ncorrect greedy decision:\n move left\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move left, 2. move down, 3. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "2", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(1, 4)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 3)\n 2. You are facing empty square\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing pot\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 3),human interact\nat Position: (2, 3),human move down\nat Position: (2, 3),human stay\nat Position: (2, 3),human move left\nat Position: (2, 3),human stay\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 3),robot stay\nat Position: (2, 3),robot stay\nat Position: (2, 3),robot move up\nat Position: (2, 3),robot move right\nat Position: (2, 3),robot move right\n\n\n=====================\n\ncorrect greedy decision:\n move left\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move left, 2. move down, 3. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "6", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(1, 4)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 3)\n 2. You are facing onion dispenser\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing pot\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 3),human move down\nat Position: (1, 3),human stay\nat Position: (1, 3),human move left\nat Position: (1, 3),human stay\nat Position: (1, 3),human move left\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 3),robot stay\nat Position: (1, 3),robot move up\nat Position: (1, 3),robot move right\nat Position: (1, 3),robot move right\nat Position: (1, 3),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move down\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move down, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "2", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(1, 4)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 3)\n 2. You are facing onion dispenser\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing a pot, The pot is not empty. There are already 1 ingredients in the pot: onion. The soup has not started cooking yet.\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 3),human stay\nat Position: (1, 3),human move left\nat Position: (1, 3),human stay\nat Position: (1, 3),human move left\nat Position: (1, 3),human move down\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 3),robot move up\nat Position: (1, 3),robot move right\nat Position: (1, 3),robot move right\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot interact\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "4", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(1, 4)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 3)\n 2. You are facing onion dispenser\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing a pot, The pot is not empty. There are already 1 ingredients in the pot: onion. The soup has not started cooking yet.\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 3),human move left\nat Position: (1, 3),human stay\nat Position: (1, 3),human move left\nat Position: (1, 3),human move down\nat Position: (1, 3),human stay\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 3),robot move right\nat Position: (1, 3),robot move right\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot interact\nat Position: (1, 3),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "6", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(1, 4)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 3)\n 2. You are facing onion dispenser\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing a pot, The pot is not empty. There are already 1 ingredients in the pot: onion. The soup has not started cooking yet.\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 3),human stay\nat Position: (1, 3),human move left\nat Position: (1, 3),human move down\nat Position: (1, 3),human stay\nat Position: (1, 3),human move left\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 3),robot move right\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot interact\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move down\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move down, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "2", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(1, 4)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 3)\n 2. You are facing onion dispenser\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing a pot, The pot is not empty. There are already 1 ingredients in the pot: onion. The soup has not started cooking yet.\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 3),human move left\nat Position: (1, 3),human move down\nat Position: (1, 3),human stay\nat Position: (1, 3),human move left\nat Position: (1, 3),human move down\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 3),robot stay\nat Position: (1, 3),robot interact\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "4", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(1, 4)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 3)\n 2. You are facing onion dispenser\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing a pot, The pot is not empty. There are already 1 ingredients in the pot: onion. The soup has not started cooking yet.\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 3),human move down\nat Position: (1, 3),human stay\nat Position: (1, 3),human move left\nat Position: (1, 3),human move down\nat Position: (1, 3),human interact\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 3),robot interact\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot interact\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "5", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 2)\n 2. You are facing empty square\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 2)\n 2. They are facing empty square\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 2),human stay\nat Position: (1, 2),human move left\nat Position: (1, 2),human move down\nat Position: (1, 2),human interact\nat Position: (1, 2),human move up\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 2),robot stay\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot interact\nat Position: (1, 2),robot move down\n\n\n=====================\n\ncorrect greedy decision:\n move up\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move up, 2. move right, 3. move right, 4. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "3", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 1)\n 2. You are facing counter\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 3)\n 2. They are facing counter\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 1),human move left\nat Position: (1, 1),human move down\nat Position: (1, 1),human interact\nat Position: (1, 1),human move up\nat Position: (1, 1),human move up\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 1),robot stay\nat Position: (1, 1),robot stay\nat Position: (1, 1),robot interact\nat Position: (1, 1),robot move down\nat Position: (1, 1),robot move down\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. move right, 3. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "3", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 1)\n 2. You are facing empty square\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 3)\n 2. They are facing counter\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 1),human move down\nat Position: (2, 1),human interact\nat Position: (2, 1),human move up\nat Position: (2, 1),human move up\nat Position: (2, 1),human move right\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 1),robot stay\nat Position: (2, 1),robot interact\nat Position: (2, 1),robot move down\nat Position: (2, 1),robot move down\nat Position: (2, 1),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "1", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 1)\n 2. You are facing a pot, The pot is not empty. There are already 1 ingredients in the pot: onion. The soup has not started cooking yet.\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 3)\n 2. They are facing counter\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 1),human interact\nat Position: (3, 1),human move up\nat Position: (3, 1),human move up\nat Position: (3, 1),human move right\nat Position: (3, 1),human move right\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 1),robot interact\nat Position: (3, 1),robot move down\nat Position: (3, 1),robot move down\nat Position: (3, 1),robot stay\nat Position: (3, 1),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "1", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 1)\n 2. You are facing a pot, The pot is not empty. There are already 2 ingredients in the pot: onion, onion. The soup has not started cooking yet.\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (2, 3)\n 2. They are facing empty square\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 1),human move up\nat Position: (3, 1),human move up\nat Position: (3, 1),human move right\nat Position: (3, 1),human move right\nat Position: (3, 1),human interact\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 1),robot move down\nat Position: (3, 1),robot move down\nat Position: (3, 1),robot stay\nat Position: (3, 1),robot stay\nat Position: (3, 1),robot move left\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "5", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(0, 3)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 2)\n 2. You are facing empty square\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (2, 3)\n 2. They are facing empty square\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 2),human move up\nat Position: (3, 2),human move right\nat Position: (3, 2),human move right\nat Position: (3, 2),human interact\nat Position: (3, 2),human move down\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 2),robot move down\nat Position: (3, 2),robot stay\nat Position: (3, 2),robot stay\nat Position: (3, 2),robot move left\nat Position: (3, 2),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move down\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move down, 2. move left, 3. move left, 4. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "4", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(0, 3)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 3)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 3)\n 2. They are facing onion dispenser\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 3),human move right\nat Position: (3, 3),human move right\nat Position: (3, 3),human interact\nat Position: (3, 3),human move down\nat Position: (3, 3),human move down\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 3),robot stay\nat Position: (3, 3),robot stay\nat Position: (3, 3),robot move left\nat Position: (3, 3),robot stay\nat Position: (3, 3),robot move left\n\n\n=====================\n\ncorrect greedy decision:\n move left\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move left, 2. move left, 3. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "4", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(0, 3)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 3)\n 2. You are facing empty square\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 3)\n 2. They are facing onion dispenser\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 3),human move right\nat Position: (2, 3),human interact\nat Position: (2, 3),human move down\nat Position: (2, 3),human move down\nat Position: (2, 3),human move left\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 3),robot stay\nat Position: (2, 3),robot move left\nat Position: (2, 3),robot stay\nat Position: (2, 3),robot move left\nat Position: (2, 3),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move left\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move left, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "2", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(0, 3)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 3)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 3)\n 2. They are facing onion dispenser\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 3),human interact\nat Position: (2, 3),human move down\nat Position: (2, 3),human move down\nat Position: (2, 3),human move left\nat Position: (2, 3),human move up\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 3),robot move left\nat Position: (2, 3),robot stay\nat Position: (2, 3),robot move left\nat Position: (2, 3),robot stay\nat Position: (2, 3),robot interact\n\n\n=====================\n\ncorrect greedy decision:\n move left\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move left, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "3", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(0, 3)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 3)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 2)\n 2. They are facing empty square\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 3),human move down\nat Position: (3, 3),human move down\nat Position: (3, 3),human move left\nat Position: (3, 3),human move up\nat Position: (3, 3),human move right\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 3),robot stay\nat Position: (3, 3),robot move left\nat Position: (3, 3),robot stay\nat Position: (3, 3),robot interact\nat Position: (3, 3),robot move up\n\n\n=====================\n\ncorrect greedy decision:\n move left\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move left, 2. move left, 3. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "1", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(0, 3)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 3)\n 2. You are facing empty square\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 1)\n 2. They are facing counter\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 3),human move down\nat Position: (2, 3),human move left\nat Position: (2, 3),human move up\nat Position: (2, 3),human move right\nat Position: (2, 3),human move left\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 3),robot move left\nat Position: (2, 3),robot stay\nat Position: (2, 3),robot interact\nat Position: (2, 3),robot move up\nat Position: (2, 3),robot move up\n\n\n=====================\n\ncorrect greedy decision:\n move left\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move left, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "2", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(0, 3)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 3)\n 2. You are facing delivery location\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 1)\n 2. They are facing counter\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 3),human move left\nat Position: (2, 3),human move up\nat Position: (2, 3),human move right\nat Position: (2, 3),human move left\nat Position: (2, 3),human move down\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 3),robot stay\nat Position: (2, 3),robot interact\nat Position: (2, 3),robot move up\nat Position: (2, 3),robot move up\nat Position: (2, 3),robot move up\n\n\n=====================\n\ncorrect greedy decision:\n move left\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move left, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "4", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(0, 3)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 3)\n 2. You are facing counter\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 1)\n 2. They are facing counter\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 3),human move up\nat Position: (2, 3),human move right\nat Position: (2, 3),human move left\nat Position: (2, 3),human move down\nat Position: (2, 3),human move up\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 3),robot interact\nat Position: (2, 3),robot move up\nat Position: (2, 3),robot move up\nat Position: (2, 3),robot move up\nat Position: (2, 3),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move left\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move left, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "3", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(0, 3)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 3)\n 2. You are facing onion dispenser\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 1)\n 2. They are facing counter\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 3),human move right\nat Position: (1, 3),human move left\nat Position: (1, 3),human move down\nat Position: (1, 3),human move up\nat Position: (1, 3),human move left\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 3),robot move up\nat Position: (1, 3),robot move up\nat Position: (1, 3),robot move up\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "2", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(0, 3)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 3)\n 2. You are facing onion dispenser\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (1, 1)\n 2. They are facing counter\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 3),human move left\nat Position: (1, 3),human move down\nat Position: (1, 3),human move up\nat Position: (1, 3),human move left\nat Position: (1, 3),human interact\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 3),robot move up\nat Position: (1, 3),robot move up\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "5", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(2, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 2)\n 2. You are facing empty square\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (2, 1)\n 2. They are facing empty square\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 2),human move down\nat Position: (1, 2),human move up\nat Position: (1, 2),human move left\nat Position: (1, 2),human interact\nat Position: (1, 2),human move up\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 2),robot move up\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot move right\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "3", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(2, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 3)\n 2. You are facing onion dispenser\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing a pot, The pot is not empty. There are already 2 ingredients in the pot: onion, onion. The soup has not started cooking yet.\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 3),human move up\nat Position: (1, 3),human move left\nat Position: (1, 3),human interact\nat Position: (1, 3),human move up\nat Position: (1, 3),human move down\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 3),robot stay\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot move right\nat Position: (1, 3),robot move right\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. move up, 3. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "4", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(2, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 3)\n 2. You are facing onion dispenser\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing a pot, The pot is not empty. There are already 2 ingredients in the pot: onion, onion. The soup has not started cooking yet.\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 3),human move left\nat Position: (1, 3),human interact\nat Position: (1, 3),human move up\nat Position: (1, 3),human move down\nat Position: (1, 3),human move left\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 3),robot stay\nat Position: (1, 3),robot stay\nat Position: (1, 3),robot move right\nat Position: (1, 3),robot move right\nat Position: (1, 3),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. move up, 3. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "2", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(2, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 2)\n 2. You are facing empty square\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing a pot, The pot is not empty. There are already 2 ingredients in the pot: onion, onion. The soup has not started cooking yet.\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 2),human interact\nat Position: (1, 2),human move up\nat Position: (1, 2),human move down\nat Position: (1, 2),human move left\nat Position: (1, 2),human move up\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 2),robot stay\nat Position: (1, 2),robot move right\nat Position: (1, 2),robot move right\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "3", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(2, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 2)\n 2. You are facing counter\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing a pot, The pot is not empty. There are already 2 ingredients in the pot: onion, onion. The soup has not started cooking yet.\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 2),human move up\nat Position: (1, 2),human move down\nat Position: (1, 2),human move left\nat Position: (1, 2),human move up\nat Position: (1, 2),human move right\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 2),robot move right\nat Position: (1, 2),robot move right\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "1", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(2, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 2)\n 2. You are facing a counter, it has a onion on it.\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing a pot, The pot is not empty. There are already 2 ingredients in the pot: onion, onion. The soup has not started cooking yet.\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 2),human move down\nat Position: (1, 2),human move left\nat Position: (1, 2),human move up\nat Position: (1, 2),human move right\nat Position: (1, 2),human interact\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 2),robot move right\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot move right\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "5", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(2, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 2)\n 2. You are facing a counter, it has a onion on it.\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing a pot, The pot is not empty. There are already 2 ingredients in the pot: onion, onion. The soup has not started cooking yet.\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 2),human move left\nat Position: (1, 2),human move up\nat Position: (1, 2),human move right\nat Position: (1, 2),human interact\nat Position: (1, 2),human stay\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 2),robot stay\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot move right\nat Position: (1, 2),robot move right\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "6", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(2, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 2)\n 2. You are facing counter\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing a pot, The pot is not empty. There are already 2 ingredients in the pot: onion, onion. The soup has not started cooking yet.\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 2),human move up\nat Position: (1, 2),human move right\nat Position: (1, 2),human interact\nat Position: (1, 2),human stay\nat Position: (1, 2),human interact\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 2),robot stay\nat Position: (1, 2),robot stay\nat Position: (1, 2),robot move right\nat Position: (1, 2),robot move right\nat Position: (1, 2),robot move right\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "5", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 1)\n 2. You are facing counter\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing pot\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 1),human move right\nat Position: (1, 1),human interact\nat Position: (1, 1),human stay\nat Position: (1, 1),human interact\nat Position: (1, 1),human move up\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 1),robot stay\nat Position: (1, 1),robot move right\nat Position: (1, 1),robot move right\nat Position: (1, 1),robot move right\nat Position: (1, 1),robot move up\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. move right, 3. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "3", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 1)\n 2. You are facing empty square\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing pot\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 1),human interact\nat Position: (2, 1),human stay\nat Position: (2, 1),human interact\nat Position: (2, 1),human move up\nat Position: (2, 1),human move right\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 1),robot move right\nat Position: (2, 1),robot move right\nat Position: (2, 1),robot move right\nat Position: (2, 1),robot move up\nat Position: (2, 1),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "1", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 1)\n 2. You are facing empty square\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing pot\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 1),human stay\nat Position: (2, 1),human interact\nat Position: (2, 1),human move up\nat Position: (2, 1),human move right\nat Position: (2, 1),human move right\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 1),robot move right\nat Position: (2, 1),robot move right\nat Position: (2, 1),robot move up\nat Position: (2, 1),robot stay\nat Position: (2, 1),robot move up\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "1", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 1)\n 2. You are facing empty square\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing pot\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 1),human interact\nat Position: (2, 1),human move up\nat Position: (2, 1),human move right\nat Position: (2, 1),human move right\nat Position: (2, 1),human move right\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 1),robot move right\nat Position: (2, 1),robot move up\nat Position: (2, 1),robot stay\nat Position: (2, 1),robot move up\nat Position: (2, 1),robot move up\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "1", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 1)\n 2. You are facing empty square\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing pot\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 1),human move up\nat Position: (2, 1),human move right\nat Position: (2, 1),human move right\nat Position: (2, 1),human move right\nat Position: (2, 1),human stay\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 1),robot move up\nat Position: (2, 1),robot stay\nat Position: (2, 1),robot move up\nat Position: (2, 1),robot move up\nat Position: (2, 1),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "6", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 1)\n 2. You are facing counter\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing pot\n 3. They are holding a onion\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 1),human move right\nat Position: (2, 1),human move right\nat Position: (2, 1),human move right\nat Position: (2, 1),human stay\nat Position: (2, 1),human move down\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 1),robot stay\nat Position: (2, 1),robot move up\nat Position: (2, 1),robot move up\nat Position: (2, 1),robot stay\nat Position: (2, 1),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "4", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (1, 1)\n 2. You are facing counter\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 1)\n 2. They are facing a pot, The pot is not empty. There are already 1 ingredients in the pot: onion. The soup has not started cooking yet.\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (1, 1),human move right\nat Position: (1, 1),human move right\nat Position: (1, 1),human stay\nat Position: (1, 1),human move down\nat Position: (1, 1),human move left\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (1, 1),robot move up\nat Position: (1, 1),robot move up\nat Position: (1, 1),robot stay\nat Position: (1, 1),robot stay\nat Position: (1, 1),robot interact\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. move right, 3. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "2", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (2, 1)\n 2. You are facing empty square\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 2)\n 2. They are facing empty square\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (2, 1),human move right\nat Position: (2, 1),human stay\nat Position: (2, 1),human move down\nat Position: (2, 1),human move left\nat Position: (2, 1),human move right\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (2, 1),robot move up\nat Position: (2, 1),robot stay\nat Position: (2, 1),robot stay\nat Position: (2, 1),robot interact\nat Position: (2, 1),robot move down\n\n\n=====================\n\ncorrect greedy decision:\n move right\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move right, 2. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "1", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 1)\n 2. You are facing a pot, The pot is not empty. There are already 2 ingredients in the pot: onion, onion. The soup has not started cooking yet.\n 3. You are holding a onion\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 3)\n 2. They are facing counter\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 1),human stay\nat Position: (3, 1),human move down\nat Position: (3, 1),human move left\nat Position: (3, 1),human move right\nat Position: (3, 1),human move right\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 1),robot stay\nat Position: (3, 1),robot stay\nat Position: (3, 1),robot interact\nat Position: (3, 1),robot move down\nat Position: (3, 1),robot move down\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "1", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(4, 1)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 1)\n 2. You are facing a pot, The pot is not empty. There are already 3 ingredients in the pot: onion, onion, onion. The soup has already started cooking, but is not finished cooking. It is 1 out of 20 ticks cooked.\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 3)\n 2. They are facing counter\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 1),human move down\nat Position: (3, 1),human move left\nat Position: (3, 1),human move right\nat Position: (3, 1),human move right\nat Position: (3, 1),human interact\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 1),robot stay\nat Position: (3, 1),robot interact\nat Position: (3, 1),robot move down\nat Position: (3, 1),robot move down\nat Position: (3, 1),robot move down\n\n\n=====================\n\ncorrect greedy decision:\n interact\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "5", "role": "assistant" } ]
[ { "content": "You are reactive mind of an agent in a grid world, you will work with manager mind. manager mind will provide you information like human intention, reactive rules, and subtask you are going to accomplish\nGame Rules:\n 1. you can pick up onion/tomato/dishes from counter or dispenser \n 2. you can pick up soup from counter or pot\n 3. You should interact with items if and only if you face the item. \n 4. You can interact with items if and only if you are adjacent to the item.\n 5. you are adjacent to item if your position and item position share a common edge. For example, (4, 4) is adjacent to (4, 5), (3, 4), (5, 4), and (4, 3).\n 6. You can only hold one item at a time.\n 7. You can only move to/ stand on an empty square. You can't move to a square that is not empty square.\n 8. you should avoid bumping into the other chef depending on the reactive rule from manager mind.\n\n ", "role": "system" }, { "content": "Kitchen layout:\nThe kitchen is a 5x5 grid world. The top left corner is (0, 0) and the bottom right corner is (4, 4). The kitchen contains the following items:\nX is counter, P is pot, D is dish dispenser, O is onion dispenser, T is tomato dispenser, S is delivery location, empty square is empty square, 1 is you and 0 is the other human chef, arrow is the direction agents are facing, ø is onion \nX X X P X \n\nX ↑0 P \n\nD ↑1 X X \n\nO X \n\nX O S X X \n\n\n\n\nYour target positions:\n(0, 2)\n\n=====================\n\nYour current state:\n 1. You are at the coordinates (3, 1)\n 2. You are facing a pot, The pot is not empty. There are already 1 ingredients in the pot: onion. The soup has not started cooking yet.\n 3. You are holding nothing\n \n\n=====================\n\nThe state of the other chef:\n 1. The other chef is at the coordinates (3, 3)\n 2. They are facing counter\n 3. They are holding nothing\n \n=====================\n\nlast 5 past trajectory of the other human chef in chronological order:\n at Position: (3, 1),human move left\nat Position: (3, 1),human move right\nat Position: (3, 1),human move right\nat Position: (3, 1),human interact\nat Position: (3, 1),human move up\n\n\n=====================\nHere are inferred human intentions from manager mind:\n {human_intent}\n=====================\n\nlast 5 past trajectory of robot(you) in chronological order:\n at Position: (3, 1),robot interact\nat Position: (3, 1),robot move down\nat Position: (3, 1),robot move down\nat Position: (3, 1),robot move down\nat Position: (3, 1),robot stay\n\n\n=====================\n\ncorrect greedy decision:\n move left\nyou should choose to follow the greedy decision or not, based on reactive rules and human intentions.\n=====================\n\nto finish the subtaks, here is the greedy path \n 1. move left, 2. move left, 3. move down, 4. move left, 5. interact\nyou can consider if your greedy path has a confliction with human intention, so that you could have reactive behaviors\n=====================\n\nList of actions: \n[1] move right\n[2] move left\n[3] move up\n[4] move down\n[5] interact\n[6] stay\n=====================\n\n***Your goal: Only using all the information above,analyze the state of the kitchen and analyze the next action(left/right/up/down/stay/interact) you should take to finish the specified subtask. you should plan your path and navigate to the location you want. ***\nonly output action index.\n", "role": "user" }, { "content": "3", "role": "assistant" } ]
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